Files modified by mwedel: 2006-09-18 (06:12)

Note: Add support (or at least documentation) for underlining. MSW 2006-09-17

Files modified by mwedel: 2006-09-18 (04:34)

Note: Move entries from this file to the sourceforge tracker and wiki TODO - both provide better tracking than this file. MSW 2006-09-17

Files modified by qal21: 2006-09-17 (05:34)

Note: Change cfapi_object_say() to use either command_say() or npc_say() depending on if the object is a player. Fixes bug #1534889.

Files modified by qal21: 2006-09-16 (20:12)

Note: Commit changes forgotten in previous commit of alchemy changes.

Files modified by qal21: 2006-09-16 (20:10)

Note: Recollect archetypes.

Files modified by qal21: 2006-09-16 (20:01)

Note: Implement proposed alchemy changes from the mailing list. Make value of nuggets given range from 5% to 40%. Depends on archetype changes to the alchemy spell and nuggets.

Files modified by qal21: 2006-09-16 (06:18)

Note: Make shadow alchemy and random alchemy failures ignore the 'cauldron' type being used. Fixes bug #1551385.

Files modified by qal21: 2006-09-13 (02:25)

Note: Fix small errors in my previous commit of an update to lib/README.

Files modified by qal21: 2006-09-13 (02:20)

Note: Large update to the ancient readme file describing the files in lib.

Files modified by akirschbaum: 2006-09-12 (16:58)

Note: Fix typo.

Files modified by qal21: 2006-09-11 (05:10)

Note: Add MAX_SPELLITEM_LEVEL set to 110 and set MAXLEVEL to 115.

Files modified by qal21: 2006-09-10 (22:51)

Note: Document create_home_portals setting in doc/settings.

Files modified by qal21: 2006-09-10 (14:55)

Note: Comment cleanup. No code changes.

Files modified by qal21: 2006-09-10 (14:21)

Note: Forgot ChangeLog for: Add check to auto-dropping of applied transports to not drop in shops.

Files modified by qal21: 2006-09-10 (14:21)

Note: Add check to auto-dropping of applied transports to not drop in shops.

Files modified by qal21: 2006-09-10 (06:44)

Note: Make fix_flesh_item only run when the donor is a monster. Fixes bug #1555569.

Files modified by qal21: 2006-09-10 (00:24)

Note: Previous commit to use is_in_shop() caused the shopkeeper to wave when entering instead of exiting. Fixing that.

Files modified by qal21: 2006-09-10 (00:04)

Note: Use is_in_shop() to check if it's in a a shop.

Files modified by qal21: 2006-09-09 (23:46)

Note: Change yyyy/mm/dd to yyyy-mm-dd in ChangeLog to match the typically used convention.

Files modified by qal21: 2006-09-09 (23:43)

Note: Add is_in_shop() and coords_in_shop() based on addition of is_in_shop() in cf+ by elmex.

Files modified by qal21: 2006-09-09 (20:32)

Note: When applying a transport which is in an inventory, drop the transport.

Files modified by qal21: 2006-09-09 (20:31)

Note: Make drop_object return a pointer to the dropped object, NULL otherwise.

Files modified by lalo: 2006-09-09 (17:41)

Note: d'oh, forgot the ChangeLog *again*, sorry

Files modified by lalo: 2006-09-09 (16:09)

Note: small, useful note about map difficulty in the map guide

Files modified by lalo: 2006-09-09 (16:07)

Note: add exp and other_arch to flesh; more info about the original monster, to be used in spells or scripts

Files modified by mwedel: 2006-09-07 (06:25)

Note: doc/Developers/protocol: Fix off by one on how many layers are currently defined. server/swap.c: When loading up temp maps, make sure timeout is set to 0 - fixes bug 1539203. MSW 2006-09-06

Files modified by lalo: 2006-09-07 (00:50)

Note: recollect again, because it seems last time it picked up some outdated stuff

Files modified by lalo: 2006-09-07 (00:48)

Note: make collect.pl ignore backup files just in case

Files modified by lalo: 2006-09-07 (00:10)

Note: I suck, forgot the ChangeLog on my last commit

Files modified by qal21: 2006-09-06 (23:38)

Note: Make get_god_for_race() safe for gods without races.

Files modified by lalo: 2006-09-06 (21:58)

Note: making sure shops don't give jade/amber. For real this time.

Files modified by lalo: 2006-09-06 (21:14)

Note: collected archetypes n'stoof

Files modified by ryo_saeba: 2006-09-04 (21:23)

Note: patch #551467 (type mismatch in surround_flag3() can cause SIGSEGV) courtesy Mark Kidder

Files modified by mwedel: 2006-09-04 (07:21)

Note: Bulk of this change is updating some files to use draw_ext_info() - all future code should use this, since there is no real reason not to and it provides additional features. One notable change - reversed the order of the new and old formats in draw_ext_info_format() - the order was different than that of draw_ext_info(), which leads to confusion. draw_ext_info_format() wasn't used in many places, so easier to change that than all the draw_ext_info() calls. Only another 1200 new_draw_info calls left in the server. -- doc/mediaTags: Fix some typos, clarify some behaviour (the way it works now so that there will not be confusion in the future). include/define.h: Remove MSG_ tags - moved to newclient.h include/newclient.h: Synchronize with client version. Add MSG_ defines include/newserver.h: Move some defines from here to newclient.h server/apply.c: Reverse format parameters to draw_ext_info_format() calls. server/c_misc.c: Rewrite to use draw_ext_info{_format} - this allows nice formatting of tables, etc. Also general style cleanups, clarify some messages. in help_topics(), don't do linewrap - let the client handle it. remove bug_report() function - no longer used. Remove explore_mode() - wasn't used. Move command_style_map_info() to c_wiz.c since it is a wiz only command. server/c_wiz.c: As per above, move command_style_map_info() to this file since it is a wiz command. server/player.c: Reverse format parameters to draw_ext_info_format() calls. server/shop.c: Update to use draw_ext_info{_format} instead of new_draw_info() socket/info.c: Reverse format parameters in draw_ext_info_format(). Update va_start() to use new last parameter. Remove call to strip_media() if the client supports the tag - that should only be used if the client does not support the tag. socket/request.c: remove commented out MSG_TYPE values. MSW 2006-09-03

Files modified by lalo: 2006-09-03 (20:17)

Note: collected archetypes n'stoof

Files modified by qal21: 2006-09-03 (17:37)

Note: make Win32 define of uintptr_t more correct.

Files modified by ryo_saeba: 2006-09-03 (15:11)

Note: Snapshot, fix compilation, and so on.

Files modified by ryo_saeba: 2006-09-03 (14:45)

Note: Fix Win32 compilation

Files modified by ryo_saeba: 2006-09-03 (14:38)

Note: Potential fix for bug #1551307 (crash in python plugin).

Files modified by ryo_saeba: 2006-09-03 (14:00)

Note: Missing return value.

Files modified by ryo_saeba: 2006-09-03 (13:29)

Note: Fix bug #1551371 (No-magic prevents monsters from casting spells)

Files modified by ryo_saeba: 2006-09-03 (13:01)

Note: #1551386 (Alchemy with unpaid items)

Files modified by mwedel: 2006-09-03 (03:17)

Note: server/attack.c: Store away victim_map in hit_with_arrow() - what could otherwise happen is that victim is a player, and killed and ends up on new map, so that victim->map points at the wrong map. MSW 2006-09-02

Files modified by ryo_saeba: 2006-09-02 (15:23)

Note: Feature request #1539125 (woodsman makes swamps uesless) by Andreas Kirschbaum

Files modified by ryo_saeba: 2006-09-02 (14:25)

Note: Apply patch #1550716 (Frequent crashes after client disconnects) courtesy Mark Kidder

Files modified by mwedel: 2006-08-31 (07:41)

Note: server/attack.c: Move kill_player() after we set up the pl->killer string. Needed just so right message is on grave stone - also prevents crashes, as if the hitter is poison or disease, kill_player() will remove those. MSW 2006-08-30

Files modified by qal21: 2006-08-31 (06:05)

Note: Recollect archetypes.

Files modified by qal21: 2006-08-31 (05:34)

Note: Fix missing space in a 'type 17' attack message.

Files modified by tchize: 2006-08-28 (18:39)

Note: Added media tags documentation

Files modified by qal21: 2006-08-28 (07:03)

Note: Fix logic error in fire_bow and avoid unnecessary messages. Fixes bug #1547699.

Files modified by akirschbaum: 2006-08-27 (15:19)

Note: Fix type mismatch.

Files modified by ryo_saeba: 2006-08-27 (14:11)

Note: Add constants for many things.

Files modified by ryo_saeba: 2006-08-27 (14:09)

Note: Add 'object->env' and move_xxx wrappers to Object.

Files modified by ryo_saeba: 2006-08-27 (14:09)

Note: Add plugin access to move fields. Add sint64 type to plugin. 'AddExp' wrapper.

Files modified by ryo_saeba: 2006-08-26 (17:56)

Note: Remove obsolete event system.

Files modified by ryo_saeba: 2006-08-26 (16:09)

Note: Fix spurious logic in weather_avoid

Files modified by ryo_saeba: 2006-08-26 (08:08)

Note: Fix insert_ob_in_map strange behaviour with some flags combo.

Files modified by qal21: 2006-08-26 (03:45)

Note: Fix potential 'coord outside of map' issue in previous commit.

Files modified by qal21: 2006-08-26 (03:30)

Note: Make generators work properly with multi-tile objects.

Files modified by quinet: 2006-08-25 (23:03)

Note: Stop complaining about .autorun.xml

Files modified by quinet: 2006-08-25 (23:00)

Note: Regenerated again.

Files modified by quinet: 2006-08-25 (22:57)

Note: check-fragment.am: Add some quotes to avoid problems with spaces appearing in macro expansions.

Files modified by quinet: 2006-08-25 (21:27)

Note: configure, aclocal.m4, utils/config.guess, utils/config.sub, utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using slightly newer versions of libtoolize, aclocal, automake and autoconf.

Files modified by quinet: 2006-08-25 (21:23)

Note: configure.ac: add option to disable unit tests, fix incorrect usage of AC_ARG_ENABLE for dmalloc, fix some typos.

Files modified by ryo_saeba: 2006-08-25 (18:45)

Note: Static buffers cause strange issues.

Files modified by qal21: 2006-08-24 (05:42)

Note: Recollect archetypes.

Files modified by ryo_saeba: 2006-08-23 (21:24)

Note: Buffer overwriting leads to strange issues.

Files modified by ryo_saeba: 2006-08-22 (21:45)

Note: Fix for bug #1528636 (Invisible player disappears from map view)

Files modified by mwedel: 2006-08-22 (07:16)

Note: Fix/improve login procedure such that if a player is trying to log in with the name & correct password of character already on server, terminate old connection and let them log in. --- server/login.c: Remove name check for players on server in check_name(). Make wrong_password() to handle error message handling for wrong password In check_login(), iterate over players on system to see if there is a match - if mismatched password, print error. If correct password, terminate old connection. Move wrong password logic from check_login() to wrong_password(). MSW 2006-08-21

Files modified by qal21: 2006-08-21 (20:47)

Note: Call kill_player() from the kill_object() code. Fixes bug #1539192.

Files modified by qal21: 2006-08-21 (05:40)

Note: Fix error in previous commit.

Files modified by qal21: 2006-08-21 (05:18)

Note: Make counterspell not effect permenant spell effects. Fixes bug #1539220.

Files modified by qal21: 2006-08-21 (03:18)

Note: Add 'getfaces' script I put on the tracker a long time ago and forgot about.

Files modified by ryo_saeba: 2006-08-20 (09:59)

Note: Plugin wrappers for timers.

Files modified by ryo_saeba: 2006-08-20 (09:58)

Note: Fix timers.

Files modified by qal21: 2006-08-20 (01:23)

Note: Scatter objects dropped from a multi-tile object being freed. Fixes bug #1542884

Files modified by qal21: 2006-08-20 (00:07)

Note: Make DM 'free' command safe on multi-tile objects.

Files modified by ryo_saeba: 2006-08-19 (21:23)

Note: DMs can cast denied spells, that's why they are DMs.

Files modified by ryo_saeba: 2006-08-19 (21:22)

Note: Fix bug #1523571 (Diseases work only on head part).

Files modified by ryo_saeba: 2006-08-19 (20:47)

Note: Update.

Files modified by ryo_saeba: 2006-08-19 (20:22)

Note: Fix for bug #1460251 (Big monsters generated by generators broken). Tweaks to object dumping.

Files modified by ryo_saeba: 2006-08-19 (17:03)

Note: Fix for bug #1540158 (Broken spells - Face of Death). Death attack is now always killing

Files modified by quinet: 2006-08-18 (19:37)

Note: Recollected archetypes and stripped accent from my name in ChangeLog.

Files modified by quinet: 2006-08-18 (18:15)

Note: Recollect archetypes.

Files modified by ryo_saeba: 2006-08-15 (13:43)

Note: Add plugin function to get time of day. Add matching Python function.

Files modified by qal21: 2006-08-12 (19:38)

Note: Impliment cfpython map invalidation. Change behavoir of EVENT_MAP*

Files modified by qal21: 2006-08-12 (19:21)

Note: Add some artifact descriptions, courtesy of Raphael Quinet

Files modified by gros: 2006-08-12 (18:59)

Note: Fixed the Burial Ground so the clues cannot be destroyed or removed. Added a couple of details on the gravestones to make them a little more, hum, alive :). Fixed a mistake in the code of examine that didn't properly detect the @match directives. This is a fix for bug #1539227 - may it Rest In Peace. gros, 2006-08-12

Files modified by gros: 2006-08-12 (14:52)

Note: Added a field in the map structure to store the timestamp of the last original map loading, and modified the Town Portal spell so that it now cannot lead to a map that was marked before a reset, after a reset. This is a fix for bug #1539155 gros, 2006-08-12

Files modified by gros: 2006-08-12 (13:00)

Note: Changed the comparaison code between the weapon's name and the player's, so that a weapon created by "gro" cannot be used by "gros. This is a fix for bug #1539150. gros, 2006-08-12

Files modified by gros: 2006-08-12 (12:23)

Note: Modified command_take so it is less noisy about no_pick items when doing a "get all" request. This is a fix for bug #1539122. gros, 2006-08-12

Files modified by gros: 2006-08-12 (12:00)

Note: Modified command_drop so it is less noisy about locked items when doing a "drop all" request. This is a fix for bug #1539121. gros, 2006-08-12

Files modified by gros: 2006-08-12 (11:31)

Note: Added filling of inventory for monsters magically created that don't come from a player caster, and aren't golems. This should fix bug #1529980. gros, 2006-08-12

Files modified by akirschbaum: 2006-08-12 (09:15)

Note: Fix typo.

Files modified by gros: 2006-08-12 (08:52)

Note: fixed incorrect behavior of the create missile spell, that couldn't find a proper archetype when a bow or a crossbow was wielded. This is a fix for bug #1532403. gros - 2006-08-12

Files modified by lalo: 2006-08-12 (04:09)

Note: keep converters from accepting unpaid items

Files modified by ryo_saeba: 2006-08-11 (12:13)

Note: Help text update

Files modified by ryo_saeba: 2006-08-10 (16:47)

Note: Fix minor create bug. Update inventory when using remove.

Files modified by qal21: 2006-08-10 (06:13)

Note: Tell the client the map has scrolled when applying transports. Fixes bug #1528565.

Files modified by qal21: 2006-08-10 (03:29)

Note: Recollect archetypes.

Files modified by qal21: 2006-08-10 (03:07)

Note: Remove references to regions from makefiles.

Files modified by qal21: 2006-08-10 (02:35)

Note: Regions file moved to map tree.

Files modified by qal21: 2006-08-09 (20:54)

Note: Setting default listen level to 10.

Files modified by qal21: 2006-08-08 (18:17)

Note: Add no_save, and python object invalidation.

Files modified by ryo_saeba: 2006-08-08 (10:22)

Note: Feature request #1465397 (improved feedback in character creation for existing names)

Files modified by ryo_saeba: 2006-08-08 (10:05)

Note: Feature request #821645 (change password command)

Files modified by ryo_saeba: 2006-08-07 (20:16)

Note: Copy level of cosnecrated altar too.

Files modified by ryo_saeba: 2006-08-07 (13:39)

Note: Implement feature request #1528641 (consecrate should change face of altar)

Files modified by ryo_saeba: 2006-08-07 (07:57)

Note: Tell player whether she's the transport's captain or not

Files modified by ryo_saeba: 2006-08-07 (07:38)

Note: Rebuild makefiles, closing bug #1535160 (Python just broke)

Files modified by ryo_saeba: 2006-08-07 (07:22)

Note: Patch #1389033 (Large-value coins) courtesy Lalo Martins

Files modified by ryo_saeba: 2006-08-05 (09:57)

Note: Fix bug #1534727 (create_home_portals TRUE doesn't work)

Files modified by ryo_saeba: 2006-08-05 (08:56)

Note: Patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins

Files modified by qal21: 2006-08-04 (18:40)

Note: Recollect archtypes.

Files modified by ryo_saeba: 2006-07-30 (08:43)

Note: Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531073)

Files modified by qal21: 2006-07-29 (20:55)

Note: Remove excess inlcudes.

Files modified by qal21: 2006-07-29 (20:44)

Note: Modify Crossfire_Object_wrap() to use the hash tables provided by hashtable.c to avoid creating more python wrapper objects than is needed.

Files modified by qal21: 2006-07-29 (16:36)

Note: Add more files to .cvsignore

Files modified by ryo_saeba: 2006-07-29 (10:10)

Note: Add .cvsignore files, courtesy Raphaƫl Quinet - quinet

Files modified by ryo_saeba: 2006-07-29 (09:29)

Note: Fix bug #1526364 (stacking Royal Guards)

Files modified by ryo_saeba: 2006-07-29 (08:39)

Note: Fix bug #1529969 (shop floor not working in random maps)

Files modified by qal21: 2006-07-29 (07:43)

Note: Remove an usused macro from hashtable.h that was leftover from shstr.h

Files modified by qal21: 2006-07-29 (07:12)

Note: Add hashtable.c for planned use in cfpython.

Files modified by ryo_saeba: 2006-07-28 (21:13)

Note: Fix duplicator-related crash

Files modified by gros: 2006-07-28 (20:23)

Note: Prevents one to write a scroll with a spell he/she's denied from. Fix for bug #1530001 - "Inscription skill allows to cast denied spells" gros 2006/07/28

Files modified by ryo_saeba: 2006-07-28 (20:19)

Note: Fix addexp not working on skills

Files modified by qal21: 2006-07-28 (18:25)

Note: Fix cfpython compiliation on python 2.3

Files modified by qal21: 2006-07-28 (18:23)

Note: Remove trailing whitespaces

Files modified by qal21: 2006-07-28 (06:45)

Note: Add EVENT_DESTROY. Allow execute_event to be called from common.

Files modified by akirschbaum: 2006-07-27 (22:37)

Note: common/item.c: In describe_item() correct capacity description of large (>1000 maxsp) Glowing Crystals.

Files modified by qal21: 2006-07-27 (06:16)

Note: Add caching of the bytecode of python scripts, based upon code used in Daimonin's old python plugin before they moved to lua.

Files modified by gros: 2006-07-26 (15:20)

Note: Forbid the reset of a random map from inside that random map itself. Workaround for bug #1528173 - "Reset command does not work for random maps". gros 2006/07/26

Files modified by ryo_saeba: 2006-07-25 (22:37)

Note: Fix bug #1528194. Fix an annoying message.

Files modified by ryo_saeba: 2006-07-25 (21:49)

Note: Fix a crash when DM removes an animated object

Files modified by tchize: 2006-07-25 (19:14)

Note: improved indentation on some functions

Files modified by gros: 2006-07-25 (18:17)

Note: Correct improper selection of the target of some spells, when the spell is cast on a transport. Hopefully definitively fixes bug #1528018. gros - 2006/07/25

Files modified by gros: 2006-07-25 (18:04)

Note: Select op->facing instead of op->direction in process_events for players and monsters as the direction reference for the face to display. Fix for bug #1528182.

Files modified by gros: 2006-07-25 (16:23)

Note: Make the search for a friendly target for some spells also browse transports located in the square from which the spell was cast. This is a fix for bug #1528018. gros - 2006/07/25

Files modified by gros: 2006-07-25 (15:43)

Note: Forbids the use of reset on oneself's map while in a transport. This is a workaround for bug #1528172 gros 2006/07/25

Files modified by gros: 2006-07-25 (11:44)

Note: Fix bug #1528197, by making dragons prefer clawing over anything else as unarmed combat technique. gros - 2006/07/25

Files modified by gros: 2006-07-21 (12:39)

Note: Modified the way the "undead" flag is removed from the player when changing god. This fixes bug #1157459; now, the player should recover its initial race after leaving the Devourers for another god. - gros 2006/07/21

Files modified by gros: 2006-07-21 (10:17)

Note: Added explicit item_power calculation for generated items that got an item_power of 0 - should solve bug #1460354 without creating new issues. gros - 2006/07/21

Files modified by gros: 2006-07-19 (09:58)

Note: Corrected a typo preventing the code to compile properly.

Files modified by qal21: 2006-07-18 (22:53)

Note: Add check to block_linked() to make sure things never block themself.

Files modified by tchize: 2006-07-17 (19:06)

Note: Fixed error in file (srunner_check_out does not exist, removed line)

Files modified by qal21: 2006-07-17 (18:57)

Note: minor correction of a typo in a comment

Files modified by qal21: 2006-07-17 (03:03)

Note: Attempt to fix bug #1523571 "Diseases work only on 'head' part".

Files modified by akirschbaum: 2006-07-16 (08:46)

Note: Fix player count reporting to the metaserver. It now excludes connections with not-yet-logged-in players and AFK/WIZ/BOT players.

Files modified by qal21: 2006-07-14 (17:58)

Note: Add setting to allow server admins to allow town portals to be created in apartments. Based on a patch by pippijn in the cf-ext project.

Files modified by tchize: 2006-07-11 (20:19)

Note: FIX bug 1518321: check for x compiling does not require anymore autoconf.h

Files modified by akirschbaum: 2006-07-06 (22:08)

Note: lib/regions: Fix typo in region "portjoseph". Bug #1518392 (Port Joseph region spelling inconsistent with map directory) by Kevin R. Bulgrien.

Files modified by mwedel: 2006-07-06 (04:27)

Note: acinclude.m4, configure: Fix last fix which discarded any passed in CFLAGS or if that is set in the environment. MSW 2006-07-05

Files modified by mwedel: 2006-07-06 (04:22)

Note: common/button.c: Fix for sourceforge bug common/button.c - harpsicord crashes client. The problem is that the trigger code presumed that the object would be animated, and blindly set teh face to the second animation frame. harpsicords are not animated, so this could amount to garbage. So add check for trigger objects to see if they are in fact animated before blindly setting the face. MSW 2006-07-05

Files modified by mwedel: 2006-07-05 (07:22)

Note: server/daemon.c: Patch by wart, tracker 1489902 - open a file like /dev/null to then dup - this fixes -detach crash problem. Might be better to use some other file, but in theory, shouldn't be much going here, and I don't think we can safely use a file that is already opened by the server. MSW 2006-07-05

Files modified by ryo_saeba: 2006-07-04 (21:22)

Note: Actually commit file I forgot.

Files modified by ryo_saeba: 2006-07-04 (21:21)

Note: Fix memset call.

Files modified by tchize: 2006-07-02 (15:32)

Note: more progress in unit testing, marked points of interrest in code

Files modified by mwedel: 2006-06-30 (06:49)

Note: Add banner for 1.9.1 demarcation. MSW 2006-06-29

Files modified by mwedel: 2006-06-30 (05:46)

Note: acinclude.m4, aclocal.m4, configure, configure.ac: Fix crossedit header detection - even when passed --with-x to configure and having all the files, it wouldn't find the headers because it didn't pass in the correct -I options for where they sit. Also, update for 1.9.1 release. MSW 2006-06-29

Files modified by mwedel: 2006-06-29 (06:09)

Note: server/rune.c: Undo last patch - breaks summoning runes. server/skills.c: Change disarm logic - after first failure, don't continue to disarm traps (makes sense anyways - can really only disarm one thing at a time) - this fixes the problem that last change to rune.c tried to fix. MSW 2006-06-27

Files modified by mwedel: 2006-06-26 (07:31)

Note: server/rune.c: Patch from schmorp - when dealing with traps, don't put them underneath the player when a disarm failure happens, instead, update the direction to hit the player - prevents a recursion problems causing hundreds of objects. MSW 2006-06-25

Files modified by mwedel: 2006-06-25 (05:46)

Note: Commit update files. MSW 2006-06-24

Files modified by ryo_saeba: 2006-06-24 (10:41)

Note: Fix merging bug.

Files modified by tchize: 2006-06-18 (11:27)

Note: added some test, corrected some indentation, added some TODO and FIXME

Files modified by qal21: 2006-06-08 (04:30)

Note: Fix typo in comment

Files modified by tchize: 2006-06-07 (21:44)

Note: update test build process slighlty, changed tests so unimplemented ones success, added some *FIXME*

Files modified by tchize: 2006-06-07 (21:28)

Note: partial update of check_object

Files modified by mwedel: 2006-06-07 (07:10)

Note: common/object.c: in insert_ob_in_map() don't stop processing flying objects if the object also has floor set. This fixes crashes when an object is both flying and has floor set. MSW 2006-06-06

Files modified by ryo_saeba: 2006-06-06 (22:16)

Note: Fix Win32 compilation

Files modified by akirschbaum: 2006-06-06 (21:38)

Note: Add commands rules and news to display the rules/news files.

Files modified by tchize: 2006-06-05 (12:07)

Note: Improved log message (to see priority of error in log file). This change is part of unit tests writing.

Files modified by mwedel: 2006-06-05 (07:23)

Note: Fix problem with create food when used on transports. Rather than put a specific check in the create food code, modify insert_ob_in_map to check to see of the passed in originator is on a transport, and if so, find out the right info - this probably fixes the same type of bug that happens from other areas of the code. common/object.c: Above change, as well as #if 0 out some unused functions. MSW 2006-06-04

Files modified by mwedel: 2006-06-05 (06:28)

Note: Clean up some compiler warnings. Most of the changes are related to replaced %lld with FMT64 defines so that the format will be correct, no matter if the 64 bit type is a long, long long, or if this is windows. #if 0 out a bunch of code that isn't used. -- common/exp.c: Replaced lld with FMT64 common/holy.c: #if 0 out baptize_altar(). Add banner copyright at top of file. common/info.c, common/item.c, common/loader.l, common/loader.c, common/map.c: common/porting.c Replaced lld with FMT64 common/time.c: Replace a bunch of variables declared as longs to be uint32. Update various sprintf appropriately. include/global.h: Add FMT64 and FMT64U as appropriate for different systems. Change max_time to be a uint32 include/sockproto.h, include/sproto.h: rebuilt server/apply.c: #if 0 out monster_apply_special server/c_range.c: Add != 0 in assignment if statement - same meaning, clearer on intention and avoids compiler warning. server/c_wiz.c: Update command_kick() to take const char. Update command_speed() to operate properly based on max_time being a uint32. Update various lld to FMT64. Clarify ambiguous if/if/else statement in command_insert_into() server/commands.c: Add cast to command_kick for new function prototype. #if 0 out find_command(), parse_string(), parse_command() server/disease.c: #if 0 out find_disease(), reduce_symptoms() server/egoitem.c: #if 0 out create_artifact(). Add copyright at top of file. server/gods.c: #if 0 out get_god() server/hiscore.c: Replace lld with FMT64 server/login.c: #if 0 out create_savedir_if_needed() server/resurrection.c: Replace lld with FMT64. #if 0 out dead_character() and dead_player_exists() server/server.c: Remove info_keys() - hasn't been used in a long time. #if 0 out process_active_maps() server/skill_util.c: Replace lld with FMT64 server/spell_util.c: #if 0 out check_spell_effect() server/weather.c: #if 0 out feather_map(). Fix what I suspect is an error in worldmap_to_weathermap() to skip over starting slashes. socket/image.c: Add a fair number of char * casts to suppress warnings. socket/init.c: Change buflen in init_connection() to socklen_t to match function prototype. Add some char * casts. socket/loop.c: Add some char * casts. -- MSW 2006-06-04

Files modified by ryo_saeba: 2006-06-03 (21:56)

Note: Implement feature request #815622

Files modified by tchize: 2006-06-03 (18:47)

Note: Created 2 little script to detect functions that are dead or shuold go static and to extract check_prototypes

Files modified by tchize: 2006-06-03 (18:28)

Note: made a few methods in object.c static and created empty checks. Methods in object.c that weren't used anywhere else were made static. Methods in object.c that weren't static where assigned an empty test in check_object.c

Files modified by qal21: 2006-06-02 (21:58)

Note: toolkit_common.c: Clarify comment.

Files modified by akirschbaum: 2006-06-02 (08:19)

Note: Do not merge renamed items with differing custom names.

Files modified by tchize: 2006-06-01 (23:07)

Note: toolkit_common activated in unit test. check_arch is the first check to use it. Rebuilded makefiles in accordance

Files modified by akirschbaum: 2006-06-01 (20:55)

Note: Do not merge locked and unlocked items.

Files modified by tchize: 2006-06-01 (19:07)

Note: Fixed error in build process regarding unit test. Our modularization is way broken, with have intredependent .a files, this should be solved. Applied a compilation workaround suggest by gnu, twice every .a at link time. Applied an automake workaround as we need to pass --preserver-dup-deps to autotools and to do this only current CVS version can do it without a bit i hacking. Applied Hacking suggested by automake mailing list.

Files modified by tchize: 2006-06-01 (18:59)

Note: Fixed error with function declared as static in one place and not static in another, leading to problems in make proto

Files modified by akirschbaum: 2006-06-01 (18:04)

Note: lib/artifacts: Fix typo to not anymore generate "boots of of steel".

Files modified by akirschbaum: 2006-06-01 (17:59)

Note: Fix typo to make bows of Sorig work.

Files modified by akirschbaum: 2006-06-01 (17:47)

Note: lib/archetypes, lib/treasures.bld: Rebuilt.

Files modified by mwedel: 2006-05-30 (07:16)

Note: Various bug fixes, related to the new map display code. common/loader.c, common/loader.l: Add map_layer attribute so object can override what layer it should go on (fix for levitation boots). common/map.c: Add support for map_layer to override layering. Fix bug where if there were more objects than would fit on a layer, not all would be drawn (same object was duplicated onto multiple layers). common/object.c: Add check for ob->map_layer in can_merge() include/map.h: Add extern declaration for map_layer_name[] include/object.h: Add map_layer to object. socket/request.c: In map1 compatibility mode, make sure we always send the player. MSW 2006-05-29

Files modified by mwedel: 2006-05-30 (07:12)

Note: Only call animate_object() if object is animated - otherwise, animate_object() spews bunch of error about being called with non animated object. MSW 2006-05-29.

Files modified by mwedel: 2006-05-30 (07:01)

Note: Recollect these goodies. MSW 2006-05-29

Files modified by akirschbaum: 2006-05-26 (23:13)

Note: Monsters now cannot anymore see through earthwalls/monsters. This restores the behavior to what it was before the new movement code. For players this basically means that monsters will not anymore cast spells though earthwalls or other monsters.

Files modified by akirschbaum: 2006-05-26 (22:29)

Note: Make attacking with melee in 'fire command work again. Now attacking with <shift>+<direction> works again.

Files modified by akirschbaum: 2006-05-25 (17:49)

Note: Make swarm spells work again. These spells did not work anymore on tiles which had a move_block type set (for example cobblestones).

Files modified by ryo_saeba: 2006-05-25 (15:31)

Note: Fix monster facing bug.

Files modified by akirschbaum: 2006-05-21 (20:09)

Note: Fix typo in comment.

Files modified by akirschbaum: 2006-05-21 (19:58)

Note: Simplify expression.

Files modified by akirschbaum: 2006-05-21 (19:56)

Note: Fix typo in comment.

Files modified by akirschbaum: 2006-05-21 (19:38)

Note: Properly declare prototype for rmap_yval().

Files modified by akirschbaum: 2006-05-21 (19:17)

Note: Remove trailing white space from attack messages.

Files modified by akirschbaum: 2006-05-21 (19:06)

Note: Improve comment.

Files modified by akirschbaum: 2006-05-21 (14:02)

Note: Fix comment.

Files modified by akirschbaum: 2006-05-21 (13:44)

Note: Improve comment.

Files modified by akirschbaum: 2006-05-21 (12:54)

Note: Use 'NULL' for pointers.

Files modified by akirschbaum: 2006-05-21 (12:50)

Note: Fix typo in parameter name.

Files modified by akirschbaum: 2006-05-21 (12:44)

Note: Remove useless sizeof() operator.

Files modified by akirschbaum: 2006-05-21 (12:43)

Note: Do not crash in strdup_local() in out of memory condition.

Files modified by akirschbaum: 2006-05-21 (12:41)

Note: Fix error message.

Files modified by akirschbaum: 2006-05-21 (12:37)

Note: Properly declare prototype for yval().

Files modified by akirschbaum: 2006-05-21 (12:27)

Note: Skip some processing if NEW_MATERIAL_CODE is undefined.

Files modified by akirschbaum: 2006-05-21 (12:23)

Note: Declare missing variable if NEW_MATERIAL_CODE is defined.

Files modified by akirschbaum: 2006-05-21 (12:22)

Note: Declare some functions as "static".

Files modified by akirschbaum: 2006-05-21 (10:35)

Note: Make socket handling more robust.

Files modified by akirschbaum: 2006-05-21 (10:07)

Note: Fix reference to undefined type name.

Files modified by ryo_saeba: 2006-05-20 (15:47)

Note: Log hook for plugins. Use it for Python & cfanim.

Files modified by ryo_saeba: 2006-05-20 (15:19)

Note: Update treasures and faces

Files modified by ryo_saeba: 2006-05-20 (12:36)

Note: Add a bot flag, to not count in metaserver information

Files modified by ryo_saeba: 2006-05-20 (10:51)

Note: Snapshot

Files modified by ryo_saeba: 2006-05-20 (10:37)

Note: Snapshot

Files modified by ryo_saeba: 2006-05-20 (10:32)

Note: Fix declaration

Files modified by ryo_saeba: 2006-05-20 (10:30)

Note: Add missing #ifdef

Files modified by mwedel: 2006-05-18 (05:27)

Note: This commit adds support for the map2 protocol command (10 layer map). This changes how the data is stored and sent to the client. This also implements the idea of client handling map animations, so adds some object flags so that the server knows if it should let the client handle animations or not. Support for the original map protocol command is removed. --- aclocal.m4: rebuilt configure.ac: Add checks for zlib.h, libz - not used right now, but will probably be used in the future, so no reason to remove it. common/loader.l: Add client_anim_sync, client_anim_random FLAGS. common/map.c: Add add_face_layer() to set face for a layer. Redo/simplify update_position to store faces away based on layering criteria. common/time.c: Replace long pticks with a uint32, since size of a long will vary, and we now send pticks to the client as a 32 bit value. crossedit/CrEdit.c: Update the draw logic based on the fact there are more layers now. crossedit/Edit.c: Comment out some code that probably should be fixed. Replace calls of SET_MAP_FACE with SET_MAP_FACE_OBJ doc/Developers/protocol: Updated with map2, tick protocol additions. Reorganize the parameters in the setup protocol command so they are now listed in alphabetical order. include/autoconf.h.in: Add HAVE_ZLIB_H define. include/define.h: Update for the FLAG_CLIENT_ANIM values. include/face.h: Remove MapLook structure - no longer used. include/global.h: change extern type for pticks from long to uint32 include/map.h: Change MAP_LAYERS to 10. Add definitions for what each map layer is. Remove GET/SET_MAP_FACE macro - no longer used, GET/SET_MAP_FACE_OBJ replaces it. Add GET_MAP_FACE_OBJS which returns pointer to all the object info for the space. Remove faces from MapSpace structure. include/newclient.h: Update with new defines used for map2 protocol command. include/newserver.h: Change type of faces in map_cell_struct to be uint16 to be consistent. Change 'count' to 'darkness' to more accurately describe what it represents. Add MAP2_COORD_OFFSET define. Add Map2Cmd to MapMode enum. Add map_scroll_x/y to socket structure so we send those as part of map2 command. Add tick field to socket structure to know if we should send tick data to the client. server/login.c: Remove extern long pticks declaration - declared in global.h - don't need to declare it again locally. socket/info.c: Rewrite magic map code to use GET_MAP_FACE_OBJ instead of GET_MAP_FACE macros. socket/init.c: Initialize new fields in socket structure to 0. socket/loop.c: If client wants tick data sent, send one each tick. socket/request.c: Add setup responses for tick, map2 requests. Remove some extra code in Map1a setup. Send error message to client if not using at least Map1 protocol level. Modify map_newmap_cmd() to clear scroll information when using Map2. Remove original (map0) protocol logic. Update map_clearcell() to clear all 10 layers. Replace MAX_LAYERS with MAP_LAYERS. Add add_head() to remove some of the complication from update_space(). Add code in draw_client_map1() to find which 3 layers to send to the client from the 10 we now have. Add map2_add_ob(), map2_delete_layer(), check_space_for_heads(), draw_client_map2() to handle map2 protocol. Add send_tick() - sends tick to client, but also forces flush of data to reduce lag. utils/config.guess.utils/config.sub,utils/ltmain.sh: rebuilt MSW 2006-05-15

Files modified by akirschbaum: 2006-05-13 (21:21)

Note: Fix server crash when sending addspell command(s).

Files modified by akirschbaum: 2006-05-13 (20:44)

Note: Fix typo; add default value for facecache command.

Files modified by qal21: 2006-05-13 (05:18)

Note: correct bug in previous commit.

Files modified by qal21: 2006-05-13 (05:02)

Note: Disallow town portal while in transports (caused map corruption, crashes and other nasty things)

Files modified by ryo_saeba: 2006-05-05 (10:14)

Note: Fix for bug #1473941 (Damnation bug)

Files modified by ryo_saeba: 2006-05-05 (09:47)

Note: Third and last part of patch #1453869 courtesy Stefan Huehner (shuehner)

Files modified by ryo_saeba: 2006-05-05 (09:41)

Note: Second part of patch #1453869 courtesy Stefan Huehner (shuehner)

Files modified by ryo_saeba: 2006-05-05 (09:25)

Note: First part of patch #1453869 courtesy Stefan Huehner (shuehner)

Files modified by ryo_saeba: 2006-05-05 (09:21)

Note: No need to fail when autorun.xml doesn't exist :)

Files modified by ryo_saeba: 2006-05-05 (08:52)

Note: Add Map.Insert(object,x,y) and Player.CanPay( ) to Python plugin

Files modified by ryo_saeba: 2006-05-05 (08:52)

Note: Patch #1456016 courtesy schmorp.de development team

Files modified by tchize: 2006-05-03 (21:50)

Note: Added autogeneration of html and text report for test process.

Files modified by qal21: 2006-05-03 (00:51)

Note: removed redundant check and fixed an uninitialized variable in attack.c

Files modified by tchize: 2006-04-06 (21:18)

Note: finished common/arch.c unit test, fixed a few bugs, moved function around and renamed other

Files modified by cavesomething: 2006-04-06 (16:58)

Note: Increase Archtable to 8192, the new hashing algorithm works better with a table size that is a power of 2, and the current value is very close to being exceeded anyway. Suggested by Crossfire+ Development Team http://cf.schmorp.de

Files modified by qal21: 2006-04-04 (23:34)

Note: Use object name for swamp messages.

Files modified by tchize: 2006-03-23 (19:39)

Note: corrected check_shstr.c (lacking a few line of code)

Files modified by tchize: 2006-03-22 (23:06)

Note: updated configure.ac to automatically check availability of a few headers required by crossedit Basically, it tries to compile a test code having only includes of xaw, posix, etc. Should be enough to prevent most crossedit compilation issue but not perfect. (Should check version of lib and try a few methods on them). crossedit/ and test/unit/crossedit are skipped by make if test fail.

Files modified by akirschbaum: 2006-03-22 (09:29)

Note: Fix exploit with alchemy spell. This effectively removes the improvement implemented at 2006-03-07.

Files modified by ryo_saeba: 2006-03-21 (23:34)

Note: Typos.

Files modified by tchize: 2006-03-21 (22:45)

Note: Initial commit of unit tests (see doc/Developers/testplans) This is it, initial commit of unit test framework. It contains empty testcases for all unit tests. See test/unit/check_shstr.c for a completed example unit test :)

Files modified by akirschbaum: 2006-03-19 (01:51)

Note: Apply patch by Stefan Huehner: add const where appropriate.

Files modified by ryo_saeba: 2006-03-18 (19:30)

Note: Forgot one file.

Files modified by ryo_saeba: 2006-03-18 (17:15)

Note: Use const when possible. Patch courtesy Stefan Huehner.

Files modified by ryo_saeba: 2006-03-18 (16:43)

Note: Removed unused file

Files modified by ryo_saeba: 2006-03-18 (16:27)

Note: Typo.

Files modified by ryo_saeba: 2006-03-18 (16:24)

Note: Add add_key to set_key (object) for plugins.

Files modified by ryo_saeba: 2006-03-18 (16:23)

Note: Forgot that one.

Files modified by ryo_saeba: 2006-03-18 (15:05)

Note: Massive cleaning of code. Shouldn't be any functional change.

Files modified by akirschbaum: 2006-03-16 (21:54)

Note: Apply patch #1450408 (Improved hash table) by cf.schmorp.de development team.

Files modified by akirschbaum: 2006-03-16 (20:59)

Note: Apply patch #1439143 (code-cleanup: crossedit) by Stefan Huehner: Remove unused code, add static/const where appropriate.

Files modified by ryo_saeba: 2006-03-14 (17:12)

Note: Fix memory leak and uninitialized variable

Files modified by ryo_saeba: 2006-03-14 (15:53)

Note: Disabled some unused big arrays.

Files modified by ryo_saeba: 2006-03-14 (15:33)

Note: Fix monster/scroll crash, based on patch by the cf.schmorp.de development team

Files modified by ryo_saeba: 2006-03-14 (15:25)

Note: Merge 2 functions which are the same

Files modified by ryo_saeba: 2006-03-14 (14:41)

Note: Apply patch #1445892 (transmute_materialname crash) courtesy the cf.schmorp.de development team

Files modified by ryo_saeba: 2006-03-14 (14:34)

Note: Fix merging bug with inscription

Files modified by mwedel: 2006-03-14 (07:44)

Note: Fix non ANSI conforming code so it will compile with compilers that care about that type of things. MSW 2006-03-20

Files modified by mwedel: 2006-03-14 (07:41)

Note: Fix bug/exploit in setup command. We were strcat'ing back data provided by the client. --- socket/request.c: Modify SetUp() to use safe_strcat() - eliminates buffer overflow issues. Add some char* casts to spell/skill requestinfo to eliminate compiler warnings. Add IP address to log for incoming connections. MSW 2006-03-13

Files modified by tchize: 2006-03-12 (17:03)

Note: query_refcount returns wrong value if string is at top of linked list (a bit flagging this state was not cleared) detected when preparing unit testing framework

Files modified by mwedel: 2006-03-12 (04:57)

Note: Update with new/proper sourceforge download location. MSW 2006-03-11

Files modified by mwedel: 2006-03-08 (06:58)

Note: Add proper banner/copyright to this file. MSW 2006-03-07

Files modified by akirschbaum: 2006-03-07 (21:28)

Note: Fix possible exploit with shadow alchemy. Also improve the alchemy spell to yield more nuggets.

Files modified by cavesomething: 2006-03-07 (18:45)

Note: Add settings permanent_experience_percentage, death_penalty_percentage and death_penalty_levels to the settings file. --- common/living.c: don't hardcode exp calculations common/init.c, include/config.h, lib/settings: set defaults for new values doc/settings: document new values include/global.h: change settings struct to hold the new values server/init.c: parse new values in the settings file. server/skill_util.c: reference new value

Files modified by akirschbaum: 2006-03-04 (17:37)

Note: Apply modified parts of patch #1439490 (Fix in random map generation) by CF Development Team Schmorp.de <crossfire@schmorp.de>.

Files modified by akirschbaum: 2006-03-04 (16:34)

Note: Apply patch #1436833 (Patch for forked lightning crash at map borders) by CF Development Team Schmorp.de <crossfire@schmorp.de>.

Files modified by akirschbaum: 2006-02-27 (20:12)

Note: common/loader.c: Rebuilt.

Files modified by akirschbaum: 2006-02-27 (20:08)

Note: common/loader.l: Prevent excess whitespace while saving objects.

Files modified by akirschbaum: 2006-02-27 (20:06)

Note: Apply patch by Marc Alexander Lehmann to improve server performance.

Files modified by akirschbaum: 2006-02-26 (15:57)

Note: lib/archetypes: Rebuilt.

Files modified by akirschbaum: 2006-02-26 (15:54)

Note: lib/collect.pl.in: Again fix generation of 'editor_folder' field to make sub-folder selection work again.

Files modified by akirschbaum: 2006-02-26 (15:47)

Note: Fix credits for patch.

Files modified by ryo_saeba: 2006-02-26 (10:09)

Note: Win32 1.9.0 release

Files modified by qal21: 2006-02-25 (19:46)

Note: whitespace changes

Files modified by mwedel: 2006-02-25 (09:08)

Note: Update some of the documentation - way out of date. Update configure.ac for 1.9.0 release. MSW 2006-02-18

Files modified by mwedel: 2006-02-25 (08:41)

Note: */Makefile{in.am}: Fix plugin makefiles so that 'make distcheck' works. Using relative path names for files to include in distribution does not work - need to have a makefile in each directory. configure{.ac}: Updated as result of new Makefiles. MSW 2006-02-24

Files modified by ryo_saeba: 2006-02-23 (22:24)

Note: Patch #1428057 courtesy Pippijn van Steenhoven: fix to a crashing bug in plugins

Files modified by akirschbaum: 2006-02-22 (09:47)

Note: Remove object type CONFUSION since it was not used anymore.

Files modified by akirschbaum: 2006-02-21 (06:47)

Note: lib/{archetypes,bmaps.paths,crossfire.0}: Rebuilt.

Files modified by akirschbaum: 2006-02-21 (05:37)

Note: lib/collect.pl.in: Fix generation of 'editor_folder' field. It did not work too well for .arc files in deep subdirs.

Files modified by cavesomething: 2006-02-20 (23:35)

Note: A better fix for sending the spell skill data

Files modified by qal21: 2006-02-20 (23:33)

Note: Cause the random map generator to skip certain elements if the style is set to "none".

Files modified by cavesomething: 2006-02-20 (18:43)

Note: fix crash when sending spell info if there no associated skill

Files modified by akirschbaum: 2006-02-19 (18:06)

Note: Do not allow to dimension door into monsters or earthwalls.

Files modified by akirschbaum: 2006-02-19 (17:27)

Note: random_maps/style.c: In find_style() fix access to uninitialized variable.

Files modified by akirschbaum: 2006-02-19 (14:29)

Note: Prevent crossedit from stripping out 'maplore' map header field.

Files modified by akirschbaum: 2006-02-19 (13:31)

Note: Document 'nosmooth' attribute.

Files modified by akirschbaum: 2006-02-17 (21:37)

Note: common/loader.c: Rebuilt.

Files modified by akirschbaum: 2006-02-17 (21:29)

Note: Apply patch #1433271 (code-cleanup) by Stefan Huehner: Add const and static.

Files modified by mwedel: 2006-02-17 (08:04)

Note: common/map.c: Modify ob_blocked() to properly handly objects with a 0 ob->move_type. Fixes infinite loop from random map code when trying to place exits. MSW 2006-02-16

Files modified by ryo_saeba: 2006-02-15 (20:37)

Note: Commit forgotten file

Files modified by mwedel: 2006-02-15 (07:51)

Note: Minor bugfixes: server/apply.c: Fix apply_transport ->contr checks to actually check against correct values. server/plugins.c: Replace CFAPI_INT16 with CFAPI_INT - there is no declaration anyplace for CFAPI_INT16 so compiles fails. server/swamp.c: Fix swamp code so that only objects that can be picked up disappear - this way, transports don't disappear into oblivion. MSW 2006-02-15

Files modified by ryo_saeba: 2006-02-14 (22:31)

Note: Misc plugin fixes

Files modified by ryo_saeba: 2006-02-14 (20:45)

Note: Swamp fixes.

Files modified by akirschbaum: 2006-02-11 (14:05)

Note: Apply modified patch #1428048 (make the log line buffered) by Marc Lehmann.

Files modified by akirschbaum: 2006-02-11 (00:21)

Note: server/apply.c: In apply_scroll() do not identify the scroll if the player lacks the literacy skill.

Files modified by akirschbaum: 2006-02-10 (23:59)

Note: Apply slightly modified patch #1428309 (code-cleanup: const, static) by Stefan Huehner: add const/static to functions/variables. Remove some type casts.

Files modified by cavesomething: 2006-02-10 (02:17)

Note: make the dm stats command print Int and damage, display in sequential order, and add a help file for the command

Files modified by ryo_saeba: 2006-02-09 (21:58)

Note: Missing file, changelog

Files modified by akirschbaum: 2006-02-09 (21:25)

Note: Apply modified patch by Pippijn van Steenhoven to fix get_rangevector functions on tiled maps.

Files modified by cavesomething: 2006-02-09 (01:51)

Note: lock players' starting items to make it less likely they will accidentally drop them

Files modified by akirschbaum: 2006-02-09 (00:48)

Note: Apply patch #1427979 (code-cleanup: add const, fix warnings) by Stefan Huehner.

