March 2011 Commit Log

Number of Commits:
26
Number of Active Developers:
1
ryo_saeba 2011-03-26 11:14 Rev.: 14358

Add missing prototypes that 'make proto' doesn't take.

2 lines of code changed in 1 file:

ryo_saeba 2011-03-24 16:30 Rev.: 14356

Correctly free the map.

1 lines of code changed in 1 file:

ryo_saeba 2011-03-24 15:55 Rev.: 14355

Add basic monster information.

20 lines of code changed in 1 file:

ryo_saeba 2011-03-24 15:44 Rev.: 14354

Add apparently missing library.

1 lines of code changed in 1 file:

ryo_saeba 2011-03-22 17:09 Rev.: 14353

Fix mistake in query_cost() enabling prices to become negative thus really high.

23 lines of code changed in 2 files:

ryo_saeba 2011-03-22 17:03 Rev.: 14352

Expose a bug in query_cost().

44 lines of code changed in 2 files:

ryo_saeba 2011-03-17 16:04 Rev.: 14345

Oops, pre is mandatory.

2 lines of code changed in 1 file:

ryo_saeba 2011-03-17 15:54 Rev.: 14343

Don't save empty pre blocks.

9 lines of code changed in 1 file:

ryo_saeba 2011-03-17 13:06 Rev.: 14342

Fix typo.

1 lines of code changed in 1 file:

ryo_saeba 2011-03-16 16:09 Rev.: 14340

Fix various memory leaks.

36 lines of code changed in 1 file:

ryo_saeba 2011-03-16 16:06 Rev.: 14339

Clean up when exiting, to make it easier to track memory leaks.

1 lines of code changed in 1 file:

ryo_saeba 2011-03-16 16:06 Rev.: 14338

Keep comments in message files.

31 lines of code changed in 2 files:

ryo_saeba 2011-03-05 17:27 Rev.: 14327

Some fixes.

21 lines of code changed in 1 file:

ryo_saeba 2011-03-05 16:35 Rev.: 14326

Player vs monster simulations.

210 lines of code changed in 2 files:

ryo_saeba 2011-03-05 13:39 Rev.: 14325

Fix switched victim and hitter.

2 lines of code changed in 1 file:

ryo_saeba 2011-03-05 11:11 Rev.: 14324

Wrap hp.

7 lines of code changed in 2 files:

ryo_saeba 2011-03-05 07:57 Rev.: 14322

Spinbox to specify maximum number of rounds.

9 lines of code changed in 2 files:

ryo_saeba 2011-03-05 07:56 Rev.: 14321

Wait cursor.

4 lines of code changed in 1 file:

ryo_saeba 2011-03-05 07:53 Rev.: 14320

Enable multiple fights.

60 lines of code changed in 2 files:

ryo_saeba 2011-03-05 07:36 Rev.: 14319

Take speed and regeneration into account.

19 lines of code changed in 1 file:

ryo_saeba 2011-03-05 07:30 Rev.: 14318

Force numerals to use C specifiers, so loading correctly parses floats.

2 lines of code changed in 1 file:

ryo_saeba 2011-03-05 05:51 Rev.: 14317

Make function non static. Run make proto.

12 lines of code changed in 4 files:

ryo_saeba 2011-03-05 05:40 Rev.: 14316

Fix issue with eg titans.

3 lines of code changed in 1 file:

ryo_saeba 2011-03-05 05:35 Rev.: 14315

Add combat simulator, between 2 archetypes. Pretty basic for now.

144 lines of code changed in 6 files:

ryo_saeba 2011-03-05 05:28 Rev.: 14314

Fix invalid variable name when using C++.

4 lines of code changed in 2 files:

ryo_saeba 2011-03-05 05:26 Rev.: 14313

Fix potential segfault if op->msg is NULL.

2 lines of code changed in 1 file:

February 2011 »

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