Files modified by qal21: 2006-09-16 (19:57)

Note: Turn nuggets to gems, adjust value to account for no longer having the 4x multiplier. Add dam_modifier 1 to spell_alchemy to prepare for alchemy spell changes.

Files modified by lalo: 2006-09-11 (02:25)

Note: Valkyrie followers typically will start with low Wis, so they'll only reach "low" grace limit after going trough stat potions. Give them enchanted weapons earlier than that.

Files modified by lalo: 2006-09-06 (23:33)

Note: poking at some potentially-segfaulting attributes of Valkyrie

Files modified by lalo: 2006-09-06 (22:00)

Note: removing outdated comment from the new coins

Files modified by lalo: 2006-09-06 (20:56)

Note: new god: Valkyrie, of warriors, scourge of magic

Files modified by lalo: 2006-09-01 (11:36)

Note: new names for spellbooks

Files modified by qal21: 2006-08-31 (05:45)

Note: Fix serpentmen left and right images being reversed.

Files modified by qal21: 2006-08-24 (05:40)

Note: Fix immunities showing up on the ground.

Files modified by ryo_saeba: 2006-08-21 (21:40)

Note: Talking campfire.

Files modified by ryo_saeba: 2006-08-20 (09:15)

Note: Wrong name.

Files modified by quinet: 2006-08-18 (17:49)

Note: Some monsters were always dropping two identical rings because of the incorrect usage of "nrof 2" for rings in the treasure list. The correct way to generate two rings is to have two separate entries in the treasure list. This is a fix for bug #1530006.

Files modified by qal21: 2006-08-16 (22:33)

Note: Add new goblin facings.

Files modified by qal21: 2006-08-16 (19:48)

Note: add more facings for sage.

Files modified by eracc: 2006-08-14 (18:03)

Note: Attempting to fix some of the nerfed deity spells. Sorig's divine shock has been severely nerfed for a long time now. It should be at least as good as ball lightning, yet prior to now it was not.

Files modified by ryo_saeba: 2006-08-13 (16:30)

Note: Space messing stuff, courtesy Elmex

Files modified by ryo_saeba: 2006-08-07 (07:25)

Note: Server patch applied

Files modified by lalo: 2006-08-05 (10:19)

Note: putting the extended halls of selection in a more sensible place, following the example from cfplus

Files modified by ryo_saeba: 2006-08-05 (08:56)

Note: Part of patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins

Files modified by ryo_saeba: 2006-08-05 (08:32)

Note: New serpentman pics, courtesy anonymous (patch #1526745)

Files modified by qal21: 2006-07-28 (06:47)

Note: Add support for EVENT_DESTROY

Files modified by qal21: 2006-07-23 (17:47)

Note: Give 'no_pick 1' to all walls that don't already have it. Fixes layering issues and makes more consistant.

Files modified by ryo_saeba: 2006-06-11 (20:58)

Note: Duplicated images to have 8 faces and 8 pics

Files modified by ryo_saeba: 2006-06-11 (14:25)

Note: Useless file

Files modified by ryo_saeba: 2006-06-11 (14:18)

Note: New ice para elemental :)

Files modified by akirschbaum: 2006-06-01 (19:05)

Note: Rescale image to 32x32. This fixes a display error in the gtk client.

Files modified by akirschbaum: 2006-06-01 (18:59)

Note: Rescale image to 32x32 to make generic builders show up in cfclient.

Files modified by akirschbaum: 2006-06-01 (17:26)

Note: Fix typo in comment.

Files modified by akirschbaum: 2006-06-01 (17:24)

Note: Make earthwalls block all movement types. This makes the spell earth to dust work again.

Files modified by mwedel: 2006-05-30 (06:58)

Note: Update visibility info for many archetypes. Split out destruction vs manabolt images, as visibility is face attribute and not object. Likewise, split out cause vs heal faces. MSW 2006-05-29

Files modified by mwedel: 2006-05-30 (06:56)

Note: Add specific layer info for this object. MSW 2006-05-29

Files modified by mwedel: 2006-05-30 (06:56)

Note: Add client side animation support for these objects. MSW 2006-05-29

Files modified by ryo_saeba: 2006-05-26 (08:52)

Note: Better this way, actually.

Files modified by ryo_saeba: 2006-05-26 (08:40)

Note: Another test, feel free to revert :)

Files modified by ryo_saeba: 2006-05-25 (11:03)

Note: New spider, first Blender try.

Files modified by ryo_saeba: 2006-03-14 (16:08)

Note: Copy file to avoid missing face warning - should be a real animation

Files modified by ryo_saeba: 2006-03-14 (16:04)

Note: Apply patch #1428534 (new damaging ice tile) by Pippijn van Steenhoven

Files modified by ryo_saeba: 2006-03-14 (16:01)

Note: Apply patch 1428525: new spells asteroid / frost nova

Files modified by akirschbaum: 2006-02-20 (21:17)

Note: Remove 'editor_folder' field since it is generated by the collect script.

Files modified by akirschbaum: 2006-02-19 (16:27)

Note: Fix hellhound/greater hellhound archetypes: the two objects were incorrectly linked together.

Files modified by cavesomething: 2006-02-18 (19:52)

Note: fix typo

Files modified by lalo: 2006-02-15 (08:06)

Note: ships should allow "walk" movement, and block "boat", when placed on water

Files modified by lalo: 2006-02-15 (07:47)

Note: pier should allow "walk" movement, and block "boat", when placed on water

Files modified by lalo: 2006-02-08 (06:31)

Note: converters for jade/amber coins. They (or the coins) are not yet used anywhere, and in fact they can't be yet, pending a server change - but since the coins are already in cvs, I figured the converters should be, too additionally, putting comments on the coin archetypes about not using them in maps yet

Files modified by mwedel: 2006-02-07 (07:59)

Note: Update archetypes with appropriate move_block attributes. For the land ones, don't allow swim or boat movement types. For the water ones, allow boat movement types. MSW 2006-02-06

Files modified by mikeeusa: 2006-02-03 (14:22)

Note: Adding lalo's roads

Files modified by mikeeusa: 2006-01-14 (04:09)

Note: fixing arc

Files modified by mikeeusa: 2006-01-14 (01:44)

Note: fixing name field

Files modified by mikeeusa: 2006-01-14 (01:42)

Note: an ancient weapon, cudgel , should only appear in ancient places, such as ancient pupland

Files modified by mikeeusa: 2006-01-14 (01:41)

Note: an ancient weapon, sickle sword, should only appear in ancient places, such as ancient pupland

Files modified by mikeeusa: 2006-01-13 (18:44)

Note: trying to make the hole work correctly

Files modified by mikeeusa: 2006-01-13 (18:33)

Note: trying to make the hole work correctly

Files modified by mikeeusa: 2006-01-13 (17:26)

Note: pits

Files modified by mikeeusa: 2006-01-13 (16:38)

Note: magic portal is not supposed to be walk on or fly on, it can block areas this way, bug removed

Files modified by mikeeusa: 2006-01-13 (06:40)

Note: adding some new inlayed marbles

Files modified by mikeeusa: 2006-01-13 (06:16)

Note: redmarble

Files modified by bbotbuilder: 2006-01-09 (23:09)

Note: Changed more instances of "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-09 (22:25)

Note: Changing more "color_fg"s to "magicmap"s.

Files modified by bbotbuilder: 2006-01-09 (22:07)

Note: even more color_fg to magicmap

Files modified by bbotbuilder: 2006-01-09 (22:06)

Note: Change more "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-09 (22:02)

Note: Update more "color_fg"s

Files modified by bbotbuilder: 2006-01-09 (21:57)

Note: Change more "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-09 (21:53)

Note: Taking care of more obsolete "color_fg"s

Files modified by bbotbuilder: 2006-01-09 (21:48)

Note: Changing more "color_fg" to "magicmap"

Files modified by mikeeusa: 2006-01-09 (06:29)

Note: Not ultra ultra ultra rich to afford a chandilier (IE: you are not 1 out of 1 billion) ... how about a hanging firepot?

Files modified by mikeeusa: 2006-01-09 (06:08)

Note: animating chandeliers

Files modified by mikeeusa: 2006-01-09 (06:00)

Note: animating chandeliers

Files modified by mikeeusa: 2006-01-08 (20:41)

Note: adding butterfly sword to trs file

Files modified by mikeeusa: 2006-01-08 (20:38)

Note: adding butterfly sword

Files modified by mikeeusa: 2006-01-08 (20:04)

Note: adding the nineringsword to this trs file

Files modified by mikeeusa: 2006-01-08 (20:01)

Note: adding nine ring sword

Files modified by bbotbuilder: 2006-01-08 (19:42)

Note: Changing more "color_fg"s

Files modified by bbotbuilder: 2006-01-08 (19:30)

Note: Change more "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-08 (19:24)

Note: Changed obsolete parameters

Files modified by mikeeusa: 2006-01-08 (19:22)

Note: Adding an eastern weapon shop floor

Files modified by bbotbuilder: 2006-01-08 (19:17)

Note: Changing obsolete "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-08 (19:15)

Note: Change obsolete "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-08 (19:13)

Note: chage obsolete "color_fg" to "magicmap"

Files modified by bbotbuilder: 2006-01-08 (19:04)

Note: Change obsolete "color_fg" to "magicmap"

Files modified by mikeeusa: 2006-01-08 (18:23)

Note: hooksword

Files modified by mikeeusa: 2006-01-08 (17:39)

Note: A barn for navar area

Files modified by mikeeusa: 2006-01-08 (06:30)

Note: adding darcap style barn

Files modified by mikeeusa: 2006-01-05 (20:55)

Note: Note: uraniumoxide should be very very rare in the crossfire world

Files modified by mikeeusa: 2006-01-05 (19:42)

Note: uraniumoxide, the mundande found in the wild stuff, can be used in other maps, not part of the quest

Files modified by mikeeusa: 2006-01-05 (19:41)

Note: Uranium hexaflouride piles, uranium piles, these are used for a quest, do not put them in your maps please (sans the quest it's in), instead put the uraniumoxide if you must have something with uranium in it

Files modified by mikeeusa: 2006-01-03 (19:24)

Note: adding graphite

Files modified by mikeeusa: 2006-01-03 (19:08)

Note: another alloy

Files modified by mikeeusa: 2006-01-03 (18:58)

Note: added graphite pile

Files modified by mikeeusa: 2006-01-03 (08:49)

Note: Infernal device, pic for quest item

Files modified by mikeeusa: 2006-01-03 (05:18)

Note: fixing special quest item (uf6.arc)

Files modified by mikeeusa: 2006-01-03 (05:09)

Note: Special quest item, please do not use (sans the quest this is going in)

Files modified by mikeeusa: 2006-01-03 (03:36)

Note: another element

Files modified by mikeeusa: 2006-01-03 (03:01)

Note: More elements

Files modified by mikeeusa: 2006-01-03 (01:30)

Note: zinc

Files modified by mikeeusa: 2006-01-02 (19:36)

Note: Pink rose

Files modified by mikeeusa: 2006-01-02 (19:03)

Note: Another gnome

Files modified by mwedel: 2006-01-02 (06:44)

Note: Apply patch 1394861 - fixes magic walls so they properly propogate. MSW 2006-01-01

Files modified by mwedel: 2006-01-02 (06:10)

Note: Apply patch 1321682 - fix typos of many arches, as well as making the formatting of the msg/endmsg to be consistent. This is all cosmetic changes, no actual change of objects other than msg/endmsg or other typos. MSW 2006-01-02

Files modified by akirschbaum: 2006-01-01 (13:25)

Note: Make forked lightning fork both to left and right again.