Files modified by akirschbaum: 2006-02-08 (23:53)

Note: Make create food spell work for all FOOD/DRINK objects. It used to fail for objects where another object with the same name but type POISON does exist.

Files modified by ryo_saeba: 2006-02-08 (21:41)

Note: Add DM command insert_into <where> <what>

Files modified by mwedel: 2006-02-08 (06:53)

Note: server/main.c: Modify enter_exit() to see if player is in a transport, and if so, remove him. Can happen if player uses word of recall while in a transport. MSW 2006-02-07

Files modified by cavesomething: 2006-02-08 (01:52)

Note: add arrest command, and regional jails

Files modified by mwedel: 2006-02-07 (07:54)

Note: Code that adds transports. Transports are described more in detail in docs/Developers/objects. --- loader.l: Add new move type ('boat'). Update move_name field to be aware of this type. common/object.c: Unrelated to transport, but more apparant with transports - fix bug with insert_ob_in_map() and multipart objects - we now only try to fix up map and coordinates if the provided coordinates are out of the map. Before, function would always use the passed map for multipart objects, which is incorrect if we have already set valid coordinates. doc/Developers/objects: Update notes for TRANSPORTS. Update move information to include MOVE_BOAT. include/define.h: Add type TRANSPORT. Add MOVE_BOAT. include/player.h: Add transport field to player structure. include/sproto.h: rebuilt. server/apply.c: Add code to handle applying of transports. Update apply_below to apply transport if player is on one. server/attack.c: Update hit_map() to look for transports, and hit any players with the damage. server/c_object.c: Update put_object_in_sack() to also handle TRANSPORTS so that code can be re-used. server/move.c: Fix handling of multipart objects in move_object() - old code didn't work right with multipart objects moving along seams of tiled maps. Add code to move_ob() to update player map position for all players in a moving transport. server/player.c: Update move_player_attack() too check of player is in tranport, and use that for map and location information. Update move_player() to handle speed related issues with transports. server/time.c: Add code to credit time back to TRANSPORT objects since we remove time in move_player() for TRANSPORTS. socket/item.c: Add add_object_to_socklist() so that same code isn't reproduced in 3 different places in the file. Update draw_look() to handle transports - send transport object itself, then objects in transport. Update esrv_send_inventory() and esrv_send_item() to use add_object_to_socklist(). Update esrv_get_ob_from_count() to look for objects in transport if player is in transport. socket/loop.c: Remove checking of pl->map status, since draw_client_map() does that, and we need to handle if the player is in a transport. socket/request.c: Handle map drawing if player is in a transport. MSW 2006-02-06

Files modified by mwedel: 2006-02-07 (07:30)

Note: Recollect archetypes - some new objects, some objects modified to include move_.. fields. MSW 2006-02-06

Files modified by mwedel: 2006-02-05 (09:10)

Note: Fix bug in previous commit (using string names for move_ values). Forgot about the case where move_ was 0 - just save that as an int. MSW 2006-02-05

Files modified by mwedel: 2006-02-05 (05:51)

Note: No real code change - just making formatting consistent in manual_apply(). One minor note - move check for user being a PLAYER and object be a TREASURE into the case that handles the TREASURE type - this matches with what we do for all the other item types where we care about that. MSW 2006-02-04

Files modified by mwedel: 2006-02-05 (05:27)

Note: movement type changes. Add move_allow field to explicitly allow certain movement types on spaces. Add suppport for using string names instead of numeric values to specify the MOVE_ values. Add code so when saving data out, use string names instead of numeric value. --- common/loader.l: Remove save_double(), as it isn't used by any code. Add set_move() to set movement types from strings. Add get_string_move_type, which takes integer movement type and returns a string. Update load and save code to use these functions respectively. common/map.c: Change blocked_link() so that we only examine all the objects on a space if there is something alive on the space or space is otherwise blocked. There is no reason to examine all the objects on the space if the object in question can move onto it. Modify update_position() to use the move_allow field to clear bits in the move_block field. common/object.c: Add check in CAN_MERGE for move_allow. Add check for move_allow in update_object to see if we should update the space or not. doc/Developers/objects: Update Movement code section to note use of using strings to set movement types. Add note about move_allow. Section about Transports added, but code isn't there yet. include/object.h: Add move_allow to object structure. MSW 2006-02-04

Files modified by mwedel: 2006-02-05 (03:56)

Note: No code change - just cleaning up the formatting of move_marker() - indentation was all wacky. MSW 2006-02-04

Files modified by akirschbaum: 2006-02-04 (15:46)

Note: Add trailing \\n to LOG() messages.

Files modified by akirschbaum: 2006-02-04 (01:32)

Note: Fix attack messages containing random characters.

Files modified by cavesomething: 2006-02-03 (02:34)

Note: fix bug #1413239 related to the who command

Files modified by qal21: 2006-02-01 (04:27)

Note: Fixed arch2xml.py script to parse comments

Files modified by cavesomething: 2006-01-30 (17:00)

Note: prevent unlimited login attempts by dropping the connection after too many password failures. Document the itemcmd setup flag, and improve that for the item and item2 commands

Files modified by mikeeusa: 2006-01-22 (02:32)

Note: adding to the player v player stealing setting comment explicitly showing how to enable it (this will avoid any possibility of questions on it... I assume)

Files modified by ryo_saeba: 2006-01-21 (16:56)

Note: Improved installer, now separates unlinked/python/test maps.

Files modified by ryo_saeba: 2006-01-15 (16:50)

Note: Custom commands fixes. Global logout event change.

Files modified by ryo_saeba: 2006-01-14 (11:41)

Note: New files

Files modified by akirschbaum: 2006-01-13 (21:26)

Note: socket/request.c: In ReplyCmd() make sure the reply does not cause a buffer overflow.

Files modified by akirschbaum: 2006-01-13 (20:59)

Note: Fix mismatch 'client' and 'server' in darkness setup option.

Files modified by cavesomething: 2006-01-13 (20:42)

Note: fix a crash bug in addspell packet formation

Files modified by mwedel: 2006-01-13 (07:10)

Note: Quick change to include proper byte counts in packet sizes for spell - see if it will reduce the crashes. MSW 2006-01-12

Files modified by cavesomething: 2006-01-11 (16:27)

Note: stop rename crashing if there is no name to rename to when object is passed by number.

Files modified by mwedel: 2006-01-11 (08:12)

Note: Make function ANSI C compliant. MSW 2006-01-11

Files modified by mwedel: 2006-01-11 (08:05)

Note: Doesn't really fix anything - just that I had fixed the same bug that Andreas did. I think my fix is slightly better since it uses spaces and map value already calculated, so should be slightly faster so that work doesn't need to be done again. MSW 2006-01-10

Files modified by mwedel: 2006-01-11 (06:38)

Note: check in recollected archetypes. MSW 2006-01-10

Files modified by mwedel: 2006-01-11 (06:25)

Note: check in recollected archetypes. MSW 2006-01-10

Files modified by cavesomething: 2006-01-11 (02:03)

Note: allow rename command to use item tag instead of name

Files modified by cavesomething: 2006-01-10 (16:32)

Note: allow spells cast by number to take options, also the changelog entry which I forgot from the last commit

Files modified by cavesomething: 2006-01-09 (19:35)

Note: spell listing support

Files modified by cavesomething: 2006-01-09 (02:02)

Note: Allow cast and invoke commands to select spells by count as well as name

Files modified by qal21: 2006-01-08 (23:57)

Note: Fixed misc 'warning: will never be executed' stuff

Files modified by qal21: 2006-01-08 (23:12)

Note: Change 'if(0)' to an '#if 0'

Files modified by qal21: 2006-01-08 (22:47)

Note: Fix warning with paranoid cflags and make more proper: Don't let inactive code that would never be reached get through the preprocessor.

Files modified by qal21: 2006-01-08 (22:40)

Note: Fix stray commas at the end of enums (detection thanks to paranoid CFLAGS ;P)

Files modified by akirschbaum: 2006-01-08 (21:30)

Note: include/newserver.h, socket/{init.c,request.c}: Remove unused fields ext2 and ext_title_flag from NewSocket structure.

Files modified by akirschbaum: 2006-01-08 (21:02)

Note: include/newserver.h, socket/{init.c,request.c}: Remove unused fields ext2 and ext_title_flag from NewSocket structure.

Files modified by akirschbaum: 2006-01-08 (20:52)

Note: Update to 'no_player_stealing' patch: use correct place to initialize settings structure.

Files modified by akirschbaum: 2006-01-08 (16:54)

Note: server/skills.c: Fix/improve feedback messages for stealing skill.

Files modified by akirschbaum: 2006-01-08 (16:31)

Note: Apply modified patch #1396303 (add setting to disable stealing from players) by Terry Brown. It adds a new option "no_player_stealing" to the settings file. If set, it prevents players from stealing from other players. It defaults to ON.

Files modified by akirschbaum: 2006-01-08 (14:34)

Note: server/plugins.c: Just whitespace changes to make it conform to programming_guide.

Files modified by akirschbaum: 2006-01-08 (13:45)

Note: plugins/cfpython/cfpython.c: Just whitespace changes to make it conform to programming_guide.

Files modified by akirschbaum: 2006-01-08 (13:23)

Note: plugins/cfpython/cfpython.c: Make sure context->options always is initialized.

Files modified by akirschbaum: 2006-01-08 (13:06)

Note: server/main.c: Make code more readable; use snprintf where appropriate.

Files modified by akirschbaum: 2006-01-08 (11:05)

Note: crossedit/Cnv/CnvPrompt.c: Make file compilable with Ansi C89 compiler.

Files modified by ryo_saeba: 2006-01-08 (10:23)

Note: Missing directory.

Files modified by qal21: 2006-01-08 (06:48)

Note: Remove win32 cr characters

Files modified by ryo_saeba: 2006-01-07 (23:37)

Note: Dispatch Python event handler scripts in subdirectories.

Files modified by akirschbaum: 2006-01-07 (18:56)

Note: Use named constants instead of numbers.

Files modified by akirschbaum: 2006-01-07 (18:30)

Note: server/monster.c: Use correct field name in move_monster().

Files modified by akirschbaum: 2006-01-07 (18:18)

Note: Fix comment.

Files modified by akirschbaum: 2006-01-07 (18:13)

Note: Summon pets less often to the owner on tiled maps.

Files modified by akirschbaum: 2006-01-07 (18:05)

Note: Change meaning of "items are on same map": for tiled maps now two objects are also considered to be on the same map if they are on diagonally adjacent maps. This solves the issue that a pet can be only one tile away from the owner but still considered not to be on the same map.

Files modified by ryo_saeba: 2006-01-07 (17:41)

Note: Regions support for plugins

Files modified by akirschbaum: 2006-01-07 (14:30)

Note: Make teleporters hidden below the floor work again.

Files modified by akirschbaum: 2006-01-07 (12:49)

Note: Fix issues with map tiling.

Files modified by qal21: 2006-01-07 (06:33)

Note: Actually, reletive paths should work from unique maps too; my thoughts on why they woudln't be for are flawed.

Files modified by mikeeusa: 2006-01-06 (20:31)

Note: adding some regions

Files modified by mikeeusa: 2006-01-06 (19:22)

Note: adding some regions

Files modified by qal21: 2006-01-06 (18:55)

Note: Allow map tiling paths to be reletive unless tiling from a unique map.

Files modified by qal21: 2006-01-06 (18:38)

Note: Template maps: Improve reletive path support

Files modified by qal21: 2006-01-05 (18:44)

Note: Template maps: Add an important null check.

Files modified by qal21: 2006-01-05 (18:22)

Note: Template maps: Update changelog (forgot to before)

Files modified by qal21: 2006-01-05 (18:15)

Note: Template maps: Impliment using fixed maps as templates

Files modified by akirschbaum: 2006-01-04 (21:50)

Note: Make SIGNs (including Magic Mouths) trigger for DMs again. Does not reduce the counter if in 'wizpass mode.

Files modified by mwedel: 2006-01-02 (07:16)

Note: Recollect archetypes/images, since there has been a bunch of changes. MSW 2006-01-01

Files modified by mwedel: 2006-01-02 (06:45)

Note: server/spell_effect.c: Apply patch 1394861 - fixes magic walls. In conjuction with archetype changes, look at the spell object (and not created wall) to see if it blocks. MSW 2006-01-01

Files modified by mwedel: 2006-01-02 (05:50)

Note: server/c_chat.c: Apply patch 1389113 - orcknuckle messages appear in same window. MSW 2006-01-02

Files modified by akirschbaum: 2006-01-01 (20:57)

Note: Prefer marked item when throwing objects.

Files modified by akirschbaum: 2006-01-01 (20:36)

Note: Make EXITs affect DM players again.

Files modified by akirschbaum: 2006-01-01 (13:38)

Note: Make forked lightning correctly traverse tiled maps.

Files modified by akirschbaum: 2006-01-01 (13:03)

Note: Properly unready forgotten spells. Prevents crashing the server if casting a forgotten spell.

Files modified by akirschbaum: 2006-01-01 (11:58)

Note: Improve the commands learn_spell and forget_spell: now these commands accept partial spell names and print sensible error messages if they fail.

Files modified by ryo_saeba: 2006-01-01 (11:33)

Note: Reference-related crashes

Files modified by akirschbaum: 2006-01-01 (11:22)

Note: Update obsolete comment; remove useless expression.

Files modified by akirschbaum: 2005-12-31 (19:56)

Note: Apply modified patch #1391648 (FIX: new movement code and generators) by Lalo Martins. This fixes bugs #1383398, #1383392, #1375643, #1372035, #1370409; all bugs are related to objects stacking which should not stack.

Files modified by ryo_saeba: 2005-12-31 (18:20)

Note: Don't print file not found messages for global events.

Files modified by akirschbaum: 2005-12-31 (16:39)

Note: Make file compilable again.

Files modified by ryo_saeba: 2005-12-28 (23:00)

Note: More leak fix

Files modified by ryo_saeba: 2005-12-28 (09:54)

Note: Scripts don't share variables anymore.

Files modified by ryo_saeba: 2005-12-27 (14:38)

Note: Apply patch #1383359 (Fix death message) courtesy Anton Oussik

Files modified by akirschbaum: 2005-12-23 (21:56)

Note: server/skills.c: In steal() do not give exp for stealing from pets since this can be exploited to gain exp over and over.

Files modified by akirschbaum: 2005-12-18 (11:45)

Note: Code reformatting to a consistent style and to comply with programming_guide; should not affect behavior: mostly whitespace or comment changes; convert all TABs into spaces; rewrite statements to improve readability.

Files modified by ryo_saeba: 2005-12-17 (19:45)

Note: Indentation

Files modified by ryo_saeba: 2005-12-17 (19:42)

Note: Missing break. Add void to function declaration.

Files modified by ryo_saeba: 2005-12-17 (18:34)

Note: Forgot some magic

Files modified by ryo_saeba: 2005-12-17 (18:26)

Note: Update Win32/MSVC project file

Files modified by ryo_saeba: 2005-12-17 (18:24)

Note: Add missing files, tentative fix for build under Linux

Files modified by ryo_saeba: 2005-12-17 (18:21)

Note: Plugins can get party information

Files modified by akirschbaum: 2005-12-15 (21:50)

Note: server/attack.c: Make spells destroy objects again.

Files modified by ryo_saeba: 2005-12-13 (22:17)

Note: Moved natural resistances display from statistics to resistances

Files modified by ryo_saeba: 2005-12-11 (20:57)

Note: Fix Win32 compilation

Files modified by akirschbaum: 2005-12-11 (19:11)

Note: Fix buffer overflows which can be triggered remotely.

Files modified by akirschbaum: 2005-12-11 (18:06)

Note: Prevent the map loader from crashing when loading maps with incorrect headers.

Files modified by akirschbaum: 2005-12-11 (12:32)

Note: lib/collect.pl.in: General cleanup - just whitespace changes.

Files modified by akirschbaum: 2005-12-11 (11:56)

Note: Prevent the map loader from crashing when loading maps with incorrect headers. Changes are based on patch #1275563 by Kevin Rudat.

Files modified by akirschbaum: 2005-12-10 (23:34)

Note: Fix credits for patch.

Files modified by akirschbaum: 2005-12-10 (23:32)

Note: Apply modified second part of patch #1275563 (Crossedit: fix map attributes window) by Kevin Rudat: let crossedit save/load tiling paths as the mapmaker entered them, rather than saving the normalized version.

Files modified by akirschbaum: 2005-12-10 (14:47)

Note: server/move.c: In move_ob() print error message instead of crashing: check passed arguments before accessing them.

Files modified by akirschbaum: 2005-12-10 (14:27)

Note: common/object.c, server/{pets.c,player.c,spell_attack.c,time.c}, socket/request.c: Properly check for P_OUT_OF_MAP after calling get_map_flags().

Files modified by ryo_saeba: 2005-12-10 (10:37)

Note: Remove duplicated header

Files modified by ryo_saeba: 2005-12-09 (22:17)

Note: Fix Windows compilation

Files modified by akirschbaum: 2005-12-09 (21:34)

Note: crossedit/Makefile.in: Rebuilt.

Files modified by akirschbaum: 2005-12-09 (21:24)

Note: Apply slightly modified first part of patch #1275563 (Crossedit: fix map attributes window): make the map attributes dialogs work again.

Files modified by akirschbaum: 2005-12-08 (21:57)

Note: common/Makefile.in, include/Makefile.in: Rebuilt.

Files modified by akirschbaum: 2005-12-08 (21:50)

Note: Remove a strange feature of normalize_path(): it did convert the path "<path1>//<path2>" into "/<path2>". Also add a stand-alone application for regression testing this function, and fix a few issues with ".." in path name.

Files modified by akirschbaum: 2005-12-07 (21:02)

Note: server/ban.c: General cleanup - whitespace changes, rename variable names. Should not affect function.

Files modified by akirschbaum: 2005-12-07 (20:29)

Note: server/apply.c: In player_apply() do not consider DM PLAYERs to be DM-created items. This prevents the server from destroying the player object (and crashing shortly afterwards).

Files modified by akirschbaum: 2005-12-07 (19:39)

Note: Apply slightly modified patch #1293744 (Inversed ban entries) by Thomas Equeter.

Files modified by akirschbaum: 2005-12-07 (18:25)

Note: Apply modified patch #1293774 (Kick banned hosts at once) by Thomas Equeter: disconnect new connection for banned host right after connecting. Also add support for user name in ban files.

Files modified by akirschbaum: 2005-12-05 (23:34)

Note: Apply patch #1371956 (code cleanup patch) by Stefan Huehner: fix old-style function declarations and prototypes to proper Ansi C syntax. This patch allows the compiler to check function arguments and also removes some warnings when compiling with -Wstrict-prototypes.

Files modified by akirschbaum: 2005-12-05 (23:01)

Note: common/loader.c: Rebuilt.

Files modified by akirschbaum: 2005-12-05 (22:58)

Note: Fix bug #1173563 (Creator created Bombs malfunction): Creators and Converters now copy items from inventory. Fallback (for empty inventory) is the old behavior to create the new item from other_arch. If the inventory contains more than one item, a random one is picked.

Files modified by ryo_saeba: 2005-12-04 (13:26)

Note: New plugin property 'marked item'

Files modified by ryo_saeba: 2005-12-04 (11:01)

Note: References fix

Files modified by akirschbaum: 2005-12-04 (06:35)

Note: Fix bug #1372194 (stairways now block movement).

Files modified by akirschbaum: 2005-12-02 (21:09)

Note: server/apply.c: In move_apply() properly decrement recursion counter.

Files modified by mwedel: 2005-12-01 (08:25)

Note: server/spell_attack.c: Add some missing P_IS_ALIVE checks - these weren't needed in the past because living objects would block movement - with new movement code, isn't always the case. server/time.c: Fix player movers so that if the victim doesn't have any movement type, we move it. MSW 2005-11-30

Files modified by akirschbaum: 2005-11-30 (21:16)

Note: Fix function comment.

Files modified by akirschbaum: 2005-11-30 (20:59)

Note: common/time.c: In move_teleporter() and move_player_mover() do not affect DMs if FLAG_WIZPASS is set. common/object.c: In check_move_on() do not affect DMs if FLAG_WIZPASS is set. This prevents DMs from triggering traps when walking over them.

Files modified by mwedel: 2005-11-30 (08:10)

Note: server/c_party.c: Remove double use of ->next pointer/loop in confirm_party_password() - fixes crash and likely makes setting party password work more reliably. MSW 2005-11-29

Files modified by mwedel: 2005-11-30 (07:58)

Note: common/map.c: Replace code with OB_TYPE_MOVE_BLOCK - effectively same as what it was. include/define.h: Update OB_TYPE_MOVE_BLOCK so that spaces that don't block any type of movement doesn't block objects that also don't have movement. This fixes cases of gates not pushing objects off them. MSW 2005-11-29

Files modified by akirschbaum: 2005-11-28 (19:50)

Note: common/object.c: Fix wrong comparision operator in free_object2() to make monsters drop loot again.

Files modified by ryo_saeba: 2005-11-27 (15:13)

Note: A few tweaks to build process

Files modified by ryo_saeba: 2005-11-27 (14:19)

Note: Revert accidental commit

Files modified by ryo_saeba: 2005-11-27 (14:16)

Note: Add a filter to skills command

Files modified by ryo_saeba: 2005-11-26 (14:04)

Note: Wrappers for map properties get

Files modified by akirschbaum: 2005-11-23 (23:04)

Note: plugins/cfpython/Makefile.in: rebuilt.

Files modified by ryo_saeba: 2005-11-20 (15:17)

Note: Fix/break? build.

Files modified by ryo_saeba: 2005-11-20 (15:15)

Note: Fix build.

Files modified by ryo_saeba: 2005-11-20 (15:08)

Note: Plugins can access archetypes. Added wrappers in Python.

Files modified by cavesomething: 2005-11-19 (21:05)

Note: increase the minimum value that shop_specialisation_ratio returns to 0.1 to stop very high shop prices

Files modified by mwedel: 2005-11-16 (08:15)

Note: Commit for new blocking code. Not going to dictate all the changes - but will outline the broad points. Note also that the doc/Developers/objects is updated and goes into more details also. - check for P_WALL no longer used - instead, need to use GET_MAP_MOVE_BLCOK and check against movement type of objects. - arch_blocked() changed to ob_blocked(), now takes object. Needed because just looking at archetype move_ values is no longer sufficient. - find_first_free_spot() changed to take object, since it just calls arch_blocked() - FLAG_FLYING removed, now in move type. - walk_on/walk_off/fly_on/fly_off removed - now based on move_on and move_off fields. - Map space structure extended to hold the move_on/move_off, etc values so that we can shortcut some processing by not having to check every object on the space when something enters it if move_on isn't set. - archetypes recollected - boulders needed move_walk to properly trigger buttons. - Note that the new plugin code has to be fixed up for the new movement code. Look for FIXME in plugins/cfpython/cfpython_object.c MSW 2005-11-15

Files modified by ryo_saeba: 2005-11-12 (13:49)

Note: Patch 1352485 (newpickup rings/amulets) courtesy anonymous

Files modified by ryo_saeba: 2005-11-11 (21:56)

Note: Version info for plugin

Files modified by gros: 2005-11-10 (10:13)

Note: Correcting incorrect memory allocation scheme crashing the server after a couple of plugin/plugout commands.

Files modified by akirschbaum: 2005-11-10 (08:22)

Note: server/plugins.c: Properly update client view after removing objects.

Files modified by akirschbaum: 2005-11-09 (22:27)

Note: server/plugins.c: Properly update client view after changing object names.

Files modified by akirschbaum: 2005-11-09 (21:52)

Note: Implement new function for the Python plugin: Object.NamePl. Change Object.Name to set both name and name_pl. This should prevents scripts from failing to set name_pl.

Files modified by akirschbaum: 2005-11-09 (21:46)

Note: server/plugins.c: Return an empty string if an object has no message. This makes Object.Message() always return a string object, which removes the need for special case code to handle empty messages.

Files modified by akirschbaum: 2005-11-09 (19:34)

Note: include/sproto.h, server/monster.c: Declare parameter of communicate() as "const".

Files modified by akirschbaum: 2005-11-09 (19:08)

Note: Implement new functions for the Python plugin: Object.WeightLimit, Object.InsertInto(Object).

Files modified by cavesomething: 2005-11-09 (15:37)

Note: check all unpaid items on leaving shops, not stopping when we reach the bottom of a container

Files modified by ryo_saeba: 2005-11-07 (23:25)

Note: Fix crash with Python plugin.

Files modified by ryo_saeba: 2005-11-06 (12:24)

Note: Fix WoR not working on cursed ground with WIZCAST set for DM

Files modified by akirschbaum: 2005-11-06 (12:14)

Note: server/skills.c: In do_throw() abort processing if the thrown object was destroyed before it gets its first move.

Files modified by ryo_saeba: 2005-11-05 (21:32)

Note: Fix build issue with floors that are not type FLOOR.

Files modified by akirschbaum: 2005-11-05 (20:38)

Note: server/shop.c: In value_limit() return the unmodified item price if not in a shop or not for a player.

Files modified by ryo_saeba: 2005-11-05 (20:33)

Note: Added data retention functions to Python

Files modified by akirschbaum: 2005-11-05 (15:45)

Note: plugins/Makefile,plugins/cfanim/Makefile: Remove files to be generated by configure.

Files modified by akirschbaum: 2005-11-05 (14:02)

Note: server/main.c: Fix possible out-of-bounds array access.

Files modified by ryo_saeba: 2005-11-05 (11:17)

Note: Fix case. Add compare for map and object.

Files modified by akirschbaum: 2005-11-05 (10:17)

Note: aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh, *Makefile.in, plugins/cfanim/Makefile, plugins/Makefile: Rebuilt.

Files modified by akirschbaum: 2005-11-05 (08:28)

Note: lib/Makefile.am: Add template-maps to list of directories to create while install.

Files modified by cavesomething: 2005-11-05 (05:16)

Note: document use of '.' as an argument to reset

Files modified by akirschbaum: 2005-11-01 (20:52)

Note: random_maps/treasure.c: Fix out-of-bounds array access if place_chest() cannot find a free spot to place a new chest.

Files modified by akirschbaum: 2005-11-01 (18:56)

Note: Fix bug #1082534 (monks with weapons): Now monks properly are denied from using weapons. Only newly created monks are affected since it now relies on a force named "no weapon force" in the player's inventory. The problem was that become_follower() assumed it was the only means do allow/disallow weapon use.

Files modified by akirschbaum: 2005-11-01 (15:36)

Note: Fix bug #815620 (CFPython.SetQuantity() doesn't update client): now notifies the client after changing nrof and/or weight.

Files modified by akirschbaum: 2005-11-01 (13:42)

Note: Improve newpickup command: add new flag PU_NOT_CURSED to ignore cursed items.

Files modified by ryo_saeba: 2005-11-01 (12:11)

Note: Add animator (experimental) to installer

Files modified by ryo_saeba: 2005-11-01 (11:50)

Note: Fix workspace & such, add cfanim.

Files modified by ryo_saeba: 2005-11-01 (11:48)

Note: Fix CFAnim for Win32. Misc fixes.

Files modified by ryo_saeba: 2005-11-01 (11:08)

Note: Add gettimeofday for WIN32.

Files modified by akirschbaum: 2005-11-01 (11:05)

Note: server/plugins.c: Print error message for event_xxx objects with missing or invalid parameters. Also remove the affected object to prevent multiple error messages.

Files modified by gros: 2005-11-01 (10:32)

Note: Corrected unresolved symbols issues.

Files modified by akirschbaum: 2005-11-01 (10:08)

Note: Add new function object_get_env_recursive() to find the outermost environment object for a given object.

Files modified by akirschbaum: 2005-11-01 (09:02)

Note: General cleanup of weather code.

Files modified by akirschbaum: 2005-11-01 (08:58)

Note: General cleanup of weather code.

Files modified by akirschbaum: 2005-10-31 (21:22)

Note: Fix bug #1102975 (Bronze items not keeping their + in alchemy): the problem was that a formula for full_helmet did exist but not for b_full_helmet. Since both helmet's names are "full helmet", the recipe was selected even if using the ingredient b_full_helmet. This fix adds new formulae for alternative archetypes with the same name as the base object, and makes the server code select the matching formula from multiple arch names in the "arch" field.

Files modified by akirschbaum: 2005-10-31 (20:58)

Note: Replace undefined function max() by MAX().

Files modified by akirschbaum: 2005-10-31 (20:57)

Note: Make protoype match implementation.

Files modified by ryo_saeba: 2005-10-31 (18:44)

Note: Fix a crash with create command. Forbid removing a PLAYER object.

Files modified by gros: 2005-10-31 (07:52)

Note: Corrected a nasty conversion from object* to char*

Files modified by akirschbaum: 2005-10-30 (00:16)

Note: Fix bug #1236244 (Exp from scrolls): reading a scroll of charm monsters or meteor swarm now gives exp for use magic item, not summoning or pyromancy.

Files modified by akirschbaum: 2005-10-29 (22:03)

Note: random_maps/style.c: Pass correct sorting function to qsort(): the sorted array contains pointers to strings, not strings.

Files modified by akirschbaum: 2005-10-29 (21:59)

Note: Fix part of bug #1236244 (Exp from scrolls): reading a scroll of charm monsters now gives exp for use magic item, not summoning.

Files modified by ryo_saeba: 2005-10-29 (12:23)

Note: Fix the fix :)

Files modified by ryo_saeba: 2005-10-29 (09:34)

Note: Win32 compilation fix. Plugin fix.

Files modified by akirschbaum: 2005-10-28 (23:43)

Note: Prevent problems (crashes) for large item piles. Now limit nrof to less than 2^31.

Files modified by akirschbaum: 2005-10-28 (19:08)

Note: Fix compiler warnings. Most changes do not change the program (remove unused variables, convert "if(x = y)" into "x = y; if(x)"); a few actually fix (possible) problems (fix uninitialized variables, fix printf format specifiers, fix mismatches between signed and unsigned variables, add missing return and default statements).

Files modified by akirschbaum: 2005-10-28 (18:19)

Note: Fixes my previous commit. Should now properly allocate/deallocate the faces_sent array.

Files modified by gros: 2005-10-26 (08:41)

Note: Solved an x86 (32bit) specific issue creating symbol mismatches in the plugin dynamic linking.

Files modified by akirschbaum: 2005-10-24 (22:51)

Note: The archetypes now contain more than MAXFACENUM (5000) faces. The following changes remove the fixed limit of the number of faces. The server now allocates enough memory to handle all defined faces. include/newserver.h: Remove MAXFACENUM since it is not used anymore. Change NewSocket.faces_sent from array into pointer. socket/{init.c, loop.c}: Allocate/initialize NewSocket.faces_sent. socket/request.c: Remove safeguard/error message since it depends on MAXFACENUM.

Files modified by akirschbaum: 2005-10-24 (20:48)

Note: Code improvements: common/image.c: Declare some variables and functions as static or const; add safeguards while loading config files; remove support for numeric face names (no active archetype or map does use it); in free_all_images() deallocate memory allocated for smoothing. crossedit/xutil.c: Remove assignment to nrofpixmaps since ReadBmapNames() already sets this variable. include/{global.h, libproto.h, loader.h}: Remove now static variables and functions.

Files modified by akirschbaum: 2005-10-24 (20:32)

Note: Remove stray characters causing a syntax error.

Files modified by akirschbaum: 2005-10-24 (19:49)

Note: common/readable.c: Fix out of bounds access to max_titles[] in init_book_archive().

Files modified by gros: 2005-10-24 (19:28)

Note: Corrected a bug in the custom command system of cfpython. Gros - 24/10/2005

Files modified by akirschbaum: 2005-10-24 (18:27)

Note: common/image.c, include/define.h, include/global.h: Remove unused variables potion_face and POTION_FACE_NAME.

Files modified by akirschbaum: 2005-10-24 (18:11)

Note: common/image.c, include/global.h: Remove unused variable blank_look.

Files modified by akirschbaum: 2005-10-23 (15:44)

Note: Make shout command work in old socket emulation mode.

Files modified by cavesomething: 2005-10-21 (19:03)

Note: make shops check if a player can afford all items, before buying any of them

Files modified by gros: 2005-10-20 (09:34)

Note: Updated the changelog to include the recent plugin modifications. Gros - 20/10/2005

Files modified by gros: 2005-10-20 (09:11)

Note: Solved an issue related to regenerating the function prototypes of cfpython. Gros - 20/10/2005

Files modified by gros: 2005-10-19 (20:57)

Note: Cleaning up the console spam produced by cfanim. Gros - 19/10/2005

Files modified by gros: 2005-10-19 (20:50)

Note: Added support for running python_init.py at CFPython startup. Gros - 19/10/2005

Files modified by gros: 2005-10-19 (19:42)

Note: Various small fixes of the plugin subsystem. Gros - 19/10/2005

Files modified by ryo_saeba: 2005-10-18 (22:12)

Note: Update MSCV project.

Files modified by ryo_saeba: 2005-10-18 (22:08)

Note: Fix Windows compilation

Files modified by bbotbuilder: 2005-10-18 (20:17)

Note: Recollect archetypes.

Files modified by gros: 2005-10-18 (16:54)

Note: Upgrade of the Crossfire server to version 2.0 of the plugin interface. Upgrade of the Python plugin to version 2.0 of the plugin interface. Gros - 18/10/05

Files modified by gros: 2005-10-18 (15:12)

Note: Moving the Animator documentation in a more logical place. Part of the version 2.0 plugin interface switch. Gros - 18/10/2005

Files modified by gros: 2005-10-18 (14:51)

Note: Version 2.0 of the Animator and Python plugins. Part of the transition to version 2.0 of the plugin interface. An empty template for plugins writing as well as a library of common wrappers are also provided. Gros - 18/10/2005

Files modified by qal21: 2005-10-18 (12:21)

Note: Silly me forgot to date the changelog again.

Files modified by qal21: 2005-10-18 (07:19)

Note: Template Maps: Allow %x, %y, and %n in the path to respectively be replaced with, the x coord, the y coord, and the parent map name.

Files modified by qal21: 2005-10-17 (13:08)

Note: Add convenience function for string replacement (Which I plan to use soon)

Files modified by qal21: 2005-10-16 (22:52)

Note: Template maps: Forgot the ChangeLog

Files modified by qal21: 2005-10-16 (22:51)

Note: Add support for random template maps (still need to document, and still need to add support for template maps created from non-random templates)

Files modified by qal21: 2005-10-16 (22:32)

Note: Clarify comment slightly.

Files modified by ryo_saeba: 2005-10-16 (17:51)

Note: Fix -m1 and -m2

Files modified by ryo_saeba: 2005-10-16 (09:22)

Note: Check for Python DLL. Fix typo in path remove.

Files modified by ryo_saeba: 2005-10-16 (08:48)

Note: Don't stack WoR effects. Don't display 'can't recast xx' message for divine intervention

Files modified by ryo_saeba: 2005-10-15 (08:40)

Note: print_shop_string can safely be void

Files modified by qal21: 2005-10-15 (07:25)

Note: Make win32 users happy. (Untested: Ryo will have to check this)

Files modified by qal21: 2005-10-15 (07:19)

Note: Forgot to date ChangeLog entry

Files modified by qal21: 2005-10-15 (07:08)

Note: Add directory in preparation for template (where the template can be from the random map generator) maps. (Forgot ChangeLog)

Files modified by qal21: 2005-10-15 (07:07)

Note: Add directory in preparation for template (where the template can be from the random map generator) maps.

Files modified by cavesomething: 2005-10-14 (01:01)

Note: make reset command print names of players that are stopping it from working

Files modified by mwedel: 2005-10-13 (07:26)

Note: Add extra set of parentheses (and !=NULL check for clarity) - gcc warns on while (a=b) type constructs. MSW 2005-10-12

Files modified by mwedel: 2005-10-13 (07:24)

Note: Remove subtype<0 check - subtype is an unsigned value, so can never be less than zero - removes gcc warning message. MSW 2005-10-12

Files modified by mwedel: 2005-10-13 (07:22)

Note: No actual code change - just use #if 0/#endif to comment out of blocks - gcc generates warnings on comments being inside comments, generate a bunch of warning messages that one has to then ignore. MSW 2005-10-13

Files modified by cavesomething: 2005-10-11 (23:26)

Note: yet another party obsoletion bug fixed

Files modified by cavesomething: 2005-10-11 (20:44)

Note: fix a party obsoletion bug

Files modified by ryo_saeba: 2005-10-09 (08:52)

Note: Rebuild archetypes and such.

Files modified by ryo_saeba: 2005-10-09 (08:49)

Note: Fix bug in key/value. Can now drop item when applying food/potion/poison.

Files modified by ryo_saeba: 2005-10-09 (08:30)

Note: Remove trailing spaces that confuse parser

Files modified by ryo_saeba: 2005-10-09 (07:34)

Note: Don't hardcode strings. Undead_name contains undead name.

Files modified by ryo_saeba: 2005-10-08 (09:56)

Note: Removed gps code. Added GetMarkedItem to Python

Files modified by akirschbaum: 2005-10-07 (23:35)

Note: Prevent objects from losing inventory when thrown. include/libproto.h, common/object.c: Add new parameter "free_inventory" to free_object(). Is set, free inventory as well instead of dropping it on the ground. common/object.c: In get_split_ob() prevent inventory of splitted object to be dropped.

Files modified by qal21: 2005-10-07 (19:41)

Note: Use object_create_clone in get_split_ob; Fixes things inside of objects disappearing when throwing.

Files modified by akirschbaum: 2005-10-07 (19:38)

Note: Make damage done by area spells not depend on monster size. include/sproto.h, server/attack.c: Add additional parameter "full_hit" to hit_map() and hit_player(). If set, do full damage, if unset scale down by monster size. server/{apply.c, attack.c, disease.c, monster.c, player.c, rune.c, spell_attack.c, spell_effect.c, spell_util.c, time.c}: Change callers to set "full_hit" parameter according to the attack used.

Files modified by akirschbaum: 2005-10-07 (17:54)

Note: common/{arch.c, object.c}, crossedit/{Attr.c, Defines.h, Edit.c}, include/libproto.h, server/{plugins.c, time.c}: Rename functions with mixed-case names to lower case only. crossedit/Defines.h: Remove prototypes for nonexisting functions.

Files modified by akirschbaum: 2005-10-06 (23:36)

Note: server/apply.c: In prepare_weapon() do not lose a reference to the item name.

Files modified by ryo_saeba: 2005-10-06 (21:25)

Note: Declaration are before assignments.

Files modified by cavesomething: 2005-10-06 (13:18)

Note: fix value calculations for alchemy and pickup code

Files modified by qal21: 2005-10-06 (05:27)

Note: Fix segfault upon alchemy spell after updating to the new shop code: Make sure who is non-null in query_cost for certain portions of logic.

Files modified by akirschbaum: 2005-10-05 (22:07)

Note: server/monster.c: In move_monster() prevent hp/sp overflows for monsters with very high maxhp/maxsp and very high regeneration rates.

Files modified by cavesomething: 2005-10-05 (01:01)

Note: prevent crashyness on some broken treasure lists

Files modified by ryo_saeba: 2005-10-04 (17:16)

Note: Fix Windows compilation

Files modified by mikeeusa: 2005-10-04 (06:12)

Note: CVS: crossfire: added amethyst to the treasureslist and artifact file where needed, while not the most valuable of gems, it's not often found around these parts

Files modified by mikeeusa: 2005-10-04 (05:49)

Note: CVS: crossfire: added amethyst to the treasureslist, while not the most valuable of gems, it's not often found around these parts

Files modified by mikeeusa: 2005-10-04 (05:25)

Note: CVS: crossfire: added amethyst to the treasureslist, while not the most valuable of gems, it's not often found around these parts

Files modified by cavesomething: 2005-10-04 (05:06)

Note: fix output names in new_save_map.

Files modified by cavesomething: 2005-10-04 (04:39)

Note: fix segfault in shops code when passed broken objects.

Files modified by bbotbuilder: 2005-10-04 (03:54)

Note: Added "vial of poison" to the "shop_potion" treasure list.

Files modified by cavesomething: 2005-10-04 (01:39)

Note: fix segfault in shops code, for real this time.

Files modified by cavesomething: 2005-10-04 (01:00)

Note: fix segfault in shops code

Files modified by cavesomething: 2005-10-03 (15:47)

Note: using < instead of > could prove helpful

Files modified by mikeeusa: 2005-10-03 (05:45)

Note: CVS: crossfire: treasures: added some weapons and armour to the treasureslist

Files modified by cavesomething: 2005-10-03 (03:29)

Note: add support for specialised shops

Files modified by ryo_saeba: 2005-10-01 (18:17)

Note: Didn't read doc, but needed a fix anyway

Files modified by ryo_saeba: 2005-10-01 (18:08)

Note: Fix diseases with negative value

Files modified by ryo_saeba: 2005-10-01 (17:46)

Note: Fix const warnings

Files modified by ryo_saeba: 2005-10-01 (17:46)

Note: Patches #1307880 and #1306987 courtesy quisar

Files modified by ryo_saeba: 2005-10-01 (16:36)

Note: Clean some compilation warnings.

Files modified by ryo_saeba: 2005-09-30 (19:14)

Note: Some plugin fixes, added [GS]etWeightLimit.

Files modified by akirschbaum: 2005-09-28 (20:01)

Note: Ignore multiple identical attacktypes; correctly reject invalid attack type names containing digits.

Files modified by ryo_saeba: 2005-09-28 (18:48)

Note: Improved collect.pl.in

Files modified by akirschbaum: 2005-09-27 (17:48)

Note: server/spell_effect.c: In recharge() verify that the object to charge is in fact a wand or staff.

Files modified by ryo_saeba: 2005-09-25 (18:36)

Note: Changed quest system, needs tweaks and fixes.

Files modified by cavesomething: 2005-09-25 (14:31)

Note: of course committing the file that was actually changed, should be consided entirely optional....

Files modified by cavesomething: 2005-09-25 (14:24)

Note: more party bugfixes

Files modified by ryo_saeba: 2005-09-25 (09:47)

Note: Fix some compilation warnings.

Files modified by cavesomething: 2005-09-25 (02:17)

Note: oops, forgot the Changelog....

Files modified by cavesomething: 2005-09-25 (02:15)

Note: make prior party obsoletion patch not completely broken

Files modified by ryo_saeba: 2005-09-24 (09:55)

Note: Remove unused variable

Files modified by ryo_saeba: 2005-09-24 (09:49)

Note: Fixes after party patch

Files modified by ryo_saeba: 2005-09-24 (09:28)

Note: Patch 1194964 (party obsoletion) by cavesomething

Files modified by akirschbaum: 2005-09-23 (23:36)

Note: Fix bug #744327 ('immortal' monsters): Prevent monsters from loosing hp or sp if they have negative Con/Pow. For hp, this made some monsters unkillable because they eventually had negative hp.

Files modified by qal21: 2005-09-21 (13:06)

Note: Use #error directive, so certain C processing applications don't complain.

Files modified by cavesomething: 2005-09-18 (00:00)

Note: Recollect archetypes, faces, etc

Files modified by qal21: 2005-09-17 (23:31)

Note: Remove what appears to be a old debug message. Ugly to players.

Files modified by akirschbaum: 2005-09-17 (13:24)

Note: Update client inventory view for players dieing in a shop with unpaid items in inventory.

Files modified by qal21: 2005-09-16 (01:02)

Note: Allow directors/movers to specify a specific arch/name/race.

Files modified by akirschbaum: 2005-09-13 (19:41)

Note: Make untriggered TIMED_GATEs work again.

Files modified by mwedel: 2005-09-13 (06:46)

Note: This change is mostly cosmetic and a preparation for the new movement type code. Basically, it just changes the old object movement_type field to attack_movement. This makes sense because that is what that field is called in saved and loaded objects/archetypes, and thus frees up that name for the new movement code. -- common/button.c: field name change common/loader.{cl}: field name change doc/Developers/objects: Add section on new movement types, update old documentation to note it is attack_movement and not movement_type field that is important. include/object.h: field name change. server/attack.c: field name change. server/monster.c: field name change server/pets.c: field name change server/skills.c: field name change. server/spell_attack.c: field name change server/spell_effect.c: field name change MSW 2005-09-12

Files modified by akirschbaum: 2005-09-09 (21:09)

Note: Allow a DM to cast spells and prayers in no-magic/no-prayer areas. Add new command "wizcast" to toggle this setting.

Files modified by akirschbaum: 2005-09-08 (21:19)

Note: server/monster.c: Set FLAG_READY_SKILL in monster_check_apply() for monsters with skills. This fixes hill giants and trolls not throwing boulders anymore.

Files modified by akirschbaum: 2005-09-08 (21:10)

Note: server/monster.c: Add missing "break" statement in monster_can_pick(). It did prevent some monsters from picking up scrolls.

Files modified by mwedel: 2005-09-06 (07:08)

Note: recollect updated archtypes. MSW 2005-09-05

Files modified by akirschbaum: 2005-09-04 (16:58)

Note: common/{anim.c, image.c, los.c, map.c, porting.c, treasure.c}, include/define.h, random_maps/treasure.c, server/{apply.c, c_misc.c, c_object.c, c_wiz.c, commands.c, daemon.c, hiscore.c, init.c, login.c, player.c, plugins.c, resurrection.c, weather.c}, socket/{init.c, item.c, loop.c, lowlevel.c}: Use LOG() for error messages and debug output instead of stdout/stderr. Include filename in error messages. server/resurrection.c: Fix error message in read_player().

Files modified by tchize: 2005-09-04 (15:44)

Note: Fixed a bug in map loading (doors and fireplacs could have disappear)

Files modified by tchize: 2005-09-03 (20:42)

Note: Changed altar behaviour. Now altar can check also against fullname of object. examples are: slaying bronze sword +2 slaying diamond of exceptional beauty

Files modified by tchize: 2005-09-03 (19:15)

Note: Added glowing crystal charge/max charge information in description. See RFE #1241712 on sourceforge http://sourceforge.net/tracker/index.php?func=detail&aid=1241712&group_id=13833&atid=363833

Files modified by akirschbaum: 2005-09-03 (00:27)

Note: common/{loader.l, map.c, object.c}, include/{define.h, map.h, object.h}: Accelerate map loading (a lot) and map saving (a bit) codes to improve map transition experience. common/loader.c: Rebuilt.

Files modified by akirschbaum: 2005-09-03 (00:20)

Note: socket/item.c: Make selecting objects from ground view work again.

Files modified by akirschbaum: 2005-09-03 (00:12)

Note: common/object.c: Fix update of player's ground view in insert_ob_in_map(). Previously the ground view was not updated after applying exits or after being hit by a spell.

Files modified by akirschbaum: 2005-08-31 (21:53)

Note: Fix bug #1102991 (Duplicate grapical display of the same monster): doc/Developers/protocol: Change semantics of map_scroll command to what the server actually does: big faces outside the viewable area are cleared. Add newmap command. include/newserver.h: Increase MAX_HEAD_OFFSET to 8 (the size of a Greater Demon). socket/request.c: MapRedrawCmd(): Disable mapredraw command; it is now just ignored. MapNewmapCmd(): Clear map state before sending newmap command. check_head(): Remove redundant code. update_space(): Move invariant condition out of loop to speed it up. Fix uninitialized variable. Remove redundant condition. Fix off-by-one array access. update_smooth(): Remove unused code. Properly send cleared big faces. draw_client_map(): Remove duplicate check. Properly clear newly visible area when scrolling the map.

Files modified by tchize: 2005-08-31 (20:07)

Note: Accelerated map loading (a lot) and map saving (a bit) codes to improve map transition experience.

Files modified by mwedel: 2005-08-31 (06:28)

Note: Recollect archetypes.

Files modified by akirschbaum: 2005-08-30 (22:15)

Note: Add (slightly reformatted) patch #1276121 (Crossedit: handle big faces) by Kevin Rudat: crossedit/CrEdit.c: UpdatePosition(): Use new drawing subroutines. crossedit/CrFace.c: DrawObject(): Use new drawing subroutine. crossedit/CrList.c: Redisplay(): Use new drawing subroutine. crossedit/CrUtil.c, crossedit/CrUtil.h: Remove FaceDraw(), add DrawFacePart() and DrawPartObject(). crossedit/png.c: Upload the whole image, not just the top-left corner.

Files modified by akirschbaum: 2005-08-30 (18:50)

Note: Fix bug #1256173 (Magic drain not exploding head): server/spell_effect.c: Prevent mana transfer to/from caster himself; also create fireball for overcharges resulting from sucking mana.

Files modified by akirschbaum: 2005-08-29 (20:18)

Note: Fix bug #1059537 (Chainmail mutations): common/loader.l: Remove code that "fixes" broken item names by removing a leading material name. This effectively renames "mithril chainmails" into "chainmails". common/loader.c: Rebuilt.

Files modified by mwedel: 2005-08-29 (03:56)

Note: Fix player weapon speed/speed. There are a few bugs this fixes: 1) when player hit something, a has_hit field was set to true, to denote they hit something and to use weapon speed. However, this was only cleared when player issued a command. Thus, if you are running and hit something, you'd continue at weapon_speed pace until you needed to change direction. 2) Because has_hit was used, this basically put in a 1 tick lag - you'd hit something, but not until objects were processed and speed given would you get your extra speed. Likewise, after you killed something, you'd get your burst of speed for the next tick also. -- server/main.c: Clear has_hit, change function to only do bounds checking, not actually do weapon_speed adjustments. server/player.c: Give player speed boost when they hit something. MSW 2005-08-28

Files modified by mwedel: 2005-08-29 (03:52)

Note: Fix up comment so easier to parse - using double negatives just makes things confusing. MSW 2005-08-28

Files modified by akirschbaum: 2005-08-28 (08:18)

Note: Add patch #1274385 by Kevin Rudat to make crossedit draw floors on tiles with items. crossedit/CrEdit.c: Add call to update_position() in UpdatePosition().

Files modified by akirschbaum: 2005-08-28 (06:58)

Note: Add patch #1271417 by Kevin Rudat to stop crossedit losing regions. Patch is slightly modified to properly handle all map fields. crossedit/Edit.c: Copy all map fields in MapMoveScrollResize(). Do not add a msg header to already existing maps. crossedit/crossedit.c: Call init_regions() at program initialization.

Files modified by akirschbaum: 2005-08-27 (22:10)

Note: socket/init.c: Make setsockopt(REUSEADDR) work if using gcc in Ansi C mode on Linux.

Files modified by akirschbaum: 2005-08-27 (21:42)

Note: common/map.c: Change default values for reset_timeout, enter_x, and enter_y map headers to zero. In set_map_reset_time() use MAP_DEFAULTRESET if reset_timeout is zero. This change prevents crossedit from adding these headers by just loading and saving a map. include/config.h: Add MAP_DEFAULTRESET.

Files modified by akirschbaum: 2005-08-25 (20:44)

Note: server/rune.c: Fix crash if casting disarm out of map bounds. server/spell_effect.c: Fix crash if casting polymorph out of map bounds.

Files modified by mwedel: 2005-08-23 (05:42)

Note: Apply patch 1200555 - addition of key/value lists which allows arbitrary storing of data in objects - see doc/Developers/key-value for more information --- loader.l, loader.c: Add add_key_value() function which parses the unknown line in the object/archetype. Update get_ob_diff() to make differences for the key/value lists. common/object.c: Add functions for properly comparing the key/value lists, setting and getting the vaues, clearing values upon freeing of object, etc. doc/Developers/Makefile.am: Add key-value file. doc/Developers/key-value: Documentation of this feature. include/libproto.h: Rebuilt include/object.h: Addition of key_value struct, addition of key_values field to object. MSW 2005-08-22

Files modified by qal21: 2005-08-19 (01:04)

Note: recollect archetypes

Files modified by qal21: 2005-08-17 (22:45)

Note: Clean up and fix bugs. Allow buttons and pedestals to be built underneath gates.

Files modified by qal21: 2005-08-17 (18:38)

Note: Fix bugs, and allow buttons and pedestals to be built underneath gates.

Files modified by akirschbaum: 2005-08-17 (08:17)

Note: socket/request.c: Fix range checking of toggleextendedtext parameters.

Files modified by akirschbaum: 2005-08-17 (07:44)

Note: The following fix code that basically does "for(x = pos-5; x < pos+5; x++)". This is not correct because it includes "pos-5" but not "pos+5". common/los.c: Make lighted distance equal in all directions. server/disease.c: Make infection distance equal in all directions. server/monster.c: Make lighted distance equal in all directions.

Files modified by mwedel: 2005-08-17 (06:58)

Note: Add patch by Kevin Rudat for applyable but non pickable objects to have item items. doc/Dvelopers/objects: Update item types. socket/item.c: Use the head of any objects we send. Should generally only be an issue for objects on the ground, as currently there is no large objects players can pick up. Also fix up some of the formatting/ indenting in this file. MSW 2005-08-16

Files modified by cavesomething: 2005-08-16 (20:31)

Note: Add flag to lamps to make them able to be lit without needing negative light radii

Files modified by qal21: 2005-08-16 (05:23)

Note: Add support for buildable signs and magic mouths/ears

Files modified by akirschbaum: 2005-08-15 (23:08)

Note: lib/Makefile.am, lib/Makefile.in: Actually install help file for showpets.

Files modified by akirschbaum: 2005-08-15 (22:40)

Note: common/living.c, include/living.h: Make global arrays really const.

Files modified by akirschbaum: 2005-08-14 (19:06)

Note: server/gods.c: Fix crash for monsters without appropriate god.

Files modified by akirschbaum: 2005-08-14 (18:21)

Note: server/gods.c: Add missing braces around body of if statement.

Files modified by cavesomething: 2005-08-12 (23:16)

Note: Change the way NPCs are allocated gods

Files modified by ryo_saeba: 2005-08-12 (13:46)

Note: Fields changed from char* to const char*, cleanup.

Files modified by ryo_saeba: 2005-08-12 (08:18)

Note: Use const char* instead of char* when possible

Files modified by ryo_saeba: 2005-08-12 (08:06)

Note: Add showpets file to install.

Files modified by cavesomething: 2005-08-11 (22:23)

Note: Add help for showpets, and update help for killpets

Files modified by cavesomething: 2005-08-11 (16:44)

Note: Add showpets command, let killpets selectively kill pets

Files modified by cavesomething: 2005-08-11 (15:42)

Note: Make random maps take the region of the map creates them.

Files modified by ryo_saeba: 2005-08-11 (09:35)

Note: 1.8.0 Windows release.

Files modified by ryo_saeba: 2005-08-11 (08:59)

Note: Version information files.

Files modified by ryo_saeba: 2005-08-11 (08:48)

Note: 1.8.0 Windows release.

Files modified by mwedel: 2005-08-11 (06:22)

Note: Update for release 1.8.0. include/Makefile.am: missing quest.h file Rest automatic rebuild MSW 2005-08-10

Files modified by ryo_saeba: 2005-08-10 (13:38)

Note: Use ARCH_DEPLETION instead of depletion.

Files modified by qal21: 2005-08-10 (05:54)

Note: Add region 'dream' which was causing server warnings. If anybody has anything better for an entry, please add it.

Files modified by mwedel: 2005-08-10 (04:57)

Note: server/player.c: Set map for arrow as returned by get_map_flags - otherwise when firing at edge of tiled maps, arrows could end up in wrong place. MSW 2005-08-09

Files modified by mwedel: 2005-08-08 (06:27)

Note: include/config.h: Make DEBUG default - appears last commit changed this as unrelated to actual changes in place. include/sproto.h: Rebuild server/player.c: fire_bow() - add checks for wall/out of map. fire_bow() wasn't using right coordinates on check, which caused problems in threewide mode at edge of maps. MSW 2005-08-07

Files modified by qal21: 2005-08-01 (20:36)

Note: Make get_real_owner make use of get_owner.

Files modified by ryo_saeba: 2005-07-30 (18:59)

Note: Logger plugin compilation for Win32.

Files modified by ryo_saeba: 2005-07-30 (15:02)

Note: Crash when news/rules >4096 bytes.

Files modified by ryo_saeba: 2005-07-30 (09:47)

Note: Missing files at uninstall.

Files modified by ryo_saeba: 2005-07-30 (08:24)

Note: Add news & rules to installer. Remove .pyc files at uninstall.

Files modified by ryo_saeba: 2005-07-29 (18:05)

Note: Add some technical plugin information

Files modified by qal21: 2005-07-29 (17:20)

Note: Fix battleground check, and some style nitpicks regarding NULL.

Files modified by qal21: 2005-07-29 (16:45)

Note: Add more safeguards to arena petmode

Files modified by qal21: 2005-07-28 (07:23)

Note: Fix bugs in arena petmode and clean up most of it's logic into it's own function. Document the arena petmode in the "help petmode" output.

Files modified by ryo_saeba: 2005-07-27 (17:54)

Note: Inscription uses correct sp/grace points.

Files modified by akirschbaum: 2005-07-26 (00:22)

Note: The following changes prevent spells in player's inventories from being damaged by casting spells, using skills, or praying. server/attack.c: Limit cancellation and acid attacks to visible objects only. server/gods.c: Limit god granted remove curse/damnation to visible objects only. server/skills.c: Limit the skills sense curse and sense magic to visible objects only. server/spell_effect.c: Limit the spells detect curse and detect magic to visible objects only.

Files modified by mwedel: 2005-07-25 (05:28)

Note: recollect archetypes. MSW 2005-07-24

Files modified by ryo_saeba: 2005-07-23 (10:06)

Note: Fix message with 'null'

Files modified by ryo_saeba: 2005-07-22 (20:41)

Note: Initialising values works better :)

Files modified by ryo_saeba: 2005-07-22 (19:53)

Note: Better read doc next time.

Files modified by ryo_saeba: 2005-07-22 (19:39)

Note: Don't uninstall service if not installed

Files modified by ryo_saeba: 2005-07-21 (21:30)

Note: Small updates, points to quests document.

Files modified by ryo_saeba: 2005-07-21 (21:18)

Note: Add item transformer client type.

Files modified by akirschbaum: 2005-07-20 (08:38)

Note: random_maps/random_map.h: Add prototype for set_random_map_variable(). server/main.c: Remove prototype for set_random_map_variable().

Files modified by akirschbaum: 2005-07-20 (08:17)

Note: lib/Makefile.am, lib/Makefile.in, lib/help/whereabouts: Add help for whereabouts command.

Files modified by akirschbaum: 2005-07-19 (22:52)

Note: server/apply.c: Properly terminate destination string with '\0' in apply_item_transformer(). Avoid clearing the string buffer multiple times.

Files modified by ryo_saeba: 2005-07-19 (20:59)

Note: Don't hardcode values. Fix item transformer code.

Files modified by akirschbaum: 2005-07-19 (19:30)

Note: Add description for 'slaying' field.

Files modified by ryo_saeba: 2005-07-18 (19:40)

Note: Add missing Win32 define.

Files modified by akirschbaum: 2005-07-18 (19:06)

Note: server/plugins.c: Merge mostly identical code from #ifdef WIN32 and #else blocks. Use opendir/readdir/closedir instead scandir for Unix because WIN32 probably does not have these functions. Prevent loading one plugin multiple times. include/sproto.h: Update prototypes for plugin functions. server/c_wiz.c: Add success/failure messages to plugin and plugout commands. Do not crash due to missing parameter.

Files modified by akirschbaum: 2005-07-17 (11:48)

Note: server/pets: Fix off-by-one error in follow_owner().

Files modified by akirschbaum: 2005-07-17 (11:22)

Note: server/c_wiz: Allow the summon and teleport commands to place the summoned player/DM north-west of DM/player.

Files modified by ryo_saeba: 2005-07-17 (11:00)

Note: Use const char* instead of char* when possible. Removed unused variables from weather code.

Files modified by akirschbaum: 2005-07-17 (10:57)

Note: Remove unused variable.

Files modified by akirschbaum: 2005-07-17 (09:44)

Note: server/apply.c: Make converters that increase value non-functional.

Files modified by qal21: 2005-07-17 (04:19)

Note: Fixed bug in previous commit of arena petmode that cause pets that should be friendly to eachother to fight.

Files modified by akirschbaum: 2005-07-16 (22:05)

Note: Remove non-existent file from list of help files to install.

Files modified by akirschbaum: 2005-07-16 (21:10)

Note: Fix spelling errors in string constants.

Files modified by akirschbaum: 2005-07-16 (19:52)

Note: server/c_misc.c: Remove superfluous trailing '\0' from strings.

Files modified by qal21: 2005-07-16 (19:02)

Note: server/{c_misc.c, monster.c, pets.c}, include/player.h: Add new "arena" petmode which allows pets to attack players and other pets while in the arena. Alex Schultz 2005-07-16

Files modified by akirschbaum: 2005-07-16 (18:13)

Note: *Makefile.in, aclocal.m4, configure: Rebuilt generated files.

Files modified by akirschbaum: 2005-07-16 (18:02)

Note: lib/Makefile.am: Update list of help files to install.

Files modified by akirschbaum: 2005-07-16 (14:20)

Note: server/skills.c: Do not reveal a hidden DM in attempt_jump().

Files modified by akirschbaum: 2005-07-16 (14:02)

Note: server/skills.c: Do not reveal a hidden DM in steal().

Files modified by akirschbaum: 2005-07-16 (13:25)

Note: server/player.c: Ignore hidden DM in stand_near_hostile(). Formerly it always returned false if a hidden DM was present.

Files modified by ryo_saeba: 2005-07-16 (10:53)

Note: Improve pickup command.

Files modified by akirschbaum: 2005-07-15 (23:23)

Note: server/c_party.c: Make party passwords with a length of 8 characters work again.

Files modified by akirschbaum: 2005-07-15 (21:52)

Note: lib/artifacts: Fix type of lockpicks of quality/high quality.

Files modified by ryo_saeba: 2005-07-15 (21:17)

Note: Plugin cleanup, remove obsolete libcross.

Files modified by ryo_saeba: 2005-07-15 (21:11)

Note: Massive plugin changes, fixes bugs for Win32

Files modified by gros: 2005-07-15 (17:24)

Note: Correcting end-of-line issue within Makefile.in

Files modified by ryo_saeba: 2005-07-15 (15:48)

Note: A few more fixes

Files modified by ryo_saeba: 2005-07-15 (15:42)

Note: A few more fixes

Files modified by ryo_saeba: 2005-07-15 (15:36)

Note: Missing stubs for random maps standalone

Files modified by ryo_saeba: 2005-07-15 (15:34)

Note: Rebuilt file courtesy gros

Files modified by ryo_saeba: 2005-07-15 (15:15)

Note: Missing quest.c file in building process.

Files modified by ryo_saeba: 2005-07-15 (13:51)

Note: Glue cleaning. New plugin function.

Files modified by ryo_saeba: 2005-07-15 (09:28)

Note: Fix plugin crashes

Files modified by ryo_saeba: 2005-07-15 (08:01)

Note: Use on_same_map instead of comparing pointers

Files modified by ryo_saeba: 2005-07-14 (16:27)

Note: Forgot that file

Files modified by ryo_saeba: 2005-07-14 (16:21)

Note: Quest handling

Files modified by akirschbaum: 2005-07-14 (09:18)

Note: common/{button.c, treasure.c, utils.c}, server/{c_wiz.c, login.c, shop.c, skill_util.c, spell_effect.c}, socket/{image.c, item.c}: Fix printf like format specifiers. At least one of them fixes a means to crash the server. Andreas Kirschbaum 2005-07-14

Files modified by ryo_saeba: 2005-07-10 (21:12)

Note: Tentative party spell - needs to be really tested

Files modified by akirschbaum: 2005-07-10 (13:53)

Note: server/{login.c, player.c}: Fix buffer overflow with pl->title. Based on patch by Scott Kullberg. crossedit/{Edit.c, Cnv/CnvPrompt.c}, server/{ban.c, hiscore.c, login.c, player.c, shop.c, win32.c}: Properly terminate destination string of strncpy with '\0'.

Files modified by akirschbaum: 2005-07-10 (12:55)

Note: server/init.c: Fix error message.

Files modified by mwedel: 2005-07-09 (01:03)

Note: configure.ac, configure, aclocal.m4, */Makefile.in: Add AM_MAINTAINER_MODE macro to configure.ac - this should hopefully supress auto regeneration of makefiles.in MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (01:01)

Note: configure.ac, configure, aclocal.m4, Makefile.in: Add AM_MAINTAINER_MODE macro to configure.ac - this should hopefully supress auto regeneration of makefiles.in MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (00:56)

Note: configure.ac, configure, aclocal.m4: Add AM_MAINTAINER_MODE macro to configure.ac - this should hopefully supress auto regeneration of makefiles.in MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (00:07)

Note: Add a --with-python option to configure. Also, update the python detection script to check for 2.5 (not out yet, but might as well be prepared.) Will try to commit files in proper order so that dependency checking is correct and it won't try to rebuild makefiles or other files. -- acinclude: Updated checks for --with-python aclocal.m4: updated configure.ac,configure: Updated checks for --with-python config.sub, config.guess - update to latest versions INSTALL: Updated build directions MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (00:06)

Note: configure.ac,configure: Updated checks for --with-python MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (00:03)

Note: Commit updated makefiles so files these depend on have been updated (aclocal/include). MSW 2005-07-08

Files modified by mwedel: 2005-07-09 (00:01)

Note: Commit updated versions - likely result of config.sub and config.guess in top level directory being updated. MSW 2005-07-08

Files modified by mwedel: 2005-07-08 (23:58)

Note: lib/Makefile.am, lib/Makefile.in: Remove map_check from normal distribution due to different license on file MSW 2005-07-08

Files modified by mwedel: 2005-07-08 (23:56)

Note: Add a --with-python option to configure. Also, update the python detection script to check for 2.5 (not out yet, but might as well be prepared.) Will try to commit files in proper order so that dependency checking is correct and it won't try to rebuild makefiles or other files. MSW 2005-07-08

Files modified by mwedel: 2005-07-08 (23:53)

Note: Add a --with-python option to configure. Also, update the python detection script to check for 2.5 (not out yet, but might as well be prepared.) Will try to commit files in proper order so that dependency checking is correct and it won't try to rebuild makefiles or other files. aclocal.m4: updated MSW 2005-07-08

Files modified by mwedel: 2005-07-08 (23:50)

Note: config.sub, config.guess - update to latest versions MSW 2005-07-08

Files modified by mwedel: 2005-07-08 (23:48)

Note: random_maps/monster.c: Reduce monster density on random maps - take into account size of monsters when calculating density. utils/metaserver.pl.in: At a timeout value that limits how often clients can ask for metaserver info. MSW 2005-07-08

Files modified by ryo_saeba: 2005-06-25 (08:11)

Note: Missing function prototypes

Files modified by mwedel: 2005-06-23 (05:18)

Note: lib/settings: Turn of fastclock as default option. socket/loop.c: Change behaviour of metaserver/flushmaps/watchdog calls if fastclock is set - don't do those any faster than normal. MSW 2005-06-22

Files modified by ryo_saeba: 2005-06-22 (18:45)

Note: Handle Windows service (un)registration

Files modified by ryo_saeba: 2005-06-22 (18:42)

Note: Don't define functions for plugin

Files modified by ryo_saeba: 2005-06-22 (18:22)

Note: Add service-related capability for Windows

Files modified by akirschbaum: 2005-06-14 (18:51)

Note: common/living.c: Print correct message when (un-)wearing items with negative luck.

Files modified by akirschbaum: 2005-06-01 (05:58)

Note: include/living.h: Patch from Kari Pahula to remove obsolete variable declarations.

Files modified by tchize: 2005-05-29 (17:35)

Note: add-on: title more lenghtly are now allowed and the part ' the ' in title is now optional. This does not add a 'title prefix' command as suggest by mwedel and casper1 on tracker reference: [ 1088383 ] title_prefix http://sourceforge.net/tracker/index.php?func=detail&aid=1088383&group_id=13833&atid=313833

Files modified by tchize: 2005-05-29 (15:37)

Note: MOTD now splitted in 3 files: rules, news and motd. They are sent on connection to client in this exact order.

Files modified by akirschbaum: 2005-05-22 (07:41)

Note: server/skill_util.c: Print correct permanent experience ratio for experience values >2 billion.

Files modified by akirschbaum: 2005-05-21 (19:33)

Note: server/apply.c: Do not unlock LAMP items when turning them on or off.

Files modified by tchize: 2005-05-21 (18:52)

Note: FIX: recollected arches, treasures were missing

Files modified by tchize: 2005-05-21 (17:34)

Note: Added support for readable subtypes in sign managements. Added some documentation on readable subtypes in the form Now signs should show nice on new clients (if you except my awful drawings)

Files modified by akirschbaum: 2005-05-21 (17:18)

Note: server/apply.c: Fix CONVERTER items with slaying "money" to trigger for MONEY items only.

Files modified by akirschbaum: 2005-05-21 (15:02)

Note: server/player.c: Generate proper plural name for player's gravestones.

Files modified by akirschbaum: 2005-05-20 (19:28)

Note: Ensure that object->msg always has a trailing \n character. This is necessary to prevent corrupted map files.

Files modified by akirschbaum: 2005-05-20 (08:17)

Note: Apply qal21's patch [ #1205421 ]: Implement new Python functions: GetArchType, GetFacing, GetLevel.

Files modified by bbotbuilder: 2005-05-20 (02:38)

Note: Add a region for use with mikeeusa's "fareastpatch".

Files modified by akirschbaum: 2005-05-15 (20:03)

Note: server/monster.c: Fix monsters to cast spells from spellbooks.

Files modified by ryo_saeba: 2005-05-07 (17:39)

Note: Tweak for release compilation

Files modified by ryo_saeba: 2005-05-07 (16:24)

Note: Fix Win32 compilation

Files modified by ryo_saeba: 2005-05-07 (16:07)

Note: Fix compilation issue, remove unused variable

Files modified by tchize: 2005-05-07 (11:51)

Note: Corrected silinesses in code. Now compiles when CFLAGS=-ansi -pedantic

Files modified by tchize: 2005-05-06 (21:09)

Note: added a new command to identify the type of text send to client. media tags can be included inside them. Those text types include scrolls, books, message of the day, signs, aso. See protocol doc for details

Files modified by ryo_saeba: 2005-05-03 (19:31)

Note: Patch #1193516 courtesy Casper1 for Hurd support

Files modified by ryo_saeba: 2005-05-03 (18:30)

Note: Use const char* instead of char* when possible

Files modified by ryo_saeba: 2005-04-30 (15:39)

Note: Use const char* instead of char* when possible

Files modified by ryo_saeba: 2005-04-30 (07:32)

Note: Add reader.l to project, so it's shown

Files modified by ryo_saeba: 2005-04-27 (21:43)

Note: Change some char* to const char*

Files modified by mwedel: 2005-04-27 (07:13)

Note: server/skills.c: Change it so that jeweler skill is used to identify amulets, not alchemy skill. MSW 2005-04-27

Files modified by mwedel: 2005-04-27 (06:39)

Note: Apply patch 1190107 so server compiles on HURD. common/porting.c: Add define for MAXPATHLEN socket/init.c: Add check for __GNU__ for setsockopt() MSW 2005-04-27

Files modified by mwedel: 2005-04-27 (06:25)

Note: Change to have objects generated by creator properly fixed up (material, for potions, spell object, etc). --- common/treasure.c: add GT_MINIMAL flag to change_treasure() to do minimal processing for objects created. include/treasure.h: Add GT_MINIMAL define. server/apply.c: Add call to fix_generated_item() in convert_item() MSW 2005-04-27

Files modified by ryo_saeba: 2005-04-21 (19:52)

Note: Add mikeeusa's axe to weapon list

Files modified by mwedel: 2005-04-18 (07:14)

Note: Update with latest change of lighting patch. MSW 2005-04-17

Files modified by mwedel: 2005-04-17 (04:25)

Note: Various minor bugfixes. common/los.c: Patch to fix negative lighting. Use isqrt instead of sqrt, so we only want integer values anyways. include/libproto.h, include/sproto.h: Rebuilt as there were some improperly matching prototypes. random_maps/rogue_layout.c: Replace sqrt with isqrt calls. server/c_misc.c: Make name_cmp() a static declaration so it won't be put in the sproto.h file. server/init.c: Remove /* within comment string. server/monster.c: Change sqrt to isqrt MSW 2005-04-16

Files modified by ryo_saeba: 2005-04-16 (22:05)

Note: Use const char* instead of char* in function parameters

Files modified by ryo_saeba: 2005-04-16 (21:22)

Note: Add missing function declaration from reader.c

Files modified by cavesomething: 2005-04-16 (13:19)

Note: add whereabouts command

Files modified by mwedel: 2005-04-16 (05:30)

Note: Commit patch that makes lighting illuminate in a circular instead of square radius. Patch by Rednaxela - patch 1171646 MSW 2005-04-15

Files modified by mwedel: 2005-04-16 (05:27)

Note: Commit documentation on difficulty_increase, so it appears not to have been commited with the prior commit. MSW 2005-04-15

Files modified by ryo_saeba: 2005-04-15 (20:56)

Note: New item type: 163 item transformer, see doc

Files modified by cavesomething: 2005-04-15 (00:41)

Note: patch 1123766 to make PK luck penalty configurable

Files modified by ryo_saeba: 2005-04-14 (19:15)

Note: Fix a few things, use const char* instead of char* when possible

Files modified by mwedel: 2005-04-14 (06:56)

Note: Random map code improvements - add support for subdirectories in the style maps for random maps. Add difficulty_increase parameter for random maps to control how fast they get harder. doc/Developers/random-maps: Add notes about difficulty_increase parameter. random_maps/Makefile.am: Update proto directive to use cproto, not cextract. random_maps/random_map.c: Update to use difficulty_increase when figuring difficulty of maps. Add code to save it in list of parameters. random_maps/random_map.h: Add difficulty_increase field to structure. random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter. random_maps/rproto.h: rebuilt. random_maps/special.c: Pass in difficulty increase to write_parameters_to_string() random_maps/style.c: Remove old scandir - replaced by our own load_dir() - necessary because we need to check type of files, which scandir doesn't easily let us do. Since it is now our own routine, just return array of file names instead of dirent structures. MSW 2005-04-13

Files modified by mwedel: 2005-04-14 (06:49)

Note: utils/Makefile.am: Add cfmeta-rrd to list of files to add to distributions utils/cfmeta-rrd: Example of sample script that takes data and stores it into rrd file and draws graphs (new file). utils/metaserver.pl.in: Add recording of useful stats to external file so they can be processed by other external scripts. MSW 2005-04-13

Files modified by mwedel: 2005-04-14 (06:12)

Note: server/shop.c: Pass in player object to pay_from_container() - code was trying to deref pouch->contr which was null. Only occurs when player has 2 different money objects of the same type, but 2 crashes observed on metalforge. MSW 2005-04-13

Files modified by mwedel: 2005-03-28 (07:20)

Note: socket/image.c: Change esrv_send_face to check for <=0 instead of <0 on face number. socket/request.c: Change if statement that acted improperly to determine when to send faces. MSW 2005-03-27

Files modified by cavesomething: 2005-03-25 (07:53)

Note: fix for bug #1170280

Files modified by cavesomething: 2005-03-24 (22:35)

Note: minor fix to remove compile error on old compilers

Files modified by tchize: 2005-03-24 (21:07)

Note: Modified lots of call to GET_MAP_OB not checking for null

Files modified by cavesomething: 2005-03-23 (21:34)

Note: allow who command to take regions as arguments, if a region is given as an argument then only the players in the region are shown. Partial region names can be used also. Calling who on its own shows everyone that was shown before.

Files modified by ryo_saeba: 2005-03-22 (23:22)

Note: Fix broken win32 compilation. Remove sleep(1) in hide commandas that causes the whole server to sleep

Files modified by akirschbaum: 2005-03-22 (21:44)

Note: common/living.c: Allow luck to drop back to zero. Limit bad luck object to +/-100 to prevent overflows.

Files modified by mwedel: 2005-03-22 (07:28)

Note: Update Makefile.in so that it will install the regions file. MSW 2005-03-21

Files modified by majorwoo: 2005-03-22 (03:15)

Note: Allow a player to hide if standing near a hidden dm. #1119594

Files modified by majorwoo: 2005-03-22 (02:39)

Note: Updated who to sort case insensitive and prevent the occasional printing of garbage characters

Files modified by majorwoo: 2005-03-22 (01:54)

Note: Add's a slight pause to dm's using the hide command to make it look more realistic.

Files modified by majorwoo: 2005-03-21 (19:29)

Note: Corrected firevolcano region entry

Files modified by majorwoo: 2005-03-21 (17:48)

Note: Defining a region for teamwar maps

Files modified by mwedel: 2005-03-21 (05:09)

Note: recollect archetypes MSW 2005-03-20

Files modified by majorwoo: 2005-03-20 (22:26)

Note: This is patch #1166750 to allow a battleground tile to send a player who dies to maxhp,maxsp or hp,mp based on a matching force=slaying

Files modified by majorwoo: 2005-03-20 (22:23)

Note: This is path #1165501 to sort the who command by character name. Also some formatting for the DM who that was broken in #1152538

Files modified by majorwoo: 2005-03-20 (22:20)

Note: This is patch #1152538 to add a server configurable who command

Files modified by akirschbaum: 2005-03-20 (16:32)

Note: common/living.c: When randomly adjusting luck, change both op->stats.luck and the applied bad_luck object.

Files modified by akirschbaum: 2005-03-20 (16:20)

Note: server/attack.c: Do not decrease luck if a player kills himself with a spell or pet.

Files modified by mwedel: 2005-03-20 (06:22)

Note: server/c_wiz.c: change command_free() and command_remove() to always process the head of the object - doing this operations on the non head will typically always cause problems. MSW 2005-03-19

Files modified by mwedel: 2005-03-19 (09:14)

Note: This change makes it so that the smoothing information is pushed to the client (if the client is using smoothing) instead of a process were we tell the client the smoothlevel and the client then has to request the face info for smoothing. If we know the client wants the info, much easier to push it to the client. This simplifies the client code (doesn't have to keep track of what is requests). It also fixes the 'problem' that when you join the game, you get a few frames with no smoothing and then the smoothing shows up, which seems a bit odd. My testing shows that old clients that want smoothing use this new logic withouth any problems. -- common/image.c: add smooth_face default so that we don't have to look it up everytime. include/define.h: Add SMOOTH_FACE_NAME used by image.c include/global.h: Add smooth_face extern declaration. include/newserver.h: Update comment on what faces_sent is used for, add NS_FACESENT_* values which determines what info for the face was sent. socket/image.c, socket/init.c, socket/item.c: Update faces_sent checks/set to check against NS_FACESENT bitmask. socket/request.c: Update faces_sent as mentioned above. And SendSmooth(), rewrite AskSmooth() to use SendSmooth(). Modify update_smooth() to send smoothing information to the client. MSW 2005-03-19

Files modified by mwedel: 2005-03-19 (09:10)

Note: rebuild file so that it includes region.c in its compilation. MSW 2005-03-19

Files modified by mwedel: 2005-03-19 (08:35)

Note: common/map.c: Clean up if statement ins blocked_link() which caused warning messages - broke it apart to make it a little clear. Add check for premature end of map header - make code more resilent in case of truncated saved maps. Fix saving of region name in new_save_map() - saving the pointer to the region isn't what the loader is expecting, and is highly non portable even if it was. MSW 2005-03-18

Files modified by mwedel: 2005-03-16 (07:56)

Note: rebuilt archetypes. MSW 2005-03-15

Files modified by ryo_saeba: 2005-03-15 (22:16)

Note: Add missing file

Files modified by ryo_saeba: 2005-03-15 (21:42)

Note: Add regions documentation

Files modified by ryo_saeba: 2005-03-15 (21:05)

Note: Apply patch #1145089 by cavesomething for region support

Files modified by ryo_saeba: 2005-03-13 (15:54)

Note: Windows 1.7.0 release.

Files modified by ryo_saeba: 2005-03-13 (15:48)

Note: Apply patch #1119762 (salathar): afk command

Files modified by ryo_saeba: 2005-03-13 (15:13)

Note: Apply patches #1119366 and #1161816

Files modified by mwedel: 2005-03-13 (05:48)

Note: Collect & rebuilt archetypes. MSW 2005-03-12

Files modified by ryo_saeba: 2005-03-09 (21:20)

Note: Tweak comments for doxygen

Files modified by akirschbaum: 2005-03-09 (19:17)

Note: *Makefile.in, aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh: Rebuild generated files.

Files modified by akirschbaum: 2005-03-09 (18:59)

Note: acinclude.m4: Check whether Python supports the "L" format specifier. Do not build python plugin if not.

Files modified by elsbernd: 2005-03-08 (12:58)

Note: Load can modify self->w only, if self->w was created, which is not alwas the case

Files modified by akirschbaum: 2005-03-06 (20:38)

Note: common/{map.c, readable.c, treasure.c}, crossedit/Attr.c, server/{apply.c, attack.c, c_wiz.c, init.c, monster.c, pets.c, shop.c, skill_util.c, skills.c, spell_attack.c, spell_effect.c, time.c}, socket/{info.c, request.c}: Add missing newline character to LOG() messages.

Files modified by akirschbaum: 2005-03-06 (19:05)

Note: common/living.c, include/living.h: Change type of weight_limit to uint32. socket/request.c: Remove non-portable assignment to rvalue.

Files modified by akirschbaum: 2005-03-06 (18:13)

Note: doc/{README_PLUGINS.doc, README_PYTHON.txt, plugins}, doc/Developers/{README, plugins, python}: Update plugin documentation.

Files modified by akirschbaum: 2005-03-06 (16:46)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h: Whitespace changes, remove obsolete comments.

Files modified by akirschbaum: 2005-03-06 (16:26)

Note: plugin/plugin_python.c: Only set WhoAmI when running the command registered by CFPython.RegisterCommand. Set default result value to "success".

Files modified by akirschbaum: 2005-03-06 (15:56)

Note: plugin/plugin_python.c: Fix memory leaks by freeing old strings before assigning a new value.

Files modified by akirschbaum: 2005-03-06 (15:24)

Note: plugin/plugin_python.c: Use correct format specifiers for item values and experience values.

Files modified by akirschbaum: 2005-03-06 (15:11)

Note: plugin/plugin_python.c: Make CFPython.IsCanBePicked return whether the object can be picked up. (Did return whether the object cannot be picked up.)

Files modified by akirschbaum: 2005-03-06 (13:58)

Note: plugin/plugin_python.c: Do not return a pointer to a variable on the stack.

Files modified by akirschbaum: 2005-03-06 (13:55)

Note: server/plugins.c: Fix pointer type mismatch while processing CFPython.RegisterCommand.

Files modified by akirschbaum: 2005-03-06 (13:49)

Note: plugin/plugin_python.c: Change second parameter of CFPython.CheckMap to use a map object instead of a map name. Now it works for tiles maps.

Files modified by akirschbaum: 2005-03-06 (11:46)

Note: acinclude.m4: Add check for python 2.4 to match this file with aclocal.m4.

Files modified by akirschbaum: 2005-02-28 (21:36)

Note: plugin/plugin_python.c: Increase limits of values the Python script may set to the ranges given by objects in the archetypes file.

Files modified by majorwoo: 2005-02-28 (16:31)

Note: Added python 2.4 back to the check, my fault.

Files modified by majorwoo: 2005-02-27 (18:05)

Note: Applied patch 1144782 - Fix town portal to maps that have reset

Files modified by salathar: 2005-02-22 (11:34)

Note: Apply patches 1126149,1118618 courtesy Mithzi - Fix several broken formulae

Files modified by akirschbaum: 2005-02-20 (20:42)

Note: common/object.c, include/libproto.h: change nrof parameter of get_split_ob to uint32 type. server/c_object.c, include/sproto.h: change nrof parameter of drop_object to uint32 type. plugin/{plugin_python.c, include/plugin_python.h}, plugin_animator/{plugin_animator.c, include/plugin_animator.h}, server/{apply.c, attack.c, gods.c, monster.c, player.c, skills.c, time.c, timers.c}: Change type of CFParm.Value[5] and StackParm1[] to uint32 to be able to pass an "nrof" value.

Files modified by akirschbaum: 2005-02-20 (18:06)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h: Remove spell wrapper functions.

Files modified by akirschbaum: 2005-02-20 (17:20)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h: Replace skill-IDs by skill names. Remove skill-ID wrapper functions.

Files modified by mwedel: 2005-01-24 (08:37)

Note: Add break for 1.7.0 changes. MSW 2005-01-24

Files modified by mwedel: 2005-01-24 (07:55)

Note: configure, configure.ac, include/autoconf.h.in: Update for version 1.7.0. Add check for libz - needed by libpng (at least on my system), which is needed for the editor. MSW 2005-01-23

Files modified by mwedel: 2005-01-24 (07:29)

Note: common/object.c: Change CAN_MERGE() from an inline function, since it calls itself and inline functions are not supposed to do that. Update type check in insert_ob_in_map() to check against defined type (EXIT) instead of hardcoded integer value (66). crossedit/xutil.c: Update to just include Defines.h, which then includes all the other necessary files, including global.h. include/global.h: Add #ifdef checks for the UINT*_MAX types, as some systems already define these values, which results in a redefinition error. Also fix up // style comment. include/shstr.h: Include proper cast in TOPBIT definition. server/main.c: Don't display 'xyz left the game' messages if the player is only at the get name or get password prompt. Prevents possible spoofing of that message. server/player.c: Clean up formatting of check_pick() function. If player is using newpickup to pick up booze, also pick up poison unless they know it is cursed. socket/request.c: AskSmooth() - change buffer type to uint8 so that it matches what the SockList structure wants. utils/scores.pl.in: Use skill_praying to find players god, and not the deprecated experience_wis object. MSW 2005-01-23

Files modified by temitchell: 2005-01-24 (05:00)

Note: Add in some help files for a few newer features. The 'mode' file isn't explaining a command per/se but should have brief info on the different player 'modes', prompting more detailed help requests on them.

Files modified by crowbert: 2005-01-19 (00:23)

Note: fix formulae: talisman_* -> talisman of *; leather armour -> armour

Files modified by tchize: 2005-01-16 (11:31)

Note: fix for bug [ 1082423 ] things I cannot bind Trailing spaces on commands are now removed.

Files modified by tchize: 2005-01-16 (09:13)

Note: Fixed bug [ 1097216 ] potion of might is missing The potion of might has been renamed on 13 sep 2003 to potion of strength. Update formulaes still relying on potion of might to potion of strength

Files modified by crowbert: 2005-01-15 (19:19)

Note: print skill used for formula with -m7 and -m9 options

Files modified by tchize: 2005-01-15 (15:55)

Note: rebuild of archetype datas. rebuild of datas after fix of bug '[ 1096845 ] Duplicated archtypes'

Files modified by mwedel: 2005-01-12 (08:03)

Note: aclocal.m4, configure: Add check for python 2.4. common/re-cmp.c: Fix improper comparison *(str+1) instead of str+1 server/login.c: don't allow null names. server/main.c: Disable logging of removed objects - filling up log files on archmage of all the errors. server/player.c: Fix improper initialization of attacktype in for loop. Give players max grace, sp when they die - also, if they are near starvation, give them a bunch of food. server/spell_effect.c: Put cap on duration of godly retribution - it can otherwise last so long that if a player is killed by it at their savebed location, spell could still go on after players temporary immunity ends. Retribution as increases in damage, so no need to really increase damage and duration to really high amounts. server/spell_util.c: In fire_arch_from_position(), and check that player isn't casting spell on top of wall - fixes for many spells, including ball lightning. server/time.c: Change comparsion on return of get_map_flags() from == P_OUT_OF_MAP to & P_OUT_OF_MAP - keeps syntax consistent. MSW 2005-01-11

Files modified by akirschbaum: 2005-01-10 (10:55)

Note: plugin/plugin_python.c, plugin_animator/plugin_animator.c, plugin_animator/plugin_animator.c: Use script return value set by CFPython.SetReturnValue(): access to stack was off by one. Do not return a pointer to a local variable on the stack.

Files modified by akirschbaum: 2005-01-10 (09:12)

Note: plugin/plugin_python.c, plugin_animator/plugin_animator.c: Handle all defined events.

Files modified by ryo_saeba: 2005-01-08 (22:30)

Note: Snapshot release. Create 'datafiles' directory (guild stuff)

Files modified by ryo_saeba: 2005-01-07 (21:23)

Note: Apply patch #1096921 courtesy Salathar (mice outbreak fix)

Files modified by akirschbaum: 2005-01-07 (20:02)

Note: plugin/plugin_pyhton.c, plugin/include/plugin_python.h: Remove obsolete functions: SetGender, SetRank, SetAlignment, SetGuildForce, GetGuildForce, CreatePlayerForce, CreatePlayerInfo, GetPlayerInfo, GetNextPlayerInfo, SetPreviousObject, SetNextObject.

Files modified by akirschbaum: 2005-01-07 (19:18)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h: Add function CFPython.SetDamned(), wrapper functions for missing cost flags, and wrapper functions for event types.

Files modified by akirschbaum: 2005-01-07 (18:44)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h: Add missing attack type wrapper functions.

Files modified by akirschbaum: 2005-01-07 (18:19)

Note: plugin/plugin_python.c: Add an optional parameter to CFPython.SetName() to specify name_pl as well. Always set name_pl.

Files modified by akirschbaum: 2005-01-07 (17:54)

Note: plugin/plugin_python.c: Fix a buffer overflow in CFPython.RegisterCommand(): allocated memory was not sufficient to hold the trailing '\0'.

Files modified by akirschbaum: 2005-01-07 (17:24)

Note: plugin/plugin_python.c: Use #define constants.

Files modified by akirschbaum: 2005-01-07 (15:23)

Note: plugin/include/plugin_python.h, plugin/plugin_python.c, plugin_animator/plugin_animator.c, server/plugins.c: General cleanup - merge duplicate code, remove debugging code, rename variables, rename C function names to match the Python function name, use hook functions where appropriate.

Files modified by akirschbaum: 2005-01-07 (11:59)

Note: include/sproto.h, plugin/plugin_python.c, server/plugins.c, server/shop.c: Use uint64 type for variables holding money. Use Python long integers to pass these variables to/from the Python plugin.

Files modified by akirschbaum: 2005-01-06 (16:20)

Note: plugin/plugin_python.c: Check values passed in from the Python code; generate proper Python exceptions for invalid values.

Files modified by akirschbaum: 2005-01-06 (12:08)

Note: plugin/plugin_python.c, plugin_animator/plugin_animator.c: Make sure all fields on the stack are initialized. Prevent stack overflow: check was one off, causing a buffer overflow. Decrement stack pointer in error case.

Files modified by akirschbaum: 2005-01-04 (18:24)

Note: Remove generate_treasure_now as an option for random maps.

Files modified by mwedel: 2004-12-29 (08:45)

Note: common/regexp.c: Fixed couple flaws in regexp handling. First, there was an off by one error in the handling of matches (if the match was for example eureca, player could just say eurec, and it would treat that as a valid match). Second case was that the regular expression logic would not try comparing the rest of the passed in string after a partial match - In the eureca case above, if the passed in string was 'where is eureca', after matching the first e (in where), it then fails to match the to prevent unpaid objects from teleporting out of the shop. Also extend code so that non living objects can't use shop mats. server/player.c: Insert force into the player when they die making them immune to any spells on the space they reappear on - this prevents multiple deaths if there is large spell effect going on in the savebed location. Duration of force should be long enough for most spells to run their course, but no so long that the player can use it for much of an advantage (plus, killing yourself to get such an advantage seems odd, and the force only makes the player immune to the attacktypes currently on the space) server/spell_effect.c: Fix spell casting walls (lighting wall, firewall, etc) in that the spell object they cast was not being inserted, resulting in the walls not doing anything. MSW 2004-12-28 Applied patch (bug misc/zoo2) by Lalo server/time.c: creators can now create multi part objects. Applied patch 1086102 by Salathar: server/attack.c: If player kills another player, add (pk) to the death message. Applied patch 1086103 by Salathar: server/move.c: If player pushes another player, send message to both players that pushed happened. Previously, when pushing another player, the pusher wouldn't get any notice. MSW 2004-12-28

Files modified by mwedel: 2004-12-29 (01:08)

Note: Applied patch 1001079 - make alchemy books say what skill & equipment is needed - by Kevin Rudat. common/readable.c: Update code that generates book title, contents to denote what skill and equipment is needed. random_maps/{random_map.c, random_map.h, reader.l, reader.c, standalone.c}, server/main.c: Remove generate_treasure_now as an option for random maps - none are using delayed treasure, and IMO, if someone did, it would horribly break things, so it should never be used - given that, no reason to leave the code there. server/main.c: Add additional debugging for process events on removed objects - trying to track down occasional disease crash. server/time.c: Fix crash in move_player_mover() - it was never map tile aware, but even more so, appears to have always been broken if the player move tried to push the player off the edge of a map. Check for out of map condition, as well as make it map tile aware. MSW 2004-12-28

Files modified by ryo_saeba: 2004-12-25 (18:09)

Note: Patches #1086095 and 1088385, party password length tweak

Files modified by ryo_saeba: 2004-12-21 (23:29)

Note: Fix crash when dm using free

Files modified by crowbert: 2004-12-14 (23:55)

Note: add slight chance for default skill scrolls for unclassed characters

Files modified by akirschbaum: 2004-12-10 (09:34)

Note: Use correct filename 'server_speed'.

Files modified by akirschbaum: 2004-12-10 (09:16)

Note: server/c_party.c: Make party passwords of 8 characters work, disallow longer passwords. Based on patch #1080096 from Casper. Correct help message for party commands. Andreas Kirschbaum 2004-12-10

Files modified by ryo_saeba: 2004-11-29 (12:03)

Note: Misc updates

Files modified by ryo_saeba: 2004-11-29 (11:30)

Note: Change long long to sint64

Files modified by ryo_saeba: 2004-11-25 (18:47)

Note: Apply a few patches from tracker

Files modified by ryo_saeba: 2004-11-25 (18:26)

Note: Apply patch #1066665

Files modified by akirschbaum: 2004-11-15 (17:58)

Note: Fix comment.

Files modified by akirschbaum: 2004-11-15 (17:55)

Note: common/loader.l: Fix passed size in FAST_SAVE_LONG() - was one too long, causing truncated diffs after "dam_modifier" entry.

Files modified by mwedel: 2004-11-09 (07:44)

Note: This commit adds the functionality of patch 991916, although the patch as submitted was used as a baseline to start from. include/sproto.h: rebuilt server/c_chat.c: Rename command_chat() to command_tell_all() which takes a few more optional parameters. Add command_shout() and command_chat() that invoke command_tell_all() with the appropriate changes. server/commands.c: Add chat to list of command table. MSW 2004-11-08

Files modified by mwedel: 2004-10-26 (05:15)

Note: collect & commit. MSW 2004-10-25

Files modified by mwedel: 2004-10-26 (05:13)

Note: Modify collect script so that it strips first pathname component for editor_folder - matches how it appears the java editor stores it. MSW 2004-10-25

Files modified by akirschbaum: 2004-10-21 (19:10)

Note: plugin/plugin_python.c: Run the script python_init.py right after initializing the interpreter.

Files modified by ryo_saeba: 2004-10-21 (16:52)

Note: Notify of party join/pwd change

Files modified by akirschbaum: 2004-10-19 (20:31)

Note: plugin/plugin_python.c, plugin/include/plugin_python.h, server/plugins.c: Fix comments, change whitespace.

Files modified by mwedel: 2004-10-18 (06:54)

Note: Fix some bugs I introduced in my last commit. common/map.c: Add back in call to sum_weight that got removed when removing the object checking code. common/treasure.c: Have fix_generated_item() blank out the randomitems field after it has created treasure. server/apply.c: Only clear randomitems after create_treasure() - don't presume it should get blanked out for other reasons - with change to treasure.c above, this should be more reliable and fix starting skill issue, as randomitems was getting blanked out for CLASS object. server/main.c: Change processing of players a little - found crash where autosave was called for a removed player (map had got swapped out) - don't do autosave logic if player is removed. Move the autosave code to after the players action, so that can just have a single check of removed status. MSW 2004-10-17

Files modified by akirschbaum: 2004-10-18 (06:35)

Note: include/sproto.h, server/egoitem.c: Change create_artifact() to return whether the artifact was created. server/plugins.c: Change CFWCreateArtifact()/HOOK_CREATEARTIFACT to return whether the artifact was created. plugin/plugin_python.c: Define new function create_object() to create objects. Use this function to fix CFPython.CreateObjectInside() and CFPython.CreateObject(): creation of artifacts does work now.

Files modified by akirschbaum: 2004-10-18 (06:21)

Note: plugin/plugin_python.c: Fix CFPython.GetNextPlayerInfo() to work with long force names. Remove duplicate variable initialization.

Files modified by akirschbaum: 2004-10-18 (06:09)

Note: server/plugins.c: Remove the use of malloc() in initOnePlugin().

Files modified by temitchell: 2004-10-18 (03:25)

Note: - peaceful state is no danger to others so does not need to be in display unless player is hostile. (ok done for sure now)

Files modified by temitchell: 2004-10-18 (03:14)

Note: - arg! add missing string place for hidden status.

Files modified by temitchell: 2004-10-18 (03:07)

Note: - make who output even more readable - also clean up code formatting

Files modified by temitchell: 2004-10-18 (02:20)

Note: - reformat output for who command so it is actually readable.

Files modified by akirschbaum: 2004-10-16 (22:38)

Note: plugin/plugin_python.c, plugin_animator/animator_box.c, plugin_animator/plugin_animator.c, plugin_logger/arena.c, plugin_logger/plugin_logger.c: Use HOOK_FREEMEMORY to free memory allocated by HOOK-functions. Fix memory leaks.

Files modified by akirschbaum: 2004-10-16 (21:43)

Note: plugin/plugin_python.c, server/plugin.c, plugin_animator/animator_box.c: Fix some more mismatches between plugin interface and implementation. CFPython.Get/SetSkillExperience() use 64-bit exp values now. CFPython.CastAbility() works again.

Files modified by akirschbaum: 2004-10-15 (21:01)

Note: plugin/plugin_python.c, server/plugin.c: Fix type mismatches between plugin interface and implementation.

Files modified by akirschbaum: 2004-10-15 (18:34)

Note: plugin/plugin_python.c, server/plugin.c: Add/remove "static" to/from some variables. Fixes a memory leak in CFPython.SaveObject().

Files modified by akirschbaum: 2004-10-15 (17:34)

Note: plugin/plugin_python.c: Fix reference counting for Python objects.

