public class GameObjectAttributesDialogFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
extends java.lang.Object
dialogs for editing
game object attributes. For each game object instance at most one dialog is
created at a time. Dialog instances are dropped when the dialog is disposed.| Constructor and Description |
|---|
GameObjectAttributesDialogFactory(@NotNull ArchetypeTypeSet archetypeTypeSet,
@NotNull java.awt.Frame parent,
@NotNull CFTreasureListTree treasureListTree,
@NotNull FaceObjectProviders faceObjectProviders,
@NotNull AnimationObjects animationObjects,
@NotNull ProjectSettings projectSettings,
@NotNull javax.swing.filechooser.FileFilter mapFileFilter,
@NotNull javax.swing.filechooser.FileFilter scriptFileFilter,
@NotNull FaceObjects faceObjects,
@NotNull Spells<GameObjectSpell<G,A,R>> gameObjectSpells,
@NotNull Spells<NumberSpell> numberSpells,
int undefinedSpellIndex,
@NotNull TreasureTree treasureTree,
@NotNull javax.swing.ImageIcon noFaceSquareIcon,
@NotNull javax.swing.ImageIcon unknownSquareIcon,
@NotNull TextAreaDefaults textAreaDefaults,
@NotNull MapManager<G,A,R> mapManager)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
hideAttributeDialog(G gameObject)
Hides the game object attributes dialog for a given
GameObject
instance. |
void |
showAttributeDialog(G gameObject)
Shows the game object attributes dialog for a given
GameObject
instance. |
public GameObjectAttributesDialogFactory(@NotNull
@NotNull ArchetypeTypeSet archetypeTypeSet,
@NotNull
@NotNull java.awt.Frame parent,
@NotNull
@NotNull CFTreasureListTree treasureListTree,
@NotNull
@NotNull FaceObjectProviders faceObjectProviders,
@NotNull
@NotNull AnimationObjects animationObjects,
@NotNull
@NotNull ProjectSettings projectSettings,
@NotNull
@NotNull javax.swing.filechooser.FileFilter mapFileFilter,
@NotNull
@NotNull javax.swing.filechooser.FileFilter scriptFileFilter,
@NotNull
@NotNull FaceObjects faceObjects,
@NotNull
@NotNull Spells<GameObjectSpell<G,A,R>> gameObjectSpells,
@NotNull
@NotNull Spells<NumberSpell> numberSpells,
int undefinedSpellIndex,
@NotNull
@NotNull TreasureTree treasureTree,
@NotNull
@NotNull javax.swing.ImageIcon noFaceSquareIcon,
@NotNull
@NotNull javax.swing.ImageIcon unknownSquareIcon,
@NotNull
@NotNull TextAreaDefaults textAreaDefaults,
@NotNull
@NotNull MapManager<G,A,R> mapManager)
archetypeTypeSet - the list of CF type-dataparent - the parent frame for dialog boxestreasureListTree - the treasure list tree to displayfaceObjectProviders - the face object providers for looking up
facesanimationObjects - the animation objects instance for choosing
animation namesprojectSettings - the project settings to usemapFileFilter - the file filter to use for map filesscriptFileFilter - the file filter to use for script filesfaceObjects - the face objects instance for choosing face namesgameObjectSpells - the game object spells to usenumberSpells - the numbered spells to useundefinedSpellIndex - the index for "no spell"treasureTree - the treasure tree to usenoFaceSquareIcon - the image icon for no animationsunknownSquareIcon - the image icon for undefined animationstextAreaDefaults - the test area defaults for text fieldsmapManager - the map manager instancepublic void showAttributeDialog(@NotNull
G gameObject)
GameObject
instance.gameObject - the GameObject to be displayed by this dialogpublic void hideAttributeDialog(@NotNull
G gameObject)
GameObject
instance.gameObject - the GameObject to be displayed by this dialog