public class DefaultEditorFactory extends java.lang.Object implements EditorFactory<GameObject,MapArchObject,Archetype>
EditorFactory
that creates Crossfire objects.Constructor and Description |
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DefaultEditorFactory() |
Modifier and Type | Method and Description |
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@NotNull net.sf.japi.swing.prefs.PreferencesGroup |
createPreferencesGroup(@NotNull ProjectSettings projectSettings,
@NotNull EditorSettings editorSettings,
@NotNull DelegatingMapValidator<GameObject,MapArchObject,Archetype> validators,
@NotNull AppPreferencesModel appPreferencesModel,
@NotNull ExitConnectorModel exitConnectorModel,
@NotNull ConfigSourceFactory configSourceFactory)
Creates a new
PreferencesGroup instance. |
@NotNull CacheFiles |
getCacheFiles()
Returns the cache files for icon and preview images.
|
@NotNull java.lang.String |
getCompassIconName()
Returns the icon name to display in the selected square view.
|
@NotNull Direction[] |
getDirectionMap()
Returns a map of relative direction to map window direction.
|
int |
getDoubleFaceOffset()
Returns the offset for drawing double faces.
|
@NotNull java.lang.String |
getGridartaJarFilename()
Returns the filename of the editor's .jar file.
|
boolean |
getIncludeFaceNumbers()
Returns whether the face file contains face numbers.
|
int[] |
getLockedItemsTypeNumbers()
Returns the type numbers of game objects being locked items.
|
@NotNull javax.swing.filechooser.FileFilter |
getMapFileFilter()
Returns the file filter for map files.
|
@NotNull java.lang.String |
getScriptExtension()
Returns the extension for script files.
|
@NotNull javax.swing.filechooser.FileFilter |
getScriptFileFilter()
Returns the
FileFilter for script files. |
@NotNull java.lang.String |
getScriptName()
Returns the display name for script files.
|
@NotNull java.lang.String |
getScriptsDir()
Returns the default directory for editor scripts.
|
@Nullable java.lang.String |
getSpellFile()
Returns the spell file name to load.
|
int |
getSpellType()
Returns the archetype type for game object spells.
|
int |
getUndefinedSpellIndex()
Returns the index for "no spell".
|
boolean |
isAllowRandomMapParameters()
Returns whether exit paths may point to random map parameters.
|
boolean |
isAutoValidatorDefault()
Returns whether the auto validator is enabled by default.
|
boolean |
isCreateDirectionPane()
Returns whether the direction panel should be created.
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@NotNull AttributeRangeChecker<GameObject,MapArchObject,Archetype> |
loadAttributeRangeChecker(@NotNull ErrorViewCollector errorViewCollector,
@NotNull GameObjectMatchers gameObjectMatchers,
@NotNull ValidatorPreferences validatorPreferences)
Loads the attribute range checker for map validation.
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@NotNull ArchetypeFactory<GameObject,MapArchObject,Archetype> |
newArchetypeFactory(@NotNull FaceObjectProviders faceObjectProviders,
@NotNull AnimationObjects animationObjects)
Creates a new
ArchetypeFactory instance. |
ArchetypeParser |
newArchetypeParser(@NotNull ErrorView errorView,
GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
AnimationObjects animationObjects,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
@NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
@NotNull ProjectSettings projectSettings,
@NotNull SmoothFaces smoothFaces)
Creates a new
AbstractArchetypeParser instance. |
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> |
newArchetypeSet(@NotNull ProjectSettings projectSettings,
@NotNull ArchetypeFactory<GameObject,MapArchObject,Archetype> archetypeFactory)
Creates a new
ArchetypeSet instance. |
@NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> |
newGameObjectFactory(@NotNull FaceObjectProviders faceObjectProviders,