Files modified by mwedel: 2004-10-15 (07:09)

Note: common/living.c: Fix exp functions to use the player objects expmul value when determining level gains, and not the skills. Also, fix bug where players last hp/sp/grace gain I think was being re-rolled when player gained level in skill. common/loader.l, loader.c: Add better recording of non existant objects (no archetype for them) in maps. Also, handle such objects in players inventories properly (which is to just discard them) common/map.c: Add better logging about discarded archetypes. Since the loader now deals with objects without archs in inventories, that code doesn't need to be in the server. common/object.c: copy_object() was not properly nulling out the next field in the event object, pointer to event list was also incorrect, causing events to not be copied properly. doc/spoiler-html/spoiler.html: Rebuilt. server/apply.c: Apply patch by MT that fixes problem of entire inventory not being copied properly. Fix problem that objects in creatures were not having any sub treasure created (eg, put a pyro_book in a monster on the map, and the pyro_book wouldn't have a spell in it) - now we make sure we process inventory objects as well as map objects, creating treasure as needed. server/monster.c: Reverse order of cast_spell() and drain_rod() in monster_use_range() - drain_rod() should go first, because case_spell() can in rare cases destroy the rod. MSW 2004-10-14

Files modified by temitchell: 2004-10-11 (19:28)

Note: - add bronze weapons and armour to starting treasures and some lists

Files modified by ryo_saeba: 2004-10-10 (15:01)

Note: Natural resistances display by statistics for dragon players

Files modified by akirschbaum: 2004-10-09 (19:36)

Note: common/readable.c: Apply patch by Kevin Rudat to add some alchemy book names.

Files modified by akirschbaum: 2004-10-09 (19:26)

Note: common/readable.c: Apply patch by Kevin Rudat to fix buffer overrun while generating book titles.

Files modified by akirschbaum: 2004-10-09 (15:45)

Note: Fix typo.

Files modified by akirschbaum: 2004-10-09 (15:40)

Note: Fix address of cvs repository.

Files modified by tchize: 2004-09-26 (10:07)

Note: Colelcted archetypes from arch cvs

Files modified by ryo_saeba: 2004-09-26 (09:42)

Note: Add 'stack_clear' command.

Files modified by tchize: 2004-09-25 (16:02)

Note: Modified so the comment in arches are stripped away

Files modified by temitchell: 2004-09-20 (03:19)

Note: - add Cloak of Unholy Protection and recipie for same as per patch 1030545

Files modified by akirschbaum: 2004-09-19 (17:13)

Note: server/player.c: Allow to 'reply' to players that logged out but did not yet drop the connection. Now reply works like other communication commands.

Files modified by akirschbaum: 2004-09-19 (16:17)

Note: common/utils.c: Fix random_roll() and die_roll() to not return out of range values.

Files modified by akirschbaum: 2004-09-19 (16:12)

Note: include/define.h: Add parentheses around arguments of FABS macro.

Files modified by akirschbaum: 2004-09-14 (19:59)

Note: server/rune.c: Prevent creation of level 0 runes. Re-enable runes to cast multiple spells.

Files modified by akirschbaum: 2004-09-14 (19:23)

Note: Correct field descriptions.

Files modified by ryo_saeba: 2004-09-12 (12:55)

Note: Removed windows newlines *sigh*

Files modified by ryo_saeba: 2004-09-12 (12:52)

Note: Various fixes for Win32, apply some tracker patches

Files modified by mwedel: 2004-09-10 (07:03)

Note: server/attack.c: Pass in skill (string) to change_exp instead of skop->skill - skop can be null, resulting in a crash here. In addition, other calls to change_exp in this function use the skill string, so it is good to be consistent. MSW 2004-09-09

Files modified by ryo_saeba: 2004-09-05 (22:11)

Note: Forgot to skip blanks when item number for dm stuff

Files modified by mwedel: 2004-09-03 (06:43)

Note: common/object.c: Fix insert_ob_in_map so right coordinates and map value are used on GET_MAP_OB call - was using values before changes for tiling were applied. MSW 2004-09-02

Files modified by temitchell: 2004-09-01 (01:26)

Note: - move direwolf and hellhoud treasures to arches.

Files modified by akirschbaum: 2004-08-30 (17:21)

Note: server/player.c: allow to 'talk' to players with ambiguous names: use a perfect match even if other partial matches exist.

Files modified by temitchell: 2004-08-29 (16:43)

Note: - add new directory for datafiles to local dir (var/crossfire/datafiles)

Files modified by temitchell: 2004-08-28 (01:12)

Note: - fix typo item->items

Files modified by temitchell: 2004-08-28 (01:09)

Note: - change paths to python files

Files modified by akirschbaum: 2004-08-24 (19:43)

Note: include/define.h server/shop.c add new flags F_IDENTIFIED and F_NOT_CURSED to query_cost() to pretend the item to be identified/not cursed or damned. server/alchemy.c fix possible abuse of shadow alchemy: do not allow the generated items to be more valuable than the ingredients when using alternate recipes.

Files modified by mwedel: 2004-08-24 (06:37)

Note: common/map.c: Add extra check to make sure variable is set before calling strcmp - this can happen if the map file that is being loaded is 0 bytes - without this, the server would crash. MSW 2004-08-23

Files modified by akirschbaum: 2004-08-20 (20:02)

Note: server/disease.c: fix crash when casting diseases on tiled maps. server/move.c: fix problem with multi-tile monsters and pass thru walls. server/spell_effect.c: fix magic walls sometimes appearing in wrong place. Andreas Kirschbaum 2004-08-20

Files modified by mwedel: 2004-08-18 (07:02)

Note: If MANY_CORES is defined, and we get call to update_object() with invalid coordinates, call abort to make debugging easier. Ignoring the error seems only marginally useful, as I've observed a crash after a bunch of errors from that area. MSW 2004-08-17

Files modified by mwedel: 2004-08-18 (06:29)

Note: common/loader.l, loader.c: in check_loaded_object() - don't give spell objects inventory if we are in the arch_init phase. When loading objects in common loader routine, if object doesn't have arch, set the object name to the arch name so that it is more meaningful than 'singularity'. common/map.c: If object has inventory, check to make sure the inventory objects have an archetype set - if not, remove and free the object - objects without archetypes causes crashes. MSW 2004-08-17

Files modified by mwedel: 2004-08-17 (07:38)

Note: add check to see if pl->stack_items is set before calling free on it. MSW 2004-08-23

Files modified by mwedel: 2004-08-17 (06:41)

Note: server/apply.c: fix_auto_apply() - add some debugging statements, as I've seen crashes caused by monsters with scrolls with no spells - need to figure out how those are showing up. server/c_wiz.c: command_kick() - fix occasional crashes when player isn't on any map when kicked. command_create() largely rewritten so it doesn't crash the server on any malformed values passed in, add some more features so it should be easier to create objects. MSW 2004-08-16

Files modified by ryo_saeba: 2004-08-16 (20:55)

Note: Add Win32 NSIS installer script

Files modified by ryo_saeba: 2004-08-16 (08:47)

Note: Fix bug #989110, mutating spellbooks

Files modified by ryo_saeba: 2004-08-15 (17:03)

Note: Add item stack for DMs, to ease item manipulation

Files modified by ryo_saeba: 2004-08-14 (09:48)

Note: Fix charm monster exploit

Files modified by temitchell: 2004-08-07 (23:24)

Note: added fix for random maps with single arch walls, added level indicator on random map signs added new parameter 'exit_on_final_map'- see documentation addresses patches 983780 and 983716

Files modified by temitchell: 2004-08-02 (23:27)

Note: - add event hooks for Kick and Muzzle(toggle_shout) commands - fix CFSetQuantity by changing the int to uintand remove - now looks for event scripts in python/events

Files modified by ryo_saeba: 2004-07-16 (22:23)

Note: Writing xp gets mutiplied by level, to make it possible to level up

Files modified by ryo_saeba: 2004-07-03 (09:16)

Note: Win32 fixes

Files modified by mwedel: 2004-06-23 (05:48)

Note: server/skill_util.c: Fix skills command so that it properly displays percentage of permanent exp. server/time.c: Modify move_arrow() so that it removes thrown objects with no inventory. MSW 2004-06-22

Files modified by mwedel: 2004-06-22 (06:28)

Note: socket/info.c: Replace sprintf() calls with snprintf() - got metalforge crash with apparent buffer overun - going to snprintf should prevent the problem in the future. MSW 2004-06-21

Files modified by mwedel: 2004-06-18 (07:45)

Note: server/c_wiz.c: for command_create() - check to see if 'of' parameter is a spell archetype name, and do the right thing if it is. This allows things like 'create rod_heavy of spell_large_lightning'. Note that the command_create is still a seriously broken function in many regards. server/rune.c: Fix write_rune() when trying to find the spell in encase in the rune - assignment was incorrect, so it always took the last matching spell in the players inventory, not the best matching spell. server/spell_util.c: Change the call to prayer_failure() so that its potency is based on how badly short the player is short of grace. Eg, if only 1 point short, potency of 1. This changes from before where the potency was always the difference in mana. MSW 2004-06-17

Files modified by mwedel: 2004-06-16 (07:09)

Note: server/attack.c: Fix hit_with_arrow() so that it uses the proper map when inserting the arrow. server/c_wiz.c: Add note about brokeness of command_create() server/spell_effect.c: execute_word_of_recall() - don't attempt recall if player isn't on any map. MSW 2004-06-15

Files modified by mwedel: 2004-06-15 (04:12)

Note: Remove the 'name' help file. No command exists. MSW 2004-06-14

Files modified by akirschbaum: 2004-06-13 (17:30)

Note: common/object.c include/define.h include/player.h include/sproto.h server/attack.c server/c_object.c server/player.c server/shop.c socket/item.c socket/loop.c socket/request.c: Remove explicit calls to esrv_update_item(UPD_WEIGHT, pl, pl) for player objects. Instead send the new weight whenever it changes.

Files modified by akirschbaum: 2004-06-12 (19:09)

Note: Set type of variable holding a weight to sint32.

Files modified by mwedel: 2004-06-11 (07:23)

Note: common/item.c: describe_monster() - if the creature/player is stealthy, mention it when the object is described. common/loader.l, loader.c: Fix passed in size to get_ob_diff() - was one to long, causing string corruption. server/spell_attack.c: mood_change() - fix get_map_ob call - wasn't using correct coordinate variables, resulting in crash. MSW 2004-06-10

Files modified by mwedel: 2004-06-11 (06:21)

Note: Recollect - the missing 'archway' archs, along with perhaps others, is causing crashes/infinite loops. MSW 2004-06-10

Files modified by mwedel: 2004-06-11 (06:12)

Note: common/object.c: insert_map_in_ob() - remove CAN_MERGE checks after the map translation - otherwise, we can have bogus coordinates that are used for GET_MAP_OB. random_maps/style.c: pick_random_object() - have it return null object (and probably crash) instead of getting into an infinite loop. server/c_wiz.c: command_kick() - check FLAG_FREED of player. Remove all the broken skill/exp object granting code in command_possess() - this is probably still a broken function. server/spell_attack.c: mood_change() - fix get_map_ob call - wasn't using correct coordinate variables, resulting in crash. MSW 2004-06-10

Files modified by ryo_saeba: 2004-06-09 (16:47)

Note: gsay tweaks, courtesy Katia

Files modified by ryo_saeba: 2004-06-06 (17:15)

Note: Disable possess command

Files modified by ryo_saeba: 2004-06-06 (16:30)

Note: Remove Windows newlines

Files modified by ryo_saeba: 2004-06-06 (16:25)

Note: Fix for monsters not using hands, and now ignore DM

Files modified by mwedel: 2004-06-01 (07:20)

Note: server/c_misc.c: Add sum_weight() call to fix_me command so that players weight is properly recalculated. server/skills.c: Fix up attempt_steal() so that it doesn't improperly remove object from target when person doing the stealing can't pick it up. server/spell_attack.c: Set maxhp properly, so multipled fireballs, etc can be going off at the same time. server/spell_effect.c: Fix up cast_create_missile() so more esoteric missiles can be created. MSW 2004-05-31

Files modified by mwedel: 2004-06-01 (06:32)

Note: add newline to end of file - prevents gcc warning message. MSW 2004-05-31

Files modified by mwedel: 2004-06-01 (06:22)

Note: Commit note about proposed map2 protocol command. Figure might as well make it more readily available. MSW 2004-05-31

Files modified by ryo_saeba: 2004-05-24 (21:03)

Note: Missing return value :p

Files modified by ryo_saeba: 2004-05-24 (21:00)

Note: new dmhide command, dm + hide

Files modified by mwedel: 2004-05-20 (05:49)

Note: include/book.h: Increase the size of BOOK_BUF, so inscribed books can hold more informatin. lib/Makefile.am, lib/Makefile.in: Add the 'rename' to the list of help files. lib/archetypes: update the glyph/rune spells to have proper face. lib/bmaps, lib/crossfire.* - add glyph.111 image. server/gods.c: Modify tailor_god_spell() to look harder to find a god - necessary for glyph spells. server/spell_attack.c: Give players 50% of exp for monsters they charm. MSW 2004-05-19

Files modified by akirschbaum: 2004-05-18 (16:11)

Note: common/object.c: Correct get_search_arr() to return a proper permutation. Andreas Kirschbaum 2004-05-18

Files modified by mwedel: 2004-05-17 (03:19)

Note: server/main.c: Have process_events display information from dumped object. also, more refinement on checking of object status. MSW 2004-05-16

Files modified by ryo_saeba: 2004-05-16 (10:38)

Note: Changes for now

Files modified by ryo_saeba: 2004-05-16 (09:06)

Note: Fix learn_spell

Files modified by ryo_saeba: 2004-05-16 (08:42)

Note: Fix not saved pedestals when building on non unique maps

Files modified by mwedel: 2004-05-16 (08:25)

Note: commit these for Ryo. Ads GPS object. MSW 2004-05-15

Files modified by mwedel: 2004-05-16 (06:13)

Note: server/acinclude.m4: Patch by acinclude.m4 to add python 2.3 support. Rebuilt files (Makefile.in, aclocal.m4, configure, configure.in). add config.guess, config.sub since automake now includes them in the Makefile.in file. MSW 2004-05-15

Files modified by mwedel: 2004-05-16 (06:05)

Note: server/spell_effect.c: Fix cast_create_food() to call find_archetype_by_object_name() instead of find_archetype(). In this way, players can use invoke without having to know the archetype name. MSW 2004-05-15

Files modified by mwedel: 2004-05-16 (05:29)

Note: server/c_wiz.c: Modify command_banish() to record dm name, player name, and date of command. MSW 2004-05-15

Files modified by mwedel: 2004-05-16 (03:58)

Note: server/main.c: freeing removed objects appeared to have more of a consequence than expected - only remove the object if it was on a map (op->map). It turns out that the artifact code uses objects that are removed to store what the new object is. MSW 2004-05-15

Files modified by ryo_saeba: 2004-05-15 (18:15)

Note: Added a positioning system

Files modified by mwedel: 2004-05-14 (07:38)

Note: commit the changelog for the night. MSW 2004-05-13

Files modified by mwedel: 2004-05-14 (07:35)

Note: server/apply.c: Fix fix_auto_apply() so we don't generate additional spells for spellcasting objects that already have them (regression from fix from 5/11 below) MSW 2004-05-13

Files modified by mwedel: 2004-05-14 (07:23)

Note: server/main.c: Fix process_events() so it doesn't purge removed players from the list - players get in the removed state at play again prompt. MSW 2004-05-13

Files modified by mwedel: 2004-05-14 (06:41)

Note: server/spell_util.c: SP_level_spellpoint_cost() - never have a spell cost 0 spellpoints due to attunement or other bonuses - spell always cost at least 1 sp/grace. MSW 2004-05-13

Files modified by mwedel: 2004-05-14 (05:55)

Note: Clean up the formatting of move_teleporter() - no code changes. MSW 2004-05-13

Files modified by mwedel: 2004-05-14 (05:47)

Note: Add notes about duplicators. MSW 2004-05-13

Files modified by mwedel: 2004-05-12 (07:15)

Note: get todays updates in MSW 2004-05-11

Files modified by mwedel: 2004-05-12 (07:14)

Note: server/apply.c: modify fix_auto_apply() so that it properly generates items for creatures that start with objects in their inventory. MSW 2004-05-11

Files modified by mwedel: 2004-05-12 (05:52)

Note: server/pets.c: Fix summon golem, summon pet monsters so that the summoned monsters are not worth any exp. Fixes bugs were players could summon monsters and then kill them. MSW 2004-05-11

Files modified by mwedel: 2004-05-12 (04:43)

Note: server/skills.c: Fix do_skill_detect_curse() and do_skill_detect_magic() so that they don't process objects the player is incapable of picking up (eg, floors). Fixes experience exploit. MSW 2004-05-11

Files modified by mwedel: 2004-05-11 (06:57)

Note: server/spell_util.c: Fix cast_spell() so that failed spells (due to encumberance or other penalties) still cost some random number of grace/ mana points. MSW 2004-05-10

Files modified by mwedel: 2004-05-09 (08:03)

Note: common/treasure.c: Change the loading of the artifacts file to actually calloc() the object - reset_object() doesn't clear all the values, like active_next, active_prev, so better to just do it there. server/main.c: Add code in process_events() that checks for removed objects - have seen occasional crashes caused by them. MSW 2004-05-08

Files modified by ryo_saeba: 2004-05-08 (13:38)

Note: Add settings to control armor enchantment

Files modified by ryo_saeba: 2004-05-08 (11:10)

Note: Use LOGFILE for logfile, not hardcoded value

Files modified by ryo_saeba: 2004-05-08 (07:50)

Note: Nodm tweak

Files modified by mwedel: 2004-05-06 (07:04)

Note: Fix problem with shop not making change - wrong type of variable used. MSW 2004-05-05

Files modified by mwedel: 2004-05-05 (07:25)

Note: server/apply.c: Fix apply_special() to properly deal with LAMP objects - it wasn't dealing properly with the split off lamp compared to the one it was supposed to deal with - was crashing server. MSW 2004-05-04

Files modified by mwedel: 2004-05-05 (07:22)

Note: Rebuilt: archetypes: magic_wall spells updated to increase in length (range_modifier) added. treasures.bld: rebuilt - appears previous version was rebuilt with old treasures file, resulting in duplicate treasure lists. MSW 2004-05-04

Files modified by mwedel: 2004-05-04 (07:14)

Note: common/item.c: describe_monster() - print luck when describing players (fixex perceive self not showing luck) server/attack.c: kill_object() - don't give player exp if he kills himself - compare owner against what was killed, not the hitter. server/pets.c: summon_object() - move breaking out for last treasurelist after we set the last valid treasurelist - otherwise, the list entry for the treasurelist was never used. Change summoned creatures so that the items they have are god given, and thus disappear when they are killed - prevents players from summoning and then looting their pets. server/spell_attack.c: explode_bullet() - Get owner of the spell so that we can properly tailor the explosion portion of the spell for the god of the worshipper. MSW 2004-05-03

Files modified by ryo_saeba: 2004-05-03 (21:38)

Note: Win32 fixes

Files modified by ryo_saeba: 2004-04-28 (22:04)

Note: Change char* to const char*, value shouldn't be changed

Files modified by ryo_saeba: 2004-04-28 (19:49)

Note: Sync client version with server

Files modified by ryo_saeba: 2004-04-27 (22:01)

Note: Fix Win32 server version

Files modified by mwedel: 2004-04-27 (07:35)

Note: Re-add bmaps.paths to list of files to include in distribution. While it is not needed by the target, if it is missing, the makefiles try to rebuild it, which it may not be able to do. MSW 2004-04-26

Files modified by mwedel: 2004-04-27 (07:07)

Note: configure, Makefiles: Rebuilt for 1.6.0 release doc/*/Makefile.am: Modified to use one makeps.pl utility in scripts directory. doc/scripts/makeps.pl: Make this the definitive copy - fix problem with it trying to combine big images when it doesn't need to. Remove other copies. doc/playbook/chap1.tex, doc/playbook/chap5.tex: Fix some obvious errors, but overall, the playbook is still quite out of date. doc/playbook/treas2-extract: Have it not include abilities in given items, have it properly deal with multiple underscores in arch names. doc/spoiler-html/spoiler.html, doc/spoiler.ps: Rebuilt MSW 2004-04-26

Files modified by mwedel: 2004-04-26 (05:27)

Note: server/apply.c: apply_savebed() - make call to terminate_all pets before call to remove_ob() so that pets are properly removed.

Files modified by mwedel: 2004-04-26 (05:07)

Note: common/item.c, server/c_object.c: Fix code so that skill tools (talismans, holy symbols, etc) are properly describe. Clean up formatting of long_desc() MSW 2004-04-25

Files modified by mwedel: 2004-04-25 (07:17)

Note: Change most shop buy/sell functions to use 64 bit values. Problem arises where player would sell valuable item, and if they wanted to buy them back, it would overflow a 32 bit value, so they could buy them back for free. Note quite as odd when you consider the buy/sell price for really valuable items to be very different. include/global.h: Add UINT32_MAX and other max type defines for our typedef values so that we have standard setting of what the cap is. server/apply.c: Change get_payment call to take second argument. server/plugins.c: Add note about bug in handling of query_cost in this function. server/shop.c: query_cost() now returns 64 bit. Many other functions updated to also take/return 64 bit cost values. Have cost_string nicely deal with values that are beyond affordability. Rename get_payment2() to get_payment(), and remove the later, which was just a simple wrapper function that called get_payment2. server/spell_effect.c: Update alchemy code. Remove some suspect use of static values. MSW 2004-04-24

Files modified by mwedel: 2004-04-25 (06:18)

Note: Fix suspect code for figuring out wc of thrown objects. MSW 2004-04-24

Files modified by ryo_saeba: 2004-04-22 (21:55)

Note: Fixed & wrote some comments

Files modified by mwedel: 2004-04-21 (06:44)

Note: server/apply.c: fix check_weapon_power() so it operates on overall character level and not skill level - this matches up what the out of skills displays. MSW 2004-04-20

Files modified by ryo_saeba: 2004-04-18 (09:32)

Note: Update comments, doxygen format

Files modified by mwedel: 2004-04-18 (07:59)

Note: common/button.c: Patch by Bernd Edler to have proper speed set for items activated by buttons. server/apply.c: Apply the 'special prayer' marker stuff, since it wasn't used anymore. server/gods.c: Check for FLAG_EQUIP on spells and not for a special prayer marker to guess if a spell is a god given spell or not. server/spell_util.c: Patch by Bernd Edler so that firewalls are immune to casting time. MSW 2004-04-17

Files modified by akirschbaum: 2004-04-16 (16:28)

Note: server/shop.c: Decrease adjustment limit for expensive items to 10000 to get a continuous adjustment function. That is you will get much less when selling items with a value between 800pp and 2000pp. Andreas Kirschbaum 2004-04-16

Files modified by mwedel: 2004-04-16 (06:23)

Note: common/map.c: Change blocked_link() to take a map parameter. Also, change code in blocked_link() to assume that the caller has set up appropriate map and coordinates related to tiling (in all functions that currently call blocked_link, this is the case) include/libproto.h: Rebuilt. server/move.c, server/player.c: update call to blocked_link to include the map. MSW 2004-04-15

Files modified by mwedel: 2004-04-16 (05:58)

Note: recollect all this stuff.

Files modified by mwedel: 2004-04-14 (07:24)

Note: common/object.c: Change CAN_MERGE() so that it compares the stats structure of the objects being merged. Fixes problems of rings improperly merging with other rings that have different stat values. server/monster.c: Modify check_earthwalls() and check_doors() to take a map structure as an option parameter, and use that structure when calling get_map_ob. Fixes a crash in cases where earthwalls/doors were at the edge of a tiled map, and creature was on other map moving into it. server/move.c: Change move_ob() to adjust coordinates for tiling, and pass in these adjusted coordinages (and map) to the check_() functions in monster.c random_maps/treasure.c: Apply patch by Andreas Kirschbaum so that it does more work in trying to place keys on maps. MSW 2004-04-13

Files modified by mwedel: 2004-04-10 (07:27)

Note: common/living.c: Patch by Bernd Edler to remove cap on exp for players. MSW 2004-04-09

Files modified by temitchell: 2004-04-10 (03:21)

Note: - remove god lists from treasures file - will collect them from arches instead - add goose to birds race

Files modified by temitchell: 2004-04-10 (03:18)

Note: - add patch to stop pets from multiplying (good idea thanks David McIlwraith)

Files modified by ryo_saeba: 2004-04-08 (07:23)

Note: Win32 fix

Files modified by mwedel: 2004-04-08 (06:48)

Note: common/item.c: If potion wasn't given a random spell, use the archetype name when it is identified. common/treasure.c: Fix potion codes so that healing and magic power potions get the proper spell inserted into them. Also fix line termination issue. server/skill_util.c: Add check in skill_attack() to make sure current_weapon is not null - there has been some crashes here, but I can't figure out how it gets to this state, so better to at least handle it. MSW 2004-04-07

Files modified by mwedel: 2004-04-07 (06:49)

Note: Patch by Bernd Edler to fix message printout on spells that raise stats - function cast_change_ability() MSW 2004-04-06

Files modified by mwedel: 2004-04-07 (06:46)

Note: server/player.c: In flee_player(), make sure the enemy to the player is on an actual map - fixes crashes. MSW 2004-04-06

Files modified by mwedel: 2004-04-06 (07:04)

Note: common/potion.c: Fix up change_abil() to more properly deal with potions - characters could get 0 stat values. Also, messages were not being properly displayed. Patch is slightly modified from one sent in by Bernd Edler. MSW 2004-04-05

Files modified by mwedel: 2004-04-05 (07:01)

Note: Fix file with right code - made mistake when with previous checkin. MSW 2004-04-04

Files modified by temitchell: 2004-04-04 (16:37)

Note: - modify spell_knockback function to exclude DM and add a simple modifier for friction. Flying creatures are easier to push than walking creatures (perhaps if a FLAG_STICKYFEET ever comes into play this modifier can be used here as well to increase effects of friction).

Files modified by mwedel: 2004-04-03 (08:05)

Note: server/main.c: Add extra checking for valid map coordinates after we grab them from the destination map itself - if a map is broken and has default enter_ coordinates outside the maps range, this previously resulted in a crash. server/pets.c: Pass the correct map object into insert_ob_in_map(). MSW 2004-04-03

Files modified by ryo_saeba: 2004-03-28 (15:34)

Note: Fix wiz's hide against monsters.

Files modified by ryo_saeba: 2004-03-26 (22:41)

Note: Const specifiers

Files modified by ryo_saeba: 2004-03-26 (21:59)

Note: Win32 fixes

Files modified by mwedel: 2004-03-24 (08:15)

Note: server/attack.c: Add scare_creature() function, which sets FLAG_SCARED and also sets up appropriate enemy. Clean up some formatting in other functions, and fix friendly fire - move it out of the loop for all attacktypes (can be after we have figured out max damage). Also, has a bug where if an attach wasn't doing any damage, friendly fire could actually make it do damage (eg, fear spell). server/player.c: Fix up flee_player() to be map tile aware. Also, add call to flee_player() in handle_newcs_player() so player will run away. MSW 2004-03-24

Files modified by mwedel: 2004-03-23 (07:52)

Note: server/attack.c: Add missing skill=NULL in kill_object() - can be rare cases where the proper skill can't be found. server/move.c: Fix push_object() so that it also updates the pushers/ pushees map - should only happen in tiled map cases. server/pets.c: Fix summon_object() so that if a summon cult monsters was cast, we try to find the god from the owner. If still can't find the god, just return instead of crashing. server/rune.c: Change trap_disarm() to call destroy_object() on the trap object, so that all the trapss inventory is also destroyed and not dumped on the ground. server/skills.c: Only players without arms to steal. server/spell_util.c: Change cast_spell to set up the skill pointer for the caster even if the caster is the wizard. MSW 2004-03-22

Files modified by tanner: 2004-03-17 (19:20)

Note: crossfire-server-dbg requires crossfire-server to be installed

Files modified by tanner: 2004-03-15 (23:06)

Note: Changed version to cvs date.

Files modified by tanner: 2004-03-15 (22:53)

Note: First attempt and making a debug package for this whole thing.

Files modified by ryo_saeba: 2004-03-12 (19:21)

Note: Patch to enable multiple 'allowed' lines in artifacts

Files modified by ryo_saeba: 2004-03-12 (19:03)

Note: Change join/leave messages color, make DMs more 'stealthy'

Files modified by tanner: 2004-03-11 (02:12)

Note: Changing Makefile.am pushes changes down into each Makefile.in

Files modified by tanner: 2004-03-11 (02:11)

Note: Added very simple crossloop manpage.

Files modified by tanner: 2004-03-10 (18:29)

Note: Fixes to issues identified by lintian.

Files modified by akirschbaum: 2004-03-07 (10:04)

Note: common/item.c: Fixed calc_item_power() to return valid item power for items with high enchantments. Andreas Kirschbaum 2004-03-07

Files modified by ryo_saeba: 2004-03-06 (08:32)

Note: Save player's name when using marking rune

Files modified by tanner: 2004-03-04 (23:46)

Note: Make the .pl (perl scripts) be installed 755.

Files modified by tanner: 2004-03-04 (23:11)

Note: Continued re-work on the debian build stuff. Mostly changes do to my learning curve and splitting out packages so we can have a -dbg package.

Files modified by temitchell: 2004-03-03 (01:17)

Note: - change buffer used for artifact item Allowed lists

Files modified by temitchell: 2004-02-29 (02:46)

Note: - small change in message to make the horn code more generic

Files modified by temitchell: 2004-02-29 (02:38)

Note: - add some items to artifacts for Ixa, also work in the rapier a bit

Files modified by temitchell: 2004-02-29 (01:59)

Note: - add races for water goddess

Files modified by temitchell: 2004-02-29 (01:53)

Note: - change check_cone_push to check_spell_knockback move function and change it to use the spell object weight now cone spells (also perhaps bolts later?) which use an arch with weight will have a 'knockback' or push component based on the weight of the arch.

Files modified by temitchell: 2004-02-28 (22:55)

Note: add lythander's pipe shadows use negative energy spells

Files modified by ryo_saeba: 2004-02-28 (10:40)

Note: Warning cleaning

Files modified by ryo_saeba: 2004-02-27 (23:00)

Note: Some warnings cleaning.

Files modified by mwedel: 2004-02-26 (06:17)

Note: copy over x, y into nx, ny in do_mood_change - otherwise, infinite loop can result because loop variable (x, y) will ge clobbered. MSW 2004-02-25

Files modified by mwedel: 2004-02-24 (06:00)

Note: common/living.c: Have give_skill_by_name() update the skill pointers in the player object. MSW 2004-02-23

Files modified by mwedel: 2004-02-24 (05:43)

Note: server/spell_attack.c: Properly set maxhp in the cone spell - this is used in ok_to_put_more() to make sure one spell doesn't hit a single space too many times. MSW 2004-02-23

Files modified by mwedel: 2004-02-23 (06:06)

Note: common/object.c: Change CAN_MERGE() so that we never merge applied objects - whether or not they are rings. server/spell_attack.c: Fix cast_cone() so that it properly hits all directions. MSW 2004-02-22

Files modified by mwedel: 2004-02-23 (01:21)

Note: lib/*: different spell for dragons vs players for firebreath - update treasures so monsters use ability version. server/gods.c: Add missing call to link_player_skills(), resulting in players having multiple praying skills. server/skill_util.c: Change learn_skill() so we don't create a skill pointer for the player if they didn't learn the skill (even if they can't use such a created skill, it is still a bit confusing). Fix finding of hand to hand skills to make sure the player can in fact use the skill in question. MSW 2004-02-22

Files modified by tanner: 2004-02-20 (00:14)

Note: First attempt at fixing the bugs and wishlist items listed here: http://bugs.debian.org/cgi-bin/pkgreport.cgi?which=pkg&data=crossfire-server&archive=no My debian build box is an old sparc20, so it takes a very long time for it to do a QA build, but I'll check this in for people to look at. Big changes are adding the crossfire-server-common and crossfire-server-dbg packages.

Files modified by mwedel: 2004-02-18 (05:28)

Note: Fix bug with item_power not being summed properly when determining if players can equip items or not. MSW 2004-02-17

Files modified by mwedel: 2004-02-17 (03:38)

Note: include/define.h,server/shop.c: Apply patch by Bernd Edler that gives bargaining experience based on the amount of money a character saves. Higher the bargaining skill, the more money they can save. MSW 2004-02-16

Files modified by mwedel: 2004-02-17 (00:35)

Note: increase the size of the highscore list - 10 seems way too low for a default value. MSW 2004-02-16

Files modified by mwedel: 2004-02-17 (00:22)

Note: doc/Developers/spells: Update type on casting_time - include suggested value for times so that results are hopefully more coherent. lib/archetypes, treasures.bld: rebuilt. lib/treasures: Change some of the 'spelldirect' types to just the actual spells, so that two seperate archs don't have to be maintained. server/c_wiz.c: Add some basic sanity checking to command_remove() so that we don't unnecessarily crash. server/skills.c: write_scroll() - have it reset value of the scroll so that the scrolls so inscribed by players have better chance of merging. server/spell_attack.c: cast_cone() - if the caster is a trap, have it hit the center space, so that characters who detonate cone traps will get hit by the effects. Also, reduce range of cone spells if they are going in all directions, compared to being targetted in a speciifc direction. server/spell_util.c: cast_spell() - put lower limit on player speed_left value when casting spells - since higher up the calling stack, the player speed is also reduced, we need to set the lower limit here so that the player isn't out of action longer than they should be. MSW 2004-02-16

Files modified by tanner: 2004-02-17 (00:13)

Note: First part of fixing http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=232421

Files modified by tanner: 2004-02-16 (20:03)

Note: When the crossfire server crashes or restarts it over-writes the logfiles. This make and sort of port-mortem analysis of a crash impossible. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=232336

Files modified by ryo_saeba: 2004-02-16 (18:05)

Note: Cleaned some unused fields. Type coherence.

Files modified by mwedel: 2004-02-16 (05:10)

Note: Add check for null path name in load_and_link_tiled_map() - it's possible that maps like assymetrically. MSW 2004-02-15

Files modified by mwedel: 2004-02-13 (07:42)

Note: common/object.c: change get_owner() so that it also returns no valid owner if the owner is removed. This fixes a crash if a player quits but is still sitting at the play again prompt when something he owns kills something. server/skill_util.c: Fix show_skills() so that if the character has too many skills for whatever reason, we don't crash, and instead print an error to the player. server/spell_attack.c: Fix typo - not sure actual effect, but probably nothing good. '+ +' should just have been '+' MSW 2004-02-12

Files modified by mwedel: 2004-02-11 (08:09)

Note: common/Makefile.am: Clean up proto - lex seems to toss some new symbols in now days. common/map.c, common/object.c, server/player.c, socket/item.c, socket/request.c: change parameters of get_map_from_coord from int to sint16, so the op->x,op->y can get passed directly in. Update callers of this function. lib/archetypes: Add damned 1 to the shop floors. server/pets.c: Fix problem with big (multisquare) pets following the owner across tiled map boundaries. socket/item.c: Fix problem of players being able to see everything within containers by just looking at them. MSW 2004-02-10

Files modified by mwedel: 2004-02-11 (07:40)

Note: Clean up even freeing code. Functionality should basically be the same, but IMO is a bit clear/more efficient now. MSW 2004-02-10

Files modified by mwedel: 2004-02-10 (07:14)

Note: Fix horrendous memory leak related to extended map info - wasn't freeing data when it should have. MSW 2004-02-09

Files modified by mwedel: 2004-02-09 (08:04)

Note: common/treasure.c: add_abilities(): For potions and horns (spell casting objects) convert the other_arch into a spell and put into the object - otherwise, the spell casting object casts the wrong spell. MSW 2004-02-08

Files modified by mwedel: 2004-02-09 (05:52)

Note: cast_change_ability(): Make call to change_abil() after inserting force into player - necessary for change_abil() to work correctly. MSW 2004-02-08

Files modified by mwedel: 2004-02-09 (05:36)

Note: common/object.c: Clean up formatting of copy_object. Only real code change is to fix events - copied event data wasn't getting malloc'd, and thus when another object of that event was freed, it freed the event data for all objects derived from it. common/treasure.c: Fix fix_generated_item() so that books generated by monsters with no_pick set don't inherit that for the book itself. Still do it for other objects of the creator type. MSW 2004-02-08

Files modified by ryo_saeba: 2004-02-08 (17:07)

Note: Object weight limit, become fellower bug

Files modified by mwedel: 2004-02-08 (04:24)

Note: apply(): Allow players to manually apply skill tools. player.c: Tell player when invisibility spells expire. MSW 2004-02-07

Files modified by tanner: 2004-02-05 (20:30)

Note: After talking with a couple debian developers, they seem to think debian best practice is to run crossfire as user games. - Commented out the useradd/userdel from pre/post scripts - Updated init.d to run crossfire as games - Changed some perms to allow games to write files/etc.

Files modified by tanner: 2004-02-05 (18:06)

Note: As discussed on irc, making crossfire server run as user crossfire/crossfire.

Files modified by tanner: 2004-02-05 (06:21)

Note: Jaakko's debian specific patch is dpatch format.

Files modified by tanner: 2004-02-05 (05:40)

Note: Moved forward Jaakko's patches. I think this is a good-to-go-debian build.

Files modified by tanner: 2004-02-05 (00:22)

Note: Small change to changelog.

Files modified by tanner: 2004-02-05 (00:17)

Note: Re-worked the debian stuff to be more elegant(?), meaning it depends more on the makefiles for where to install stuff, instead of having it all hard coded in the rules file. Going to commit, because it compiles now. STILL have to merge in a couple of Jaakoo's patches from 1.4.0 (like log path, etch).

Files modified by tanner: 2004-02-05 (00:05)

Note: More badly needed documentation.

Files modified by tanner: 2004-02-04 (23:48)

Note: Wow. Debian lint is much more picky then rpmlint!

Files modified by tanner: 2004-02-04 (23:36)

Note: Some badly needed updates to the man pages.

Files modified by tanner: 2004-02-04 (20:50)

Note: Needed to add the crossfire-config man page to .am and regen the .in. Why is the autotools so convoluted.

Files modified by tanner: 2004-02-04 (19:47)

Note: E: crossfire-server: copyright-file-contains-full-gpl-license N: N: The copyright file /usr/share/doc/<pkg>/copyright contains the N: complete text of the GPL. It should refer to the file N: /usr/share/common-licenses/GPL instead. N: N: Refer to Policy Manual, section 13.5 for details.

Files modified by tanner: 2004-02-04 (19:39)

Note: Super-quick hack on the crossfire-config man page. Just took Mark's comments from the code and dropped them into the file.

Files modified by tanner: 2004-02-04 (19:35)

Note: Call me a linux bigot, but I believe all the open source operating systems and many of the commerical operating systems install perl in /usr/bin/perl now.

Files modified by tanner: 2004-02-04 (18:13)

Note: Removed from cvs 2003/04/05.

Files modified by tanner: 2004-02-04 (18:05)

Note: spell-paths was remove 04/05/2003 in v1.2 of the server.

Files modified by tanner: 2004-02-04 (08:51)

Note: This file is used to configure the uscan(1) and uupdate(1) programs (in the devscripts package). These are used to watch the site you got the original source from.

Files modified by tanner: 2004-02-04 (08:37)

Note: First attempt at adjusting the changelog for 1.5.x builds. I give the official debian maintain full rights to change whatever they need to to make this stuff get back into the official debian repository.

Files modified by tanner: 2004-02-04 (08:13)

Note: Christian Perrier <bubulle@debian.org> actually French translations. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=207120

Files modified by tanner: 2004-02-04 (08:10)

Note: New files associated with Christian Perrier <bubulle@debian.org> fr.po patch. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=205773

Files modified by tanner: 2004-02-04 (08:08)

Note: First attempt at importing Christian Perrier <bubulle@debian.org> fr.po patch into baseline: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=205773

Files modified by tanner: 2004-02-04 (07:58)

Note: Mark caught me on irc and said the crossfire-devel mailing list is a better address for the upstream authors.

Files modified by tanner: 2004-02-04 (07:50)

Note: Trival spacing.

Files modified by tanner: 2004-02-04 (07:46)

Note: - Upstream patch http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=57744 - Mark said (via irc) just remove it

Files modified by tanner: 2004-02-04 (07:25)

Note: Feed debian bug http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=168524 back into upstream source

Files modified by tanner: 2004-02-04 (04:02)

Note: - Changed Mark's email address - Updated the license to CPL v2 as specified in the COPYING file

Files modified by tanner: 2004-02-04 (03:47)

Note: Put Jaakko Niemi's debian stuff into cvs. Will take these files rel-1-4-0 after this commit.

Files modified by mwedel: 2004-02-02 (01:47)

Note: commit fix fo extended map drawing to 1.5.0 branch. MSW 2004-02-01

Files modified by mwedel: 2004-02-02 (00:37)

Note: rebuild various files from arch directory. MSW 2004-02-01

Files modified by tchize: 2004-01-31 (12:46)

Note: Ooops, last fix had c++ style comments, sorry, fixed

Files modified by tchize: 2004-01-31 (12:10)

Note: Fixed a bandwidth consuption bug. One was in map1a command the other was in mapextended command. Both having same reason: empty squares outside of client visible area were sent with empty layer data. mapextended error came from a cut and paste, simply deleted it. map1a error came from a mischeck which considered 'nothing to send' the same as 'send all empty faces'. Fixed

Files modified by ryo_saeba: 2004-01-29 (20:29)

Note: Added flag to not include unistd.h, thus this file doesn't require any modification anymore

Files modified by mwedel: 2004-01-25 (06:51)

Note: Minor bug fixes treasure.c: add_abilities() - fix problem with not using the correct event pointer if an artifact had more than two events tied to it (or perhaps if the object already had one event tied to it, and we are adding another event) server/spell_util.c: put_a_monster() - set map for all parts of a multi part object. prayer_failure() - remove free_object after call of cast_magic_storm. MSW 2004-01-24

Files modified by mwedel: 2004-01-21 (08:13)

Note: Rebuilt with up to date aclocal/automake/autoconf so that they all work properly. MSW 2004-01-20

Files modified by mwedel: 2004-01-21 (08:12)

Note: Fix for some map drawing anomalies, mostly related to fog of war. MSW 2004-01-20

Files modified by tchize: 2004-01-20 (14:52)

Note: Slight modification to smoothing code. Now it's possible to desactivate the smoothing on a map adding nosmooth 1 in map header. Some mapmaker asked for a 'special arch' which would disable smoothing on a whole region of map. I think disabling for a whole map is easier. Maps don't look crappy because of the special arch visibility (think about no_spell). So no special arch, just about 4 additionnal lines of code :P. No changes to protocol, so no change to client!

Files modified by mwedel: 2004-01-20 (05:48)

Note: Patch by Andreas Kirschbaum that fixes a bounds error on plugin setup. MSW 2004-01-19

Files modified by mwedel: 2004-01-20 (05:45)

Note: commit fix by Andreas Kirschbaum that fixes various typos. MSW 2004-01-19

Files modified by ryo_saeba: 2004-01-19 (21:12)

Note: Let players build on non-unique maps too

Files modified by tchize: 2004-01-18 (10:50)

Note: Rebuilded Makefile.in using autogen.sh because of recent add of a file in server/ Also rebuilded loader.c for linux because loader.l was modified by a windows developper.

Files modified by ryo_saeba: 2004-01-18 (10:37)

Note: Added build_map.c

Files modified by ryo_saeba: 2004-01-18 (10:36)

Note: Added map-building code.

Files modified by ryo_saeba: 2004-01-16 (23:15)

Note: Hook strings-related certain crash

Files modified by ryo_saeba: 2004-01-16 (21:17)

Note: Writing inscription fix. Win32-specific stuff

Files modified by mwedel: 2004-01-16 (07:52)

Note: Fix a bunch of crashes observed on metalforge: server/player.c: do_hidden_move(): Move call to find skill so that it is always called. server/skills.c: write_scroll(): Fix freeing of spell object in scroll - newscroll->inv isn't valid after calling remove_ob, so need to copy object to temporary pointer first. server/spell_effect.c: cast_detection(): Pass in skill to use. If no skill in use, use the caster object - fixes pointer derefence as op->chosen_skill wasn't always set. server/spell_util.c: modify caster_level() to always return at least 1. Fixes pointer potential divide by zero problems - also guarantees that players will be able to cast first level spells even if repelled to that spellpath. ok_to_put_more() - Fix to use correct map pointer variable. find_target_for_friendly_spell() - make it so it handles tiled maps OK. MSW 2003-01-15

Files modified by onefang: 2004-01-12 (06:27)

Note: [no log message]

Files modified by onefang: 2004-01-12 (06:26)

Note: common/object.c: fix the monsters on tiled maps bug that I may have mentioned a while ago. Seems that the server assumed that all parts of a multi part monster are on the same map as the head while moving. DVS 2004-01-12

Files modified by temitchell: 2003-12-31 (19:13)

Note: - add help file for banish command

Files modified by mwedel: 2003-12-28 (06:06)

Note: common/living.c: fix fix_player() so that character gets benefits/penalties for sp/hp/grace/etc regen bonuses as related to the god they worship. server/player.c: dragon_ability_gain(): Modify so that character now gets attacktype of new ability that they gain. Also, add code so that the characters face/animation can change (getting set to values the bonus ability). MSW 2003-12-27

Files modified by mwedel: 2003-12-28 (05:54)

Note: Rebuilt archetypes & related files. MSW 2003-12-27

Files modified by mwedel: 2003-12-21 (02:13)

Note: common/object.c: Set op->events=NULL in reset_object(), and move the clearing of the op->events structure to be before the memset in clear_object() - this was otherwise resulting in a memory leak, as memset would clear the pointer without actually freeing the data. server/attack.c: Fix indentation of hit_map(), modify it so that attacks won't destroy items with no_pass set. server/login.c: set op->speed=0, call update_ob_speed() before calling reset_object() - fixes problem with players not moving with recent changes to initting the active lists to NULL. msw 2003-12-20

Files modified by ryo_saeba: 2003-12-20 (16:13)

Note: Fix meditation message type

Files modified by ryo_saeba: 2003-12-18 (20:39)

Note: GCC 3.3 infinite loop fixes

Files modified by ryo_saeba: 2003-12-14 (16:28)

Note: Compilation warning cleaning

Files modified by ryo_saeba: 2003-12-02 (18:51)

Note: Added & updated comments, now in doxygen-like style

Files modified by mwedel: 2003-12-01 (05:45)

Note: server/rune.c: Fix it so that players won't be hit by traps if they are not next to them when set off (firing arrows at a door for example). server/spell_util.c: Fix spell_failure() to properly damage player if they fumble. Fix cast_spell() to not complain about not having enough grace if the spell doesn't take grace. Add same check for mana, but that is much less likely, as harder to get negative mana. socket/request.c: Fix problem where map sending code was not properly avoiding duplicating the head of a big image on multiple layers. This bug most often manifested itself of player standing on lower right corner of large building, and something else standing on other portion of building - player would seem to disappear. MSW 2003-11-30

Files modified by ryo_saeba: 2003-11-29 (16:37)

Note: Changed logical position of 'spell_attack.c'

Files modified by ryo_saeba: 2003-11-29 (09:00)

Note: Fixed collect_images.pl for Windows

Files modified by mwedel: 2003-11-29 (02:17)

Note: Add some op->type==PLAYER checks in cast detection that were missing. Resulted in crashes if a monster cast one of the detection spells. MSW 2003-11-28

Files modified by ryo_saeba: 2003-11-25 (18:49)

Note: Skill name when learning. Sense curse and sense magic on items on ground

Files modified by mwedel: 2003-11-17 (00:53)

Note: rebuild - pick up runing spell item changes.

Files modified by mwedel: 2003-11-17 (00:17)

Note: Rebuild archetypes and treaures. update map_check to check for spellbook objects. MSW 2003-11-16

Files modified by mwedel: 2003-11-17 (00:13)

Note: Fix cure_confusion spell - was looking for wrong object. MSW 2003-11-16

Files modified by mwedel: 2003-11-14 (07:57)

Note: Add missing out_of_map() check to animate_bomb() MSW 2003-11-13

Files modified by mwedel: 2003-11-14 (07:53)

Note: Add missing {} in in_singing(). MSW 2003-11-13

Files modified by mwedel: 2003-11-12 (07:29)

Note: fix starting spellbook for paladins. MSW 2003-11-11

Files modified by mwedel: 2003-11-12 (06:28)

Note: Fix by hsteoh@quickfur.ath.cx so that flying objects don't get sucked up by swamps. MSW 2003-11-11

Files modified by mwedel: 2003-11-11 (07:58)

Note: common/loader.l, loader.c: Fix firewalls so that their spell is properly initialized - uses 'dam' and not sp for those objects MSW 2003-11-11

Files modified by mwedel: 2003-11-11 (07:37)

Note: server/apply.c: Fix check_weapon_power so that it finds proper wc object. Fix unapply_for_ob so that it won't unequip cursed/damned weapons if player switches objects. MSW 2003-11-11

Files modified by mwedel: 2003-11-10 (05:39)

Note: bulk of this is to fix exp loss when changing gods if you have more than 2 billion exp, removal of spells when you switch levels, and not giving you all new spells when you switch religions. -- common/living.c: Update exp functions to be fully 64 bit aware. Don't take away from player total exp if SK_SUBTRACT_SKILL_EXP is passed in. common/utils.c: Add 64 bit version of random_roll(), called random_roll64() lib/treasures: Make indentation consistent for some treasures. server/apply.c: Use the FLAG_STARTEQUIP to denote god given spells, instead of using special prayer markers. This simplifies the spell learning and removal code. server/gods.c: Make exp loss for changing religions 64 bit compliant. Fix become_follower() so that it doesn't give all the new gods special spells if you switch religions. Fix code so that it properly removes all special prayers from previous god, and also print out message on what spells you lost. Don't set the prayer skill as applied in various areas - this results in two skills being applied, which isn't proper. MSW 2003-11-09

Files modified by ryo_saeba: 2003-11-07 (23:16)

Note: Added .cvsignore for make_win32 subdirectory.

Files modified by ryo_saeba: 2003-11-07 (19:54)

Note: Fixed newline issue with previous commit.

Files modified by ryo_saeba: 2003-11-07 (19:01)

Note: Improved 'tell' command. Fix Win32-Python issues. Fix Win32 compilation issue.

Files modified by mwedel: 2003-11-07 (05:17)

Note: Fix bug would it cast_detect() would go into infinite loop. MSW 2003-11-06

Files modified by ryo_saeba: 2003-11-04 (18:53)

Note: First version, basic but working

Files modified by mwedel: 2003-11-02 (05:18)

Note: common/treasure.c, doc/Developers/spells: Fix generation of rods so they have enough charges to cast the spells. Update documentation on what maxhp for the archetype of rods means. MSW 2003-11-01

Files modified by mwedel: 2003-11-02 (04:17)

Note: server/player.c: Fix crash in stand_near_hostile when it is called on tiled maps with player near edge. MSW 2003-11-01

Files modified by onefang: 2003-10-28 (02:18)

Note: New developer added: DEVELOPERS: David Seikel added. dvs1 2003-10-28

Files modified by gros: 2003-10-27 (09:48)

Note: Corrected improperly assigned pointers when calling a plugin drop event.

Files modified by mwedel: 2003-10-27 (07:24)

Note: Various bug fixes: common/arch.c: Fix item_matched_string() so that it only passes in the length of the pssed in name in the strncasecmp(), and not the shorter of the passed in string or item name. Otherwise, if player does a 'drop wand of', unidentified wands (name just wand) would match. Similarly, if a player did 'drop ringmail', unidentified rings would match, etc. common/living.c: Fix fix_player() to always process the praying skill with respect to resistances and whatnot. This is necessary because the god give abilities are put in this skill, and those shouldn't go away depending on if the skill is in use or not. Also fix bug in add_exp routines which wasn't multiplying permanent exp by PERM_EXP_GAIN_RATIO common/object.c: Fix find_obj_by_type_subtype() - had extraneous semicolon after the for loop, so the if code that was supposed to be for each object was never called and instead would crash as it would get called with tmp was null. server/attack.c: Fix problem with kill_object() not finding proper skill - it would use the skill object instead of the skill. Fix problem of poisoning not setting up proper skill name in poisoning object. server/c_range.c: If player is invoking a spell, don't update their range_magic value. server/skill_util.c: Fix divide by zero problem if improperly passed skill object. MSW 2003-10-26

Files modified by temitchell: 2003-10-27 (03:44)

Note: - Add TRIGGER_MARKER object (type 52) a MARKER that can activated by a connected trigger.

Files modified by mwedel: 2003-10-26 (06:56)

Note: common/glue.c, common/object.c, common/player.c, include/funcpoint.h, server/init.c, server/monster.c, server/shop.c, server/skill_util.c: add find_skill_by_number() function - this replaces find_skill. Locate new function in skill_util.c, which is more a proper place than common/player.c - this change necessitated adding glue function pointers so the other common files can call it. server/spell_effect.c: Fix cast_heal() so if the spell is not one that heals hit points, don't process the code that checks for that and sets a false success value. socket/metaserver.c: Clean up formatting - no code changes. MSW 2003-10-25

Files modified by mwedel: 2003-10-26 (04:53)

Note: Rebuild. Main change is removal of the spell_direct arches, and update the treasures file to instead use the spell objects directly. MSW 2003-10-25

Files modified by ryo_saeba: 2003-10-24 (20:02)

Note: Fix apply_spellbook to return when spell is null before doing spell->level :)

Files modified by ryo_saeba: 2003-10-24 (17:01)

Note: Added missing file spell_attack.c

Files modified by ryo_saeba: 2003-10-21 (17:16)

Note: Patch by Karla Stenger to check given direction for command_run / command_fire

Files modified by ryo_saeba: 2003-10-21 (17:14)

Note: Added myself so people know where to complain if I break things.

Files modified by ryo_saeba: 2003-10-17 (17:24)

Note: Name of spell gained by a dragon is in item->name, not item->inv->name (item->inv is NULL)

Files modified by gros: 2003-10-15 (09:39)

Note: Corrected a bug preventing the use of event_options.

Files modified by mwedel: 2003-10-14 (06:54)

Note: server/apply.c: fix bug so that we don't re-do treasures for objects that have already had them made. server/attack.c: Fix bug with monsters with drain causing cores. server/player.c: Fix spell gaining for dragon players. Use actual spell object. MSW 2003-10-13

Files modified by mwedel: 2003-10-14 (06:40)

Note: rebuild - fix for dragon spell abilities. MSW 2003-10-13

Files modified by ryo_saeba: 2003-10-12 (08:48)

Note: 'subtype ' is 8 chars long, not 2! May break some things...

Files modified by mwedel: 2003-10-12 (03:59)

Note: force was not properly initalized, resuling in cores. MSW 2003-10-11

Files modified by mwedel: 2003-10-12 (03:57)

Note: If compiling with DEBUG enabled, disable the signal handlers that catch program errors. I find that the signal handler that is otherwise called tends to corrupt the stack trace/core image, making it somewhat useless. If you're running DEBUG, presumably you want usable core files. MSW 2003-10-11

Files modified by mwedel: 2003-10-09 (07:21)

Note: common/arch.c: fix item_matched_string() so that matching makes sense - the ordering was wrong, so that we would match something with a low priority, and skip over looking to see if that same object would get a better match. Order the function so that we look for the best matches first. MSW 2003-10-08

Files modified by mwedel: 2003-10-08 (07:20)

Note: socket/request.c: Clean up some compile warnings. Improve big face handling - there were cases where data wasn't being sent when it should have, and vice versa. Basically, do better checking to see if we should send a big face for a particular layer, and also better checking to make sure we don't send the same face more than once for the same layer. Also, change esrv_map_scroll() to clear out spaces that appear into view - adds a little extra bandwdith, but necessary because otherwise the fact there is a big face on the edge doesn't always get sent. MSW 2003-10-07

Files modified by mwedel: 2003-10-08 (05:43)

Note: Fix typo that somehow slipped through my checks. MSW 2003-10-07

Files modified by mwedel: 2003-10-07 (07:01)

Note: TODO: various updates. common/button: Old patch by David Seikel: change inventory checkers so that the monster/player is also checked against. And do more proper for checkers that check against slaying or race - if the trigger doesn't have those set, we don't want to compare a null against another null and get success). server/apply.c: Change apply_shop_mat() so that it removes unpaid objects from monsters (or thrown containers for that matter). Old patch by Bernd Edler to improve messages dragons get for eating various food types. server/player.c: Add another missing call to fix_player(). Modify move_player_attack() so that the target player doesn't hit back if they are the WIZ or on a battleground MSW 2003-10-06

Files modified by mwedel: 2003-10-06 (04:25)

Note: Recollect these. Various new arch's have been added. MSW 2003-10-05

Files modified by mwedel: 2003-10-02 (07:13)

Note: Clean up sack_can_hold. Same functionality, just prevent the buffers from overflowing, and quit processing once we know we can't succeed. MSW 2003-10-01

Files modified by mwedel: 2003-10-02 (06:40)

Note: Backport 64 bit exp fix. MSW 2003-10-01

Files modified by mwedel: 2003-10-01 (06:55)

Note: utils/player_dl.html utils/player_dl.pl.in: New files - scripts for allowing character directories to be downloaded over the web. configure.ac: Add check for 'tar', so that we can put it in the script above. Makefile.in (All of them): Changed because TAR variable propogated to them. MSW 2003-09-30

Files modified by mwedel: 2003-09-29 (04:02)

Note: server/time.c: Real change is to add a missing call to fix_player - without this new players would be getting messed up maxsp/maxgrace values. Cleaned up formatting in move_player_changer() while doing the other change. MSW 2003-09-28

Files modified by mwedel: 2003-09-26 (06:12)

Note: PAtch by nicolas.weeger@laposte.net to replace usage of long long with sint64 values. MSW 2003-09-25

Files modified by mwedel: 2003-09-26 (05:46)

Note: update changelog.

Files modified by mwedel: 2003-09-26 (05:46)

Note: common/living.c, include/libproto.h: Update some functions to take 64 bit int values for exp usage. MSW 2003-09-25

Files modified by mwedel: 2003-09-26 (05:44)

Note: random_maps/random_map.c: Don't ever make rogue maps symmetric - creates unconnected maps. Clean up layoutgen() to not have a bunch of duplicated code. MSW 2003-09-25

Files modified by temitchell: 2003-09-25 (03:39)

Note: - add in support for alternate doors styles in random maps. This will now search for specific door style maps (e.g. special/webs) and if it does not find them will default to normal doors (the horizonal and vertical kind).

Files modified by mwedel: 2003-09-24 (06:08)

Note: server/skill_util.c: Call esrv_send_inventory on the cauldron if we performed alchemy. Needed for cauldron's contents to get updated. MSW 2003-09-23

Files modified by mwedel: 2003-09-23 (07:13)

Note: Fix problem with it truncating 64 bit exp values to 32 bit on saves. Also fix problem where it wasn't using proper macros for new fields added as part of spell/skill additions. Note: The exp fixes should get back ported to rel-1-5-0-patch, as that problem does exist there also. MSW 2003-09-22

Files modified by mwedel: 2003-09-23 (05:40)

Note: Add a little checking to 'kick' command so we don't kick a player that is already removed, causing a crash. Also, fix up the formatting of the command_kcik function. MSW 2003-09-22

Files modified by mwedel: 2003-09-23 (05:38)

Note: Fix cast_charm_undead so it doesn't crash if there is no god. This is only a problem in the rel-1-5-0-patch branch, as the code was completely redone for main branch. Fixes crash seen on metalforge. MSW 2003-09-22

Files modified by mwedel: 2003-09-23 (05:21)

Note: Add conditional compilation to the stop level Makefile.am so that it only tries to compile crossedit if we have X libraries. Also, rebuild the files with older version of aclocal/autoheader/automake, so it shouldn't have as many troubles with some peoples systems. MSW 2003-09-22

Files modified by mwedel: 2003-09-23 (04:45)

Note: Add missing bit for checking custom names. MSW 2003-09-22

Files modified by mwedel: 2003-09-23 (04:23)

Note: Fix num_resist_table value in file - was one larger than it was supposed to be. MSW 2003-09-22

Files modified by temitchell: 2003-09-16 (04:58)

Note: - add in command entry to activate Karla Stenger's me command code previously committed.

Files modified by mwedel: 2003-09-16 (04:20)

Note: More fix for artifact script events. Remove hardcode entry for number of events, and update problem with event->type not being set, causing crashes when it goes to save the object. MSW 2003-09-15

Files modified by mwedel: 2003-09-15 (06:12)

Note: Fix same bugs as fixed in rel-1-5-0-patch. common/living.c, server/login.c: Fix crashes when dragon player inventory is completely wiped out. That in itself shouldn't happen, but we still shouldn't crash. Problem is missing skin and ability forces. MSW 2003-09-14 common/treasure.c Fix problem with the even structure not fully being initiliazed, resulting in crashes for artifacts that have events (eg, occidental mages item). MSW 2003-09-14

Files modified by mwedel: 2003-09-15 (06:09)

Note: Fix crashes when dragon player inventory is completely wiped out. That in itself shouldn't happen, but we still shouldn't crash. Problem is missing skin and ability forces. MSW 2003-09-14

Files modified by mwedel: 2003-09-15 (00:04)

Note: Fix problem with the even structure not fully being initiliazed, resulting in crashes for artifacts that have events (eg, occidental mages item). MSW 2003-09-14

Files modified by temitchell: 2003-09-14 (19:32)

Note: - reformat these as structured text - it is easy to read, is a consistant format and easy to apply styles to (scripted conversion to html, pdf..). these should now be easier to copy/diff directly onto/between the CFdoc site

Files modified by mwedel: 2003-09-14 (07:07)

Note: Don't allow _ or - for the first character of players names. Makes handling of player files/directories a bit more of a pain (plus, may not be legal on all potential OS's?) MSW 2003-09-13

Files modified by temitchell: 2003-09-13 (22:39)

Note: - by default the server should not generate weather maps

Files modified by mwedel: 2003-09-13 (18:30)

Note: Fix apply.c compile error. MSW 2003-09-13

Files modified by mwedel: 2003-09-13 (05:06)

Note: Check in this file. MSW 2003-09-12

Files modified by mwedel: 2003-09-13 (05:01)

Note: Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12

Files modified by mwedel: 2003-09-13 (04:12)

Note: Some code cleanup, but mostly a bug in get_rangevector code which would return incorrect results. This would result monsters attacking the player, even though the player wasn't next to them. MSW 2003-09-12

Files modified by crowbert: 2003-09-12 (01:37)

Note: add a search option to the maps command

Files modified by temitchell: 2003-09-04 (06:46)

Note: - updating the collected arches (primarily hides and traps needed to be collected again)

Files modified by temitchell: 2003-09-04 (06:25)

Note: - add new type TRAP, make initial seperations from RUNE in code add in traps triggering stuff if they are detonated

Files modified by tchize: 2003-09-03 (13:42)

Note: Allow renaming items for users. Thanks to Nicolas Weeger (Ryo)

Files modified by tchize: 2003-09-03 (12:25)

Note: generator may now use their inventory as a basis to generated items instead of the other_arch field. Will allow more fine tuned generators

Files modified by temitchell: 2003-09-03 (03:52)

Note: - adjust chances to find bodyparts on behemoth, giantrat and wolves

Files modified by temitchell: 2003-09-03 (00:54)

Note: - changes to add brains and hides to treasures file

Files modified by tchize: 2003-09-01 (14:31)

Note: Rune patch submitted by Ryo. Show name of runes when disarming (fails and success)

Files modified by temitchell: 2003-08-28 (02:06)

Note: - oops no brains yet...

Files modified by temitchell: 2003-08-28 (02:03)

Note: - add ape treasures

Files modified by temitchell: 2003-08-27 (00:00)

Note: Added friendly_fire to attack.c, called from hit_player. Will put a cap on maxdam that is a percentage (1-100%) of damage (min 1)based on SET_FRIENDLY_FIRE value (in settings)when players attack other players in peaceful mode. Changed who, statistics commands to show this setting better and added a help file for peaceful. It would be nice to have a indicator (even a toggle button?)in the client for this as well.

Files modified by temitchell: 2003-08-23 (17:37)

Note: - commit patch by Nicolas Weeger to fix random maps on win32

Files modified by temitchell: 2003-08-23 (16:17)

Note: - fix this as per authors request (Nicolas Weeger).

Files modified by temitchell: 2003-08-21 (20:00)

Note: - moved get_other_player_from_name to beginning of the file to clear "assignment makes pointer from int without a cast" warnings up.

Files modified by tchize: 2003-08-08 (17:49)

Note: Comments cleanup in the FASTCAT saving code (long waited by mwedel i suppose :P) and in the smoothing map1function

Files modified by tchize: 2003-08-02 (16:25)

Note: WIN32 bugfixes, (mappath fix and uint64 fix) thanks to Nicolas Wegeer for submit. Partial Transcript from mail: ... The first, global.patch, fixes bad u/sint46 for Win32 in include/global.h There was no SIZEOF_LONG defined, so it would error... Also, the Python includes define SIZEOF_LONG_LONG as 8, so it's better to have some coherence somewhere :-) The second is for common/map.c It fixes broken check_path which would simply ignore the prepend_dir argument, resulting in broken map links in big maps... (would try to find map in world/world_xxx_xxx instead of share/maps/world/world_xxx_xxx). I think they don't change anything for other platforms. ...

Files modified by tchize: 2003-08-02 (16:02)

Note: Correct a bug in find_best_object_apply_match so now match is coherent with find_best_object_match patch according to what submitted by Nicolas Wegeer on cf-devel mailing on 1st of august 2003 with subject "[CF-Devel] Patch submission: apply item matching bug"

Files modified by ketche: 2003-07-28 (05:19)

Note: [no log message]

Files modified by ketche: 2003-07-26 (05:30)

Note: [no log message]

Files modified by temitchell: 2003-07-26 (02:10)

Note: - addition of Banish command. This ad a new file for ban.c to check in var called banish where banished IPs are stored. - modified kick command to kill the socket and really kick the player. - touched up the get player by name so the messages are more generic.

Files modified by temitchell: 2003-07-24 (04:53)

Note: - forgot to add these help files for shouting

Files modified by temitchell: 2003-07-24 (04:21)

Note: - added toggle_shout DM command to disable/enable player shouting

Files modified by temitchell: 2003-07-18 (05:20)

Note: - update collection

Files modified by tchize: 2003-07-17 (10:00)

Note: Damn last commit was partial and could have lead to inconsistencies between archetype file an faces files. sorry

Files modified by tchize: 2003-07-17 (09:36)

Note: Debugged collect script so it won't put the 'smoothface' info inside archetypes file. Rebuild the archetypes file accordingly

Files modified by temitchell: 2003-07-16 (06:38)

Note: - update the collection with changes

Files modified by garbled: 2003-07-15 (16:45)

Note: Bah.. stupid me forgot to check in this file last night.

Files modified by tchize: 2003-07-15 (12:56)

Note: updated collect.pl to pickup smoothing info from archetype and regenerated the picture and smoothing file using it.

Files modified by garbled: 2003-07-14 (22:10)

Note: Disable the feather_map routine, and replace with a jitter factor to smooth the edges of the weathermaps. If this works out, I'll yank the whole routine from the code. As of now, as far as I can tell, weather works up to level 5 properly.

Files modified by garbled: 2003-07-13 (07:33)

Note: Add selected patches contributed by David Seikel: Fix the sscanf's in a few of the read operations. Add the globe_spinning routine to help moosh the humidity around a bit Add the wind factor stuff Add the automatic image generation Make the game stop writing the elevation data all the time. Some minor humidity tweaks. Also a few minor tweaks by myself. Not all of David's changes were added in, but most of them were.

Files modified by garbled: 2003-07-13 (07:21)

Note: Fix the bug where multi-tiled houses end up partially obscured by the snow.

Files modified by temitchell: 2003-07-13 (00:22)

Note: - added seas

Files modified by temitchell: 2003-07-12 (08:42)

Note: - add changes (first animated smoothie - lava)

Files modified by tchize: 2003-07-10 (09:57)

Note: rebuild archetype files with smoothing and changed the smooth file since there were mistakes in it.

Files modified by temitchell: 2003-07-09 (02:48)

Note: - changed this to reflect my changes to the templates - still in progress

Files modified by tchize: 2003-07-08 (12:45)

Note: Changed the way smoothing is done. Switched th smooth command to binary mode, rebuild archetype files, added doc on smoothing, updated protocol file. Changed a the "togglemapextended smoothing" to "togglemapextended smooth" to prevent problem of compatibilities with previous cvs smoothing release.

Files modified by tchize: 2003-07-07 (18:49)

Note: Fixed bug in new get_ob_diff code. The resist_save array needed to get the trailing space or you would endup with "resist_electricty30" instead of "resist_electricity 30". Moreover the maxgrace stat was saved as maxgra. Fixed both and regenerated loader.c

Files modified by tchize: 2003-07-03 (20:03)

Note: Modified change logs and protocol documentation. Promised smoothing doc will follow as fast as possible

Files modified by tchize: 2003-07-02 (15:13)

Note: Corrects a bug un loader.l preventing from compiling with some compilers: static int eol_size=strlen("\n"); which some compilers consider as non constant replaced by static int eol_size=sizeof("\n")-1; Sorry for convenience Todd

Files modified by gros: 2003-06-30 (20:51)

Note: Corrected a bug involving assignation to an uninitialized pointer in the new event code - Gros 30/06/03

Files modified by tchize: 2003-06-30 (19:59)

Note: sorry, little bug in weather system

Files modified by tchize: 2003-06-30 (19:14)

Note: Various code optimisations to help preventing peeks at maploads. Includes: * rewritten saving of objects, removed needs for sprintf calls and most strlen calls * modified map structures for saving of a very small amount of additionnal precalculated datas for weather * added FAST_xxx macros for fast string manipulations

Files modified by gros: 2003-06-30 (11:21)

Note: Corrected improper comparaison algorithm for event structures inside objects - Gros 30/06/03

Files modified by gros: 2003-06-26 (11:27)

Note: Re-implemented the event hooks in objects as a dynamically linked list, instead of a static table.

Files modified by gros: 2003-06-21 (07:38)

Note: Completed the timer code, making it useable. Gros 21/06/03

Files modified by tchize: 2003-06-19 (10:59)

Note: Added support for smoothing to the client. This will allow (i hope) better graphical results while using very little bandwidth overhead. Changes done follows: - Added protocol command MapExtendedInfos and smooth commands to server - Added a SetUp paramater in protocol for activating smoothing (disabled by default) or more general Extended map infos - Added file lib/smooth a text file containing some smoothing info a client might ask the server about. - Changed loader.l to be able to mark an object as 'smoothed' in archetypes (the smoothlevel parameter) and rebuild loader.c accordingly - Changed lib/Makefile.am to install lib/smooth file in shared folder - Rebuild the Makefiles.am and the Configure script (using autogen.sh) To be able to smooth, A client commit (the common part+ the gtk part) will follow and an archetypes commit will also follow. I will also detail changes to the protocol within a few days Server has been tested with older client to check backward compatibility

Files modified by mwedel: 2003-06-19 (06:52)

Note: server/apply.c: Fix auto_apply - missing else, causing extra treausres to be generated inside of shop tiles. server/monster.c: Fix npc_call_help to be map tile aware. MSW 2003-06-18

Files modified by mwedel: 2003-06-16 (05:15)

Note: Add fix for crashes if owner of object is in process of exiting. MSW 2003-06-15

Files modified by gros: 2003-06-11 (17:38)

Note: Added support for DecreaseObject, a wrapper for decrease_object - Gros 11/06/03

Files modified by mwedel: 2003-06-11 (06:49)

Note: Modify collect.pl so that it strips blank lines out of the collected .trs files. MSW 2003-06-10

Files modified by gros: 2003-05-31 (11:48)

Note: Added a Python wrapper for the set_variable function - Gros 31/05/03

Files modified by avogl: 2003-05-27 (14:21)

Note: The big wizard treasurelist contained native fire- and cold abilities, which caused the bigwiz to suicide because it lacks resistance to fire/cold. I have set them to "spell" abilities now, which means the spells get the magic component and the wizzies don't hurt themselves anymore. --AV

Files modified by mwedel: 2003-05-27 (04:37)

Note: lib/collect.pl.in: Modify it so that it will collect .trs (treasure) files and build a treasures.bld from that as well as the existing treasures file. In this way, treasure information for objects can be put in the arch directory. lib/Makefile.am, Makefile.in: Modified so that it copies over the treasures.bld to treasures in the destination directory. Have the collect directive also build the images, so that a double make isn't necessary. lib/treasures.bld: Added file - like the archetypes, this is the pre- build treasure file. Until .trs files are added, this will just match the treasures file with some additional comments. MSW 2003-05-26

Files modified by mwedel: 2003-05-26 (23:58)

Note: common/map.c: Fix bug causing unnecessary crashes - ok for the map to match if the object has been removed. socket/loop.c: Only make call to draw_client_map() if we have a valid map to draw. MSW 2003-05-26

Files modified by mwedel: 2003-05-26 (05:28)

Note: common/anim.c: Patch by AV to make sure multipart monsters animations stay in sync. MSW 2003-05-25

Files modified by avogl: 2003-05-25 (11:53)

Note: Corrected a bunch of syntax errors in the treasures file. The crossfire server is quite forgiving about these errors but better to fix them anyways. --AV

Files modified by temitchell: 2003-05-25 (05:14)

Note: -shadow abilities

Files modified by temitchell: 2003-05-25 (00:00)

Note: -hellhound abilities

Files modified by jbontje: 2003-05-24 (14:02)

Note: Change IRC server hostname (thanks hoxu) mids 2003-05-24

Files modified by mwedel: 2003-05-24 (04:51)

Note: server/apply.c: Fix bug in that we weren't calling esrv_map_scroll() when player used a shop map but lacked sufficient funds to pay for his items. MSW 2002-05-23

Files modified by avogl: 2003-05-22 (22:51)

Note: Collected arches for new red dragon images. Hope I did it correctly. First I ran "make collect", but that didn't seem to collect images so I did a "adm/collect_images.pl" afterwards. --AV

Files modified by mwedel: 2003-05-21 (07:31)

Note: common/item.c, common/utils.c, include/config.h: Add #define NEW_MATERIAL_CODE and checks in the other files for this - if this is commented out (default), then the new material naming code is disabled - material names won't be put in the items names as shown in the inventory (can still see material by examining an object), and objects that are created will be created with the default material (eg, iron for most armor/weapons, eg, brass, bronze, copper items won't show up anymore). lib/settings: Add comments from the old config.h file that describes what the options already does. Having no comments in this file or in config.h anymore is very unfriendly. MSW 2003-05-20

Files modified by temitchell: 2003-05-08 (05:06)

Note: - committing the recompiled arches - first time lucky right?

Files modified by temitchell: 2003-05-06 (06:20)

Note: - lore collection script in python. - basic functionality for the curious until this can be written in Perl or some such (FYI - Perl 5 book is right under the one for the C# class I have to take for work...)

Files modified by temitchell: 2003-04-18 (07:39)

Note: - taking out the bigworld emergency map section as this will be handled by a .emergency file in the map set.

Files modified by mwedel: 2003-04-15 (05:57)

Note: server/player.c: Have players start at max hp/grace/sp. MSW 2003-04-14

Files modified by mwedel: 2003-04-14 (06:41)

Note: server/c_range.c: Add check to make sure we are actually removing a golem and that the object hasn't been freed/recycled and the player not updated. Fixes crashes. MSW 2003-04-13

Files modified by temitchell: 2003-04-14 (01:11)

Note: - Add my name to this (so people know who to blame)

Files modified by mwedel: 2003-04-10 (05:21)

Note: Add missing initializer - fixes some crashes. MSW 2004-04-09

Files modified by temitchell: 2003-04-10 (01:26)

Note: - add in commented section for emergency placement for use with bigworld maps

Files modified by mwedel: 2003-04-05 (05:39)

Note: acinclude.m4: Update path to find python includes, since aclocal.m4 gets derived from this file. configure.ac, configure: Add utils/scores.pl to list of files to substitute on. common/loader.l, loader.c: Add subtype for objects - will be used in future work. common/object.c: Add subtype diff check in CAN_MERGE() common/porting.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have hardcoded 777 permissions. doc/Makefile.in, doc/Makefile.am, doc/Developers/Makefile.am, doc/Developers/Makefile.in: Move some of the spell docs around and merge them together doc/Developers/objects: Add notes about subtype. doc/Developers/spells: New file, contains preliminary work on spell objects. include/config.h: Remove command about DM_MAIL and LIBDIR from file, as they are options no longer present. Update comment about SAVE_MODE, and add SAVE_DIR_MODE include/object.h: Add subtype field to object. server/login.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have hardcoded 6700 permissions. utils/Makefile.in: Updated to know about scores.pl utils/scores.pl.in: New file - reads player file to generate HTML score file. MSW 2003-04-04

Files modified by mwedel: 2003-04-02 (08:12)

Note: TODO: Various updates aclocal.m4,configure: Update path to find python (fix again) common/image.c: Minor update to a ocmment in the code. common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect LOS calcuations. include/funcpoint.h: Remove draw_func function pointer. lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part of distribution - bmaps.paths is only needed when collecting the image lib/*: Rebuilt server/c_object.c: Patch by Bernd Edler to have the apply functions take into acount if the item is equipped or not when looking for good matched items. server/commands.c: Move printlos to normal commands. I don't think it reveals any information that is in any way harmful. And since it dumps the output to the players screen, no concern of it filling up log files. Also, when doing LOS debugging, it is pointless to have it as a DM command because LOS is ignored for DM's. server/disease.c: Modify remove_symptoms to remove all symptoms the player may have a disease. Modify infect_object() to not allow a creature to have more than one instance of the same disease. socket/info.c: remove draw() - instead, draw_client_map() can be used, as that is most the only thing draw() did anyways. socket/loop.c: Update draw() calls to draw_client_map() socket/request.c: Remove special handling for darkness==4 cases (first space that is in full darkness) - this is extra complications and causes display problems. Update draw_client_map() to include the little bit of logic that draw() had that this function did not have. MSW 2003-04-01

Files modified by temitchell: 2003-03-30 (16:40)

Note: added one more groundtype to the weather code:

Files modified by mwedel: 2003-03-24 (06:58)

Note: common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer needed, so code that sets up pointer removed. lib/*: rebuilt - facings added to old player animation information. ruined_temple archetype added. server/init.c: remove set_draw() function server/player.c: remove call to draw() - socket code takes care of this. socket/info.c: remove draw() - instead, draw_client_map() can be used, as that is most the only thing draw() did anyways. socket/loop.c: Update draw() calls to draw_client_map() socket/request.c: Remove special handling for darkness==4 cases (first space that is in full darkness) - this is extra complications and causes display problems. Update draw_client_map() to include the little bit of logic that draw() had that this function did not have. MSW 2003-03-24

Files modified by mwedel: 2003-03-21 (08:01)

Note: server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly to combine the processing of the stat improving spells together. The actual change to playability is that bless and holy possession don't stack if cast multiple times. server/spell_util.c: Modify create_aura so that player can't have more than one aura (of the same type) active at a time. MSW 2003-03-20

Files modified by mwedel: 2003-03-20 (07:57)

Note: server/apply.c: Change weapon improving code to only use up the number of potions that it needs, and not all on the ground. Required adding another arg to eat_item() which is the number of items to consume. include/sproto.h: Rebuilt for new eat_item() (actually, a static, so no longer shows up in this file) MSW 2003-03-19

Files modified by mwedel: 2003-03-20 (07:21)

Note: server/attack.c: Change did_make_save to strip out magic attacktype when making saves for objects - otherwise, things like poison cloud destroy objects. server/time.c: deal with player animations special in process_object - need to pass in the facing value, and not direction, since direction gets reset. MSW 2003-03-19

Files modified by mwedel: 2003-03-19 (08:18)

Note: increase MAX_OBJECTS to 100,000. This value may still be too low, but I have observed problems on a very active server (metalforge) where maps are getting swapped out immediately as a player transfers to a new one - this causes problems (crashes) in the caller that expects the map the object just came from to still be in memory. MSW 2003-03-18

Files modified by mwedel: 2003-03-19 (08:09)

Note: crossedit/Attr.c, server/main.c, server/time.c: Update calls to animate_object() MSW 2003-03-18

Files modified by mwedel: 2003-03-19 (08:04)

Note: common/anim.c: Pass direction to animate_object() - needed for player animations as player's facing may not match direction. crossedit/Attr.c, server/main.c, server/time.c: Update calls to animate_object() include/libproto.h: rebuilt include/newserver.h, plugin_animator/animator_box.c, socket/init.c, socket/request.c: Remove newanim field from socket structure - not needed - how to animate is determined by object, not by socket. server/move.c: Add check to P_OUT_OF_MAP in teleport function. server/player.c: change move_player to call animate_object, so it gets full power of functionality it supports instead of 4 way hardcode animation information. server/spell_effect.c: When altars are consecrated, don't look to arch name for first portion of name - always call them Altar of %s - fixes problem where altar is special god altar that has god's name in archetype, resulting in altar of .. of ... MSW 2003-03-18

Files modified by mwedel: 2003-03-19 (07:46)

Note: Update rebuilt files - animations have facings info for players, archetypes as weight to button trigger. MSW 2003-03-18

Files modified by mwedel: 2003-03-09 (00:52)

Note: Forgot to update the type to 64 bit value for resurrection code. MSW 2003-03-08

Files modified by mwedel: 2003-03-09 (00:44)

Note: Update a few printf/sprintf to use %lld for 64 bit exp values. MSW 2003-03-08

Files modified by mwedel: 2003-03-09 (00:18)

Note: More fixes for random map sizes - move the check for minimum size up higher in the code (before expand2x and symmetry are checked). At another check after size adjustments for symmetry and expand2x are done to make sure size meets minimum values - if not, reset them. Some layouts don't work right if map size is too small. MSW 2003-03-08

Files modified by mwedel: 2003-03-08 (05:35)

Note: Patch for 64 bit experience total, as well as flexible number of levels. Basically, max level is now dynamic, set in exp_table file. Experience is now a 64 bit value, so much higher totals now allowed. To allow for flexible levels, add new function - did_make_save() which is used for players/monsters to see if they make their saving throw - this is necessary because the savethrow[] array may not be as large as max level - did_make_save takes this into account. NOTE: If your updating a server, you will need to copy over/set up a new exp_table file that has max_levels defined and at least one of the tables uncommented. There are no longer any compiled in defaults -- configure, configure.ac: Add AC_CHECK_SIZEOF calls for long and long long so we can know which one to use for 64 bit support (other checks may need to be added) common/exp.c: Remove levels table, replace it with a 64 bit pointer. Change init_experience to allocate appropriately sized table, have it read max_level value from exp_table file. Replace atoi calls with atoll to get 64 bit value. Update dump_experience to properly print 64 bit values. common/info.c: Update dump routines that dump exp to properly print 64 bit values. common/init.c: Add initializing for settings.max_level value. common/item.c: Update sprintf's to handle 64 bit output of exp (speed) value in objects. common/living.c: change MAX_EXP define, update MAX_EXP_IN_OBJ define, add MAX_SAVE_LEVEL which corresponds to how large the savethrow table is. Change MAXLEVEL to settings.max_level. Change level_exp() to return 64 bit value, other updates in functions to use 64 bit values. Add did_make_save() function. common/loader.l, common/loader.c: Update load/save routins of exp to deal with 64 bit values. common/map.c: Update calculate_difficulty to use 64 bit values when storing exp - unlikely to make a difference, since unlikely any map will get to a point where it has that much exp on it. common/porting.c: Remove dead code from save_long(), add save_long_long() to save 64 bit values. include/autoconf.h.in: SIZEOF_LONG and SIZEOF_LONG_LONG values added. include/global.h: Add code to typedef sint64/uint64 types based on what type gives us those values. Add max_level to settings array. include/libproto.h: rebuilt. include/living.h: Replace exp field with 64 bit value. include/player.h: Update party kill log exp tracking to have 64 bit values. lib/exp_table: Udpate comments about max_level, uncomment what was the default table so new installs have working table. Add 5 levels to all the tables. random_maps/monster.c: Update place_monsters to use 64 bit when storing exp total for map/per square. server/apply.c: Replace MAXLEVEL with settings.max_level, add did_make_save calls where appropriate server/c_misc.c: have statistics command properly print 64 bit exp value. server/c_wiz.c: Have stats command properly display 64 bit value. server/hiscore.c: Replace exp values with 64 bit values, update to properly load/display them. server/player.c: replace savethrow[] reference with did_make_save() server/skill_util.c: Update skills command to properly show 64 bit exp values. server/spell_effect.c: replace savethrow[] reference with did_make_save(), allow players to cast directors right beneath themselves, but other walls must be on empty space. MSW 2003-03-07

Files modified by mwedel: 2003-03-08 (05:22)

Note: Minor changes to clean up some compiler warnings. MSW 2003-03-07

Files modified by mwedel: 2003-03-08 (05:11)

Note: commit file that I thought was already updated - fix for missing / in python search paths. MSW 2003-03-07

Files modified by mwedel: 2003-03-07 (07:33)

Note: Various bug fixes. crossedit/Attr.c: Minor cleanup to eliminate some compile time warnings. plugin/plugin_python.c: Remove some unused variables, thus fixing up some compiler warnings. random_maps/random_map.c, random_maps/random_map.h, random_maps/special.c: Add MIN_RANDOM_MAP_SIZE values instead of hardcode constants. server/monster.c: Fix communicate - odd bug can be map gets swapped out just after player is transferred to another map, causing crashes as map that was originally spoken on is no longer in memory. server/rune.c: add missing free_object call when erasing runes. server/skills.c: Change write_on_item to determine type of writing based on content of mesage, or lack thereof, and not the marked object. Fix problem of buf not being initalized. MSW 2003-03-06

Files modified by mwedel: 2003-03-04 (05:57)

Note: Fix bug in rogue layout in that if it is a single room, the exits aren't placed next to each other - normally not a problem, but if the map is symmetric, exit may otherwise be placed in another room that isn't properly connected (that's really a problem in connect_spirals) MSW 2003-03-04

Files modified by mwedel: 2003-03-03 (08:09)

Note: Go back to old code that adds 1 to the random seed - this is necessary because this data is used to make the next level, and if we constantly use the same seed, the levels look pretty similar. MSW 2003-03-01

Files modified by mwedel: 2003-03-03 (05:13)

Note: Various bug fixes. Makefile.am, Makefile.in: Put crossedit as the last directory, so any build errors for crossedit doesn't effect anything else. README: Update ftp site listing. TODO: More things aded. aclocal.m4, configure: Add missing / when checking in /usr/local for python headers. common/map.c: Add some debugging in free_all_objects that checks to make sure there are not objects remaining that belong to the map just freed - only active if MANY_CORES is set. random_maps/random_map.c: Increase minimum random map size to 10x10 - this is need for square spirals to work properly I think. server/spell_effect.c: Have perceive self tell dragon players what they are currently focused on. Fix town portal to remove force objects from players if destination is no longer available. server/swap.c: Reset maps reset_time when loading them in in read_map_log() - this is only used if recycle temp maps is on. Also, do sanity checking on reset_time value - bogus values were observed on metalforge. socket/request.c: Update map timeout in draw_client_map() - in this way, we don't swap out a map within a players view only to swap it back in. MSW 2003-03-01

Files modified by garbled: 2003-02-25 (15:08)

Note: For the 1.5 release, put feather_map under dynamiclevel 4. It still has some issues apparently, and I'm not going to have time to fix them before the release. This way people can set dynamiclevel to 2 and 3 without experiencing bizzare problems. 4 and 5 work, but aren't ready for primetime yet.

Files modified by mwedel: 2003-02-25 (08:15)

Note: Fix lib/Makefile.am - some lines got split/joined that should not have been. Rebuilt some of the doc files. MSW 2003-02-24

Files modified by mwedel: 2003-02-25 (07:18)

Note: */Makefile.in, related files: Updated for 1.5.0 server/attack.c: Don't change weak wall image if no damage was actually done. server/c_object.c: Include math.h - needed for pow() server/spell_effect.c: fix infinite loop in town_portal MSW 2003-02-24

Files modified by mwedel: 2003-02-24 (07:38)

Note: common/anim.c: Fix for 8 way facing animations. lib/treasures: Add sheep treasures lib/* (rest) - rebuilt server/spell_effect.c: Fix up counterspell - mainly fix a bug in that if counterspell hit a multipart magic that used magic as an attacktype, it would also crash. However, code also woudln't work properly on tiled maps, and I'm dubious if it would work properly if there was more than one effect on a space. MSW 2003-02-23

Files modified by mwedel: 2003-02-22 (07:26)

Note: server/spell_effect.c: clean up town_portal to use its own arch's so it doesn't have to reset so many fields. Also, fix crash. server/spell_util.c: Update cast_create_obj to put new object below casting up. lib/*: Rebuilt MSW 2003-02-21

Files modified by mwedel: 2003-02-21 (08:11)

Note: rebuild/recollect arch and related files. MSW 2003-02-20

Files modified by mwedel: 2003-02-21 (07:55)

Note: server/skills.c: Fix jump so that it updates the clients map properly. server/spell_effect.c: insert town portals below the player so it works better with apply. MSW 2003-02-20

Files modified by mwedel: 2003-02-21 (03:55)

Note: Fix setting of message - turns out the map->msg structure is actually strdup'd data, while ob->msg is shared string - new code in random_map.c was doing the later, causing problems when the code when to free it. MSW 2003-02-20

Files modified by mwedel: 2003-02-20 (06:46)

Note: server/move.c: Fix transfer_ob so that it sends newmap command to client if we're moving a playing - otherwise fog of war displays bad information on the client. MSW 2003-02-19

Files modified by mwedel: 2003-02-19 (06:58)

Note: Fix error in threewide shot - typo had direction -22 instead of -2. MSW 2003-02-18

Files modified by mwedel: 2003-02-19 (06:52)

Note: Fix bug where it wasn't making new players level 1, thus not rolling up appropriate hp, sp, and grace for them. MSW 2003-02-18

Files modified by mwedel: 2003-02-17 (02:37)

Note: More bugfixes: server/c_wiz.c: Fix reset command - while it deleted the maps, it made things so that it never got removed from the map listing - instead, just let flush_old_maps do most of the work. server/main.c: If player tries to enter a random map that has been reset and that we have no informatino about (eg, going up in a dungeon), just say the exit is closed instead of making a completely random map that usually isn't in keeping with the dungeon (and still won't lead outdoors) server/move.c: In move_teleporter(), change it so that if a player uses a shop map yet there is no place to put the player, just drop him on top of a monster - this fixes problem of players getting trapped inside of shops in random dungeons. MSW 2003-02-16

Files modified by mwedel: 2003-02-16 (09:03)

Note: random_map/random_map.c: Include parameters used to make map in msg of map - this can hopefully be used to debug what is really happening when bad maps are made. MSW 2003-02-17

Files modified by mwedel: 2003-02-16 (07:30)

Note: server/rune.c: Modify dispel_rune function (called from disarm spell) to erase marking runes. While at it, fix it so that it does the right thing with respect to tiled maps. MSW 2003-02-17

Files modified by mwedel: 2003-02-16 (05:54)

Note: Fix bug with light being cast outside the map. MSW 2003-02-15

Files modified by mwedel: 2003-02-14 (08:18)

Note: include/sproto.h, server/move.c: Modify try_fit() to take mapstruct parameter for which map we are trying to fit this on - fixes problems with rolling boulders accross map (only function that currently uses this). MSW 2003-02-14

Files modified by garbled: 2003-02-14 (05:57)

Note: fix compile warning generated with -Wall.

Files modified by garbled: 2003-02-14 (05:54)

Note: Regen loader.c, add changes to changelog.

Files modified by garbled: 2003-02-14 (05:50)

Note: Lots of updates here: common/item.c: make item_power stop showing up in ring short descriptions. fix some of the items that were double-displaying materialnames, like mithril mithril chainmail. common/loader.l: add tooltype common/utils.c: Unless the object is armour or weapons, pick the first materialname we find. Now, newly generated diamonds will stack. Fix name_to_material to return NULL if it finds nothing, fixes navar_city/museum crash. Change set_materialname to take a materialtype_t argument, allowing functions to manually set the materialname, rather than let the randomizer pick for them. include/define.h: Add TOOL and BUILDFAC for item building. include/object.h: add tooltype for item building. include/materials.h: add M_SPECIAL. Set this in an object, to prevent things like mithril mithril chainmail. This is primarily only needed in artifacts, because they change the base material of the arch. Also useful in things like the demonspawn shield, and on maps. lib/artifacts: sprinkle M_SPECIAL around. server/player.c: remove auto_heal. This never should have been committed, and was never referenced by any code. server/c_object.c: add item building, but add it disabled. Too many bugfixes were tied in with this code to cleanly add them. When enabled, this code will add player item building, similar to create to take place. Requires a host of graphics and arches to be useable.

Files modified by garbled: 2003-02-14 (04:29)

Note: Regen again

Files modified by garbled: 2003-02-13 (23:52)

Note: Regen for eyeshield

Files modified by mwedel: 2003-02-12 (08:04)

Note: random_maps/special.c: Fix possible bug with placement of special maps. MSW 2003-02-11

Files modified by mwedel: 2003-02-12 (06:30)

Note: Add lore/endlore to object structure to hold general information about objects: common/loader.c, common/loader.l: Add loading and saving of lore field. common/object.c: handle lore field for copy/free/other object operations. Also, update CAN_MERGE to look at materialname also. doc/Developers/objects: Add notes about lore. include/object.h: add lore field to object. MSW 2003-02-11

Files modified by mwedel: 2003-02-12 (05:40)

Note: server/apply.c: Fix bug in that cursed weapons were not equipped/ unequipped. MSW 2003-02-11

Files modified by mwedel: 2003-02-11 (08:10)

Note: Add substring matching to item_match_string, so players can search for things like Str+1. MSW 2003-02-10

Files modified by mwedel: 2003-02-10 (06:52)

Note: doc/Developers/objects: Add nodes about shared strings in objects. server/c_misc.c: Remove check for name length - check_name takes care of that for us. server/monster.c: store return value from get_map_flags - seen some crashes traced back to this area, want to see what it returned. Allow objects with no msg to still use scripts that listen. server/player.c: Fix potentional issue of freeing/adding players name when they enter play again - seen some crashes attributed to odd names. MSW 2003-02-08

Files modified by garbled: 2003-02-09 (07:30)

Note: Remove the supplydb code. It has served it's purpose, and if we decide we want to investigate that again.. thats what cvs -r is for.

Files modified by garbled: 2003-02-07 (07:14)

Note: bestarrow changes: 1) compare resists against the arch of the monster, not the actual monster. 2) stop looking for a target if you hit a blocksview. 3) penalize ROF when using bestarrow.

Files modified by garbled: 2003-02-07 (06:58)

Note: regen from loader.l

Files modified by garbled: 2003-02-07 (06:57)

Note: Mark clued me in that query_name existed.. and that brought to light that the way I was handling materialnames before was stupid. Back the old code out, and use query_name instead. Put something in the loader to back the names out of the objects I mangled.

Files modified by garbled: 2003-02-06 (08:20)

Note: regen these files. materials: add a slew of new materialtypes. Too many people to list helped me come up with these. atrifacts: twiddle some of the materialtypes in here.. to avoid certain wierd combinations of objects and materialnames.

Files modified by garbled: 2003-02-06 (08:08)

Note: Fix the following bugs: When doing alchemy with a transmute formula, check if we should add one of the materialtype's special modification properties into the newly created object. When performing alchemy, do better checks to remove the materialname form the object's strtoint value. Don't remove the materialname on non-weapon/armour, and don't remove it if the object has it manually specified in the arch. Fixes alot of formulae I broke.

Files modified by garbled: 2003-02-05 (05:32)

Note: New bow code. bowmode bestarrow. When firing arrows, look at the first target in line, and attempt to pick the best arrow to use against it.

Files modified by garbled: 2003-02-04 (07:25)

Note: Don't free the msg string before copying the item. Prevents crashes from mass inscription.

Files modified by garbled: 2003-02-04 (06:26)

Note: Fix some bugs for once, rather than introduce them.

Files modified by mwedel: 2003-02-04 (04:06)

Note: Oops. Meant materialname, not material. MSW 2003-02-03

Files modified by mwedel: 2003-02-04 (04:01)

Note: Fix missing initialization of material, causign continous crashes on metalforge. MSW 2003-02-03

Files modified by mwedel: 2003-02-03 (08:27)

Note: server/player.c: Fix permadeath without resurrection - wasn't deleting player save files as it was supposed to. If permadeath + resurrection was in use, I believe it all worked as expected.

Files modified by mwedel: 2003-02-03 (07:23)

Note: More bugfixes: include/shop.h: remove _SHOP_H after endif, causing compiler warnings. include/skills.h: Add check to USING_SKILL to make sure chosen_skill is not null. server/c_chat.c: Add some missing return values, resulting in compiler warnings. server/skill_util.c: Remove unused variable. compiler warnings again. server/spell_effect.c: Change dimension door so that you can't go through spaces that block passsage and also block view (eg walls). This goes back to the more traditional behaviour. Remove some unused variables. server/spell_util.c: Add missing P_OUT_OF_MAP to move_missile, resulting in crashes. server/time.c: if generator is not on a map, don't have it generates. Fixes crashes. MSW 2003-02-02

Files modified by temitchell: 2003-01-30 (22:12)

Note: -modified let_it_snow to produce rivlets not puddles on mountains -modified siinging_in_the_rain to produce rivlets not puddles on mountains

Files modified by garbled: 2003-01-30 (19:17)

Note: Thanks to Kevin R Bulgrien for making me look at this file again. Apparently NOT_PERMADETH and BALANCED_STAT_LOSS were reversed.

Files modified by garbled: 2003-01-30 (08:34)

Note: More formulae hacking from Johnny Shelley. Mostly added new bow types, fiddled a few difficulty/exp settings, and added trans to most of the smithery/tannery formulae.

Files modified by garbled: 2003-01-30 (02:50)

Note: Fix a little stupidity.

Files modified by garbled: 2003-01-30 (00:21)

Note: Update the changelog

Files modified by garbled: 2003-01-30 (00:20)

Note: Allow artifact file to set materialname. Sprinke materialnames on some of the obvious artifacts.

Files modified by garbled: 2003-01-30 (00:07)

Note: New materialtype system for crossfire. Based in concept on my original design, but rewritten from scratch to make it easily extensible. In a nutshell: Each of the old materialtypes (metal, glass, stone, wood) are now a class of materials. When an item in the game is created, if it does not have a specific materialname of it's own, a materialname is generated randomly from the matching entries in the "lib/materials" file. This file contains all of the saving throws, and other material specific modifications for each of the expanded materials. Materials can be manually specified in the arch with the "materialname" directive. Such as the gold coins, which are specified to be made of, you guessed it, gold. Saving throws have been slightly rewritten to use the new materialtypes, and a few other minor details associated with materialtypes have been patched up. Adding a new type of stone or wood, is as simple as adding a new entry in the lib/materials file. The game will automatically start distributing them around randomly.

Files modified by temitchell: 2003-01-29 (05:44)

Note: -bugfixes to let_it_snow and plant_a_garden (Tim walked me through these - was hitting empty spaces due to multipart objects in maps)

Files modified by garbled: 2003-01-28 (23:43)

Note: Apparently nrof==0 == 1. I did not know that.

Files modified by temitchell: 2003-01-28 (05:12)

Note: - added mountain snow and mountain rain to aviod list (to prevent buildups) - added mushrooms and mountain foilage to the garden list

Files modified by garbled: 2003-01-28 (01:45)

Note: Argh.. stupid stupid me. Forgot to check in init.c, which called read_supllydb() which initializes the supply database to NULL on boot if it doesn't exist. Without which.. chaos ensues.

Files modified by mwedel: 2003-01-27 (07:34)

Note: Various bug fixes: common/item.c: If nrof of an item is 0, have it print singular name and not plural name. server/c_object.c: Fix typo when printing value of optoins - had an extra 'the' in place. Also, don't print value of objects with no pick flag set. server/login.c: Enforce maximum name length for new characters. server/monster.c: Change parsing code for messages/@match code - new code is simpler, and should also be simpler and less bug ridden, but otherwise functionally equivalant. Also fix up communicate to work properly on tiled maps. server/spell_effect.c: fix up move_aura to not crash hopefully. MSW 2003-01-26

Files modified by garbled: 2003-01-26 (06:00)

Note: Experimental code to attempt a supply and demand based economy for shops. This code lays the framework for a supply and demand based pricing scheme, and tracks all purchases and sales by players. It calculates what the price for the item should be, based on the data it has collected. However.. the code to make it actually chaneg the prices in the game has not been added. At this stage, the code only tracks the prices in a database, var/supplydb. It is my intention to collect this data from running servers to see what effect such a change would make. It is quite possible that this scheme will be backed out, and a different one used based on the data collected. The data should give us a reasonable picture of what is sold and purchased in the game, to better judge future economic changes. There should be no gameplay changes from this commit.

Files modified by mwedel: 2003-01-23 (07:38)

Note: More bug fixes: server/player.c: Call fix_player after lifesaving device is used to reset body location values. server/spell_effect.c, server/spell_util.c: Add some more P_OUT_OF_MAP checks. MSW 2003-01-22

Files modified by gros: 2003-01-22 (14:36)

Note: Added support for reading Crossfire installation paths from a script. - Gros (22/01/03)

Files modified by garbled: 2003-01-21 (13:15)

Note: I have no idea how this got missed... Sorry.

Files modified by mwedel: 2003-01-21 (08:10)

Note: have it abort() if trying to insert an object outside the map. MSW 2002-01-20

Files modified by garbled: 2003-01-21 (01:23)

Note: When players use nonexistent formulae, and they backfire, rp==NULL, so corner case it.

Files modified by garbled: 2003-01-21 (01:05)

Note: Reduce the amount of coinage and gems created by random treasure by a factor of 10, except for goblins. Increase the starting money by a factor of 20. Decreased the coinage from cyclops by a factor of 100.

Files modified by garbled: 2003-01-20 (23:58)

Note: Change the way wands rods and scrolls are created. Rather than randomly picking a level based on difficulty, the game now calculates a multiplier. This is the larger of either the levels/damage increase or levels/duration increase. If both of these are 0, we use 5. This does a number of things: 1) Rather than having 100 different possibilities for level of these items, there are 100/mult. Meaning that on average, more scrolls will stack. 2) A scroll of level 7 where the ldur was 5 is fundamentally equivilent to a level 5 scroll.. so just make them that way anyhow. 3) We now change the value of the item, based on these properties.. so a high level scroll will cost much more than a low level scroll. The cost increase is more, depending on how much more powerful the scroll is per level. In the very least.. scrolls should stack better now, and shop prices for them will make a wee bit more sense.

Files modified by garbled: 2003-01-19 (07:19)

Note: Regen these files

Files modified by garbled: 2003-01-19 (07:12)

Note: Add orcknuckle and cointoss commands, per request of his Toddness.

Files modified by garbled: 2003-01-17 (07:24)

Note: Fix the fact that shops ignored the difficulty of the map when generating shop items. Shops now default to level 5, or difficulty.. whichever is higher. Retained the old behavior where you could set the level of an individual tile with the exp stat, which takes precedence over everything.

Files modified by mwedel: 2003-01-17 (07:07)

Note: Fix random map name generation so that it strips off the numbers if appropriate from the new map name. MSW 2003-01-16

Files modified by mwedel: 2003-01-17 (06:23)

Note: More bug fixes: common/item.c: Add missing braces - was resulting in some items getting display like 'gauntlets of strength (Str+1)(Str+1). include/map.h: Add MAGIC_MAP definitions to the file. server/shop.c: Put back in code that uses magic_mapping_mark to determine what items to display in inventory. Update for new one magic mapping code stores information away. server/spell_util.c: Add missing P_OUT_OF_FLAG check, which resulted in crashes. socket/info.c: Move MAGIC_MAP definations to map.h. Add check for P_OUT_OF_MAP. Remove code that stops on P_NO_MAGIC - with that it wouldn't search the shops. MSW 2003-01-16

Files modified by garbled: 2003-01-17 (04:38)

Note: Add a duplicator/multiplier/destroyer object type. This will duplicate a specific arch when triggered, and that arch is on top of the duplicator. It will multiply the number of items in the pile, by the level of the duplicator. If the duplicator is set to level 0, it will destroy the object.

Files modified by mwedel: 2003-01-15 (07:18)

Note: Add a bunch of P_OUT_OF_MAP checks to dimension door. MSW 2003-01-14

Files modified by mwedel: 2003-01-14 (07:29)

Note: Fix blocked_link - was passing wrong coordinates if coordinates were outside the map the object was on in a tiled map. MSW 2003-01-13

Files modified by mwedel: 2003-01-13 (07:42)

Note: server/move.c: fix try_to_fit and roll_ob to work properly on tiled maps. Also some performance improvements to those functions. MSW 2003-01-12

Files modified by temitchell: 2003-01-13 (05:26)

Note: -added banshee treasures/abilities

Files modified by garbled: 2003-01-10 (00:23)

Note: regen these with the lantern, weapontypes, avion's changes, and the editor_folder changes.

Files modified by garbled: 2003-01-09 (23:50)

Note: Change the collect program to put editor_folder in the collected arches, just like the java editor wants. Change loader.l to ignore this string.

Files modified by garbled: 2003-01-09 (20:22)

Note: Mark's magic mapping fix broke shop inventories. Fix.

Files modified by garbled: 2003-01-09 (18:29)

Note: level_exp() made no sense at all, and looked like it predated the 110 level thing. Update this, and fix the bug where you could never drop out of level 110. (well, unless you lost *Alot* of exp.)

Files modified by garbled: 2003-01-09 (17:09)

Note: Dont allow throwing of unpaid objects, preventing looting of shots nethack style.

Files modified by garbled: 2003-01-09 (04:23)

Note: Document diff and exp fields

Files modified by garbled: 2003-01-09 (04:20)

Note: Rewrite alchemy slightly. Now in the formula, we include a difficulty (percentage) and the experience value for the formula. We no longer adjust the experience given by the difficulty of the map. We no longer use the number of items to determine difficulty, rather we use the difficulty rating in the formula. We no longer multiply the experience given by the yield of the product, one "casting" one exp. When writing formulae, calculate the difficulty in when setitng the exp, because it is not multiplied in any way. Fix a bug in Mark's new armour enchantment stuff. Send the item to the player, otherwise they mysteriously dissapear, and only add the split items back if they were spilt, avoiding a segv when enchanting a single piece of armour. Change alchemy skills to only utilize cauldrons directly beneath the user.. the other behavior was getting annoying. This should slow down the abusive nature of alchemy. The exp settings and difficulty levels probably should be tuned better. Feel free.

Files modified by garbled: 2003-01-08 (19:30)

Note: Make these compile again

Files modified by mwedel: 2003-01-08 (08:39)

Note: Bulk of this commit is to improve code for tiled maps - replace wall/blocks_magic/blocks_cleric, etc with get_map_flags which also does map tiling translation as needed. This should fix a lot of the bugs related to map tiling (there are sure to be more out there - all the get_map_ob still need to be checked). Other changes - many spells stopped progressing on spaces that blocked view - that is now removed - didn't make a lot of sense. Other fixes - some cleric spells (eg, word of recall) checked to see if magic was prohibited, didn't check to see if cleric was prohibited. Clean up some bugs in the lighting code that would cause erroneous results. Also, allow players to see immediately around them on outdoor maps no matter how dark the map really is - behaviour on indoor maps is the same. Lots of code reformatted, and lots of obsoleted/dead code removed. Add max range to dimension door. Fix magic map - got broken when the layer stuff was redone - was not showing proper colors. IT also works sensibly on tiled maps now - rather than display based on the map, it gives the player a 50x50 area centered on where the player is. Change fire_bow - move special player fire modes into own function - makes code much cleaner. Hopefully this fixes more bugs than it introduces. common/los.c, common/map.c, common/object.c, crossedit/Edit.c, include/libproto.h, include/sockproto.h, include/map.h, include/spellist.h, include/sproto.h, random_maps/treasure.c, random_maps/wall.c, server/attack.c, server/c_misc.c, server/c_wiz.c, server/disease.c, server/main.c, server/monster.c, server/pets.c, server/player.c, server/rune.c, server/shop.c, server/skill_util.c, server/skills.c, server/spell_effect.c, server/spell_util.c, server/time.c, socket/info.c: See note above server/apply.c: Limit number of times weapon can be enchanted so that it won't overflow item_power. Modify enchant armor to enchant as normal armor is enchanted, also only allows one item to be enchanted. MSW 2002-01-07

Files modified by garbled: 2003-01-08 (08:28)

Note: Prevent infinate drain. If the player attacks with drain, he can drain ad infinitum, and then kill the monster at his leisure for full exp, on top of the millions he got from draining.

Files modified by garbled: 2003-01-07 (09:46)

Note: Add lanterns to the treasurelist so they pop in shops. Could probably be added to a few monster lists.. but not for now..

Files modified by garbled: 2003-01-07 (09:39)

Note: Add code for lanterns. These lanterns can be turned on and off. This should make nighttime in the bigworld a bit easier to handle.

Files modified by garbled: 2003-01-07 (07:56)

Note: Convert all cloaks and gloves (not gauntlets) to woodsman/tanbench. Convert all the "oven" instances to stove.

Files modified by garbled: 2003-01-07 (07:42)

Note: regen

Files modified by garbled: 2003-01-07 (05:51)

Note: Add the light_shop square type

Files modified by mwedel: 2003-01-05 (23:50)

Note: common/item.c: Add 'unidentified' to display of examined items if the item has not been identified. Only display spell regen penalty for armour if there is in fact a penalty. lib/archetypes: rebuilt for updated demon speed, pick up other new archs. lib/animations, lib/bmaps lib/bmaps.paths lib/crossfire.0 lib/crossfire.1 lib/faces: rebuilt server/main.c: Name random maps based on final map component (if available) or map they are spawned from - this gives so clue in 'who' command where the players really are. server/monster.c: Fix code that would cause monsters to ignore golems/ avatars. server/pets.c: Clean up a few warnings, fix bug in pet_move that caused crashes - owner of a pet isn't always a player. server/player.c: Remove on_same_map check - can_detect_monster also performed check, so no need to have extra call. server/spell_effect.c: modify alchemy to properly deal with tiled maps, change behavior for spells that block view - they no longer block alchemy, but spaces that block magic will. MSW 2002-01-05

Files modified by mwedel: 2003-01-04 (00:28)

Note: TODO - add notes about item damage - clear it out of my mailbox. common/loader.l, loader.c: Add check at load time to see if monsters hp is higher than its maxhp and print a debug message if so. devel/Makefile: Remove - makefiles shouldn't be in CVS, only .in versions. server/attack.c: Fix calculation of max_damage in kill_object - this was being done incorrectly, resulting in fired spell objects causing incorrect amounts of damage, resulint in some monsters ending up with a lot of hp. Fix call to kill_object to pass in correct damage value. server/monster.c: Put in check so that monster won't regen to more hp than they should have. server/spell_util.c: Removed unused variable from move_missile. server/weather.c: fix bug that causes crash if empty space is encountered on map. MSW 2003-01-03

Files modified by mwedel: 2003-01-02 (07:05)

Note: Rebuild automatically generated files, as they had become out of data. treasures: Remove some extra 'mores' before the end of the lists for the pet monster tresurelists that were causing warnings at server startup. Makefile.in - rebuilt, my config is somehow different that it doesn't like the .in file built previously. MSW 2003-01-01

Files modified by mwedel: 2003-01-02 (06:31)

Note: socket/request.c: Fix buffer (malloc) overrun in esrv_send_stats - more stuff has gotten to be added, without ever increasing the size of the buffer to hold it. MSW 2003-01-01

Files modified by tchize: 2002-12-31 (13:36)

Note: Added crossfire-config to the build list of the configure.ac and regenerated the Makefiles and configure.in to handle it

Files modified by tchize: 2002-12-31 (13:12)

Note: Small tool for easier plugin developpement. This tool is written to get informations about compiled server directories. compiled name is crossfire-config. Should make plugin configure script developpement easier.

Files modified by mwedel: 2002-12-31 (07:19)

Note: server/time.c: Fix bad code in stop_arrow that caused crashes/improper freeing of data. MSW 2002-12-30

Files modified by garbled: 2002-12-28 (06:35)

Note: Fix some stupidity in summon_pet that made it not work above level 25 or so.

Files modified by mwedel: 2002-12-27 (08:37)

Note: common/treasure.c: Fix initialization of treasure structs to use calloc. server/player.c: Fix infinite loop. socket/loop.c: Make sure we put in null terminator for socket data. MSW 2002-12-26

Files modified by garbled: 2002-12-25 (06:45)

Note: New Arrow and Pet Code: Add bowmode and petmode commands. Allowing the player to change the firing style for bows to one of either threewide, or spreadshot. Allow players to change the operating modes of his pet with petmode. Can be either seek and destroy, defend, or normal historical behavior. Change bows to impart speed to arrows based on damage and other magical plusses. Damage decays over distance, to stop arrows from flying forever. Very fast moving arrows will pierce multiple targets. An arrow moving at a speed greater than 10.0 will go straight through a target, losing 1.0 of speed in the process. Change magic missile to use spell_find_dir instead of find_dir to stop it from flying in a circle and hitting the caster, and to make it stop flying into walls to hit creatures behind the walls.

Files modified by temitchell: 2002-12-22 (20:43)

Note: - modified weather table to use snow mountain transparancies

Files modified by mwedel: 2002-12-21 (08:02)

Note: Various bug fixes: common/living.c: Reset glow_radius for players, so they stop glowing after they snuff out their torch or whatever. server/apply.c: Fix message about improving armour so that it is now accurate. server/monster.c: Add some debug lines that may show cause of excess monster hp. server/spell_effect.c: fix compile warning in summon_pet(). Clean up indentation of alchemy functions, but functional changes is to insert gold nuggets below player (so more of the actions work), as well as to reset the view position, so that it won't have the 'previous 50' object selection. Add suggested parens in cast_detection. server/weather.c: Fix crash in weather code if snow was only object on space. MSW 2002-12-20

Files modified by garbled: 2002-12-18 (17:16)

Note: Formulae to go along with the new alchemy stuff. By Johnny Shelley, looked over and verified by myself.

Files modified by garbled: 2002-12-18 (16:52)

Note: Don't allow players to alchemy cauldrons into gold nuggets.

Files modified by garbled: 2002-12-18 (16:39)

Note: Add new DM command "possess". This command allows a DM to possess the body of a monster. Also, fix a bug in the new implementation of summon_pet()

Files modified by garbled: 2002-12-14 (07:04)

Note: Per the comment above summon_pet, I have modified summon_pet() to use the treasurelist, rather than the built-in compiled list.

Files modified by garbled: 2002-12-13 (07:23)

Note: Per Mark's suggestion, make it so attacktype is only transferred to arrows that have AT_PHYSICAL only. To avoid fire/cold arrows and the like.

Files modified by garbled: 2002-12-13 (05:09)

Note: Fix a typo in the attacktype bow->arrow transfer. Make it so gods can now bless bows like they would any other weapon. Make slaying transfer fom the bow to the arrow, so the god enchantment is not lost.

Files modified by garbled: 2002-12-12 (23:48)

Note: Allow enchant weapon scrolls to be read against bows. Since bows and swords can no longer be wielded together.. this isn't a problem anymore.

Files modified by garbled: 2002-12-12 (21:52)

Note: Fix the fact that bows do not impart thier attacktype to arrows fired.

Files modified by garbled: 2002-12-11 (21:31)

Note: It's really lame when I'm DM, and invisible, and a player casts "detect invisible", and it works on me..

Files modified by garbled: 2002-12-11 (19:54)

Note: Fix an off by one error in the weather pointed out by Mark. Change the who command so dm's can see what level everyone is.

Files modified by garbled: 2002-12-09 (04:59)

Note: More stuff for the changelog

Files modified by garbled: 2002-12-09 (04:55)

Note: Clean up the warnings from gcc in this file.

Files modified by garbled: 2002-12-09 (04:37)

Note: Argh.. cvs merged this for me.. and made a mess.

Files modified by garbled: 2002-12-09 (04:03)

Note: Header changes for the weather stuff.

Files modified by garbled: 2002-12-09 (03:52)

Note: More weather routines: Now the game will attempt to completely reformat the world, and modify it with the weather and elevation. When dynamiclevel is set to 5 or above, the game looks at each tile, and the weather conditions present in that tile. It then consults a table of different terrain types, and what conditions they prefer to grow under. If the conditions match the spot, and there is nothing special about the spot (like a house, or a road), then we drop the new tile type on the overlay map on that location. Tuning of this can be done at the top of weather.c, by changing the weather_tile array. Also.. add a feather_map() routine which tries to break up the blockiness of some of the weather effects by spreading the tiles around. This code works.. but needs tuning, and probably a little more testing. Some of the conditions for the various tiles really need to be looked at, and fiddled with.

Files modified by mwedel: 2002-12-06 (05:36)

Note: common/exp.c: Fix bug were drain attacks added exp. MSW 2002-12-05

Files modified by mwedel: 2002-12-04 (08:12)

Note: server/player.c: Change move_player_attack() so that we look for monsters to attack even after finding a rollable object - there can be non blocking rollable objects with monsters on top - we want to attack the monster, not roll the object. MSW 2002-12-03

Files modified by mwedel: 2002-12-03 (07:40)

Note: TODO: Move more items from my mailbox to the TODO list. common/living.c: Init item_power in player to zero in fix_player() - bogus results were getting generated as it just kept getting incremented. common/porting.c: fix remove_directory so it works properly - checking for . and .. entries too late, calling unlink instead of rmdir. include/sproto.h: rebuilt lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.0, lib/crossfire.1, lib/faces: Rebuilt - new archs added, catch is_thrown addition to thrown rock/boulder archs. server/c_move.c, server/c_range.c: Add another parameter to do_skill() - part, which is closest part of creature to target object - current only used for the throw code. Update calls to this function to add additional parameter. server/c_object.c: Remove the NDI_UNIQUE from the 'item is too heavy to pick up' so that it won't flood the client with them if players goes onto space with lots of objects. server/main.c: Minor cleanup to fix compiler warning about ambigous if/else. server/monster.c: Pass closest part of monster when having it use a skill so that it doesn't throw rocks into itself. Update calls to do_skill as described above. server/player.c: Cal delete_player() when player quits - this properly cleans up any per player unique maps they have. Also, check for any such maps currently in memory, and delete those so that unique maps don't get 'gifted' to the next character of the same name. Update calls to do_skill as described above. server/shop.c: Combine items of the same name together in the output of the shop listings. Include the number of items, remove special casing of some objects so that query_base_name is used for all item types. server/skill_util.c: Modify do_skill() to take additional param as described above. Also, have do_skill return 1 on success, 0 on failur to use skill, and not return exp - otherwise, monster code has no idea if skill was successfully used, as throw doesn't grant exp, and this caused monsters to move into the object they just threw. Update calls to do_skill as described above. server/skills.c: Clean up skill_throw function to return meaningfull value. Also, pass along extra part of closest monster part to target. Modify do_throw to return value, use closest part of body as origin point for thwon object. server/spell_effect.c: Use isqrt function instead of definining ISQRT that used float version. Cleans up compile warning - most likely not seen before as spell was #ifdef SPELL_ENCUMBERANCE out. server/time.c: Put sanity checking for players speed_left in move_player_mover() - got some reports of infinite negative speed on metalforge, and this is the only place in the code where I could see that happening given the description of the events. utils/arch2xml.py, utils/cfarches.xsl: New script (and template) by Todd Mitchell. Script can convert archs to xml, and the template is usuable with mozilla to look at the output. MSW 2002-12-02

Files modified by mwedel: 2002-12-01 (03:46)

Note: common/object.c, include/object.h: Add INS_BELOW_ORIGINATOR flag to insert_ob_in_map - this is used for treasure chests so the treasure is put below the player. Also fix insertiong of items on spaces that block view - put them in proper order, and not just directly above the floor server/apply.c: Tell player what level they need to be if they are not of sufficient level to improve armor. Modify apply_treasure to use INS_BELOW_ORIGINATOR flag, clean up some of the other logic in apply_treasure. server/c_object.c: Modify command_take to use the container inventory when doing a pickup, and not the container itself. MSW 2002-11-30

Files modified by mwedel: 2002-11-30 (04:17)

Note: TODO: Updated with dm 'follow' command. common/loader.l: Rebuilt. common/map.c: Fix up some formatting - no code change. include/player.h, server/apply.c, server/player.c, socket/info.c: Remove chosen_item_spell field - isn't needed anymore as that information is determined each time player fires wand/rod/horn. This fixes those items firing magic bullets if they were equipped when player saved and rejoined. Some additional cleanup done in rangetostring() - mostly formatting changes, but minor code changes. MSW 2002-11-29

Files modified by garbled: 2002-11-27 (01:51)

Note: Add yet another table and function. plant_a_garden(). Allows for herb (and whatnot) growth on the map.

Files modified by garbled: 2002-11-26 (23:25)

Note: Add a document describing the weather system.. Not perfect, but gives a really good overview for programmers and DM's alike.

Files modified by garbled: 2002-11-26 (22:13)

Note: Add comments to most of weather.c's functions to make it.. well.. comprehensible.

Files modified by garbled: 2002-11-26 (21:53)

Note: Change singing_in_the_rain and let_it_snow to use a table lookup, rather than embedding the names of all the special arches used to make it snow/rain. Add my name to this file's copyright, as I think I deserve it. :)

Files modified by garbled: 2002-11-26 (10:00)

Note: Change avoid_weather() to use a table lookup located at the beginning of weather.c, rather than a mess of ifs/elses.

Files modified by garbled: 2002-11-26 (08:57)

Note: Nuke #ifdef MAP_RESET

Files modified by garbled: 2002-11-26 (08:48)

Note: Get rid of #ifdef PLUGINS (it is on by default, I didn't take out gros's code)

Files modified by garbled: 2002-11-26 (08:37)

Note: get rid of #ifdef NO_AUTO_SKILL_SWITCH

Files modified by garbled: 2002-11-26 (08:33)

Note: Nuke USE_CHECKSUM. Done in a way that will not blow up on older playerfiles with a checksum. This removes the function calculate_checksum.

Files modified by garbled: 2002-11-26 (08:07)

Note: remove #ifdef DUMP_SWITCHES SECURE SHOP_LISTINGS

Files modified by garbled: 2002-11-26 (07:57)

Note: get rid of #ifdef LOSSY_ALCHEMY

Files modified by garbled: 2002-11-26 (07:55)

Note: remove MORE_PRIEST_GIFTS MULTIPLE_GODS ifdefs

Files modified by garbled: 2002-11-26 (07:48)

Note: get rid of NO_CONE_PROPOGATE

Files modified by garbled: 2002-11-26 (07:44)

Note: Remove ifdefs for USE_SWAP_STATS and SORT_ROLLED_STATS

Files modified by mwedel: 2002-11-25 (06:41)

Note: Rebuild for all the new arch's people have checked in. MSW 2002-11-24

Files modified by mwedel: 2002-11-20 (08:19)

Note: include/shstr.h: Update REFCOUNT_TYPE to be an int - seems to at least fix the bug of server crashing when running around the bigworld - given the size of the maps, quite possible that enough objects of the same name would be in memory to overflow the size size of a short. MSW 2002-11-19

Files modified by gros: 2002-11-14 (11:56)

Note: Added additional informations in the Python documentation. (Gros - 14/11/02)

Files modified by gros: 2002-11-14 (10:21)

Note: Back to work ! Corrected a small typo in the Python docs (yann.chachkoff@mailandnews.com - 14/11/02)

Files modified by gros: 2002-11-14 (10:13)

Note: Back to work ! Minor correction in the Python documentation (yann.chachkoff@mailandnews.com, 14/11/02)

Files modified by garbled: 2002-11-14 (01:08)

Note: Nuke USE_LIGHTING and SHOP_LISTINGS from orbit.

Files modified by garbled: 2002-11-14 (01:03)

Note: FULL_RING_DESCRIPTION is default. Nuke the define from orbit.

Files modified by garbled: 2002-11-14 (00:47)

Note: Move stat_loss_on_death, use_permanent_experience, and balanced_stat_loss from command line arguments to the lib/settings file. Document, and clean up config.h

Files modified by garbled: 2002-11-14 (00:32)

Note: Add a document describing some of the settings. At the same time, pull most of the old setting cruft out of config.h, to avoid potential confusion.

Files modified by garbled: 2002-11-14 (00:19)

Note: Nuke #ifdef ALCHEMY from orbit. If you don't want alchemy cp /dev/null lib/formulae.

Files modified by garbled: 2002-11-13 (05:56)

Note: Update the changelog. Add soemthing else to developers while I was in there.

Files modified by garbled: 2002-11-13 (05:53)

Note: Update the settings file with all my new settings. wheeee.

Files modified by garbled: 2002-11-13 (05:49)

Note: #define MOTD -> settings.motd #define DM_MAIL -> settings.dm_mail

Files modified by garbled: 2002-11-13 (05:24)

Note: #ifdef SPELLPOINT_LEVEL_DEPEND -> settings.spellpoint_level_depend #ifdef EXPLORE_MODE -> settings.explore_mode While I was here.. make explore mode actually *work*. It didn't even have an entry in the commands array.

Files modified by garbled: 2002-11-13 (04:57)

Note: #ifdef REAL_WIZ -> settings.real_wiz #ifdef RECYCLE_TMP_MAPS -> settings.recycle_tmp_maps Even found a cute bug while fixing up real_wiz.

Files modified by garbled: 2002-11-13 (01:17)

Note: Missed a define for SPELL_ENCUMBRANCE

Files modified by garbled: 2002-11-13 (00:55)

Note: update with my work so far: RESURRECTION SET_TITLE SEARCH_ITEMS SPELL_ENCUMBRANCE SPELL_FAILURE_EFFECTS CASTING_TIME.

Files modified by garbled: 2002-11-13 (00:49)

Note: #ifdef CASTING_TIME -> settings.casting_time

Files modified by garbled: 2002-11-13 (00:26)

Note: #ifdef SPELL_ENCUMBRANCE -> settings.spell_encumbrance #ifdef SPELL_FAILURE_EFFECTS -> settings.spell_failure_effects

Files modified by garbled: 2002-11-12 (23:20)

Note: #ifdef SEARCH_ITEMS -> settings.search_items

Files modified by garbled: 2002-11-12 (23:09)

Note: SET_TITLE and RESURRECTION are now settings.

Files modified by garbled: 2002-11-12 (22:34)

Note: convert #ifdef NOT_PERMADETH into settings.not_permadeth.

Files modified by garbled: 2002-11-11 (09:05)

Note: Add myself to the Developers list. Put the alchemy changes in the changelog.

Files modified by garbled: 2002-11-11 (09:01)

Note: Update this file to be compatible with the new alchemy code. All arrow/bow formulae were moved to bowyer/workbench. All weapon/armor formulae were moved to smithery/forge. Please feel free to fiddle this file, alot more can probably be done with it by someone creative.

Files modified by garbled: 2002-11-11 (08:59)

Note: New alchemy code, as discussed on the developer list. Now recipies include two new tags: skill and cauldron. With skill, you can set which skill activates this recipie, and the cauldron, corresponds to the arch name of the facility you will use when creating the item. In this way, item creation is now more generalized than just alchemy, and specific formulae can be written to utilize different skills, or perhaps special formulae would require a hard-to-find cauldron. Functionally, the alchemy, or alchemy-like-skills are now activated by the use_skill command. The secondary use of the alchemy spell has been withdrawn, so now it functions in the way it was originally intended again.

Files modified by garbled: 2002-11-08 (08:54)

Note: Add new command "weather". Displays the current weather conditions to the player. TODO: make it dump the weathermap data for a wiz. Add rain. Touch up snow a bit, and hunt down and kill a few minor bugs. All that is left to do for basic visual weather is hail and fog, and then messages to the player expressing conditional changes. Rain and snow only occur at dynamiclevel >= 2.

Files modified by garbled: 2002-11-08 (08:50)

Note: Add glue for weather_effect from server/weather.c Make decay_objects stop destroying all my snow and puddles. Lower the ferocity of this function a bit as well. in ready_map_name, we call weather_effect, so that as a player enters a worldmap tile, he will immediately see the current weather conditions.

Files modified by garbled: 2002-11-08 (08:45)

Note: Move the weather defines into tod.h. Add a function pointer for the weather_effect command, so it can be called from ready_map.

Files modified by garbled: 2002-11-06 (09:47)

Note: Better handling for snow. Now when snowing on cobblestones, we use a see-through image, so we don't obscure the paths. Provide handling for upgrading and downgrading snow. Actually melt glaciers. Create a new flag, FLAG_FLOOR_OVERLAY. When set in an overlay map, this item is loaded INS_ABOVE_FLOOR_ONLY, so we can load the see-through-snow over cobblestones without obscuring things like signs and walls.

Files modified by garbled: 2002-11-01 (07:54)

Note: Forgot to commit this for the rainfall stuff. Sorry everyone.

Files modified by garbled: 2002-10-31 (04:50)

Note: Minor twiddlings and bugfixes throughout the weather code. Addition of rainfall accumulation data, and finally something for dynamiclevel 2: Snow. Yes, it now snows, melts, and oceans freeze into glaciers. Still imperfect, and I don't reccomend turning it on just yet, (at least for players). It's stable, it just makes a mess of the roads.

Files modified by garbled: 2002-10-30 (07:40)

Note: Regen

Files modified by garbled: 2002-10-29 (21:26)

Note: When loading an overlay, if the object we load off the overlay is a floor tile, load it INS_ABOVE_FLOOR_ONLY, rather than INS_ON_TOP, so we don't obscure things that would normally sit on the floor.

Files modified by garbled: 2002-10-29 (10:24)

Note: Hurray! Weather now works and functions. (still no game effect) This commit adds the compute_sky routine. This routine takes all of the conditions that make up the weather, and actually figures out what the real weather is. Also, if we are in fastclock mode, we write the skymap out occasionally, for debugging purposes. We never read the skymap, it is allways computed on the fly. Change the maps program to read the new skymap.

Files modified by garbled: 2002-10-29 (09:00)

Note: Add a routine to figure out which weathermap something is in, given it's x,y coordinates, and the name of the current map. Also add a function to compute the real temperature of a given weathermap location. This function takes the base temp, and applies wind and time to it.

Files modified by garbled: 2002-10-29 (07:49)

Note: Finally. Fix the temperature calculations, so that the equator actually moves north<->south during the seasons. Now the base temperature map is actually correct.

Files modified by garbled: 2002-10-29 (07:16)

Note: Add prototypes for new stuff added in weather.c

Files modified by garbled: 2002-10-29 (07:16)

Note: Add better code for handling the "gulf stream". Now the gulf stream actually persists, and is no longer nuked by the pressuremap. More twiddles to the humidity, to try and prevent the whole continent from becoming a vast desert. It would really help things if there were a few more lakes and rivers...

Files modified by garbled: 2002-10-28 (10:20)

Note: Add code to make humidmap.ppm

Files modified by garbled: 2002-10-28 (10:20)

Note: If you are going to generate a file that takes 30 minutes to generate, make sure you actually generate it correctly. Lots of fixes for humidity, but humidity still isn't quite right.

Files modified by garbled: 2002-10-28 (07:14)

Note: Don't save tiling data in the map_header on overlay maps. It makes the overlay load really verbose.

Files modified by garbled: 2002-10-28 (06:17)

Note: Regen with a few needed 'end's

Files modified by garbled: 2002-10-28 (06:15)

Note: Forgot to add is_water somewhere

Files modified by garbled: 2002-10-28 (06:04)

Note: Add messages for crash and bludgeon. Fix a typo in pierce

Files modified by garbled: 2002-10-28 (06:01)

Note: Regen

Files modified by garbled: 2002-10-28 (04:54)

Note: Changelog entry for the last N commits.

Files modified by garbled: 2002-10-28 (04:53)

Note: utils/maps.c: This program will generate ppm files from each of the weathermaps. Mostly for debugging, but curious DM's might find it useful to see the weather.

Files modified by garbled: 2002-10-28 (04:50)

Note: server/init.c: add code to read fastclock setting server/weather.c: Complete update, largely rewritten. Now the world is cut into a 100x100 matrix of weathermaps. Each one of these maps is computed at initial boot, and written to disk, following which, they are simply read from disk at boot. For each of the main weather types (pressure, humitidy, base temperature, wind direction, wind speed) the game recomputes the entire weathermap, applying smoothing algorithims, or derriving each map from it's predecessor. Weathermaps are only used if you have set your dynamiclevel to 1 or greater, and, are using the bigmap set. At this time, there is still no functional change to the game, bigmap, or not.

Files modified by garbled: 2002-10-28 (04:42)

Note: common/init.c: update for FLAG_IS_WATER common/loader.l: update for FLAG_IS_WATER

Files modified by garbled: 2002-10-28 (04:39)

Note: include/define.h: add FLAG_IS_WATER include/global.h: add fastclock to settings include/map.h: add water to weathermap structure include/sproto.h: add tons of new functions in weather.c

Files modified by garbled: 2002-10-28 (04:36)

Note: add a setting fastclock. This makes the server's clock run *really* fast. For now, it's good for debugging purposes, but in the future it will allow a dm to ravage a world with weather quickly.

Files modified by mwedel: 2002-10-17 (07:15)

Note: server/c_chat.c: Fix some buffer overflow issues - use snprintf or use new_draw_info_format instead. lib/artifacts: Update some cloaks not to require a minimum magic level, since that will never be met. MSW 2002-10-16

Files modified by mwedel: 2002-10-14 (07:03)

Note: Minor bugfixes: common/living.c: Fix it so that if you die, you won't _gain_ exp in any skills - could happen if new table is harder - 3 level loss could still mean having higher exp total. common/map.c: Fix on_same_map so check to see if either object has null map value - prevents crashes. MSW 2002-10-13

Files modified by mwedel: 2002-10-12 (05:34)

Note: Experience cleanup - the main functional change is that no upper limit of exp in an individual skill, save for the limit that there is an upper limit of total exp a player can have. Thus, if a player concentrates complete in one skill, he could get to level 110 in it. A lot of code cleanup was done - so much had gotten added to the exp code that it was a real mess. common/living.c: re-arrange some of the code, so all the exp related functions are together. remove adjust_exp(), change check_dm_add_exp_to_obj() to check_exp_adjust. Add new functions add_player_exp(), check_exp_loss(), check_exp_add(), subtract_player_exp(). include/libproto.h: rebuilt. server/c_wiz.c: Update command_addexp() to use new exp functions. server/gods.c: Update lose_priest_exp() to use new exp functions. MSW 2002-10-11

Files modified by mwedel: 2002-10-08 (06:38)

Note: configure, configure.ac: Remove --enable-old-layout option - that is more than 3+ years old now. Add --enable-dmalloc option so code can be compiled with dmalloc debugging without needing to change/rebuild the configure files. common/porting.c: Add stdarg.h to list of included files. include/autoconf.h.in: rebuilt, HAVE_LIBDMALLOC undef added. random_maps/square_spiral.c: fix bound checking value. MSW 2002-10-07

Files modified by mwedel: 2002-10-04 (05:59)

Note: common/item.c: Fix bug with identified potions not getting set to proper name. MSW 2002-10-03

Files modified by mwedel: 2002-10-04 (05:46)

Note: Bug fix for animate weapon control - broken in last change with golems, as golem_count wasn't getting set. MSW 2002-10-03

Files modified by mwedel: 2002-10-03 (07:07)

Note: Bugfixes: Add golem_count element to player structure so we can properly detect when golem is destroyed. This fixes a crash in some places as the code tried to remove this already removed golem. Fix crash when null player maps. include/player.h: Add golem_count element to player structure. server/player.c: Add code in handle_newscs_player() that checks status of golem, clears op->contr->golem is value is bogus server/spell_effect.c, server/spell_util.c: Initialize golem_count value when golem is created. socket/request.c: Check for null map value. MSW 2002-10-04

Files modified by mwedel: 2002-09-28 (07:25)

Note: Add help file. MSW 2002-09-27

Files modified by mwedel: 2002-09-28 (07:19)

Note: Mostly bugfixes, but the addition of a wiz 'hide' command which makes the wiz out of sight so to speak. -- common/loader.l, common/loader.c: Fix bug where flag values were being saved with actual value of the flag (eg, 32768, 16, etc) instead of 1/0 value - Code effectively worked the same, just was a bit odd looking at save files. include/player.h: Add hidden element to player structure. include/sproto.h: Add command_hide(), update proto for players_on_map() lib/Makefile.am, lib/Makefile.in: add wizhelp/hide file. server/apply.c: Add error checking to converts so it doesn't crash if the converter doesn't have a proper other_arch. Modify shopmats so that they don't transport spell effects, like fireballs an burning hands. server/attack.c: Modify code so players can drain other players exp. server/c_misc.c: Modify various functions to not show info on hidden DM. server/c_wiz.c: Add command_hide(), clean up command_invisible() a bit. server/commands.c: Add hide command to dispatch table. server/main.c: Add code to not update players on map for hidden dm. server/player.c: Give hidden dm perpetual invisiblity. server/skills.c: Only get exp if you actually stole an item - fixes abuse whereby players who couldn't carry item could continually 'steal' it from monster and just gain exp. server/swap.c: modify players_on_map() to take addition arg to determine if real players on map should be shown, or if we shouldn't count hidden dms. socket/info.c: Modify code so that oldsockets don't get reports on high verbose messages. socket/metaserver.c: Modify metaserver update to not include hidden dms. utils/Makefile.in: update datestmp. MSW 2002-09-27

Files modified by mwedel: 2002-09-24 (06:34)

Note: Add snprintf function if HAVE_SNPRINTF is not defined. MSW 2002-09-23

Files modified by mwedel: 2002-09-24 (06:29)

Note: Fix error of passing null value to LOG in item power diagnostics. MSW 2002-09-23

Files modified by mwedel: 2002-09-24 (05:43)

Note: server/pet.c: Add check to pet_move() to make sure the space we are checking is within the map, and handle map tiling. MSW 2002-09-23

Files modified by mwedel: 2002-09-23 (06:27)

Note: server/apply.c, server/c_wiz.c, server/player.c: When players saves, reset pl->map to be NULL - otherwise, the map they saved on can reset, and the memory pl->map points to gets re-used, so when it tries to access that memory, it crashes. Changes to apply.c and c_wiz.c necessary to make sure we do map cleanup before calling play_again. MSW 2002-09-22

Files modified by mwedel: 2002-09-18 (06:17)

Note: Various updates: NOTE - You need to install the updated archetypes (included below) if you run this code without the updated archs, you will likely find many things do not work. acinclude.m4 aclocal.m4 configure: more refinements for libpython detection. common/button.c: Two push_button() changes - have it check for ACTIVATE_ON_ PUSH/RELEASE to determine if the object should get activated. Also, change behaviour of TIMED_GATE so that multipart timed gates work. common/loader.l, loader.c: Update with acttivate_on_push/release doc/Developers/objects: Add notes about how to add flags to objects. include/define.h: add new FLAG_ values include/win32.h: update by pstolarc so it compiles on Win32. lib/archetypes: rebuilt MSW 2002-09-17

Files modified by mwedel: 2002-09-17 (06:32)

Note: Update for better python lib checking - should check for same version of library as we found for header. MSW 2002-09-15

Files modified by mwedel: 2002-09-16 (04:07)

Note: common/map.c: Fix problem with ordering in check_linked() - checking for NO_PASS was before checks for inventory checkers, resulting in inventory checkers that require the player to have an item not working. MSW 2002-09-15

Files modified by mwedel: 2002-09-15 (05:39)

Note: Add 1.4.0 banner change. MSW 2002-09-14

Files modified by mwedel: 2002-09-15 (04:56)

Note: Update for 1.4.0 release. Rename CREDITS to AUTHORS, add a NEWS file, and remove utils/crossloop.tmpl which isn't need in CVS. MSW 2002-09-14

Files modified by mwedel: 2002-09-15 (03:15)

Note: server/disease.c: Change move_disease() somehwat - before, if you were not susceptible to a disease, it would never run its course. Yet you would still get stuck with the symptoms. there was a case on metalforge where a character had a symptom with no disease, and had immunity, yet was still getting stuck with the symptoms. Not sure if this change will help prevent that in the future or not. include/player.h: Change item_power in player structure to be 16 bits - 8 bit values were getting overflowed. Makefile.in, configure: rebuilt MSW 2002-09-14

Files modified by mwedel: 2002-09-13 (06:31)

Note: rebuild archetypes. random_maps/square_spiral.c - fix off by one error in square_spiral. add doc/plugins - update related makefiles. lib/adm/map_info - reduce verbosity to only show real errors. MSW 2002-09-12

Files modified by mwedel: 2002-09-11 (06:24)

Note: Add updated file by pstolarc@theperlguru.com - needed for proper building. MSW 2002-09-10

Files modified by mwedel: 2002-09-11 (06:21)

Note: INSTALL: Update directions with new automake method. common/Makefile.am, common/Makefile.in: Fix code for building the libproto.h file - it was including loader.l and not loader.c common/exp.c: Add init_experience() and dump_experience() functions - init_experience() loads the experience table from a file. Add default experience table into this file common/init.c: Add call to init_experience() common/living.c: Remove experience tables - players can select the one they want by changing the exp_table file. Remove reference to new_levels[] - only levels[] is used now for the formentioned reason. include/config.h: Update notes about SIMPLE_EXP system. include/libproto.h: rebuilt. lib/Makefile.am, lib/Makefile.in: Add exp_table to list of files. lib/exp_table: New file that contains experience information. server/c_object.c: Modify command_take() to look for objects above the player to pick up, then objects below. This fixes the bug with not being able to use the take command on items from a chest the player opens without moving off the space. server/init.c: Add -mexp dump switch to dump the experience table. Allow the simple experience system to be set in the settings file. server/skill_util.c: Fix oddness in calc_skill_exp() which could result in add amounts of exp given. MSW 2002-09-10

Files modified by mwedel: 2002-09-10 (05:43)

Note: Fix bug in check_enemy introduced in last checkin. MSW 2002-09-09

Files modified by mwedel: 2002-09-08 (22:40)

Note: Fix makefile for crossloop script. MSW 2002-09-08

Files modified by mwedel: 2002-09-08 (22:23)

Note: Added missing file. MSW 2002-09-08

Files modified by mwedel: 2002-09-07 (22:59)

Note: Add another missing file.

Files modified by mwedel: 2002-09-07 (22:55)

Note: Rebuild/fix of makefiles: Remove utils/flushlocks - player locking is no longer done, so no need for that script. Have crossedit put its proto.h file in the crossedit directory like it did under old make system, and not in the include directory. crossedit will probably go away sooner or later, so best to isolate all of its code into its own directory. MSW 2002-09-07

Files modified by mwedel: 2002-09-07 (22:44)

Note: Add another missing file

Files modified by mwedel: 2002-09-07 (22:41)

Note: Add another missing file.

Files modified by mwedel: 2002-09-07 (22:40)

Note: Add missing file.

Files modified by mwedel: 2002-09-07 (22:34)

Note: Add missing file. MSW 2002-09-07

Files modified by mwedel: 2002-09-07 (22:24)

Note: More automake cleanups. MSW 2002-09-07

Files modified by mwedel: 2002-09-07 (22:08)

Note: Automake patch - all files. The changes for the source files is using confdir instead of datadir. Patch by Jacek Konieczny (jajcus@bnet.pl), applied by Mark Wedel, 2002-09-07.

