October 2004 Commit Log

Number of Commits:
49
Number of Active Developers:
6
temitchell 2004-10-27 00:16 Rev.: 2983

- change generic talisman object type.

2 lines of code changed in 1 file:

mwedel 2004-10-26 00:16 Rev.: 2982

collect & commit.
MSW 2004-10-25

3 lines of code changed in 1 file:

mwedel 2004-10-26 00:13 Rev.: 2981

Modify collect script so that it strips first pathname component for
editor_folder - matches how it appears the java editor stores it.
MSW 2004-10-25

1 lines of code changed in 1 file:

mwedel 2004-10-26 00:11 Rev.: 2980

set a skill for the generic talisman - otherwise, it can result in
server crashes.
MSW 2004-10-25

1 lines of code changed in 1 file:

majorwoo 2004-10-24 16:42 Rev.: 2979

Fixed guild storage rooms no_pass 1 so only guild members can enter

10 lines of code changed in 10 files:

majorwoo 2004-10-23 15:57 Rev.: 2978

pshops 1.4.3 - fixed some monkey business in the basement maps

978 lines of code changed in 28 files:

majorwoo 2004-10-23 01:44 Rev.: 2977

pshops 1.4.2

851 lines of code changed in 29 files:

majorwoo 2004-10-23 00:28 Rev.: 2976

pshops 1.4.1 - fix the monkies! :-)

91 lines of code changed in 14 files:

majorwoo 2004-10-22 16:07 Rev.: 2975

Added pshops basement maps & underground river

89996 lines of code changed in 87 files:

majorwoo 2004-10-21 18:27 Rev.: 2974

Removed a duplicate file

1 lines of code changed in 1 file:

majorwoo 2004-10-21 17:28 Rev.: 2973

pshops v1.3 updates

5828 lines of code changed in 57 files:

akirschbaum 2004-10-21 14:10 Rev.: 2972

plugin/plugin_python.c: Run the script python_init.py right after
initializing the interpreter.

16 lines of code changed in 2 files:

akirschbaum 2004-10-21 13:57 Rev.: 2971

Add script for bootstrapping code. The script runs right after the python plugin is loaded.

0 lines of code changed in 1 file:

ryo_saeba 2004-10-21 11:52 Rev.: 2970

Notify of party join/pwd change

21 lines of code changed in 2 files:

majorwoo 2004-10-20 20:33 Rev.: 2969

Individual pshops maps for Brest

12798 lines of code changed in 54 files:

majorwoo 2004-10-20 20:14 Rev.: 2968

*** empty log message ***

143 lines of code changed in 6 files:

majorwoo 2004-10-20 20:05 Rev.: 2967

Added new phops maps (brest/pshops/). Player museum of sorts.

61 lines of code changed in 1 file:

akirschbaum 2004-10-19 15:31 Rev.: 2966

plugin/plugin_python.c, plugin/include/plugin_python.h, server/plugins.c:
Fix comments, change whitespace.

567 lines of code changed in 4 files:

mwedel 2004-10-18 01:54 Rev.: 2965

Fix some bugs I introduced in my last commit.
common/map.c: Add back in call to sum_weight that got removed when removing
the object checking code.
common/treasure.c: Have fix_generated_item() blank out the randomitems
field after it has created treasure.
server/apply.c: Only clear randomitems after create_treasure() - don't
presume it should get blanked out for other reasons - with change
to treasure.c above, this should be more reliable and fix starting
skill issue, as randomitems was getting blanked out for CLASS object.
server/main.c: Change processing of players a little - found crash where
autosave was called for a removed player (map had got swapped out) -
don't do autosave logic if player is removed. Move the autosave code
to after the players action, so that can just have a single check of
removed status.
MSW 2004-10-17

43 lines of code changed in 5 files:

akirschbaum 2004-10-18 01:35 Rev.: 2964

include/sproto.h, server/egoitem.c: Change create_artifact() to return whether
the artifact was created.
server/plugins.c: Change CFWCreateArtifact()/HOOK_CREATEARTIFACT to return
whether the artifact was created.
plugin/plugin_python.c: Define new function create_object() to create
objects. Use this function to fix CFPython.CreateObjectInside() and
CFPython.CreateObject(): creation of artifacts does work now.

115 lines of code changed in 5 files:

akirschbaum 2004-10-18 01:21 Rev.: 2963

plugin/plugin_python.c: Fix CFPython.GetNextPlayerInfo() to work with long
force names. Remove duplicate variable initialization.

4 lines of code changed in 2 files:

akirschbaum 2004-10-18 01:10 Rev.: 2962

server/plugins.c: Remove the use of malloc() in initOnePlugin().

13 lines of code changed in 2 files:

temitchell 2004-10-17 22:25 Rev.: 2961

- peaceful state is no danger to others so does not need
to be in display unless player is hostile. (ok done for sure now)

2 lines of code changed in 1 file:

temitchell 2004-10-17 22:14 Rev.: 2960

- arg! add missing string place for hidden status.

1 lines of code changed in 1 file:

temitchell 2004-10-17 22:07 Rev.: 2959

- make who output even more readable - also clean up code formatting

24 lines of code changed in 1 file:

temitchell 2004-10-17 21:20 Rev.: 2958

- reformat output for who command so it is actually readable.

