Developers: buzzsawddog

Login name:
buzzsawddog
Total Commits:
77 (0.0%)
Lines of Code:
12 (0.0%)
Most Recent Commit:
2014-01-02 23:09

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Activity by Hour of Day for buzzsawddog

Activity by Day of Week for buzzsawddog

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 77 (100.0%) 12 (100.0%) 0.1
arch/trunk/spell/Wand/ 3 (3.9%) 7 (58.3%) 2.3
server/trunk/common/ 2 (2.6%) 4 (33.3%) 2.0
client/trunk/gtk-v2/ui/ 1 (1.3%) 1 (8.3%) 1.0
arch/trunk/talisman/ 28 (36.4%) 0 (0.0%) 0.0
arch/trunk/spell/Scroll/ 1 (1.3%) 0 (0.0%) 0.0
arch/trunk/skills/Skill_Tools/ 1 (1.3%) 0 (0.0%) 0.0
arch/trunk/readable/ 1 (1.3%) 0 (0.0%) 0.0
arch/trunk/player/race/ 4 (5.2%) 0 (0.0%) 0.0
arch/trunk/misc/Container/ 2 (2.6%) 0 (0.0%) 0.0
arch/trunk/misc/ 1 (1.3%) 0 (0.0%) 0.0
arch/trunk/indoor/ 1 (1.3%) 0 (0.0%) 0.0
arch/trunk/door/Locked/ 24 (31.2%) 0 (0.0%) 0.0
arch/branches/1.x/player/race/ 8 (10.4%) 0 (0.0%) 0.0

Activity of buzzsawddog

Most Recent Commits

buzzsawddog 2014-01-02 23:09 Rev.: 19223

added a little depth to some of the amulets

0 lines of code changed in 6 files:

  • arch/trunk/talisman: amulet_aethereality.base.111.png (changed), amulet_empowerement.base.111.png (changed), amulet_free_action.base.111.png (changed), amulet_power.base.111.png (changed), amulet_shielded_mind.base.111.png (changed), amulet_sustenance.base.111.png (changed)
buzzsawddog 2014-01-02 21:54 Rev.: 19222

adding a little pop to the amulets. the colored amulets were a bit difficult to see. added outline and a bit of an emboss

0 lines of code changed in 22 files:

  • arch/trunk/talisman: amulet.base.111.png (changed), amulet_aethereality.base.111.png (changed), amulet_calling_death.base.111.png (changed), amulet_dark.base.111.png (changed), amulet_darkmagenta.base.111.png (changed), amulet_darkred.base.111.png (changed), amulet_deflection.base.111.png (changed), amulet_destruction.base.111.png (changed), amulet_empowerement.base.111.png (changed), amulet_free_action.base.111.png (changed), amulet_gray.base.111.png (changed), amulet_holiness.base.111.png (changed), amulet_magenta.base.111.png (changed), amulet_magi.base.111.png (changed), amulet_power.base.111.png (changed), amulet_red.base.111.png (changed), amulet_shielded_mind.base.111.png (changed), amulet_shielding.base.111.png (changed), amulet_sorrow.base.111.png (changed), amulet_sustenance.base.111.png (changed), amulet_unholiness.base.111.png (changed), amulet_white.base.111.png (changed)
buzzsawddog 2014-01-02 19:05 Rev.: 19221

turns out c89 requires variables to be declared at the top of a scope block. the fact that the fix in r19218 worked was a gcc thing and may not have worked in c89

1 lines of code changed in 1 file:

  • server/trunk/common: anim.c (+1 -1)
buzzsawddog 2014-01-01 20:02 Rev.: 19218

declaring a variable inside a for loop works requires c99

3 lines of code changed in 1 file:

  • server/trunk/common: anim.c (+3 -2)
buzzsawddog 2014-01-01 19:27 Rev.: 19217

removed white background and added transparentcy

0 lines of code changed in 4 files:

