August 2014 Commit Log

Number of Commits:
34
Number of Active Developers:
5
ryo_saeba 2014-08-31 03:05 Rev.: 19630

Disable missing archetype.

3 lines of code changed in 1 file:

akirschbaum 2014-08-30 04:00 Rev.: 19629

Report mouseClicked events in --debug-mouse log file.

1 lines of code changed in 1 file:

akirschbaum 2014-08-30 03:58 Rev.: 19628

Allow up to 20 pixels mouse movement during mouse clicks.

23 lines of code changed in 2 files:

akirschbaum 2014-08-30 03:43 Rev.: 19627

Extract information about settings options into separate class.

266 lines of code changed in 8 files:

akirschbaum 2014-08-30 03:01 Rev.: 19626

Add --debug-mouse option to log mouse related messages.

271 lines of code changed in 7 files:

rjtanner 2014-08-29 01:57 Rev.: 19625

Update to dm_shop (unlinked/kandora/dd_shop) to use updated random item shop tile. Requires archetype update r19604 or newer.

10 lines of code changed in 1 file:

rjtanner 2014-08-29 01:40 Rev.: 19624

Removed duplicate floor tiles in Mini Trading Post (styles/specialmaps/tradingpost) map. Technical change, no functional changes.

1 lines of code changed in 1 file:

rjtanner 2014-08-29 01:35 Rev.: 19623

Removed duplicate floor tile in Tiny Trade (styles/specialmaps/tinytrade) map. Technical change, no functional changes.

1 lines of code changed in 1 file:

rjtanner 2014-08-29 01:07 Rev.: 19622

Removed duplicate floor tiles to Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville. Technical change, no functional changes.

1 lines of code changed in 1 file:

rjtanner 2014-08-29 00:52 Rev.: 19621

Update Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville to use updated random item shop item tile. Requires archetype update r19604 or newer.

2 lines of code changed in 1 file:

rjtanner 2014-08-28 01:05 Rev.: 19620

Enlarged the floor plan to City de Clouds General Shop (mlab/citydeclouds/shops/cwdcgenshop1) in City de Clouds by two rows of tiles and added some windows. Updated the city map (mlab/citydeclouds/cloudworlddecity) for changes to the entrance coordinates. Cosmetic change, no functional changes.

1520 lines of code changed in 2 files:

rjtanner 2014-08-28 00:34 Rev.: 19619

Update to Petshop (unlinked/kandora/circus/petshop) to use updated random item shop item tiles. Requires archetype update r19604 or newer.

13 lines of code changed in 1 file:

rjtanner 2014-08-28 00:31 Rev.: 19618

Update to Gernal Shop (unlinked/forgotten_town/shops/general) in Forgotten Town to use updated random item shop item tiles. Requires archetype update r19604 or newer.

40 lines of code changed in 1 file:

rjtanner 2014-08-28 00:25 Rev.: 19617

Removed duplicate floor tiles to Tiny Trading Post (styles/specialmaps/minitrade) map.

1 lines of code changed in 1 file:

rjtanner 2014-08-28 00:23 Rev.: 19616

Update to Scorn Sale Shop (scorn/shops/scorn.sale1) in Scorn to use updated random item shop item tiles. Requires archetype update r19604 or newer.

9 lines of code changed in 1 file:

rjtanner 2014-08-28 00:18 Rev.: 19615

Update to Port Joseph General Store (port_joseph/town/shops/generalstore) in Port Joseph to use updated random item shop item tile. Requires archetype update r19604 or newer.

49 lines of code changed in 1 file:

rjtanner 2014-08-28 00:09 Rev.: 19614

Update City de Clouds General Shop (mlab/citydeclouds/shops/cwdcgenshop1) in City de Clouds to use updated random item shop item tile. Requires archetype update r19604 or newer.

26 lines of code changed in 1 file:

rjtanner 2014-08-28 00:04 Rev.: 19613

Update Mopoon's Weapon Shop (lake_country/shops/Mopoon_wshop) in Lake Country to use updated random item shop item tile. Requires archetype update r19604 or newer.

2 lines of code changed in 1 file:

rjtanner 2014-08-28 00:00 Rev.: 19612

Update The Adventurous Shop, Entrance (dragonisland/advshop0) in Stoneville to use updated random item shop item tiles. Requires archetype update r19604 or newer.

17 lines of code changed in 1 file:

rjtanner 2014-08-27 23:52 Rev.: 19611

Removed duplicate floor tiles to Darcap Circus Shooting Gallery (darcap/darcap/circus/shooting) in Darcap.

1 lines of code changed in 1 file:

silvernexus 2014-08-26 21:39 Rev.: 19610

Add steel shortsword for testing and balancing. Formula to smith it included in r19608.

26 lines of code changed in 3 files:

silvernexus 2014-08-26 21:32 Rev.: 19609

Added the leather arches I missed in r19607.

45 lines of code changed in 10 files:

silvernexus 2014-08-26 21:25 Rev.: 19608

Adding recipes involving leather for further crafting development.

187 lines of code changed in 2 files:

silvernexus 2014-08-26 21:21 Rev.: 19607

Commit my leather development from earlier so additional balancing can be performed.

24 lines of code changed in 4 files:

rjtanner 2014-08-22 17:33 Rev.: 19606

Update One-Eyed Mike's Department Store in Wolfsburg to use updated random item shop tiles. Requires archetype update r19604.

149 lines of code changed in 1 file:

rjtanner 2014-08-22 00:57 Rev.: 19605

Archetype ChangeLog reformatting for a few of the entires.

17 lines of code changed in 1 file:

rjtanner 2014-08-22 00:49 Rev.: 19604

Added new floor archetype (shop/Floors/shop_random.arc & shop_random.face) for random items in shops. New face (shop/Floors/shop_random.base.111.png) also makes it more apparent in the map editor that random items will appear on that tile.

23 lines of code changed in 4 files:

rjtanner 2014-08-22 00:08 Rev.: 19603

Added flagstone tiles beneath the exterior walls to One-Eye Mike's Department store (wolfsburg/shops/dept_store_*) maps in Wolfsburg. Cosmetic change only, no functional changes.

121 lines of code changed in 4 files:

partmedia 2014-08-11 09:22 Rev.: 19602

Add missing linker flags to Autotools client build

While here, update ChangeLog and re-wrap a few old entries

Submitted by: Tolga Dalman

13 lines of code changed in 2 files:

rjtanner 2014-08-07 00:18 Rev.: 19601

Capitalize crossfire to Crossfire when referenced from within the game.

16 lines of code changed in 3 files:

partmedia 2014-08-06 14:56 Rev.: 19600

Update archetype ChangeLog file name

1 lines of code changed in 1 file:

partmedia 2014-08-03 14:06 Rev.: 19599

Update README file

53 lines of code changed in 1 file:

partmedia 2014-08-03 13:46 Rev.: 19598

Tweak and balance food items

Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.

182 lines of code changed in 44 files:

partmedia 2014-08-03 09:37 Rev.: 19597

Remove splash image drawn on empty map

1 lines of code changed in 3 files:

July 2014 »

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