Gridarta Editor
net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

addActiveEditType(int editType)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addGameObjectToMap(@NotNull G gameObject, @NotNull Point pos, @NotNull InsertionMode insertionMode)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addMapModelListener(@NotNull MapModelListener< G, A, R > listener)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addMapTransactionListener(@NotNull MapTransactionListener< G, A, R > listener)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addObjectListToMap(@NotNull Iterable< G > objects)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
beginGameObjectChange(@NotNull G gameObject)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
beginSquareChange(@NotNull MapSquare< G, A, R > mapSquare)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
beginTransaction(@NotNull String name)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
clearMap()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
endAllTransactions()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
endGameObjectChange(@NotNull G gameObject)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
endSquareChange(@NotNull MapSquare< G, A, R > mapSquare)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
endTransaction()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
endTransaction(boolean fireEvent)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
facesReloaded()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getAllGameObjects()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getErrors()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapArchObject()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapFile()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapFile(@NotNull MapPath mapPath)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapSquare(@NotNull Point pos)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getTransactionDepth()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
insertArchToMap(@NotNull BaseObject< G, A, R, ?> templateBaseObject, @Nullable G nextGameObject, @NotNull Point pos, boolean join)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
insertBaseObject(@NotNull BaseObject< G, A, R, ?> baseObject, @NotNull Point pos, boolean allowMany, boolean join, @NotNull InsertionMode insertionMode)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isAnyTransactionActive()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isAreaEmpty(int left, int top, int width, int height)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isEmpty()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isModified()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isMultiArchFittingToMap(@NotNull Archetype< G, A, R > archetype, @NotNull Point pos, boolean allowDouble)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
mapClosed()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveEnv(@NotNull G gameObject, @NotNull Point pos, @NotNull G nextGameObject)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveInv(@NotNull G gameObject, @NotNull GameObject< G, A, R > prevGameObject)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
nextPoint(Point point, int direction)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
prependMapModelListener(@NotNull MapModelListener< G, A, R > listener)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeGameObject(@NotNull G gameObject, boolean join)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeMapModelListener(@NotNull MapModelListener< G, A, R > listener)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeMapTransactionListener(@NotNull MapTransactionListener< G, A, R > listener)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
resetModified()net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setErrors(@NotNull ErrorCollector< G, A, R > errors)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setMapFile(@Nullable MapFile mapFile)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
transientGameObjectChange(@NotNull G gameObject)net.sf.gridarta.model.mapmodel.MapModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >