Crossfire Server, Trunk
types → include Relation
File in crossfire-crossfire-server/types
Includes file in crossfire-crossfire-server/include
altar
/
altar.cpp
global.h
altar
/
altar.cpp
ob_methods.h
altar
/
altar.cpp
ob_types.h
altar
/
altar.cpp
sounds.h
altar
/
altar.cpp
sproto.h
legacy
/
apply.cpp
global.h
legacy
/
apply.cpp
ob_methods.h
legacy
/
apply.cpp
ob_types.h
legacy
/
apply.cpp
sounds.h
legacy
/
apply.cpp
sproto.h
armour_improver
/
armour_improver.cpp
global.h
armour_improver
/
armour_improver.cpp
ob_methods.h
armour_improver
/
armour_improver.cpp
ob_types.h
armour_improver
/
armour_improver.cpp
sounds.h
armour_improver
/
armour_improver.cpp
sproto.h
arrow
/
arrow.cpp
global.h
arrow
/
arrow.cpp
ob_methods.h
arrow
/
arrow.cpp
ob_types.h
arrow
/
arrow.cpp
sounds.h
arrow
/
arrow.cpp
sproto.h
blindness
/
blindness.cpp
global.h
blindness
/
blindness.cpp
ob_methods.h
blindness
/
blindness.cpp
ob_types.h
blindness
/
blindness.cpp
sounds.h
blindness
/
blindness.cpp
sproto.h
book
/
book.cpp
global.h
book
/
book.cpp
ob_methods.h
book
/
book.cpp
ob_types.h
book
/
book.cpp
sounds.h
book
/
book.cpp
sproto.h
button
/
button.cpp
global.h
button
/
button.cpp
ob_methods.h
button
/
button.cpp
ob_types.h
button
/
button.cpp
sounds.h
button
/
button.cpp
sproto.h
cf_handle
/
cf_handle.cpp
global.h
cf_handle
/
cf_handle.cpp
ob_methods.h
cf_handle
/
cf_handle.cpp
ob_types.h
cf_handle
/
cf_handle.cpp
sounds.h
cf_handle
/
cf_handle.cpp
sproto.h
check_inv
/
check_inv.cpp
global.h
check_inv
/
check_inv.cpp
ob_methods.h
check_inv
/
check_inv.cpp
ob_types.h
check_inv
/
check_inv.cpp
sounds.h
check_inv
/
check_inv.cpp
sproto.h
clock
/
clock.cpp
global.h
clock
/
clock.cpp
ob_methods.h
clock
/
clock.cpp
ob_types.h
clock
/
clock.cpp
sounds.h
clock
/
clock.cpp
sproto.h
common
/
common_apply.cpp
global.h
common
/
common_apply.cpp
ob_methods.h
common
/
common_apply.cpp
ob_types.h
common
/
common_apply.cpp
sproto.h
trap
/
common_trap.cpp
global.h
trap
/
common_trap.cpp
ob_methods.h
trap
/
common_trap.cpp
ob_types.h
trap
/
common_trap.cpp
sounds.h
trap
/
common_trap.cpp
sproto.h
container
/
container.cpp
global.h
container
/
container.cpp
ob_methods.h
container
/
container.cpp
ob_types.h
container
/
container.cpp
sounds.h
container
/
container.cpp
sproto.h
converter
/
converter.cpp
global.h
converter
/
converter.cpp
ob_methods.h
converter
/
converter.cpp
ob_types.h
converter
/
converter.cpp
shop.h
converter
/
converter.cpp
sounds.h
converter
/
converter.cpp
sproto.h
creator
/
creator.cpp
global.h
creator
/
creator.cpp
ob_methods.h
creator
/
creator.cpp
ob_types.h
creator
/
creator.cpp
sounds.h
creator
/
creator.cpp
sproto.h
deep_swamp
/
deep_swamp.cpp
global.h
deep_swamp
/
deep_swamp.cpp
ob_methods.h
deep_swamp
/
deep_swamp.cpp
ob_types.h
deep_swamp
/
deep_swamp.cpp
sounds.h
deep_swamp
/
deep_swamp.cpp
