Class | Description |
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UndoModel<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Maintains the undo state for one map control.
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UndoState<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Holds information to undo/redo one edit operation.
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Enum | Description |
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UndoType |
Represents the type of undo recording.
|