@NotNull AnimationObjects animationObjects,
@NotNull ArchetypeTypeSet archetypeTypeSet)
Creates a new
GameObjectFactory instance. |
@NotNull GameObjectParserFactory<GameObject,MapArchObject,Archetype> |
newGameObjectParserFactory(@NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
@NotNull ArchetypeTypeSet archetypeTypeSet)
Creates a new
GameObjectParserFactory instance. |
@NotNull MapArchObjectFactory<MapArchObject> |
newMapArchObjectFactory(@NotNull ProjectSettings projectSettings)
Creates a new
MapArchObjectFactory instance. |
@NotNull DefaultMapArchObjectParserFactory |
newMapArchObjectParserFactory()
Creates a new
MapArchObjectParserFactory instance. |
@NotNull MapControlFactory<GameObject,MapArchObject,Archetype> |
newMapControlFactory(@NotNull MapWriter<GameObject,MapArchObject,Archetype> mapWriter,
@NotNull ProjectSettings projectSettings,
@NotNull MapModelFactory<GameObject,MapArchObject,Archetype> mapModelFactory)
Creates a new
MapControlFactory instance. |
@NotNull MapPropertiesDialogFactory<GameObject,MapArchObject,Archetype> |
newMapPropertiesDialogFactory(@NotNull ProjectSettings projectSettings,
@NotNull MapManager<GameObject,MapArchObject,Archetype> mapManager)
Creates a new
MapPropertiesDialogFactory instance. |
@NotNull MapViewFactory<GameObject,MapArchObject,Archetype> |
newMapViewFactory(@NotNull RendererFactory<GameObject,MapArchObject,Archetype> rendererFactory,
@NotNull PathManager pathManager)
Creates a new
MapViewFactory instance. |
@NotNull NewMapDialogFactory<GameObject,MapArchObject,Archetype> |
newNewMapDialogFactory(@NotNull MapViewsManager<GameObject,MapArchObject,Archetype> mapViewsManager,
@NotNull MapArchObjectFactory<MapArchObject> mapArchObjectFactory,
@NotNull PickmapChooserView<GameObject,MapArchObject,Archetype> pickmapChooserView,
@NotNull java.awt.Component parent)
Creates a new
NewMapDialogFactory instance. |
@NotNull ProjectSettings |
newProjectSettings(@NotNull EditorSettings editorSettings)
Creates a new
ProjectSettings instance. |
@NotNull RendererFactory<GameObject,MapArchObject,Archetype> |
newRendererFactory(@NotNull MapViewSettings mapViewSettings,
@NotNull FilterControl<GameObject,MapArchObject,Archetype> filterControl,
@NotNull GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
@NotNull FaceObjectProviders faceObjectProviders,
@NotNull ResourceIcons resourceIcons,
@NotNull SmoothFaces smoothFaces)
Creates a new
RendererFactory instance. |
@NotNull AbstractResources<GameObject,MapArchObject,Archetype> |
newResources(@NotNull GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
@NotNull AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser,
@NotNull FaceObjects faceObjects,
@NotNull AnimationObjects animationObjects,
@NotNull ArchFaceProvider archFaceProvider,
@NotNull FaceObjectProviders faceObjectProviders,
@NotNull SmoothFaces smoothFaces)
Creates a new
AbstractResources instance. |
@NotNull ScriptArchData<GameObject,MapArchObject,Archetype> |
newScriptArchData()
Creates a new
ScriptArchData instance. |
@NotNull ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
newScriptArchDataUtils(@NotNull ScriptArchUtils scriptArchUtils,
@NotNull ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
@NotNull ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
@NotNull DefaultScriptArchUtils |
newScriptArchUtils(@NotNull ArchetypeTypeList eventTypes)
Creates a new
ScriptArchUtils instance. |
@NotNull ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
newScriptedEventFactory(@NotNull ScriptArchUtils scriptArchUtils,
@NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
@NotNull ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
@Nullable EditorAction |
newServerActions(@NotNull FileControl<GameObject,MapArchObject,Archetype> fileControl)
Creates the "open in client" action.