Files modified by akirschbaum: 2006-01-01 (12:04)

Note: Rename abilities to make the DM command learn_spell work for spells with the same name.

Files modified by akirschbaum: 2006-01-01 (12:00)

Note: Add comment to explain the use of this archetype.

Files modified by mikeeusa: 2005-12-31 (20:52)

Note: fixing doors

Files modified by mikeeusa: 2005-12-31 (19:47)

Note: fixed magi nw store name

Files modified by mikeeusa: 2005-12-31 (19:44)

Note: added pink rose picture, and added a black rose, black roses are rare

Files modified by mikeeusa: 2005-12-31 (19:33)

Note: Marble column arch

Files modified by mikeeusa: 2005-12-31 (19:15)

Note: tower northwest edit

Files modified by mikeeusa: 2005-12-31 (18:10)

Note: They say darcap is a sultanate :)

Files modified by mikeeusa: 2005-12-31 (18:07)

Note: They say darcap is a sultanate :)

Files modified by mikeeusa: 2005-12-31 (18:06)

Note: Checkbook

Files modified by mikeeusa: 2005-12-31 (18:00)

Note: Quicksilver sea

Files modified by mikeeusa: 2005-12-31 (17:59)

Note: Marble column faces

Files modified by mikeeusa: 2005-12-31 (17:56)

Note: Doors, brest is colorful, here's the interor stuffssszzzz

Files modified by mikeeusa: 2005-12-31 (17:52)

Note: Lead

Files modified by mikeeusa: 2005-12-27 (02:00)

Note: Adding a blue crystal face (lightish blue) for the blue crystal in the snakepit in lake country

Files modified by mikeeusa: 2005-12-27 (00:09)

Note: Adding jade and amberinium coins, looked up amberinium and saw that it was a clear stone with amber or yellow streaks in it, I replicated this as best I could... it looks less like a copper coin now, note: mappers please don't use these in your maps as a general rule, plat is still the main 'big' coin, these are just like the 1000USD and 10k usd notes you know exist but never see, shop code and appraisement code should still say 'that will cost you bla plat and bla gold' etc, it should not ever mention amber or jade, it would be good if only azamuindo or areas close to it ever gave these out as change, as jade is of the east, aza is a high lvl area, and these are exotic coins. They should be accepted everywhere though

Files modified by mikeeusa: 2005-12-26 (21:10)

Note: Jade Dragon, will be rod-type artifact at end of azumuando quest

Files modified by mikeeusa: 2005-12-26 (21:09)

Note: Chest faces

Files modified by mikeeusa: 2005-12-26 (18:59)

Note: Adding the repulsion wall from the tracker, the author was going to upload it but seems to have forgotten or not gotten around to it, so here it is

Files modified by mikeeusa: 2005-12-26 (06:50)

Note: Adding more key colors

Files modified by mikeeusa: 2005-12-26 (04:12)

Note: The bank card

Files modified by mikeeusa: 2005-12-24 (16:45)

Note: Adding an eastern style shrine

Files modified by mikeeusa: 2005-12-24 (16:20)

Note: Adding red post, used in the orient sometimes, they are fans of red

Files modified by mikeeusa: 2005-12-24 (16:05)

Note: Added necromancer's book face and necromancy spell symbol face pictures

Files modified by mikeeusa: 2005-12-24 (06:41)

Note: Reverting change made by errac. Update metalforge's archtypes and please look at the trs file. You will see that shop_building refences building_material_stonewall_norm which is where the Dwall is, please do not change this back, it works, also metalforge isn't the center of the universe, as it is now normals shops will get the dwall, navar shops well get the westcwall, brest shops will get the redcwall, and azamuindo shops will get dwall and the paper wall; This does work please do not change it back.

Files modified by eracc: 2005-12-24 (04:12)

Note: Attempting to make Dwall appear in random shopbuilding tile treasurelist again. Someone broke it. Needed for new Lone Town apartment maps. Please leave it as is. Do not remove it from the building_material list. Do not change it into some other arch that is not available on metalforge right now. Thank you.

Files modified by mikeeusa: 2005-12-22 (18:50)

Note: Make atleast the 1st frame of the secret mine door animation look non shitty

Files modified by qal21: 2005-12-22 (14:20)

Note: Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)

Files modified by qal21: 2005-12-22 (14:18)

Note: Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)

Files modified by qal21: 2005-12-22 (13:53)

Note: Fixing bad png by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)

Files modified by mikeeusa: 2005-12-21 (18:32)

Note: Drew some present boxes and added them

Files modified by mikeeusa: 2005-12-20 (16:41)

Note: Changing the name of my plat etc rounds to * round, the bank script was giving them out as they have the same name as reg coins... but I'd think the script would have done things by archtype ... not name...

Files modified by mikeeusa: 2005-12-20 (00:06)

Note: Added inn_fant

Files modified by mikeeusa: 2005-12-19 (14:44)

Note: Tidied up tomato (had some white and black artifacts) made a large tomato (could be the 'prize tomato' or an uncommon tomato that grows uncommonly once we have farming (after plots?) food value of the large one was increased 4x and value 2x) also scaled down the regular tomato pic alittle bit to be more inline with the other foods of similar size

Files modified by mikeeusa: 2005-12-19 (01:27)

Note: snow, christmas trees

Files modified by mikeeusa: 2005-12-19 (01:15)

Note: Indexing some png files: filesize halved, no data lost. Indexing is nice :)

Files modified by mikeeusa: 2005-12-19 (01:12)

Note: Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree

Files modified by mikeeusa: 2005-12-18 (16:32)

Note: Arch: original committer forgot to take out animation info from snow castle so that once it was loaded it's pic morphed into the non snow castle, this is now fixed, yay

Files modified by mikeeusa: 2005-12-16 (18:31)

Note: Adding navarish capitalhold

Files modified by mikeeusa: 2005-12-16 (05:25)

Note: Adding navar style bank

Files modified by mikeeusa: 2005-12-11 (00:03)

Note: Correcting the colors of the silver and plat coins, plat is more white then silver

Files modified by mikeeusa: 2005-12-10 (20:16)

Note: Arch: adding plat and silver amulets (in addition to the current gold one)

Files modified by mikeeusa: 2005-12-10 (20:07)

Note: Arch: Adding silver and plat block

Files modified by mikeeusa: 2005-12-10 (17:57)

Note: Arch: Adding big djinn

Files modified by mikeeusa: 2005-12-10 (17:38)

Note: Correcting the colors of the silver and plat coins, plat is more white then silver

Files modified by mikeeusa: 2005-12-10 (17:32)

Note: Arch: Adding big djinn

Files modified by ryo_saeba: 2005-12-09 (21:35)

Note: Your regular tomato...

Files modified by mikeeusa: 2005-12-09 (21:19)

Note: Arch: Adding some new bullion options

Files modified by mikeeusa: 2005-12-08 (01:32)

Note: CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.

Files modified by mikeeusa: 2005-12-08 (01:28)

Note: CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.

Files modified by ryo_saeba: 2005-12-04 (13:18)

Note: Fix GPS

Files modified by ryo_saeba: 2005-12-04 (10:06)

Note: Wrong other_arch

Files modified by ryo_saeba: 2005-12-04 (09:59)

Note: Fix broken rune of transference. Fix typo.

Files modified by mikeeusa: 2005-11-30 (18:00)

Note: Arch: Added more JINN. For the QUEST. I'm MAKING. \!

Files modified by ketche: 2005-11-30 (06:44)

Note: four corners to use with the sea.

Files modified by ketche: 2005-11-30 (06:42)

Note: Special small temples for Lythander and Mostrai. More custom temples to come. :]

Files modified by ketche: 2005-11-30 (06:38)

Note: Added a new bank archetype.

Files modified by ketche: 2005-11-30 (06:36)

Note: Adding a lone, dwarven statue and a 2x2 statue that has 3 stone dwarfs on it.

Files modified by ketche: 2005-11-30 (06:33)

Note: Added the negroid man and child. Also added the nun. :]

Files modified by ketche: 2005-11-30 (06:29)

Note: Just adding the negroid woman.

Files modified by ketche: 2005-11-30 (06:20)

Note: Hurrah, a bunch of new archs. A black man, woman and child, a few new snowy buildings and more to come.

Files modified by mikeeusa: 2005-11-26 (15:33)

Note: ARCH: adding another wall type for japan area \(japanese jingle song: doo do didle do\!\)

Files modified by mwedel: 2005-11-16 (07:37)

Note: Update move_type for barrels and rack - makes them work better with buttons and the like. Needed for soon to be checked in new movement code. MSW 2005-11-15

Files modified by mikeeusa: 2005-11-13 (22:31)

Note: CVS arch: added westcwall windows

Files modified by mikeeusa: 2005-11-10 (22:00)

Note: CVS: ARCHTYPEcvs add chair_wv_1.*cvs add chair_wv_1.*1111 chair_wv_1* : a velvet covered wooden chair (IE: has velvet seats). You may find a few here and there in the homes of the upper class, these cost less then the satin covered chairs as they have less material on them, placed in living rooms of the upper class (not lower or middle class)

Files modified by mikeeusa: 2005-11-09 (15:13)

Note: CVS: Arch added t_house2_fant for brest

Files modified by mikeeusa: 2005-11-09 (03:14)

Note: CVS: arch added redcwallwindow s

Files modified by mikeeusa: 2005-11-09 (03:08)

Note: CVS: arch added some new buildable walls, added some more treasures list so brest can sell redwall, navar west wall, and other places dwall

Files modified by bbotbuilder: 2005-11-06 (22:34)

Note: Clarify this a bit, so that new players are less likely to accidently ruin their cauldron.

