Directory trunk/arch/spell/AnimateWeapon/

Directory Created:
2003-09-12 23:38
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
3
Lines of Code:
0

[root]/trunk/arch/spell/AnimateWeapon

Lines of Code

trunk/arch/spell/AnimateWeapon/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 8 (100.0%) 76 (100.0%) 9.5
mwedel 6 (75.0%) 74 (97.4%) 12.3
avogl 2 (25.0%) 2 (2.6%) 1.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 3 files:

  • trunk/arch/spell/AnimateWeapon: snake_golem.arc (del), spell_animate_weapon.arc (del), spell_staff_to_snake.arc (del)
avogl 2003-09-24 16:33 Rev.: 2343

Added faces to spells. This is only for the editor,
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV

2 lines of code changed in 2 files:

  • trunk/arch/spell/AnimateWeapon: spell_animate_weapon.arc (+1), spell_staff_to_snake.arc (+1)
mwedel 2003-09-12 23:38 Rev.: 2315

Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12

74 lines of code changed in 3 files:

  • trunk/arch/spell/AnimateWeapon: snake_golem.arc (new 27), spell_animate_weapon.arc (new 23), spell_staff_to_snake.arc (new 24)
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