Directory trunk/maps/scorn/houses/

Directory Created:
2001-12-18 02:04
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
37
Lines of Code:
0

[root]/trunk/maps/scorn/houses

Lines of Code

trunk/maps/scorn/houses/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 196 (100.0%) 57015 (100.0%) 290.8
temitchell 53 (27.0%) 38835 (68.1%) 732.7
garbled 17 (8.7%) 12253 (21.5%) 720.7
mwedel 54 (27.6%) 3577 (6.3%) 66.2
ryo_saeba 31 (15.8%) 1733 (3.0%) 55.9
akirschbaum 24 (12.2%) 493 (0.9%) 20.5
qal21 1 (0.5%) 75 (0.1%) 75.0
mikeeusa 1 (0.5%) 21 (0.0%) 21.0
k_ahlers 9 (4.6%) 12 (0.0%) 1.3
eracc 1 (0.5%) 11 (0.0%) 11.0
cavesomething 4 (2.0%) 4 (0.0%) 1.0
gros 1 (0.5%) 1 (0.0%) 1.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 37 files:

  • trunk/maps/scorn/houses: angrygiant (del), barracks (del), bowyer (del), breezy_acres (del), breezy_under (del), breezy_under2 (del), chess_club (del), cornerbrook (del), cornerbrook_under (del), easy_house.1.a (del), easy_house.1.b (del), easy_house.1.c (del), farmhouse (del), house.haunted (del), house.haunted2 (del), house1 (del), house2 (del), house3.1st (del), house3.2nd (del), house3.bas1 (del), house3.bas2 (del), jeweler (del), jones (del), kitchen (del), map.fr.ruin (del), maze1 (del), messhall (del), newhouse1 (del), resir (del), riverside_manor (del), riverside_under (del), smithery (del), tannery (del), wizardw (del), wizz.entry (del), wizz.lev1 (del), wizz.lev1.pass1 (del)
qal21 2006-08-25 22:20 Rev.: 4840

Fix container to have limited capacity.

75 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: house3.bas1 (+75 -74)
akirschbaum 2006-08-20 06:48 Rev.: 4817

Make the way to exit this map more obvious.

175 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: house3.2nd (+175 -52)
k_ahlers 2006-08-01 05:13 Rev.: 4735

Added patch #1531289 from the sf.net-Patchtracker

12 lines of code changed in 9 files:

  • trunk/maps/scorn/houses: breezy_acres (+2 -2), chess_club (+1 -1), easy_house.1.a (+1 -1), house3.1st (+1 -1), house3.bas2 (+2 -2), newhouse1 (+2 -2), riverside_manor (+1 -1), wizz.entry (+1 -1), wizz.lev1 (+1 -1)
ryo_saeba 2006-07-30 03:44 Rev.: 4733

Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)

1 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: wizz.entry (+1 -1)
akirschbaum 2006-07-08 16:03 Rev.: 4673

Fix one way gate bug.

10 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: wizz.lev1.pass1 (+10)
mwedel 2006-06-27 02:11 Rev.: 4650

commit missing file.
MSW 2006-06-26

1 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: easy_house.1.a (new 1)
mwedel 2006-06-25 01:48 Rev.: 4647

Add new easy house maps.
MSW 2006-06-24

3332 lines of code changed in 2 files:

  • trunk/maps/scorn/houses: easy_house.1.b (new 1617), easy_house.1.c (new 1715)
akirschbaum 2006-05-22 15:56 Rev.: 4596

Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.

0 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: wizz.lev1 (-3)
akirschbaum 2005-12-16 16:57 Rev.: 4154

Prevent a 'random_wealth' object from dropping on the floor.

1 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: house3.1st (+1 -1)
eracc 2005-10-10 18:15 Rev.: 3855


Change one exit going back to world_105_115.

11 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: resir (+11 -11)
mikeeusa 2005-09-28 21:19 Rev.: 3730

CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who

21 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: resir (+21 -19)
akirschbaum 2005-09-15 13:19 Rev.: 3636

Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.