Files modified by mikeeusa: 2005-11-05 (15:24)

Note: added a golden axe pic

Files modified by eracc: 2005-11-05 (06:01)

Note: Fix an "oops" with the filename referenced for the new buildable wall.

Files modified by eracc: 2005-11-05 (04:58)

Note: Attempt to add dwall* as buildable archetypes.

Files modified by akirschbaum: 2005-11-01 (18:54)

Note: Add new force archetype monk_no_use_weapon. It will be inserted into inventories of monk players to prevent them from using weapons.

Files modified by akirschbaum: 2005-10-28 (18:37)

Note: Make bullet swarm fire small bullets instead of magic bullets. Previously bullet swarm (which is an evocation spell) gave sorcery exp.

Files modified by mikeeusa: 2005-10-28 (13:56)

Note: CVS: arch: added more amulet pictures

Files modified by gros: 2005-10-18 (18:57)

Note: Added new event hook archetypes, required for the 2.0 plugin interface. Gros - 18/10/2005

Files modified by mikeeusa: 2005-10-15 (17:14)

Note: CVS: Added empty coffee cups

Files modified by mikeeusa: 2005-10-15 (16:15)

Note: CVS: Added empty wine glass

Files modified by mikeeusa: 2005-10-13 (04:56)

Note: CVS: arch: small icecube

Files modified by mikeeusa: 2005-10-13 (04:53)

Note: CVS: arch: statue pics

Files modified by mikeeusa: 2005-10-11 (01:12)

Note: CVS: arch: updating deathshead so he won't be so weak

Files modified by mikeeusa: 2005-10-11 (00:52)

Note: CVS: arch: potions updated to yeild empty potion bottles on use

Files modified by mikeeusa: 2005-10-10 (18:58)

Note: CVS: Arch: added big nasty spike

Files modified by mikeeusa: 2005-10-10 (18:57)

Note: CVS: Arch: added some new grounds

Files modified by mikeeusa: 2005-10-10 (18:55)

Note: CVS: Arch: added clown and evil clown, will be using evilclown in my red castle

Files modified by mikeeusa: 2005-10-10 (18:50)

Note: CVS: arch: added sp to deathshead, forgot to do this before

Files modified by mikeeusa: 2005-10-10 (18:49)

Note: CVS: arch: tried to perspectiveize the necromancer for base, think it came out pretty well, looks better then the old base anyhow (took pic from the nice classic pic and perspectivized it to my ability)

Files modified by mikeeusa: 2005-10-10 (18:47)

Note: CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')

Files modified by ryo_saeba: 2005-10-09 (08:34)

Note: Use on_use_yield field instead of inventory for item dropping. Remove unused treasure list

Files modified by ryo_saeba: 2005-10-09 (08:31)

Note: Fix typo in name and title

Files modified by ryo_saeba: 2005-10-08 (09:46)

Note: Moved gps code to Python plugin

Files modified by mikeeusa: 2005-10-08 (01:21)

Note: CVS: Arch: deathshead

Files modified by mikeeusa: 2005-10-08 (01:18)

Note: CVS: Arch: deathshead

Files modified by mikeeusa: 2005-10-08 (01:09)

Note: CVS: Arch: deathshead

Files modified by mikeeusa: 2005-10-08 (00:09)

Note: CVS: arch: added deathshead

Files modified by mikeeusa: 2005-10-07 (23:45)

Note: CVS: arch: added deathshead

Files modified by mikeeusa: 2005-10-07 (23:17)

Note: CVS: arch: sarcophagus doesn't have a treasure list yet, so removing the refrence to one

Files modified by mikeeusa: 2005-10-07 (23:16)

Note: CVS: arch: setting dark elf2 treasure list

Files modified by mikeeusa: 2005-10-07 (23:08)

Note: CVS: Arch: deathshead

Files modified by mikeeusa: 2005-10-07 (19:59)

Note: CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it

Files modified by mikeeusa: 2005-10-07 (19:03)

Note: CVS: arch: some new crowns

Files modified by mikeeusa: 2005-10-07 (18:40)

Note: CVS: arch: blue marbles

Files modified by mikeeusa: 2005-10-07 (18:26)

Note: CVS: arch: adding small icecube by Ketche

Files modified by mikeeusa: 2005-10-07 (18:12)

Note: CVS: arch: adding blackfirebullet by Ketche

Files modified by mikeeusa: 2005-10-07 (18:02)

Note: CVS: arch: adding armoured palms by Ketche, made arcs for them

Files modified by mikeeusa: 2005-10-07 (17:23)

Note: CVS: arch: adding snow covered palms by Ketche

Files modified by mikeeusa: 2005-10-07 (16:49)

Note: CVS: arch: adding ice2 by Ketche

Files modified by mikeeusa: 2005-10-07 (16:45)

Note: CVS: arch: adding floors by Ketche, made the white and black marbles grayscale (they were indexed... grayscale looses no data yet is smaller for greyscale images :) )

Files modified by mikeeusa: 2005-10-07 (16:39)

Note: CVS: arch: adding log pics, plates, and boquet by Ketche

Files modified by mikeeusa: 2005-10-07 (16:28)

Note: CVS: arch: adding log pics, plates, and boquet by Ketche

Files modified by mikeeusa: 2005-10-07 (16:04)

Note: CVS: arch: adding an Archon by Ketche

Files modified by mikeeusa: 2005-10-07 (15:51)

Note: CVS: arch: adding a frost shield by Ketche, these probably should be found primaraly in frozen areas of the world, they are probably uncommon atleast (have resists of cold and fire)

Files modified by mikeeusa: 2005-10-07 (15:44)

Note: CVS: Arch: Adding some arches Ketche made awhile back

Files modified by mikeeusa: 2005-10-07 (03:28)

Note: CVS: arch: forgot to commit these chandeliers: these are only found in the rarest of rare palaces whos's gradure is beyond compare

Files modified by mikeeusa: 2005-10-06 (02:21)

Note: CVS: Arch: food: since the booze treasure bug was squashed adding empty bottles for booze, wine, and water

Files modified by mikeeusa: 2005-10-06 (02:05)

Note: CVS: Arch: bad cvs, you don't reupload things that were moved

Files modified by mikeeusa: 2005-10-06 (02:00)

Note: CVS: Arch: duplicate files removed

Files modified by mikeeusa: 2005-10-05 (17:26)

Note: CVS: arch: added a medium green marble and some magenta marbles

Files modified by mikeeusa: 2005-10-05 (17:07)

Note: fixing lightgreenmarble

Files modified by mikeeusa: 2005-10-05 (16:53)

Note: CVS: Arch: added some new marbles, these ones are 1/2 one and 1/2 the other color, for sharp edges

Files modified by mikeeusa: 2005-10-05 (16:29)

Note: CVS: Arch: added 2 new green marbles for you pagan elven Lythander worshipers

Files modified by mikeeusa: 2005-10-05 (06:34)

Note: CVS: arch: someone replaced my stronghold_fant with a symmetrical version, I have re-replaced it with my version and moved the symmetrical version to stronghold_fant_symmetrical

Files modified by bbotbuilder: 2005-10-05 (00:05)

Note: Let the poison be used up.

Files modified by bbotbuilder: 2005-10-04 (23:25)

Note: Allow more items to be tainted by poison.

Files modified by bbotbuilder: 2005-10-04 (03:36)

Note: Adding "vial of poison" transformer, and allowing booze to be "tainted" by it.

Files modified by mikeeusa: 2005-10-03 (23:05)

Note: CVS: arch: added more types of clocks

Files modified by cavesomething: 2005-10-03 (17:10)

Note: patch #1311199 by sacq to fix many typos and grammos in race descriptions

Files modified by mikeeusa: 2005-10-03 (01:26)

Note: made a slight error on my gnomish clock pic, fixing

Files modified by mikeeusa: 2005-10-03 (01:13)

Note: CVS: arch: table_burl_3: the population starves, the pesants plot rebellion... so let them eat cake. This nice burlwood table can go next to your ancient gnomish clock and can be a good nightstand for which to rest your priceless manuscripts: all will be burned when the revolution comes! Very rare, only found in the most opulent of opulent palaces

Files modified by mikeeusa: 2005-10-03 (00:57)

Note: CVS: arch: added dresser_cw : furniture made of cherry wood is rather rare, it is never found in a commoner's home and almost never found in castles, very weathy merchants (high level merchants, who's houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don't bother to seek out these furnishings and instead opt to use high backed normal chairs though some do splurge

Files modified by mikeeusa: 2005-10-03 (00:40)

Note: CVS: arch: added desk_cw : furniture made of cherry wood is rather rare, it is never found in a commoner's home and almost never found in castles, very weathy merchants (high level merchants, who's houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don't bother to seek out these furnishings and instead opt to use high backed normal chairs

Files modified by mikeeusa: 2005-10-03 (00:08)

Note: CVS: arch: added ancient gnomish clock... these clocks are rare and ancient, so rare, infact, that you will find them in no castles but only in the ornate palaces of the riches rulers

Files modified by mikeeusa: 2005-10-01 (14:25)

Note: CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles

Files modified by mikeeusa: 2005-09-27 (02:48)

Note: CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items

Files modified by mikeeusa: 2005-09-27 (02:09)

Note: CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items

Files modified by mikeeusa: 2005-09-26 (02:15)

Note: CVS: arch: added jewl amethyst

Files modified by ryo_saeba: 2005-09-25 (18:45)

Note: Quest archetypes.

Files modified by mikeeusa: 2005-09-24 (02:45)

Note: CVS: arch: added chaos dragon and associated .trs, errac requested said monster

Files modified by mikeeusa: 2005-09-23 (23:01)

Note: CVS arch: added oil_sea

Files modified by mikeeusa: 2005-09-23 (22:57)

Note: CVS arch: added oil_sea

Files modified by mikeeusa: 2005-09-22 (02:14)

Note: CVS: arch: added basic colored faces, uses include on cavesomethings monopoly map and for depicting the color of a happy sky below you

Files modified by mikeeusa: 2005-09-21 (18:21)

Note: CVS: arch: floor: added slate 'want that rustic look without looking poor? choose slate'

Files modified by cavesomething: 2005-09-17 (20:21)

Note: add pirate hat, Yarr\!