14 lines of code changed in 1 file:

temitchell 2004-10-17 18:21 Rev.: 2957

- remove/replace arches which no longer exist with ones that do.

37 lines of code changed in 1 file:

akirschbaum 2004-10-16 17:38 Rev.: 2956

plugin/plugin_python.c, plugin_animator/animator_box.c,
plugin_animator/plugin_animator.c, plugin_logger/arena.c,
plugin_logger/plugin_logger.c: Use HOOK_FREEMEMORY to free memory allocated
by HOOK-functions. Fix memory leaks.

42 lines of code changed in 6 files:

akirschbaum 2004-10-16 16:43 Rev.: 2955

plugin/plugin_python.c, server/plugin.c, plugin_animator/animator_box.c: Fix
some more mismatches between plugin interface and implementation.
CFPython.Get/SetSkillExperience() use 64-bit exp values now.
CFPython.CastAbility() works again.

45 lines of code changed in 4 files:

akirschbaum 2004-10-15 16:01 Rev.: 2954

plugin/plugin_python.c, server/plugin.c: Fix type mismatches between plugin
interface and implementation.

12 lines of code changed in 3 files:

akirschbaum 2004-10-15 13:34 Rev.: 2953

plugin/plugin_python.c, server/plugin.c: Add/remove "static" to/from some
variables. Fixes a memory leak in CFPython.SaveObject().

12 lines of code changed in 3 files:

akirschbaum 2004-10-15 12:35 Rev.: 2952

plugin/plugin_python.c: Fix reference counting for Python objects.

18 lines of code changed in 2 files:

mwedel 2004-10-15 02:09 Rev.: 2951

common/living.c: Fix exp functions to use the player objects expmul
value when determining level gains, and not the skills. Also,
fix bug where players last hp/sp/grace gain I think was being
re-rolled when player gained level in skill.
common/loader.l, loader.c: Add better recording of non existant objects
(no archetype for them) in maps. Also, handle such objects in
players inventories properly (which is to just discard them)
common/map.c: Add better logging about discarded archetypes. Since the
loader now deals with objects without archs in inventories, that
code doesn't need to be in the server.
common/object.c: copy_object() was not properly nulling out the
next field in the event object, pointer to event list was also
incorrect, causing events to not be copied properly.
doc/spoiler-html/spoiler.html: Rebuilt.
server/apply.c: Apply patch by MT that fixes problem of entire inventory
not being copied properly. Fix problem that objects in creatures
were not having any sub treasure created (eg, put a pyro_book in
a monster on the map, and the pyro_book wouldn't have a spell in
it) - now we make sure we process inventory objects as well as map
objects, creating treasure as needed.
server/monster.c: Reverse order of cast_spell() and drain_rod() in
monster_use_range() - drain_rod() should go first, because
case_spell() can in rare cases destroy the rod.
MSW 2004-10-14

87 lines of code changed in 8 files:

temitchell 2004-10-11 19:20 Rev.: 2950

add some new marble flooring contrib. by mitch obrian

22 lines of code changed in 6 files:

temitchell 2004-10-11 19:18 Rev.: 2949

- add metal ores contributed by mitch obrien

0 lines of code changed in 29 files:

temitchell 2004-10-11 14:28 Rev.: 2947

- add bronze weapons and armour to starting treasures and some lists

133 lines of code changed in 1 file:

temitchell 2004-10-11 14:25 Rev.: 2946

- orcs use bronze weapons

4 lines of code changed in 1 file:

temitchell 2004-10-11 14:25 Rev.: 2945

Add bronze weapons contributed by Mitch Obrian

3 lines of code changed in 37 files:

ryo_saeba 2004-10-10 10:01 Rev.: 2944

Natural resistances display by statistics for dragon players

27 lines of code changed in 2 files:

akirschbaum 2004-10-09 14:36 Rev.: 2943

common/readable.c: Apply patch by Kevin Rudat to add some alchemy book names.

5 lines of code changed in 2 files:

akirschbaum 2004-10-09 14:26 Rev.: 2942

common/readable.c: Apply patch by Kevin Rudat to fix buffer overrun while
generating book titles.

26 lines of code changed in 2 files:

temitchell 2004-10-09 12:08 Rev.: 2941

- Rockgardens is a new tenement building in Navar.

13199 lines of code changed in 2 files:

akirschbaum 2004-10-09 10:55 Rev.: 2940

Fix typo.

3 lines of code changed in 3 files:

akirschbaum 2004-10-09 10:45 Rev.: 2939

Fix typo.

1 lines of code changed in 1 file:

akirschbaum 2004-10-09 10:40 Rev.: 2938

Fix address of cvs repository.

1 lines of code changed in 1 file:

temitchell 2004-10-06 22:46 Rev.: 2937

- add little adventure for Navar

4 lines of code changed in 3 files:

temitchell 2004-10-03 22:35 Rev.: 2936

- fix coastline wolfsburg, add a temple for Ixalovh

2015 lines of code changed in 2 files:

temitchell 2004-10-03 10:49 Rev.: 2935

- minor fixes to these maps

121 lines of code changed in 4 files:

tchize 2004-10-02 05:49 Rev.: 2934


Added footbridge arch. Supports autojoin.

0 lines of code changed in 17 files:

September 2004 »

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