October 2000 Commit Log

Number of Commits:
72
Number of Active Developers:
5
peterm 2000-10-31 17:11 Rev.: 462

Make sure ball lightning is IN the map before we hit
things with it. Bugfix on advice from jec.

8 lines of code changed in 1 file:

peterm 2000-10-31 07:04 Rev.: 461

Limit the number of log messages about "object x not having a name when
it attacks" to one per object which tries to attack.

Makes logs..... smaller!

3 lines of code changed in 1 file:

peterm 2000-10-31 06:50 Rev.: 460

Gave it a name

1 lines of code changed in 1 file:

peterm 2000-10-31 06:49 Rev.: 459

Gave "ogre" a name to avoid log spamming like this:
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre

Zillions... Zillions of times.

1 lines of code changed in 1 file:

peterm 2000-10-31 06:43 Rev.: 458

Another fine-tuning of the ball lightning tracking. Ball lightning
can randomly solve "my direct path is blocked" problems.

35 lines of code changed in 1 file:

peterm 2000-10-31 05:01 Rev.: 457

Spiked shield added.

4 lines of code changed in 1 file:

peterm 2000-10-31 03:40 Rev.: 456

Weakened divine shock until it is about as strong as small fireball
at low level. It climbs in power pretty quick though.

2 lines of code changed in 1 file:

peterm 2000-10-30 23:57 Rev.: 455

Comments on new spell divine shock and
on ball lightning changes.

5 lines of code changed in 1 file:

peterm 2000-10-30 23:53 Rev.: 454

PeterM:
Divine shock spell added.

8 lines of code changed in 3 files:

peterm 2000-10-30 23:53 Rev.: 453

PeterM:
some mods to ball lightning:
1) MUCH better target tracking
2) Hits neighboring squares at 1/2 damage

Divine shock spell added. Like ball lightning except
has AT_GODPOWER.

131 lines of code changed in 1 file:

peterm 2000-10-30 23:27 Rev.: 452

New archetype for a spell intended mostly for SORIG players.
Lightning combined with godpower in ball lightning.

0 lines of code changed in 1 file:

jec 2000-10-30 17:09 Rev.: 451

include/sproto.h: Removed prototype of obsolete make_gravestone()
function.
server/apply.c: Put back gravestone_text() function that was removed
accidently a while ago, needed by NOT_PERMADEATH.
server/player.c: Don't use the dead player as the originator of object
movements. Fixed string handling for NOT_PERMADEATH.

51 lines of code changed in 4 files:

peterm 2000-10-29 17:52 Rev.: 450

Updated archetypes/images.

1385 lines of code changed in 4 files:

peterm 2000-10-29 02:00 Rev.: 449

Added a little to the girdle of damage.

1 lines of code changed in 1 file:

peterm 2000-10-29 01:53 Rev.: 448

New spiked shield archetype from dnh.

10 lines of code changed in 4 files:

peterm 2000-10-29 01:24 Rev.: 447

Increased AC to 6, armour to 35. It was lame before.
Also made it worth more.

3 lines of code changed in 1 file:

peterm 2000-10-29 01:20 Rev.: 446

Made mithril chainmail 5x more rare.

1 lines of code changed in 1 file:

peterm 2000-10-29 01:17 Rev.: 445

Make lighter.

4 lines of code changed in 1 file:

peterm 2000-10-25 21:45 Rev.: 444

some tuning of leather armor, and rename of ring mail to
hauberk.

3 lines of code changed in 2 files:

peterm 2000-10-25 21:44 Rev.: 443

Upped the speed bonus a bit.

2 lines of code changed in 2 files:

peterm 2000-10-25 01:46 Rev.: 442

new images and archetypes for bows.

5441 lines of code changed in 4 files:

peterm 2000-10-25 01:44 Rev.: 441

Added the new bow types.

12 lines of code changed in 1 file:

peterm 2000-10-25 00:32 Rev.: 440

New images.

0 lines of code changed in 3 files:

peterm 2000-10-25 00:29 Rev.: 439

Added names to all of the above and some tuning.

7 lines of code changed in 4 files:

peterm 2000-10-25 00:12 Rev.: 438

New bow images and types from dnh.

177 lines of code changed in 10 files:

mids 2000-10-24 18:01 Rev.: 437

dnh's god aligned weapon patch. Weapons can only get the specials of one god.