Files modified by mikeeusa: 2005-09-17 (16:08)

Note: CVS arch commit: added black and white leather highboots and gloves

Files modified by mikeeusa: 2005-09-16 (19:44)

Note: CVS Archetype commit: sflail: spiked flail

Files modified by mikeeusa: 2005-09-16 (19:03)

Note: CVS Archetype commit: inlayed marbles: special wavy marble

Files modified by mikeeusa: 2005-09-16 (06:08)

Note: colored marbles

Files modified by mikeeusa: 2005-09-16 (06:06)

Note: thought these were in

Files modified by mikeeusa: 2005-09-16 (05:59)

Note: pianos, harpsichords

Files modified by mikeeusa: 2005-09-16 (05:48)

Note: bronze axe

Files modified by mikeeusa: 2005-09-16 (05:46)

Note: kama

Files modified by mikeeusa: 2005-09-16 (05:45)

Note: vlongsword

Files modified by mikeeusa: 2005-09-16 (05:38)

Note: axen

Files modified by mikeeusa: 2005-09-16 (05:36)

Note: sai, sickle, scythe, throwing star

Files modified by mikeeusa: 2005-09-16 (05:32)

Note: reflex bow, belgin crossbow :)

Files modified by mikeeusa: 2005-09-16 (05:15)

Note: updated precious metals to act as such (goldbar,etc)

Files modified by mikeeusa: 2005-09-16 (04:50)

Note: the wheel, a device favored by both the french and the germans, use only in the most evil of maps

Files modified by qal21: 2005-08-19 (00:13)

Note: Fix broken lever entry in the treasurelist. Add buildable talking books, listning books, buttons, signs, and inverted gates.

Files modified by mwedel: 2005-08-17 (06:37)

Note: Patch 1212496 by Kevin Rudat to add client_types to objects that can be applied. MSW 2005-08-16

Files modified by cavesomething: 2005-08-16 (20:34)

Note: set is_lightable on lanterns and torches

Files modified by ryo_saeba: 2005-07-21 (21:20)

Note: Change client_type to misc (8021)

Files modified by akirschbaum: 2005-07-19 (22:20)

Note: Add missing 'slaying' field.

Files modified by akirschbaum: 2005-07-19 (22:18)

Note: Make bronce slicing knives work.

Files modified by ryo_saeba: 2005-07-17 (09:58)

Note: Boost up color spray damage.

Files modified by ryo_saeba: 2005-07-15 (20:04)

Note: Remove empty bottles that cause issues.

Files modified by ryo_saeba: 2005-07-15 (10:43)

Note: Missing commit

Files modified by temitchell: 2005-07-10 (14:36)

Note: make stone bridge 'wall' complete for autojoining.

Files modified by ryo_saeba: 2005-07-10 (09:41)

Note: Added sarcophagus container courtesy Mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:39)

Note: Windows courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:36)

Note: Bootles yield empty bottles, pics & changes courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:34)

Note: Bottles now give empty bottle, pics & changes courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:28)

Note: Add piano thingy courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:21)

Note: Added mural wall courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:19)

Note: Added grey chest courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:15)

Note: Added some secret walls courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:10)

Note: Added red wall courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:04)

Note: Add hut courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (09:03)

Note: Add magenta floors courtesy mikeeusa

Files modified by ryo_saeba: 2005-07-10 (08:53)

Note: Sheep have a treasure list, let's use it

Files modified by cavesomething: 2005-05-24 (01:27)

Note: fix spelling mistake in magic map colour

Files modified by tchize: 2005-05-21 (16:58)

Note: Modified books, sign, monuments and grastones to handle displaying hint when read.

Files modified by bbotbuilder: 2005-05-19 (23:23)

Note: More of mikeeusa's arches.

Files modified by bbotbuilder: 2005-05-19 (23:14)

Note: Some arches by mikeeusa, checked these unlike my commit when caffine deprived.

Files modified by bbotbuilder: 2005-05-17 (02:21)

Note: Add some more floors from mikeeusa.

Files modified by bbotbuilder: 2005-05-17 (02:15)

Note: Added some new marble arches, thanks to mikeeusa.

Files modified by temitchell: 2005-05-15 (21:01)

Note: - fix typo

Files modified by temitchell: 2005-05-15 (20:50)

Note: - add facing for dark elf (need some better graphics I think too...)

Files modified by temitchell: 2005-05-15 (20:23)

Note: - merge Skree images, add a second facing - merge Gaelotroll images, tinker with base image set and add a second facing

Files modified by temitchell: 2005-05-14 (22:54)

Note: - move east stronghold here, fix fant stronghold graphic and apply proper prefix for multipart image graphic

Files modified by temitchell: 2005-05-14 (22:28)

Note: remove these one is redundant and the other should be in the 'hold' dir with the other strong holds

Files modified by temitchell: 2005-05-14 (22:15)

Note: - merge necro golem images, cleanup

Files modified by temitchell: 2005-05-14 (21:31)

Note: - merge unicorn images - fix directions - cleanup

Files modified by temitchell: 2005-05-14 (21:10)

Note: - fix facing on baslic - fix directions on c_priest, lokanth, serpentmen - merge images on sphinx and cleanup

Files modified by temitchell: 2005-05-14 (20:29)

Note: fix direction on baslic and dragonman (arrrg it's clockwise!) merge image for lamia and cleanup

Files modified by temitchell: 2005-05-14 (19:35)

Note: Image merge and cleanup of Ent, Dragonman and Baslic

Files modified by bbotbuilder: 2005-04-30 (16:24)

Note: Added some buildable objects.

Files modified by bbotbuilder: 2005-04-23 (19:14)

Note: Add buildable marble floors.

Files modified by bbotbuilder: 2005-04-22 (23:21)

Note: Add the images and goldfloor2.arc, since they didn't commit the first time I tried.

Files modified by bbotbuilder: 2005-04-22 (23:13)

Note: Added buildable woodfloor2 and made a modified goldfloor so a map im making can look better.

Files modified by bbotbuilder: 2005-04-22 (01:33)

Note: Fix the apple partitions 'face' value so that they point to a valid picture

Files modified by ryo_saeba: 2005-04-21 (20:13)

Note: Splittable apples :)

Files modified by ryo_saeba: 2005-04-21 (18:27)

Note: Slicing knife courtesy mikeeusa - now we can slice apples :)

Files modified by ryo_saeba: 2005-04-17 (21:09)

Note: Apples part courtesy mikeeusa

Files modified by ryo_saeba: 2005-04-17 (14:16)

Note: New empty bottles/vials courtesy mikeeusa

Files modified by mwedel: 2005-04-16 (05:24)

Note: commit changes to light arches by Rednaxela. MSW 2005-04-15

Files modified by ryo_saeba: 2005-04-14 (19:42)

Note: Add stronghold courtesy mikeeusa

Files modified by ryo_saeba: 2005-04-14 (19:41)

Note: Add towers courtesy mikeeusa

Files modified by ryo_saeba: 2005-04-14 (19:40)

Note: Add new buildings courtesy mikeeusa

Files modified by ryo_saeba: 2005-04-14 (19:28)

Note: Add chairs and table courtesy mikeeusa

Files modified by temitchell: 2005-04-10 (00:55)

Note: - add 'western' style castle (perhaps in future the perspective could be fixed.)

Files modified by avogl: 2005-04-08 (11:04)

Note: Corrected syntax error in trs file.

Files modified by mwedel: 2005-03-21 (05:08)

Note: fix typo on magicmap color. MSW 2005-03-20

Files modified by majorwoo: 2005-03-21 (02:46)

Note: Brest arches and chalices from mikee part2

Files modified by majorwoo: 2005-03-21 (02:29)

Note: Brest arches and other misc from mikee part 1

Files modified by temitchell: 2005-03-13 (22:16)

Note: merge/fix images on rl_house3, add western style apartment house

Files modified by temitchell: 2005-03-13 (21:00)

Note: add western style large house

Files modified by ryo_saeba: 2005-03-13 (16:01)

Note: Add eastern wall courtesy Mikeeusa

Files modified by ryo_saeba: 2005-03-07 (21:36)

Note: Violin courtesy Mikeeusa

Files modified by majorwoo: 2005-03-04 (15:23)

Note: New stone stair arches

Files modified by temitchell: 2005-02-28 (04:20)

Note: add new 'western' style arches for Navar - submitted by Mitch Obrian

Files modified by tchize: 2005-01-15 (15:48)

Note: fixed bug [ 1096845 ] Duplicated archtypes falls are no more a multipart item and crystalball duplicate corrected. Also fixed type in falls_4 (was falls_3)

Files modified by ryo_saeba: 2005-01-07 (21:26)

Note: Patch #1095861 courtesy Salathar: anvil fix

Files modified by temitchell: 2004-12-26 (04:40)

Note: - add animation to trap arch.

Files modified by crowbert: 2004-12-14 (23:52)

Note: add skill scroll for unclassed characters

Files modified by ryo_saeba: 2004-11-25 (18:33)

Note: Apply patch #1063834

Files modified by temitchell: 2004-10-27 (05:16)

Note: - change generic talisman object type.

Files modified by mwedel: 2004-10-26 (05:11)

Note: set a skill for the generic talisman - otherwise, it can result in server crashes. MSW 2004-10-25

Files modified by temitchell: 2004-10-12 (00:20)

Note: add some new marble flooring contrib. by mitch obrian

Files modified by temitchell: 2004-10-12 (00:18)

Note: - add metal ores contributed by mitch obrien

Files modified by temitchell: 2004-10-11 (19:34)

Note: - this little temp file slipped in (sorry- damn you gedit!)

Files modified by temitchell: 2004-10-11 (19:25)

Note: - orcs use bronze weapons

Files modified by temitchell: 2004-10-11 (19:25)

Note: Add bronze weapons contributed by Mitch Obrian

Files modified by akirschbaum: 2004-10-09 (15:52)

Note: Fix typo.

Files modified by tchize: 2004-10-02 (10:49)

Note: Added footbridge arch. Supports autojoin.

