Crossfire Server, Trunk
- p -
party_rejoin_always :
player.h
party_rejoin_if_exists :
player.h
party_rejoin_no :
player.h
PEACEMAKER :
object.h
PEDESTAL :
object.h
pet_arena :
player.h
pet_defend :
player.h
pet_normal :
player.h
pet_sad :
player.h
PLAYER :
object.h
PLAYER_CHANGER :
object.h
PLAYERMOVER :
object.h
POISON :
object.h
POISONING :
object.h
POTION :
object.h
POTION_RESIST_EFFECT :
object.h
POWER :
living.h
POWER_CRYSTAL :
object.h
Generated by
1.8.17