April 2003 Commit Log

Number of Commits:
29
Number of Active Developers:
2
temitchell 2003-04-29 00:27 Rev.: 2113

*** empty log message ***

6 lines of code changed in 1 file:

temitchell 2003-04-29 00:26 Rev.: 2112

- these are messed up - forcing a switch

3 lines of code changed in 1 file:

temitchell 2003-04-29 00:25 Rev.: 2111

- New building

4 lines of code changed in 6 files:

temitchell 2003-04-28 20:52 Rev.: 2110

- forgot to remove Beginners2 from here whe it was moved to Scorn

0 lines of code changed in 1 file:

temitchell 2003-04-28 20:25 Rev.: 2109

- Update dialogue for Al, maybe update her picture soon too poor girl.

1 lines of code changed in 1 file:

temitchell 2003-04-28 20:17 Rev.: 2108

- oops, elevation in map header from script slipped by me.

0 lines of code changed in 1 file:

temitchell 2003-04-28 01:57 Rev.: 2107

- making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.

14892 lines of code changed in 17 files:

temitchell 2003-04-28 01:10 Rev.: 2106

-windows

0 lines of code changed in 12 files:

temitchell 2003-04-18 02:39 Rev.: 2105

- taking out the bigworld emergency map section as this will be handled
by a .emergency file in the map set.

0 lines of code changed in 1 file:

mwedel 2003-04-15 00:57 Rev.: 2104

server/player.c: Have players start at max hp/grace/sp.
MSW 2003-04-14

28 lines of code changed in 2 files:

mwedel 2003-04-14 01:41 Rev.: 2103

server/c_range.c: Add check to make sure we are actually removing a
golem and that the object hasn't been freed/recycled and the
player not updated. Fixes crashes.
MSW 2003-04-13

10 lines of code changed in 2 files:

temitchell 2003-04-13 20:11 Rev.: 2102

- Add my name to this (so people know who to blame)

5 lines of code changed in 1 file:

temitchell 2003-04-13 19:29 Rev.: 2101

- base conjurer images, old ones moves to clsc where they belong.

25 lines of code changed in 6 files:

temitchell 2003-04-13 19:27 Rev.: 2100

- you will need these too folks.

0 lines of code changed in 4 files:

temitchell 2003-04-13 19:26 Rev.: 2099

- classic dwarf, gnome and half-orc

4 lines of code changed in 20 files:

temitchell 2003-04-12 18:42 Rev.: 2098

- New Alchemist animation for base set

15 lines of code changed in 13 files:

mwedel 2003-04-10 00:21 Rev.: 2097

Add missing initializer - fixes some crashes.
MSW 2004-04-09

1 lines of code changed in 1 file:

temitchell 2003-04-09 20:26 Rev.: 2096

- add in commented section for emergency placement for use with bigworld
maps

11 lines of code changed in 1 file:

temitchell 2003-04-09 20:18 Rev.: 2095

- deleted extra altar under the floor left over from moving the drunk
guy.

3 lines of code changed in 1 file:

temitchell 2003-04-09 20:06 Rev.: 2094

- fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.

612 lines of code changed in 10 files:

temitchell 2003-04-08 18:35 Rev.: 2093

- new half-orc base set, animated

17 lines of code changed in 13 files:

temitchell 2003-04-06 19:21 Rev.: 2092

- finishing more player race animations

TODO: The Wizardly player classes (maybe add in some variation
here), new HalfOrc (it's just barfy), many 'classic' versions of these.

27 lines of code changed in 37 files:

temitchell 2003-04-06 15:24 Rev.: 2091

- animate Thief classes

29 lines of code changed in 30 files:

temitchell 2003-04-05 15:02 Rev.: 2088

- touching up player race animations - dragon, dwarf, troll, halfling,
gnome

36 lines of code changed in 45 files:

mwedel 2003-04-05 00:39 Rev.: 2087

acinclude.m4: Update path to find python includes, since aclocal.m4 gets
derived from this file.
configure.ac, configure: Add utils/scores.pl to list of files to substitute on.
common/loader.l, loader.c: Add subtype for objects - will be used in future work.
common/object.c: Add subtype diff check in CAN_MERGE()
common/porting.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have
hardcoded 777 permissions.
doc/Makefile.in, doc/Makefile.am, doc/Developers/Makefile.am,
doc/Developers/Makefile.in: Move some of the spell docs around and merge
them together
doc/Developers/objects: Add notes about subtype.
doc/Developers/spells: New file, contains preliminary work on spell objects.
include/config.h: Remove command about DM_MAIL and LIBDIR from file, as they
are options no longer present. Update comment about SAVE_MODE, and add
SAVE_DIR_MODE
include/object.h: Add subtype field to object.
server/login.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have
hardcoded 6700 permissions.
utils/Makefile.in: Updated to know about scores.pl
utils/scores.pl.in: New file - reads player file to generate HTML score
file.
MSW 2003-04-04

1002 lines of code changed in 18 files:

temitchell 2003-04-04 20:21 Rev.: 2086

- round off the warriors with left-right animation

27 lines of code changed in 31 files:

temitchell 2003-04-03 23:47 Rev.: 2085

- Full four point animation for the Religious folk
- Classic images will have to wait till I'm done the base player
arches

62 lines of code changed in 51 files:

mwedel 2003-04-02 03:13 Rev.: 2084

TODO: Various updates
aclocal.m4,configure: Update path to find python (fix again)
common/image.c: Minor update to a ocmment in the code.
common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect
LOS calcuations.
include/funcpoint.h: Remove draw_func function pointer.
lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part
of distribution - bmaps.paths is only needed when collecting the image
lib/*: Rebuilt
server/c_object.c: Patch by Bernd Edler to have the apply functions take into
acount if the item is equipped or not when looking for good matched items.
server/commands.c: Move printlos to normal commands. I don't think it reveals
any information that is in any way harmful. And since it dumps the
output to the players screen, no concern of it filling up log files.
Also, when doing LOS debugging, it is pointless to have it as a DM command
because LOS is ignored for DM's.
server/disease.c: Modify remove_symptoms to remove all symptoms the player
may have a disease. Modify infect_object() to not allow a creature to
have more than one instance of the same disease.
socket/info.c: remove draw() - instead, draw_client_map() can be used,
as that is most the only thing draw() did anyways.
socket/loop.c: Update draw() calls to draw_client_map()
socket/request.c: Remove special handling for darkness==4 cases (first
space that is in full darkness) - this is extra complications and causes
display problems. Update draw_client_map() to include the little bit
of logic that draw() had that this function did not have.
MSW 2003-04-01

233 lines of code changed in 15 files:

temitchell 2003-04-01 22:22 Rev.: 2083

- greening project - fixing my old mistakes

5528 lines of code changed in 7 files:

March 2003 »

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