Crossfire Server, Trunk
- a -
a_active :
newclient.h
a_applied :
newclient.h
a_none :
newclient.h
a_readied :
newclient.h
a_wielded :
newclient.h
a_worn :
newclient.h
ALCHEMY_PRODUCT :
ResourcesManager.h
ALTAR :
object.h
AMULET :
object.h
ARCHETYPE_ISSUE :
define.h
ARCHTABLE_TOO_SMALL :
define.h
ARMOUR :
object.h
ARMOUR_IMPROVER :
object.h
ARROW :
object.h
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1.8.17