| Class | Description |
|---|---|
| UndoModel<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Maintains the undo state for one map control.
|
| UndoState<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Holds information to undo/redo one edit operation.
|
| Enum | Description |
|---|---|
| UndoType |
Represents the type of undo recording.
|