  • arch/trunk/door/Locked: key2.base.111.png (changed), key_darkgray.base.111.png (changed), key_gray.base.111.png (changed), key_white.base.111.png (changed)
buzzsawddog 2014-01-01 19:13 Rev.: 19216

compressed images and redused size

0 lines of code changed in 10 files:

  • arch/trunk/door/Locked: key2.base.111.png (changed), key_blue.base.111.png (changed), key_brown.base.111.png (changed), key_darkgray.base.111.png (changed), key_darkgreen.base.111.png (changed), key_gray.base.111.png (changed), key_green.base.111.png (changed), key_magenta.base.111.png (changed), key_red.base.111.png (changed), key_white.base.111.png (changed)
buzzsawddog 2014-01-01 17:20 Rev.: 19215

changes to keys to help them stand out a little against the floor

0 lines of code changed in 10 files:

  • arch/trunk/door/Locked: key2.base.111.png (changed), key_blue.base.111.png (changed), key_brown.base.111.png (changed), key_darkgray.base.111.png (changed), key_darkgreen.base.111.png (changed), key_gray.base.111.png (changed), key_green.base.111.png (changed), key_magenta.base.111.png (changed), key_red.base.111.png (changed), key_white.base.111.png (changed)
buzzsawddog 2013-12-31 17:57 Rev.: 19205

changed wording to make it seem less programmerish

1 lines of code changed in 1 file:

  • client/trunk/gtk-v2/ui: dialogs.ui (+1 -1)
buzzsawddog 2009-06-07 11:55 Rev.: 11762

slow rod recharge rate and reduce max charges

7 lines of code changed in 3 files:

  • arch/trunk/spell/Wand: gu_horn.arc (+1 -1), rod_heavy.arc (+3 -3), rod_light.arc (+3 -3)
buzzsawddog 2008-12-29 18:06 Rev.: 11115

Image was not 32x32 so it would cause grey around it in the image

0 lines of code changed in 1 file:

  • arch/trunk/skills/Skill_Tools: fishing_pole.base.111.png (changed)
buzzsawddog 2008-12-29 17:13 Rev.: 11114

It seems that if an image is not 32x32 it fills in the extra space with gray. the image attache.base.111.png was 32x27 so i fixed the image size

0 lines of code changed in 1 file:

  • arch/trunk/misc/Container: close_attache.base.111.png (changed)
buzzsawddog 2008-12-29 04:38 Rev.: 11113

It seems that if an image is not 32x32 it fills in the extra space with gray. the image attache.base.111.png was 32x27 so i fixed the image size

0 lines of code changed in 1 file:

  • arch/trunk/misc/Container: attache.base.111.png (changed)
buzzsawddog 2008-12-19 03:49 Rev.: 11020

changes discused in irc and in game, added different character to the scrolls and changed the shading a bit to add demention, also with the bed changed the shading a bit so it looked more real

0 lines of code changed in 3 files:

  • arch/trunk/indoor: bed_save.base.111.png (changed)
  • arch/trunk/misc: icecube.base.111.png (changed)
  • arch/trunk/spell/Scroll: scroll.base.111.png (changed)
buzzsawddog 2008-12-19 03:45 Rev.: 11019

discused scroll chang with several in irc and in game

0 lines of code changed in 1 file:

  • arch/trunk/readable: scrollr.base.111.png (changed)
buzzsawddog 2008-05-01 19:54 Rev.: 8889

This is an update to the fireborn graphic, asked a few people in irc if they liked, responce from several was looks better

0 lines of code changed in 8 files:

  • arch/branches/1.x/player/race: fireborn.base.111.png (new), fireborn.base.222.png (new), fireborn.base.333.png (changed), fireborn.base.444.png (new)
buzzsawddog 2008-05-01 19:35 Rev.: 8888

This is an update to the fireborn graphic, asked a few people in irc if they liked, responce from several was looks better

0 lines of code changed in 4 files:

  • arch/trunk/player/race: fireborn.base.111.png (changed), fireborn.base.222.png (changed), fireborn.base.333.png (changed), fireborn.base.444.png (changed)
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