February 2002 Commit Log

Number of Commits:
23
Number of Active Developers:
6
gros 2002-02-27 04:30 Rev.: 1545

Corrected a bug preventing archetypes file to be properly rebuild. - Gros Feb. 27 2002

1 lines of code changed in 1 file:

mwedel 2002-02-26 00:45 Rev.: 1542

lib/collect.pl.in: Modified so that it uses the image.base.xyz.png to make
sure each listed face in objects has an image, and not the old xbm images
for that task. Also, ignore all files that end in .png, .xpm, or the
face extension - consider them legitimate files for the arch directory.
MSW 2002-02-25

socket/image.c: Change type of image data to be uint8 from char. Checksums
were being incorrectly calculated when using the char type. MSW 2002-02-25

22 lines of code changed in 3 files:

avogl 2002-02-24 15:27 Rev.: 1541

improved images for elevation-wallstyle 'slevel'

0 lines of code changed in 16 files:

avogl 2002-02-24 11:24 Rev.: 1540

I'd be curious to know what "type 6-7" was supposed
to mean? - A typo most likely, but a strange one.

0 lines of code changed in 1 file:

avogl 2002-02-24 09:04 Rev.: 1539

Added xpm/xbm for acidspit, since I don't know
how long it will take till someone is able
to fix the broken collect script.

369 lines of code changed in 17 files:

gros 2002-02-22 04:47 Rev.: 1538

Bugfix - Fixed memory leak problems with find_plugin_command

11 lines of code changed in 1 file:

avogl 2002-02-21 21:08 Rev.: 1537

New images:
New giant cobra, windstorm and acidspit animations,
and some more.

168 lines of code changed in 42 files:

avogl 2002-02-20 05:27 Rev.: 1536

mover_turn had a wrong direction-attribute set.
This is maybe still a relict from times where
directions have been stored in different format.

0 lines of code changed in 1 file:

tanner 2002-02-15 17:23 Rev.: 1535

New release for Con of the North gaming convention.

Updated desktop entry for GNOME and Ximian GNOME installs.

Using latest snapshop from CVS.

45 lines of code changed in 2 files:

tanner 2002-02-14 22:06 Rev.: 1534

The documention is listed in doc/Developer/images.

1 lines of code changed in 1 file:

tanner 2002-02-14 19:56 Rev.: 1533

Some of the .pl files do not have the execution bit set properly, so make fails
on them. So I changed the .pl scripts to be 'perl script.pl'. Mids pointed out
that not all instance of perl are called 'perl', so I let configure find perl
for me and used @PERL@ in the Makefile.in

3036 lines of code changed in 2 files:

tanner 2002-02-14 19:54 Rev.: 1532

Replaced hard coded perl with @PERL@ which is what configure finds for you.

2 lines of code changed in 1 file:

jbontje 2002-02-13 16:10 Rev.: 1531

server/main.c: If exit is damned, update players death & WoR home-position
and delete town portal.
server/apply.c: Fix bug in move_apply. return was used instead of goto
leave, so recursion_depth wasn't decremented.
mids 02/13/2002

29 lines of code changed in 3 files:

mwedel 2002-02-10 23:22 Rev.: 1530

server/spell_effect.c: Fix bug in summon_cult_monster that would result
in crash if monster was killed when inserted. MSW 2002-02-10

4 lines of code changed in 2 files:

avogl 2002-02-08 15:19 Rev.: 1529

The Swamp-code was kinda broken. It didn't kill
drowning players correctly. :-)

I fixed that and added a big extra saving-throw
for having the woodsman skill. It's very unlikely
now to die despite of being a woodsman.

(In case someone doesn't know: Players die in swamp
if they stand still for too long. It's a direct kill,
no immunities can save the player.)
--AV

15 lines of code changed in 1 file:

avogl 2002-02-08 10:43 Rev.: 1528

another small patch:

Monsters will no longer trigger magic_mouths with a
counter set. (Magic_mouths with a counter value display
their message only that many times.)

3 lines of code changed in 1 file:

avogl 2002-02-08 10:07 Rev.: 1527

Patch: Monsters can no longer apply random chests.

Random chests are designed for players to open IMO.

5 lines of code changed in 1 file:

mwedel 2002-02-06 00:54 Rev.: 1526

common/map.c: load_map_header: If the map message is empty, don't copy
uninitialized data as the message. This fixes various crashes.
lib/Makefile.in: Remove the adm/*xpm* utilities, as they are no longer
needed or distributed.
server/apply.c: set the player speed to zero after they use a savebed.
Fixes crashes with players that have constant image animation (fireborns)
when they apply the savebed and the map then gets swapped out.
server/plugins.c: Fix some serious memory leaks. Some still remain, with
my comments included.
server/skills.c: Removed unused variable.
MSW 2002-02-05

39 lines of code changed in 6 files:

tchize 2002-02-03 11:01 Rev.: 1525


Modified battle arena to support logging of combats and comments

0 lines of code changed in 6 files:

gros 2002-02-03 06:01 Rev.: 1524

Completed SendCustomCommand plugin support - Gros Feb. 3rd 2002

22 lines of code changed in 2 files:

gros 2002-02-03 04:52 Rev.: 1523

Quite some bugfixes, including string corruptions and strange Write behaviour. - Gros Feb. 3rd 2002

82 lines of code changed in 1 file:

tchize 2002-02-02 07:21 Rev.: 1522


Added Mysql to list of php supported databases

3 lines of code changed in 1 file:

tchize 2002-02-02 07:09 Rev.: 1521


mysql support in php scripts. Thanks to mids

14 lines of code changed in 1 file:

January 2002 »

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