Files modified by tchize: 2004-09-25 (14:19)

Note: added crossroad sign

Files modified by tchize: 2004-09-25 (14:18)

Note: Fixed some smooth levels

Files modified by tchize: 2004-09-24 (17:26)

Note: Added / updated metal bars,wall pictures and a chest for mikeeusa (his cvs has problems)

Files modified by tchize: 2004-09-20 (19:03)

Note: Added footpath ground. Can use autojoin. A mix of dirt ground and grass using the grass smooth picture.

Files modified by tchize: 2004-09-19 (18:49)

Note: Added exit 'Sewer grid'

Files modified by tchize: 2004-09-19 (14:49)

Note: Long table pictures redone.

Files modified by tchize: 2004-09-18 (15:18)

Note: adde smooth picture for flagstone

Files modified by akirschbaum: 2004-09-14 (19:49)

Note: Correct rune definitions. Some runes did use obsolete fields or had inconsistent definitions.

Files modified by ryo_saeba: 2004-09-12 (13:52)

Note: Update goldbar arch (also forgot the base on pic), add goldblock

Files modified by temitchell: 2004-09-09 (02:13)

Note: - add smoothing for wasteland and blackrock ground arches

Files modified by ryo_saeba: 2004-09-08 (22:09)

Note: Add goldbar, courtesy mikeeusa

Files modified by temitchell: 2004-09-01 (01:36)

Note: - add spear for Ixalovh, change her treasure list - add greater hell hound, dire wolf sire and change magehounds spell - make rug's whip glow

Files modified by temitchell: 2004-07-11 (19:27)

Note: - add exit arch for dark forest

Files modified by temitchell: 2004-07-11 (00:12)

Note: - smoothing touchups

Files modified by temitchell: 2004-07-10 (21:23)

Note: - add a harder to spot spike

Files modified by temitchell: 2004-07-10 (00:36)

Note: - make caves more visible in classic set

Files modified by crowbert: 2004-06-29 (00:56)

Note: like find/disarm traps, all players should already have it, but just in case, let them learn it

Files modified by crowbert: 2004-06-29 (00:48)

Note: fix typo

Files modified by temitchell: 2004-06-12 (17:21)

Note: - reintroduce a cheap generic talisman for alchemy purposes - next need recipies to produce the magic talismans from the generic one...

Files modified by avogl: 2004-06-09 (01:41)

Note: Fixed counterwall spell. The counterwall spell did not work because the attacktype was missing in the arch. --AV

Files modified by temitchell: 2004-06-08 (05:33)

Note: - add slaying lines to these gods to make them oppose

Files modified by mwedel: 2004-06-03 (07:00)

Note: update dimension door to be of the right path (Teleportation). MSW 2004-06-02

Files modified by mwedel: 2004-05-25 (06:42)

Note: Fix name of books. MSW 2004-05-24

Files modified by temitchell: 2004-05-25 (01:47)

Note: - add new exit arches (actual arches!)

Files modified by temitchell: 2004-05-24 (19:54)

Note: - darkforest arch should block view

Files modified by temitchell: 2004-05-23 (18:39)

Note: - remove weights from firebreath and icestorm objects so they do not trigger knockback effects.

Files modified by mwedel: 2004-05-20 (05:52)

Note: fix path for dimension door - it should be path_teleport, not path_detonation. MSW 2004-05-19

Files modified by mwedel: 2004-05-17 (04:03)

Note: Add image for glyph spell. Fix up other 'spell in rune' type spells so that the face is set properly - don't really want the generic sorcerer/praying/whatever icon. MSW 2004-05-16

Files modified by ryo_saeba: 2004-05-15 (18:17)

Note: ground positioning system

Files modified by mwedel: 2004-05-05 (07:16)

Note: Add range_modifier to these spells, so the walls grow in length as caster level increases. MSW 2004-05-04

Files modified by mwedel: 2004-04-10 (07:34)

Note: add attacktype to these skills. MSW 2004-04-09

Files modified by temitchell: 2004-04-10 (03:25)

Note: - add god treasure lists to arches - some modifications to ixalovh - add some god treasure list info from objects doc to README

Files modified by temitchell: 2004-04-05 (02:47)

Note: - fix missing face change for fire claws - fix colour in pl_dragon arc - fix animation for blue dragon face file

Files modified by temitchell: 2004-03-05 (05:19)

Note: - merge image for the good ol troll. also make new classic image based extrapolation from tiny troll.

Files modified by temitchell: 2004-03-03 (05:00)

Note: - missed this one - remove last chopped dread image

Files modified by temitchell: 2004-03-03 (04:58)

Note: - merge cyclops images (part 2)

Files modified by temitchell: 2004-03-03 (04:57)

Note: - merge dread images (part 2)

Files modified by temitchell: 2004-03-03 (04:53)

Note: - merge dread images

Files modified by temitchell: 2004-03-03 (04:48)

Note: - remove reference images (no longer needed)

Files modified by temitchell: 2004-03-03 (04:46)

Note: - merge cyclops images

Files modified by mwedel: 2004-03-01 (07:03)

Note: commit the spell into CVS. MSW 2004-02-29

Files modified by temitchell: 2004-03-01 (05:25)

Note: - fix weights

Files modified by temitchell: 2004-02-29 (23:17)

Note: - change the arch here for blue dragon face

Files modified by temitchell: 2004-02-28 (22:52)

Note: - new spell for summoners

Files modified by temitchell: 2004-02-28 (22:31)

Note: - add spell wave - add weights to some other cone spells (for knockback effects)

Files modified by temitchell: 2004-02-28 (22:28)

Note: - add sirencall spell (wide area charm- water goddess spell) - charm uses new charm graphic

Files modified by temitchell: 2004-02-28 (22:25)

Note: - make new images for charm effects

Files modified by temitchell: 2004-02-28 (22:24)

Note: - add shell type horns and graphics

Files modified by temitchell: 2004-02-28 (22:21)

Note: - add water goddess treasure and avatar files (but note she likely still needs tweaking)

Files modified by temitchell: 2004-02-28 (22:19)

Note: - add two horns for water goddess, fix Lythander's horn to work with new skills.

Files modified by mwedel: 2004-02-18 (05:14)

Note: increase power of divine shock some. MSW 2004-02-17

Files modified by mwedel: 2004-02-17 (00:04)

Note: Clean up the casting time on a bunch of archetypes - the value wasn't all that consistent. Also, start on the 'in game' documentation of spells. MSW 2004-02-16

Files modified by temitchell: 2004-02-12 (02:45)

Note: - change resist_blinding to resist_blind

Files modified by mwedel: 2004-02-09 (06:00)

Note: Add 'damned 1' to all the floors, so that you can't cast cleric spells on them. MSW 2004-02-08

Files modified by mwedel: 2004-02-02 (00:34)

Note: Fix a few arc errors related to panther.111 disappearing, but gaea still using them. Break out many of the treasure lists, and add the necessary skills so that the monsters can properly use things like spellbooks, wands, rods, etc. In many cases, update the creatures to have their own specific treasurelist. Add proper skill values to rods, horns, and staves - should fix problem with exp not being credited to correct skill. MSW 2004-02-01

Files modified by temitchell: 2004-01-28 (02:57)

Note: - fix directions on gryphon (blush) - merge shadowtiger images - new anim for panther/shadow pup with 2 facings

Files modified by temitchell: 2004-01-28 (00:09)

Note: - merge gryphon images- touchup animation - fix weight

Files modified by temitchell: 2004-01-27 (04:28)

Note: - modify weights

Files modified by temitchell: 2004-01-27 (04:19)

Note: - missed removing these files during last commit

Files modified by temitchell: 2004-01-26 (06:00)

Note: - update changes and add TODO file for arches

Files modified by temitchell: 2004-01-26 (05:39)

Note: - change weight - apes are a lot lighter than I thought (have to make a great ape sometime...)

Files modified by temitchell: 2004-01-26 (05:37)

Note: - merge giant worm images - actually make two new frames to animate each direction

Files modified by temitchell: 2004-01-26 (02:00)

Note: - merge image for behemoth, fix weight (and facings error)

Files modified by temitchell: 2004-01-26 (01:58)

Note: - adjust mastif weight

Files modified by temitchell: 2004-01-26 (01:57)

Note: - merge giantrat image files, fix weight

Files modified by ryo_saeba: 2004-01-25 (08:49)

Note: Reduced casting time

Files modified by temitchell: 2004-01-25 (07:13)

Note: - first round of tweeking weights for monsters (also fix some weird weight -1 entires) - use large images for bears

Files modified by ryo_saeba: 2004-01-18 (11:01)

Note: Basic building archetypes: builder, remover, woodfloor, wall, gates, pedestals & levers

Files modified by temitchell: 2004-01-17 (06:50)

Note: - add materials to firepot (iron) and fireplace (stone,iron) note however fireplace is still no pass so and likely needs to be for some maps...

Files modified by temitchell: 2004-01-17 (06:15)

Note: - add some default materials to clock (wood, glass) throne (wood,cloth) archetypes

Files modified by onefang: 2004-01-12 (07:49)

Note: Removed arches from race field, only races should be here. DVS 2004-01-12

Files modified by temitchell: 2004-01-01 (17:56)

Note: - Adding some files for new goddess Ixalovh - chaotic water goddess - sister/enemy to Ruggilli (still needs a bit more tuning). Cleaned up Ruggilli graphics - however not currently used... ----------------------------------------------------------------------

Files modified by temitchell: 2004-01-01 (17:24)

Note: - add negative energy spells for shadow creatures Nega(tive energy)bolt and Nega(tive energy)ball. - This is a better way to do spells -thanks Mark.

Files modified by temitchell: 2004-01-01 (00:49)

Note: - fix pipe type and weight, add Lythander's pipe

Files modified by temitchell: 2003-12-28 (18:57)

Note: - fire hatchlings should be red, no? Now they are.

Files modified by temitchell: 2003-12-28 (18:56)

Note: - add different faces for dragon player

Files modified by mwedel: 2003-12-28 (05:50)

Note: Update subtype of dragon claws. Also add animation/face information so that the players face can change when they get this ability. MSW 2003-12-27

Files modified by temitchell: 2003-12-24 (18:45)

Note: - fix up classic woman graphic - make man and woman arches random speed (for later animation)

Files modified by quickfur: 2003-12-05 (15:04)

Note: New monster: giant leech

Files modified by quickfur: 2003-12-05 (15:03)

Note: New monsters: leathery tentacle, spotted tentacle (dangerous)

Files modified by quickfur: 2003-12-05 (15:01)

Note: New monster: slime crawler

Files modified by temitchell: 2003-11-19 (03:53)

Note: - remove old single face rustmonster files

Files modified by temitchell: 2003-11-19 (03:50)

Note: - changes to rustmonster from images by Bernd Edler and file add/changes to make the facings.

