public class AutoInsertionMode extends java.lang.Object implements InsertionMode
Constructor and Description |
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AutoInsertionMode(@Nullable GameObjectMatcher floorGameObjectMatcher,
@Nullable GameObjectMatcher wallGameObjectMatcher,
@Nullable GameObjectMatcher belowFloorGameObjectMatcher,
@Nullable GameObjectMatcher systemObjectGameObjectMatcher)
Initializes the class.
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Modifier and Type | Method and Description |
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<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
insert(G gameObject,
@NotNull MapSquare<G,A,R> mapSquare)
Inserts a
GameObject into a MapSquare . |
java.lang.String |
toString() |
public AutoInsertionMode(@Nullable @Nullable GameObjectMatcher floorGameObjectMatcher, @Nullable @Nullable GameObjectMatcher wallGameObjectMatcher, @Nullable @Nullable GameObjectMatcher belowFloorGameObjectMatcher, @Nullable @Nullable GameObjectMatcher systemObjectGameObjectMatcher)
floorGameObjectMatcher
- the floor matcher to usewallGameObjectMatcher
- the wall matcher to usebelowFloorGameObjectMatcher
- the game object to insert below the
floorsystemObjectGameObjectMatcher
- matches system objects that should
stay on toppublic <G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> void insert(@NotNull G gameObject, @NotNull @NotNull MapSquare<G,A,R> mapSquare)
InsertionMode
GameObject
into a MapSquare
.insert
in interface InsertionMode
G
- the game object type of the objectA
- the map arch object type of the objectR
- the archetype type of the objectgameObject
- the game object to insertmapSquare
- the map square to modifypublic java.lang.String toString()
toString
in class java.lang.Object