sproto.h
common
/
describe.cpp
global.h
common
/
describe.cpp
ob_methods.h
common
/
describe.cpp
ob_types.h
detector
/
detector.cpp
global.h
detector
/
detector.cpp
ob_methods.h
detector
/
detector.cpp
ob_types.h
detector
/
detector.cpp
sounds.h
detector
/
detector.cpp
sproto.h
director
/
director.cpp
global.h
director
/
director.cpp
ob_methods.h
director
/
director.cpp
ob_types.h
director
/
director.cpp
sounds.h
director
/
director.cpp
sproto.h
dragon_focus
/
dragon_focus.cpp
global.h
dragon_focus
/
dragon_focus.cpp
ob_methods.h
dragon_focus
/
dragon_focus.cpp
ob_types.h
dragon_focus
/
dragon_focus.cpp
sounds.h
dragon_focus
/
dragon_focus.cpp
sproto.h
duplicator
/
duplicator.cpp
global.h
duplicator
/
duplicator.cpp
ob_methods.h
duplicator
/
duplicator.cpp
ob_types.h
duplicator
/
duplicator.cpp
sounds.h
duplicator
/
duplicator.cpp
sproto.h
exit
/
exit.cpp
global.h
exit
/
exit.cpp
ob_methods.h
exit
/
exit.cpp
ob_types.h
exit
/
exit.cpp
sounds.h
exit
/
exit.cpp
sproto.h
food
/
food.cpp
global.h
food
/
food.cpp
ob_methods.h
food
/
food.cpp
ob_types.h
food
/
food.cpp
sounds.h
food
/
food.cpp
sproto.h
gate
/
gate.cpp
global.h
gate
/
gate.cpp
ob_methods.h
gate
/
gate.cpp
ob_types.h
gate
/
gate.cpp
sounds.h
gate
/
gate.cpp
sproto.h
hole
/
hole.cpp
global.h
hole
/
hole.cpp
ob_methods.h
hole
/
hole.cpp
ob_types.h
hole
/
hole.cpp
sounds.h
hole
/
hole.cpp
sproto.h
identify_altar
/
identify_altar.cpp
global.h
identify_altar
/
identify_altar.cpp
ob_methods.h
identify_altar
/
identify_altar.cpp
ob_types.h
identify_altar
/
identify_altar.cpp
sounds.h
identify_altar
/
identify_altar.cpp
sproto.h
lamp
/
lamp.cpp
global.h
lamp
/
lamp.cpp
ob_methods.h
lamp
/
lamp.cpp
ob_types.h
lamp
/
lamp.cpp
sounds.h
lamp
/
lamp.cpp
sproto.h
legacy
/
legacy_describe.cpp
global.h
legacy
/
legacy_describe.cpp
ob_methods.h
legacy
/
legacy_describe.cpp
ob_types.h
common
/
light_object.cpp
global.h
common
/
light_object.cpp
sproto.h
lightable
/
lightable.cpp
global.h
lightable
/
lightable.cpp
ob_methods.h
lightable
/
lightable.cpp
sproto.h
lighter
/
lighter.cpp
global.h
lighter
/
lighter.cpp
ob_methods.h
lighter
/
lighter.cpp
ob_types.h
lighter
/
lighter.cpp
sounds.h
lighter
/
lighter.cpp
sproto.h
marker
/
marker.cpp
global.h
marker
/
marker.cpp
ob_methods.h
marker
/
marker.cpp
ob_types.h
marker
/
marker.cpp
sounds.h
marker
/
marker.cpp
sproto.h
mimic
/
mimic.cpp
global.h
mimic
/
mimic.cpp
ob_methods.h
mimic
/
mimic.cpp
ob_types.h
mimic
/
mimic.cpp
sounds.h
mimic
/
mimic.cpp
sproto.h
mood_floor
/
mood_floor.cpp
global.h
mood_floor
/
mood_floor.cpp
ob_methods.h
mood_floor
/
mood_floor.cpp
ob_types.h
mood_floor
/
mood_floor.cpp
sounds.h
mood_floor
/
mood_floor.cpp
sproto.h
peacemaker
/
peacemaker.cpp
global.h
peacemaker
/
peacemaker.cpp
ob_methods.h
peacemaker
/
peacemaker.cpp
ob_types.h
peacemaker
/
peacemaker.cpp
sounds.h