|
public int getDoubleFaceOffset()
ProjectFactory
getDoubleFaceOffset
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull MapArchObjectFactory<MapArchObject> newMapArchObjectFactory(@NotNull @NotNull ProjectSettings projectSettings)
ProjectFactory
MapArchObjectFactory
instance.newMapArchObjectFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
projectSettings
- the project settings to use@NotNull public @NotNull DefaultMapArchObjectParserFactory newMapArchObjectParserFactory()
ProjectFactory
MapArchObjectParserFactory
instance.newMapArchObjectParserFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> newGameObjectFactory(@NotNull @NotNull FaceObjectProviders faceObjectProviders, @NotNull @NotNull AnimationObjects animationObjects, @NotNull @NotNull ArchetypeTypeSet archetypeTypeSet)
ProjectFactory
GameObjectFactory
instance.newGameObjectFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
faceObjectProviders
- the face object providers to useanimationObjects
- the animation objects for looking up animationsarchetypeTypeSet
- the archetype type set for looking up archetype
types@NotNull public @NotNull GameObjectParserFactory<GameObject,MapArchObject,Archetype> newGameObjectParserFactory(@NotNull @NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory, @NotNull @NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet, @NotNull @NotNull ArchetypeTypeSet archetypeTypeSet)
ProjectFactory
GameObjectParserFactory
instance.newGameObjectParserFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
gameObjectFactory
- the game object parser factory to usearchetypeSet
- the archetype set for looking up archetypesarchetypeTypeSet
- the archetype type set for sorting attributes on
save@NotNull public @NotNull ProjectSettings newProjectSettings(@NotNull @NotNull EditorSettings editorSettings)
EditorFactory
ProjectSettings
instance.newProjectSettings
in interface EditorFactory<GameObject,MapArchObject,Archetype>
editorSettings
- the editor settings instance for default values@NotNull public @NotNull ArchetypeFactory<GameObject,MapArchObject,Archetype> newArchetypeFactory(@NotNull @NotNull FaceObjectProviders faceObjectProviders, @NotNull @NotNull AnimationObjects animationObjects)
ProjectFactory
ArchetypeFactory
instance.newArchetypeFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
faceObjectProviders
- the face object providers for looking up
facesanimationObjects
- the animation objects for looking up animations@NotNull public @NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> newArchetypeSet(@NotNull @NotNull ProjectSettings projectSettings, @NotNull @NotNull ArchetypeFactory<GameObject,MapArchObject,Archetype> archetypeFactory)
ProjectFactory
ArchetypeSet
instance.newArchetypeSet
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
projectSettings
- the project settings to usearchetypeFactory
- the archetype factory to use@NotNull public @NotNull MapControlFactory<GameObject,MapArchObject,Archetype> newMapControlFactory(@NotNull @NotNull MapWriter<GameObject,MapArchObject,Archetype> mapWriter, @NotNull @NotNull ProjectSettings projectSettings, @NotNull @NotNull MapModelFactory<GameObject,MapArchObject,Archetype> mapModelFactory)
ProjectFactory
MapControlFactory
instance.newMapControlFactory
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
mapWriter
- the map writer to useprojectSettings
- the project settings to usemapModelFactory
- the map model factory to usepublic boolean getIncludeFaceNumbers()
ProjectFactory
getIncludeFaceNumbers
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull AttributeRangeChecker<GameObject,MapArchObject,Archetype> loadAttributeRangeChecker(@NotNull @NotNull ErrorViewCollector errorViewCollector, @NotNull @NotNull GameObjectMatchers gameObjectMatchers, @NotNull @NotNull ValidatorPreferences validatorPreferences)
ProjectFactory
loadAttributeRangeChecker
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
errorViewCollector
- the error view collector to usegameObjectMatchers
- the defined game object matchersvalidatorPreferences
- the validator preferences to usepublic ArchetypeParser newArchetypeParser(@NotNull @NotNull ErrorView errorView, GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser, AnimationObjects animationObjects, ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet, @NotNull @NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory, @NotNull @NotNull ProjectSettings projectSettings, @NotNull @NotNull SmoothFaces smoothFaces)
ProjectFactory
AbstractArchetypeParser
instance.newArchetypeParser
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
