public class ConnectionChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements MapValidator<G,A,R>
| Constructor and Description |
|---|
ConnectionChecker(@NotNull ValidatorPreferences validatorPreferences,
@NotNull GameObjectMatcher sourceGameObjectMatcher,
@NotNull GameObjectMatcher sinkGameObjectMatcher,
@NotNull GameObjectMatcher sink2GameObjectMatcher)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
validateMap(@NotNull MapModel<G,A,R> mapModel,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabledpublic ConnectionChecker(@NotNull
@NotNull ValidatorPreferences validatorPreferences,
@NotNull
@NotNull GameObjectMatcher sourceGameObjectMatcher,
@NotNull
@NotNull GameObjectMatcher sinkGameObjectMatcher,
@NotNull
@NotNull GameObjectMatcher sink2GameObjectMatcher)
validatorPreferences - the validator preferences to usesourceGameObjectMatcher - the game object matcher for matching
sourcessinkGameObjectMatcher - the game object matcher for matching sinkssink2GameObjectMatcher - the game object matcher for matching sinkspublic void validateMap(@NotNull
@NotNull MapModel<G,A,R> mapModel,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
MapValidatorvalidateMap in interface MapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>mapModel - Map to validateerrorCollector - Error collector to report errors to