Developers: mardahl

Login name:
mardahl
Total Commits:
271 (0.1%)
Lines of Code:
7,195 (0.0%)
Most Recent Commit:
2001-06-04 01:48

Activity by Clock Time

Activity by Hour of Day for mardahl

Activity by Day of Week for mardahl

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 271 (100.0%) 7195 (100.0%) 26.5
trunk/crossfire/lib/ 18 (6.6%) 4967 (69.0%) 275.9
trunk/arch/monster/beholder/ 45 (16.6%) 817 (11.4%) 18.1
trunk/crossfire/random_maps/ 49 (18.1%) 565 (7.9%) 11.5
trunk/arch/monster/demon/medium_demon/ 27 (10.0%) 512 (7.1%) 18.9
trunk/crossfire/server/ 21 (7.7%) 78 (1.1%) 3.7
trunk/arch/monster/human/arabic/ 20 (7.4%) 63 (0.9%) 3.1
trunk/crossfire/common/ 8 (3.0%) 56 (0.8%) 7.0
trunk/crossfire/ 7 (2.6%) 33 (0.5%) 4.7
trunk/crossfire/lib/adm/ 1 (0.4%) 19 (0.3%) 19.0
trunk/arch/monster/misc/ 4 (1.5%) 12 (0.2%) 3.0
trunk/arch/monster/human/Class/ 3 (1.1%) 10 (0.1%) 3.3
trunk/arch/monster/animal/gryphon/ 1 (0.4%) 8 (0.1%) 8.0
trunk/arch/monster/demon/GreatDemon/ 3 (1.1%) 6 (0.1%) 2.0
trunk/arch/dev/ 1 (0.4%) 6 (0.1%) 6.0
trunk/arch/monster/insect/ 1 (0.4%) 5 (0.1%) 5.0
trunk/crossfire/include/ 4 (1.5%) 4 (0.1%) 1.0
trunk/crossfire/doc/ 1 (0.4%) 4 (0.1%) 4.0
trunk/arch/monster/human/Town/ 2 (0.7%) 4 (0.1%) 2.0
trunk/arch/monster/demon/Demon_Lord/ 3 (1.1%) 4 (0.1%) 1.3
trunk/arch/monster/demon/ 11 (4.1%) 4 (0.1%) 0.3
trunk/crossfire/doc/spoiler-html/ 1 (0.4%) 2 (0.0%) 2.0
trunk/arch/potion/ 29 (10.7%) 2 (0.0%) 0.0
trunk/arch/player/race/ 2 (0.7%) 2 (0.0%) 1.0
trunk/arch/monster/giant/cyclops/ 1 (0.4%) 2 (0.0%) 2.0
trunk/arch/monster/giant/JessyB/ 1 (0.4%) 2 (0.0%) 2.0
trunk/arch/jewel/ 2 (0.7%) 2 (0.0%) 1.0
trunk/arch/door/ 1 (0.4%) 2 (0.0%) 2.0
trunk/arch/monster/undead/ 1 (0.4%) 1 (0.0%) 1.0
trunk/arch/monster/angel/ 1 (0.4%) 1 (0.0%) 1.0
trunk/arch/gods/supernatural/ 1 (0.4%) 1 (0.0%) 1.0
trunk/arch/armour/mail/ 1 (0.4%) 1 (0.0%) 1.0

Activity of mardahl

Most Recent Commits

mardahl 2001-06-04 01:48 Rev.: 1163

Cyclopses were too much of an experience gimme for Mostrai players.
Up the godpower resistance to 75.
Up the holyword resistance to 85. Previously 50 each.

--PeterM

2 lines of code changed in 1 file:

  • trunk/arch/monster/giant/cyclops: cyclops.arc (+2 -2)
mardahl 2001-05-31 17:53 Rev.: 1159

Comment on Fix in random maps: no more destroyed exits by hidden walls
surrounding treasures. --PeterM 5/31/2001

3 lines of code changed in 1 file:

  • trunk/crossfire: CHANGES (+3)
mardahl 2001-05-31 17:46 Rev.: 1158

Fix a problem in which hidden doors around treasures could destroy exits.

PeterM 5/31/2001

5 lines of code changed in 2 files:

  • trunk/crossfire/random_maps: treasure.c (+4 -2), wall.c (+1 -1)
mardahl 2001-05-25 02:23 Rev.: 1153

Bugfix:
the unnecessarily complicated formula for calculating
speed of a weapon broke for a player on CSUA, producing
a zero-speed weapon.

After looking at the incomprehensible expression for calculating
the speed of a weapon, I decided to put in a simpler expression.

--PeterM 05/25/2001

7 lines of code changed in 1 file:

  • trunk/crossfire/server: spell_effect.c (+7 -2)
mardahl 2001-05-24 21:42 Rev.: 1150

Implemented reduced death penalty: 20% or 3 levels, whichever is lower.
--PeterM 5/24/2001

40 lines of code changed in 4 files:

  • trunk/crossfire: CHANGES (+6)
  • trunk/crossfire/common: living.c (+24)
  • trunk/crossfire/include: libproto.h (+1)
  • trunk/crossfire/server: player.c (+9 -6)
mardahl 2001-05-24 12:11 Rev.: 1148

Changed the material type to adamant for a lot of the higher-end
things.
--PeterM 5/24/2001

37 lines of code changed in 1 file:

  • trunk/crossfire/lib: artifacts (+37)
mardahl 2001-05-23 20:17 Rev.: 1146

Fixed the problem with the gryphon image.
--PeterM 5/23/2001

8 lines of code changed in 1 file:

  • trunk/arch/monster/animal/gryphon: gryphon.arc (+8 -1)
mardahl 2001-05-23 19:24 Rev.: 1145

Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.

