See: Description
Interface | Description |
---|---|
ScriptArchData<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Stores and manages information about scripted events.
|
ScriptArchUtils | |
ScriptedEvent<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Class which stores information about one scripted event.
|
ScriptedEventFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Factory for creating
ScriptedEvent instances. |
Class | Description |
---|---|
AbstractScriptedEvent<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Class which stores information about one scripted event.
|
AbstractScriptedEventFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for
ScriptedEventFactory implementations. |
DefaultScriptArchData<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Stores and manages information about scripted events.
|
ScriptUtils |
Exception | Description |
---|---|
UndefinedEventArchetypeException |
This exception is thrown if an event game object cannot be created.
|
UndefinedEventArchetypeNameException |
This class implements an
UndefinedEventArchetypeException that
describes a missing archetype. |
UndefinedEventArchetypeTypeException |
This class implements an
UndefinedEventArchetypeException that
describes an invalid event type. |