Crossfire Server, Trunk
Main Page
Related Pages
Modules
Namespaces
Namespace List
Namespace Members
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
_
a
b
c
d
e
f
g
h
i
k
l
m
o
p
r
s
t
u
v
w
Variables
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
v
w
x
y
z
Typedefs
a
b
c
d
e
f
g
i
j
k
m
n
o
p
r
s
t
u
v
Enumerations
Data Structures
Data Structures
Data Structure Index
Class Hierarchy
Data Fields
All
:
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Functions
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
~
Variables
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Typedefs
a
b
c
d
e
i
j
k
l
m
n
o
p
r
s
t
u
v
w
Enumerations
Enumerator
Properties
a
b
c
d
e
f
h
i
j
k
l
m
n
p
q
r
s
t
y
Related Functions
:
b
d
o
s
w
Files
File List
Globals
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
y
Variables
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
w
y
z
Typedefs
a
c
d
e
f
i
j
k
l
m
n
o
p
q
s
t
y
Enumerations
Enumerator
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
Macros
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
- f -
F_APPLIED :
newclient.h
F_BLESSED :
newclient.h
F_CURSED :
newclient.h
F_DAMNED :
newclient.h
F_LOCKED :
newclient.h
F_MAGIC :
newclient.h
F_NOPICK :
newclient.h
F_OPEN :
newclient.h
F_READ :
newclient.h
F_UNIDENTIFIED :
newclient.h
F_UNPAID :
newclient.h
FABS :
define.h
FACE_COLOR_MASK :
newclient.h
FACE_FLOOR :
newclient.h
FACE_IS_ANIM :
newclient.h
FACE_WALL :
newclient.h
FAIL :
toolkit_common.h
FAIL_IF :
toolkit_common.h
FAIL_UNLESS :
toolkit_common.h
False :
re-cmp.h
,
cjson.cpp
FALSE :
compat.h
FIF :
request.cpp
FILLED :
treasure.cpp
FIND_PLAYER_NO_HIDDEN_DM :
player.h
FIND_PLAYER_PARTIAL_NAME :
player.h
FINE_SPIRAL :
room_gen_spiral.cpp
FIRST_MOVE_KEY :
citylife.cpp
FIT_SPIRAL :
room_gen_spiral.cpp
FLAG_ACTIVATE_ON_PUSH :
define.h
FLAG_ACTIVATE_ON_RELEASE :
define.h
FLAG_AFK :
define.h
FLAG_ALIVE :
define.h
FLAG_ANIMATE :
define.h
FLAG_APPLIED :
define.h
FLAG_AUTO_APPLY :
define.h
FLAG_BEEN_APPLIED :
define.h
FLAG_BERSERK :
define.h
FLAG_BLESSED :
define.h
FLAG_BLIND :
define.h
FLAG_BLOCKSVIEW :
define.h
FLAG_CAN_ROLL :
define.h
FLAG_CAN_USE_SKILL :
define.h
FLAG_CAST_SPELL :
define.h
FLAG_CHANGING :
define.h
FLAG_CLIENT_ANIM_RANDOM :
define.h
FLAG_CLIENT_ANIM_SYNC :
define.h
FLAG_CLIENT_SENT :
define.h
FLAG_CONFUSED :
define.h
FLAG_CONTENT_ON_GEN :
define.h
FLAG_CURSED :
define.h
FLAG_DAMNED :
define.h
FLAG_DIALOG_PARSED :
define.h
FLAG_FREED :
define.h
FLAG_FRIENDLY :
define.h
FLAG_GENERATOR :
define.h
FLAG_HITBACK :
define.h
FLAG_IDENTIFIED :
define.h
FLAG_INV_LOCKED :
define.h
FLAG_IS_A_TEMPLATE :
define.h
FLAG_IS_BUILDABLE :
define.h
FLAG_IS_CAULDRON :
define.h
FLAG_IS_FLOOR :
define.h
FLAG_IS_HILLY :
define.h
FLAG_IS_LIGHTABLE :
define.h
FLAG_IS_LINKED :
define.h
FLAG_IS_THROWN :
define.h
FLAG_IS_TURNABLE :
define.h
FLAG_IS_USED_UP :
define.h
FLAG_IS_WATER :
define.h
