public class InsertArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractMapCursorAction<G,A,R> implements EditorAction
EditorAction that inserts a new game object into the current map.| Constructor and Description |
|---|
InsertArchAction(@NotNull ObjectChooser<G,A,R> objectChooser,
@NotNull MapViewSettings mapViewSettings)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
insertArch()
Action method for "insert arch".
|
void |
setAction(@NotNull javax.swing.Action action,
@NotNull java.lang.String name)
Sets the
Action instance for this editor action. |
protected void |
updateAction()
Called whenever the current map cursor has changed.
|
activeMapViewChanged, getActiveMapCursor, getActiveMapView, mapCursorChangedGameObject, mapCursorChangedMode, mapCursorChangedPos, mapCursorChangedSize, mapViewClosing, mapViewCreatedpublic InsertArchAction(@NotNull
@NotNull ObjectChooser<G,A,R> objectChooser,
@NotNull
@NotNull MapViewSettings mapViewSettings)
objectChooser - the object choosermapViewSettings - the map view settings instance for looking up
optionspublic void setAction(@NotNull
@NotNull javax.swing.Action action,
@NotNull
@NotNull java.lang.String name)
EditorActionAction instance for this editor action.setAction in interface EditorActionaction - the action instancename - the name of the action@ActionMethod public void insertArch()
protected void updateAction()
AbstractMapCursorActionupdateAction in class AbstractMapCursorAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>