Directory maps/trunk/port_joseph/town/

Total Files:
16
Deleted Files:
1
Lines of Code:
26829

[root]/maps/trunk/port_joseph/town
                    directory in repo shops (2 files, 3726 lines)

Lines of Code

maps/trunk/port_joseph/town/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 149 (100.0%) 11857 (100.0%) 79.5
rjtanner 75 (50.3%) 9652 (81.4%) 128.6
ryo_saeba 13 (8.7%) 2019 (17.0%) 155.3
kbulgrien 7 (4.7%) 152 (1.3%) 21.7
anmaster 3 (2.0%) 15 (0.1%) 5.0
qal21 30 (20.1%) 10 (0.1%) 0.3
akirschbaum 21 (14.1%) 9 (0.1%) 0.4

Most Recent Commits

akirschbaum 2013-07-19 08:26 Rev.: 18817

Run MapNormalizer editor script on all map files.

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: underground_tavern (+1 -1)
akirschbaum 2013-05-09 06:08 Rev.: 18703

Remove trailing whitespace.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: underground_tavern (+2 -2)
ryo_saeba 2012-06-15 16:41 Rev.: 18227

Quest: Moogly Bill's treasure.

47 lines of code changed in 6 files:

  • maps/trunk/port_joseph/town: dshark (+7 -1), dshark_redeye.msg (new 9), dshark_thief.msg (new 9), percival.msg (new 9), portia.msg (new 9), portia2 (+4 -1)
rjtanner 2012-05-23 02:09 Rev.: 18154

Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.

0 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: generalstore (del)
rjtanner 2012-05-02 23:18 Rev.: 18044

Update entrance x,y coordinates to Gren's House (port_joseph/town/house) in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: house (+3 -3)
rjtanner 2012-05-02 23:14 Rev.: 18043

Update entrance x,y coordinates to Tomasso's House (port_joseph/town/tomassos_house) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: tomassos_house (+2 -2)
rjtanner 2012-05-02 00:35 Rev.: 18042

Update entrance x,y coordinates to Portia's House (port_joseph/town/portia) in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia (+3 -2)
rjtanner 2012-02-22 00:46 Rev.: 17200

Remvoed forced line breaks and word spacing corrections in message text to Underground Tavern (port_joseph/town/underground_tavern) in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: underground_tavern (+3 -10)
rjtanner 2012-02-22 00:44 Rev.: 17199

Word spacing corrections in message text to Tomasso's house (port_joseph/town/tomassos_house) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: tomassos_house (+2 -2)
rjtanner 2012-02-22 00:42 Rev.: 17198

Word spacing corrections in message text to Portia's House, Second Floor (port_joseph/town/portia2) in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia2 (+2 -2)
rjtanner 2012-02-22 00:40 Rev.: 17197

Punctuation corrections in message text to Portia's House (port_joseph/town/portia) in Port Joseph.

3 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia (+3 -3)
rjtanner 2012-02-22 00:37 Rev.: 17196

Removed forced line breaks, Word spacing and punctuation corrections in message text to The Drunken Shark (port_joseph/town/dshark) in Port Joseph.

15 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: dshark (+15 -18)
rjtanner 2012-02-22 00:33 Rev.: 17195

Punctuation corrections in message text to Church of Gabriel, Crypt (port_joseph/town/churchcrypt) in Port Joseph.

4 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: churchcrypt (+4 -4)
rjtanner 2012-02-22 00:32 Rev.: 17194

Punctuation corrections in message text to Church of Gabriel (port_joseph/town/church) in Port Joseph.

6 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: church (+6 -6)
rjtanner 2011-11-30 01:36 Rev.: 15967

Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1469 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: dshark (+1469 -611)
rjtanner 2011-11-26 21:35 Rev.: 15932

Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.

249 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia2 (+249 -172)
rjtanner 2011-11-26 21:12 Rev.: 15931

Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia2 (+1 -1)
rjtanner 2011-11-26 21:04 Rev.: 15930

Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.

3167 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: portia (+3162 -795), portia2 (+5 -5)
rjtanner 2011-11-24 23:42 Rev.: 15919

Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

530 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: tomassos_house (+530 -7)
rjtanner 2011-11-24 22:59 Rev.: 15917

Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination.

630 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: ruined_home (+630 -134)
rjtanner 2011-11-24 22:43 Rev.: 15916

Removed line breaks in message text to Tomassos House in Port Joseph.

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: tomassos_house (+2 -5)
rjtanner 2011-11-24 22:37 Rev.: 15915

Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.

678 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: house (+675 -200), underground_tavern (+3 -3)
rjtanner 2011-11-24 22:09 Rev.: 15914

Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.

5 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: dshark (+5 -7)
rjtanner 2011-10-10 00:16 Rev.: 15174

Update or correct entrance x and y coordinates in the map headers.

6 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: generalstore (+3 -2), inn (+3 -3)
ryo_saeba 2011-04-20 14:08 Rev.: 14421

Add conversation tips.

9 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: underground_tavern (+9 -7)
rjtanner 2011-04-19 23:04 Rev.: 14419

Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.

12 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: church (+12 -8)
rjtanner 2011-04-18 23:35 Rev.: 14418

Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.

13 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: portia (+13 -5)
rjtanner 2011-04-18 23:29 Rev.: 14416

Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: inn (+1 -1)
rjtanner 2011-04-18 23:28 Rev.: 14415

Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1335 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: inn (+1335 -553)
rjtanner 2011-04-18 23:16 Rev.: 14414

Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.

1309 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: generalstore (+1309 -473)
kbulgrien 2010-05-16 20:12 Rev.: 13262

- Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.

22 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: church (+22 -3)
kbulgrien 2010-05-15 21:54 Rev.: 13247

- Remove some line breaks from various msg blocks.

10 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: portia (+2 -3), portia2 (+8 -18)
kbulgrien 2009-04-29 21:45 Rev.: 11668

- Add some invisible exits along the front of the yard so you can walk off
the map there as well as along the sides.

50 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: tomassos_house (+50 -1)
kbulgrien 2009-04-29 19:57 Rev.: 11667

- Block movement over the bar so the barkeep doesn't attack guests unless
they come back behind the bar.
- Take line breaks out of NPC messages, and tweak some of the content.
The waitress now has a match all.

35 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: dshark (+35 -47)
rjtanner 2008-12-02 20:33 Rev.: 10814

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

9 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: dshark (+6 -11), generalstore (+3 -6)
rjtanner 2008-11-29 02:15 Rev.: 10774

Replace and phase out the (old) oakdoor graphic with something different

17 lines of code changed in 2 files:

  • maps/trunk/port_joseph/town: dshark (+11 -10), generalstore (+6 -3)
rjtanner 2008-11-10 22:02 Rev.: 10388

Update churchtower map with a unique (and more descriptive) map name

1 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: churchtower (+1 -1)
rjtanner 2008-10-23 17:32 Rev.: 10161

Cosmetic changes with how fences (swall) merges with nearby walls

13 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: generalstore (+13)
rjtanner 2008-10-23 17:28 Rev.: 10160

(Inprogress checkin) Update map names to make them unique and more descriptive

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: generalstore (+2 -2)
rjtanner 2008-10-21 20:47 Rev.: 10150

(Inprogress checkin) Update map names to make them unique and more descriptive

2 lines of code changed in 1 file:

  • maps/trunk/port_joseph/town: churchcrypt (+2 -2)

(23 more)

Generated by StatSVN 0.7.0