Crossfire Client, Trunk
sound.h
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1 #ifndef _SOUND_SRC_COMMON_H
2 #define _SOUND_SRC_COMMON_H
3 
4 extern int cf_snd_init();
5 extern void cf_snd_exit();
6 
7 extern void set_music_volume(void);
8 
9 extern void cf_play_music(const char *music_name);
10 extern void cf_play_sound(gint8 x, gint8 y, guint8 dir, guint8 vol, guint8 type,
11  char const sound[static 1],
12  char const source[static 1]);
13 
14 #endif
set_music_volume
void set_music_volume(void)
Definition: cfsndserv.c:180
cf_play_sound
void cf_play_sound(gint8 x, gint8 y, guint8 dir, guint8 vol, guint8 type, char const sound[static 1], char const source[static 1])
Play a sound effect using the SDL_mixer sound system.
Definition: cfsndserv.c:134
cf_play_music
void cf_play_music(const char *music_name)
Play a music file.
Definition: cfsndserv.c:213
cf_snd_exit
void cf_snd_exit()
Definition: cfsndserv.c:229
cf_snd_init
int cf_snd_init()
Initialize sound server.
Definition: cfsndserv.c:83