10 lines of code changed in 1 file:

peterm 2000-10-23 13:13 Rev.: 436

Fix for dumb crashing bug I made. --PeterM

3 lines of code changed in 1 file:

avogl 2000-10-22 09:27 Rev.: 435


Startequip items could be put into containers and transferred to
other players that way. This is now fixed.
--AndreasV

8 lines of code changed in 1 file:

avogl 2000-10-22 08:38 Rev.: 434



Humbly added my name to the developers.
--AndreasV

2 lines of code changed in 1 file:

cvs 2000-10-21 19:21 Rev.: 433

Tuning of disease pramaaers. most of them had generation limits imposed.
flu was strengthened a bit, to do 2 damage. typhoid was made a bit
more contageous.

9 lines of code changed in 7 files:

cvs 2000-10-21 15:21 Rev.: 432

Changed attacktype to GODPOWER.

2 lines of code changed in 2 files:

peterm 2000-10-21 15:12 Rev.: 431

Symptoms will no longer add their attacktype to the player
or victim.

2 lines of code changed in 1 file:

peterm 2000-10-20 20:17 Rev.: 430

Fix for maxxgrace.

0 lines of code changed in 1 file:

peterm 2000-10-20 15:46 Rev.: 429

Fix from AV for crashing bug on map creation New.
Also, put in player changers.

3 lines of code changed in 3 files:

peterm 2000-10-20 14:39 Rev.: 428

Moderated summoned creatures power for monsters. Players and monsters
are unbalanced in HP: a player cannot cope with a fast, high-wc, high
dam monster nearly so well as a monster with 32000hp.

17 lines of code changed in 1 file:

peterm 2000-10-20 14:19 Rev.: 427

Moderated instant-death for players who cast too negative a prayer.

2 lines of code changed in 1 file:

peterm 2000-10-20 03:11 Rev.: 426

Added CAUSE_COLD to spell_util.

1 lines of code changed in 1 file:

peterm 2000-10-20 02:57 Rev.: 425

Fix archname for cold_disease..

1 lines of code changed in 1 file:

peterm 2000-10-20 02:47 Rev.: 424

Fixed the name of the disease, cold.

1 lines of code changed in 1 file:

peterm 2000-10-20 02:07 Rev.: 423

Misordered images fixed.

2 lines of code changed in 1 file:

peterm 2000-10-20 01:39 Rev.: 422

New spell and modified spell paramters.

13 lines of code changed in 3 files:

peterm 2000-10-20 01:34 Rev.: 421

Tuning for diseases. Made many cure themselves. Increased the
severity of some others slightly.

39 lines of code changed in 10 files:

peterm 2000-10-20 01:34 Rev.: 420

Fixed some bugs with summoned creatures speed.

6 lines of code changed in 1 file:

peterm 2000-10-19 03:34 Rev.: 419

New images added.

4578 lines of code changed in 3 files:

peterm 2000-10-19 03:26 Rev.: 418

Fixed a typo.

1 lines of code changed in 1 file:

peterm 2000-10-19 03:20 Rev.: 417

Very broken code having to do with luck and attacking/being hit.
Disabled it for now by setting luck to 0 in this code.
--PeterM

8 lines of code changed in 1 file:

peterm 2000-10-19 03:06 Rev.: 416

Added a scroll of melee weapons.

3 lines of code changed in 1 file:

peterm 2000-10-19 00:20 Rev.: 415

Images for the evoker added.

236 lines of code changed in 13 files:

peterm 2000-10-18 23:57 Rev.: 414

Needed now because sorcerers can be without this skill.

0 lines of code changed in 1 file:

peterm 2000-10-18 15:00 Rev.: 413

Map.c was NOT changed.
item.c was changed to use op->slaying for spellbooks.

28 lines of code changed in 1 file:

peterm 2000-10-18 00:57 Rev.: 412

New images from dnh@co3005918-a.eburwd1.vic.optushome.com.au for Monk.

116 lines of code changed in 4 files:

peterm 2000-10-17 20:02 Rev.: 411

Patches from A. Vogl:
keycode for fire resistance potion.
Recipe for making cloak of minor protection.
Re-Enable serpent balm.

18 lines of code changed in 1 file:

peterm 2000-10-17 19:57 Rev.: 410

Stat potions shall no longer show up in shops.

1 lines of code changed in 1 file:

peterm 2000-10-17 19:39 Rev.: 409

Reduce the values of true lead and fixed mercury so that
alchemy to money abuse is harder.