peacemaker
/
peacemaker.cpp
sproto.h
pedestal
/
pedestal.cpp
global.h
pedestal
/
pedestal.cpp
ob_methods.h
pedestal
/
pedestal.cpp
ob_types.h
pedestal
/
pedestal.cpp
sounds.h
pedestal
/
pedestal.cpp
sproto.h
player_changer
/
player_changer.cpp
global.h
player_changer
/
player_changer.cpp
ob_methods.h
player_changer
/
player_changer.cpp
ob_types.h
player_changer
/
player_changer.cpp
sounds.h
player_changer
/
player_changer.cpp
sproto.h
player_mover
/
player_mover.cpp
global.h
player_mover
/
player_mover.cpp
ob_methods.h
player_mover
/
player_mover.cpp
ob_types.h
player_mover
/
player_mover.cpp
sounds.h
player_mover
/
player_mover.cpp
sproto.h
poison
/
poison.cpp
global.h
poison
/
poison.cpp
ob_methods.h
poison
/
poison.cpp
ob_types.h
poison
/
poison.cpp
sounds.h
poison
/
poison.cpp
sproto.h
poisoning
/
poisoning.cpp
global.h
poisoning
/
poisoning.cpp
ob_methods.h
poisoning
/
poisoning.cpp
ob_types.h
poisoning
/
poisoning.cpp
sounds.h
poisoning
/
poisoning.cpp
sproto.h
potion
/
potion.cpp
global.h
potion
/
potion.cpp
ob_methods.h
potion
/
potion.cpp
ob_types.h
potion
/
potion.cpp
sounds.h
potion
/
potion.cpp
sproto.h
power_crystal
/
power_crystal.cpp
global.h
power_crystal
/
power_crystal.cpp
ob_methods.h
power_crystal
/
power_crystal.cpp
ob_types.h
power_crystal
/
power_crystal.cpp
sproto.h
legacy
/
process.cpp
global.h
legacy
/
process.cpp
ob_methods.h
legacy
/
process.cpp
ob_types.h
legacy
/
process.cpp
sproto.h
common
/
projectile.cpp
global.h
common
/
projectile.cpp
ob_methods.h
common
/
projectile.cpp
ob_types.h
common
/
projectile.cpp
sproto.h
trap
/
rune.cpp
global.h
trap
/
rune.cpp
ob_methods.h
trap
/
rune.cpp
ob_types.h
trap
/
rune.cpp
sounds.h
trap
/
rune.cpp
sproto.h
savebed
/
savebed.cpp
global.h
savebed
/
savebed.cpp
ob_methods.h
savebed
/
savebed.cpp
ob_types.h
savebed
/
savebed.cpp
sounds.h
savebed
/
savebed.cpp
sproto.h
scroll
/
scroll.cpp
global.h
scroll
/
scroll.cpp
ob_methods.h
scroll
/
scroll.cpp
ob_types.h
scroll
/
scroll.cpp
sounds.h
scroll
/
scroll.cpp
sproto.h
shop_inventory
/
shop_inventory.cpp
global.h
shop_inventory
/
shop_inventory.cpp
ob_methods.h
shop_inventory
/
shop_inventory.cpp
ob_types.h
shop_inventory
/
shop_inventory.cpp
sounds.h
shop_inventory
/
shop_inventory.cpp
sproto.h
shop_mat
/
shop_mat.cpp
global.h
shop_mat
/
shop_mat.cpp
ob_methods.h
shop_mat
/
shop_mat.cpp
ob_types.h
shop_mat
/
shop_mat.cpp
shop.h
shop_mat
/
shop_mat.cpp
sounds.h
shop_mat
/
shop_mat.cpp
sproto.h
sign
/
sign.cpp
global.h
sign
/
sign.cpp
ob_methods.h
sign
/
sign.cpp
ob_types.h
sign
/
sign.cpp
sounds.h
sign
/
sign.cpp
sproto.h
skillscroll
/
skillscroll.cpp
global.h
skillscroll
/
skillscroll.cpp
ob_methods.h
skillscroll
/
skillscroll.cpp
ob_types.h
skillscroll
/
skillscroll.cpp
sounds.h
skillscroll
/
skillscroll.cpp
sproto.h
spell_effect
/
spell_effect.cpp
global.h
