Directory trunk/maps/styles/monsterstyles/dragon/

Directory Created:
2002-09-04 01:49
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
16
Lines of Code:
0

[root]/trunk/maps/styles/monsterstyles/dragon

Lines of Code

trunk/maps/styles/monsterstyles/dragon/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 45 (100.0%) 1721 (100.0%) 38.2
mwedel 31 (68.9%) 1657 (96.3%) 53.4
eracc 3 (6.7%) 53 (3.1%) 17.6
avogl 1 (2.2%) 11 (0.6%) 11.0
temitchell 10 (22.2%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 16 files:

  • trunk/maps/styles/monsterstyles/dragon: dragon_1 (del), dragon_10 (del), dragon_11 (del), dragon_12 (del), dragon_13 (del), dragon_14 (del), dragon_15 (del), dragon_16 (del), dragon_2 (del), dragon_3 (del), dragon_4 (del), dragon_5 (del), dragon_6 (del), dragon_7 (del), dragon_8 (del), dragon_9 (del)
eracc 2006-08-11 16:36 Rev.: 4773


Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.

50 lines of code changed in 2 files:

  • trunk/maps/styles/monsterstyles/dragon: dragon_15 (+27 -4), dragon_16 (+23 -3)
eracc 2005-09-16 16:28 Rev.: 3662


New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.

3 lines of code changed in 1 file:

  • trunk/maps/styles/monsterstyles/dragon: dragon_16 (new 3)
temitchell 2004-03-22 22:17 Rev.: 2690

- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)

0 lines of code changed in 10 files:

  • trunk/maps/styles/monsterstyles/dragon: dragon_10 (-74), dragon_11 (-99), dragon_12 (-100), dragon_13 (-107), dragon_14 (-104), dragon_5 (-4), dragon_6 (-14), dragon_7 (-19), dragon_8 (-28), dragon_9 (-57)
avogl 2003-05-24 06:58 Rev.: 2142

Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV

11 lines of code changed in 1 file:

  • trunk/maps/styles/monsterstyles/dragon: dragon_15 (+11 -97)
mwedel 2002-09-04 01:49 Rev.: 1694

Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.

1657 lines of code changed in 15 files:

  • trunk/maps/styles/monsterstyles/dragon: dragon_1 (new 13), dragon_10 (new 155), dragon_11 (new 159), dragon_12 (new 178), dragon_13 (new 153), dragon_14 (new 154), dragon_15 (new 145), dragon_2 (new 32), dragon_3 (new 51), dragon_4 (new 86), dragon_5 (new 92), dragon_6 (new 99), dragon_7 (new 100), dragon_8 (new 93), dragon_9 (new 147)
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