November 2010 Commit Log

Number of Commits:
41
Number of Active Developers:
4
mwedel 2010-11-27 00:48 Rev.: 14141

Fix some compilers errors in CRE - 0b is non standard constant declaration,
some compilers do not like a semicolon after Q_PROPERTY declarations, and
it seemed some include files were missing.
MSW 2010-11-26

78 lines of code changed in 10 files:

alestan 2010-11-25 03:21 Rev.: 14128

removed blank line that should not have been added and made comma usage conform to the rest of the file

1 lines of code changed in 2 files:

alestan 2010-11-25 03:08 Rev.: 14127

added function for getting material name and number via python plugin

11 lines of code changed in 3 files:

akirschbaum 2010-11-24 14:07 Rev.: 14126

Consider cauldron's magic for alchemy success chance.

18 lines of code changed in 2 files:

akirschbaum 2010-11-24 14:01 Rev.: 14125

Remove trailing whitespace.

66 lines of code changed in 26 files:

ryo_saeba 2010-11-22 14:57 Rev.: 14118

Documentation fixes.

1 lines of code changed in 2 files:

ryo_saeba 2010-11-22 14:54 Rev.: 14117

Allow cost_string_from_value() callers to specify maximum coin to use.

29 lines of code changed in 7 files:

mwedel 2010-11-22 02:09 Rev.: 14116

Few shop fixes:
1) limit total paid for unpaid items to be per item, not per group -
otherwise, player just has to sell items in smaller bunches which
doesn't make much sense.
2) Change the minor randomization of shop values to be based on
map reset time - in this way, values will change slightly, bug
if you are splitting a larger group, you will get consistent values
(and if you logout and log back in, as long as the map hasn't reset,
will also get same value)
3) Reset value strings for sold items to cap at platinum - fixes problem
when selling valuable items that message said you got paid in jade
coins, when in fact you did not.
MSW 2010-11-21

29 lines of code changed in 2 files:

ryo_saeba 2010-11-20 10:48 Rev.: 14114

Don't display empty trap messages.

1 lines of code changed in 1 file:

ryo_saeba 2010-11-20 09:29 Rev.: 14110

Enable traps to have unlimited uses, with the 'lifesave' flag.

5 lines of code changed in 2 files:

ryo_saeba 2010-11-20 07:43 Rev.: 14109

Automatically attempt to lockpick doors when not running.

16 lines of code changed in 2 files:

mwedel 2010-11-20 01:48 Rev.: 14103

Fix bug 3028405 - Too high bargaining experience when selling containers -
due to variations in shop pricing (probably another bug), it can sometimes be
the case that bargaining skill results in a higher price (by 1 sp) - I think
this might just be a rounding error - however, since the value being used
was unsigned, this overflowed into high value, meaning high exp. Change
that to unsigned, and now no overflow and not lots of exp.
MSW 2010-11-19

14 lines of code changed in 2 files:

mwedel 2010-11-19 01:35 Rev.: 14102

Add code to have identified objects merge together with like objects.
identify() modified to return object, which may be merged object.
examine() modified to stop processing once it does a skill ident
on an item, since the pointer is has may now be invalid.
MSW 2010-11-18

52 lines of code changed in 14 files:

mwedel 2010-11-15 02:17 Rev.: 14097

Add ability for server to provide choice of starting items for new -
characters - add support for sending that data and receiving and validating
the responses. Add DRAGON_FOCUS type which changes the dragon focus.
----
common/arch.c: Update type checking. Remove check for < 0 - since
unsigned value is passed in, that will never happen.
doc/Developers/protocol: Add information about choice handling.
include/define.h: Add dragon_focus type.
server/ob_types.c: Add call to init_type_dragon_focus()
socket/requestinfo.c: Include choice options in race/class information
we send to client.
socket/request.c: Add handling of item choices during character creation.
types/Makefile.am, types/dragon_focus/dragon_focus.c: Add code to
handle applying dragon focus object.
MSW 2010-11-14

261 lines of code changed in 9 files:

mwedel 2010-11-15 02:15 Rev.: 14096

Add brief comment about getdomainname.
MSW 2010-11-14

1 lines of code changed in 1 file:

mwedel 2010-11-15 01:43 Rev.: 14095

Remove extraneous semicolon - no functional change.
MSW 2010-11-14

1 lines of code changed in 1 file:

ryo_saeba 2010-11-14 10:23 Rev.: 14091

Tentative fix fox unability to create characters with some clients.

