Directory maps/trunk/port_joseph/goblin/

Total Files:
12
Deleted Files:
0
Lines of Code:
28560

[root]/maps/trunk/port_joseph/goblin

Lines of Code

maps/trunk/port_joseph/goblin/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 130 (100.0%) 421 (100.0%) 3.2
rjtanner 62 (47.7%) 365 (86.7%) 5.8
anmaster 5 (3.8%) 20 (4.8%) 4.0
kbulgrien 5 (3.8%) 16 (3.8%) 3.2
qal21 36 (27.7%) 12 (2.9%) 0.3
akirschbaum 22 (16.9%) 8 (1.9%) 0.3

Most Recent Commits

rjtanner 2012-02-21 00:28 Rev.: 17187

Word spacing corrections in message text to Goblin Fortress, Southeast Tower (port_joseph/goblin/setower) in Port Joseph.

4 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: setower (+4 -4)
rjtanner 2012-02-21 00:24 Rev.: 17186

Word spacing corrections in message text to Goblin Fortress, Northwest Tower (port_joseph/goblin/nwtower) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: nwtower (+2 -3)
rjtanner 2012-02-21 00:22 Rev.: 17185

Removed blank lines in message text to Goblin Fortress, Northeast Tower (port_joseph/goblin/netower) in Port Joseph.

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: netower (+1 -3)
rjtanner 2012-02-21 00:20 Rev.: 17184

Removed forced line breaks, removed blank lines, punctuation and word spacing corrections in message text to Orc Hut (port_joseph/goblin/hut) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: hut (+2 -5)
rjtanner 2012-02-21 00:17 Rev.: 17183

Punctuation correction in message text to Hole on Goblin Isle (port_joseph/goblin/hole) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: hole (+2 -2)
rjtanner 2012-02-21 00:15 Rev.: 17182

Punctuation correction in message text to Goblin Fort (port_joseph/goblin/fort2) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: fort2 (+2 -2)
rjtanner 2012-02-21 00:13 Rev.: 17181

Removed blank line, punctuation and word spacing correction in message text to Goblin Island Dungeons, Level 3 (port_joseph/goblin/dungeon3) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon3 (+2 -3)
rjtanner 2012-02-21 00:10 Rev.: 17180

Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 2 (port_joseph/goblin/dungeon2) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon2 (+2 -2)
rjtanner 2012-02-21 00:07 Rev.: 17179

Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 1 (port_joseph/goblin/dungeon1) in Port Joseph.

6 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon1 (+6 -10)
rjtanner 2011-11-23 00:32 Rev.: 15893

Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.

5 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: setower (+5 -14)
rjtanner 2011-11-23 00:30 Rev.: 15892

Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: nwtower (+2 -9)
rjtanner 2011-11-23 00:26 Rev.: 15891

Removed line breaks in scroll message text to Orc Hut in Port Joseph.

4 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: hut (+4 -9)
rjtanner 2011-11-23 00:24 Rev.: 15890

Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: hole (+2 -3)
rjtanner 2011-11-23 00:20 Rev.: 15889

Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: fortress (+3 -5)
rjtanner 2011-11-23 00:17 Rev.: 15888

Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon2 (+2 -2)
rjtanner 2011-11-23 00:15 Rev.: 15887

Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon3 (+3 -10)
rjtanner 2011-11-23 00:13 Rev.: 15886

Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.

4 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon2 (+4)
rjtanner 2011-11-23 00:10 Rev.: 15885

Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon2 (+3 -7)
rjtanner 2011-11-23 00:08 Rev.: 15884

Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.

6 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon1 (+6 -18)
rjtanner 2011-11-23 00:03 Rev.: 15883

Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.

7 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: caves (+7 -7)
rjtanner 2011-11-22 23:59 Rev.: 15882

Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: caves (+3 -9)
akirschbaum 2009-07-12 09:47 Rev.: 12060

Run MapNormalizer editor script on all map files.

