Class | Description |
---|---|
AbstractMapCursorAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for actions that have to track the current map cursor.
|
AbstractMoveSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for actions that move the selected game object in the
SelectedSquareModel . |
AbstractSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for actions that change the current selection.
|
AddBookmarkAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that creates a new bookmark for the current map. |
AddToSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that adds the current pre-selection to the
selection. |
ArchAttributesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that opens the game object attributes dialog for the
currently selected game object. |
BrowseArchetypesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that displays the browse archetypes dialog. |
CleanCompletelyBlockedSquaresAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> | |
CloseAllMapsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that closes all map windows. |
CollectArchesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that runs the archetype collection. |
CollectSpellsAction | |
ControlClientAction | |
ControlServerAction | |
DeleteArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that deletes the currently selected game object. |
DisplayArchetypeNamesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> | |
DisplayGameObjectNamesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> | |
DisplayIconsOnlyAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> | |
EditScriptAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that edits or creates a script file. |
ExitAction | |
FindArchetypesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that displays the find archetypes dialog. |
GcAction | |
GoLocationAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that openes the "go location" dialog. |
GrowSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that grows the current selection by one map square. |
InsertArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that inserts a new game object into the current map. |
LightVisibleAction |
An
EditorAction that toggles whether map lighting is visible. |
ManageBookmarksAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that opens the bookmarks manager. |
MoveSquareBottomAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel to the bottom. |
MoveSquareDownAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel down. |
MoveSquareEnvAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel to its environment. |
MoveSquareInvAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel to its inventory. |
MoveSquareNextAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that selects the next game
object in the SelectedSquareModel . |
MoveSquarePrevAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that selects the previous game
object in the SelectedSquareModel . |
MoveSquareTopAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel to the top. |
MoveSquareUpAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that moves the selected game
object in the SelectedSquareModel up. |
NewMapAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that opens the "Create New Map" dialog. |
OpenFileAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that edits or creates a map file. |
OptionsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> | |
ReleaseDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that finishes a selection process when the mouse
button is released. |
ReloadFacesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that reloads all images from disk. |
SaveAllMapsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that saves all modified maps. |
SelectArchAboveAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that selects the game object above the current game
object. |
SelectArchBelowAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that selects the game object below the current game
object. |
SelectSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that toggles the current pre-selection in the
selection. |
ShortcutsAction | |
ShowHelpAction |
An
EditorAction that shows the help dialog. |
ShrinkSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that shrinks the current selection by one map
square. |
StartStopDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that toggles a selection process. |
SubFromSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that removes the current pre-selection from the
selection. |
TipOfTheDayAction |
An
EditorAction that shows the "tip of the day" dialog. |
ValidateMapAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An
EditorAction that runs the map validator on the current map. |
ViewTreasurelistsAction |
An
EditorAction tha shows the treasurelists dialog. |
ZoomAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |