Files modified by akirschbaum: 2006-09-17 (15:15)

Note: Add missing floor tile below destroyable earthwall.

Files modified by qal21: 2006-09-16 (04:07)

Note: Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code.

Files modified by qal21: 2006-09-16 (03:29)

Note: Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item #1559643.

Files modified by qal21: 2006-09-10 (06:58)

Note: Add floor under statues. Fixes bug #1555583.

Files modified by eracc: 2006-09-09 (22:43)

Note: Copied Yolanda Zorn with her fixed Ice robe to the castle map.

Files modified by eracc: 2006-09-09 (22:41)

Note: Fix a problem with Yolanda's Ice Robe.

Files modified by eracc: 2006-09-09 (21:30)

Note: Fix design problem with wall hidden under one of the shop tiles.

Files modified by eracc: 2006-09-09 (20:43)

Note: Several new modifications to the creatures in the store and to the first upper floor of Zorn castle. More to come later.

Files modified by eracc: 2006-09-09 (20:42)

Note: Committing for backup the new stuff I did today.

Files modified by eracc: 2006-09-09 (19:00)

Note: A file containing customized things for the Zorn quest. Putting this on CVS mainly for backup purposes.

Files modified by lalo: 2006-09-09 (16:59)

Note: changing the altar of Valkyrie to use flesh exp if available

Files modified by qal21: 2006-09-09 (01:24)

Note: Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien.

Files modified by eracc: 2006-09-06 (22:32)

Note: Fix an error with the converters.

Files modified by eracc: 2006-09-06 (22:08)

Note: Add amberium to jade and jade to platinum converters in the Scorn bank. Also make the darn thing look more like a bank.

Files modified by lalo: 2006-09-06 (20:56)

Note: new god: Valkyrie, of warriors, scourge of magic

Files modified by akirschbaum: 2006-09-03 (10:06)

Note: Add more exits to prevent players from being trapped.

Files modified by ryo_saeba: 2006-09-02 (14:26)

Note: Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder

Files modified by eracc: 2006-08-31 (18:26)

Note: Cosmetic changes to the maps. Some modification of the creatures. Add a warning when entering the shop.

Files modified by ryo_saeba: 2006-08-27 (15:01)

Note: New small tests.

Files modified by eracc: 2006-08-26 (22:30)

Note: Cosmetic changes to the Scorn portgate map and make the Exits for the port match the new look of the porgate from the world map update.

Files modified by eracc: 2006-08-26 (22:28)

Note: Cosmetic changes to Scorn portgate to make it look like the East gate.

Files modified by qal21: 2006-08-26 (03:20)

Note: Fix container to have limited capacity.

Files modified by eracc: 2006-08-21 (23:05)

Note: Fix a minor error with a bottle of wine in brest.inn Fix an inventory error with Zorn's Pet in brest.scrolls Fix the lighting, block dimdoor and fix an interaction error in the tavern

Files modified by akirschbaum: 2006-08-21 (21:49)

Note: Fix syntax error in shopitems header.

Files modified by ryo_saeba: 2006-08-21 (21:48)

Note: Talking fireplace scripts.

Files modified by eracc: 2006-08-20 (16:28)

Note: Edit the entrance of each shop to make them less claustrophobia inducing and to give them a consistent look.

Files modified by eracc: 2006-08-20 (16:26)

Note: Add shop names to the shop icons for the shops in Brest. They were all originally just called "shop".

Files modified by akirschbaum: 2006-08-20 (11:48)

Note: Make the way to exit this map more obvious.

Files modified by ryo_saeba: 2006-08-20 (10:03)

Note: Timer tests.

Files modified by eracc: 2006-08-19 (23:10)

Note: Fix bug reported in Tracker: Undead TC traps player (#1539115)

Files modified by eracc: 2006-08-19 (22:58)

Note: World map updated to add tavern where players can get information about Irritable Zorn.

Files modified by eracc: 2006-08-19 (22:57)

Note: Adding a tavern where players can find information about Irritable Zorn.

Files modified by bbotbuilder: 2006-08-19 (20:43)

Note: Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they can't be pushed onto the stairs.

Files modified by eracc: 2006-08-19 (19:26)

Note: It was pointed out to me that the Awful Rats and Irritable Zorn did not give experience commensurate with their difficulty. Fixed in this commit. Also some modifications to Zorn and cosmetic modifications to the shop on brest.scrolls.right side.

Files modified by quinet: 2006-08-19 (00:34)

Note: Fix for bug #1542479 "Gems from fire temple don't stack": change the title of these gems that are immune to fire so that they appear as "<gem> of Lava". This is not a perfect solution, but at least it explains why these gems cannot be grouped with the normal ones. I also increased their value by 20% because they are special now.

Files modified by ryo_saeba: 2006-08-15 (14:08)

Note: Time test

Files modified by eracc: 2006-08-14 (19:45)

Note: Missed a few skills that should be in the Grand Titan inventory. Added with this commit.

Files modified by eracc: 2006-08-14 (19:15)

Note: Changes to Grand Titan to make sure it has Smasher equipped. Removed the Titan treasure list to avoid Grand Titans also having Bonecrusher. Added new inventory to try to compensate for this.

Files modified by lalo: 2006-08-13 (19:14)

Note: the pupland files themselves

Files modified by lalo: 2006-08-13 (19:09)

Note: making a ship in port pupland go to "new" pupland, for testing purposes

Files modified by lalo: 2006-08-13 (19:03)

Note: reverting last commit, which was supposed to happen on the branch

Files modified by lalo: 2006-08-13 (18:59)

Note: making a ship in port pupland go to "new" pupland, for testing purposes

Files modified by lalo: 2006-08-13 (18:47)

Note: some minor fixes to land.c that I needed to run it for pupland

Files modified by eracc: 2006-08-13 (03:25)

Note: Changes to the main floor of Zorn castle. Some cosmetic, some to add exits to the first upper floor. Created the first upper floor and began adding critters and the main layout. The upper floors will have items required for the quest dungeons below the castle.

Files modified by qal21: 2006-08-12 (19:13)

Note: Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206

Files modified by gros: 2006-08-12 (19:00)

Note: Fixed the Burial Ground so the clues cannot be destroyed or removed. Added a couple of details on the gravestones to make them a little more, hum, alive :). Fixed a mistake in the code of examine that didn't properly detect the @match directives. This is a fix for bug #1539227 - may it Rest In Peace. gros, 2006-08-12

Files modified by eracc: 2006-08-11 (21:36)

Note: Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to these styles for the highest levels of random maps using the monsterstyle of dragon.

Files modified by qal21: 2006-08-10 (03:40)

Note: Fix bug #1537410. Monsters now teleport back when you pull the lever again.

Files modified by qal21: 2006-08-10 (02:35)

Note: Regions file moved to map tree.

Files modified by k_ahlers: 2006-08-07 (18:16)

Note: Added modified patch #1073461

Files modified by k_ahlers: 2006-08-07 (08:22)

Note: Bug #1535788

Files modified by k_ahlers: 2006-08-07 (07:32)

Note: Fixed bug #1528016 sf.net-tracker

Files modified by ryo_saeba: 2006-08-07 (07:29)

Note: Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins

Files modified by eracc: 2006-08-06 (21:03)

Note: Oops! The stove in the kitchen did not work and could be picked up. This is fixed with this commit.

Files modified by akirschbaum: 2006-08-06 (11:16)

Note: Fix syntax error in shopitems header.

Files modified by lalo: 2006-08-05 (10:39)

Note: Adding some Halls of Selection, courtsy of Pippijn van Steenhoven

Files modified by akirschbaum: 2006-08-03 (08:25)

Note: Restrict dimension door to reach the key; this prevents players from skipping the Jessy.

Files modified by k_ahlers: 2006-08-02 (16:07)

Note: Fixed bugs in mapdesign

Files modified by k_ahlers: 2006-08-02 (15:37)

Note: Added a no-way-back-warning

Files modified by k_ahlers: 2006-08-02 (14:33)

Note: Added the 40th part of the FT-Quest ATTENTION: This questpart is not linked! Do NOT add a link!

Files modified by k_ahlers: 2006-08-02 (11:16)

Note: Fixed designerror in a fence

Files modified by k_ahlers: 2006-08-02 (08:38)

Note: Added some hints for lower level players

Files modified by k_ahlers: 2006-08-01 (19:20)

Note: Corrected a designerror in a wall

Files modified by k_ahlers: 2006-08-01 (16:29)

Note: Added a permanent portal to the portal-Area

Files modified by k_ahlers: 2006-08-01 (10:13)

Note: Added patch #1531289 from the sf.net-Patchtracker

Files modified by ryo_saeba: 2006-07-31 (22:14)

Note: Needed to avoid polluting

Files modified by ryo_saeba: 2006-07-30 (08:44)

Note: Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)

Files modified by ryo_saeba: 2006-07-29 (10:19)

Note: Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien

Files modified by k_ahlers: 2006-07-28 (18:29)

Note: Corrected Name of the Quest2-Castle

Files modified by k_ahlers: 2006-07-28 (17:54)

Note: Added the second part of the Forgotten Town Quest

Files modified by k_ahlers: 2006-07-28 (14:28)

Note: Moved a listening ear under the floor to hide it.

Files modified by k_ahlers: 2006-07-28 (14:21)

Note: Added a hint to the Forgotten Town

Files modified by k_ahlers: 2006-07-27 (15:02)

Note: Corrected floortile On Position 1/15 PatchTracker #1518289

Files modified by akirschbaum: 2006-07-25 (20:41)

Note: Fix typos in message.

Files modified by akirschbaum: 2006-07-25 (19:12)

Note: Fix typo in shopitems header name; the shop now pays a little more than before.

Files modified by akirschbaum: 2006-07-22 (22:23)

Note: Extend the battleground to the treasure compartment and to the exit stairs; this removes the possibility for players to die for real in the arena.

Files modified by akirschbaum: 2006-07-16 (22:18)

Note: Add proper plural name to Necomancer's ring.

Files modified by akirschbaum: 2006-07-08 (21:03)

Note: Fix one way gate bug.

Files modified by akirschbaum: 2006-07-06 (22:03)

Note: Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.

Files modified by mwedel: 2006-06-29 (06:26)

Note: copying of the newbiehouse map used to test out some traps. MSW 2006-06-28

Files modified by mwedel: 2006-06-29 (06:24)

Note: add license to maps directory. MSW 2006-06-28

Files modified by mwedel: 2006-06-27 (07:11)

Note: commit missing file. MSW 2006-06-26

Files modified by mwedel: 2006-06-25 (06:48)

Note: Add new easy house maps. MSW 2006-06-24

Files modified by k_ahlers: 2006-06-06 (10:02)

Note: * Added the first Quest to the forgotten Town

Files modified by k_ahlers: 2006-06-05 (20:03)

Note: * Added Shop Inventory Sign

Files modified by k_ahlers: 2006-06-05 (18:27)

Note: * Added a Library with integrated Shop to the Forgotten Town

Files modified by k_ahlers: 2006-06-05 (14:47)

Note: Fixed Enter-Bug

Files modified by k_ahlers: 2006-06-05 (14:44)

Note: * Fixed X-Ray Bug

Files modified by k_ahlers: 2006-06-05 (14:37)

Note: * Addet a Funhouse in the Forgotten Town

Files modified by k_ahlers: 2006-06-05 (13:27)

Note: Deleted 9 Rows to make the City a bit more little.

Files modified by ryo_saeba: 2006-06-03 (22:01)

Note: Add random map's name

Files modified by akirschbaum: 2006-05-22 (20:56)

Note: Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.

Files modified by akirschbaum: 2006-04-05 (19:28)

Note: Add additional handles to prevent players from being trapped.

Files modified by eracc: 2006-02-24 (23:32)

Note: Andrew Fuchs caught a problem with the booths on scorn.sale2 that allows players to drop items then pick them up unpaid, move to scorn.sale1 and Word of Recall out. This edit removes that problem while leaving the ability to use spells in the back of scorn.sale1 as intended.

Files modified by eracc: 2006-02-24 (03:58)

Note: One is /supposed/ to be able to cast spells in the back of the shop. I designed it that way on purpose in the last edit I made. The mats already prevent one from using Word of Recall to remove unpaid items. I am changing it back.

Files modified by bbotbuilder: 2006-02-24 (02:47)

Note: Block spells in back, so WoR can't be used to remove unpaid items.

Files modified by akirschbaum: 2006-02-19 (18:42)

Note: Move top map of light house to cellar level: part of the map has a cave border which does not make sense at the top of a light house.

Files modified by akirschbaum: 2006-02-19 (17:38)

Note: Add new style map to make greater hellhounds appear.

Files modified by akirschbaum: 2006-02-19 (16:55)

Note: Remove stray map header line.

Files modified by akirschbaum: 2006-02-19 (16:52)

Note: Prevent the treasure room from being reachable via dimension door.

Files modified by akirschbaum: 2006-02-19 (11:22)

Note: Fix typo in map header.

Files modified by ryo_saeba: 2006-02-14 (22:35)

Note: A few more tests.

Files modified by ryo_saeba: 2006-02-14 (21:34)

Note: Archetype is a property, not a method.

Files modified by akirschbaum: 2006-02-12 (14:05)

Note: Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar).

Files modified by eracc: 2006-02-10 (02:56)

Note: Move map naming/directory information from README to mapguide and update.

Files modified by mwedel: 2006-02-07 (08:03)

Note: Add a couple TRANSPORT boats for people to sail around with. MSW 2006-02-06

Files modified by mwedel: 2006-02-05 (22:58)

Note: Remove last commit - improper commit. MSW 2006-02-05

Files modified by mikeeusa: 2006-02-04 (06:49)

Note: go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23\:33 \< eracc\> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a "reward" of a 14 year old girl in his maps. Anyone else know about this? \< lauwenmark\> eracc\: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me

Files modified by mikeeusa: 2006-02-04 (05:51)

Note: go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23:33 < eracc> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a reward of a 14 year old girl in his maps. Anyone else know about this? < lauwenmark> eracc: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me

Files modified by cavesomething: 2006-02-01 (14:47)

Note: change the scale on world maps to one chain per tile

Files modified by cavesomething: 2006-01-20 (02:29)

Note: fix typo

Files modified by ryo_saeba: 2006-01-15 (14:56)

Note: Remove obsolete files

Files modified by eracc: 2006-01-11 (03:21)

Note: Cosmetic changes to the buildshop and the town map.

Files modified by eracc: 2006-01-08 (22:20)

Note: Modify the General Store in Lone Town so an IPO mailbox could be included.

Files modified by mikeeusa: 2006-01-08 (20:55)

Note: applying new weap east shop floor to azumauindo suno-yamatoshi weap shop

Files modified by mikeeusa: 2006-01-08 (20:54)

Note: applying navar barn to navar

Files modified by ryo_saeba: 2006-01-08 (10:21)

Note: Check if path exists to not display an error message

Files modified by ryo_saeba: 2006-01-08 (09:31)

Note: Remove obsolete files

Files modified by mikeeusa: 2006-01-08 (06:38)

Note: applying barn2_northwest to darcap

Files modified by ryo_saeba: 2006-01-07 (23:44)

Note: Split event files, make subdirs.

Files modified by ryo_saeba: 2006-01-07 (17:25)

Note: Python test map/script

Files modified by akirschbaum: 2006-01-07 (14:19)

Note: Make the 'FT-Access Pass' work again.

Files modified by eracc: 2006-01-06 (02:15)

Note: Forgot to block dimension door to the East dragon. Fixed.

Files modified by eracc: 2006-01-06 (02:11)

Note: Make the east dragon go to Nurnberg. Entrance gained only if one has a Regular Army Passport.

Files modified by eracc: 2006-01-06 (02:10)

Note: Add a dragon hangar to Nurnberg.

Files modified by eracc: 2006-01-05 (21:44)

Note: Move magic_ear under floor to hide from "show invisible".

Files modified by qal21: 2006-01-05 (18:27)

Note: Template maps: update test map

Files modified by cavesomething: 2006-01-05 (02:11)

Note: use the proper name for the shopheader, shopitems not shopitem

Files modified by eracc: 2006-01-05 (00:43)

Note: Repair shop headers. Change "race human" to "shoprace human".

Files modified by eracc: 2006-01-04 (23:04)

Note: Fix error in shop header. Change "race human" to "shoprace human".

Files modified by mikeeusa: 2006-01-04 (03:10)

Note: Jail for navar

Files modified by eracc: 2006-01-02 (03:37)

Note: Oops, missed a couple of problems that showed up in local testing. Fixed.

Files modified by eracc: 2006-01-02 (03:22)

Note: Finish (mostly) the first basement level of Zorn's castle. Add slaying fields in castle.mainfloor to link to castle.basement0 and vice-versa. The first basement level is a"maze"ing if I do say so myself. :-)

Files modified by mikeeusa: 2005-12-31 (21:11)

Note: Adding nice doors to brest shops

Files modified by mikeeusa: 2005-12-31 (20:58)

Note: door fix

Files modified by mikeeusa: 2005-12-31 (19:12)

Note: Style to darcap

Files modified by mikeeusa: 2005-12-31 (19:05)

Note: New door to brest inn, matches outside

Files modified by ryo_saeba: 2005-12-28 (14:40)

Note: Fix wrong slaying field for check_inv

Files modified by eracc: 2005-12-27 (21:21)

Note: Fixed the silly looking firebolt that was in place of a campfire with an actual campfire tile. Copied the exit tile across the bottom of the map and covered all the exits with ground tiles. Modified the ground to make it less uniform looking where all the yellow stones are.

Files modified by mikeeusa: 2005-12-27 (06:58)

Note: azamuindo quest working on

Files modified by mikeeusa: 2005-12-27 (02:07)

Note: Setting the face of 'a blue crystal' to blue_crystal.111

Files modified by mikeeusa: 2005-12-27 (02:02)

Note: Setting the face of 'a blue crystal' to blue_crystal.111

Files modified by mikeeusa: 2005-12-26 (16:58)

Note: working on the azumauindo quest

Files modified by mikeeusa: 2005-12-26 (06:39)

Note: Working on the quest which starts in azamuindo

Files modified by eracc: 2005-12-25 (08:52)

Note: Found more problems relating to locations in /pup_land/... Fixed.

Files modified by eracc: 2005-12-25 (07:33)

Note: Problem with transport to Lone Town. Fixed.

Files modified by mikeeusa: 2005-12-25 (06:12)

Note: working on azamuindo quest

Files modified by mikeeusa: 2005-12-24 (22:53)

Note: working on azamuindo quest

Files modified by mikeeusa: 2005-12-24 (22:03)

Note: working on azamuindo quest

Files modified by eracc: 2005-12-24 (21:05)

Note: Fix magic mouth so it only prints its' message once to the player on the map. No reason to have it repeat and spam the player message list.

Files modified by mikeeusa: 2005-12-24 (06:07)

Note: Working on quest, starts in azumauindo

Files modified by eracc: 2005-12-24 (04:41)

Note: Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Since the thing is Closed anyway, being in Lone Town already and all that.

Files modified by eracc: 2005-12-24 (04:38)

Note: Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also extended the entry area a bit.

Files modified by eracc: 2005-12-23 (23:36)

Note: Missed a no_pass tile that was blocking access to the new dragon hangar. Fixed that and made another "port" entry into the city near the hangar.

Files modified by eracc: 2005-12-23 (21:09)

Note: Fix region header on dragon hangar to be in lonetown. Add build shop to Lone Town.

Files modified by mikeeusa: 2005-12-23 (07:38)

Note: working on the quest

Files modified by mikeeusa: 2005-12-23 (07:35)

Note: working on the quest

Files modified by eracc: 2005-12-23 (03:58)

Note: Add a dragon tranport hangar building to Lone Town. More temptation to get a new apartment away from Scorn in Lone Town. :-) To add this map from CVS one will need to reset /pup_land/lone_town/town then remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.

Files modified by mikeeusa: 2005-12-23 (00:31)

Note: Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

Files modified by mikeeusa: 2005-12-23 (00:17)

Note: Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

Files modified by mikeeusa: 2005-12-22 (23:56)

Note: Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

Files modified by mikeeusa: 2005-12-21 (07:09)

Note: Added foodshop to scorn

Files modified by mikeeusa: 2005-12-21 (07:02)

Note: Added foodshop to scorn

Files modified by mikeeusa: 2005-12-21 (06:37)

Note: some work on the navar theater quest

Files modified by mikeeusa: 2005-12-21 (06:35)

Note: some work on the antartic castle

Files modified by eracc: 2005-12-21 (06:25)

Note: Changed the altar in the Undead Church (Scorn) to one that can be consecrated. Saw no reason to have a payment altar in there.

Files modified by eracc: 2005-12-21 (06:17)

Note: Fix entrance to add a message stating /which/ shield is desired for the entrance fee.

Files modified by mikeeusa: 2005-12-20 (16:50)

Note: Applying the new fant inn archtype to brest

Files modified by mikeeusa: 2005-12-18 (16:04)

Note: Starting work on a castle in antartica

Files modified by mikeeusa: 2005-12-17 (07:56)

Note: Starting work on a castle in antartica

Files modified by akirschbaum: 2005-12-16 (21:57)

Note: Prevent a 'random_wealth' object from dropping on the floor.

Files modified by mikeeusa: 2005-12-16 (21:04)

Note: Trying to fix a bug in this map

Files modified by mikeeusa: 2005-12-16 (20:35)

Note: Trying to fix a bug in this map

Files modified by mikeeusa: 2005-12-16 (20:19)

Note: Trying to fix a bug in this map

Files modified by mikeeusa: 2005-12-16 (19:27)

Note: Adding navarish capitalhold to navar

Files modified by mikeeusa: 2005-12-16 (19:22)

Note: Adding navarish capitalhold to navar

Files modified by mikeeusa: 2005-12-16 (19:16)

Note: Adding navarish capitalhold to navar

Files modified by mikeeusa: 2005-12-16 (19:01)

Note: Adding navarish capitalhold to navar

Files modified by mikeeusa: 2005-12-16 (05:38)

Note: Applying new navarish bank arch to world map

Files modified by mikeeusa: 2005-12-15 (05:19)

Note: Maps: making tower of illusion exit consistent with the world again

Files modified by mikeeusa: 2005-12-15 (04:56)

Note: Maps: making tower of illusion exit consistent with the world again

Files modified by mikeeusa: 2005-12-15 (04:44)

Note: Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, which means Seat To Power, for you anime fans ... now you know! (what ryoku means, yes they named some female anime char 'power' and then put said char in a retarded love triangle with a man who couldnt choose to have both of them but, rather, fell into their trap of 'you must only choose one'... on another note both of said ficticious females were centuries old at least... yeah they haven't been around the block a few...)

Files modified by mikeeusa: 2005-12-15 (03:40)

Note: Removing the now unneeded dept_store in lieu of the uber recent additions of dept_store_ASTERIK eceterah ah

Files modified by mikeeusa: 2005-12-15 (03:37)

Note: MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)

Files modified by mikeeusa: 2005-12-15 (03:30)

Note: Adding header to a japan area shop

Files modified by mikeeusa: 2005-12-11 (17:27)

Note: Maps: more theather in navar stuff

Files modified by akirschbaum: 2005-12-11 (10:01)

Note: Convert absolute map tiling paths to relative paths.

Files modified by mikeeusa: 2005-12-11 (05:33)

Note: navar theater stuff

Files modified by mikeeusa: 2005-12-11 (05:23)

Note: theater stuff

Files modified by akirschbaum: 2005-12-10 (18:42)

Note: Add missing exits to prevent players from experiencing a cut off world.

Files modified by akirschbaum: 2005-12-10 (18:22)

Note: Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells.

Files modified by akirschbaum: 2005-12-08 (18:02)

Note: Remove '//' from path names.

Files modified by mikeeusa: 2005-12-08 (01:37)

Note: putting ultra viscious oil floor in oil floor style so is nonblocking

Files modified by mikeeusa: 2005-12-07 (19:33)

Note: Navar area: added some mysterious rand maps

Files modified by mikeeusa: 2005-12-07 (19:20)

Note: Navar area: added some mysterious rand maps

Files modified by mikeeusa: 2005-12-07 (18:46)

Note: adding some usefull styles, will use shortly in navar area

Files modified by akirschbaum: 2005-12-04 (20:38)

Note: Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.

Files modified by cavesomething: 2005-12-04 (17:42)

Note: various shop header typo, etc fixes

Files modified by ryo_saeba: 2005-12-04 (14:02)

Note: Fix Navar and Brest teleporters

Files modified by ryo_saeba: 2005-12-04 (13:53)

Note: Fix Navar and Brest teleporters

Files modified by ryo_saeba: 2005-12-04 (13:49)

Note: Fix Navar and Brest teleporters

Files modified by ryo_saeba: 2005-12-04 (11:20)

Note: Force binary mode to avoid newline madness

Files modified by mikeeusa: 2005-12-03 (21:11)

Note: More theater stuff for navar

Files modified by akirschbaum: 2005-12-02 (22:16)

Note: Add 'move_type 1' to icecube to make map work again; it does not change map behavior.

Files modified by mikeeusa: 2005-11-30 (16:29)

Note: maps Changing antartica's light house to use keteche's new snowy lighthouse arch

Files modified by akirschbaum: 2005-11-28 (21:17)

Note: Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.

Files modified by akirschbaum: 2005-11-28 (21:12)

Note: Properly set plural names of delivered objects.

Files modified by akirschbaum: 2005-11-28 (20:16)

Note: Fix Zorn's inventory: spell inside spell does not make sense.

Files modified by mikeeusa: 2005-11-26 (23:57)

Note: More theater stuff for navar

Files modified by mikeeusa: 2005-11-26 (19:59)

Note: Build shop in azumauindo

Files modified by mikeeusa: 2005-11-26 (19:52)

Note: Build shop in azumauindo

Files modified by mikeeusa: 2005-11-26 (18:31)

Note: More theater stuff for navar

Files modified by mikeeusa: 2005-11-26 (02:51)

Note: azamuindo edits

Files modified by mikeeusa: 2005-11-25 (22:07)

Note: Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar

Files modified by mikeeusa: 2005-11-25 (21:55)

Note: Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar

Files modified by eracc: 2005-11-21 (19:24)

Note: Move magic mouths under stairs going up to third floor.

Files modified by eracc: 2005-11-19 (23:57)

Note: Attempt to fix shop headers in the files to have sane values when buying scrolls. Contact me (poof@eracc.com) if you test this and the scroll purchase values still seem outrageous.

Files modified by mikeeusa: 2005-11-13 (22:44)

Note: CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests

Files modified by mikeeusa: 2005-11-13 (22:38)

Note: CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests

Files modified by akirschbaum: 2005-11-11 (07:14)

Note: Fix syntax error in script.

Files modified by akirschbaum: 2005-11-10 (22:20)

Note: Make it work with with new Python plugin; remove debug output; make source-code formatting consistent.

Files modified by akirschbaum: 2005-11-10 (21:41)

Note: Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.

Files modified by akirschbaum: 2005-11-10 (20:16)

Note: Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself.

Files modified by akirschbaum: 2005-11-10 (19:27)

Note: Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting consistent.

Files modified by akirschbaum: 2005-11-10 (19:21)

Note: Disallow player name '#' since this key is used for the file head line.

Files modified by akirschbaum: 2005-11-10 (19:17)

Note: Fix spelling errors.

Files modified by eracc: 2005-11-10 (04:57)

Note: Did not know about dimdoor working through windows. Fixed map to stop that.

Files modified by mikeeusa: 2005-11-09 (16:18)

Note: maps: added some no_spell so you can dd into the brest town house

Files modified by mikeeusa: 2005-11-09 (15:53)

Note: maps: made the townhouse in brest use redcwall

Files modified by mikeeusa: 2005-11-09 (15:44)

Note: maps: made the townhouse in brest use the _fant arch

Files modified by mikeeusa: 2005-11-09 (15:28)

Note: CVS: maps: regexed shop_building to shop_building_fant for brest's build shop

Files modified by mikeeusa: 2005-11-09 (15:26)

Note: CVS: maps: regexed shop_building to shop_building_west for navar's build shop

Files modified by eracc: 2005-11-09 (06:11)

Note: Change the Lone Town town map to reflect the new path on the apartment. People updating from CVS maps that have already gotten recent CVS maps will need to delete the unique-items file pup_land@lone_town@town.v00 for this change to work.