32 lines of code changed in 2 files:

ryo_saeba 2010-11-14 03:55 Rev.: 14086

Correctly copy initial map information when using advanced character creation. Fix for bug #3108219: Wrong map upon player death.

13 lines of code changed in 2 files:

ryo_saeba 2010-11-14 03:41 Rev.: 14085

Make skill tools be picked up by the 'magical device' category.

7 lines of code changed in 2 files:

ryo_saeba 2010-11-14 03:17 Rev.: 14084

Don't allow invalid generators in archetypes.

21 lines of code changed in 1 file:

ryo_saeba 2010-11-13 18:00 Rev.: 14083

Do not allow spells without a skill defined.

18 lines of code changed in 1 file:

ryo_saeba 2010-11-10 14:41 Rev.: 14079

Remove unused function.

0 lines of code changed in 2 files:

akirschbaum 2010-11-08 17:23 Rev.: 14078

Fix possible buffer overflow.

3 lines of code changed in 1 file:

ryo_saeba 2010-11-07 11:12 Rev.: 14076

Make variables const.

18 lines of code changed in 1 file:

ryo_saeba 2010-11-07 11:05 Rev.: 14075

Adjust alchemy success chance to not depend on the ingredients.

63 lines of code changed in 4 files:

ryo_saeba 2010-11-07 10:34 Rev.: 14074

Adjust alchemy danger computation.

12 lines of code changed in 2 files:

ryo_saeba 2010-11-06 13:56 Rev.: 14073

Have singing honor the 'no_mood_change' flag.

9 lines of code changed in 2 files:

ryo_saeba 2010-11-06 13:45 Rev.: 14072

Partial fix for #3093752: Too hard to get experience in oratory (part 3).

10 lines of code changed in 2 files:

ryo_saeba 2010-11-06 13:34 Rev.: 14071

Partial fix for #3093752: Too hard to get experience in oratory (part 2).

9 lines of code changed in 2 files:

ryo_saeba 2010-11-06 12:59

Remove unused return value.

13 lines of code changed in 4 files:

ryo_saeba 2010-11-06 12:57 Rev.: 14068

Fix return value.

7 lines of code changed in 1 file:

ryo_saeba 2010-11-06 12:45

Remove unused return value.

13 lines of code changed in 2 files:

ryo_saeba 2010-11-06 12:04 Rev.: 14065

Make variable const.

1 lines of code changed in 1 file:

ryo_saeba 2010-11-06 12:02 Rev.: 14064

Make parameters const.

3 lines of code changed in 2 files:

ryo_saeba 2010-11-06 11:57 Rev.: 14063

Rename variable.

4 lines of code changed in 1 file:

ryo_saeba 2010-11-06 11:55 Rev.: 14062

Remove unused variables.

0 lines of code changed in 1 file:

ryo_saeba 2010-11-06 11:52 Rev.: 14061

Fix missing dead pet message.

11 lines of code changed in 1 file:

ryo_saeba 2010-11-06 08:58 Rev.: 14060

Remove unused parameter.

2 lines of code changed in 1 file:

ryo_saeba 2010-11-06 07:34 Rev.: 14059

Partial fix for #3093752: Too hard to get experience in oratory (part 1).

9 lines of code changed in 2 files:

ryo_saeba 2010-11-06 06:22 Rev.: 14057

Fix broken magic map spell for small maps.

10 lines of code changed in 3 files:

ryo_saeba 2010-11-06 05:15 Rev.: 14056

Integrate some lore from the wiki to the messages file.

96 lines of code changed in 1 file:

October 2010 »

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