301 lines of code changed in 16 files:

  • trunk/maps/scorn/houses: breezy_acres (+15 -15), breezy_under (+24 -24), breezy_under2 (+31 -32), cornerbrook (+16 -16), farmhouse (+21 -21), house.haunted (+20 -24), house1 (+16 -16), house2 (+6 -6), house3.2nd (+33 -33), house3.bas1 (+11 -11), house3.bas2 (+12 -12), newhouse1 (+4 -4), riverside_manor (+31 -35), riverside_under (+12 -15), wizz.lev1 (+37 -37), wizz.lev1.pass1 (+12 -13)
ryo_saeba 2005-07-17 12:30 Rev.: 3463

Map on tracker, #1239566 by Knut Ahlers

1703 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: resir (new 1703)
akirschbaum 2005-05-27 17:22 Rev.: 3319

Fix money exploit for converters.

3 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: tannery (+3 -3)
cavesomething 2005-04-28 09:53 Rev.: 3235

some region definition updates

4 lines of code changed in 4 files:

  • trunk/maps/scorn/houses: house3.1st (+1), house3.2nd (+1), house3.bas1 (+1), house3.bas2 (+1)
akirschbaum 2005-04-09 07:00 Rev.: 3192

Fix spelling errors.

3 lines of code changed in 3 files:

  • trunk/maps/scorn/houses: smithery (+1 -1), tannery (+1 -1), wizz.lev1 (+1 -1)
temitchell 2005-04-03 18:30 Rev.: 3184

Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.

5715 lines of code changed in 4 files:

  • trunk/maps/scorn/houses: house3.1st (new 1008), house3.2nd (new 1243), house3.bas1 (new 1678), house3.bas2 (new 1786)
ryo_saeba 2005-03-15 16:44 Rev.: 3142

Applied patch #1145089 (cavesomething) to add region support

29 lines of code changed in 29 files:

  • trunk/maps/scorn/houses: angrygiant (+1), barracks (+1), bowyer (+1), breezy_acres (+1), breezy_under (+1), breezy_under2 (+1), chess_club (+1), cornerbrook (+1), cornerbrook_under (+1), farmhouse (+1), house.haunted (+1), house.haunted2 (+1), house1 (+1), house2 (+1), jeweler (+1), jones (+1), kitchen (+1), map.fr.ruin (+1), maze1 (+1), messhall (+1), newhouse1 (+1), riverside_manor (+1), riverside_under (+1), smithery (+1), tannery (+1), wizardw (+1), wizz.entry (+1), wizz.lev1 (+1), wizz.lev1.pass1 (+1)
temitchell 2004-10-03 10:49 Rev.: 2935

- minor fixes to these maps

121 lines of code changed in 4 files:

  • trunk/maps/scorn/houses: breezy_under (+101 -61), cornerbrook (+1 -1), riverside_manor (+2), riverside_under (+17 -7)
temitchell 2004-08-08 22:23 Rev.: 2874

- minor updates

43 lines of code changed in 2 files:

  • trunk/maps/scorn/houses: breezy_acres (+26 -24), riverside_manor (+17 -4)
temitchell 2004-06-13 17:42 Rev.: 2834

- fix exit target errors.

22 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: jones (+22 -9)
temitchell 2004-04-10 19:33 Rev.: 2721

- fix maps with old image notation (storing more than head).

0 lines of code changed in 2 files:

  • trunk/maps/scorn/houses: wizz.lev1 (-54), wizz.lev1.pass1 (-6)
temitchell 2004-02-22 14:30 Rev.: 2631

- fix workshops to prevent magical access and sneaking folks in

338 lines of code changed in 6 files:

  • trunk/maps/scorn/houses: bowyer (+44), jeweler (+100 -33), kitchen (+39), smithery (+74), tannery (+48), wizardw (+33)
temitchell 2004-02-21 10:36 Rev.: 2628

- minor cosmetic changes to workshops

1 lines of code changed in 2 files:

  • trunk/maps/scorn/houses: jeweler (+1), wizardw (-5)
temitchell 2003-12-23 00:30 Rev.: 2493

- Added Mr White's house. Fixed broken dressers.