Files modified by mwedel: 2003-11-17 (00:39)

Note: Fix rune of summonings to call appropriate summoning spell. Add summon devil spell to cover the rune of devil summoning. MSW 2003-11-16

Files modified by quickfur: 2003-11-15 (21:44)

Note: New monsters (leech, tentacles) and new blood arch

Files modified by temitchell: 2003-11-01 (20:12)

Note: - fix this arch as it has been freaking me out for some time now.

Files modified by temitchell: 2003-10-27 (03:32)

Note: - add trigger_marker arch

Files modified by mwedel: 2003-10-26 (04:47)

Note: remove the god_spelldirect items. The spell item should just be used directly instead. MSW 2003-10-25

Files modified by temitchell: 2003-10-20 (07:44)

Note: - adjust the xp up and the abilities down a tad for apes

Files modified by mwedel: 2003-10-14 (05:58)

Note: Change spelldirect arch's to be actual spell arch's for granting dragon abilities. I basically left these as per the normal arch - perhaps they should be customized (different skill/level/other abilities?) MSW 2003-10-13

Files modified by mwedel: 2003-10-03 (07:21)

Note: Catch up on some pretty old patches. New serpentman race for players. New low level spell sparkshower. Patches originally from 'Flying Pedestrian', but some things changed around. MSW 2003-10-02

Files modified by temitchell: 2003-10-03 (03:07)

Note: - Adding campfire (it will burn stuff) and burnt out campfire This should make for some atmospheric additions to maps.

Files modified by temitchell: 2003-10-01 (02:41)

Note: - new arch woman2 (to replace all those mock princesses)

Files modified by temitchell: 2003-09-29 (03:42)

Note: - replace this face for compatibility with old map set

Files modified by temitchell: 2003-09-29 (03:04)

Note: - add dark forest arch and smoothing

Files modified by temitchell: 2003-09-28 (17:20)

Note: - fix this - had some ugly fringing

Files modified by temitchell: 2003-09-28 (17:17)

Note: - add imperial bank note for banking

Files modified by avogl: 2003-09-24 (22:48)

Note: More faces for spells. Should be more or less complete now.

Files modified by avogl: 2003-09-24 (21:33)

Note: Added faces to spells. This is only for the editor, to distuingish the spell school (skill) associations. I believe this will make things clearer and more easy to handle in regard to mapmaking. --AndreasV

Files modified by avogl: 2003-09-24 (13:59)

Note: New pictures for spells. This should help to distinguish the different magic school associations in map editors. (The pictures are only for the editor, spells won't be visible in the real game.) --AndreasV

Files modified by temitchell: 2003-09-18 (04:00)

Note: - new coins and gems for the classic set based on the famous DG graphics and from the files of Dany Talbot

Files modified by temitchell: 2003-09-17 (01:15)

Note: - much needed smoothing updates fix evergreen forest and make a more slim grass border fot trees and woods

Files modified by mwedel: 2003-09-13 (04:37)

Note: Updated for new spell + skill code. Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12

Files modified by mwedel: 2003-09-08 (04:42)

Note: Fix type (spelling of 'resist_poison'). MSW 2003-09-07

Files modified by temitchell: 2003-09-08 (02:57)

Note: - a mat suitable for hiding a key under

Files modified by temitchell: 2003-09-07 (22:40)

Note: - Adding some images for a new quest

Files modified by temitchell: 2003-09-07 (18:17)

Note: - a nice stone bridge suitable for crossing things

Files modified by temitchell: 2003-09-04 (06:21)

Note: - changing type on traps, adding generic trap arch for use in traps that use triggers

Files modified by temitchell: 2003-09-04 (00:06)

Note: - yikes, these images were missed during cvs add when I updated the arches for large images of buildings.

Files modified by temitchell: 2003-09-03 (00:53)

Note: - add random items to behemoth

Files modified by temitchell: 2003-09-03 (00:52)

Note: - make hides more generic, add brain - add bat wings

Files modified by temitchell: 2003-08-30 (18:15)

Note: [no log message]

Files modified by temitchell: 2003-08-28 (01:45)

Note: - a dancing ape - I animated the nethack/slashem ape FYI...

Files modified by temitchell: 2003-08-27 (04:31)

Note: - classic pirates.

Files modified by temitchell: 2003-08-27 (04:02)

Note: - Introducing the new 2003 pirate, notice the jaunty moustache...

Files modified by temitchell: 2003-08-02 (22:05)

Note: - to replace the classic image to match the others

Files modified by temitchell: 2003-08-02 (20:44)

Note: - much needed tiling fixes to these.

Files modified by temitchell: 2003-07-26 (21:33)

Note: - make the shallow sea yet bluer. This is as blue as it gets folks.

Files modified by temitchell: 2003-07-21 (03:33)

Note: - a darker version of the palace

Files modified by temitchell: 2003-07-21 (03:30)

Note: - missed this when updating the picture

Files modified by temitchell: 2003-07-21 (00:46)

Note: - more buildings consolidated and some touched up. The one thing to note here is that the palace I dropped from 160 to 128 width as *most* maps were showing this anyway. The only weirdness is pupland terminal which I will fix up (pupland and butakis maps with palace were messed up anyway and referenced each part of the arch, not the arch itself). - added a new barn while fixing up the old barn.

Files modified by temitchell: 2003-07-20 (02:56)

Note: - make the water a little more blue since some people have said it looks too much like ice.

Files modified by temitchell: 2003-07-19 (22:18)

Note: - speed up the animation a bit

Files modified by temitchell: 2003-07-19 (21:52)

Note: - consolidate keep,temple,guild,courthouse - use the existing collesium x11 pics.

Files modified by temitchell: 2003-07-19 (05:32)

Note: - consolodating some more buildings - touch up the large house

Files modified by avogl: 2003-07-18 (16:37)

Note: Just removed the unneccessary "type 0".

Files modified by temitchell: 2003-07-18 (04:01)

Note: renumbered all the smoothing to make some room and fix some ugliness this scheme goes along the lines of: beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140

Files modified by temitchell: 2003-07-17 (00:05)

Note: - add a smoothlevel to these to put htem over the water

Files modified by temitchell: 2003-07-17 (00:05)

Note: - new deep swamp images, smoothing - fixup grass (again) change desert and beach images

Files modified by temitchell: 2003-07-16 (05:39)

Note: - missed converting this to 8bit

Files modified by temitchell: 2003-07-16 (05:27)

Note: - set up jungle smoohting added woods_2 smoothing

Files modified by temitchell: 2003-07-16 (05:22)

Note: - fix lava, add jungle

Files modified by temitchell: 2003-07-16 (03:46)

Note: - beach is lower than water - surf's up

Files modified by temitchell: 2003-07-16 (02:58)

Note: - changes for smoothing - new water, swamp smoothing and some fixes for some arch information

Files modified by tchize: 2003-07-15 (12:56)

Note: updated .arc files so they now contain the smoothface informations.

Files modified by garbled: 2003-07-14 (22:05)

Note: New chess club image by Jan Kroken (xeno)

Files modified by garbled: 2003-07-14 (22:04)

Note: New well by Jan Kroken (xeno)

Files modified by temitchell: 2003-07-13 (04:24)

Note: - making waves

Files modified by temitchell: 2003-07-13 (00:21)

Note: - smooth the seas - you can also use this to enhance animation :)

Files modified by avogl: 2003-07-12 (14:29)

Note: Blackrock had battleground type set which is definitly wrong. I've set it to type 0 for a normal floor. --AV

Files modified by temitchell: 2003-07-12 (08:41)

Note: - tweeking smoothing levels - it is beginning to look ok...

Files modified by temitchell: 2003-07-12 (07:01)

Note: - smoothlevels for forests raised to 75, some others set with possible values.

Files modified by temitchell: 2003-07-12 (06:30)

Note: -renamed smoothing sets as per mark's suggestion, added lava, dunes, more hills

Files modified by temitchell: 2003-07-09 (03:34)

Note: - peg mountains at smoothlevel 50? Anyway they already mesh well so set them all at the same level.

Files modified by temitchell: 2003-07-09 (03:32)

Note: - add smoothlevels to these arches hopefully in line with expected values

Files modified by temitchell: 2003-07-09 (02:16)

Note: - one more

Files modified by temitchell: 2003-07-09 (02:15)

Note: - it's my day for stupid oversights, renaming these should stop the error message sin collect script

Files modified by temitchell: 2003-07-09 (01:51)

Note: - oops - fix this before I get yelled at.

Files modified by temitchell: 2003-07-08 (23:56)

Note: - replace this for current code compatibility(?)

Files modified by temitchell: 2003-07-08 (23:54)

Note: - renamed the template (it's not set or sprite specific...)

Files modified by temitchell: 2003-07-08 (23:41)

Note: - smoothing image sets.

Files modified by tchize: 2003-07-08 (12:58)

Note: New pictures for new way of handling smoothing. The grass picture is still my ugly one but will be replaced as fast as possible... Drawers, it's up to you now (Crossfire needs YOU!)

Files modified by temitchell: 2003-07-08 (03:53)

Note: - more stoned player images

Files modified by temitchell: 2003-07-08 (00:29)

Note: - stoned player images for future use.

Files modified by mwedel: 2003-06-22 (21:26)

Note: fix up maxhp for a bunch of monsters. Also, rename destroying_angel file to retributioner, since that is the actual object and animation name. MSW 2003-06-22

Files modified by tchize: 2003-06-19 (12:30)

Note: set the smoothelevel to some archetype. Added the smooth pictures associated.

Files modified by temitchell: 2003-06-18 (04:01)

Note: - touch up mountain4 to make it more distinguishable from mountain2

Files modified by temitchell: 2003-06-16 (06:31)

Note: - rename human to humanoid - reorg race folders - add dragon folk and halflings - fix man and woman to have facings - fix charwoman

Files modified by temitchell: 2003-06-16 (01:03)

Note: - fix the haggis

Files modified by temitchell: 2003-06-13 (04:13)

Note: - blackish dragon anim - now there is one for each elemental path.. hint hint.