Files modified by eracc: 2005-11-09 (06:09)

Note: Files for permanent apartment in Lone Town.

Files modified by cavesomething: 2005-11-07 (16:06)

Note: stop using *:100 in a shop header.

Files modified by akirschbaum: 2005-11-06 (20:45)

Note: Fix misnamed method names; fix looping over inventories.

Files modified by eracc: 2005-11-06 (19:57)

Note: Add a 2nd floor to the Brest build shop.

Files modified by eracc: 2005-11-06 (19:35)

Note: Repair problems with the walls in the buildable areas of the town house in Brest. Should be usable now and ready for download ... Leaf. :-)

Files modified by eracc: 2005-11-05 (23:51)

Note: Add shop inventory sign to buildshop in Brest.

Files modified by eracc: 2005-11-05 (21:10)

Note: Add 'item builder' to shop header for building shop.

Files modified by cavesomething: 2005-11-05 (20:16)

Note: add item builders to shop headers for building shops

Files modified by eracc: 2005-11-05 (19:30)

Note: Add Acme Inc. build shop on world map in Brest.

Files modified by eracc: 2005-11-05 (19:26)

Note: Build shop for Brest.

Files modified by mikeeusa: 2005-11-05 (15:27)

Note: CVS: maps-bigworld: set the golden axe face to axe_3_golden.111

Files modified by ryo_saeba: 2005-11-05 (10:40)

Note: Fix case

Files modified by eracc: 2005-11-05 (03:30)

Note: Fix check_inv tile to only trigger magic mouth when walked on not when walking off.

Files modified by eracc: 2005-11-05 (03:14)

Note: Adding Brest Town House to world map.

Files modified by eracc: 2005-11-05 (03:13)

Note: Permanent living for Brest. (buildable)

Files modified by eracc: 2005-11-03 (00:47)

Note: Fix Bragh to give hints of what keywords to use.

Files modified by akirschbaum: 2005-10-27 (19:24)

Note: Add weak wall to prevent trapped players.

Files modified by cavesomething: 2005-10-26 (16:24)

Note: shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph

Files modified by akirschbaum: 2005-10-25 (19:33)

Note: Add levers inside the compartments to prevent trapped players.

Files modified by eracc: 2005-10-23 (21:36)

Note: People are whining about "too easy to get good dragon food" so I removed the treasure list for the basilisks and all but one of the Awful rats. Let me know if this is a wildly unpopular edit and I will put them back.

Files modified by cavesomething: 2005-10-21 (00:39)

Note: make free skill scrolls require purchasing, set shop headers and remove value hacks

Files modified by eracc: 2005-10-20 (01:19)

Note: Adding Lake Country dragon hangar to world map.

Files modified by eracc: 2005-10-20 (01:18)

Note: Fix an error with Navar dragon hangar.

Files modified by eracc: 2005-10-20 (01:17)

Note: Adding dragon hangar for Lake Country.

Files modified by eracc: 2005-10-19 (20:51)

Note: Modify the TC entrances to add better terrain look and to make the sign speak about cowardly running about when walked or flown over.

Files modified by bbotbuilder: 2005-10-19 (20:45)

Note: Prevent more warnings

Files modified by bbotbuilder: 2005-10-19 (20:12)

Note: Adding to prevent the server from giving a warning about it being missing, which was resulting in lots of spam to the console.

Files modified by eracc: 2005-10-19 (19:56)

Note: Modify map mainly to add to sign explaining that cowardly running around in the TC entrance is frowned upon. Also added different grasses and stones to improve the "look" of the map. Will likely do the same with the other TC entrance maps.

Files modified by eracc: 2005-10-18 (21:03)

Note: Fix region in navar hangar to be navar.

Files modified by gros: 2005-10-18 (18:53)

Note: Update of the Global Events scripts to the new 2.0 CFPython. Update of the Guild-related scripts to the new 2.0 CFPython. Update of the remaining scripts to the new 2.0 CFPython. Gros - 18/10/2005

Files modified by gros: 2005-10-18 (18:45)

Note: Adapted the casino-related scripts to CFPython 2.0. Gros - 18/10/2005

Files modified by gros: 2005-10-18 (18:13)

Note: Update of the maps for CFPython version 2.0. Update of the IPO-related scripts. Gros - 18/10/2005

Files modified by qal21: 2005-10-18 (07:21)

Note: Template maps: Update example to reflect new features.

Files modified by eracc: 2005-10-18 (00:47)

Note: Added ticket booth for Stoneville in place of the Navar ticket booth in the Navar dragon hangar.

Files modified by eracc: 2005-10-17 (22:34)

Note: Update world map to add road and dragon hangar building.

Files modified by eracc: 2005-10-17 (22:33)

Note: Adding those dragon hangars I keep threatening to add. This one is hear Navar.

Files modified by eracc: 2005-10-17 (20:32)

Note: Missed a spot where there should have been a "No Spells" tile. Fixed.

Files modified by qal21: 2005-10-16 (22:54)

Note: Add small test map for random template maps.

Files modified by mikeeusa: 2005-10-14 (21:20)

Note: world_104_115

Files modified by mikeeusa: 2005-10-14 (21:20)

Note: CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn

Files modified by eracc: 2005-10-14 (17:36)

Note: Add buttons to stop players getting trapped behind the iron gate that leads to the basement of Goths. The buttons are on the inside of the area behind the gate and one under the gate. Still have to pay booze from the tavern side to get in.

Files modified by eracc: 2005-10-13 (00:45)

Note: Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833

Files modified by bbotbuilder: 2005-10-11 (20:45)

Note: Set "Guild Houses Inc."'s exit coords, so that the server won't give a warning about it.

Files modified by eracc: 2005-10-10 (23:15)

Note: Change one exit going back to world_105_115.

Files modified by ryo_saeba: 2005-10-09 (10:05)

Note: Fix bug #1277774 by making summoner stand still

Files modified by ryo_saeba: 2005-10-08 (09:47)

Note: GPS script

Files modified by mikeeusa: 2005-10-07 (05:54)

Note: CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)

Files modified by mikeeusa: 2005-10-07 (05:49)

Note: CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)

Files modified by mikeeusa: 2005-10-07 (05:01)

Note: CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)

Files modified by mikeeusa: 2005-10-07 (04:55)

Note: CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)

Files modified by mikeeusa: 2005-10-07 (04:52)

Note: CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)

Files modified by cavesomething: 2005-10-07 (02:49)

Note: shop headers for brest

Files modified by akirschbaum: 2005-10-06 (20:40)

Note: Fix incorrect exit coordinates.

Files modified by cavesomething: 2005-10-06 (17:00)

Note: shop headers for darcap

Files modified by akirschbaum: 2005-10-05 (21:55)

Note: Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.

Files modified by mikeeusa: 2005-10-05 (04:44)

Note: CVS: maps-bigworld: added shop headers to azumauindo shops

Files modified by eracc: 2005-10-05 (01:18)

Note: Begin work on Zorn castle basement first level.

Files modified by eracc: 2005-10-05 (01:17)

Note: Add connection to the first basement level of Zorn castle.

Files modified by cavesomething: 2005-10-04 (01:48)

Note: remove value hacks from some shops

Files modified by cavesomething: 2005-10-04 (00:13)

Note: add rod and horn to scorn magic shop specialisations

Files modified by akirschbaum: 2005-10-03 (23:38)

Note: Fix exit coordinates for slave_pit2 to not drop players into a void.

Files modified by cavesomething: 2005-10-03 (17:53)

Note: shop headers for santo dominion

Files modified by cavesomething: 2005-10-03 (17:21)

Note: patch #1311200 by sacq to fix typos, grammos, formatting oddness, etc in the Hall of Selection

Files modified by cavesomething: 2005-10-03 (16:33)

Note: shop headers for navar

Files modified by cavesomething: 2005-10-03 (15:02)

Note: fix header typo

Files modified by cavesomething: 2005-10-03 (03:05)

Note: add shop headers to scorn

Files modified by akirschbaum: 2005-10-02 (19:48)

Note: Change out of range hp of monsters to 32000; these monsters used to flood the server log with error messages.

Files modified by eracc: 2005-10-02 (07:02)

Note: Added ballroom to Zorn castle. More guards. Move some things around a bit. Created and added fearless zorn guard sergeant.

Files modified by temitchell: 2005-10-01 (20:48)

Note: Keep template (unfinished example of a larger map template for building)

Files modified by temitchell: 2005-10-01 (20:39)

Note: Bungalo template (an unfinished example map template)

Files modified by qal21: 2005-10-01 (03:40)

Note: Removing mlab tarball from unlinked. (Mikee tried to remove, but was having weird lock file issues.)

Files modified by eracc: 2005-10-01 (00:33)

Note: Added more zorn guards and a dining hall to Zorn castle.

Files modified by ryo_saeba: 2005-09-30 (20:00)

Note: Improved post office, can now send/receive items

Files modified by ryo_saeba: 2005-09-30 (19:10)

Note: Storage room for items sent via post

Files modified by eracc: 2005-09-30 (05:43)

Note: Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold "race tobacco". Hopefully this works as planned. The modified pouch should now only hold "tobacco" (modified pipeweed).

Files modified by mikeeusa: 2005-09-29 (12:19)

Note: CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel (can someone del that tar in mlab-devel?)

Files modified by eracc: 2005-09-29 (06:23)

Note: More fleshing out of Zorn castle's main floor. Added library with more guards and trophy room with more guards. The library will create many random reading in the bookshelves on load. The trophy room is just for looks at this point.

Files modified by mikeeusa: 2005-09-29 (02:28)

Note: CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to scorn thus who will display properly etc, feel free to move it to an mlab dir under scorn (perhapse shops/mlab/ ? )

Files modified by mikeeusa: 2005-09-29 (02:19)

Note: CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who

Files modified by mikeeusa: 2005-09-29 (02:12)

Note: CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who

Files modified by eracc: 2005-09-28 (07:03)

Note: A bit of adjustment to the guards and a slight rearrangement of items and guards in zorn/castle.mainfloor. Next update should add furniture and other items needed to make the place look like a lived-in castle. Have fun with the guards in the meantime.

Files modified by eracc: 2005-09-28 (06:00)

Note: Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn guards. Yeah, these should be fun guys with which to party. (heh heh heh)

Files modified by mikeeusa: 2005-09-28 (00:58)

Note: CVS: maps-bigworld: added another underground area to antartica

Files modified by mikeeusa: 2005-09-28 (00:54)

Note: CVS: maps-bigworld: enhanced CDC quests

Files modified by mikeeusa: 2005-09-28 (00:42)

Note: CVS: maps-bigworld: added another underground area to antartica

Files modified by eracc: 2005-09-27 (06:55)

Note: Modified the castle to add the link to /brest/zorn/castle.mainfloor

Files modified by eracc: 2005-09-27 (06:54)

Note: Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls quest. I scrapped a bunch of what I did and started over. I will upload the quest parts as I go along to get critiques and suggestions. I intend for this to be a high level quest for players over level 70 or so.

Files modified by mikeeusa: 2005-09-26 (07:08)

Note: CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there

Files modified by mikeeusa: 2005-09-26 (01:44)

Note: added a potion shop to azumauindo

Files modified by ryo_saeba: 2005-09-25 (18:22)

Note: Basic quest test map.

Files modified by eracc: 2005-09-24 (18:32)

Note: Added a gaggle of wyvern's near dragon TC entrance.

Files modified by eracc: 2005-09-24 (18:24)

Note: Added two bands of wandering ogre's and ogre hero's near humanoid TC entrance.

Files modified by eracc: 2005-09-24 (18:15)

Note: Added a band of marauding demons and fiends near demon TC entrance.

Files modified by eracc: 2005-09-24 (17:47)

Note: Added two bands of maurauding skeletal crews near the undead TC entrance.

Files modified by ryo_saeba: 2005-09-24 (09:37)

Note: Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn

Files modified by mikeeusa: 2005-09-22 (02:18)

Note: CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi

Files modified by akirschbaum: 2005-09-21 (09:16)

Note: Fix default entry coodinates. Previously the preceeding random map ended in a wall.

Files modified by mikeeusa: 2005-09-21 (06:47)

Note: CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno-

Files modified by mikeeusa: 2005-09-21 (06:43)

Note: CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi

Files modified by mikeeusa: 2005-09-21 (06:01)

Note: CVS: maps-bigworld azumauindo: added groupshop maps

Files modified by mikeeusa: 2005-09-21 (05:15)

Note: CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething

Files modified by mikeeusa: 2005-09-20 (21:42)

Note: CVS: maps-bigworld azumauindo: added groupshop maps

Files modified by mikeeusa: 2005-09-20 (06:06)

Note: CVS: maps-bigworld azumauindo: added groupshop maps

Files modified by mikeeusa: 2005-09-20 (06:02)

Note: CVS: maps-bigworld azumauindo: added groupshop maps

Files modified by eracc: 2005-09-20 (02:14)

Note: Fix funky looking lake in ancient pupland mountain.b1 and add ferns around the edges. Cosmetic change only.

Files modified by mikeeusa: 2005-09-20 (00:21)

Note: Moving 'antartica' more southerly so it never thaws as previous

Files modified by akirschbaum: 2005-09-17 (12:10)

Note: Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.

Files modified by mikeeusa: 2005-09-17 (06:23)

Note: CVS commit: maps-bigworld: mlab-devel.tar.gz update

Files modified by mikeeusa: 2005-09-16 (22:39)

Note: CVS maps-bigworld commit, whalingpost and antartica maps

Files modified by mikeeusa: 2005-09-16 (22:12)

Note: CVS maps-bigworld commit, stone stairway exit style

Files modified by eracc: 2005-09-16 (21:28)

Note: New style file, dragon_16, to add a few chaos wyverns in high level random dragon style dungeons. Should be fun.

Files modified by mikeeusa: 2005-09-16 (04:27)

Note: The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips.

Files modified by akirschbaum: 2005-09-15 (22:28)

Note: Fix plural names of altars.