errorView
- the error view for reporting errorsgameObjectParser
- the game object parser to useanimationObjects
- the animation objects to usearchetypeSet
- the archetype set to usegameObjectFactory
- the game object factory to useprojectSettings
- the project settings to usesmoothFaces
- the smooth faces to use@NotNull public @NotNull DefaultScriptArchUtils newScriptArchUtils(@NotNull @NotNull ArchetypeTypeList eventTypes)
EditorFactory
ScriptArchUtils
instance.newScriptArchUtils
in interface EditorFactory<GameObject,MapArchObject,Archetype>
eventTypes
- the event types to use@NotNull public @NotNull ScriptedEventFactory<GameObject,MapArchObject,Archetype> newScriptedEventFactory(@NotNull @NotNull ScriptArchUtils scriptArchUtils, @NotNull @NotNull GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory, @NotNull @NotNull ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor, @NotNull @NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
EditorFactory
ScriptedEventFactory
instance.newScriptedEventFactory
in interface EditorFactory<GameObject,MapArchObject,Archetype>
scriptArchUtils
- the script arch utils to usegameObjectFactory
- the game object factory for creating game
objectsscriptedEventEditor
- the scripted event editor to usearchetypeSet
- the archetype set to use@NotNull public @NotNull ScriptArchData<GameObject,MapArchObject,Archetype> newScriptArchData()
EditorFactory
ScriptArchData
instance.newScriptArchData
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull ScriptArchDataUtils<GameObject,MapArchObject,Archetype> newScriptArchDataUtils(@NotNull @NotNull ScriptArchUtils scriptArchUtils, @NotNull @NotNull ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory, @NotNull @NotNull ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
EditorFactory
ScriptArchDataUtils
instance.newScriptArchDataUtils
in interface EditorFactory<GameObject,MapArchObject,Archetype>
scriptArchUtils
- the script arch utils to usescriptedEventFactory
- the scripted event factory to usescriptedEventEditor
- the scripted event editor to use@NotNull public @NotNull RendererFactory<GameObject,MapArchObject,Archetype> newRendererFactory(@NotNull @NotNull MapViewSettings mapViewSettings, @NotNull @NotNull FilterControl<GameObject,MapArchObject,Archetype> filterControl, @NotNull @NotNull GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser, @NotNull @NotNull FaceObjectProviders faceObjectProviders, @NotNull @NotNull ResourceIcons resourceIcons, @NotNull @NotNull SmoothFaces smoothFaces)
EditorFactory
RendererFactory
instance.newRendererFactory
in interface EditorFactory<GameObject,MapArchObject,Archetype>
mapViewSettings
- the map view settings to usefilterControl
- the filter control to usegameObjectParser
- the game object parser for creating tooltip
informationfaceObjectProviders
- the face object providers for looking up
facesresourceIcons
- the resource icons for creating iconssmoothFaces
- the smooth faces to use@NotNull public @NotNull MapViewFactory<GameObject,MapArchObject,Archetype> newMapViewFactory(@NotNull @NotNull RendererFactory<GameObject,MapArchObject,Archetype> rendererFactory, @NotNull @NotNull PathManager pathManager)
EditorFactory
MapViewFactory
instance.newMapViewFactory
in interface EditorFactory<GameObject,MapArchObject,Archetype>
rendererFactory
- the renderer factory to usepathManager
- the path manager for converting path names view
factories@NotNull public @NotNull MapPropertiesDialogFactory<GameObject,MapArchObject,Archetype> newMapPropertiesDialogFactory(@NotNull @NotNull ProjectSettings projectSettings, @NotNull @NotNull MapManager<GameObject,MapArchObject,Archetype> mapManager)
EditorFactory
MapPropertiesDialogFactory
instance.newMapPropertiesDialogFactory
in interface EditorFactory<GameObject,MapArchObject,Archetype>
projectSettings
- the project settings to usemapManager
- the map manager to use@NotNull public @NotNull NewMapDialogFactory<GameObject,MapArchObject,Archetype> newNewMapDialogFactory(@NotNull @NotNull MapViewsManager<GameObject,MapArchObject,Archetype> mapViewsManager, @NotNull @NotNull MapArchObjectFactory<MapArchObject> mapArchObjectFactory, @NotNull @NotNull PickmapChooserView<GameObject,MapArchObject,Archetype> pickmapChooserView, @NotNull @NotNull java.awt.Component parent)
EditorFactory
NewMapDialogFactory
instance.newNewMapDialogFactory
in interface EditorFactory<GameObject,MapArchObject,Archetype>
mapViewsManager
- the map viewsmapArchObjectFactory
- the map arch object factory instancepickmapChooserView
- the pickmap chooser view for creating new