2 lines of code changed in 2 files:

peterm 2000-10-16 14:45 Rev.: 408

Comments an all the race/class changes.

63 lines of code changed in 1 file:

peterm 2000-10-16 14:41 Rev.: 407

New stuff for classes installed.

7665 lines of code changed in 4 files:

peterm 2000-10-16 14:30 Rev.: 406

comments on new class/race stuff. --Peterm

10 lines of code changed in 1 file:

peterm 2000-10-16 14:26 Rev.: 405

define.h: defines added for playerchangers and class types
base 10 numbers added for the spell paths.

spellist.h: fixed up summoning spells a little

sproto.h: new prototypes

config.h: hate RECYCLE_TMP_MAPS, turned it off
--PeterM

34 lines of code changed in 4 files:

peterm 2000-10-16 14:22 Rev.: 404

living.c: cleric fail chance array modified.

map.c: bugfix for random map/recycle tmp map problem.

1 lines of code changed in 1 file:

peterm 2000-10-16 14:19 Rev.: 403

Major race/class change by PeterM:
BEGIN:
*****************
apply.c: new function, apply changes to player. If the change is a CLASS,
player receives certain attributes from the class.

login.c: make sure people using the old race/class archetypes in their
player files can still use them.

player.c:
1) give_initial_items modified for greater flexibility: you
can pass in a treasurelist.
2) Also, initial forces are applied to the player.
3) Comment added on the stat roll function.
4) Word of recall into the new class-choice map (unfortunately hard-wired.) for newly-rolled players.
5) gen_sp and gen_hp and gen_grace now allowed to go negative to slow down player
regen.

skill_util.c
1) Don't give out basic skills anymore. This interferes with the class code.

spell_util.c
1) Praying failures moderated in frequency.
2) Summoned creatures enhanced in wc, speed, depending on casting level.
3) Word of recall allowed to work in no-magic areas if a flag is set.

time.c
1) Move player changer function added.
2) Marker object expiration added.

END race/class stuff 10/16/2000
***************************

176 lines of code changed in 6 files:

peterm 2000-10-16 13:59 Rev.: 402

Player changer object, allowing adding classes.

0 lines of code changed in 1 file:

peterm 2000-10-16 13:55 Rev.: 401

Re-adding all the class/race stuff in the reorganized way.

528 lines of code changed in 677 files:

cvs 2000-10-16 13:48 Rev.: 400

cleaning up player hierarchy

0 lines of code changed in 296 files:

peterm 2000-10-12 13:10 Rev.: 398

Patch from AV which makes poison attack savethrows depend
on the level difference between the attacker and victim.
--PeterM

12 lines of code changed in 1 file:

peterm 2000-10-12 12:59 Rev.: 397

described the random map bugfix.

3 lines of code changed in 1 file:

peterm 2000-10-12 12:17 Rev.: 396

Fixes for RECYCLE_TMP_MAPS + random maps crashing interaction.
--PeterM

5 lines of code changed in 2 files:

peterm 2000-10-09 23:32 Rev.: 395

Arrows weigh too much to be useful. They're now 20x lighter.

2 lines of code changed in 2 files:

peterm 2000-10-06 01:19 Rev.: 394

Made stats net neutral (except for Cha),
added undead 1 (immunity to disease, vulnerability to many holy word spells)
removed "protected physical".

4 lines of code changed in 1 file:

peterm 2000-10-05 18:35 Rev.: 393

PeterM: 1) Diseases moderated in power by ~1/2 and randomized.
Now monsters can have a mild/moderate/serious/fatal case
of a particular disease.

2) cause disease spells modified to NOT go through objects
spells ordinarily couldn't go through.

7 lines of code changed in 1 file:

peterm 2000-10-05 18:25 Rev.: 392

PeterM:
1) Diseases moderated in power by ~1/2 and randomized.
Now monsters can have a mild/moderate/serious/fatal case
of a particular disease.

2) cause disease spells modified to NOT go through objects
spells ordinarily couldn't go through.

16 lines of code changed in 2 files:

peterm 2000-10-05 13:42 Rev.: 391

Fix for crashing bug discovered by avogl.
Put in a check preventing a division by zero.

1 lines of code changed in 1 file:

peterm 2000-10-02 03:30 Rev.: 390

Wraiths now immune to poison. Undead shouldn't
be subject to poison.

1 lines of code changed in 1 file:

September 2000 »

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