Files modified by akirschbaum: 2005-09-15 (22:14)

Note: Dragon Emissary now demands exactly emeralds of great value.

Files modified by akirschbaum: 2005-09-15 (22:01)

Note: Fix tiling.

Files modified by akirschbaum: 2005-09-15 (21:54)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-15 (21:46)

Note: Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-15 (21:34)

Note: Hide invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-15 (21:27)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-15 (20:13)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-15 (19:52)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by eracc: 2005-09-15 (18:47)

Note: It was pointed out that the random_potion was too easy to get. Fixed.

Files modified by akirschbaum: 2005-09-15 (18:19)

Note: Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-12 (17:57)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (19:36)

Note: Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (19:24)

Note: Fix enter_x/y coordinates.

Files modified by akirschbaum: 2005-09-11 (19:24)

Note: Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (19:09)

Note: Fix enter_x/y coordinates.

Files modified by akirschbaum: 2005-09-11 (18:11)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (16:54)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (16:42)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (16:01)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (15:45)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (15:35)

Note: Hide magic mouths below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (13:57)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (12:51)

Note: Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-11 (09:56)

Note: Remove useless 'invisible 1' from random_wealth objects.

Files modified by akirschbaum: 2005-09-10 (19:01)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-09-10 (17:52)

Note: Remove magic mouth without message.

Files modified by akirschbaum: 2005-09-07 (21:41)

Note: Fix map name.

Files modified by akirschbaum: 2005-09-07 (21:33)

Note: Make the dresser working.

Files modified by akirschbaum: 2005-09-07 (21:29)

Note: Make library key work.

Files modified by akirschbaum: 2005-09-07 (21:26)

Note: Fix messages.

Files modified by akirschbaum: 2005-09-07 (21:25)

Note: Fix magic mouth for right altar.

Files modified by akirschbaum: 2005-09-07 (21:18)

Note: Fix layout of ascii image in nautical map.

Files modified by akirschbaum: 2005-09-07 (20:28)

Note: Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-06 (20:10)

Note: Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-05 (20:11)

Note: Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-09-05 (20:06)

Note: Remove magic mouth with no message.

Files modified by eracc: 2005-09-04 (19:43)

Note: Following the lead of akirschbaum and hiding beneath the terrain invisible tiles that are supposed to remain unseen.

Files modified by akirschbaum: 2005-09-04 (18:24)

Note: Move magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by tchize: 2005-09-03 (21:07)

Note: Fixed for RFE 947871 and fixed the altar. Shop now contains new skill scrolls Shop now require exactly exceptional beauty diamonds to enter.

Files modified by akirschbaum: 2005-09-01 (23:24)

Note: Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-08-30 (20:26)

Note: Move magic mouths and buttons below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-08-30 (20:21)

Note: Move magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-08-30 (19:50)

Note: Move magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-08-28 (22:43)

Note: Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.

Files modified by akirschbaum: 2005-08-28 (16:45)

Note: Move magic mouths and invisible exits below floor to prevent detection by show invisible.

Files modified by qal21: 2005-08-19 (19:29)

Note: Update in-game documentation of building to include recent changes/additions.

Files modified by qal21: 2005-08-13 (05:57)

Note: Fix several bugs with the arena death teleporter.

Files modified by bbotbuilder: 2005-08-11 (16:10)

Note: Fixed issue where players can get stuck.

Files modified by bbotbuilder: 2005-08-11 (15:55)

Note: Fixed issue where players can get "locked out" of their guild's storage rooms. Caused because the inventory checker didn't fall on a unique floor.

Files modified by ryo_saeba: 2005-08-10 (08:12)

Note: Add more battleground as players were getting killed later on (RFE 1222304)

Files modified by qal21: 2005-08-10 (05:17)

Note: Fix spelling error in the region.

Files modified by k_ahlers: 2005-07-31 (08:34)

Note: Corrected Bugs in King/Princess/Guards

Files modified by ryo_saeba: 2005-07-22 (19:32)

Note: Log, then check mail - if mail fails, log is still written.

Files modified by k_ahlers: 2005-07-22 (08:15)

Note: shops/*: added shop inventory signs city: corrected entrance to the palace

Files modified by k_ahlers: 2005-07-21 (21:51)

Note: city: link to inn added inn: inserted and designed

Files modified by k_ahlers: 2005-07-21 (18:20)

Note: redesigned, houses inserted

Files modified by k_ahlers: 2005-07-21 (12:29)

Note: general, general2: redesigned; map splitted in two files; part of a little quest inserted magic: built in; other part of the little quest inserted

Files modified by k_ahlers: 2005-07-21 (08:10)

Note: armour, potion, weapon: all nomagic-tiles removed, selling works now city: redesign, addet transportarea, magic now allowed palace: redesign, more guards, stronger guards, magic now allowed

Files modified by k_ahlers: 2005-07-20 (09:35)

Note: general: New Shop added potion: New Shop added city: Link to shops/general and shops/potion set

Files modified by k_ahlers: 2005-07-19 (10:06)

Note: palace: changed design, added npcs

Files modified by k_ahlers: 2005-07-19 (07:44)

Note: city: Link to palace set enter: automatic teleport when the pass is availible palace: added

Files modified by k_ahlers: 2005-07-19 (05:45)

Note: shops/armour: Armourshop added city: Armourshop linked ALL: Region set to 'Forgotten Town'

Files modified by k_ahlers: 2005-07-19 (05:25)

Note: weapon: Changed Exitlocation in the city-map city: linked weaponshop to shops/weapon

Files modified by akirschbaum: 2005-07-18 (21:45)

Note: Remove undefined field 'splaying'.

Files modified by k_ahlers: 2005-07-18 (18:19)

Note: city: automatic doorcloser added enter: bug with the monstermovers deleted

Files modified by k_ahlers: 2005-07-18 (16:02)

Note: Added the weaponshop and the questpart-area

Files modified by k_ahlers: 2005-07-18 (15:51)

Note: Made the Vampires weaker (physical+50)

Files modified by k_ahlers: 2005-07-18 (15:39)

Note: map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters

Files modified by cavesomething: 2005-07-18 (00:47)

Note: quest-ise the newbie house

Files modified by k_ahlers: 2005-07-17 (22:43)

Note: k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps

Files modified by k_ahlers: 2005-07-17 (22:37)

Note: k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown

Files modified by ryo_saeba: 2005-07-17 (17:30)

Note: Map on tracker, #1239566 by Knut Ahlers

Files modified by temitchell: 2005-07-10 (14:43)

Note: replace instances of s_bridge with stonebridge arches

Files modified by akirschbaum: 2005-07-07 (20:39)

Note: Fix spelling of slaying field for payment altar.

Files modified by mwedel: 2005-06-25 (07:52)

Note: Clean up some of the signs - instead of 'warez' english, make it proper english (U->You). Remove a sign that makes too bloody obvious in a dead end area. MSW 2005-06-25

Files modified by mwedel: 2005-06-25 (06:57)

Note: Minor map changes: enigme: State what clues are needed at start of dungeon - as it was, since the clues weren't until long after you killed the monster, the only real way to solve the clues is to do the dungeon at least twice, which IMO is not right. Also, fix spelling errors on the sign and on the actual application area of levers, make it clear what row does what. khazad.1: Make it clear what item is needed on the altar. MSW 2005-06-24

Files modified by eracc: 2005-06-16 (16:28)

Note: Fix area around Lord Ludo tower to stop ddoor.

Files modified by eracc: 2005-06-16 (16:27)

Note: Fix areas that might allow ddoor to bypass payment.

Files modified by eracc: 2005-06-14 (21:28)

Note: Apparently in an edit I removed the "damned" attribute from the new floor. Fixed in this edit by adding a no_spells tile over the section of floor in the store where unsold items will be.

Files modified by eracc: 2005-06-14 (03:46)

Note: Major overhaul. New look. Made the area around the entrance mat No Sale so lazy dinks would quit dropping crap there.

Files modified by eracc: 2005-06-10 (20:01)

Note: Fix problem with 2 of the payment altars. Cosmetic changes.

Files modified by eracc: 2005-06-09 (04:09)

Note: Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and totally incongruous, invisible light sources and added "Street Lamps". Modified the payment altar for "Lord Ludo" tower.

Files modified by eracc: 2005-06-09 (04:06)

Note: Major overhaul to the Inn. Some things were apparently left in from move to bigworld from smallworld. They no longer made sense so I removed them. Also made many cosmetic changes.

Files modified by eracc: 2005-06-08 (22:05)

Note: Fix problem with inablility to walk on the dock and get to Zorn's fishing boat.

Files modified by eracc: 2005-06-08 (22:03)

Note: Change wording on magic mouth on ground floor to reflect changes on the upper.1 floor. Remove bullet walls on upper.1 (they "felt" artificial) and added some new "guards" in their place. Added a bit of light near the entrance and exit on upper.1 as well.

Files modified by eracc: 2005-06-08 (21:03)

Note: Fix the "sea" area near the SW corner of the map. Hoping I missed nothing else this time.

Files modified by eracc: 2005-06-08 (21:01)

Note: Fix the "sea" area in the NW corner of the map.

Files modified by eracc: 2005-06-08 (20:59)

Note: Fix the odd little pond in the middle of the inn.

Files modified by eracc: 2005-06-08 (20:54)

Note: Add NPC with information about one of the TC roads.

Files modified by eracc: 2005-06-08 (20:44)

Note: Added a road to another high level TC.

Files modified by eracc: 2005-06-08 (07:32)

Note: Fix spelling error.

Files modified by eracc: 2005-06-08 (05:48)

Note: Added sign and road to one of the high level TCs.

Files modified by eracc: 2005-06-08 (05:47)

Note: Added NPC with information about Training Center move.

Files modified by eracc: 2005-06-06 (21:11)

Note: Added sign and road to TC.

Files modified by eracc: 2005-06-06 (21:10)

Note: Added NPC with information on TC move.

Files modified by eracc: 2005-06-06 (03:27)

Note: Add NPC character with information about Training Centers.

Files modified by eracc: 2005-06-06 (03:14)

Note: Added more information to Bragh about the TC move.

Files modified by eracc: 2005-06-06 (03:04)

Note: Added a road to one of the high level training centers.

Files modified by temitchell: 2005-06-04 (15:31)

Note: edits to greenway maps - add new entry points - edit entrances (making random maps less deep but more dangerous)

Files modified by eracc: 2005-06-03 (19:51)

Note: Added a randomized 2 in 8 chance of getting figurine of xan based on chance of one of the other buttons being pushed.

Files modified by eracc: 2005-06-02 (02:27)

Note: Leaf pointed out that the firewalls were killing the CPU on metalforge. Reduced the number of firewalls to 2. Replaced 2nd altar with a timer altar that opens the gates for a few seconds to destroy the generators then closes the gates. Added spikes connected to the first timer altar to attempt to resolve a random problem where the food would drop the wrong way if the moving spikes happened to be down at the moment the first timer altar reset.

Files modified by eracc: 2005-06-01 (21:09)

Note: Update for TC road.

Files modified by eracc: 2005-06-01 (21:06)

Note: Map fixes.

Files modified by eracc: 2005-06-01 (21:03)

Note: Fixed timer.

Files modified by eracc: 2005-06-01 (21:02)

Note: Map fixes.

Files modified by eracc: 2005-06-01 (04:48)

Note: Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.

Files modified by eracc: 2005-06-01 (03:47)

Note: Fixed some errors I made that prevented players from reaching the TC.

Files modified by eracc: 2005-06-01 (02:59)

Note: Timer didn't work. Trying a new method with this commit.

Files modified by eracc: 2005-06-01 (02:58)

Note: Forgot to use "@match" in the NPC dialog for the TC info. Fixed.

Files modified by eracc: 2005-05-31 (04:35)

Note: Part of the Training Center move.

Files modified by eracc: 2005-05-31 (03:55)

Note: Part of the Training Center move.

Files modified by eracc: 2005-05-31 (01:06)

Note: Fixed region and made map an outdoor map.

Files modified by eracc: 2005-05-31 (01:05)

Note: Part of the Training Center move.

Files modified by eracc: 2005-05-30 (23:23)

Note: Noticed an error with one of the payment altars. Fixed with this version.

Files modified by eracc: 2005-05-30 (23:15)

Note: Add a new NPC with information on the TC move.

Files modified by eracc: 2005-05-30 (23:14)

Note: Tweak the map to add a bit of fun and some information on the TC move.

Files modified by eracc: 2005-05-30 (23:12)

Note: Part of the Training Center move.

Files modified by temitchell: 2005-05-29 (01:18)

Note: - added cdc bank (simplified names) - removed all imperial converters - imperial notes should always be exchanged using IPO bank or the service charge cannot be applied and you get problems. Imperial notes should not be convertable to other portable wealth.

Files modified by akirschbaum: 2005-05-28 (23:07)

Note: Add plural name to item.

Files modified by akirschbaum: 2005-05-28 (23:04)

Note: Add plural name to items.

Files modified by akirschbaum: 2005-05-28 (22:57)

Note: Add plural name to items.

Files modified by temitchell: 2005-05-28 (20:11)

Note: - add more citydecloud maps, spire, bigstore - MANY fixes to the shops to prevent players walking off with unpaid items. -paired down number of items for sale (including 'rezoning' two stores to 'adventure' areas)

Files modified by eracc: 2005-05-28 (03:14)

Note: Entrance to part of low level TC moved to this map.

Files modified by eracc: 2005-05-28 (03:13)

Note: Closed the TC in Scorn. Map modified to reflect status.

Files modified by eracc: 2005-05-28 (03:10)

Note: Part of the Training Center move.

Files modified by eracc: 2005-05-28 (03:06)

Note: Recommit. Previous gave errors.

Files modified by eracc: 2005-05-28 (03:03)

Note: Recommit. Previous gave errors.

Files modified by eracc: 2005-05-28 (03:02)

Note: Commit again. Previous gave errors.

Files modified by eracc: 2005-05-28 (02:56)

Note: New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference.

Files modified by akirschbaum: 2005-05-27 (22:22)

Note: Fix money exploit for converters.

Files modified by akirschbaum: 2005-05-27 (21:23)

Note: Add proper names to buildings.

Files modified by akirschbaum: 2005-05-27 (21:17)

Note: Add plural name for Essence of Flame; change description to match it the other Essence of Flame.

