public class MoveSquareInvAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractMoveSquareAction<G,A,R>
EditorAction
that moves the selected game
object in the SelectedSquareModel
to its inventory.Constructor and Description |
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MoveSquareInvAction(SelectedSquareModel<G,A,R> selectedSquareModel,
MapManager<G,A,R> mapManager)
Creates a new instance.
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Modifier and Type | Method and Description |
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protected boolean |
doAction(boolean performAction,
G gameObject)
Executes the action.
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void |
moveSquareInv()
Action method that moves the selected game object to its inventory.
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doAction, setAction
public MoveSquareInvAction(@NotNull SelectedSquareModel<G,A,R> selectedSquareModel, @Nullable MapManager<G,A,R> mapManager)
selectedSquareModel
- the selected square model to updatemapManager
- the map manager to track or null
@ActionMethod public void moveSquareInv()
protected boolean doAction(boolean performAction, @Nullable G gameObject)
doAction
in class AbstractMoveSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
performAction
- whether the action should be performedgameObject
- the current game object or null
if none is
selected