Files modified by temitchell: 2003-06-13 (02:13)

Note: - elf touchup, red and green dragon animations.

Files modified by temitchell: 2003-06-12 (05:21)

Note: -giant as a single image, new mabu image (a redhead?)

Files modified by temitchell: 2003-06-12 (05:04)

Note: - two buildings redone using large images

Files modified by temitchell: 2003-06-12 (05:00)

Note: [no log message]

Files modified by mwedel: 2003-06-10 (06:34)

Note: Relocate the pentagram to a more appropriate directory - it is just a teleporter after all. MSW 2003-06-09

Files modified by jbontje: 2003-05-26 (17:01)

Note: Open up the door of the cathedral mids 2003-05-26

Files modified by temitchell: 2003-05-25 (05:13)

Note: -shadow and shadow wyvern (will do a few more - maybe a summon shadow spell/ability is in order?)

Files modified by temitchell: 2003-05-25 (05:11)

Note: - oops forgot the treasurelist entry

Files modified by temitchell: 2003-05-25 (00:01)

Note: - fixes to hellhound

Files modified by temitchell: 2003-05-24 (22:55)

Note: - mice random animation - remove the dogs to their own folder

Files modified by temitchell: 2003-05-24 (22:47)

Note: -every dog has it's day...

Files modified by temitchell: 2003-05-24 (22:36)

Note: - hellhound

Files modified by temitchell: 2003-05-24 (22:36)

Note: - shadows, starting with the shadow mastif

Files modified by temitchell: 2003-05-24 (16:59)

Note: - look, a puppy!

Files modified by temitchell: 2003-05-23 (04:53)

Note: - get these guys to stop line dancing.

Files modified by avogl: 2003-05-22 (22:28)

Note: Here comes the new red dragon and ancient red dragon images. I used the well-known ancient red dragons from peterm's dragon quest as base models for the new ancient dragon arch. Apart from that I rose a few resistances by a small amount, most noteworthy: reducing cold vuln from -100 to -50, otherwise they just die too quick in a snowstorm. Also re-added the thin black frame to the sign, to have it better visible, especially on brownish backgrounds. --AndreasV

Files modified by temitchell: 2003-05-20 (02:43)

Note: -dog

Files modified by temitchell: 2003-05-19 (18:51)

Note: - one more set of windows

Files modified by temitchell: 2003-05-14 (00:22)

Note: - the sorcerer is better(a bit less goofy looking), the alchemist is better(less choppy).

Files modified by temitchell: 2003-05-11 (21:56)

Note: - cache the purple wizard animation

Files modified by temitchell: 2003-05-11 (21:50)

Note: - more animated Wizard classes for the base set.

Files modified by avogl: 2003-05-08 (09:32)

Note: I've set the race of elemental witches to match those of the other elementals. This is going to make anti-elemental slayings work against them, as they are supposed to.

Files modified by temitchell: 2003-05-08 (01:06)

Note: -building an even closer working relationship between rivers and falls.

Files modified by temitchell: 2003-05-08 (00:28)

Note: - added a bit of spray, now there's some falls...

Files modified by temitchell: 2003-05-07 (22:19)

Note: - make falls fit to rivers heading southish

Files modified by temitchell: 2003-05-07 (21:53)

Note: -cosmetic addition, but not that I think of it, both falls will be further changed to fit to river...

Files modified by temitchell: 2003-04-29 (05:27)

Note: [no log message]

Files modified by temitchell: 2003-04-29 (05:26)

Note: - these are messed up - forcing a switch

Files modified by temitchell: 2003-04-29 (05:25)

Note: - New building

Files modified by temitchell: 2003-04-28 (06:10)

Note: -windows

Files modified by temitchell: 2003-04-14 (00:27)

Note: - you will need these too folks.

Files modified by temitchell: 2003-04-14 (00:26)

Note: - classic dwarf, gnome and half-orc

Files modified by temitchell: 2003-04-12 (23:42)

Note: - New Alchemist animation for base set

Files modified by temitchell: 2003-04-08 (23:35)

Note: - new half-orc base set, animated

Files modified by temitchell: 2003-04-07 (00:21)

Note: - finishing more player race animations TODO: The Wizardly player classes (maybe add in some variation here), new HalfOrc (it's just barfy), many 'classic' versions of these.

Files modified by temitchell: 2003-04-06 (20:24)

Note: - animate Thief classes

Files modified by temitchell: 2003-04-05 (20:02)

Note: - touching up player race animations - dragon, dwarf, troll, halfling, gnome

Files modified by temitchell: 2003-04-05 (01:21)

Note: - round off the warriors with left-right animation

Files modified by temitchell: 2003-04-04 (04:47)

Note: - Full four point animation for the Religious folk - Classic images will have to wait till I'm done the base player arches

Files modified by temitchell: 2003-03-31 (05:16)

Note: -simple animation for warrior classes

Files modified by temitchell: 2003-03-30 (23:43)

Note: -missed setting the face - hmm, they all look to the right anyway.. what's up with that?

Files modified by temitchell: 2003-03-30 (22:55)

Note: Checking in a bunch of player animations - starting with some race images.

Files modified by mwedel: 2003-03-30 (06:02)

Note: Add new images by Oliver (oberdorf@earthlink.net) - made up new archetypes for these tiled images. MSW 2003-03-30

Files modified by mwedel: 2003-03-30 (05:46)

Note: Fix transperancies of firebolts as per Bernd Edlers comments. This doesn't effect display on new clients, but may make things work better for systems with old png libraries. Update the old player archetypes to contain proper animation information. Update the elf arch to demonstrate a 4 direction animated elf player - only one of the directions is actually animated. MSW 2003-03-30

Files modified by mwedel: 2003-03-19 (07:44)

Note: add 'facings' to all the player related arc's. Needed for it to be compatible with normal object animation. MSW 2003-03-18

Files modified by temitchell: 2003-03-16 (17:31)

Note: - dropping off some images for player animations

Files modified by temitchell: 2003-03-16 (17:28)

Note: orc and ogre cleaning - randomize anims

Files modified by temitchell: 2003-03-10 (05:08)

Note: - replaced windows CR/LF(^M) with LF

Files modified by temitchell: 2003-03-10 (04:12)

Note: - couldn't figure out what was wrong with my anim - the arc had it backwards all along

Files modified by temitchell: 2003-03-10 (03:29)

Note: Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart houses and added a ruined temple

Files modified by avogl: 2003-03-08 (14:58)

Note: Checked in the new weak wall (from Kevin R. Bulgrien), a small correction to another weak wall type, and the new DreadKnight & DShield for base set. --AndreasV

Files modified by mwedel: 2003-03-08 (05:06)

Note: Add weidhg to archetype so that it actually works by default without map maker having to set weight value. MSW 2003-03-07

Files modified by mwedel: 2003-02-24 (07:30)

Note: Fix up arch - had wrong names in some places. MSW 2003-02-24

Files modified by mwedel: 2003-02-24 (07:26)

Note: Add sheep images and related bits. Done by Flying Pedestrian. MSW 2003-02-23

Files modified by mwedel: 2003-02-21 (07:52)

Note: fix name_pl for desk - never got this change committed for some reason. MSW 2003-02-20

Files modified by garbled: 2003-02-18 (09:27)

Note: New images for frostbolt, firebolt and mouse. Taken from http://avrc.city.ac.uk/nethack/tiles.html. (Various variations of nethack tiles)

Files modified by temitchell: 2003-02-15 (20:59)

Note: - adds cold marsh, marsh and wooded hills - new pic for desert, old pic now clsc image ----------------------------------------------------------------------

Files modified by garbled: 2003-02-14 (04:25)

Note: Update these to by type==73. Only mithril previously had a type, which was 60 (GEM). Changed it to 73 as I will be using 73 for raw materials in item creation.

Files modified by garbled: 2003-02-13 (23:51)

Note: organic->organics. Caused crash in navar museum of arms

Files modified by garbled: 2003-02-06 (08:13)

Note: Twiddle the materials and materialnames on a ton of objects. Get rid of things like "organic eyeshield" "glass magnifying glass" etc. Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons. Make all the boots and shoes made of leather, so I stop seeing "pine boots". Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". Also.. change leather armour to just "armour" so the leather and other random leathertypes automatically work with it, making things like "bearskin armour". This breaks a few alchemy formulae.. which I will fix soon.

Files modified by temitchell: 2003-02-01 (07:17)

Note: -new classic halfing images

Files modified by garbled: 2003-01-30 (00:09)

Note: Sprinkle some materialnames around. prevents things like "leather leather armour", "gold coins made of bronze".

Files modified by garbled: 2003-01-19 (07:13)

Note: A TON of graphical fixups. Most of these were converted xpms that somehow got this huge black border around them. it drove me nuts. I fixed it. Also fixed the annoying thing where slums and cathedrals had a wierd green glow to the roof. There was a missing color, and it was transparent.

Files modified by temitchell: 2003-01-19 (01:55)

Note: -adding slotmachines

Files modified by temitchell: 2003-01-13 (05:23)

Note: -adding in tree housing (elves) and a banshee (dead elvin maiden monster)

Files modified by garbled: 2003-01-10 (00:14)

Note: Missed a few. Add weapontypes

Files modified by garbled: 2003-01-10 (00:12)

Note: Add weapontypes to all of these

Files modified by temitchell: 2003-01-09 (04:05)

Note: -Added rapier -Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file

Files modified by garbled: 2003-01-07 (09:44)

Note: Add the lantern archetypes

Files modified by temitchell: 2003-01-07 (06:20)

Note: - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose

Files modified by garbled: 2003-01-07 (05:43)

Note: Add a square for light shops.. produces flints and torches.. will eventually produce lamps.

Files modified by mwedel: 2003-01-05 (23:22)

Note: Uopdate speed of devil generator MSW 2003-01-05

Files modified by temitchell: 2003-01-05 (01:18)

Note: -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. -added stove and tanning bench for alchemy -a 'classic' female elf

Files modified by tchize: 2003-01-03 (16:19)

Note: Now generates fire elementals and doesn't disappear under counterspell attacks.

