| Interface | Description |
|---|---|
| ScriptArchData<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Stores and manages information about scripted events.
|
| ScriptArchUtils | |
| ScriptedEvent<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Class which stores information about one scripted event.
|
| ScriptedEventFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Factory for creating
ScriptedEvent instances. |
| Class | Description |
|---|---|
| AbstractScriptedEvent<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Class which stores information about one scripted event.
|
| AbstractScriptedEventFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for
ScriptedEventFactory implementations. |
| DefaultScriptArchData<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Stores and manages information about scripted events.
|
| ScriptUtils |
| Exception | Description |
|---|---|
| UndefinedEventArchetypeException |
This exception is thrown if an event game object cannot be created.
|
| UndefinedEventArchetypeNameException |
This class implements an
UndefinedEventArchetypeException that
describes a missing archetype. |
| UndefinedEventArchetypeTypeException |
This class implements an
UndefinedEventArchetypeException that
describes an invalid event type. |