July 2000 Commit Log

Number of Commits:
Number of Active Developers:
cvs 2000-07-28 02:10 Rev.: 364

server/time.c: Update the change_object function such that if the object
is in a players inventory, send a delete & send_item for the object that
has changed (the delete + send_item is necessary due to the ways objects
change, so we just can't sent a update_item). This fixes the 'torches
go dim & then out but client inventory not updated' bug, and likely fixes
some other problems - I am not sure how many other objects out there
change. MSW 7/28/2000

20 lines of code changed in 2 files:

peterm 2000-07-26 13:27 Rev.: 363

Crashing bug fixed. This crash should actually not have come up;
it was a result of an illegal wall style.
Long ago I had fixed the archetypes to prevent this problem, but
it got, uh, "unfixed." --PeterM

13 lines of code changed in 2 files:

cvs 2000-07-26 01:25 Rev.: 362

lib/adm/map_info, lib/adm/map_check: Update to use new layout of installed
files (share/crossfire), know about random exits (it doesn't do any checking
to make sure the values are sane, which it probably should, but at least it
won't complain about them), update to use /usr/bin/perl. MSW 7/25/2000

61 lines of code changed in 3 files:

cvs 2000-07-20 01:49 Rev.: 361

item_types, item_types.h: Update with new item types - MSW 7/19/2000

player.c: Comment out command buffering output - MSW 7/19/2000

129 lines of code changed in 3 files:

peterm 2000-07-20 01:45 Rev.: 360

Resureection spells changed.

4 lines of code changed in 1 file:

peterm 2000-07-19 22:56 Rev.: 359

Some minor corrections of unintended stuff in resurrection code.

5 lines of code changed in 2 files:

June 2000 »

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