pickmapsparent
- the parent component of the dialogs@NotNull public @NotNull net.sf.japi.swing.prefs.PreferencesGroup createPreferencesGroup(@NotNull @NotNull ProjectSettings projectSettings, @NotNull @NotNull EditorSettings editorSettings, @NotNull @NotNull DelegatingMapValidator<GameObject,MapArchObject,Archetype> validators, @NotNull @NotNull AppPreferencesModel appPreferencesModel, @NotNull @NotNull ExitConnectorModel exitConnectorModel, @NotNull @NotNull ConfigSourceFactory configSourceFactory)
EditorFactory
PreferencesGroup
instance.createPreferencesGroup
in interface EditorFactory<GameObject,MapArchObject,Archetype>
projectSettings
- the project settings to useeditorSettings
- the editor settings to usevalidators
- the validators to useappPreferencesModel
- the app preferences model to useexitConnectorModel
- the exit connector model to useconfigSourceFactory
- the config source factory to use@NotNull public @NotNull AbstractResources<GameObject,MapArchObject,Archetype> newResources(@NotNull @NotNull GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser, @NotNull @NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet, @NotNull @NotNull AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser, @NotNull @NotNull FaceObjects faceObjects, @NotNull @NotNull AnimationObjects animationObjects, @NotNull @NotNull ArchFaceProvider archFaceProvider, @NotNull @NotNull FaceObjectProviders faceObjectProviders, @NotNull @NotNull SmoothFaces smoothFaces)
ProjectFactory
AbstractResources
instance.newResources
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
gameObjectParser
- the game object parser to usearchetypeSet
- the archetype set to usearchetypeParser
- the archetype parser to usefaceObjects
- the face objects to useanimationObjects
- the animation objects to usearchFaceProvider
- the arch face provider to usefaceObjectProviders
- the face object providers for looking up
facessmoothFaces
- the smooth faces to use@Nullable public @Nullable EditorAction newServerActions(@NotNull @NotNull FileControl<GameObject,MapArchObject,Archetype> fileControl)
EditorFactory
newServerActions
in interface EditorFactory<GameObject,MapArchObject,Archetype>
fileControl
- the file control for saving mapsnull
@NotNull public @NotNull java.lang.String getScriptsDir()
ProjectFactory
getScriptsDir
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
@Nullable public @Nullable java.lang.String getSpellFile()
ProjectFactory
getSpellFile
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
null
to not load numbered spellspublic int getSpellType()
ProjectFactory
getSpellType
in interface ProjectFactory<GameObject,MapArchObject,Archetype>
0
to not load game object spells@NotNull public @NotNull javax.swing.filechooser.FileFilter getScriptFileFilter()
EditorFactory
FileFilter
for script files.getScriptFileFilter
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull java.lang.String getScriptExtension()
EditorFactory
getScriptExtension
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull java.lang.String getScriptName()
EditorFactory
getScriptName
in interface EditorFactory<GameObject,MapArchObject,Archetype>
public boolean isCreateDirectionPane()
EditorFactory
isCreateDirectionPane
in interface EditorFactory<GameObject,MapArchObject,Archetype>
public int getUndefinedSpellIndex()
EditorFactory
getUndefinedSpellIndex
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull CacheFiles getCacheFiles()
EditorFactory
getCacheFiles
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull Direction[] getDirectionMap()
EditorFactory
getDirectionMap
in interface EditorFactory<GameObject,MapArchObject,Archetype>
public boolean isAllowRandomMapParameters()
EditorFactory
isAllowRandomMapParameters
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull java.lang.String getCompassIconName()
EditorFactory
getCompassIconName
in interface EditorFactory<GameObject,MapArchObject,Archetype>
null
to display no icon@NotNull public @NotNull java.lang.String getGridartaJarFilename()
EditorFactory
getGridartaJarFilename
in interface EditorFactory<GameObject,MapArchObject,Archetype>
@NotNull public @NotNull javax.swing.filechooser.FileFilter getMapFileFilter()
EditorFactory
getMapFileFilter
in interface EditorFactory<GameObject,MapArchObject,Archetype>
public int[] getLockedItemsTypeNumbers()
EditorFactory
getLockedItemsTypeNumbers
in interface EditorFactory<GameObject,MapArchObject,Archetype>
public boolean isAutoValidatorDefault()
EditorFactory
isAutoValidatorDefault
in interface EditorFactory<GameObject,MapArchObject,Archetype>