386 lines of code changed in 2 files:

  • trunk/maps/scorn/houses: breezy_acres (+310 -44), riverside_manor (+76 -42)
temitchell 2003-10-27 01:22 Rev.: 2427

- change the marker time for access to approximate a game day (5040
seconds or 1.4
hours by my poor estimation).

12 lines of code changed in 6 files:

  • trunk/maps/scorn/houses: bowyer (+2 -2), jeweler (+2 -2), kitchen (+2 -2), smithery (+2 -2), tannery (+2 -2), wizardw (+2 -2)
temitchell 2003-10-26 23:35 Rev.: 2426

- change these to use trigger_markers to insert a time expiring force -
this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.

341 lines of code changed in 6 files:

  • trunk/maps/scorn/houses: bowyer (+39 -8), jeweler (+33 -9), kitchen (+43 -6), smithery (+130 -56), tannery (+37 -589), wizardw (+59 -40)
gros 2003-06-03 07:46 Rev.: 2172

Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03

1 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: house2 (+1 -1)
temitchell 2003-05-21 01:16 Rev.: 2137

- two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.

152 lines of code changed in 3 files:

  • trunk/maps/scorn/houses: breezy_acres (+16 -11), cornerbrook (+116 -3), riverside_manor (+20)
temitchell 2003-05-19 23:36 Rev.: 2135

- minor fix makes the contraption work smoother, also removed spider
generator and put in a warning.

45 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: breezy_under (+45 -8)
temitchell 2003-05-19 00:38 Rev.: 2132

- added a level 2-4 map, moved esmeralda a touch

10639 lines of code changed in 4 files:

  • trunk/maps/scorn/houses: breezy_acres (+66 -1), breezy_under (new 5219), breezy_under2 (new 5342), riverside_manor (+12 -12)
temitchell 2003-05-05 01:38 Rev.: 2114

-new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh

20940 lines of code changed in 7 files:

  • trunk/maps/scorn/houses: breezy_acres (new 3819), cornerbrook (new 3998), cornerbrook_under (new 2545), farmhouse (new 2507), house1 (+26 -24), riverside_manor (new 4030), riverside_under (new 4015)
temitchell 2003-04-28 01:57 Rev.: 2107

- making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.

80 lines of code changed in 3 files:

  • trunk/maps/scorn/houses: house2 (+33 -31), jones (+35 -35), newhouse1 (+12 -12)
garbled 2003-01-30 01:38 Rev.: 1982

Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was
posted to the mailing list awhile ago. This is a very nice mapset, with
some fun areas in it. Its also quite huge.

4 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: messhall (+4 -4)
garbled 2003-01-29 21:36 Rev.: 1980

Port AV's changes to the bigmap versions..

301 lines of code changed in 5 files:

  • trunk/maps/scorn/houses: bowyer (+47 -32), jeweler (+42 -34), kitchen (+25 -10), smithery (+30 -26), tannery (+157 -15)
mwedel 2003-01-27 02:14 Rev.: 1969

Fix a few bugs in this file - oakdoor was outside the map, bad
match for the shopkeeper, oakdoor also had bad exit coords.
MSW 2003-01-27

8 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: tannery (+8 -8)
garbled 2003-01-07 14:02 Rev.: 1928

Oops.. add a handle so you can escape!

18 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: angrygiant (+18 -8)
garbled 2003-01-07 01:33 Rev.: 1922

Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.

11930 lines of code changed in 10 files:

  • trunk/maps/scorn/houses: angrygiant (new 1605), barracks (new 1618), bowyer (new 1178), jeweler (new 1172), kitchen (new 1050), maze1 (+2 -2), messhall (new 1754), smithery (new 796), tannery (new 1587), wizardw (new 1168)
mwedel 2002-06-05 02:31 Rev.: 1615

Fix a bunch of broken exits.

Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04

1 lines of code changed in 1 file:

  • trunk/maps/scorn/houses: house.haunted (+1 -1)

(1 more)

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