Crossfire Server, Trunk
- i -
IMPROVE_CHA :
weapon_improver.cpp
IMPROVE_CON :
weapon_improver.cpp
IMPROVE_DAMAGE :
weapon_improver.cpp
IMPROVE_DEX :
weapon_improver.cpp
IMPROVE_ENCHANT :
weapon_improver.cpp
IMPROVE_INT :
weapon_improver.cpp
IMPROVE_POW :
weapon_improver.cpp
IMPROVE_PREPARE :
weapon_improver.cpp
IMPROVE_STR :
weapon_improver.cpp
IMPROVE_WEIGHT :
weapon_improver.cpp
IMPROVE_WIS :
weapon_improver.cpp
INCLUDE_INJA_CONFIG_HPP_ :
inja.hpp
INCLUDE_INJA_ENVIRONMENT_HPP_ :
inja.hpp
INCLUDE_INJA_EXCEPTIONS_HPP_ :
inja.hpp
INCLUDE_INJA_FUNCTION_STORAGE_HPP_ :
inja.hpp
INCLUDE_INJA_LEXER_HPP_ :
inja.hpp
INCLUDE_INJA_NODE_HPP_ :
inja.hpp
INCLUDE_INJA_PARSER_HPP_ :
inja.hpp
INCLUDE_INJA_RENDERER_HPP_ :
inja.hpp
INCLUDE_INJA_STATISTICS_HPP_ :
inja.hpp
INCLUDE_INJA_TEMPLATE_HPP_ :
inja.hpp
INCLUDE_INJA_TOKEN_HPP_ :
inja.hpp
INCLUDE_INJA_UTILS_HPP_ :
inja.hpp
INCLUDE_NLOHMANN_JSON_FWD_HPP_ :
json.hpp
INFINITY :
cjson.cpp
INFO_MAP_ARCH_NAME :
newclient.h
INFO_MAP_DESCRIPTION :
newclient.h
INFO_MAP_NAME :
newclient.h
INITIAL :
loader.cpp
,
reader.cpp
INJA_NOEXCEPTION :
inja.hpp
INJA_THROW :
inja.hpp
INS_ABOVE_FLOOR_ONLY :
object.h
INS_BELOW_ORIGINATOR :
object.h
INS_MAP_LOAD :
object.h
INS_NO_MERGE :
object.h
INS_NO_WALK_ON :
object.h
INS_ON_TOP :
object.h
INT16_MAX :
loader.cpp
,
reader.cpp
INT16_MIN :
loader.cpp
,
reader.cpp
INT32_MAX :
reader.cpp
,
loader.cpp
INT32_MIN :
loader.cpp
,
reader.cpp
INT8_MAX :
reader.cpp
,
loader.cpp
INT8_MIN :
reader.cpp
,
loader.cpp
INT_CHA_BONUS :
living.cpp
INT_CLERIC_CHANCE :
living.cpp
INT_DAM_BONUS :
living.cpp
INT_DEX_BONUS :
living.cpp
INT_FEAR_BONUS :
living.cpp
INT_LEARN_SPELL :
living.cpp
INT_THAC0_BONUS :
living.cpp
INT_TURN_BONUS :
living.cpp
INT_WEIGHT_LIMIT :
living.cpp
IS_ARMOR :
define.h
IS_ARROW :
define.h
IS_COMBAT_SKILL :
skills.h
IS_GRACE_SKILL :
skills.h
IS_LIVE :
define.h
IS_MANA_SKILL :
skills.h
IS_OBJECT_ACTIVE :
check_object.cpp
IS_SHIELD :
define.h
IS_WEAPON :
define.h
IVAL :
reader.cpp
,
loader.cpp
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