Interface Map2


  • public interface Map2
    Interface defining constants for the "map2" Crossfire protocol message.
    • Field Detail

      • NUM_LAYERS

        static final int NUM_LAYERS
        The total number of map layers to display.
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        Constant Field Values
      • COORD_OFFSET

        static final int COORD_OFFSET
        Offset for coordinate values in map2 command.
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      • COORD_LAYER0

        static final int COORD_LAYER0
        Face information for layer 0.
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      • COORD_LAYER1

        static final int COORD_LAYER1
        Face information for layer 1.
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      • COORD_LAYER2

        static final int COORD_LAYER2
        Face information for layer 2.
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      • COORD_LAYER3

        static final int COORD_LAYER3
        Face information for layer 3.
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      • COORD_LAYER4

        static final int COORD_LAYER4
        Face information for layer 4.
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      • COORD_LAYER5

        static final int COORD_LAYER5
        Face information for layer 5.
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      • COORD_LAYER6

        static final int COORD_LAYER6
        Face information for layer 6.
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      • COORD_LAYER7

        static final int COORD_LAYER7
        Face information for layer 7.
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      • COORD_LAYER8

        static final int COORD_LAYER8
        Face information for layer 8.
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      • COORD_LAYER9

        static final int COORD_LAYER9
        Face information for layer 9.
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      • FACE_ANIMATION

        static final int FACE_ANIMATION
        Bit value whether this is a face or an animation.
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      • ANIM_NORMAL

        static final int ANIM_NORMAL
        Animation type: normal animation. Starts at index zero.
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      • ANIM_RANDOM

        static final int ANIM_RANDOM
        Animation type: randomized animation. Starts at random index.
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      • ANIM_SYNC

        static final int ANIM_SYNC
        Animation type: synchronized animation. Starts at same state as similar animations.
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      • ANIM_MASK

        static final int ANIM_MASK
        The mask for extracting the animation ID.
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      • ANIM_TYPE_SHIFT

        static final int ANIM_TYPE_SHIFT
        The lowest bit of the animation type.
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      • ANIM_TYPE_MASK

        static final int ANIM_TYPE_MASK
        The mask for extracting the animation type. To be applied after shifting.
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