Files modified by akirschbaum: 2005-05-27 (21:08)

Note: Remove trailing white space from text.

Files modified by akirschbaum: 2005-05-27 (21:04)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-05-27 (20:58)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-05-27 (20:46)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-05-27 (20:44)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-05-27 (20:39)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-05-27 (20:34)

Note: Fix spelling error.

Files modified by eracc: 2005-05-27 (18:26)

Note: Yet another try to commit this map. CVS is irritating me ...

Files modified by eracc: 2005-05-27 (18:24)

Note: Recommit because of errors in the last commit attempt. Crossing fingers ...

Files modified by eracc: 2005-05-27 (18:21)

Note: Missed updating these altars in the previous fit of editing. Perhaps the ones in scorn/misc should be moved to scorn/temples ... but another day.

Files modified by eracc: 2005-05-26 (02:59)

Note: Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.

Files modified by eracc: 2005-05-26 (02:56)

Note: Try #3 to commit these maps ...

Files modified by eracc: 2005-05-26 (02:55)

Note: Try #2 to commit these files ...

Files modified by eracc: 2005-05-26 (02:52)

Note: Adding Brest Scroll Shop

Files modified by eracc: 2005-05-26 (01:20)

Note: Fix name field on tables in thamshop. Still trying to get fixed valriel temple in.

Files modified by eracc: 2005-05-26 (01:16)

Note: Fixing region in lone_town/town, hoping valriel temple gets in this time.

Files modified by eracc: 2005-05-26 (01:06)

Note: Several maps updated and never committed.

Files modified by eracc: 2005-05-26 (01:02)

Note: Recommit of these maps with fixed altars due to receiving an error with the last commit attempt. eracc

Files modified by eracc: 2005-05-26 (00:55)

Note: Fixes to permanent temple altars in Navar to prevent reconsecration.

Files modified by eracc: 2005-05-25 (23:24)

Note: Fixed thaumaturgy shop to remove money exploit.

Files modified by eracc: 2005-05-25 (23:15)

Note: Updated Scorn temples to level 120 so high level players cannot reconsecrate them and cause DM headaches.

Files modified by temitchell: 2005-05-21 (23:35)

Note: - add castle keep maps to citydeclouds

Files modified by temitchell: 2005-05-21 (23:01)

Note: - add citydecloud maps (now split into 50x50 maps) - fix exit from ttower - note still have some things to fix up in cloud city (shops I suspect need to be redone)

Files modified by temitchell: 2005-05-21 (22:50)

Note: - sell healing potions at grumm's

Files modified by temitchell: 2005-05-21 (22:47)

Note: - change price on healing potions to match value

Files modified by temitchell: 2005-05-21 (22:15)

Note: - update potion shop now that creator potions work again.

Files modified by bbotbuilder: 2005-05-21 (18:17)

Note: Add a hint for the "fareast" maps.

Files modified by bbotbuilder: 2005-05-21 (16:56)

Note: Removing one of mikee's comments...

Files modified by akirschbaum: 2005-05-21 (12:14)

Note: Add plural names to items; allow guildmaster's key to merge with other keys.

Files modified by bbotbuilder: 2005-05-20 (20:42)

Note: Commit of mikeeusa's "fareast" patch to add a "japan-like" area.

Files modified by ryo_saeba: 2005-05-03 (18:36)

Note: Removed unused file, marked as 'don't use' since august

Files modified by cavesomething: 2005-04-28 (14:53)

Note: some region definition updates

Files modified by mwedel: 2005-04-21 (06:56)

Note: Update directions to Castle Aaarg - with old directions, no one would ever find it, since it isn't anywhere near a swamp. At least with the new directions, players have a chance. MSW 2005-04-20

Files modified by bbotbuilder: 2005-04-20 (20:32)

Note: "Fix" for bug #1084056: A. Pupland potion selling tablets nuts

Files modified by mwedel: 2005-04-14 (07:24)

Note: Add some background in mlab map tiling. Add some useful script (rewrite_..) which are generally handy, but will mostly be used to get the mlab maps into some sort of sane layout. update README to note these files. MSW 2005-04-13

Files modified by mwedel: 2005-04-14 (07:02)

Note: Add difficulty_increase 0.5 to mushroom quest - this puts it more in line with the difficulty of the final map and where it is in the sceme of all the scorn knighthood quests. MSW 2005-04-13

Files modified by akirschbaum: 2005-04-09 (13:29)

Note: Remove tailing spaces from @match lines.

Files modified by akirschbaum: 2005-04-09 (11:59)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-04-09 (08:26)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-04-09 (08:20)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-04-09 (07:57)

Note: Fix spelling error.

Files modified by temitchell: 2005-04-04 (00:26)

Note: - update illusion

Files modified by temitchell: 2005-04-04 (00:24)

Note: Add mlab tavern and tower to Navar. - added some walls to tavernb3 and some floors to tavern3

Files modified by temitchell: 2005-04-03 (23:30)

Note: Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.

Files modified by akirschbaum: 2005-03-30 (19:22)

Note: Make the test for admission to the guild work again.

Files modified by majorwoo: 2005-03-24 (21:53)

Note: Increased length of time marker lasts for teams in teamwar

Files modified by cavesomething: 2005-03-23 (21:02)

Note: region updates for some maps in navar and brest

Files modified by majorwoo: 2005-03-22 (21:02)

Note: Updates to the teamwar map, moved team registration to a new map, added spectator area

Files modified by majorwoo: 2005-03-21 (05:59)

Note: Moved to a real map, instead of a DM only after final testing.

Files modified by majorwoo: 2005-03-21 (05:49)

Note: Correct teleport on teamwar map.

Files modified by majorwoo: 2005-03-21 (02:59)

Note: New Brest look from mikeeusa

Files modified by majorwoo: 2005-03-20 (22:35)

Note: This is the new teamwar map, and modified world map with the entrance

Files modified by akirschbaum: 2005-03-17 (18:20)

Note: Fix exit destination.

Files modified by akirschbaum: 2005-03-16 (21:39)

Note: Fix spelling errors.

Files modified by ryo_saeba: 2005-03-15 (21:42)

Note: Applied patch #1145089 (cavesomething) to add region support

Files modified by ryo_saeba: 2005-03-15 (21:39)

Note: Applied patch #1145089 (cavesomething) to add region support

Files modified by akirschbaum: 2005-03-14 (19:17)

Note: Add missing floor tile.

Files modified by akirschbaum: 2005-03-14 (19:07)

Note: Add missing floor tiles.

Files modified by temitchell: 2005-03-14 (05:23)

Note: removing mlab from scorn (upstream has moved to Navar)

Files modified by temitchell: 2005-03-14 (01:20)

Note: - oops make apartment unique exit

Files modified by temitchell: 2005-03-14 (01:15)

Note: - add perm apartment for Navar (thanks to techolous)

Files modified by temitchell: 2005-03-13 (22:32)

Note: add private apartment exit to Navar maps (but not apartment maps yet) move exits for two dungeons add buildshop Change requires updated arches as of 2005/03/13

Files modified by akirschbaum: 2005-03-13 (16:02)

Note: Fix exit destination.

Files modified by temitchell: 2005-03-13 (03:58)

Note: Patch in elevation from origiunal bigworld maps - fix mountains (wasteland -> mountain5)

Files modified by temitchell: 2005-03-12 (09:50)

Note: Move Pirate Den to Wolfsburg

Files modified by akirschbaum: 2005-03-10 (00:10)

Note: Fix exit destinations back into world map.

Files modified by akirschbaum: 2005-03-09 (22:24)

Note: Fix deposit option.

Files modified by akirschbaum: 2005-03-09 (22:16)

Note: Fix spelling error; remove surplus @match from messages.

Files modified by akirschbaum: 2005-03-09 (21:50)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-09 (21:47)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-09 (21:44)

Note: Fix exit destination back into world map.

Files modified by akirschbaum: 2005-03-09 (21:36)

Note: Use correct name in book.

Files modified by akirschbaum: 2005-03-09 (21:17)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-09 (20:42)

Note: Remove surplus dot from end of key name.

Files modified by akirschbaum: 2005-03-09 (20:39)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-03-09 (20:23)

Note: Remove shop tile atop wall.

Files modified by akirschbaum: 2005-03-09 (20:12)

Note: Fix spelling error.

Files modified by ryo_saeba: 2005-03-07 (21:52)

Note: Commit changes by Mikeeusa

Files modified by akirschbaum: 2005-03-06 (21:41)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-06 (21:39)

Note: Fix spelling errors.

Files modified by akirschbaum: 2005-03-06 (21:26)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-06 (21:23)

Note: Fix spelling error.

Files modified by akirschbaum: 2005-03-06 (21:21)

Note: Add missing msg/endmsg tags.

Files modified by temitchell: 2005-02-28 (05:55)

Note: -modify Navar maps to use new style walls and buildings (thanks to Mitch Obrian). -move ship to Wolfsburg from Scorn to Navar -remember to update your arches...

Files modified by salathar: 2005-02-22 (12:12)

Note: Apply patch 1136551 courtesy Techolous. - Add a mention of 'chat command

Files modified by temitchell: 2005-02-13 (00:26)

Note: - fix typos on troll bridge, add mid level random map.

Files modified by temitchell: 2005-02-11 (16:39)

Note: Add README doc for python scripts

Files modified by salathar: 2005-02-08 (14:56)

Note: Apply patch 1114803 courtesy Mithzi - Fix player being teleported into wall - Fix typo to read "treasure chamber" - "Joseph" is called "Jacob" from now on to be consistend with the storyline - Fix typo to read "Shining tower"

Files modified by salathar: 2005-02-02 (13:31)

Note: Fix a typo

Files modified by mwedel: 2005-01-24 (08:21)

Note: test map I used for treasurelist testing - might as well put it into CVS. MSW 2005-01-23

Files modified by mwedel: 2005-01-24 (08:19)

Note: Commit a couple patches: 1) Fixes quest spellbooks so that randomitems is set to none, so that spell won't change. 2) Make spelling of 'nurnberg' consistent across all the maps. MSW 2005-01-24

Files modified by temitchell: 2005-01-22 (21:18)

Note: Add a few random low level 'sporting' caves near Navar.

Files modified by ryo_saeba: 2005-01-07 (21:33)

Note: Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD

Files modified by crowbert: 2004-12-12 (23:22)

Note: set short timeout because some players have reported glitches

Files modified by crowbert: 2004-12-12 (23:19)

Note: block dimension door to force use of altars for high-level random maps

Files modified by crowbert: 2004-12-12 (22:51)

Note: copied from smallworld

Files modified by majorwoo: 2004-12-10 (15:39)

Note: Fixed pshops basement map to prevent map reset from removing check_inv - oops

Files modified by temitchell: 2004-12-06 (05:59)

Note: - add README (and prototype warning) to guild templates

Files modified by temitchell: 2004-12-06 (05:47)

Note: - add (brief) readme for python guilds.

Files modified by temitchell: 2004-12-06 (04:48)

Note: - remove item scripts long ago moved into items - update scripts to remove path (init script does it for us)

Files modified by temitchell: 2004-12-06 (04:45)

Note: - updates to datafile for guild scripts

Files modified by temitchell: 2004-12-06 (04:42)

Note: - remove python path bootstrapping - init script not appends module path for us. - add guild functions to init and remove scripts

Files modified by temitchell: 2004-12-06 (04:02)

Note: Adding Python Guild framework. Initial (and not usable as yet) commit of guild templates and guild scripts for new more automated guild system. - requires Python 2.1 or better. TODO - guild maps need finishing, lots more work and much debuging. Guild points system needs some work (a good formula).

Files modified by salathar: 2004-11-28 (07:38)

Note: Fix giant oak tree teleporting players on top of water

Files modified by salathar: 2004-11-28 (07:02)

Note: Fix portal teleporting players on top of water

Files modified by salathar: 2004-11-12 (16:21)

Note: -Add magic mouths to southern waiting cells

Files modified by salathar: 2004-11-11 (22:56)

Note: Update map to have more waiting cells. Minor cleanups.

Files modified by salathar: 2004-11-09 (23:21)

Note: -Add second floor to Scorn jail

Files modified by salathar: 2004-11-09 (00:46)

Note: - Commit several patches: 1055076 Takuse lair map exit teleports player into wall 1055091 MwizardG locks out players 1055870 MwizardT added an exit to the map 1056891 Updated NPC quest location hint for Valley of the three sisters - Add a new hut to Wolfsburg worldmap

Files modified by salathar: 2004-11-07 (09:44)

Note: Fix spellcasting in Scorn, patch 1054375

Files modified by majorwoo: 2004-10-24 (21:42)

Note: Fixed guild storage rooms no_pass 1 so only guild members can enter

Files modified by majorwoo: 2004-10-23 (20:57)

Note: pshops 1.4.3 - fixed some monkey business in the basement maps

Files modified by majorwoo: 2004-10-23 (06:44)

Note: pshops 1.4.2

Files modified by majorwoo: 2004-10-23 (05:28)

Note: pshops 1.4.1 - fix the monkies! :-)

Files modified by majorwoo: 2004-10-22 (21:07)

Note: Added pshops basement maps & underground river

Files modified by majorwoo: 2004-10-21 (23:27)

Note: Removed a duplicate file

Files modified by majorwoo: 2004-10-21 (22:28)

Note: pshops v1.3 updates

Files modified by akirschbaum: 2004-10-21 (18:57)

Note: Add script for bootstrapping code. The script runs right after the python plugin is loaded.

Files modified by majorwoo: 2004-10-21 (01:33)

Note: Individual pshops maps for Brest

Files modified by majorwoo: 2004-10-21 (01:14)

Note: [no log message]

Files modified by majorwoo: 2004-10-21 (01:05)

Note: Added new phops maps (brest/pshops/). Player museum of sorts.

Files modified by temitchell: 2004-10-17 (23:21)

Note: - remove/replace arches which no longer exist with ones that do.

Files modified by temitchell: 2004-10-09 (17:08)

Note: - Rockgardens is a new tenement building in Navar.

