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Crossfire Server, Trunk
1.75.0
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All archetypes in the game.
Plugin animator file specs[Config] name
Collection of assets identified by a unique name.
static void recursive_update(object *item, archetype *updated)
Update if needed item based on the updated archetype, then recurse on item->below and item->inv.
archetype * findBySkillNameAndType(const char *skill, int type)
Retrieve an archetype by skill name and type.
The archetype structure is a set of rules on how to generate and manipulate objects which point to ar...
archetype * get(const std::string &name)
Get a named asset.
void clearReplaceListener()
Remvove the listener for archetypes changes.
archetype * findByTypeSubtype(int type, int subtype)
Retrieve an archetype by type and subtype.
Archetypes()
Standard constructor.
virtual void replace(archetype *existing, archetype *update) override
Replace an asset by an updated version.
std::function< void(archetype *, archetype *)> updateListener
Function prototype to be called when an archetype changes.
archetype * findByObjectName(const char *name)
Retrieve an archetype given the name that appears during the game (for example, "writing pen" instead...
archetype * empty_archetype
Nice to have fast access to it.
updateListener m_updateListener
archetype * findByObjectTypeName(int type, const char *name)
Retrieve an archetype by type and name that appears during the game.
void setReplaceListener(updateListener fct)
Set the listener to be called when an archetype is updated.