public class WindowAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
extends javax.swing.AbstractAction
Constructor and Description |
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WindowAction(@NotNull MapDesktop<G,A,R> mapDesktop,
@NotNull MapView<G,A,R> mapView,
@NotNull MapManager<G,A,R> mapManager)
Creates a new instance.
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Modifier and Type | Method and Description |
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void |
actionPerformed(@NotNull java.awt.event.ActionEvent e) |
@NotNull WindowAction<G,A,R> |
clone() |
void |
setIndex(int index)
Sets the index of this action so this Action knows what Mnemonic and
Accelerator to use.
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public WindowAction(@NotNull @NotNull MapDesktop<G,A,R> mapDesktop, @NotNull @NotNull MapView<G,A,R> mapView, @NotNull @NotNull MapManager<G,A,R> mapManager)
mapDesktop
- the main viewmapView
- the associated map viewmapManager
- the map manager to usepublic final void setIndex(int index)
index
- index (with 1 for first entry)public void actionPerformed(@NotNull @NotNull java.awt.event.ActionEvent e)
@NotNull public @NotNull WindowAction<G,A,R> clone()
clone
in class javax.swing.AbstractAction