Files modified by temitchell: 2004-10-07 (03:46)

Note: - add little adventure for Navar

Files modified by temitchell: 2004-10-04 (03:35)

Note: - fix coastline wolfsburg, add a temple for Ixalovh

Files modified by temitchell: 2004-10-03 (15:49)

Note: - minor fixes to these maps

Files modified by temitchell: 2004-09-27 (05:02)

Note: - oops small fix so folks don't get stranded.

Files modified by temitchell: 2004-09-27 (04:41)

Note: a small branch on a big tree.

Files modified by temitchell: 2004-09-19 (05:56)

Note: - fix help message - add info command which dumps the record.

Files modified by temitchell: 2004-09-08 (01:26)

Note: - add another branch to the dark forest

Files modified by temitchell: 2004-09-01 (03:08)

Note: - fix tiny bug where player logging in has no record gets a record made.

Files modified by temitchell: 2004-09-01 (02:03)

Note: - add new CF module - classes CFDataFile and CFData - replace crossfirelog shelf with plain text datafile (less efficient but more accessable) - add logging for kick and muzzle - add more dm commands for seen (chicken oracle, guy in goths...) - make sure you make a datafiles dir in var/crossfire or have make install do it for you.

Files modified by temitchell: 2004-08-29 (18:50)

Note: - add ixalovh shrine and tomassos house to port joseph

Files modified by temitchell: 2004-08-29 (18:21)

Note: - add ixalovh temple to scorn port, add curse detector to generalstore

Files modified by temitchell: 2004-08-28 (00:57)

Note: - move arch item scripts to their own folder

Files modified by temitchell: 2004-08-28 (00:19)

Note: - change path finding to use os.path - hopefully this will fix these scripts for the (new) windows server - CFgetPaths is now dead and will be removed - change your scripts if you use it.

Files modified by temitchell: 2004-08-16 (01:57)

Note: - commit multipart notaiton fixes for editor and euthville (almost done these now...anyone see any bugs yet)

Files modified by temitchell: 2004-08-16 (01:50)

Note: - commit multipart notation fixes - make modifications to small (LC_nn) - add floors to more maps and fix access to sunset lake fortress (it's mostly empty hint hint)

Files modified by temitchell: 2004-08-15 (19:26)

Note: add inn and house to elf village north of Scorn, touchup guard posts

Files modified by temitchell: 2004-08-10 (03:52)

Note: - added a *whole* lot of flooring and fixed some broken spell archs in inventories. Fixed problem with exit getting covered in wist_study by removing the walls. Multipart notation fixes I believe as well.

Files modified by temitchell: 2004-08-09 (03:23)

Note: - minor updates

Files modified by temitchell: 2004-08-09 (03:11)

Note: - fix more floors, fix shop item outside shop, pinned down the brat in the fountain

Files modified by temitchell: 2004-08-08 (04:00)

Note: - minor fixes to maps including adjusting a swearing dwarf, some flooring in marksel and some portals into sylvan realms

Files modified by temitchell: 2004-08-08 (03:47)

Note: - commit multipart monster notation changes to the quests folder

Files modified by temitchell: 2004-08-08 (03:39)

Note: - commit multipart notation fixes to brest

Files modified by temitchell: 2004-08-03 (02:02)

Note: - oops fix long stnading error preventing bank accounts being deleted when player quits.. (blush)

Files modified by temitchell: 2004-08-02 (23:38)

Note: - move event scripts into their own directory - add README - add disguise script (warning usage still subject to bug 878949)

Files modified by temitchell: 2004-07-29 (01:02)

Note: - fix shop (proper flooring)

Files modified by temitchell: 2004-07-11 (19:47)

Note: - remove old sale.shop file

Files modified by temitchell: 2004-07-11 (16:55)

Note: add IPO and bank facilities to Santo Dominion and Nurnberg add slots to Night Flower bar

Files modified by temitchell: 2004-07-10 (03:21)

Note: - dark forest updates - linking more treehouse guard stations

Files modified by temitchell: 2004-07-10 (00:41)

Note: - add no_magic walls to protect our fine postal workers from miscreants

Files modified by temitchell: 2004-07-07 (04:08)

Note: - fix emergency exit,remove some unique tiles on sale1

Files modified by temitchell: 2004-07-07 (03:48)

Note: - fix scorn pawn shop (was a way to smuggle items out) - put in booths to allow selling for free but paid access to pawn items.

Files modified by temitchell: 2004-07-04 (21:59)

Note: - multipart image notation fix

Files modified by temitchell: 2004-07-04 (21:48)

Note: - pupland changes for multipart object notation

Files modified by temitchell: 2004-07-04 (21:26)

Note: - add missed map for greenway

Files modified by temitchell: 2004-07-04 (21:21)

Note: -map updates for greenway

Files modified by temitchell: 2004-07-04 (21:11)

Note: -update world maps for greenway

Files modified by temitchell: 2004-07-04 (15:48)

Note: - minor fix so the magic-ear is more reliable - BUG 977265

Files modified by temitchell: 2004-07-01 (19:54)

Note: - expand ixalovh temple

Files modified by temitchell: 2004-07-01 (17:59)

Note: - update scorn sale shop - make into two levels and add a 300gp day pass mechanism for pawn area map remaned to make it cleaner to update unique-items (move items from scorn.sale and delete from unique-items - will remove from CVS soon)

Files modified by temitchell: 2004-06-14 (00:57)

Note: - apply same type of fix to Navar as was applied to gatehouse in Scorn to prevent spells propagating into the city (add a wall basically)

Files modified by temitchell: 2004-06-14 (00:14)

Note: - fix issue with Hero of Scorn expiration. If this was the intentional behaviour for the marker to expire, will the maker please inform me to change it back.

Files modified by temitchell: 2004-06-14 (00:12)

Note: - fix for player casting spells through the gatehouse and killing people

Files modified by temitchell: 2004-06-13 (22:42)

Note: - fix exit target errors.

Files modified by ryo_saeba: 2004-06-11 (20:37)

Note: Fixed exploit letting get much money

Files modified by ryo_saeba: 2004-06-11 (20:36)

Note: Fixed entryway

Files modified by temitchell: 2004-06-09 (04:56)

Note: - add scorn sale shop, move build store to port area, move generalstore to southern scorn and make it more general storish.

Files modified by avogl: 2004-06-09 (02:12)

Note: Re-balancing and bugfixing for the volcano mapset: - The comet gargoyle statues have been toned down in power and the spells got a smaller range. - Spell objects have been inserted and adjusted. - The white statues work again (casting cause serious wounds) - The cancellation walls are going to work again after next arch collect. - Slightly reduced duration of ball lightnings. - Added an additional line to the warning sign to mention the high risk of death in a clear way. --AndreasV

Files modified by temitchell: 2004-06-07 (03:29)

Note: - apply fix by Jacek Konieczny.

Files modified by temitchell: 2004-06-07 (03:06)

Note: - apply multipart notation fix to santo_dominion

Files modified by temitchell: 2004-06-07 (03:01)

Note: - apply multipart notation cleanup to these maps

Files modified by temitchell: 2004-06-07 (02:56)

Note: apply patch from Jacek Konieczny to fix bat room trap.

Files modified by temitchell: 2004-06-07 (02:48)

Note: - commit fix made by Jacek Konieczny. Remove warning message as the map appears to work properly again.

Files modified by temitchell: 2004-06-07 (02:33)

Note: - fix coffee tables

Files modified by temitchell: 2004-06-06 (16:24)

Note: - fix the difficulty and level depth on these random maps.

Files modified by temitchell: 2004-05-28 (05:51)

Note: - experimental temple for Ixalovh

Files modified by temitchell: 2004-05-28 (05:48)

Note: - map updates - casino has free access to silver slots now and a lower cover charge

Files modified by temitchell: 2004-05-28 (05:20)

Note: - some improvements to hall of DMs to make the boards less annoying and provide space for some exits

Files modified by temitchell: 2004-05-25 (04:08)

Note: - add some dark forest magic and little elf settlement to this map

Files modified by temitchell: 2004-05-25 (03:49)

Note: - link gaea temple map to the Greenway

Files modified by temitchell: 2004-05-25 (03:43)

Note: - add new map folder for non localized locations

Files modified by temitchell: 2004-05-25 (01:45)

Note: - add some new arch type exits to the styles also make special style for darkforest (used for the Greenway)

Files modified by temitchell: 2004-05-24 (23:34)

Note: - remove horn generator to address potential economic abuse

Files modified by temitchell: 2004-05-24 (18:52)

Note: - fix DM boards to - apparently the java editor does not copy script paramaters when copying objects

Files modified by temitchell: 2004-05-24 (18:14)

Note: - adding DM petition boards to Scorn cityhall and Navar courthouse these are linked to the message board in the HallOfDMs for easy access

Files modified by temitchell: 2004-05-09 (00:57)

Note: -changes to clean up old multipart notation

Files modified by temitchell: 2004-05-09 (00:50)

Note: - fix old multipart map notation.

Files modified by mwedel: 2004-04-21 (06:18)

Note: fix up abilities on this map. MSW 2004-04-20

Files modified by mwedel: 2004-04-18 (07:29)

Note: Patch by Brian Angeletti to replace wyverns on map with proper chaos wyvern archetypes. Note the changes appear much larger due to difference in how the java editor writes out the map vs the old crossedit program. Applied by MSW, 2004-04-17

Files modified by mwedel: 2004-04-18 (06:50)

Note: commit modified ring of occidental mages, which reduces the stats. This should balance the item - much harder to get it to have 30 stats now. Updated version by Lalo Martins, applied by Mark Wedel 2004-04-17

Files modified by mwedel: 2004-04-18 (06:09)

Note: Fix image for book on map. MSW 2004-04-17

Files modified by temitchell: 2004-04-15 (03:08)

Note: - fix water under galleon to allow passage

Files modified by temitchell: 2004-04-12 (06:39)

Note: - fix water under the pier

Files modified by temitchell: 2004-04-11 (01:33)

Note: - add special map for DMs to use with mailbox, an Oracle and some messageboards (one for inter DM messages, one for players to petition DMs). Map has unique floors and five areas for creating/testing/storing stuff.

Files modified by temitchell: 2004-04-11 (00:33)

Note: - fix maps with old image notation (storing more than head).

Files modified by ryo_saeba: 2004-04-03 (13:49)

Note: Guild for Damned Heretics

Files modified by ryo_saeba: 2004-04-03 (13:39)

Note: Guild for Dreaming Sage

Files modified by ryo_saeba: 2004-04-03 (13:24)

Note: Guild for Drunken Barbarian

Files modified by ryo_saeba: 2004-04-03 (10:58)

Note: Storage rooms for PurpleButterfly & LaughingSkull

Files modified by ryo_saeba: 2004-04-03 (10:38)

Note: Made instructions non-destructible.

Files modified by ryo_saeba: 2004-04-03 (10:37)

Note: Readded Acme Inc. building shop.

Files modified by ryo_saeba: 2004-04-03 (07:52)

Note: Fixed broken default entry coordinates pointing outside real map area.

Files modified by ryo_saeba: 2004-04-02 (17:05)

Note: Restored version 1.9 due to some corruption from me.

Files modified by temitchell: 2004-03-23 (05:07)

Note: - change map title

Files modified by temitchell: 2004-03-23 (05:03)

Note: -add special skill rooms to random maps

Files modified by temitchell: 2004-03-23 (03:17)

Note: - changes to fix up old multipart arch notation - fixes to demon styles 10,11,12,13 which would not load in editor for some reason, and arch overlaps - some minor changes (added to city, some newer monsters added to styles)

Files modified by ryo_saeba: 2004-03-15 (22:40)

Note: Storage room for BlackShield

Files modified by ryo_saeba: 2004-03-15 (22:31)

Note: Storage rooms for guilds in Darcap

Files modified by ryo_saeba: 2004-03-15 (22:24)

Note: Fixed exit coordinates

Files modified by ryo_saeba: 2004-03-15 (22:15)

Note: Fixed exit coordinates

Files modified by ryo_saeba: 2004-03-15 (22:11)

Note: Wrong slaying value...

Files modified by ryo_saeba: 2004-03-15 (21:46)

Note: Added storage room for MailedFist

Files modified by ryo_saeba: 2004-03-15 (20:58)

Note: Added building shop

Files modified by temitchell: 2004-02-29 (04:27)

Note: - fix a problem with new players getting crushed by doors - (turned it into a lesson...)

Files modified by temitchell: 2004-02-22 (19:55)

Note: - updating some worldmaps with some changes (mostly shoreline and beaches - some mountains)

Files modified by temitchell: 2004-02-22 (19:37)

Note: - add entrances to new navar shops (also new temple coming soon)

Files modified by temitchell: 2004-02-22 (19:32)

Note: - add three more workshops fix workshops to stop people sneaking in so easily

Files modified by temitchell: 2004-02-22 (19:30)

Note: - fix workshops to prevent magical access and sneaking folks in

Files modified by temitchell: 2004-02-21 (15:41)

Note: - add two workshop buildings to Navar, change exit for Gunther's

Files modified by temitchell: 2004-02-21 (15:39)

Note: - add smith facilities to Gunthers, add kitchen and jewler workshops for Navar

Files modified by temitchell: 2004-02-21 (15:36)

Note: - minor cosmetic changes to workshops

Files modified by temitchell: 2004-01-17 (20:58)

Note: - fix corpse to not display msg field when examined (turn into magic ear - make him more annoying)

Files modified by temitchell: 2004-01-06 (02:26)

Note: committing bug fix for guilds as reported by RYO fix gates to trigger properly (walls fire south, increase speed to -0.2)

Files modified by temitchell: 2003-12-28 (20:18)

Note: - change exits to moved maps

Files modified by temitchell: 2003-12-28 (20:17)

Note: - adding a misc folder for building in Navar

Files modified by temitchell: 2003-12-28 (20:16)

Note: - moving these to a subfolder

Files modified by temitchell: 2003-12-23 (05:33)

Note: - put blocking between houses, added some triggers so that the home owners react if you seem to be looting their treasure. Added a man with a problem - soon to have a solution.

Files modified by temitchell: 2003-12-23 (05:30)

Note: - Added Mr White's house. Fixed broken dressers.

Files modified by temitchell: 2003-12-14 (23:25)

Note: - Add temple for gorokh in Navar (right beside the casino infernal - how handy...)