FLAG_IS_WOODED :
define.h
FLAG_KNOWN_BLESSED :
define.h
FLAG_KNOWN_CURSED :
define.h
FLAG_KNOWN_MAGICAL :
define.h
FLAG_LIFESAVE :
define.h
FLAG_MAKE_INVIS :
define.h
FLAG_MONSTER :
define.h
FLAG_NEUTRAL :
define.h
FLAG_NO_APPLY :
define.h
FLAG_NO_ATTACK :
define.h
FLAG_NO_DAMAGE :
define.h
FLAG_NO_DROP :
define.h
FLAG_NO_FIX_PLAYER :
define.h
FLAG_NO_MAGIC :
define.h
FLAG_NO_PICK :
define.h
FLAG_NO_SAVE :
define.h
FLAG_NO_SKILL_IDENT :
define.h
FLAG_NO_STEAL :
define.h
FLAG_NO_STRENGTH :
define.h
FLAG_OBJ_ORIGINAL :
define.h
FLAG_ONE_HIT :
define.h
FLAG_ONLY_ATTACK :
define.h
FLAG_OVERLAY_FLOOR :
define.h
FLAG_PARALYZED :
define.h
FLAG_PLAYER_SOLD :
define.h
FLAG_PROBE :
define.h
FLAG_RANDOM_MOVE :
define.h
FLAG_READY_BOW :
define.h
FLAG_READY_RANGE :
define.h
FLAG_READY_SCROLL :
define.h
FLAG_READY_SKILL :
define.h
FLAG_READY_WEAPON :
define.h
FLAG_REFL_MISSILE :
define.h
FLAG_REFL_SPELL :
define.h
FLAG_REFLECTING :
define.h
FLAG_REMOVED :
define.h
FLAG_RUN_AWAY :
define.h
FLAG_SCARED :
define.h
FLAG_SEE_ANYWHERE :
define.h
FLAG_SEE_IN_DARK :
define.h
FLAG_SEE_INVISIBLE :
define.h
FLAG_SLEEP :
define.h
FLAG_SPLITTING :
define.h
FLAG_STAND_STILL :
define.h
FLAG_STARTEQUIP :
define.h
FLAG_STEALTH :
define.h
FLAG_TEAR_DOWN :
define.h
FLAG_TREASURE :
define.h
FLAG_UNAGGRESSIVE :
define.h
FLAG_UNDEAD :
define.h
FLAG_UNIQUE :
define.h
FLAG_UNPAID :
define.h
FLAG_USE_ARMOUR :
define.h
FLAG_USE_BOW :
define.h
FLAG_USE_RANGE :
define.h
FLAG_USE_RING :
define.h
FLAG_USE_SCROLL :
define.h
FLAG_USE_SHIELD :
define.h
FLAG_USE_WEAPON :
define.h
FLAG_WAS_WIZ :
define.h
FLAG_WIZ :
define.h
FLAG_WIZCAST :
define.h
FLAG_WIZPASS :
define.h
FLAG_XRAYS :
define.h
FLEX_BETA :
reader.cpp
,
loader.cpp
FLEX_SCANNER :
reader.cpp
,
loader.cpp
FLEXINT_H :
reader.cpp
,
loader.cpp
FLOAT_CON_BONUS :
living.cpp
FLOAT_DEX_BONUS :
living.cpp
FLOAT_GRACE_BONUS :
living.cpp
FLOAT_MULTF :
newclient.h
FLOAT_MULTI :
newclient.h
FLOAT_SP_BONUS :
living.cpp
FMT64 :
compat.h
FMT64U :
compat.h
FOR_ABOVE_FINISH :
define.h
FOR_ABOVE_PREPARE :
define.h
FOR_BELOW_FINISH :
define.h
FOR_BELOW_PREPARE :
define.h
FOR_INV_FINISH :
define.h
FOR_INV_PREPARE :
define.h
FOR_MAP_FINISH :
define.h
FOR_MAP_PREPARE :
define.h
FOR_OB_AND_ABOVE_FINISH :
define.h
FOR_OB_AND_ABOVE_PREPARE :
define.h
FOR_OB_AND_BELOW_FINISH :
define.h
FOR_OB_AND_BELOW_PREPARE :
define.h
FOR_OB_FINISH :
define.h
FOR_OB_PREPARE :
define.h
FOR_OB_PREPARE2 :
define.h
FORCE_CHANGE_ABILITY :
spells.h
FORCE_CONFUSION :
spells.h
FORCE_NAME :
spells.h
FORCE_TRANSFORMED_ITEM :
spells.h
FREE_AND_CLEAR :
global.h
FREE_AND_CLEAR_STR :
global.h
FREE_AND_CLEAR_STR_IF :
global.h
FREE_AND_COPY :
global.h
FREE_AND_COPY_IF :
global.h
FREE_OBJ_DROP_ABOVE_FLOOR :
object.h
FREE_OBJ_FREE_INVENTORY :
object.h
FREE_OBJ_NO_DESTROY_CALLBACK :
object.h
FREE_PLAYER_LOAD_PERCENT :
config.h
FULL_VERSION :
version.h
FVAL :
loader.cpp
,
reader.cpp
Generated by
1.8.17