Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- race
: Account_Char
, object
- races
: struct_race_list
- random()
: Messages
- random_seed
: RMParms
- randomitems
: object
- range
: object
, selection
, statsinfo
- range_modifier
: object
- ranges
: player
- read
: mtar_t
- readable
: struct_map_info
- real_wiz
: Settings
- recursive_update()
: Archetypes
- recycle_tmp_maps
: Settings
- ref_count
: Account_Chars
- refcount
: shared_string
- reference_count
: archetype
- reg
: Crossfire_Region
, struct_region_info
- region
: mapstruct
, RMParms
- regions
: Settings
- registration
: registered_command
- rejoin_party
: player
- remaining_data
: mtar_t
- repeat
: selection
- repeat_action
: player
- repeat_func
: player
- repeat_func_data
: player
- replace()
: AllAnimations
, Archetypes
, AssetsCollection< T, Key >
, Faces
, Facesets
, Messages
, Quests
, Treasures
- replies
: struct_dialog_message
, talk_info
- replies_count
: talk_info
- replies_words
: talk_info
- reply
: struct_dialog_reply
- require_count
: type_definition
- required
: type_definition
- reset_group
: mapstruct
, struct_map_info
- reset_loc_time
: Settings
- reset_time
: mapstruct
- reset_timeout
: mapstruct
- resist
: object
- resurrection
: Settings
- returnvalue
: CFPContext
- roll_stat_points
: Settings
- room_free_spots_x
: free_spots_struct
- room_free_spots_y
: free_spots_struct
- rtype
: Room
- rules
: Settings
- run_away
: object
- run_on
: player