Files modified by temitchell: 2003-12-14 (02:44)

Note: - touch up these maps mainly to use new windows now available

Files modified by temitchell: 2003-12-14 (01:35)

Note: - fix stupid error with pass name

Files modified by temitchell: 2003-12-14 (01:28)

Note: - harder quest made for ruggilli temple in Navar - pass is compatible with scorn temple

Files modified by onefang: 2003-11-30 (03:37)

Note: Removed bat generator. DVS 2003-11-30

Files modified by onefang: 2003-11-24 (09:22)

Note: Moved Dark Forest. DVS 2003-11-24

Files modified by onefang: 2003-11-24 (09:20)

Note: Moved Dark Forest, and added external critters. DVS 2003-11-24

Files modified by onefang: 2003-11-24 (08:36)

Note: Allowed access to sea from Navar DVS 2003-11-24

Files modified by mwedel: 2003-11-14 (07:45)

Note: Fix up all the maps related to abilities of monsters on the maps, as well as spellbooks on maps, to work with the new spell code. MSW 2003-11-13

Files modified by onefang: 2003-11-04 (01:02)

Note: Fixed some trees in the large forest I forgot to put grass under last time. DVS 4-11-2003

Files modified by mwedel: 2003-11-03 (00:34)

Note: Fix spellbooks in shop so they work with new spell system. MSW 2003-11-02

Files modified by temitchell: 2003-11-02 (08:02)

Note: - fix some patern maching on newbieshouse map - added in door and chest tutorial as well ----------------------------------------------------------------------

Files modified by temitchell: 2003-11-01 (23:30)

Note: add gaea shrine to Navar

Files modified by temitchell: 2003-11-01 (23:27)

Note: - add whirlwind exit to random exits

Files modified by temitchell: 2003-11-01 (21:48)

Note: - add links to new temples - add no magic to city streets

Files modified by temitchell: 2003-11-01 (21:36)

Note: - add some temples to Navar - some minor changes to scorn temples hopefully these can be rounded out a bit soon

Files modified by onefang: 2003-10-30 (00:50)

Note: world/world_*: Added large forest between the roads near Scorn and Brest.

Files modified by temitchell: 2003-10-27 (06:41)

Note: - change the inns to use a marker good for 5040 seconds (~one game day AFAIK)

Files modified by temitchell: 2003-10-27 (06:22)

Note: - change the marker time for access to approximate a game day (5040 seconds or 1.4 hours by my poor estimation).

Files modified by temitchell: 2003-10-27 (04:35)

Note: - change these to use trigger_markers to insert a time expiring force - this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum coins - after which time you have to pay again.

Files modified by temitchell: 2003-10-27 (03:22)

Note: - oops fix the gate at the end so it closes. I am thinking this might make a good unique map perhaps (then you could add some doors and stuff). - add the creator's name to the map info :)

Files modified by temitchell: 2003-10-27 (02:58)

Note: - moved to start directory

Files modified by temitchell: 2003-10-27 (02:58)

Note: - add newbie house to starting map - move Nexus to start folder - fix Nexus floor (was shop floor creating unpaid items!)

Files modified by crowbert: 2003-10-26 (22:06)

Note: fix connection

Files modified by temitchell: 2003-10-25 (02:53)

Note: - touch up the casino now that plugin option support is working

Files modified by temitchell: 2003-10-25 (02:20)

Note: - fixed issue with slotmachines where items created reset number of existing items in the same space. (using itemborker to set number of items add or remove as a safer way to manage this.) - touched up bank dialogue (and incorporated itembroker code)

Files modified by temitchell: 2003-10-21 (03:00)

Note: - fix message board names now that python plugin option is working

Files modified by temitchell: 2003-10-20 (17:57)

Note: fix monkey_temple WARNING SPOILER! - add some magic mouth for antioc appearing... - add the listener for the secret exit (local copy of map was not updated in initial commit :( )

Files modified by temitchell: 2003-10-20 (17:44)

Note: - a couple more slight touchups to the aljwaf maps

Files modified by temitchell: 2003-10-20 (07:50)

Note: - modifications to the special door (rocks, webs ...) to remove door treasures

Files modified by temitchell: 2003-10-20 (07:42)

Note: - the proverbial ruined temple filled with monkeys and traps

Files modified by temitchell: 2003-10-20 (05:30)

Note: - changes to maps to fix broken spell stuff (spell walls and monster inventories) - some cosmetics too.

Files modified by temitchell: 2003-10-18 (06:14)

Note: - fixes to these maps - grumms inn needed some connect fixes and the stairs were accessable without payment. The bridge over the estuary was not passable (water was no_pass - now passable)

Files modified by temitchell: 2003-10-12 (01:43)

Note: - change hall of selection to drop players on the Nexus

Files modified by temitchell: 2003-10-12 (01:41)

Note: - add new adventure near Navar, add Nexus for choosing your starting position when making new player, add maps for the market area of Navar

Files modified by temitchell: 2003-10-09 (04:28)

Note: - oops forgot the decimal that made the serbice charges work.

Files modified by crowbert: 2003-10-07 (19:11)

Note: move /crow/train to /scorn/crow/train

Files modified by temitchell: 2003-10-06 (03:49)

Note: - add link to casino infernal in Navar

Files modified by temitchell: 2003-10-06 (03:45)

Note: - add casino infernal - gamblers paradise and money pit

Files modified by temitchell: 2003-10-06 (03:41)

Note: -fix banksay.py (was a small issue with a missing =) -add reusable script for adding/removing items -add two new slotmachines -add an insult generator

Files modified by mwedel: 2003-10-06 (03:14)

Note: Fix bug in Mork's speech - he should be asking about Gork, not himself. MSW 2003-10-05

Files modified by crowbert: 2003-10-04 (23:17)

Note: add new training center to a barn in the Scorn port area

Files modified by crowbert: 2003-10-04 (21:57)

Note: remove quest-only monster from generic undead style

Files modified by crowbert: 2003-10-04 (21:55)

Note: switch pirateisland quest monsterstyle to undead_quest

Files modified by crowbert: 2003-10-04 (21:26)

Note: create undead_quest style; copied from undead style

Files modified by temitchell: 2003-10-04 (13:22)

Note: - drop the value on gramp's horn and hide it a bit better.

Files modified by temitchell: 2003-10-03 (03:55)

Note: - slight fix based on observations from our friendly neighbourhood playtester Leaf.

Files modified by temitchell: 2003-10-01 (02:46)

Note: - replace some princesses with some women

Files modified by temitchell: 2003-09-28 (22:13)

Note: - fixed this stupid mistake (added quotes around bank DB name)

Files modified by temitchell: 2003-09-28 (21:49)

Note: - minor change to allow multiple bank databases (not advising that happen, but the bank class should be as modular as possible IMHO) and so I did it. Added README from unlinked with changes

Files modified by temitchell: 2003-09-28 (21:07)

Note: - Add the IPO maps to Scorn and Navar

Files modified by temitchell: 2003-09-28 (20:50)

Note: - add Imperial post office outlets to Navar and Scorn maps - repair some of the elevation damage around scorn due to map changes

Files modified by temitchell: 2003-09-28 (17:18)

Note: - add tellers to these banks hooked to python banking scripts

Files modified by temitchell: 2003-09-28 (16:49)

Note: - touchups for banking system Bank now uses imperials (1000 gold) for withdrawls and can do enchanges of currency to platinum. Added a cleanup routine in the python_remove script to delete account when players quit. A transaction fee was implemented for deposits (default 5%) requires use of new arch "imperial" (bank notes with no intrinsic value)

Files modified by temitchell: 2003-09-21 (07:03)

Note: - changes to the sylvan styles and minor changes to the wall styles that are not 'autojoining' type. For some reason these walls do not retain some of their properties (e.g. blocks view). The code should probably also be tweeked to handle single arch wall objects better (or at least for simple walls - escape the wall joining routine and not to send out all those log errors for non-existant arches). Walls for random maps should not have smoothing either...

Files modified by temitchell: 2003-09-21 (01:49)

Note: - the java editor keeps tricking me and turnig these back to walls - hopefully this is the final time

Files modified by temitchell: 2003-09-20 (22:44)

Note: - modify these to work like doors, add stones and webs as special door styles. (modifications to the random door code is required to work this - patch forthcoming)

Files modified by temitchell: 2003-09-20 (19:27)

Note: - add a couple things to the styles like special doors for sylvan maps and a wall file for making hedge mazes tweek some existing styles

Files modified by temitchell: 2003-09-14 (10:50)

Note: - adding a bridge with (no trolls under it) removing some excess elevation entries

Files modified by temitchell: 2003-09-14 (05:47)

Note: - add in a few random maps south of scorn, add an orchard backport elevation from old maps and assign some elevations based on ground type (groan).

Files modified by temitchell: 2003-09-14 (05:24)

Note: - add adventure lead, rework the pink elephants

Files modified by temitchell: 2003-09-14 (00:06)

Note: - I've long wanted to fix up the entry to this shop - Hopefully there will be less bumping and more room now.

Files modified by temitchell: 2003-09-01 (00:28)

Note: - added no-magic to floors to prevent portal exploits - extended map to make some room for a couple new classes in future

Files modified by temitchell: 2003-08-01 (02:24)

Note: - add in DM check so that seen script gives DM the last IP used by the player they are asking about.

Files modified by temitchell: 2003-07-25 (05:51)

Note: - another npc linked to the seen.py script

Files modified by temitchell: 2003-07-25 (05:45)

Note: - Another person has seen you around...

Files modified by temitchell: 2003-07-25 (05:28)

Note: - hook the fellow at the front door into the seen.py script - he's likely to have seen lots of people.

Files modified by temitchell: 2003-07-25 (05:27)

Note: - breaking out seen into it's own script, the bank stuff into it's own script and removing the part if the seen command that hands out players IP addresses to other players.

Files modified by temitchell: 2003-07-21 (01:01)

Note: - fix palace references

Files modified by temitchell: 2003-07-21 (00:58)

Note: - fix palace references

Files modified by temitchell: 2003-07-16 (03:49)

Note: - some beaches

Files modified by temitchell: 2003-07-16 (03:10)

Note: - remove some evidence

Files modified by temitchell: 2003-06-18 (04:43)

Note: - change wasteland to impassable mountains, 12001-16000 ft mountain4, 16001+ mountain5

Files modified by gros: 2003-06-11 (18:06)

Note: Opened a channel between the Sea of Navar and the Outer Ocean

Files modified by temitchell: 2003-06-09 (03:50)

Note: - small fix to make the slots deal with plurality

Files modified by gros: 2003-06-03 (12:46)

Note: Corrected one of the exits of House of Porters leading to a wrong worldmap. - Gros 03/06/03

Files modified by jbontje: 2003-05-26 (17:13)

Note: Move cathedral mids 2003-05-26

Files modified by jbontje: 2003-05-26 (17:08)

Note: Change exit to Navar mids 2003-05-26

Files modified by temitchell: 2003-05-24 (16:28)

Note: - adding new creatures to the style maps

Files modified by avogl: 2003-05-24 (11:58)

Note: Used new ancient red dragon arch where the ancient dragons are. Also added one to the last dragon randommap style. --AV

Files modified by temitchell: 2003-05-21 (06:16)

Note: - two tiny quests - a bit of atmosphere at the tavern, couple small fixes.

Files modified by temitchell: 2003-05-20 (04:36)

Note: - minor fix makes the contraption work smoother, also removed spider generator and put in a warning.

Files modified by temitchell: 2003-05-19 (05:38)

Note: - added a level 2-4 map, moved esmeralda a touch

Files modified by temitchell: 2003-05-18 (21:47)

Note: Generating new elevation information for maps in /kameria/CVS/work/ ...this may take a minute map file: /kameria/CVS/work/world_105_122, 15 elevations assigned. map file: /kameria/CVS/work/world_105_123, 481 elevations assigned. map file: /kameria/CVS/work/world_105_124, 345 elevations assigned. map file: /kameria/CVS/work/world_106_120, 8 elevations assigned. map file: /kameria/CVS/work/world_106_121, 8 elevations assigned. map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned. map file: /kameria/CVS/work/world_106_123, 857 elevations assigned. map file: /kameria/CVS/work/world_106_124, 715 elevations assigned. map file: /kameria/CVS/work/world_106_125, 517 elevations assigned. map file: /kameria/CVS/work/world_107_120, 8 elevations assigned. map file: /kameria/CVS/work/world_107_121, 167 elevations assigned. map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned. map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned. map file: /kameria/CVS/work/world_107_124, 273 elevations assigned. map file: /kameria/CVS/work/world_107_125, 347 elevations assigned. /kameria/CVS/work/world_108_121, no changes map file: /kameria/CVS/work/world_108_122, 1173 elevations assigned. map file: /kameria/CVS/work/world_108_123, 764 elevations assigned. map file: /kameria/CVS/work/world_108_124, 484 elevations assigned. map file: /kameria/CVS/work/world_108_125, 556 elevations assigned. /kameria/CVS/work/world_109_121, no changes map file: /kameria/CVS/work/world_109_122, 157 elevations assigned. map file: /kameria/CVS/work/world_109_123, 578 elevations assigned. map file: /kameria/CVS/work/world_109_124, 715 elevations assigned. map file: /kameria/CVS/work/world_109_125, 699 elevations assigned. /kameria/CVS/work/world_110_122, no changes /kameria/CVS/work/world_110_123, no changes map file: /kameria/CVS/work/world_110_124, 31 elevations assigned. map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.

Files modified by avogl: 2003-05-18 (19:31)

Note: These are the new Brittany worldmaps, as announced on cf-maps mailing list: Brittany is now enclosed by a ring of no-pass mountains. There are two passages where the road leads over the mountains. Players need to fight and survive the mountain tops in order to enter Brittany. Additionally I added a direct road to Lake Country. I have also replaced all wastelands inside Brittany by snowy mountains. --AndreasV

Files modified by mwedel: 2003-05-18 (04:56)

Note: Fix by Bernd Edler to clarify process of alchemy. MSW 2003-05-17

Files modified by temitchell: 2003-05-08 (05:11)

Note: - more done on the 'bring back the big forest' project. The forest to the east of scorn should be noticably more wooded. Also some rivers and a few little lakes.

