[root]/server/trunk/types/mood_floor
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 9 (100.0%) | 242 (100.0%) | 26.8 |
ryo_saeba | 2 (22.2%) | 166 (68.6%) | 83.0 |
akirschbaum | 5 (55.6%) | 74 (30.6%) | 14.8 |
anmaster | 2 (22.2%) | 2 (0.8%) | 1.0 |
Don't crash when there is a mood floor with speed in a container.
7 lines of code changed in 1 file:
Replace accesses to object->owner with object_get/set/clear_owner() calls.
11 lines of code changed in 1 file:
Extract code changing object->enemy into object_set_enemy().
1 lines of code changed in 1 file:
Extract duplicated code into function.
1 lines of code changed in 1 file:
Rename most functions in object.c to object_xxx().
1 lines of code changed in 1 file:
types/mood_floor/mood_floor.c: Use NULL instead of 0 for pointers.
types/player_mover/player_mover.c: Assigning a floating point constant to an
integer variable makes no sense.
1 lines of code changed in 1 file:
Whitespace changes: consistently reformat code.
60 lines of code changed in 1 file:
Set svn:eol-style to native on *.c and *.h files that were missing it.
1 lines of code changed in 1 file:
Extract mood floor handling to its own type file.
159 lines of code changed in 1 file: