Crossfire Server, Trunk
server → include Relation
File in crossfire-crossfire-server/server
Includes file in crossfire-crossfire-server/include
account.cpp
global.h
account.cpp
object.h
account.cpp
output_file.h
account.cpp
sproto.h
account_char.cpp
account_char.h
account_char.cpp
global.h
account_char.cpp
object.h
account_char.cpp
output_file.h
account_char.cpp
player.h
account_char.cpp
sproto.h
alchemy.cpp
global.h
alchemy.cpp
object.h
alchemy.cpp
shop.h
alchemy.cpp
skills.h
alchemy.cpp
spells.h
alchemy.cpp
sproto.h
apply.cpp
global.h
apply.cpp
living.h
apply.cpp
skills.h
apply.cpp
sounds.h
apply.cpp
spells.h
apply.cpp
sproto.h
apply.cpp
tod.h
attack.cpp
global.h
attack.cpp
living.h
attack.cpp
material.h
attack.cpp
skills.h
attack.cpp
sounds.h
attack.cpp
sproto.h
ban.cpp
global.h
ban.cpp
sproto.h
build_map.cpp
global.h
build_map.cpp
living.h
build_map.cpp
skills.h
build_map.cpp
spells.h
build_map.cpp
sproto.h
build_map.cpp
tod.h
c_chat.cpp
global.h
c_chat.cpp
loader.h
c_chat.cpp
sproto.h
c_misc.cpp
assets.h
c_misc.cpp
AssetsManager.h
c_misc.cpp
global.h
c_misc.cpp
loader.h
c_misc.cpp
shstr.h
c_misc.cpp
sounds.h
c_misc.cpp
sproto.h
c_misc.cpp
version.h
c_move.cpp
global.h
c_move.cpp
skills.h
c_move.cpp
sproto.h
c_new.cpp
commands.h
c_new.cpp
global.h
c_new.cpp
sproto.h
c_object.cpp
global.h
c_object.cpp
living.h
c_object.cpp
loader.h
c_object.cpp
shop.h
c_object.cpp
skills.h
c_object.cpp
sproto.h
c_party.cpp
global.h
c_party.cpp
spells.h
c_party.cpp
sproto.h
c_range.cpp
commands.h
c_range.cpp
global.h
c_range.cpp
shared
/
newclient.h
c_range.cpp
skills.h
c_range.cpp
spells.h
c_range.cpp
sproto.h
c_wiz.cpp
assets.h
c_wiz.cpp
AssetsManager.h
c_wiz.cpp
global.h
c_wiz.cpp
skills.h
c_wiz.cpp
spells.h
c_wiz.cpp
sproto.h
c_wiz.cpp
treasure.h
modules
/
cfcitybell.cpp
global.h
modules
/
cfcitybell.cpp
object.h
modules
/
cfcitybell.cpp
sproto.h
modules
/
citylife.cpp
global.h
modules
/
citylife.cpp
object.h
modules
/
citylife.cpp
sproto.h
commands.cpp
commands.h
commands.cpp
global.h
commands.cpp
sproto.h
disease.cpp
global.h
disease.cpp
living.h
disease.cpp
object.h
disease.cpp
skills.h
disease.cpp
sounds.h
disease.cpp
spells.h
disease.cpp
sproto.h
gods.cpp
global.h
gods.cpp
living.h
gods.cpp
object.h
gods.cpp
sounds.h
gods.cpp
spells.h
gods.cpp
sproto.h
hiscore.cpp
global.h
hiscore.cpp
output_file.h
hiscore.cpp
sproto.h
init.cpp
assets.h
init.cpp
global.h
init.cpp
loader.h
init.cpp
modules.h
init.cpp
server.h
init.cpp
sproto.h
init.cpp
version.h
knowledge.cpp
global.h
knowledge.cpp
output_file.h
knowledge.cpp
sproto.h
login.cpp
define.h
login.cpp
global.h
login.cpp
loader.h
login.cpp
output_file.h
login.cpp
server.h
login.cpp
spells.h
login.cpp
sproto.h
main.cpp
global.h
main.cpp
sproto.h
monster.cpp
global.h
monster.cpp
minheap.h
monster.cpp
skills.h
monster.cpp
spells.h