Files modified by temitchell: 2003-05-05 (06:39)

Note: - missed this one...

Files modified by temitchell: 2003-05-05 (06:38)

Note: -new low level quest to fill out newbie area in scorn. Added farmhouse by H.S. Teoh

Files modified by temitchell: 2003-04-29 (01:52)

Note: - forgot to remove Beginners2 from here whe it was moved to Scorn

Files modified by temitchell: 2003-04-29 (01:25)

Note: - Update dialogue for Al, maybe update her picture soon too poor girl.

Files modified by temitchell: 2003-04-29 (01:17)

Note: - oops, elevation in map header from script slipped by me.

Files modified by temitchell: 2003-04-28 (06:57)

Note: - making newbie annex in scorn. New players will now appear on worlds_105_116 4 4. Moved some lower level maps and the free inn to accommodate. A couple new maps heavy on the training would be good here. This area is not entirely for low levels (the new river way looks good for a sewer adventure) but should cater to new players. Scorn central square has been made more snappy too. There may be some loose ends to tie up (the signage should be redone a bit) and I'll get on that post haste.

Files modified by temitchell: 2003-04-10 (01:18)

Note: - deleted extra altar under the floor left over from moving the drunk guy.

Files modified by temitchell: 2003-04-10 (01:06)

Note: - fixed the scorn portal in the guilds and dropped a couple slot machines in goths tavern to drum up some customers.

Files modified by temitchell: 2003-04-02 (03:22)

Note: - greening project - fixing my old mistakes

Files modified by jbontje: 2003-03-24 (19:11)

Note: fixed download url mids 2003-03-24

Files modified by mwedel: 2003-03-21 (08:13)

Note: bring forward some typos that were made in the small world maps to the big world maps (library & beginners). remove some excess floors from the tinytrade map. MSW 2003-03-20

Files modified by mwedel: 2003-02-25 (07:29)

Note: Update update_apart to update scorn apartments. Update peterm maps so that players can't as easily avoid the draining runes. Add some test maps I have used. MSW 2003-02-24

Files modified by temitchell: 2003-02-03 (23:05)

Note: - made the big forest a bit bigger

Files modified by temitchell: 2003-02-02 (20:05)

Note: - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython

Files modified by temitchell: 2003-02-02 (07:50)

Note: - using new directory getting functions in the Plugin, makes python more better - converted the slots over, now easier to install - added a script that returns the directories for easy use

Files modified by crowbert: 2003-01-30 (15:12)

Note: redo oldcity to use tiling

Files modified by garbled: 2003-01-30 (06:40)

Note: Move the messhall over and link the big tower/tavern thingie

Files modified by garbled: 2003-01-30 (06:38)

Note: Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was posted to the mailing list awhile ago. This is a very nice mapset, with some fun areas in it. Its also quite huge.

Files modified by garbled: 2003-01-30 (02:36)

Note: Port AV's changes to the bigmap versions..

Files modified by mwedel: 2003-01-28 (08:08)

Note: Fix floor tiles in map - was using floor tiles before, which wasn't really the right thing to do. MSW 2003-01-27

Files modified by mwedel: 2003-01-27 (07:14)

Note: Fix a few bugs in this file - oakdoor was outside the map, bad match for the shopkeeper, oakdoor also had bad exit coords. MSW 2003-01-27

Files modified by temitchell: 2003-01-19 (21:40)

Note: -adding casino scripts (Python)

Files modified by garbled: 2003-01-17 (07:34)

Note: Change the difficulty of all the shops. Make some shops more likely to generate better stuff, based on area.

Files modified by mwedel: 2003-01-13 (08:12)

Note: Fix exit coordinates for rowboat - was dropping players in the middle of the ocean. MSW 2003-01-13

Files modified by temitchell: 2003-01-13 (05:33)

Note: - monsters for random sylvan areas

Files modified by garbled: 2003-01-07 (19:02)

Note: Oops.. add a handle so you can escape!

Files modified by garbled: 2003-01-07 (06:45)

Note: Add the township of Marksel. These maps are redesigned kandora maps, that were either fixed, or created newly by Joel South. Part of this was to move the grumms_inn to the marksel town directory. Watch this space for more of kandora to be ressurected.

Files modified by garbled: 2003-01-07 (06:33)

Note: Add floors to kandora.. (why did I bother?) Add the new maps for the alchemy shops to the bigworld.

Files modified by garbled: 2002-12-09 (04:58)

Note: I twiddled these a bit.. Cleaning them up... trying to address a few of the problems on these. Someone should take a look at them now, and consider linking them somwhere.

Files modified by mwedel: 2002-12-04 (08:08)

Note: Fix final_map path for goblin chief. Also, set difficulty 2 - hopefully this won't be too hard, as it now adds some monsters to the maps leading up to the final map. MSW 2002-12-03

Files modified by garbled: 2002-12-03 (09:18)

Note: Change any exits that were directly on the floor to have a floor arch underneath them.

Files modified by mwedel: 2002-12-01 (07:02)

Note: Fix exit for wyvern quest - was missing the slaying /! portion. MSW 2002-11-30

Files modified by mwedel: 2002-12-01 (06:40)

Note: Fix exit path for this map - was dumping players out to wrong map, leaving them in the middle of the ocean. MSW 2002-11-30

Files modified by mwedel: 2002-11-30 (07:57)

Note: Add 'update_apart.pl' script which will update unique maps - both per player and global. The script should do it all - update the exits on the map, as well as rename it if appropriate. Update README to document the existence of this file. MSW 2002-11-29

Files modified by temitchell: 2002-11-09 (22:56)

Note: added some lighting to lake country area (very little), Santo D., Darcap, stoneville

Files modified by temitchell: 2002-11-04 (04:20)

Note: Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete

Files modified by temitchell: 2002-11-03 (23:11)

Note: modified inn lighting (removed redundant lights) added streetlights to Navar fixed map tiling info for Navar and Scorn finished up the river in Navar

Files modified by temitchell: 2002-11-03 (07:05)

Note: Added streetlights to Scorn

Files modified by temitchell: 2002-11-03 (07:04)

Note: Added lighting to the scorn gatehouses

Files modified by mwedel: 2002-10-30 (05:52)

Note: Fix goblin head quest (final map was wrong). Add new image (Info/world.gif) - this is a representation of what the world looks like. Add script (Info/combine.pl) that I used to make this image. Add a bunch of unlinked maps. As of this commit, everything in the 'small' world directory is now here. MSW 2002-10-29

Files modified by garbled: 2002-10-30 (05:35)

Note: These maps were actually missing spaces, causing some big fun.

Files modified by temitchell: 2002-10-29 (05:55)

Note: Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114

Files modified by temitchell: 2002-10-28 (07:05)

Note: Made the main road wider (except the mountain underpass to darcap). added folder inn_and_outpost for standalone buildings on the worldmap added Hermes Inn between Navar and Scorn added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap) Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.

Files modified by avogl: 2002-10-27 (16:58)

Note: Corrections for teleporter problem due to missing "activate_on_push/release" flags. Same changes as to the standard map set, including a fix for reception tower map-bug. --AndreasV

Files modified by temitchell: 2002-10-27 (04:09)

Note: Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest

Files modified by mwedel: 2002-10-16 (05:36)

Note: Add a bunch more maps to the bigworld. MSW 2002-10-15

Files modified by mwedel: 2002-10-15 (07:13)

Note: Add a bunch of new maps to the bigworld maps. Update many maps they sit on. Update HallOfQuests with update information for where some of these maps are. MSW 2002-10-14

Files modified by mwedel: 2002-10-15 (07:09)

Note: Add a bunch of new maps to the bigworld maps. Update many maps they sit on. Update HallOfQuests with update information for where some of these maps are. MSW 2002-10-14

Files modified by mwedel: 2002-09-27 (06:40)

Note: Sync up these files with changes AV made to the oldworld files (MSW, 2002/09/26): Used the new activate_on_release flags to make the ancient epigraphs in ancient castle work correctly. --AndreasV

Files modified by mwedel: 2002-09-22 (06:24)

Note: Add langley (port_joseph) maps. Other locations updated as they have links going to these set of maps. MSW 2002-09-21

Files modified by mwedel: 2002-09-20 (07:25)

Note: More maps added to the bigworld distribution. Also some fixes of existing maps. MSW 2002-09-20

Files modified by mwedel: 2002-09-19 (07:09)

Note: Add wolfsburg to maps-bigworld. Other updated maps most likely because they had exits pointing to wolfsburg which now point to the new locaton. MSW 2002-09-18

Files modified by mwedel: 2002-09-16 (05:44)

Note: Add dtabb (darcap) maps. Update world maps to add a road to darcap from navar_city. Update some signs. Add some low level maps from dtabb to be around scorn - that makes more sense. Many of the guild maps updated because the link to darcap now leads someplace. Add an underworld directory. MSW 2002-09-15

Files modified by mwedel: 2002-09-12 (07:02)

Note: Fix a few broken exits. Move the Fogs map to to the unlinked directory. MSW 2002-09-11

Files modified by mwedel: 2002-09-09 (07:20)

Note: Add dragonisland (stoneville) maps to bigworld distribution. Other maps outside that directory were updated because they have exits leading to stoneville. MSW 2002-09-08

Files modified by mwedel: 2002-09-05 (06:59)

Note: Update maps-bigworld to keep in sync with maps (old).

Files modified by mwedel: 2002-09-04 (06:49)

Note: Various updates - scorn/oldcity/oldcity2: Add some missing floor tiles. scorn/temples/gnarg: Link in with with new maps. world/world_105_116, world/world_127_114: Updated with gnard and cd maps. python: added directory - same as in old maps. quests/cd/* - move over fro old maps, just new directory. styles: Added directory - same as in old maps. Used for random maps.

Files modified by mwedel: 2002-07-26 (05:15)

Note: Add floors to map. MSW 2002-07-25

Files modified by mwedel: 2002-07-24 (06:14)

Note: Re-add outdoor flag to maps in which the value got stripped. MSW 2002-07-23

Files modified by mwedel: 2002-07-23 (07:07)

Note: Add unlinked map directory - started with file from lake_county - seems to be missing lefftower1 and lefttower3, so as is, map isn't of any real use. MSW 2002-7-22

Files modified by mwedel: 2002-07-23 (07:04)

Note: Add lake_county (kundi_area) maps to world southeast of brest. Update world maps road connects to this city. Also, fix up some typos/ incorrect map path names. Add dreaming_sage guild to navar city. MSW 2002-07-22

Files modified by mwedel: 2002-06-15 (07:51)

Note: scorn/scorn: Removed, city is world map - keeping that one around will likely result in confusion. .emergency: New file, contains emergency map information to use for this distribution. world/world_105_115: Fix gatehouse to city to work properly - remove exits from it, and put invisible exits under the relevant portions so that players get transported to the correct place inside the gatehouse. HallOfSelection: Fix problem with monks be teleported to wrong location within the city. MSW 2002-06-15

Files modified by mwedel: 2002-06-05 (07:31)

Note: Fix a bunch of broken exits. Add some of the peterm maps that are linked to maps already added. MSW 2002-06-04

Files modified by mwedel: 2002-06-03 (07:27)

Note: Add navar_city maps. Update background picks to include shallow sea, deep sea. MSW 2002-06-02

Files modified by mwedel: 2002-06-03 (07:24)

Note: Add navar_city to maps, with road connecting to scorn. Fix some broken exits in brest. MSW 2002-06-02

Files modified by mwedel: 2002-06-01 (08:13)

Note: Add brest/brittany maps. Update the scorn map so that there are some light sources, so even at night you can still find your way around. Other world maps updated to add roads that link brest and scorn. MSW 2002-05-30

Files modified by mwedel: 2002-05-31 (07:00)

Note: Add sign to Euthville town square. MSW 2002-05-30

Files modified by mwedel: 2002-05-31 (06:27)

Note: Fix some exits in santo_dominion which didn't lead back to the map properly. Add euthville (kar) maps. MSW 2002-05-30

Files modified by mwedel: 2002-05-29 (07:03)

Note: Properly add mailed_fist entries to the maps-bigworld. Previously, they weren't properly re-parented and corrupted the main entries. MSW 2002-05-28

Files modified by mwedel: 2002-05-22 (07:23)

Note: Some maps that didn't make it in the last commit. Add pupland to maps-bigworld. Maps are basically unchanged. MSW 2002-05-21

Files modified by mwedel: 2002-05-22 (07:19)

Note: Add pup_land maps to maps-bigworld. Other than the return exits being updated and locating the guilds within pupland within this directory, no changes to the maps. MSW 2002-05-21

Files modified by mwedel: 2002-05-22 (06:47)

Note: README: Add notes to describe process of moving unique maps to maps-bigworld system. update_exits.pl: Modified to include any number of source and destination values, so the script can be used to update any number of exits at once. MSW 2002-05-21

Files modified by mwedel: 2002-05-20 (06:07)

Note: Add some files that didn't get in the last commit for addition of Santo Dominion. MSW 2002-05-19

Files modified by mwedel: 2002-05-20 (03:46)

Note: Update scorn maps with changes that have been made in the main map distribution. Add santo_dominion maps, as well as road connecting scorn and santo dominion. MSW 2002-05-19

Files modified by mwedel: 2001-12-18 (07:10)

Note: Add some missing files. MSW 2001-12-17

Files modified by mwedel: 2001-12-18 (07:09)

Note: commit of editor picks. These are just copied from the main distribution, but are useful so the editor can find something when editing the maps. MSW 2001-12-17

Files modified by mwedel: 2001-12-18 (07:04)

Note: Commit of scorn city. It has been updated via update_exits.pl to point to the new world maps. Probably not 100% perfect, but on a quick check, it the exits work OK. MSW 2001-12-17

Files modified by mwedel: 2001-12-18 (06:44)

Note: Initial import of new world. See the Info/README for more information. This import is largely as generated by the program, but I have placed scorn onto it. MSW 2001-12-17

Files modified by mwedel: 2001-12-18 (04:42)

Note: Initial import of new world along with scorn and editor picks. Info directory contains some utils (like the program made to make the map), information, images of the map, and a script to update the exits. MSW 2001-12-17