July 2011 Commit Log

Number of Commits:
27
Number of Active Developers:
1
akirschbaum 2011-07-20 17:37 Rev.: 8946

Remove unused parameter.

3 lines of code changed in 1 file:

akirschbaum 2011-07-16 06:48 Rev.: 8945

Support 'z' attribute for objects within spawn points. [Atrinik]

4 lines of code changed in 2 files:

akirschbaum 2011-07-16 06:44 Rev.: 8944

Disable warning.

1 lines of code changed in 1 file:

akirschbaum 2011-07-16 06:42 Rev.: 8943

Replace string constants with named constants.

231 lines of code changed in 34 files:

akirschbaum 2011-07-16 05:44 Rev.: 8942

Support 'rotate' attribute in map renderer. [Atrinik]

75 lines of code changed in 2 files:

akirschbaum 2011-07-09 05:23 Rev.: 8941

Do not complain about missing game object matcher 'system_system_object'.

1 lines of code changed in 1 file:

akirschbaum 2011-07-09 02:44 Rev.: 8940

Disable warning.

0 lines of code changed in 1 file:

akirschbaum 2011-07-08 13:58 Rev.: 8939

Support 'system_system_object' matcher for auto-insertion mode.

231 lines of code changed in 9 files:

akirschbaum 2011-07-08 13:54 Rev.: 8938

Disable warning.

0 lines of code changed in 1 file:

akirschbaum 2011-07-08 13:03 Rev.: 8937

Support 'alpha' attribute in map renderer. [Atrinik]

34 lines of code changed in 2 files:

akirschbaum 2011-07-08 12:41 Rev.: 8936

Support 'zoom' attribute in map renderer. [Atrinik]

43 lines of code changed in 2 files:

akirschbaum 2011-07-08 10:22 Rev.: 8935

Do not reorder game objects when loading map files.

129 lines of code changed in 6 files:

akirschbaum 2011-07-08 10:20 Rev.: 8934

Add TestMapModelCreator.newArchetype().

12 lines of code changed in 1 file:

akirschbaum 2011-07-08 10:19 Rev.: 8933

Make TestMapModelCreator more flexible: add archetypeName parameters when creating game objects.

21 lines of code changed in 2 files:

akirschbaum 2011-07-07 15:31 Rev.: 8932

Fix map renderer issues introduced in r8927. [Atrinik, Daimonin]

6 lines of code changed in 1 file:

akirschbaum 2011-07-07 15:08 Rev.: 8931

Support arbitrary sized multi-part game objects.

2 lines of code changed in 1 file:

akirschbaum 2011-07-07 15:03 Rev.: 8930

Extract MultiPositionEntry from MultiPositionData.

129 lines of code changed in 2 files:

akirschbaum 2011-07-07 13:23 Rev.: 8929

Support "draw_double" and "draw_double_always" attributes in map renderer. [Atrinik]

53 lines of code changed in 4 files:

akirschbaum 2011-07-07 12:36 Rev.: 8928

Implement part of #3332081 (Atrinik Rendering). The renderer now supports the "align" and "z" attributes. [Atrinik]

28 lines of code changed in 4 files:

akirschbaum 2011-07-06 15:40 Rev.: 8927

Fix map renderer to paint multi-square objects at the correct location, [Atrinik, Daimonin]

36 lines of code changed in 4 files:

akirschbaum 2011-07-06 14:39 Rev.: 8926

Simplify code.

8 lines of code changed in 1 file:

akirschbaum 2011-07-06 14:33 Rev.: 8925

Remove redundant check.

1 lines of code changed in 1 file:

akirschbaum 2011-07-06 14:29 Rev.: 8924

Merge duplicated code.

7 lines of code changed in 1 file:

akirschbaum 2011-07-06 14:26 Rev.: 8923

Remove unreachable code.

3 lines of code changed in 1 file:

akirschbaum 2011-07-06 14:06 Rev.: 8922

Make local variable final.

3 lines of code changed in 1 file:

akirschbaum 2011-07-06 13:55 Rev.: 8921

Remove redundant check.

1 lines of code changed in 1 file:

akirschbaum 2011-07-05 12:36 Rev.: 8920

Discard existing z attribute if a newly inserted game object has a non-zero z attribute. [Atrinik]

9 lines of code changed in 2 files:

June 2011 »

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