2 lines of code changed in 2 files:

  • maps/trunk/port_joseph/goblin: dungeon1 (+1 -3), dungeon2 (+1 -5)
rjtanner 2008-12-13 04:24 Rev.: 10946

Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer

4 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon1 (+4 -4)
rjtanner 2008-12-13 03:57 Rev.: 10943

Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer

70 lines of code changed in 2 files:

  • maps/trunk/port_joseph/goblin: caves (+59 -59), dungeon2 (+11 -11)
rjtanner 2008-10-23 17:28 Rev.: 10160

(Inprogress checkin) Update map names to make them unique and more descriptive

16 lines of code changed in 8 files:

  • maps/trunk/port_joseph/goblin: dungeon1 (+2 -2), dungeon2 (+2 -2), dungeon3 (+2 -2), fortress (+2 -2), netower (+2 -2), nwtower (+2 -2), setower (+2 -2), swtower (+2 -2)
rjtanner 2008-09-21 16:22 Rev.: 9911

Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary

46 lines of code changed in 12 files:

  • maps/trunk/port_joseph/goblin: caves (+4 -2), dungeon1 (+4 -1), dungeon2 (+4 -1), dungeon3 (+4 -2), fort2 (+4 -1), fortress (+4 -1), hole (+4 -2), hut (+4 -1), netower (+4 -1), nwtower (+4 -1), setower (+4 -1), swtower (+2 -1)
anmaster 2008-06-06 07:34 Rev.: 9266

Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves

13 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: caves (+13 -4)
akirschbaum 2008-05-30 02:32 Rev.: 9176

Run MapNormalizer script on all maps.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: hole (+2 -1)
anmaster 2008-05-23 17:30 Rev.: 9147

Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.

7 lines of code changed in 4 files:

  • maps/trunk/port_joseph/goblin: dungeon1 (+1 -1), dungeon2 (+1 -1), dungeon3 (+4 -4), fortress (+1 -1)
kbulgrien 2008-01-18 19:56 Rev.: 8208

Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.

16 lines of code changed in 5 files:

  • maps/trunk/port_joseph/goblin: fort2 (+2 -2), fortress (+5 -5), netower (+1 -1), nwtower (+5 -5), setower (+3 -3)
akirschbaum 2007-11-04 14:05 Rev.: 7474

Update spellcasting objects to use inventory objects.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: dungeon3 (+3)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

0 lines of code changed in 12 files:

  • maps/trunk/port_joseph/goblin: caves (changed), dungeon1 (changed), dungeon2 (changed), dungeon3 (changed), fort2 (changed), fortress (changed), hole (changed), hut (changed), netower (changed), nwtower (changed), setower (changed), swtower (changed)
rjtanner 2007-10-22 18:25 Rev.: 7384

Synchronize with updates made to branch - map renames

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: fort2 (+1)
rjtanner 2007-09-07 21:09 Rev.: 7125

Changes due to map editor reformatting.

46 lines of code changed in 4 files:

  • maps/trunk/port_joseph/goblin: caves (+21 -21), dungeon1 (+10 -10), dungeon2 (+10 -10), dungeon3 (+5 -5)
akirschbaum 2007-05-12 17:46 Rev.: 6245

Spelling corrections.

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: fort2 (+1 -1)
akirschbaum 2007-04-05 16:37 Rev.: 5940

Replace "no_pass" with "move_block".

0 lines of code changed in 5 files:

  • maps/trunk/port_joseph/goblin: dungeon1 (changed), dungeon2 (changed), dungeon3 (changed), fort2 (changed), netower (changed)
rjtanner 2007-02-19 00:44 Rev.: 5574

Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.

99 lines of code changed in 12 files:

  • maps/trunk/port_joseph/goblin: caves (+6 -144), dungeon1 (+10 -20), dungeon2 (+8 -40), dungeon3 (+7 -12), fort2 (+20 -20), fortress (+19 -18), hole (+6 -4), hut (+4 -3), netower (+4 -1), nwtower (+7 -4), setower (+6 -3), swtower (+2 -1)
rjtanner 2007-02-04 04:45 Rev.: 5366

Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007

16 lines of code changed in 1 file:

  • maps/trunk/port_joseph/goblin: swtower (+16 -14)
qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

12 lines of code changed in 12 files:

  • maps/trunk/port_joseph/goblin: caves (+1), dungeon1 (+1), dungeon2 (+1), dungeon3 (+1), fort2 (+1), fortress (+1), hole (+1), hut (+1), netower (+1), nwtower (+1), setower (+1), swtower (+1)
qal21 2006-12-12 20:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 24 files:

  • maps/trunk/port_joseph/goblin: caves (new), dungeon1 (new), dungeon2 (new), dungeon3 (new), fort2 (-1), fortress (new), hole (new), hut (-1), netower (-1), nwtower (new), setower (-1), swtower (-1)
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