Files modified by mwedel: 2002-09-07 (21:41)

Note: include/sproto.h: rebuilt lib/help/killpets: New file lib/Makefile.in: Add help/killpets file. server/c_misc.c: Add command_kill_pets(). server/commands.c: add killpets command which kills your pets. server/monster.c: Add some code in check_enemy so that the enemy has to be a monster/generator/player to be considered valid - I was seeing things like arrows ending up as target enemies. MSW 2002-09-07

Files modified by mwedel: 2002-09-07 (21:30)

Note: server/monster.c: Add some code in check_enemy so that the enemy has to be a monster/generator/player to be considered valid - I was seeing things like arrows ending up as target enemies. MSW 2002-09-07

Files modified by mwedel: 2002-09-07 (05:55)

Note: More bugfixes: common/loader.l, loader.c: Fix up the handling with speed with respect to style maps - the objects were still getting put on the active list. common/map.c: Fix up blocked_link() to behave more like the blocked_two() function - inventory checkers and door handling. Comment out blocked_two since it isn't used anymore. Modify load_objects to remove objects on style maps from the active list. Remove some of the debug messages about map loading. common/object.c: Add remove_from_active_list() function for use in map.c to remove objects from active list. common/porting.c: Comment out debug message if open_and_uncompress() can open a file - caller of the function should print out messages, and it really isn't much of an error in any case. include/libproto.h: rebuilt. random_maps/special.c: Modify place_special_exit() - this should fix bug of very large treasure maps - problem was if the generated map size was too small, when generate_random_map was called, it would generate a newly sized map that was much larger. Code was also re-arranged some to make it a little more readable. server/attack.c: Fix crash when creature may not have an owner and it kills something else. server/move.c: comment added - no code change. socket/request.c: Fix off by one error in esrv_send_animation() - rare condition as it only showed up when trying to send the last animation (zombie) - only an issue if the player is put on top of a zombie for some reason (no other space for them) - observed when leaving the random dungeon in the undead church in scorn without clearing out all the zombies first. MSW 2002-09-06

Files modified by mwedel: 2002-09-06 (04:44)

Note: CHANGES: Update build instructions for the plugin. random_maps/square_spiral.c: Fix bug that could cause the search function to go off the edge of the map looking for a clear space. Doesn't happen often, but one crash did happen here. server/monster.c: Fix some bugs with monsters and wakeup - remove check for friendly that could never be true, and also fix logic so that monsters will now find the players. MSW 2002-09-12

Files modified by mwedel: 2002-09-05 (06:19)

Note: common/button.c: Fix do_mood_floor() to look at all objects on space for something to effect, not just things above the moodfloor. MSW 2002-09-11

Files modified by mwedel: 2002-09-05 (06:11)

Note: server/attack.c: Add missing check to make sure the plugin exists before we try to access the plugin function. MSW 2002-09-11

Files modified by mwedel: 2002-09-05 (05:23)

Note: common/readlable.c: Fix crash caused by passing null value to mon_desc - check for non null was at end of { } do loop - check should be at the start. server/monster.c: Make it so that monsters with see invisible are not immune to blind - monster can be given appropriate resistance to make it so it is not effected by blind. MSW 2002-09-11

Files modified by avogl: 2002-09-05 (02:00)

Note: arch collect

Files modified by mwedel: 2002-09-04 (05:17)

Note: server/main.c: Move #endif in crypt_string to more proper place. server/monster.c: Fix bad if statement that may have been waking up monsters when they shouldn't have been. MSW 2002-09-03

Files modified by mwedel: 2002-09-02 (07:04)

Note: Fix infinite number of uses on wands - missing return. MSW 2002-09-01

Files modified by mwedel: 2002-09-01 (06:32)

Note: This change mostly deals with improving behaviour of pet monstes. Most of the code is from K. Reinert - however, I did some code cleanup/ fixes related to pet monsters, so it is difficult to note where each piece of code came from. One thing this does fix is handling of multipart pets - these now work properly. common/map.c: Update comment for get_rangevector() - no code change. common/object.c: Add get_search_arr() which is used in pet monster code. This returns a semi random scrambling of the freearr array. doc/Developers/protocol: Update documentation about map1a protocol command. include/libproto.h, include/sproto.h: rebuilt. server/attack.c: Have drain attacks return 1 damage so that it is clear that you are actually hitting your opponent. Otherwise, you would get messages that 'you missed xyz', even though you are draining it. This extra point of damage shouldn't change balance in any significant way. server/monster.c: Update hnadling of enemies for pet monsters. It should more intelligently choose the monsters and not switch/clear the enemy field for no reason anymore. Change find_nearest_living_creature to use the get_search_arr() to more randomly choose direction of target - before, there was a proclivity to always look in the north direction. Modify can_hit() to look for closes part of enemy - otherwise, monsters may not attack opponents even if they were right next to them because they couldn't get to the enemies head. Remove move_object from this function - merged with move_ob in move.c server/move.c: Fix move_ob to use 'cleaner' code of move_object, but also have specific features that move_ob had (player handling). Before move_ob didn't handle multipart objects correctly, and the two functions were largely the same. Now move_object() just calls move_ob - the only difference in the functions is that move_ob() takes 3 parameters instead of 2 of move_object() (added parameter is originator). I think this should now mean multipart player objects may now work. server/pets.c: get_pet_enemy enhanced to be much smarter about selecting/finding things for the pet to attack. server/player.c: Remove commented out line of init_beforeplay MSW 2002-08-31

Files modified by mwedel: 2002-08-31 (07:28)

Note: server/attack.c: Modify drain attack code so that if some agent of the player is doing the drain (eg, avatar, summoned monster, or even spell), player gets exp added to his total. Otherwise, the agent could suck all the exp out of the monster, resulting in no gain for the player. Also, fix bug in drain code where uninitialized value was being used if enemy had 0 protection to drain. MSW 2002-08-30

Files modified by mwedel: 2002-08-29 (05:35)

Note: Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28

Files modified by mwedel: 2002-08-26 (07:14)

Note: Various bugfixes: common/map.c: Change so that same logic is used to determine pclose/fclose that is used to determine popen/fopen - otherwise, compressed map files probably don't work properly. common/treasure.c: Do a memset to make sure entire treasureslist is set to sane values. lib/archetypes: Fix 'slaying' field (which determines spell name) in god_spelldirect_face_of_death and god_spelldirect_finger_of_death server/apply.c: Fix infinite loop if the player had cursed items that needed to be unapplied to apply an item - setting up next item iteration was inside if check when it shouldn't be. Also, print message to player if this is the case. server/monster.c: Better format some of the code for improved readability. Fix indentation of can_see_enemy. Clean up invisiblity check - may have fixed a bug - old code should have worked, but wasn't very readable. server/move.c: Fix some bad code from last checkin - didn't fix the crash on no floor for door type, and instead removed check type from next line by accident. server/player.c: Remove call for init_beforeplay - this is already properly called, and re-calling it resulted in some things being redone when they shouldn't be. server/skills.c: Add message if there is nothing to steal form the monster. server/spell_effect.c: Improve message when invisiblity duration is maximized. socket/init.c: change O_NDELAY to O_NONBLOCK of fcntl. MSW 2002-08-25

Files modified by jbontje: 2002-08-22 (12:37)

Note: Pickups: added pickups for spellbooks,skillscrols,normal book/scroll. Patch created by Aprogas mids 2002/08/22

Files modified by mwedel: 2002-08-22 (06:49)

Note: doc/Developers/objects: Update with new (better) information from Todd Mitchell. Doc is more complete, and now has an index which should make it easier to find things. server/move.c: Fix dereferencing NULL problem - was looking at op->above, but op could be NULL if the map had no objects on a space (typically not the case, but...) No reason I can see that we care about the object above - just process in normal order. MSW 2002-08-21

Files modified by mwedel: 2002-08-21 (07:04)

Note: Oops - forgot to add the new files. Was also working from old archive that didn't have the winter terrain - now added that. MSW 2002-08-20

Files modified by mwedel: 2002-08-21 (06:42)

Note: Add archetypes from Todd Mitchell. These add wolfs and bears, with bodyparts for them. Also changes races for readable scroll objects so that scrollcase objects can be used. Add ruined tower. New images for some objects. Races and treasures updated to support these new archs. Commited by MSW 2002-08-20

Files modified by mwedel: 2002-08-14 (04:31)

Note: server/time.c: Possible fix for bug seen on metalforge - in move_player_mover, make sure we are working with the head of the monster. MSW 2002-08-13

Files modified by mwedel: 2002-08-11 (07:52)

Note: More spoiler-html fixes - was not including attacktype information, but also fixed some formatting issues. common/item.c: Include attacktypes in describe_monster. doc/scripts/Makefile.in: Add monsters-extract.pl file. doc/spoiler-html/Makefile.in: Update to use ../scripts/monster-extract.pl file, remove monster-extract file. doc/spoiler-html/spoiler.html: rebuilt. MSW 2002-08-11

Files modified by mwedel: 2002-08-09 (21:52)

Note: Rebuilt spoiler with corrected resistance values for the items. MSW 2002-08-09

Files modified by mwedel: 2002-08-09 (21:50)

Note: Fix script to correct handle items with negative resist values. MSW 2002-08-09

Files modified by mwedel: 2002-08-03 (06:18)

Note: Fix spoiler-html generation to show resistances. Need to do normal spoiler next. Add a new docs/scripts directory to hold the common scripts, instead of spoiler, spoiler-html, playbook, and playbook-html each having their own copies. configure, configure.in: Add doc/scripts directory. doc/spoiler-html/Makefile.in: Update build directions to use ../scripts/items-extract.pl doc/spoiler-html/spoiler.html: Rebuilt with updated information. doc/scripts/Makefile.in: Makefile for directory. doc/scripts/items-extract.pl: perl version of the items-extract file. doc/spoiler-html/items-extract: awk version - no longer used. MSW 2002-08-02

Files modified by mwedel: 2002-08-03 (05:04)

Note: common/item.c: Have describe monster show resistances of monsters - useful for spoiler output, as well probe spell. server/disease.c: Fix typo. MSW 2002-08-02

Files modified by mwedel: 2002-08-02 (05:09)

Note: include/global.h: add FREE_AND_CLEAR_STR macro, relocate DELETE_STRING by the other macros. server/c_misc.c: Fix string printout in applymode function. server/disease.c: Update name_pl in diseases. server/player.c: replace FREE_AND_CLEAR with FREE_AND_CLEAR_STR - was freeing data that shouldn't be freed. MSW 2002-08-01

Files modified by mwedel: 2002-07-30 (06:37)

Note: Various fixes: INSTALL: Update with note about --with-includes configure option. common/loader.c, common/loader.l: Add comment about flag_invis_undead include/define.h: Add FLAG_INVIS_UNDEAD lib/adm/map_info: Modify to not follow symbolic links. server/monster.c: Modify can_detect_enemy to be a bit more straightforward in its logic. Also, modify detection of invisible creatures - don't reduce duration, just return that the monster can detect the player. There were also spurious messages about the player being seen. Modify can_see_enemy to check FLAG_INVIS_UNDEAD, also fix broken comparison server/player.c: Clear FLAG_INVIS_UNDEAD when invisibility ends. Fix action_makes_visible() - had reverse logic on FLAG_MAKE_INVIS check, and a typo in the printed message. server/spell_effect.c: cast_invisible() to use FLAG_INVIS_UNDEAD - also check for maximum duration, and only search active objects when clearing enemy. server/weather.c: Fix off by one on comparision when intializing maps darkness when loading map from disk. In dawn_to_dusk, don't do further processing if the light hasn't changed. MSW 2002-07-29

Files modified by mwedel: 2002-07-25 (06:57)

Note: Various bug fixes, add glyph spell: TODO: Updated common/map.c: Fix change_map_light() - if darkness was reduced to zero, it wouldn't properly notify the players or update the maps they are on. Also, make it more robust to handle changes by more than one. include/define.h: Increase NROFREALSPELLS include/spellist.h: Add glyph spell. include/spells.h: Add SP_GLYPH entry. server/attack.c: Fix up kill_object() - it has had some many various additions that it was difficult to follow the logic. It should also now do better check on skill objects when awarding experience. server/player.c: Add some checks/addition to properly deal with freeing the name_pl in the player object. Fix it so that if you are braced, you still won't attack friendly creatures. server/rune.c: Add cast_generic_rune() to handle the glyph and rune spell. server/spell_effect.c: Fix up some pointers in cast_cause_disease() - needed so that it works properly when embedded in a glyph. Have it return 1 even if no one caught anything - you still cast the spell, so you should lose the grace for it. server/spell_util.c: Fix some formatting. Break out the code dealing with rune into cast_generic_rune() socket/loop.c: Add flag to player command mapping, and update structure - if flag is set, command can only be issued when player is in play, and not when waiting at the quit or login prompt - fixes crashes where players could wait for the map to get swapped out (after quitting), and then looking at a space. socket/request.c: Fix map2cmd so that invisible players are drawn. MSW 2002-07-24

Files modified by mwedel: 2002-07-19 (04:21)

Note: Fix bug in monster_cast_scroll which was referencing an uninitialized value. MSW 2002-07-18

Files modified by mwedel: 2002-07-18 (05:59)

Note: Fix freeze count to 100 like the help says. MSW 2002-07-17

Files modified by mwedel: 2002-07-18 (04:45)

Note: Add dm command 'freeze' which freezes a player from doing anything for some amount of time. include/sproto.h: rebuilt. lib/Makefile.in: Add freeze to wizhelp files. lib/wizhelp/freeze: New file. server/c_wiz.c: Add command_freeze(). Also, break out get_other_player_from_name() - several functions need the same logic of getting a player named X that is not us - making it a function reduces the duplicate code. Fix some formatting for some functions. server/commands.c: Add command_freeze to the dispatch table. MSW 2002-07-17

Files modified by mwedel: 2002-07-18 (04:41)

Note: If in the editor, don't calculate item power for items - better to leave the default of zero so it is obvious on maps that no value has been set. MSW 2002-07-17

Files modified by mwedel: 2002-07-16 (05:21)

Note: lib/Makefile.in: add a 'archonly' directive that only collects archetypes and doesn't collect images. lib/archetypes: rebuilt for fixes made to arches. lib/collect.pl.in: modified to take second parameter -ARCHONLY, that causes it not to save out animation, bmaps and faces file. server/apply.c: Change order of print when applying/unapplying - print out the 'you apply/unapply' before we print out the changes that applying the item does. It seems odd for it to be 'you feel stronger. you apply xyz'. Fix can_apply_object() so that if a player needs to unapply several items, the right return code is returned and we don't say the player has a choice. server/player.c: Fix missing clearing of player->next. MSW 2002-07-15

Files modified by mwedel: 2002-07-15 (04:57)

Note: -- Start body commit notes -- Major commit. This adds body locations which is used for equipping items. Equipment has information which body part it gets equipped to, and monsters have information on how which body locations they can have. As part of this work, I also did a lot of code cleanup. To use this, you must use up to date archetypes - the ones included in this commit are fine - just make sure you install them. If you don't, players will not be able to equip items. common/arch.c: Initialize body_used to be same as body_info for archetypes - this way when monsters are created, they can start equipping items right away. common/exp.c: update new_exp() - some flags it checked for before no longer exist or have new names. common/info.c: describe_item() now takes second parameter - update dump_abilities to use new calling convention. common/item.c: Add table that describes the body_info locations and their names. Add functions that calculate item power for objects that don't have it set. Update display functions to show item_power in items. Update describe_monster() - use_horn/wand/rod merged into just use_range. Modify describe_item() to take second paramater - who the item is being described for. Show item_power in describe_item. common/living.c: Pull out MAXLEVEL from being defined in this file - define in in define.h, since other files use it. Add NUM_STATS define - replace hard coded values of having just 7 stats with it. Update change_abil to not display that the player has a new attacktype when equipping a bow that has it - fix_player() ignores the attacktype of the bow, so it was incorrect information. fix_player(): Initialize player ranges structure to null - will get filled in by code in function, updated to deal with updating the body_used data from body_info in the objects. Replace instances of last_heal with gen_sp_armour. Rearrange some code to make function more readable. common/loader.c, common/loader.l: Remove the variable_const information - no longer needed and confusing for new people when adding in new object elements. Add set_body_info() - parses the string from the load file and sets the appropriate array element. Add check_loaded_object() - does sanity checking for an object after finished loading - replaces need for long processing directive in the actual rules by having seperate function. Remove unused flags from load directives (apply_once, no_pretext, can_apply), add some new ones (item_power, gen_sp_armour), update others to can_use_range. Replace flag_links with simple array that contains the name for each corresponding flag. Update get_ob_diff to not use the V_ values and just include the actual string name - all recent changes have done this, just updated for old stuff. Update get_ob_diff to save new values that have been added. common/object.c: clear_object: Modify to use memset to clear the structure to zero - this is less error prone than listing all the specific values, and probably faster. Also, makes it easier to add new elements - no need to update object.c in most cases. common/player.c: Remove get_player_ob routine - this is now merged in with get_player_ob in server/player.c. Remove generate_ext_title - not used. common/readable.c: Update to pass second argument to describe_item. common/treasure.c: Update to calculate item_power of generated items. Clean up a lot of code formatting. Update add_abilities to use gen_sp_armour values, not last heal (note, it appears the last_heal values weren't being used before). Update calls to describe item to take second parameter. doc/Developers/objects: Update will_apply notes, add note about item_power, body location. include/define.h: Comment out unused flags (flag_apply_once, flag_paralyzed, flag_no_pretext, flag_ready_rod, flag_read_horn). Add flag_use_shield. rename flag_use_wand to flag_use_range. rename flag_ready_wand to flag_ready_range. Add flag_ready_scroll. Update ARMOUR_SPELLS access macro. Add AP_PRINT flag to apply flags. Add CAN_APPLY_.. return types for can_apply_object function. include/includes.h: add strftime, mktime checks to this file. include/libproto.h: rebuilt. include/living.h: Add NUM_STATS define, update extern declarations to use it for sizing. include/loader.h: remove the V_.. info and xbm_.. externs that were not used. include/newserver.h: Remove ext_tile information. include/object.h: Add Body_Locations structure, NUM_BODY_LOCATIONS define. Add definitions for WILL_APPLY values. Clean up object structure - formatting is now consistent, ordering of values groups values together more logically. Update all types to use the int8/int16/int32 types. Several unused fields removed. include/player.h: Update rangetype enum. Add unapplymode enum. Clean up player structure - type updates, unused fields removed, formatting fixed up. include/spells.h: remove range_name extern. Update SpellTypeFrom field to combine wand/rod/horn into spellMisc - none of the spell casting code was differentiating these. include/sproto.h: rebuilt. lib/Makefile.in: Add new help files (applymode, bind, brace) lib/archetypes: rebuilt for body_info, gen_sp_armour, item_power, can_use_shield information. lib/artifacts: updated for item_poer and gen_sp_armour changes. lib/treasures: remove unused _force for player treasure. plugin/plugin_python.c: Change FLAG_USE_WAND to FLAG_USE_RANGE. server/apply.c: Move stftime, mktime to include/includes.h. Remove draw_find() - one line function can just as easly be in the code itself. Update calls to long_desc to pass second parameter. move gravestone_text() to player.c file. Add direction parameter to apply_scroll() - in this way monsters can use it properly. Remove dead code. Update apply_special function. Add unapply_special(), get_item_from_body_location(), unapply_for_ob(), and can_apply_object() functions. server/attack.c: Remove SET_FLAG(op, FLAG_PARALYZED) line - no code was ever checking status of FLAG_PARALYZED. server/c_misc.c: add command_body() which dumps body information for player. Update who as idle element in player structure removed - was not being used by anything. Add command_applymode() to set players prefered unapply method. Remove calls to unlock_player() in various functions - unlock_player() has not done anything meaningful for a while. server/c_object.c: Modify long_desc to take a second parameter which is who is examing the object. this is needed so that we can pass it down to some of the lower level functions. Update calls to describe_item to pass this second parameter. remove FLAG_NO_PRETEXT code - no archetyps were using it. When examining objects, also tell player where to put them on. server/c_range.c: Update legal_range() - we now store the object that is responsible for a range in the player object, so code is much simpler. Update change_spell() to not destroy golem just by readying another spell - we now let players regain control of golems after switching to another range. Update change_spell to use item name of object for range description. server/c_wiz.c: remove reference to count_left from player object - field removed from structure. server/commands.c: add new commands (applymode, body) to command dispatch table. server/login.c: Remove unlock_player() and lock_player() and calls to it - current checking of names at login should be sufficient to prevent duplicates. Remove dead code from check_name. Update load/save code for unapply mode value. Add set_flag(op, FLAG_USE_SHIELD) if player is allowed to use armor - needed since flag_use_shield is really a class feature and so is not automatically updated for old player files. server/main.c: Remove references to count_left. memset marker object to NULL - seems to increase stability on metalforge server. server/monster.c: Many updates related to the body info - monsters follow some rules as players. Add monster_should_cast_spell function - monsters will use this for all spellcasting related actions (abilities, scrolls, wands, etc). Update for merged rod/horn/wand ranges. Update bow use by monsters - they don't actually need to equip it to fire - this way we don't need to constantly swap the monsters weapons between the bow and melee item. Use fire_bow from player.c for most of the work. Modify scroll usage - monster will use it when player is near, not when it first picks it up. Add FLAG_READY_SCROLL to denote the monster has a scroll to use. Also, monster now casts it in appropriate direciton. Merge the monster_use_wand/rod/horn into monster_use_range. Modify check_good_weapon and check_good_armour to just look at the stats of the two items without needing the monster to apply it first. server/player.c: Print motd in green so it is more noticable. Update get_player function to do work it did before as well as that of get_player_ob. Have get_player take a parameter which is the object of the player if he has one. Modify to use memset to clear the player structure - more sure fire than explicitly listing values to initialize. Remove calls to unlock_player. Modify fire_bow so that monsters can also use the function. Add fire_misc_object() to fire_wand/rod/horn - removes code from fire(). Add gravesetone_text() to this file. server/shop.c: Update to pass second parameter to describe_item(). server/skill_util.c: Update check_skill_to_fire since there are fewer rangetypes now. change range_scroll name to range_golem, as that is a bit more accurate for what it actually does. Modify show_skills() to show player his item power and total of items he has equipped. server/skills.c: Add second paramater to long_desc, remove references to count_left. server/spell_effect.c: Add second paramater to long_desc, remove references to count_left. Update range_scroll to range_golem server/spell_util.c: remove references to count_left. Update messages if player trying to cast where he can't with new range names. socket/info.c: Update range information and how we display what it is - we will use the object name of the range if available. Remove reference last_known_spell, last_shoot, last_spell, last_value player structure fields. socket/init.c: Remove ext_title information. socket/request.c: Add element for life_stealing in the resistance array. Remove references to idle, count_left in player structure. remove ext2 title information. MSW 2002-07-14 -- End body commit notes --

Files modified by mwedel: 2002-07-15 (04:25)

Note: Update banner copyright with proper contact information. MSW 2002-07-14

Files modified by mwedel: 2002-07-09 (04:27)

Note: server/disease.c: Fix propogation of diseases with negative damage (these do a percent of the creatures damage). The new disease was getting a damage rating of 1 in all cases because we were passing a negative value to random_roll for the top end of the range. MSW 2002-07-08

Files modified by uid39786: 2002-07-05 (22:22)

Note: common/arch.c: Add 'unlocked' match for item_matched_string. lib/help/drop, lib/help/dropall: Help files for these commands. lib/Makefile.in: Update to include help commands above. server/spell_effect.c: Fix formatting of summon_pet() function. Modified so that it no longers sucks player spellpoints when casting it via scroll - scrolls should not cast the player spellpoints. No idea why that code was there - in fact, casting off a scroll used more sp than casting from memory. Modify cast_cause_disease() function so that if the passed direction is 0, we refer to the facing and cast in that direction - this means spells of cause disease now work. Also perform some minor formatting changes in the function. TODO: Add not about inscription. MSW 2002-07-05

Files modified by uid39786: 2002-07-05 (21:09)

Note: common/arch.c: Fix bug in item_matched_string which was matching all values (inverse in fact) when passed with count > 1 in matching string - missing ! operator. README: Update - remove note about windows client, since it is currently unsupported and could stop working in some future release. MSW 2002-07-05

Files modified by mwedel: 2002-07-03 (00:20)

Note: Update to not put files in subdir, but rather just at the top level of the archive. Have it generate a README file for the archive. MSW 2002-07-02

Files modified by mwedel: 2002-07-01 (23:04)

Note: socket/request.c: If players were using the original map command with an even map size, server would try to send too much data to client - checking in server would result in an abort. Modify code to now properly send right number of spaces. lib/Makefile.in: remove extraneous / in front of motd entry in file list. include/version.h: Update for version 1.3.0 Makefile.in: Update for version 1.3.0 lib/archetypes: rebuilt. MSW 2002-07-01

Files modified by mwedel: 2002-07-01 (08:00)

Note: lib/Makefile.in: Fix error in variable not being surrounded by parens. MSW 2002-06-30

Files modified by mwedel: 2002-07-01 (07:59)

Note: doc updates: Rebuild the doc files, but most of this is fixing some of the doc build stuff to correctly working with the new image set naming scheme and fixing some bugs. Some doc is certainly out of date - the playbook doesn't mention the classes for example. doc/handbook.ps, doc/spoiler.ps: rebuilt Note: all the doc/playbook changes also apply to the same files in doc/playbook-html. doc/playbook/Makefile.in, doc/playbook/makeps, doc/playbook/makeps.pl: replace the awk makeps script with the perl one. doc/playbook/items-extract: Don't show invisible items. doc/playbook/levels-extract: Update so that it properly finds the declaration of the levels in living.c doc/playbook/treas1-extract: Clear type when we get a new Object header. was resulting in duplicate entries for the characters. doc/playbook/treas2-extract: Don't include forces of the no_class_face_change as part of characters treasures doc/playbook-html/chap1.html: Update ftp site information. doc/spoiler/Makefile.in, doc/spoiler/makeps.pl, doc/spoiler/makeps: replace the awk makeps script with the perl one. doc/spoiler/items-extract: Add a space after the name match so that it won't match on the name_pl field. doc/spoiler-html/items-extract: Add a space after the name match so that it won 't match on the name_pl field. doc/spoiler-html/makeps.pl: Update to handle new naming scheme for images. doc/spoiler-html/spoiler.html: rebuilt. MSW 2002-06-30

Files modified by mwedel: 2002-07-01 (07:40)

Note: rebuilt MSW 2002-06-30

Files modified by mwedel: 2002-06-27 (06:28)

Note: server/rune.c: Fix bug that allowed players to use marking runes to create arbitrary objects by embedding a endmsg in the string. MSW 2002-06-26

Files modified by mwedel: 2002-06-21 (05:58)

Note: Forgot to update configure after my last update to configure.in - only change was the removal of a debugging echo command. MSW 2002-06-20

Files modified by mwedel: 2002-06-21 (05:54)

Note: More fixes for python checking - was setting whether we had python or not before we checked for Python.h - now put check after that, and don't set to build python plugin if Python.h does not exist. MSW 2002-06-20

Files modified by mwedel: 2002-06-21 (05:52)

Note: lib/ban_file: Update comments to describe how it actually works. server/commands.c: Add some time cost to shout, say, and tell commands. This prevents abusive players from issuing huge number of these commands. MSW 2002-06-20

Files modified by mwedel: 2002-06-19 (06:35)

Note: doc/playbook-html/Makefile.in: Remove some superfluous blank lines in the file. configure, configure.in, plugin/Makefile.in: Modify configure script to subtitute PLUGIN_TARGET, have plugin/Makefile not build/install plugin if necessary support libraries are not in place. MSW 2002-06-18

Files modified by mwedel: 2002-06-19 (04:33)

Note: common/item.c, include/material.h: Move the declaration/initialization of materialtype from material.h to item.c server/main.c: Modify crypt_string so that on Freebsd systems, it will use des_crypt if available, if not, won't encrypt. MSW 2002-06-19

Files modified by mwedel: 2002-06-15 (07:47)

Note: TODO: Additional updates. Add support for loading the EMERGENCY_.. locations from a .emergency file in the map directory. This makes it easy to switch map distributions without the need to recompile. The emergency information is now stored in the settings structure. common/init.c: add EMERGENCY_ defines to default values in setting. Add init_emergency_mappath which loads the information. include/config.h: Remove NEW_WORLD_MAP definition, as it is no longer needed. Update some of the EMERGENCY_.. information as we don't need to include the information for the new world map. include/global.h: Add emergency_.. fields to settings structure. server/login.c, server/main.c, server/player.c: Update references from the EMERGENCY.. values to settings.emergency values. MSW 2002-06-15

Files modified by mwedel: 2002-06-15 (06:22)

Note: lib/Makefile.in: modified so that it doesn't overwrite commonly customized files (eg, motd, dm_file, ban_file). These files will get installed on new installations. MSW 2002-06-14

Files modified by mwedel: 2002-06-15 (05:35)

Note: common/item.c: break out monster description into describe_monster function from describe_item - the later was a really long function. Reveal weapon speed for identified weapons, spell point regen penalty and max speed for identified armor - this was discussed about 6 weeks ago. Clean up the code to reduce the number of redundant if statements and otherwise confusing code in describe_item. MSW 2002-06-14

Files modified by mwedel: 2002-06-14 (06:36)

Note: Update TODO list - remove some items, add some others. MSW 2002-06-13

Files modified by mwedel: 2002-06-14 (06:36)

Note: Add plugin directory to list of SUBDIRS. MSW 2002-06-13

Files modified by mwedel: 2002-06-14 (06:35)

Note: configure.in, configure, plugin/Makefile, plugin/Makefile.in, plugin/Makefile.old: Modify the plugin module to gets its needed information from configure. configure.in modified to look for Python.h and to find the python library. plugin/Makefile.in is a new file. plugin/Makefile.old is the old plugin/Makefile (removed) - may be useful for sites where configure does not work for some reason. The use of --with-includes=-I/usr/include/python2.2 (or the like) will likely be needed for configure to find the Python.h file. Note - if you are doing a CVS update, you will need to re-run configure with the appropriate options for this change to take effect. MSW 2002-06-13

Files modified by mwedel: 2002-06-14 (03:59)

Note: server/main.c: If on freebsd system, don't crypt the password. Crypt on freebsd behaves diferently, and since there is little reason to encrypt passwords, easier to just leave them decrypted. Fix for sourceforge bug 469017 MSW 2002-06-13

Files modified by mwedel: 2002-06-09 (07:59)

Note: More minor changes, including a fix for the disappearing object bug - this was caused by the flag_links not getting updated the last time new flags were added. Problem probably only showed up now because loader.c wasn't rebuilt until recent changes. -- common/loader.c, common/loader.l: add extern to arch_init, when loading and get an object from a file, complain and ignore it if arch_init is not set (only time we should get object (vs arch) for names is when we load the archetypes file). Add missing entries to flag_links array. common/treasure.c: Fix code so that proper plural names are generated for custom items (potions, flesh items, etc). include/define.h: Add note about updating flag_links when NUM_FLAGS is increased. server/skills.c: don't let players steal from players with FLAG_WIZ set. MSW 2002-06-09

Files modified by jbontje: 2002-06-07 (08:02)

Note: longsword -> sword

Files modified by mwedel: 2002-06-07 (07:26)

Note: Add ranlib to the archive - some OS's need it. MSW 2002-06-06

Files modified by mwedel: 2002-06-07 (07:00)

Note: Mostly bugfixes. I'm not sure if this will fix the disappearing arch problem- none of the changes made in the original multiple name would seem to cause it, so hard to say if any of these changes may fix it. -- common/arch.c: Change get_archetype_by_name to be more efficient and not leak memory. Modify code that frees all archetype data to free the name_pl information. Make sure the clone.name_pl is set to NULL. When singularites are created, set the name_pl for them. common/loader.l, common/loader.c: Modify code that fixes up name_pl to be more correct when it fixes up name_pl for old objects. common/map.c: Modify load_map_header so that tile_paths will be normalized - need for editor to be able to load maps that have a multipart object that spans the maps. crossedit/Edit.c: Modify some calls of out_of_map to OUT_OF_REAL_MAP, since tiling code really isn't fully in place for the editor. Modify EditPerformFill so that it actually works and doesn't crash the editor. include/global.h: Move FREE_AND_COPY macro from loader.l to here so that all source code files can use it. lib/adm/map_info: Modify to actually be able to examine just a sub portion of the map directories, and not all of them. Don't always show the unused objects - information isn't very interesting if only a portion is being examined. Modify the exit examining code to properly deal with random maps (if there is a finalmap component, make sure that does exist.) Loade the bmaps file and not the faces file to find valid faces. plugin/plugin_python.c: Add missing %s that described what script was actually loaded. random_maps/special.c, server/alchemy.c, server/c_misc.c, server/gods.c, server/login.c, server/player.c, server/spell_effect.c: Set up proper name_pl value for code that changes the name of objects. server/apply.c: Use FREE_AND_COPY to set up names. Set up proper name_pl values for cases that change name. In apply_lighter, call fix_player if player is lighting an object in his inventory - necessary for the players glow_radius to get updated so the change actually takes effect. socket/request.c: Modify esrv_map_scroll so that it properly clears cells that are moving out of view - failure to do this was resulting in the map1a updating these spaces with empty faces. This was causing fog of war wackiness with the client. MSW 2002-06-06

Files modified by mwedel: 2002-06-01 (05:38)

Note: Fix bug in 'item2' command when sending large numbers of look objects - the type wasn't being included for the see next/see previous entries. MSW 2002-05-31

Files modified by mwedel: 2002-06-01 (04:33)

Note: common/button.c: Fix mood floor code - before, it was changing the moods of all sorts of objects (luggage, itself, etc). Now, it only changes objects above the floor, and only monsters. MSW 2002-05-31

Files modified by mwedel: 2002-05-31 (04:18)

Note: Main change is the addition of name_pl and client_type to object structure. The name_pl contains the proper plural name instance - fixes problem of '2 tooths'. client_type is sent to the client so that client doesn't need to figure out sorting on its own. Client_type is an object attribute, so can be modified in maps to hide the real type. -- common/arch.c: item_matched_string() modified to use the name_pl field when trying to match names, and not to try to make the name plural itself. common/item.c: query_short_name(),query_base_name() modified to use name_pl instead of trying to make the name plural. common/loader.c, common/loader.l: Add code to load and save the name_pl value and client_type. Add logic when object is finished loading to set name_pl value to same as name or arch name if no name_pl is specified - this supports old maps/characters in which the objects dont have a name_pl field yet. Disable logic for need_an and need_ie flags since they are no longer needed. Fix bug that caused elevation not to get saved. common/object.c: Add client_type check for CAN_MERGE function. Add appropriate logice in functions to handle setting, clearing, and copying of name_pl values. Remove unused anim_... fields initialization. doc/Developers/objects: Add information about the name_pl field and client_type. doc/Developers/protocol: Remove item protocol command info - it has been obsoleted. Add information about item2 protocol command. include/define.h: Remote ST1_* values - they were not being used. comment out FLAG_AN and FLAG_NEED_IE values. include/newserver.h: Add itemcmd to socket structure - this is the version of the item protocol command that will be sent to the client. include/object.h: Add name_pl and client_type field to object structure. Remove unused anim_* values. lib/archetypes: rebuilt with new archetypes that contain client_type and name_pl information. lib/bmaps, lib/bmaps.paths, lib/crossfire.1, lib/crossfire.0, lib/faces: rebuilt. server/monster.c: Remove anim_ references that were not being used. socket/init.c: Initialize itemcmd version in the socket to 1. socket/item.c: Remove special handling for clients of old versions - all clients now have to be at least sc_version 1024 (which has been around for a long time). This simplifies a lot of the object code that deals with sending or not sending plural names to the client - now always send them. Change code that sends item to client to use the item revision (currently 1 or 2) that the client wants. If version 2, send along client_type information. socket/request.c: Handle 'itemcmd' parameter in setup command. Make sure it is in proper range. If client is very old (sc_version < 1024) tell them so. MSW 2002-05-30

Files modified by rower: 2002-05-30 (19:36)

Note: Anyone with inscriptions skill could make anything: use_skill inscription endmsg use_skill inscription Object CSword ... use_skill inscription end use_skill inscription msg

Files modified by mwedel: 2002-05-20 (03:11)

Note: crossedit/png.c, crossedit/xutil.c: Increase size of temporary buffers that are used when loading images - necessary to allow the editor to run without crashing. include/newserver.h: Remove quick_pos from the MapCell structure. server/main.c: Add code to set the coordinates to the EMERGENCY_X/Y values if using the EMERGENCY_MAP. socket/request.c: Fix code that was causing darkness to get repeatedly sent for some spaces. MSW 2002-05-19

Files modified by mwedel: 2002-05-19 (05:47)

Note: Fix for last commit - the old map command caused the server to crash because it apparantly packed in more layers. Increase MAP_LAYERS by one in map.h, and just return on the buffer being full, don't abort. MSW 2002-05-18

Files modified by mwedel: 2002-05-19 (03:55)

Note: The bulk of this commit is to modify the server to only send the lower rightmost part of multipart archetypes that use the same head. This allows support of big images in the client. common/arch.c: Modify first_arch_pass to figure out the tail_x/y values for multipart archs. Rename the prev variable to head, as that it really what it is. Remove quick_pos info. common/object.c: remove quick_pos info from object. doc/Developers/images: Add notes about using merged images. doc/Developers/protocol: Add information about the map1a command, which is used to for big image support. Remove map2 documentation. include/map.h: Add MAP_LAYERS define instead of using hardcoded value of 3. include/newserver.h: Change the MapCell to use MAP_LAYERS - saves considerable memory. Add defines for MAX_CLIENT_ map sizes. Remove map1cmd, map2cmd elements from socket structure - instead use enumeration of mapmode - only one map type will be used at any time by the client, so no reason to have individual elements - it also makes it easier to add new mapmode commands. include/object.h: remove quick_pos, update_tag from object structure. Add tail_x, tail_y values to archetype structure. include/player.h: Remove some now unused values from the player structure (drawn, floor, floor2, darkmask). These have been superseded by the map cells in the socket structure for quite a while. include/sockproto.h: rebuilt server/player.c: Remove code that initialized the drawn values in the player structure since they no longer exist. socket/init.c: Replace map1cmd, map2cmd elements in socket structure with mapmode element. Modify init_ericserver so that it properly passes an int when setting the SO_REUSERADDR field. socket/request.c: Modify code in SetUp function to use the new mapmode enumeration in the socket structure. Add support for map1acmd setup option. Throughout map code, replace MAXMAPCELLFACES with MAP_LAYERS. modify map_clearcell to take options for values to clear the cell to. Add have_head, check_head, and update_space commands - used with the map1 command to store and find head information. draw_client_map1 modified to support map1a extensions, as well as added logic for checking for heads in blocked and out of viewable map spaces. Some of the code is simplified by using the update_space function, since the logic for processing each layer was otherwise the same. remove draw_client_map2 function. esrv_map_scroll has same logic - some variables and code formatting changes. MSW 2002-05-18

Files modified by mwedel: 2002-05-19 (01:31)

Note: Rebuilt/recollect images. Only real change is the fixing of the mithril lightning chain armor of sorig's animation. MSW 2002-05-18

Files modified by mwedel: 2002-05-19 (00:30)

Note: Patch to prevent players with no experience from saving. This apparantly should prevent some abuses. MSW 2002-05-18

Files modified by mwedel: 2002-05-14 (06:47)

Note: server/attack.c: Don't generate PLAYER_KILL_PLAYER messages if kill happened on battleground. Also, datestamp the messages. MSW 2002-05-13

Files modified by mwedel: 2002-05-07 (05:27)

Note: server/attack.c: Generate log message when a player kills another player - include the ip address of the killer to make it easier to add them to ban files. MSW 2002-05-06

Files modified by gros: 2002-05-01 (11:15)

Note: Fixed the Occidental Mages scripted items. Those were broken since the switch from Guile to Python

Files modified by rower: 2002-04-30 (14:22)

Note: Removed a compiler warning

Files modified by mwedel: 2002-04-29 (03:56)

Note: Changes for 1.2.0: Makefile.in, include/version.h: Update for 1.2.0 release lib/Makefile.in: have it make an archive for the archetypes. MSW 2002-04-28

Files modified by mwedel: 2002-04-29 (00:18)

Note: doc/Developers/protocol: Add documentation about the map2 protocol command. socket/request.c: Fix bad indentation for the map2 function. No actual functional code changes, but some comments updated. Running diff with the -w option will make the changes, or lack thereof, more viewable. MSW 2002-04-28

Files modified by avogl: 2002-04-26 (23:56)

Note: I removed the transmutation flag from all equipment in the formulae file. Transmutation allows to collect resistances and that has to be prevented. I do this in agreement with cryo, who is the original author of the recent formulae-updates. --AV

Files modified by mwedel: 2002-04-24 (06:31)

Note: crossedit/xutil.c: Update to use name of png file. lib/archetypes: collected - pl_dragon arch changed a while back, with no new collect. lib/collect.pl.in: Add some notes about usage if no option is given or if --help is given. server/gods.c: Fix that resulted in weapon/armor restrictions not working. MSW 2002-04-23

Files modified by mwedel: 2002-04-21 (05:23)

Note: Various minor bugfixes. Note the changes may appear larger than they really are due to formatting/indentation changes. Run diff -w to supress those: make_win32/installwin32.bat: Update for new image files. server/c_object.c: Fix SAVE_INTERVAL #ifdef block. It failed to compile as it was written. Simplify code, but it should have the same effect. server/move.c: Modify push_object so that if a player swaps position with his pet, we send a esrv_map_scroll. This should save bandwidth, and also prevents display corruption when fog of war on the client is in use. Add some new comments, adjust some formatting. server/player.c: Fix minor typo in comment. server/skills.c: Modify new_draw_info that is responsible for the "You pray" messages to not have the NDI_UNIQUE flag so that they can get batched up, depending on users value of output-count server/swap.c: Remove swapped out per player unique maps from the list of maps. Reduces cpu and memory consumption by a minor amount, and results in a cleaner 'maps command output. server/weather.c: Add standard crossfire banner to top of file. Modify long long declartion to just be a long. MSW 2002-04-20

Files modified by mwedel: 2002-04-19 (05:28)

Note: socket/item.c: Add checks to esrv_move_object - before it just trusted the client that the destination target to move items into was a container. Now do valid checking that the object can be picked up, that the container can hold it, etc. MSW 2002-04-18

Files modified by mwedel: 2002-04-15 (06:20)

Note: Add utils/crossloop.web.in script. This script is used on metalforge - it generates the backtrace file, compresses the core, and sends out mail. configure.in, configure: Rebuilt to make the crossloop.web script. utils/Makefile.in: Install the crossloop.web script. Include the crossloop.web.in script when making the archive. utils/crossloop.web.in: New file. MSW 2002-04-14

Files modified by jbontje: 2002-04-13 (23:01)

Note: New formulae and artifacts. Some of the arrows made a bit more powerfull. cryo 2002-04-14

Files modified by mwedel: 2002-03-26 (07:18)

Note: Update to improve image caching and faceset support in the client. The main change is adding the 'requestinfo image_info' and 'requestinfo image_sums' commands. common/image.c: Checksum the bmaps file when we load it - we send this as part of the image_info data. doc/Developers/protocol: Document the requestinfo data. include/global.h: Add extern for bmaps_checksum, and the define for ROTATE_RIGHT which is used for checksumming. include/newserver.h: Update SC version to 1027 so that clients can know if they can issue requestinfo commands. include/sockproto.h: rebuilt lib/adm/collect_images.pl: Add support for it to make a crossfire-images distribution that the client can use to bootstrap its image set. socket/image.c: Change SendFaceCmd to take a NewSocket parameter instead of a player parameter - in this way, it can be used before the AddMe command - this allows the client to download images before issuing that command. Add send_image_info and send_image_sums function which send the requestinfo data to the client. socket/loop.c: Move the askface command from the player commands to the newsocket commands. Add RequestInfo functino that determines the type of request and calls the specific function to deal with it. MSW 2002-03-25

Files modified by jbontje: 2002-03-21 (14:43)

Note: Oops, forgot adding the 'faces' directive mids 2002-03-21

Files modified by jbontje: 2002-03-21 (14:40)

Note: Add install of faces file. Thanks to Lord_Devi for reporting this. mids 2002-03-21

Files modified by mwedel: 2002-03-20 (06:27)

Note: Updates for 1.1.0 release - pretty much all minor bug fixes, like compiler warning messages, invalid ANSI C constructs, missing files to include in the distribution. Makefile.in, include/version.h: update version. include/Makefile.in: Add some missing files include/libproto.h, sproto.h: rebuilt to prevent compiler warnings lib/Makefile.in: Include the wizhelp files in the archive. server/apply.c, server/skill_util.c: fix invalid code (function parameter names can't match structs/typedefs), add a missing return value. server/c_move.c, server/c_new.c, server/c_object.c, server/commands.c, server/daemon.c: Don't include the sproto.h if CEXTRACT is defined. server/plugins.c: fix printf command that was printing wrong value type. doc/spoiler-html/Makefile.in: Remove extraneous newline

Files modified by avogl: 2002-03-14 (22:16)

Note: Modified dragon titles: Now players with > 50% skin resistance are "ancient dragons" and with > 80% (VERY hard) are "legendary dragons"

Files modified by mwedel: 2002-03-13 (04:59)

Note: server/player.c: modify play_again to remove the player object if not done so already. This fixes a crash observed on metalforge when a player quit at the roll/swap stats prompt (undocumented that you can use 'q' then to do so). It looks like this should also fix crashes that may be associated with the kick and shutdown wiz commands. MSW 2002-03-12

Files modified by avogl: 2002-03-11 (22:05)

Note: uups, forgot a testing-printf in the get_random_receipe() function

Files modified by avogl: 2002-03-11 (22:02)

Note: common/object.c: I saw from mids' cores that the server crashed inside the update_object() function. Can't verify the crash, but I put in some extra security-checks which might help. server/attack.c Out-commented the errormessage "hit_map(): next object destroyed". This routine is by no means a bug/error, happens very frequently, and thus doesn't deserve to spam the logs.

Files modified by avogl: 2002-03-11 (20:58)

Note: Fixed a crash-bug in the get_random_receipe() function. There was a possible modulo-division through zero.

Files modified by avogl: 2002-03-10 (16:18)

Note: I've increased the length of the player->title string (from 16 to 32 byte) to fix the buffer-overrun issue with long dragon titles. Note that the object->title remains unchanged. Tell me if I'm wrong, but afaik the player title doesn't mingle with object titles. I also simplified the storage of dragon titles. It is no longer saved in the dragon_ability_force but recalculated every reload.

Files modified by avogl: 2002-03-06 (22:52)

Note: Fix for the dragon-devourer issue. When turning to devourers, the player's race is changed to "undead". Dragon race is now read from the player arch's race instead of the player race directly.

Files modified by avogl: 2002-03-03 (21:56)

Note: patch: the special titles of dragon players now get saved into the player file and are always present after re-login. Also added initial woodsman skill to the dragon-race. That's good for identifying food, and it doesn't influence balance IMO.

Files modified by avogl: 2002-03-03 (20:05)

Note: two fixes to my dragon-race code: - fixed stringcompares wich caused crashed with players that have race NULL. - forgot to commit "server/init.c" before, which resulted in function dragon_ability_gain() not to get bound, thus missing dragon ability gains.

Files modified by avogl: 2002-03-02 (01:48)

Note: small fix: dragons now always use clawing skill as default combat skill. That's needed because only on clawing skill go the special attacktypes.

Files modified by avogl: 2002-03-01 (22:17)

Note: noted patch in the changes

Files modified by avogl: 2002-03-01 (21:33)

Note: As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special flesh, which will be available for sale. Dragon players gain special titles which cannot be overwritten by manually set titles. Also see the dragon race description during the race selection process. Note that the quetzal has been slightly modified (picture and race) to prevent getting mixed up with the new dragon race. Please keep in mind that this is the first version of this dragon-race-code. Do not expect it to be perfectly balanced in all aspects. Player's opinions will provide some good feedback for further development I hope. --AndreasV

Files modified by gros: 2002-02-27 (09:30)

Note: Corrected a bug preventing archetypes file to be properly rebuild. - Gros Feb. 27 2002

Files modified by mwedel: 2002-02-26 (05:45)

Note: lib/collect.pl.in: Modified so that it uses the image.base.xyz.png to make sure each listed face in objects has an image, and not the old xbm images for that task. Also, ignore all files that end in .png, .xpm, or the face extension - consider them legitimate files for the arch directory. MSW 2002-02-25 socket/image.c: Change type of image data to be uint8 from char. Checksums were being incorrectly calculated when using the char type. MSW 2002-02-25

Files modified by avogl: 2002-02-24 (20:41)

Note: arch collect

Files modified by avogl: 2002-02-24 (14:19)

Note: collected arches

Files modified by gros: 2002-02-22 (09:47)

Note: Bugfix - Fixed memory leak problems with find_plugin_command

Files modified by tanner: 2002-02-15 (03:06)

Note: The documention is listed in doc/Developer/images.

Files modified by tanner: 2002-02-15 (00:56)

Note: Some of the .pl files do not have the execution bit set properly, so make fails on them. So I changed the .pl scripts to be 'perl script.pl'. Mids pointed out that not all instance of perl are called 'perl', so I let configure find perl for me and used @PERL@ in the Makefile.in

Files modified by tanner: 2002-02-15 (00:54)

Note: Replaced hard coded perl with @PERL@ which is what configure finds for you.

Files modified by jbontje: 2002-02-13 (21:10)

Note: server/main.c: If exit is damned, update players death & WoR home-position and delete town portal. server/apply.c: Fix bug in move_apply. return was used instead of goto leave, so recursion_depth wasn't decremented. mids 02/13/2002

Files modified by mwedel: 2002-02-11 (04:22)

Note: server/spell_effect.c: Fix bug in summon_cult_monster that would result in crash if monster was killed when inserted. MSW 2002-02-10

Files modified by avogl: 2002-02-08 (20:19)

Note: The Swamp-code was kinda broken. It didn't kill drowning players correctly. :-) I fixed that and added a big extra saving-throw for having the woodsman skill. It's very unlikely now to die despite of being a woodsman. (In case someone doesn't know: Players die in swamp if they stand still for too long. It's a direct kill, no immunities can save the player.) --AV

Files modified by avogl: 2002-02-08 (15:43)

Note: another small patch: Monsters will no longer trigger magic_mouths with a counter set. (Magic_mouths with a counter value display their message only that many times.)

Files modified by avogl: 2002-02-08 (15:07)

Note: Patch: Monsters can no longer apply random chests. Random chests are designed for players to open IMO.

Files modified by mwedel: 2002-02-06 (05:54)

Note: common/map.c: load_map_header: If the map message is empty, don't copy uninitialized data as the message. This fixes various crashes. lib/Makefile.in: Remove the adm/*xpm* utilities, as they are no longer needed or distributed. server/apply.c: set the player speed to zero after they use a savebed. Fixes crashes with players that have constant image animation (fireborns) when they apply the savebed and the map then gets swapped out. server/plugins.c: Fix some serious memory leaks. Some still remain, with my comments included. server/skills.c: Removed unused variable. MSW 2002-02-05

Files modified by gros: 2002-01-25 (10:53)

Note: Bugfix: Corrected strange behaviour with the use of inscription skill, resulting in corrupted strings sometimes. - Gros 01/25/02

Files modified by tanner: 2002-01-22 (07:23)

Note: Work on multiple projects, each with their own coding style? Info on how to setup emacs to autoconfig itself for each project.

Files modified by tanner: 2002-01-17 (23:59)

Note: Given AV's complaint here: http://mailman.real-time.com/pipermail/crossfire-devel/2002-January/002917.html And the stylistic recomendations of #12, I add info on how to make emacs and vim do the right spacing.

Files modified by jbontje: 2002-01-17 (22:44)

Note: Add helpfile for teleport. mids 2002-01-17

Files modified by jbontje: 2002-01-16 (10:51)

Note: include/player.h include/sproto.h server/c_chat.c server/player.c: New player command 'reply', replies to the last person who told you something. server/c_wiz.c: New DM command 'teleport', lets a DM teleport next to target player, it is an inverse summon. server/commands.c: Add hooks for 'reply' and 'teleport'. mids 2002-01-16

Files modified by mwedel: 2002-01-14 (07:56)

Note: Make a seperate 'Developers' subdirectory in doc, and put relevant developer files in that directory. This should hopefully make it a bit easier to find information for both players and developers. MSW 2001-01-14

Files modified by mwedel: 2002-01-14 (06:03)

Note: TODO: updated with bugs, remove things that have been done and are no longer TODO's. configure.in, configure: Remove lib/xpmtopix.pl file form those to be built, as that file has been removed. common/object.c: Fix bug in check_walk_on which would result in spell objects not being properly processed - the intention is not to process spell objects - we should stop going up (in previous loop) when we get such an object, not on the way down. This fixes directors not working really well. MSW 2001-01-13

Files modified by garbled: 2002-01-04 (15:45)

Note: When removing the old crossloop binary, remove it from the bindir, not from /.

Files modified by garbled: 2002-01-04 (07:36)

Note: Fix the makefile up to install the wizhelp, and remove an accidentally committed file.

Files modified by garbled: 2002-01-04 (07:24)

Note: Add new wizhelp commands. Written by Cryo, formatted by me.

Files modified by garbled: 2002-01-04 (06:37)

Note: Modify the create command to accept an arbitrary number of patch arguments, allowing a dm to create and patch a number of items in one fell swoop. Requested by Cryo.

Files modified by garbled: 2002-01-03 (22:02)

Note: Allow the loader to save objects marked for save on overlay.

Files modified by garbled: 2002-01-03 (21:32)

Note: Fix a few bugs in the overlay saves and loads. Add a new DM command overlay_save to force caving/creation of an overlay.

Files modified by garbled: 2002-01-03 (05:40)

Note: Never load an overlay map on top of a temp map. In addition, never load an overlay, when ready_map is called with the MAP_OVERLAY flag (meaning, load only the overlay). This prevents ready_map from stacking multiple overlays on top of one another.

Files modified by garbled: 2002-01-02 (22:59)

Note: Essentially backout the overlay maps. They will no longer be created unless the server is running with the new world maps.

Files modified by garbled: 2002-01-02 (18:22)

Note: Fix problem loading unique player maps noted by mids. Sorry about the chaos this caused.