monster.cpp
sproto.h
move.cpp
global.h
move.cpp
sproto.h
ob_methods.cpp
global.h
ob_methods.cpp
ob_methods.h
ob_methods.cpp
ob_types.h
ob_methods.cpp
sproto.h
ob_types.cpp
global.h
ob_types.cpp
ob_methods.h
ob_types.cpp
ob_types.h
ob_types.cpp
sproto.h
party.cpp
global.h
party.cpp
sproto.h
pets.cpp
global.h
pets.cpp
sproto.h
player.cpp
assets.h
player.cpp
AssetsManager.h
player.cpp
global.h
player.cpp
living.h
player.cpp
shared
/
newclient.h
player.cpp
object.h
player.cpp
server.h
player.cpp
shop.h
player.cpp
skills.h
player.cpp
sounds.h
player.cpp
spells.h
player.cpp
sproto.h
plugins.cpp
assets.h
plugins.cpp
AssetsManager.h
plugins.cpp
plugin.h
plugins.cpp
shop.h
plugins.cpp
sproto.h
plugins.cpp
svnversion.h
plugins.cpp
timers.h
quest.cpp
assets.h
quest.cpp
global.h
quest.cpp
output_file.h
quest.cpp
quest.h
quest.cpp
sproto.h
races.cpp
Archetypes.h
races.cpp
assets.h
races.cpp
AssetsManager.h
races.cpp
compat.h
races.cpp
global.h
races.cpp
sproto.h
modules
/
random_house_generator.cpp
global.h
modules
/
random_house_generator.cpp
object.h
modules
/
random_house_generator.cpp
sproto.h
resurrection.cpp
global.h
resurrection.cpp
output_file.h
resurrection.cpp
spells.h
resurrection.cpp
sproto.h
rune.cpp
global.h
rune.cpp
spells.h
rune.cpp
sproto.h
server.cpp
global.h
server.cpp
object.h
server.cpp
path.h
server.cpp
random_maps
/
random_map.h
server.cpp
random_maps
/
rproto.h
server.cpp
server.h
server.cpp
sproto.h
server.cpp
tod.h
server.cpp
version.h
shop.cpp
global.h
shop.cpp
shop.h
shop.cpp
sproto.h
skill_util.cpp
assets.h
skill_util.cpp
global.h
skill_util.cpp
living.h
skill_util.cpp
object.h
skill_util.cpp
shop.h
skill_util.cpp
skills.h
skill_util.cpp
spells.h
skill_util.cpp
sproto.h
skills.cpp
book.h
skills.cpp
global.h
skills.cpp
living.h
skills.cpp
object.h
skills.cpp
skills.h
skills.cpp
spells.h
skills.cpp
sproto.h
spell_attack.cpp
global.h
spell_attack.cpp
living.h
spell_attack.cpp
object.h
spell_attack.cpp
sounds.h
spell_attack.cpp
spells.h
spell_attack.cpp
sproto.h
spell_effect.cpp
assets.h
spell_effect.cpp
AssetsManager.h
spell_effect.cpp
global.h
spell_effect.cpp
living.h
spell_effect.cpp
object.h
spell_effect.cpp
shop.h
spell_effect.cpp
sounds.h
spell_effect.cpp
spells.h
spell_effect.cpp
sproto.h
spell_util.cpp
assets.h
spell_util.cpp
AssetsManager.h
spell_util.cpp
global.h
spell_util.cpp
living.h
spell_util.cpp
object.h
spell_util.cpp
sounds.h
spell_util.cpp
spells.h
spell_util.cpp
sproto.h
swap.cpp
global.h
swap.cpp
object.h
swap.cpp
output_file.h
swap.cpp
sproto.h
swap.cpp
stats.h
time.cpp
global.h
time.cpp
object.h
time.cpp
spells.h
time.cpp
sproto.h
timers.cpp
sproto.h
timers.cpp
timers.h
weather.cpp
global.h
weather.cpp
map.h
weather.cpp
sproto.h
weather.cpp
tod.h
crossfire-crossfire-server
server
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