Files modified by mwedel: 2003-01-02 (06:57)

Note: Remove no_pass from lamppost - image doesn't have appearance that it should block movement. MSW 2003-01-01

Files modified by temitchell: 2003-01-02 (00:14)

Note: -added two herbs (for garbled garden or other uses)

Files modified by temitchell: 2002-12-22 (20:32)

Note: - transparancies for mountain snow, standardized the rivlets colour table - added foilage along the same lines (?) - made clsc versions of these too

Files modified by temitchell: 2002-12-21 (20:33)

Note: - fixing up the snow forests adding in classic versions, adding in non floor versions - would like to add some snow on the trees for the base set, but that will have to wait. add in classic glacier image

Files modified by temitchell: 2002-12-20 (05:44)

Note: - new classic (oxymoron) image for the deathtrees

Files modified by temitchell: 2002-12-20 (05:42)

Note: added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set

Files modified by temitchell: 2002-12-15 (17:18)

Note: -forgot this winter forest image

Files modified by temitchell: 2002-12-15 (16:51)

Note: - more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.

Files modified by temitchell: 2002-12-15 (16:48)

Note: -return of the magic bow - images by A.V.

Files modified by tchize: 2002-12-08 (17:21)

Note: Fire plane artefacts..... "It's Coming!..."

Files modified by garbled: 2002-12-03 (07:25)

Note: typo

Files modified by temitchell: 2002-12-03 (03:24)

Note: -sorry bout that - one wizards desk.

Files modified by garbled: 2002-12-03 (02:52)

Note: A new image for the waterfall, that fits the rest of the world. rivlets for the mountains, because puddles look stupid on them.

Files modified by garbled: 2002-12-03 (02:43)

Note: New images for steppe and a lighter steppe.

Files modified by garbled: 2002-12-03 (02:41)

Note: add new images that tile better for the dark and medium grass. New images to represent dying grass.

Files modified by garbled: 2002-12-03 (02:28)

Note: Add arches and images for thaumatugist's desk and jeweler's bench. Images by temitchell.

Files modified by mwedel: 2002-12-02 (08:12)

Note: Add is_thrown to these thrown objects so that the code will find them properly and have monsters throw them. MSW 2002-11-30

Files modified by temitchell: 2002-11-30 (16:36)

Note: changed the material type from wood(?) to iron on these

Files modified by temitchell: 2002-11-30 (16:20)

Note: -changed name field to snow on these

Files modified by temitchell: 2002-11-30 (05:31)

Note: -fixed the transparency on the evergreen2 image

Files modified by temitchell: 2002-11-30 (05:29)

Note: working on the snow again

Files modified by temitchell: 2002-11-29 (05:07)

Note: -touched up outpost tower pic

Files modified by temitchell: 2002-11-29 (04:31)

Note: -did not totally fix the mine secret doors but improved their look a bit anyway

Files modified by temitchell: 2002-11-29 (04:28)

Note: - a forge animation, some desks and dressers, a workbench pic

Files modified by temitchell: 2002-11-25 (06:18)

Note: fixed transparancy on this

Files modified by temitchell: 2002-11-24 (21:19)

Note: oops - is not a floor

Files modified by temitchell: 2002-11-24 (20:41)

Note: adding ice for weather effects

Files modified by temitchell: 2002-11-17 (18:06)

Note: touched up snow overlay, added snow5 - a lighter snow overlay

Files modified by garbled: 2002-11-11 (08:53)

Note: prototypes for the forge and workbench items (for new alchemy). To do these I simply reused the fireplace and table_4 graphics. It would be really nice if someone would do real graphics for a forge and bowyer's workbench. A room hanging off the armory and bowyer shop like the one in the alchemy shop would be nice too.

Files modified by garbled: 2002-11-08 (08:42)

Note: Add puddles, to display rain effects. Images excellently drawn by: Meegwun South.

Files modified by garbled: 2002-11-08 (08:40)

Note: New gfx for wooded areas, transparent, rather than having grass on the image. Graphics kindly provided by: Meegwun South

Files modified by temitchell: 2002-11-07 (00:19)

Note: fixed number of anim frames - was generating warning message.

Files modified by garbled: 2002-11-06 (09:49)

Note: Add snow4 arc and snow4 image. Image provided by Todd Mitchell <temitchell@sympatico.ca>

Files modified by temitchell: 2002-11-03 (06:35)

Note: Fixed the mountain4 image (was not 8 bit), modified the glacier image, added animation and glow effect to brazier and fireplace, added attache case, added two more snow/mountain arches and a mountain5 (very high mountain)

Files modified by temitchell: 2002-11-02 (06:43)

Note: dded in some lamposts and a braizer variant with animation

Files modified by garbled: 2002-10-30 (08:23)

Note: These woods didn't have is_floor set.

Files modified by temitchell: 2002-10-30 (05:46)

Note: Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield. Fixed the Giant rat attacktype typo Cleaned up the big keep image Made a new tower Added in 5 different skeletal debris arches (for when a corpse just isn't enough)

Files modified by temitchell: 2002-10-29 (06:09)

Note: Added rubble (for flavour) and a cheeseburger (anachronistic but for something I am working on - do not use lightly)

Files modified by garbled: 2002-10-28 (06:09)

Note: Add back in some "end"'s I nuked. oops

Files modified by garbled: 2002-10-28 (05:50)

Note: add is_water to these too.

Files modified by garbled: 2002-10-28 (05:40)

Note: Add is_water to these

Files modified by temitchell: 2002-10-27 (03:48)

Note: ome additional winter terrain - more snow and a glacier arch

Files modified by temitchell: 2002-10-27 (03:44)

Note: Update halforc images for base set

Files modified by temitchell: 2002-10-27 (03:40)

Note: doors that swing open (with connect) - the mdoor images is the door outline and not referred in the arch.

Files modified by temitchell: 2002-10-27 (03:16)

Note: anged bird animation

Files modified by avogl: 2002-10-25 (11:02)

Note: Added a special image for the god_grace_limits. This is only for their appearance in the editor. --AV

Files modified by mwedel: 2002-09-18 (05:52)

Note: Update connected objects to have 'activate_on_push' and 'activate_on_release' flags - this corresponds to code changes in the server. Remove some of the 'unused' entries, as they are in fact in use now. MSW 2002-09-17

Files modified by mwedel: 2002-09-13 (06:15)

Note: add new archetypes by Todd Mitchell. Correct name of the various monster skins. Remove is_floor from thorns.arc MSW 2002-09-12

Files modified by avogl: 2002-09-07 (13:36)

Note: Added blinding resistances to many monsters. I have tried my best to distribute these blinding resistances not at random, but in reasonable and consistent ways: Dragons and demons are now mostly immune to blinding. IMO they have such omnipotent senses that merely blinding their eyes doesn't help. Lesser forms of these creatures don't have full immunity though. The undead are well resistant to blinding as they don't have biological eyes, which makes it harder to blind them. Only few of them are totally immune however. Angels are also well resistant to blinding. Being minions of Valriel they have experience with blinding "techniques" and thus know how to protect against it. Also immune to blinding are creatures which just don't have any eyes. E.g. giant worms, slimes and crawling chaos. All humaniod monsters, including the orcish and trollish races, remain without blinding resistance. Most low-level monsters generally have either low or no blinding resistance (as long as they have eyes). Extremely vulnerable to blinding are one-eyed creatures: Cyclopses, dreads and beholders. [Sidenote: I have reduced cyclops experience from 400000 to 250000 which I think is still more than enough.] --AndreasV

Files modified by avogl: 2002-09-05 (01:41)

Note: I had to re-adjust some of the recently changed levels in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. Some monsters just need those levels to be able to hit and damage high level players. Evil Masters are a somewhat special case: I have moved most all attributes out of the map into the arches (So the arches contain the "real version"). The reason for this is I fear the fallback to arch-values when these monsters happen to apply equipment. --AndreasV

Files modified by mwedel: 2002-08-29 (05:17)

Note: Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28

Files modified by mwedel: 2002-08-26 (07:00)

Note: Fix 'slaying' field (which determines spell name) in god_spelldirect_face_of_death and god_spelldirect_finger_of_death. MSW 2002-08-25

Files modified by mwedel: 2002-08-21 (06:58)

Note: Oops - forgot to add the new files. Was also working from old archive that didn't have the winter terrain - now added that. MSW 2002-08-20

Files modified by mwedel: 2002-08-21 (06:36)

Note: Add archetypes from Todd Mitchell. These add wolfs and bears, with bodyparts for them. Also changes races for readable scroll objects so that scrollcase objects can be used. Add ruined tower. New images for some objects. Commited by MSW 2002-08-20

Files modified by mwedel: 2002-07-16 (05:02)

Note: Fix monster arcs that had incorrect wrists/foot (1 instead of 2) Fix update_monster script that generated the errors in the first place. Add body information to the player/old/*.arc for very old player files. Move crown from misc directory to armour/helmet, add appropriate body_info. Add needed body info for elven boots. MSW 2002-07-15

Files modified by mwedel: 2002-07-15 (04:38)

Note: Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14

Files modified by mwedel: 2002-07-01 (22:35)

Note: Fix extra space after face name - some of the tools used to build spoiler can't properly deal with this. MSW 2002-07-01

Files modified by mwedel: 2002-05-31 (03:52)

Note: add name_pl, client_type information to objects that can get picked up. Remove some duplicates, change poisonfood to use the same face as booze so you can't tell simply by looking at it that it is bad food. Change some of the names for the skill scrolls to put them more in line with the skills they actually give you. MSW 2002-05-30

Files modified by mwedel: 2002-05-19 (00:19)

Note: Fix animation in sorigs armor. Add merged images for some objects I used in testing - the archetypes need to be modified to use these, but a new version of the clients needs to get pushed out before that can happen. Committing them will save someone the work of merging them later on. MSW 2002-05-18

Files modified by avogl: 2002-03-04 (20:16)

Note: changed initial stats from dragon player race: rised INT, dropped DEX mainly The extremely low INT wasn't good for the race because dragons have great need to learn spells. Moreover, dragons are generally not considered stupid.

Files modified by avogl: 2002-03-03 (21:01)

Note: added title into dragon ability force

Files modified by avogl: 2002-03-01 (20:47)

Note: new arches for the dragon-race patch

Files modified by mwedel: 2002-02-26 (07:29)

Note: Remove a few more xbm's I missed the first time around. MSW 2002-02-25

Files modified by mwedel: 2002-02-26 (07:17)

Note: Remove all the old xpm and xbm files. Hopefully I got them all. MSW 2002-02-25