GameObjects
or groups or GameObject
s on a map.See: Description
Class | Description |
---|---|
CellRenderer<K> |
A
DefaultListCellRenderer for rendering Connection objects in
a list. |
Connection<K> |
Stores
GameObjects related to key values. |
ConnectionControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The controller of the connection view control.
|
ConnectionView<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The view of the connection view control.
|
Control<K,G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract controller base class for map view controls.
|
LockedItemsControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The controller of the locked items view control.
|
LockedItemsView<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The view of the locked items view control.
|
MonsterCellRenderer<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
A
CellRenderer for the monster view. |
MonsterControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The controller of the monster view control.
|
MonsterView<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The view of the connection view control.
|
View<K,G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for a panel that holds information about connections of
the selected key on the selected map.
|
GameObjects
or groups or GameObject
s on a map. A Connection
is a link
between one or more GameObjects
related to some key value. Examples
for key values are connection values to activate teleporters or gates, or key
code strings used by lockable keys and doors.