Interface | Description |
---|---|
EditorFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
A factory to create editor-dependent objects.
|
Class | Description |
---|---|
DefaultMainControl |
MainControl is a central class that's used for access on global data
structures / collections and global functions.
|
EditorActionManager<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Maintains a set of
EditorAction instances and calls their event
listener callbacks. |
GridartaEditor<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Main class of the editor; parses command-line arguments, initializes and
starts the editor.
|
GUIMainControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Creates the main GUI of Gridarta.
|
ImageCreatorFactory |
Utility class for creating
ImageCreator instances. |
Enum | Description |
---|---|
GridartaRunMode |
Main run mode of the editor.
|