PeterM 5/23/2001

516 lines of code changed in 30 files:

  • trunk/arch/monster/demon: Balrog.arc (+1)
  • trunk/arch/monster/demon/Demon_Lord: demon_lord.arc (+1)
  • trunk/arch/monster/demon/GreatDemon: GreatDemon.arc (+2)
  • trunk/arch/monster/demon/medium_demon: mdemon.111 (new 10), mdemon.111.png (new 7), mdemon.111.xpm (new 33), mdemon.112 (new 10), mdemon.112.png (new 11), mdemon.112.xpm (new 33), mdemon.211 (new 10), mdemon.211.png (new 8), mdemon.211.xpm (new 33), mdemon.212 (new 10), mdemon.212.png (new 7), mdemon.212.xpm (new 33), mdemon.311 (new 10), mdemon.311.png (new 9), mdemon.311.xpm (new 33), mdemon.312 (new 10), mdemon.312.png (new 9), mdemon.312.xpm (new 33), mdemon.411 (new 10), mdemon.411.png (new 12), mdemon.411.xpm (new 33), mdemon.412 (new 10), mdemon.412.png (new 8), mdemon.412.xpm (new 33), mdemon.arc (new 95), mdemon1.png (new 1), mdemon2.png (new 1)
mardahl 2001-05-22 22:01 Rev.: 1142

Added Devin Watson to CREDITS file.
PeterM 5/22/2001

1 lines of code changed in 1 file:

  • trunk/crossfire: CREDITS (+1)
mardahl 2001-05-15 12:56 Rev.: 1136

Fix to make snake.c not crash the server when the requested
random map is less than 8 in size.
--PeterM 5/15/2001

5 lines of code changed in 2 files:

  • trunk/crossfire/random_maps: random_map.c (+2 -2), snake.c (+3)
mardahl 2001-05-15 04:38 Rev.: 1135

Fix: make sure "surrounded" treasure chests are
actually surrounded. An exit could break this surrounding.
Now an exit can be underneath a locked door at times.
We'll see how this works out.

--PeterM 5/15/2001

6 lines of code changed in 3 files:

  • trunk/crossfire/random_maps: exit.c (+1 -1), rproto.h (+1 -1), treasure.c (+4 -3)
mardahl 2001-05-15 04:10 Rev.: 1134

Improvements to the "roomify" function, so that
doors dont end up in places like this:
####D####
#
#
--PeterM 5/15/2001

9 lines of code changed in 1 file:

  • trunk/crossfire/random_maps: random_map.c (+9 -6)
mardahl 2001-05-15 03:23 Rev.: 1133

Cosmetic fix: There should be fewer cases of
doors being oriented in the wrong way now.
--PeterM 5/15/2001

15 lines of code changed in 2 files:

  • trunk/crossfire/random_maps: door.c (+15 -1), testinput (-1)
mardahl 2001-05-15 01:50 Rev.: 1132

Make it so that descendents of an expand2x map are
also expand2x.

--PeterM 5/14/2001

7 lines of code changed in 2 files:

  • trunk/crossfire/random_maps: random_map.c (+5), testinput (+2)
mardahl 2001-05-14 23:56 Rev.: 1131

Gloves of Havoc not what was intended.
TOo much cut and paste.
Removed attacktype electrical and resist_electricity.

--PeterM 5/14/2001

0 lines of code changed in 1 file:

  • trunk/crossfire/lib: artifacts (-2)
mardahl 2001-05-14 23:44 Rev.: 1130

Added description of new expand2x random map option.

--PeterM 5/14/2001

6 lines of code changed in 2 files:

  • trunk/crossfire/doc: RandomMaps.doc (+4)
  • trunk/crossfire/doc/spoiler-html: empty.pbm (+2 -2)
mardahl 2001-05-14 23:35 Rev.: 1128

material.h: Changed the name of the material from "iron" to "metal",
which is a better description of what platinum coins
are made of.

--PeterM 5/14/2001

1 lines of code changed in 1 file:

  • trunk/crossfire/include: material.h (+1 -1)
mardahl 2001-05-14 23:30 Rev.: 1127

Activated BehTong's expand2x code for random maps.
Option "expand2x 1" in the parameter file turns it on.
random_map.c random_map.h reader.c reader.l

--PeterM 5/14/2001

12 lines of code changed in 3 files:

  • trunk/crossfire/random_maps: random_map.c (+10 -5), random_map.h (+1), reader.l (+1)
mardahl 2001-05-11 19:10 Rev.: 1107

Disabled polymorph, for now.
We'll revisit it and fix it after 1.0.

PeterM

1 lines of code changed in 1 file:

  • trunk/crossfire/server: spell_util.c (+1 -1)
mardahl 2001-05-10 14:22 Rev.: 1102

Changed path_denied to repelled for talismans of fire and frost.

2 lines of code changed in 1 file:

  • trunk/crossfire/lib: artifacts (+2 -2)

(79 more)

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