spell_effect
/
spell_effect.cpp
ob_methods.h
spell_effect
/
spell_effect.cpp
ob_types.h
spell_effect
/
spell_effect.cpp
sounds.h
spell_effect
/
spell_effect.cpp
sproto.h
spellbook
/
spellbook.cpp
global.h
spellbook
/
spellbook.cpp
living.h
spellbook
/
spellbook.cpp
ob_methods.h
spellbook
/
spellbook.cpp
ob_types.h
spellbook
/
spellbook.cpp
sounds.h
spellbook
/
spellbook.cpp
sproto.h
spinner
/
spinner.cpp
global.h
spinner
/
spinner.cpp
ob_methods.h
spinner
/
spinner.cpp
ob_types.h
spinner
/
spinner.cpp
sounds.h
spinner
/
spinner.cpp
sproto.h
teleporter
/
teleporter.cpp
global.h
teleporter
/
teleporter.cpp
ob_methods.h
teleporter
/
teleporter.cpp
ob_types.h
teleporter
/
teleporter.cpp
sounds.h
teleporter
/
teleporter.cpp
sproto.h
thrown_object
/
thrown_object.cpp
global.h
thrown_object
/
thrown_object.cpp
ob_methods.h
thrown_object
/
thrown_object.cpp
ob_types.h
thrown_object
/
thrown_object.cpp
sounds.h
thrown_object
/
thrown_object.cpp
sproto.h
transport
/
transport.cpp
global.h
transport
/
transport.cpp
ob_methods.h
transport
/
transport.cpp
ob_types.h
transport
/
transport.cpp
shop.h
transport
/
transport.cpp
sounds.h
transport
/
transport.cpp
sproto.h
trap
/
trap.cpp
global.h
trap
/
trap.cpp
ob_methods.h
trap
/
trap.cpp
ob_types.h
trap
/
trap.cpp
sounds.h
trap
/
trap.cpp
sproto.h
trapdoor
/
trapdoor.cpp
global.h
trapdoor
/
trapdoor.cpp
ob_methods.h
trapdoor
/
trapdoor.cpp
ob_types.h
trapdoor
/
trapdoor.cpp
sounds.h
trapdoor
/
trapdoor.cpp
sproto.h
treasure
/
treasure.cpp
global.h
treasure
/
treasure.cpp
ob_methods.h
treasure
/
treasure.cpp
ob_types.h
treasure
/
treasure.cpp
sounds.h
treasure
/
treasure.cpp
sproto.h
trigger
/
trigger.cpp
global.h
trigger
/
trigger.cpp
ob_methods.h
trigger
/
trigger.cpp
ob_types.h
trigger
/
trigger.cpp
sounds.h
trigger
/
trigger.cpp
sproto.h
trigger_altar
/
trigger_altar.cpp
global.h
trigger_altar
/
trigger_altar.cpp
ob_methods.h
trigger_altar
/
trigger_altar.cpp
ob_types.h
trigger_altar
/
trigger_altar.cpp
sounds.h
trigger_altar
/
trigger_altar.cpp
sproto.h
trigger_button
/
trigger_button.cpp
global.h
trigger_button
/
trigger_button.cpp
ob_methods.h
trigger_button
/
trigger_button.cpp
ob_types.h
trigger_button
/
trigger_button.cpp
sounds.h
trigger_button
/
trigger_button.cpp
sproto.h
trigger_pedestal
/
trigger_pedestal.cpp
global.h
trigger_pedestal
/
trigger_pedestal.cpp
ob_methods.h
trigger_pedestal
/
trigger_pedestal.cpp
ob_types.h
trigger_pedestal
/
trigger_pedestal.cpp
sounds.h
trigger_pedestal
/
trigger_pedestal.cpp
sproto.h
weapon_improver
/
weapon_improver.cpp
global.h
weapon_improver
/
weapon_improver.cpp
ob_methods.h
weapon_improver
/
weapon_improver.cpp
ob_types.h
weapon_improver
/
weapon_improver.cpp
sounds.h
weapon_improver
/
weapon_improver.cpp
sproto.h
crossfire-crossfire-server
types
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