March 2019 Commit Log

Number of Commits:
16
Number of Active Developers:
2
rjtanner 2019-03-28 23:51 Rev.: 20740

Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) and update entrance coordinates from the Stoneville world map (world/world_103_127) to the bank.

71 lines of code changed in 2 files:

rjtanner 2019-03-26 00:01 Rev.: 20735

Cosmetic changes to Lord Byron's Castle, 2nd Floor (santo_dominion/lord_byron/2nd_floor) to change bwall sections to castle walls (cwall).

147 lines of code changed in 1 file:

rjtanner 2019-03-25 23:44 Rev.: 20734

Cosmetic changes to Lord Byron's Castle, 1st Floor (santo_dominion/lord_byron/1st_floor) to change bwall sections to castle walls (cwall).

546 lines of code changed in 1 file:

rjtanner 2019-03-24 23:27 Rev.: 20733

Cosmetic changes to Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) to better match the Lord Byron's Castle, Main Floor castle look and decor.

96 lines of code changed in 1 file:

rjtanner 2019-03-24 23:25 Rev.: 20732

Cosmetic changes to Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) to better match the Lord Byron's Castle, Main Floor castle look and decor.

100 lines of code changed in 1 file:

rjtanner 2019-03-24 23:23 Rev.: 20731

Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor.

96 lines of code changed in 1 file:

rjtanner 2019-03-24 23:19 Rev.: 20730

Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor.

100 lines of code changed in 1 file:

rjtanner 2019-03-24 22:58 Rev.: 20729

Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas.

33 lines of code changed in 1 file:

rjtanner 2019-03-20 00:43 Rev.: 20727

Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.

3225 lines of code changed in 4 files:

rjtanner 2019-03-18 00:11 Rev.: 20726

Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.

2564 lines of code changed in 3 files:

rjtanner 2019-03-17 23:42 Rev.: 20725

Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.

2 lines of code changed in 1 file:

rjtanner 2019-03-17 00:24 Rev.: 20724

Patch #355 Fix prisoner speech for Morkov quest. Fixed dialog ordering for an NPC in Navar (world/world_121_117), moving the wildcard match to the bottom to permit the others to trigger correctly, and moving some other items. Added another keyword to make it easier to trigger one dialog line. Fixed a typo.

6 lines of code changed in 1 file:

rjtanner 2019-03-17 00:13 Rev.: 20723

Patch #352 Minor door and spelling fixes in low-level Scorn. Spelling fixes to plural items for various Scorn maps.

8 lines of code changed in 4 files:

rjtanner 2019-03-17 00:11 Rev.: 20722

Patch #352 Minor door and spelling fixes in low-level Scorn. Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn.

3 lines of code changed in 1 file:

partmedia 2019-03-04 15:59 Rev.: 20719

Change sign arch

A player complained about not finding the ticket office, so this sign
wasn't visible enough. Change the face to point west; maybe that will
make it more visible.

2 lines of code changed in 1 file:

partmedia 2019-03-04 15:59 Rev.: 20718

Overhaul pup_land/nurnberg/reception

reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.

wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.

wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22

wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.

wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.

water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8

water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells

water5:
removed extraneous no_spells at 4,11

water7:
moved 1 no_spells above the floor for readability.

fire4:
moved many no_spells above floor tiles for readability.

fire5:
removed extraneous no_spells

fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.

electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.

electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.

Tracker: patches/353

1563 lines of code changed in 14 files:

February 2019 »

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