Files modified by garbled: 2002-01-02 (06:53)

Note: Backout of Anim25 patch by michtoen. It was causing server crashes, and is generally not useful in a non-iso crossfire. Discussed w/ mwedel.

Files modified by garbled: 2002-01-02 (00:26)

Note: Clean up some missing prototypes, protect tod.h against multiple inclusion, and generally make -Wmissing-prototypes happier.

Files modified by garbled: 2002-01-01 (23:37)

Note: Add the concept of overlay maps to the code. An overlay map is a map which is loaded on top of another map, replacing values in the header, and placing objects on top of other objects. This is the fundamental part of the new weather code, but also can be used to allow dynamic editing of the worldmaps by DM's eventually. garbled 2002-01-01 Phase II of the new weather system is done. Please let me know immediately if this causes any bizzare effects.

Files modified by tanner: 2002-01-01 (22:11)

Note: Brief discussion on irc about style resulted in the addition of 3 new guides to programming style. 14) As discussed on irc, the preferred style for expressions is like this: if (expression) { statement; statement; } if <space> (expression), the space between the if and expression is required. NOT like this: if (expression) { statement; statement; } 15) The preferred style of formal parameters: void myFooFunction(param1, param2, param3) { statement; statement; } No space after the left paren, no space before the right paren. Comma right after the formal param, space right after the comma. 16) Local variable names. Just a rules of thumb. This are ok: int mylongvarname; int my_long_var_name; Please do NOT use caps expect for typedefs, enums and defines.

Files modified by mwedel: 2002-01-01 (03:56)

Note: server/spell_effect.c: fix animate_bomb so that if the bomb is in a container, it does not crash the server - the problem was that it was calling drop, which would then drop it right back into the container. also, the x and y coordinates were not being properly set. MSW 2001-12-31

Files modified by mwedel: 2001-12-31 (08:35)

Note: This change lets the server have multiple image sets. The client can then request which image set to use, and the server will use that image set, falling back to other sets as necessary. I have tested this with CVS client, and works fine at least in terms of old functionality. = doc/Makefile.in: Add images file which describes image guideline. doc/Protocol: Various updates - some things missing, added other notes about facesets. doc/images: New file, describes guidelines for image sets, as well as some of the internals include/newserver.h: Update for multiple image set - redid most of the image definitions as they were out of date with only png being supported. include/sockproto.h: rebuilt lib/Makefile.in: remove crossfire.png, add crossfire.0, crossfire.0. Update build directions to use crossfire.0 instead of crossfire.png lib/adm/collect_images.pl: Modified to collect all the image sets, remove support for collect xpm and xbm images. lib/crossfire.0: new file, base images lib/crossfire.1: new file, alternate images lib/image_info: New file, describes image sets. lib/crossfire.png, lib/xpmtopix.pl.in: Removed - no longer needed. socket/Makefile.in: add image.c file. socket/image.c: Moved all image related data in this file - this includes loading the image files, as well as the protocol commands. socket/init.c: move read_client_images to image.c file. set ns->faceset and ns->facecache to 0. Move freeing of image data to image.c socket/request.c: fixed some indentation inconsistencies.add setup commands for faceset as facecache. Move SetFaceMode,SendFaceCmd,esrv_send_face to image.c file. MSW 2001-12-31

Files modified by mwedel: 2001-12-23 (08:17)

Note: common/loader.l, common/loader.c, common/object.c, include/object.h, socket/item.c: Remove sub_type and sub_type2 information - these were poorly named fields and not properly implemented. common/treasure.c: Add missing return type to change_treasure function. crossedit/Edit.c: Add SET_MAP_FLAGS macro to set P_NEED_UPDATE flag before calling update_position. include/config.h: Add NEW_WORLD_MAP selection which results in proper emergency save paths if you are using the maps-bigworld distribution. server/c_wiz.c: Fix the formatting (indentation) of the command_create function. No actual changes in how it runs, but the old formatting was really terrible and inconsistent. server/main.c: remove call to send_mapstats_cmd server/monster.c: Update the comment style to be proper, as well as the comments themselves. socket/request.c: Fix up improper indentation in esrv_update_stats. remove send_mapstats_cmd function. MSW 2001-12-23

Files modified by darth_bob: 2001-12-23 (08:09)

Note: A hole pointed out by Mark.. This should mean Rabies is fully functioning

Files modified by garbled: 2001-12-19 (21:06)

Note: Typo, noted my mids.

Files modified by garbled: 2001-12-19 (21:03)

Note: Calculate the current month properly. Problem noted by mids. Thanks!

Files modified by jbontje: 2001-12-19 (17:07)

Note: clockdata really should be in localdir, garbled tried to do that before but he forgot to change it in a function. mids 2001-12-19

Files modified by garbled: 2001-12-19 (10:07)

Note: More basics for the weather system: document the new map header entries. New settings for the big-worldmap/weather interactions, and code to load them. No functional changes at this time.

Files modified by garbled: 2001-12-19 (08:53)

Note: Load the new values from map.h if they exist in a given map header. They don't yet, but just in case. Again, no functional change here.

Files modified by garbled: 2001-12-19 (08:31)

Note: No modifications to how the code works here yet, just adding a structure, and new fields to the mapstruct. They are currently unused.

Files modified by darth_bob: 2001-12-19 (06:54)

Note: Fixed up the bug which Mark pointed out

Files modified by mwedel: 2001-12-19 (06:48)

Note: Updating mailing address where people should send patches. MSW 2001-12-18

Files modified by darth_bob: 2001-12-19 (03:46)

Note: Turn down the damage abit

Files modified by garbled: 2001-12-18 (20:17)

Note: Mids makes a good point in his post, this should be in var, not in datadir. Thanks.

Files modified by darth_bob: 2001-12-18 (09:52)

Note: More life stealing stuff

Files modified by darth_bob: 2001-12-18 (09:45)

Note: New attack type, life stealing. Mostly untested, I am commiting this to allow people to test it out, currently it is only availible on a devourers blessed weapon. It currently drain and life stealing both are used as resistances to this attack type, this is to allow fairly seemless merging.

Files modified by garbled: 2001-12-18 (09:11)

Note: Oops.. somehow I accidentally backed out mark's changes here. Odd that it didn't give me a merge bogon.

Files modified by garbled: 2001-12-18 (08:58)

Note: Lots of changes here. Basically implement a night and day system, as well as tracking of game time. A clockdata file is now created and updated by the server to increment time. Time increases by 1 hour, approximately every 2 minutes of real time. Right now this code has virtually no effect, but as maps are updated with outdoor settings, nightfall will occur automatically. The time command has been modified to show the current game time, and the clock objects have been changed to show the game time as well. garbled 2001-12-18

Files modified by mwedel: 2001-12-17 (04:15)

Note: Fix bug by DB which moved a } to a different place in the hit_player_attacktype function, resulting in greatly changed results. MSW 2001-12-16

Files modified by mwedel: 2001-12-17 (04:15)

Note: common/map.c: Fix some bugs relating to map tiling. MSW 2001-12-16

Files modified by darth_bob: 2001-12-16 (09:06)

Note: Fixed some stylistic problems.

Files modified by darth_bob: 2001-12-16 (07:15)

Note: poison fog is now low grace required (50 grace points)

Files modified by darth_bob: 2001-12-16 (07:13)

Note: Fixes a few bugs and removes non-ansi comments.

Files modified by mwedel: 2001-12-16 (03:31)

Note: common/object.c random_maps/Makefile.in server/c_wiz.c server/player.c server/plugins.c server/timers.c socket/request.c: Most of the changes are to just fix compiling warnings or errors so that it compiles on sparc solaris with the workshop compiler (things like }; should just be }). Declaration for alphasort was missing in plugins.c. random_maps/Makefile.in had the wrong order in linking - the system library needs to be linked in after the crossfire libraries. crossedit/App.c: Fix for running on 8 bit color - colormap was not being initialized to usuable default value. crossedit/xutil.c: Broken code when duplicating faces for undefined images. That code should never really be used, as pixmaps currently are always contiguous. MSW 2001-12-15

Files modified by darth_bob: 2001-12-14 (10:31)

Note: ! Big changes made by njh !! Basic code clean, using switch instead of repeated else if's Hashed some code which was nop (didn't seem to do anything) changed over to using ATNR_SLOW etc, instead of AT_SLOW. Has been tested, all those interested in attack.c please read through this code again and make sure everything is in order. Mail problems to njh@hawthorn.csse.monash.edu.au!

Files modified by michtoen: 2001-12-04 (03:49)

Note: mapstats cmd for extended clients. Add a cmd which sends mapstats for clients. This use not the script events. Script events should used for special scripted events.

Files modified by mwedel: 2001-12-03 (07:51)

Note: This checkin for the most part removes support for xpm and xbm graphics - now the only image supported is the png. common/arch.c: comment out printing on warning of object having no type - getting 300 meaningless messages at startup is annoying. common/image.c: Remove X11 color information from colorname array. Remove processing of color_fg and color_bg information from face file - only use color_fg if no magicmap information is available - foreground and background infoformation was only needed for bitmap graphics. common/loader.c, loader.l: Add elevation element, comment out some logging messages that are excessive and only really relevant for people who want to fix them (really should be in the collect script anyways). Remove some unused code. common/map.c: add outdoor field to map structure - add support for loading and saving it. crossedit/App.c,crossedit/CrUtil.c, crossedit/Defines.h, crossedit/crossedit.c crossedit/xutil.c: Remove support for non png graphics. crossedit/Attr.c: Add support for elevation variable, remove code for non png graphics. doc/map-technical: Add note about outdoor field. include/face.h: remove fg, bg fields from face struecture. include/global.h: Update colorname array definition. include/loader.h: Add V_ELEVATION field. include/map.h: Add outdoor field to map structure. include/newserver.h: Update types so it only loads/knows about png information. include/object.h: Add elevation field to object structure. lib/Makefile.in: Remove support for building crossfire.xpm and crossfire.xbm files. lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.png, lib/faces: Rebuilt. Main difference is a few sea types, and the fact that it hadn't been collected for a while. server/spell_effect.c: Modify dimension door so that it calls MapNewmapCmd so that fog of war does not get confused. Also, removes call to draw as functions further up will do that. server/spell_util.c: Remove color information from attack information that shuffle_attack uses. socket/init.c, socket/request.c: Remove support for non png images. MSW 2001-12-02

Files modified by michtoen: 2001-11-28 (05:11)

Note: small bugfix

Files modified by michtoen: 2001-11-28 (04:44)

Note: Anim25 Patch This patch do this things mainly: - include same animation sheme for players and monster again - introduce guard/walk/fight animation in 8 direction - direct action: monster change from guard/walk animation when they get attacked and fall back to walk or guard when the enemy is gone - Monster do "intelligent" animation -> facing enemy -> turn and run when scared - fixed some animation flaws which invokes late anim update (monster moves first and hold one frame old facing) - Include real time player animation! -> player starts moving animation when player moves -> fall back to guard anim when player do nothing -> plays fight anim when hit some Hope i got all. This patch is much not so hard as it sounds. Most of these features was easy to include because the old anim engine was able to do about 80% of this. I had just to boost up the logic.

Files modified by michtoen: 2001-11-27 (06:08)

Note: had deleted AVs patch. Thx to mark he see it.

Files modified by michtoen: 2001-11-27 (04:33)

Note: Arch type & subtype patch Added type & subtype system with 2 subtypes. Type & subtype will be send to client. Adding new types: FLOOR 71 WALL 77 LIGHT_SOURCE 78 MISC_OBJECT 79 MONSTER 80 SPAWN_GENERATOR 81 Added subtypes for armor & weapons. new commands are: sub_type <uint8> sub_typ2 <uint16> sub_type2 is for internal server use. Added new command: casting_speed <delay> This will be included later. I will use the sdl client as tester for this patch, older clients will not be effected even when the arches are updated.

Files modified by michtoen: 2001-11-26 (17:52)

Note: Attack Patch 25.11.01 Detailed information in the dev list. The changes are to many to explain here.

Files modified by avogl: 2001-11-21 (18:12)

Note: This is a fix for the bug I mentioned on cf-devel earlier: The order to process objects (with move_apply()) must be top to bottom (like it used to be) and not the other way round. This should fix the problems with the altars in the mak-maps I have no idea why this had changed anyways.

Files modified by michtoen: 2001-11-19 (23:30)

Note: Full support now for gender, rank and alignment. Full support for guilds & quests in code, most script functions included. - some fixes - old clients will not be effected - to avoid treasure file error msg, collect arches

Files modified by michtoen: 2001-11-17 (21:25)

Note: commit the ext2 gender & guild system - first part. Sorry, my cvs sytem is still broken, i will write a better doc to the list. Notice some other small fixes too.

Files modified by michtoen: 2001-11-17 (06:54)

Note: sorry for this stupid test, but my whole wincvs configuration was blasted. May a lightning bolt hit the coders of wincvs.

Files modified by michtoen: 2001-11-17 (06:49)

Note: no message

Files modified by michtoen: 2001-11-17 (05:11)

Note: test

Files modified by michtoen: 2001-11-17 (02:43)

Note: TEST ignore this!

Files modified by michtoen: 2001-11-16 (03:33)

Note: Plugin_Python works now in Windows! Alot of changes: - New VisualC files to compile & install plugin_python.dll and libcross. - patch plugins.c and plugin_python.c to compiler under win32/VC - remove some nasty bugs. The plugin now gives out correct version messages and will be right noticed under dm command "pluglist" - Fixed first plugin routines like "Say" and "initPlugin". The whole package is running and ready for fix up!

Files modified by michtoen: 2001-11-16 (01:34)

Note: Insert first step to give the treasure fil and his parsing more power. Sadly, the treasure file is not connected with the arch parsing. I add a small interface. You can with it insert change commands in the teasurelist.

Files modified by darth_bob: 2001-11-15 (02:04)

Note: Added Sorig mail to treasure

Files modified by mwedel: 2001-11-13 (08:14)

Note: Various minor bugfixes - common/loader.c: rebuilt include/map.h: Change width,height,enter_x,enter_y to be 16 bit instead of 8 bits. lib/treasures: change skull treasure to tooth instead of skull_tooth since the later is not currently in the distributed archetypes file server/monster.c: Optimize some code, remove some other that is not used. server/plugins.c: Fix un initialized value in initPlugins that would cause crash at startup if plugin directory does not exist. MSW 2001-11-13

Files modified by michtoen: 2001-11-12 (01:10)

Note: Update VisualC make files.

Files modified by michtoen: 2001-11-12 (01:09)

Note: fix some bugs in plugin.c . - I give all functions with a return definition a return cmd- - Refix an old bug - someone recommit it from local copy - don't forget to update sproto.h when you insert new functions in the modules

Files modified by tchize: 2001-11-11 (13:10)

Note: Fixed a bug that caused editor to crash when closing maps or cut/pasting: Map strings had to be created with strdup_local() and not add_string()

Files modified by tchize: 2001-11-11 (12:37)

Note: server/plugins.c: adding new hooks to handle the animation of an object to clone an object a wrapper to apply_below command a wrapper to teleport object a wrapper to communicate Their purpose is to prepare the arrival of plugin_animator

Files modified by gros: 2001-11-11 (10:33)

Note: Adding support for custom timers - Gros 11/11/01

Files modified by gros: 2001-11-11 (09:39)

Note: Some bugfixes, new timer system, support for custom plugins commands, new plugin hooks - Gros 11/11/01

Files modified by darth_bob: 2001-11-07 (06:22)

Note: Fixed up type which somehow didn't get updated properly.. ? dnh 7/11/02

Files modified by darth_bob: 2001-11-06 (16:46)

Note: Added skull_tooth to skull items.. dnh 7/11/01

Files modified by mwedel: 2001-11-06 (07:54)

Note: Modify to support new map structure. MSW 2001-11-05

Files modified by mwedel: 2001-11-06 (03:39)

Note: common/object.c: Modify copy_owner so that if a player is passed in as the object to copy, we properly set that player as the owner of the object instead of returning. This fixes the lack of exp when poison inflicted from a weapon kills something. MSW 2001-11-05

Files modified by darth_bob: 2001-11-06 (01:37)

Note: Added cause rabies to gnarg, I think. dnh 6/11/01

Files modified by darth_bob: 2001-11-06 (01:33)

Note: CV: new disease, rabies dnh 6/11/01 ----------------------------------------------------------------------

Files modified by darth_bob: 2001-11-06 (01:33)

Note: dded a new disease, rabies dnh 6/11/01

Files modified by michtoen: 2001-11-06 (01:31)

Note: small patch for map2cmd.

Files modified by darth_bob: 2001-11-06 (01:30)

Note: Added a new disease, rabies dnh 6/11/01

Files modified by mwedel: 2001-11-05 (08:21)

Note: common/map.c: Fix bug in get_rangevector which was causing reverse of documented procedure. This also resulted in monsters not attacking adjacent creatures with physical attacks. MSW 2001-11-03

Files modified by michtoen: 2001-11-05 (00:00)

Note: - emoved GUILE scripts from items. - fixed missed # comment sign - fixed 2 typos in resist_xxx strings MT

Files modified by michtoen: 2001-11-04 (20:33)

Note: restore. I overwrite it accidently

Files modified by michtoen: 2001-11-04 (20:22)

Note: One Arch/one pic patch. I use a modified map1cmd, called map2cmd for it. This is a first tryout implementation. The code can more then only submit offset data of multi arch, its also possible to include animation tags for the faces - we have now more free flags. The code is NOT optimized. Iam still unsure , what the best way is to send all this data. Sort & parsing cost time. At this stage, ill quick parse is by server, use slightly more bandwitch and let do the client more work. But thats perhaps not the best way. But this code will allow to install the arches for this one arch/one pic. MT

Files modified by gros: 2001-11-04 (08:29)

Note: Corrected references to libdl - now detected by configure. - Gros 11/04/01

Files modified by michtoen: 2001-11-03 (03:46)

Note: If you destroy or open a door, you can set in the arch OTHER_ARCH to an object that will then generated. This can be used for open/close doors.

Files modified by michtoen: 2001-11-02 (18:39)

Note: Extended Animation Facings 18 This is the first step of complexer animation system (usable for flat & iso). This is not a fully clean implementation, because it depends on "one arch / one picture" which hopefully comes soon. MT02102001

Files modified by michtoen: 2001-11-02 (16:22)

Note: add FLAG_PARALYZE Now, all player & monster have this flag set, when they are effected by paralyzes spell. I have not checked pets & summoned stuff yet, it will follow.

Files modified by darth_bob: 2001-11-02 (07:05)

Note: Some new artifacts, including the shield of holy light. Please check that this is okay, note the chance for that shield.. very rare indeed dnh 2/11/01

Files modified by michtoen: 2001-11-02 (03:21)

Note: remove and reinsert as binary - it avoids \n problems

Files modified by michtoen: 2001-11-02 (03:18)

Note: remove and reinsert as binary - it avoids \n problems

Files modified by darth_bob: 2001-11-02 (01:16)

Note: Added the image to the artifacts file dnh 2/11/01

Files modified by garbled: 2001-11-01 (19:53)

Note: Generate messages when player poisons something, and touch up the attack message code for poison/disease a bit. garbled 2001-11-01

Files modified by pcurrlin: 2001-11-01 (19:38)

Note: Added new spell: "missile swarm" Basically, several magic missiles fired like a bullet swarm. Philc - Nov 01, 2001

Files modified by garbled: 2001-11-01 (06:57)

Note: regen garbled 2001-10-31

Files modified by garbled: 2001-11-01 (06:34)

Note: Hey, I know. Let's commit code that actualy compiles! garbled 2001-10-31

Files modified by garbled: 2001-11-01 (06:29)

Note: Implement suffering and poison messages from Darth Bob. Fix a few typos and turn the gore up a notch. garbled 2001-10-31

Files modified by darth_bob: 2001-11-01 (05:48)

Note: This hurts me just reading it, garbled (Tim) is a sick monkey dnh 1/11/01

Files modified by garbled: 2001-11-01 (04:37)

Note: Add messages for pierce stab and cleave. Not for the faint of heart. garbled 2001-10-31

Files modified by darth_bob: 2001-10-31 (10:40)

Note: Fixed once again, alot of fixing going on here =) dnh 31/10/01

Files modified by garbled: 2001-10-31 (10:21)

Note: Add a new message type for doors. This makes door bashing a bit more realistic. Idea by Darth Bob. garbled 2001-10-31

Files modified by garbled: 2001-10-31 (10:06)

Note: Attack message define for doors garbled 2001-10-31

Files modified by garbled: 2001-10-31 (10:05)

Note: fixup slightly garbled 2001-10-31

Files modified by darth_bob: 2001-10-31 (09:56)

Note: Some test messages for hurting poor innocent doors, dnh 31/10/01

Files modified by garbled: 2001-10-31 (09:24)

Note: regen garbled 2001-10-31

Files modified by garbled: 2001-10-31 (08:30)

Note: new attack messages for slash slice and whip. garbled 2001-10-31

Files modified by darth_bob: 2001-10-31 (08:27)

Note: Added to ruggilli's treasure chest, high grace requirement, verra low chance dnh 31/10/01

Files modified by garbled: 2001-10-31 (07:09)

Note: regen garbled 2001-10-31

Files modified by garbled: 2001-10-31 (07:07)

Note: update the changes file 2001-10-31 garbled

Files modified by garbled: 2001-10-31 (07:00)

Note: Big commit time. This does the following: Add weapontypes to the game. These are currently used for nothing other than messages, which are not fully written yet. Players should not see them appear yet. Fix the bug where you opened a door with a key and saw "You ." Fix a bug in the PLUGIN code where current_weapon wasn't set when the player loaded from savefile. Take the setting of current_weapon out of #ifdef PLUGIN garbled 2001-10-31

Files modified by michtoen: 2001-10-30 (02:30)

Note: Remove a bug, reset some modules

Files modified by michtoen: 2001-10-30 (00:49)

Note: really SOME fixes - most casting

Files modified by michtoen: 2001-10-29 (23:24)

Note: no message

Files modified by michtoen: 2001-10-29 (22:43)

Note: change to binary

Files modified by michtoen: 2001-10-29 (22:40)

Note: change to binary

Files modified by michtoen: 2001-10-29 (21:33)

Note: remove old win32 install stuff

Files modified by michtoen: 2001-10-29 (21:33)

Note: add new make files for win32 - python style

Files modified by michtoen: 2001-10-29 (21:30)

Note: test again - still a bug in cvsroot scripting and i want convert files from unix <-> windows format and the cvs should merge then - only the real changed one-

Files modified by michtoen: 2001-10-29 (21:23)

Note: test

Files modified by gros: 2001-10-21 (11:40)

Note: Added ANVIL object type for Smithery plugins - Chachkoff Y. 10/21/01

Files modified by gros: 2001-10-21 (11:38)

Note: Added an anvil for support of Smithery plugin - Chachkoff Y. 10/21/01

Files modified by gros: 2001-10-21 (09:07)

Note: Some plugins improvements and bugfixes - Chachkoff Y. 10/21/01

Files modified by gros: 2001-10-21 (08:19)

Note: dded support for custom plugin commands - Chachkoff Y. 10/21/01

Files modified by gros: 2001-10-21 (08:15)

Note: Removed unneeded plugins.h header - Chachkoff Y. 10/21/01.

Files modified by garbled: 2001-10-20 (07:07)

Note: Fix a crash bug noted by Mids when a map file contains: @match foo|foo|foo From the comment in the code: * your eyes aren't decieving you, this is code repetition. However, * the above code doesn't catch the case where line<cp going into the * for loop, skipping the above code completely, and leaving undefined * data in the keywords array. This patches it up and solves a crash * bug. garbled 2001-10-20

Files modified by garbled: 2001-10-19 (06:57)

Note: Add code that makes it exponentially less likely to spit out a message when spells are stacked on top of one another. This mostly cures the case where a player casts 10 fireballs into a group of trolls and gets blasted by messages, without removing messages from area spells completely. BTW AV, umm.. I guess it helps if I check hitter->type instead of op->type. ;) nevermind. garbled 2001-10-18

Files modified by garbled: 2001-10-15 (21:12)

Note: Remove all instances of RANDOM()% and replace with rndm() from utils.c garbled 2001-10-15

Files modified by garbled: 2001-10-15 (07:38)

Note: This should fix the over-zealous messages from attacking that I bungled in my last commit. Basically, this code throttles the different messages with random numbers to keep them from flooding the client. The client load should be much better now. If not, we simply tune the numbers. garbled 2001-10-15

Files modified by gros: 2001-10-14 (15:04)

Note: A quick documentation about plugin events - Gros 10/14/01

Files modified by gros: 2001-10-14 (14:14)

Note: Some preliminary docs for the Python plugin - Gros 10/14/01

Files modified by gros: 2001-10-14 (10:29)

Note: Added some definitions for future dynamic spells system, needed by python plugin. - Gros 10/14/01

Files modified by gros: 2001-10-14 (09:29)

Note: Major upgrade: Plugin support and Guile Removal - Gros 10/14/01

Files modified by gros: 2001-10-14 (08:12)

Note: Major changes: Added dynamic plugin support - Gros 10/14/01

Files modified by gros: 2001-10-14 (07:57)

Note: Major changes: Added dynamic plugin support, removed old Guile support. - Gros 10/14/01

Files modified by mwedel: 2001-10-07 (07:40)

Note: server/spell_util.c: Add out_of_map check to can_see_monsterP. Fixes crash when casting ball lightning/divine shock (and likely other events) on maps not surrounded by walls. MSW 2001-10-07

Files modified by garbled: 2001-10-07 (07:21)

Note: Modify the changes file to reflect the attackmessage stuff, and add the lib/attackmess file for loading the damage messages. Now DM's can edit the attackmessages that the player sees. garbled 2001-10-06

Files modified by garbled: 2001-10-07 (07:17)

Note: New attacktype messages for damage. Now it gives you the message for the damage type you actually did. So if you are attacking with stormbringer, you get electrical or drain-based messages. Also added special messages for the attack-based skills like punching, karate, etc. garbled 2001-10-06

Files modified by garbled: 2001-10-07 (07:14)

Note: Initialize the attackmessages garbled 2001-10-06

Files modified by garbled: 2001-10-07 (07:12)

Note: Header modifications needed for the new attacktype-based damage messages code. In addition, fix where I put the prototypes for the utils.c functions in sproto.h instead of libproto.h garbled 2001-10-06

Files modified by garbled: 2001-10-07 (06:48)

Note: Fix a warning in here that I unintentionally pasto'd 30 times. 'control reaches end of non void function' garbled 2001-10-06

Files modified by mwedel: 2001-10-07 (06:45)

Note: common/map.c: Add INS_ON_TOP flag to insert_ob_in_map calls to preserve stacking order. Modify update_position to generate map spaces with more proper order. common/object.c: Modify insert_ob_in_map so that it preserves stacking if INS_ON_TOP is set. crossedit/CrEdit.c: Add missing code that would draw third face on a space. include/object.h: Add INS_ON_TOP flag/define. random_maps/exit.c: Modify code so that if the random maps leading to a special map are reset, they will properly link in with an already loaded final map (and update exit from final map back up) as needed. Also fix bug in that if the final map has been reset, a new one will now be properly loaded. random_maps/random_map.c:Update minimum size to be 7 (up from 6) - fixes bug which caused crashes when square_spiral maps of 6x6 would fail to generate. random_maps/random_map.h,random_maps/room_gen_onion.c: move OPT_values from room_gen_onion to random_map.h since the square_spiral code uses them. random_maps/square_spiral.c: Update call to map_gen_onion to use OPT_.. values instead of constant integer. random_maps/treasure.c: Add some casts to sprintf statements to eliminate some compiler warnings. server/main.c: Modify enter_exit code such that a random map has reset, we generate a new random map. This can happen when the random_map resets before the map that leads to them resets. MSW 2001-10-06

Files modified by garbled: 2001-10-01 (19:29)

Note: Argh.. fix my stupidity here. typo. garbled 2001-10-01

Files modified by garbled: 2001-10-01 (19:10)

Note: Fix a potential SIGFPE and an off-by-one error in rndm(). Thanks to mids for spotting it. garbled 2001-10-01

Files modified by garbled: 2001-09-27 (19:37)

Note: Add a new command category called communications commands. Place tell, shout and say in here. Also create emotion functions. These functions have no real effect on the game, but make communications between players more colorful and fun. They are mostly fluff. Included with this patch are two new convenience functions, new_info_map_except, and new_info_map_except2, which allow the programmer to write to an entire map, except for certain individuals. Tested by myself, mids, and gros, with thanks to them for fixing something I didn't catch. garbled 2001-09-27

Files modified by garbled: 2001-09-27 (00:07)

Note: Fix two problems in this code where WIDTH was used rather than height. The fountain one was possibly harmless, but the special_exit function was causing an infinate loop when trying to generate some maps. garbled 2001-09-26

Files modified by garbled: 2001-09-26 (21:40)

Note: Add prototypes for the luck code, and a few defines to the define.h file. In addition, fix a problem on NetBSD where MIN and MAX were multiply defined. Discussed at length with dhb, av and gros. Has been tested on both the mids crossfire server, and on my private server. This code removes all current use of the luck stat for players, and replaces it with a general luck modifier for all random rolls. The intent of this code is to give a general positive (or negative) effect on a player due to luck. This effect should be generally intangible to the player, yet help him out over the course of a game. garbled 2001-09-26

Files modified by garbled: 2001-09-26 (21:34)

Note: Apply the big luck patch to all these files. This removes the special cases for alchemy and prayer as well. Discussed at length with dhb, av and gros. Has been tested on both the mids crossfire server, and on my private server. This code removes all current use of the luck stat for players, and replaces it with a general luck modifier for all random rolls. The intent of this code is to give a general positive (or negative) effect on a player due to luck. This effect should be generally intangible to the player, yet help him out over the course of a game. garbled 2001-09-26

Files modified by garbled: 2001-09-26 (21:12)

Note: Initial commit of new luck code. utils.c is the file that contains the actual luck routines, living.c was modified to use the luck code. Discussed at length with dhb, av and gros. Has been tested on both the mids crossfire server, and on my private server. This code removes all current use of the luck stat for players, and replaces it with a general luck modifier for all random rolls. The intent of this code is to give a general positive (or negative) effect on a player due to luck. This effect should be generally intangible to the player, yet help him out over the course of a game.

Files modified by jbontje: 2001-09-24 (10:47)

Note: These are some misc. patches by Tim Rightnour to make Crossfire compile cleanly on NetBSD. 1) The Cnv makefile wasn't recieving EXTRA_CFLAGS, making it difficult to compile, because it wants to locate the guile includes. 2) The metaserver code didn't cast the fifth argument to sendto properly. Amusingly, it did so on WIN32. I verified this is the proper cast with SUSV2, Solaris, NetBSD and linux. mids 2001-09-24

Files modified by avogl: 2001-09-20 (16:44)

Note: Included the new patch that removes godgiven items when changing cults. The treasurelist of the former god is read and any matching items in the players inventory get deleted. This is very important to keep playbalance up (Especially considering Gaea's powerful gifts). --Andreas V.

Files modified by avogl: 2001-09-18 (22:15)

Note: arch collect for new images --AV

Files modified by avogl: 2001-09-18 (21:24)

Note: Patch for check_inv by Maurice Massar. Due to a bug in map.c, inventory checkers with "no_pass 1" set were *always* unpassable. That is corrected now.

Files modified by avogl: 2001-09-11 (01:14)

Note: arch collect for new skull image --AV

Files modified by avogl: 2001-09-10 (22:29)

Note: arch collect to get the new images --AV

Files modified by mwedel: 2001-09-04 (05:54)

Note: Previous checkin was missing the GreaterDemon and BigDemon. collect and check in to fix that. MSW 2001-09-03

Files modified by mwedel: 2001-09-03 (06:44)

Note: This checkin mainly fixes multipart teleporters - they should now work properly. Also a minor fix to make the new pickup code work. server/apply.c: apply_shop_mat rewritten to be more 'presentable'. Minor changes were needed in any case to pass the player/creature a a second object to teleport. server/c_object.c: change the sscanf to be unsigned when getting value for new pickup mode. At least on my system, if the value in the string was larger than the max signed value, sscanf set it to the max value. server/move.c: teleport function largely re-written. Instead of the third arg being the 'originator', it is now the object to teleport. This allows the head of the teleporter to get passed to this function even if the object to teleport is not on the head. server/time.c: move_teleporter modified to also check for objects on the other parts of multipart teleporters. Also, pass the head object to the teleport function so that proper destination is used. MSW 2001-09-02

Files modified by avogl: 2001-09-02 (17:14)

Note: arch collect for new images --AV

Files modified by avogl: 2001-08-30 (23:55)

Note: Set the spell "flaming aura" to PATH_FIRE which seems way more appropriate than what it was set to before (PATH_DETONATE). --AV

Files modified by avogl: 2001-08-30 (15:50)

Note: arch collect for new images --AV

Files modified by mwedel: 2001-08-30 (05:17)

Note: Fix to prevent divide by zero crashes in dist_att. MSW 2001-08-29

Files modified by reeve: 2001-08-29 (16:31)

Note: Scott Barnes: One last fix for server/main.c, the login crashes I found are gone.

Files modified by reeve: 2001-08-29 (15:55)

Note: Scott Barnes: Another fix, this time in server/main.c

Files modified by reeve: 2001-08-29 (15:50)

Note: Scott Barnes: Fixed some bugs in request.c that crashed the server.

Files modified by reeve: 2001-08-29 (15:45)

Note: Scott Barnes: Fixed a bug in the loop code that made the server crash.

Files modified by avogl: 2001-08-29 (13:25)

Note: arch collect and... lib/treasures: Skeletal mages now have frostbolt (instead of icespells which they couldn't cast due to lack of sp). I think frostbolt makes for a nice diversity from other spellcasters. It also fits for the low level they are. --AV

Files modified by mwedel: 2001-08-29 (07:14)

Note: include/define.h: Pickup type defines added. include/player.h: Change mode (pickup mode) to 32 bits. server/c_object.c: command_pickup function modified to support all the new pickup options. server/player.c: Fix for path_to_player to prevent crashes. Add check in move_player_attack just in case. check_pick function modified to support new pickup options. do_some_living modified to eat flesh items if player is starving and they don't have any food. server/spell_effect.c: cast_detection modified so that detect magic/curse will not show objects beneath the floor. Change so that detect_monster and detect_evil spells copy the face of what they detected - gives better appearance on client. socket/item.c: fix bug LookAt that ws checking blocked_los on wrong offset. MSW 2001-08-28

Files modified by gros: 2001-08-27 (16:49)

Note: Corrected two possible endless loops - Chachkoff Y. 08/27/01

Files modified by gros: 2001-08-27 (16:47)

Note: Corrected a bug related to the new map code (NULL map pointer not checked) - Chachkoff Y. 08/27/01

Files modified by avogl: 2001-08-27 (01:08)

Note: Collected arches for new pngs. --AV

Files modified by mwedel: 2001-08-21 (05:39)

Note: Enhancements to make monsters 'do the right thing' with relation to tiled maps (ie, will detect players and attack them if on an adjoining tiled maps). This involved a rewrite of path_to_player - I've tested this out, and if anything, it seems that monsters may be more aggressive on spellcasting. ++ common/map.c: blocked modify to make sure it is checking valid coordinate value. blocked_link,blocked_two modified to translate for tiled maps. Add load_and_link_tiled_map which loads a tiled map and links in all pointers relative to adjoining maps. out_of_map modified to use this function instead of doing the work itself. Add get_rangevector function that returns offset, direction, and distance between two objects, taking into account tiled maps. get_rangevector_from_mapcoord added which is similar to get_rangevector, but takes a map and coordinates instead of a second object. on_same_map function added which returns true if the two objects are on the same logical (ie tiled) maps. doc/crossfire.doc: Add note about what Int does for monsters. include/map.h: Add some comments, and add structure for rangevector function return values. server/attack.c: add calls to on_same_map instead of doing op->map comparisons. server/monster.c: Many functions modified to properly handle tiled maps properly. server/pets.c: get_pet_enemy modified to know about tiled maps. server/player.c: get_nearest_player modified to know about tiled maps. path_to_player rewritten to know about tiled maps - I think some other bugs were also fixed in return values. Split player_attack_door from move_player attack to keep functions a more reasonable size. move_player_attack, player_can_view modified to know about tiled maps. server/skills.c: can detect_enemy modified to take another parameter - call in steal updated to pass this parameter. server/spell_util.c: ok_to_put_more, can_see_monsterP modified to handle tiled maps properly. socket/item.c: look_at modified to return proper results when player looks at something on an adjoining tiled map. ++ End of checkin

Files modified by avogl: 2001-08-08 (14:40)

Note: Fixed a server crash bug: When the spell magic map was casted on a map that contained an empty spot (no floor, nothing), the server crashed due to a null- pointer violation. --AV

Files modified by avogl: 2001-08-07 (16:58)

Note: Fixed a bug with teleporters. Teleporters under floors didn't work - now they do. --AV

Files modified by avogl: 2001-08-07 (14:35)

Note: Re-enabled the ability of teleporters to move objects with "no_pass" flag set. It is needed for a few maps in pupland and mak-tower. --AV

Files modified by mwedel: 2001-08-05 (22:34)

Note: common/object.c:decrease_ob_nr modified to correctly update client when player uses item from container that is on the ground (bookshelf for example) server/time.c: move_teleporter modified to skip over wall/floors and teleport whatever is above them. MSW 2001-08-05

Files modified by mwedel: 2001-08-05 (05:07)

Note: common/map.c: modify link_multipart_objects to preserve name and title of head when making the more parts. modify update_position so that it should never show an invisible face to the player. common/object.c: fix check_walk_on so that spells will now properly get affected by spinners and directories. include/sockproto.h: Rebuilt to include MapNewmapCmd server/hiscore.c: Fix crash if player savebeds map on map which does not have a name. Use the path instead. server/move.c: modify teleporter function to send MapNewmapCmd to client if player got teleported. Needed for fog of war code. server/time.c: modify move_teleporter so that it will not teleport walls. socket/Makefile.in: Modified to use cproto to generate proto files. MSW 2001-08-04

Files modified by gros: 2001-08-04 (07:33)

Note: Added (get-skill-experience) and (set-skill-experience) instructions to allow fine-tuning of experience points distribution. (Gros 08-04-01)

Files modified by gros: 2001-08-03 (09:50)

Note: Added the (match-string) command for easier string handling. (Gros 08/03/01)

Files modified by mwedel: 2001-08-03 (06:19)

Note: Fix bug of using uninitialized value that would then crash the server. MSW 2001-08-02

Files modified by michtoen: 2001-08-02 (14:08)

Note: new VC win32 project files

Files modified by mwedel: 2001-08-02 (06:34)

Note: Fix up so that distclean now clears out all appropriate files - MSW 2001-08-01

Files modified by mwedel: 2001-07-31 (06:55)

Note: Update version string to be date so easier to know what version of the server is running on a host. MSW 2001-07-30

Files modified by mwedel: 2001-07-31 (06:54)

Note: Fix compilation bug if using recycle temp maps. MSW 2001-07-30

Files modified by mwedel: 2001-07-31 (06:33)

Note: common/map.c free_map Set in_memory status to MAP_SWAPPED - fixed bugs of maps not getting reset properly common/object.c: insert_ob_in_map - was passing wrong value to check_walk_on, resulting in some things not working as expected. doc/Protocol: Clarify how the sending of the version command works. server/move.c: move_ob redone. It should hopefully be more efficient (only' remove objects after verifying they can in fact move). IMO, code is also simpler, and hopefully has fewer bugs. socket/init.c: InitConnection - modified to set faces_sent[0] to one so that we will never send any information about face 0 to the client. facecode 0 is sent in the map1 command to clear spaces/layers. MSW 2001-07-30

Files modified by smacfiggen: 2001-07-22 (18:48)

Note: Server side of the fog of war feature to the gtk client. Adds the protocol command newmap and adds a call to MapNewmapCmd in enter_map() in main.c. More additionals will need to be made, for example when someone casts a teleport spell but teleports within the same map. SMACFIGGEN

Files modified by mwedel: 2001-07-20 (06:14)

Note: common/object.c: remove_ob - set P_NEED_UPDATE before calling update_position to prevent warnings from update_position being called with P_NEED_UPDATE being set. MSW 2001-07-19

Files modified by mwedel: 2001-07-20 (06:04)

Note: socket/request.c: Fix bug in map1 command which resulted in it sending too much data with even maps. For example, if the client requested a 16x16 map, the server would effectively send a 17x17 map to the client. MSW 2001-07-19

Files modified by mwedel: 2001-07-16 (04:38)

Note: Fix error in darkness handling for small mapsize - was doing incorrect comparison. MSW 2001-07-15

Files modified by mwedel: 2001-07-14 (04:13)

Note: Map tiling checkin. MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:12)

Note: Map tiling checkin. socket/info.c: Modified to use new map structure/macros socket/request.c: Modify draw_map_routines to use get_map_from_coord so that it properly deals with tiled maps. Modified to deal with potentially NULL face values. Modified update routine to call update_position for spaces within player view which need an update MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:11)

Note: Map tiling checkin server/Makefile.in: Remove encounter.c file. Use cproto instead of cextract to create proto file. server/alchemy.c,server/attack.c,server/c_object.c,server/c_wiz.c, server/disease.c, server/login.c, server/main.c, server/monster.c, server/move.c, server/pets.c, server/player.c, server/resurrection.c, server/rune.c, server/shop.c,server/skill_util.c, server/skills.c, server/spell_effect.c, server/spell_util.c, server/swap.c, server/time.c modified to use modified insert_ob_in_map function, use new macros to access map structure related data. change calls to update_all_los, remove lighting related code. server/apply.c: modified to use new insert_ob_in_map function. Update calls to update_object. remove RANDOM_ENCOUNTER code. for exits, modified to use the head for valid coordinates since the other parts may not have valid values since they are not saved out to disk anymore. server/c_misc.c,server/hiscore.c: modified to use new map structure/information. server/commands.c: remove dumplights command. server/encounter.c: removed - code no longer used server/init.c: remove RANDOM_ENCOUNTERS code. server/script.c: change Script_getMapObject to return NULL since there is no longer a map object. Modify to use new insert_ob_in_map and update_object functions. MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:08)

Note: Map tiling checkin. random_maps/decor.c,random_maps/door.c, random_maps/exit.c, random_maps/floor.c,random_maps/monster.c,random_maps/special.c, random_maps/standalone.c, random_maps/style.c,random_maps/treasure.c, random_maps/wall.c: modified to use modified insert_ob_in_map function, use new macros to access map structure related data MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:06)

Note: Map tiling checkin. include/config.h: remove RANDOM_ENCOUNTERS (no longer available) and USE_LIGHTING (now standard part and always on). include/define.h: move P_... values to map.h include/global.h: add definition for compression externals, as they are used in a few files. remove map macro functions - moved to map.h as appropriate. Add FREE_AND_CLEAR macro that frees data and then sets the pointer to NULL. include/map.h: Largely redone - many new macros, new map structure. include/object.h: remove lights object link pointer from objects. At some #defines that are the flags for update_object and insert_ob_in_map include/player.h: Add a few comments. MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:06)

Note: doc/Makefile.in: add map-technical to list of files. doc/crossfire.doc: remove map information that was in this file. doc/map-technical: new file. Describes inner workings of how the maps work. MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:05)

Note: crossedit/Attr.c: Rename Layout to AppLayout so other files can use it. crossedit/CrEdit.c: Modified to use new map header. Modified drawing routines, as face values could be null crossedit/Edit.c: Move many functions from common/map.c that are only used here and thus don't need to be in common/map.c. Modify to use new map structure. crossedit/Makefile.in: Change to use cproto to make proto.h file. crossedit/png.c: change user_read_data to be static so proto doesn't pick it up. MSW 2001-07-13

Files modified by mwedel: 2001-07-14 (04:04)

Note: common/Makefile.in: Remove ltostr.c and sqrt.c from list of files common/ltostr.c, common/sqrt.c: Moved into porting.c common/anim.c, common/button.c, common/item.c: Update calls to update_object common/living.c: have fix_player calculate light value for player/monster. common/logger.c: Remove code that has server exit if too many LOG messages happen too quickly. This was not a reliable mechanism, and it should really be up to the functions doing the logging to know if they can continue or not. common/los.c: Changes on how it deals with lighting on maps - get light value from map space array instead of using the linked list. Functions that managed the light list have been removed. Change logic of line of sight function to be more efficient (before, we may examine the same space multiple times). rename update_all_los to update_all_map_los, and change update_all_los to take coordinates so that we only have clients within view of the change recalculate los. Also, have update_all_los check for tiled maps that may have clients that need to get updated. common/map.c: remove refresh_map - this used to be used to try to recover from map errors if many_cores was not set - IMO better to core and just restart and really fix the error than try to deal with possible corruption that may otherwise result. Move open_and_uncompress and close_and_delete functions to porting.c - they are 'common' functions that are not related to the map code. Remove some lighting related code, as that is no longer done with a list. Many modifications because of new map structure. And logic to load and save the new map structure format. Modify many of the functions to take map tiling into account. Change way multipart objects are saved, and add logic to relink objects when maps are loaded up. Remove some functions that are only used by the editor into the editor. Move update_position from object.c to map.c as it is better placed in map.c. Modify function to figure out light for a space. Make out_of_map a function that knows about map tiling. New function - get_map_from_coord which knows about map tiling and does coordinate and map translation. common/object.c: Have update_object take another parameter which tells update object what has changed about the object. This lets the function know if it should call update_position right away or if it can just mark the space as needing an update at a later time. move update_position to map.c. insert_ob_in_map: now takes another parameter that describes actions not to do. modified to know about map tiling and do appropriate translation. Does some object sorting so it should handle spell objects more efficiently. insert_ob_in_map_simple is now replaced by using appropriate flag to this changed version of insert_ob_in_map. Clean up remove_ob - seemed to have done things in a more complicated fashion that is no longer necessary. Modify check_walk_on to look at all objects on space, not those below the object - with changes to insert_ob_in_map, new object won't always be on top. common/porting.c: functions from ltostr.c, sqrt.c, as open_and_uncompress close_and_delete, make_path_to_file from map.c common/treasure.c: Modified to use updated insert_ob_in_map MSW 2001-07-13

Files modified by gros: 2001-06-30 (19:36)

Note: Corrected map-corruption problem with the Town Portal - Gros 2001-06-30

Files modified by mwedel: 2001-06-29 (05:59)

Note: common/object.c, common/player.c, include/object.h, server/skill_util.c: Remove the unused LINKED_SKILL code. common/Makefile.in: Use cproto to make prototypes - cextract fails for some reason and now seems unsupported. Cproto generates a bunch of warnings, but does do the job. common/arch.c,server/apply.c, server/main.c, server/monster.c: cleanup some compile warnings (unusued variables, returns without value doc/playbook/Makefile.in: Create proper dependencies for files. doc/playbook/treas2-extract: Add player_force to value to ignore. doc/spoiler-html/spoiler.html: rebuilt server/skill_util.c: Remove the unused LINKED_SKILL code. Prevent characters that have meditation skill from learning melee weapon skill. MSW 2001-06-28

Files modified by gros: 2001-06-23 (13:02)

Note: Corrected the script associated with the Ring of Occidental Mages - Gros 2001-06-23

Files modified by gros: 2001-06-23 (12:59)

Note: Added support for script_str_... structures in artifact file - Gros 2001-06-23

Files modified by gros: 2001-06-23 (10:57)

Note: Added bounds checking for some script instructions. Also added Copyright/GPL header comment - Gros 2001-06-23

Files modified by mwedel: 2001-06-20 (05:01)

Note: commit updated version - MSW 2001-06-19

Files modified by mwedel: 2001-06-20 (04:50)

Note: Add note about possible changes that need to be made to tetex to generate the spoiler. MSW 2001-06-19

Files modified by mwedel: 2001-06-18 (05:53)

Note: Add missing file - MSW 2001-06-16

Files modified by mwedel: 2001-06-16 (07:48)

Note: doc/Protocol: Add 'darkness' setup option documentation. include/newserver.h: add darkness element to socket structure. include/script.h,server/script.c: remove static declaration from script.h, move it to script.c socket/init.c: init darkness element in socket structure. socket/request.c: Add support in setup command for client to set if it wants darkness information or not. Modify map update functions such that if the client does want darkness information, server does not send it. Improve darkness handling so that if using the map1 protocol command, send darkness for first blocked space due to darkness - this makes it possible for client to interpolate results better. MSW 2001-06-16

Files modified by gros: 2001-06-14 (11:12)

Note: Added two small items demonstrating script capabilities - Gros 14-06-2001

Files modified by gros: 2001-06-14 (10:54)

Note: Added (set-cursed [item] [#t/#f]) script instruction

Files modified by gros: 2001-06-14 (09:04)

Note: Added 'out of script stack space' error handling

Files modified by gros: 2001-06-14 (08:52)

Note: Removed 'unofficial version' warning message

Files modified by gros: 2001-06-14 (08:44)

Note: Replaced non-ANSI C // comments by /* */ ANSI comments

Files modified by jbontje: 2001-06-13 (22:04)

Note: bugfix - uninitialized script_... and script_str_... fields of new objects are now set to NULL by default, patch made by gros 2001-06-14 mids

Files modified by michtoen: 2001-06-13 (13:51)

Note: run_win32.bat sets a SET system var for starting GUILE. MT 13-06-2001

Files modified by michtoen: 2001-06-13 (13:16)

Note: Modified Files: player.c loader.l loader.c init.c request.c newserver.h Log Message: Removed 2 compiler warning from Scriptfire patch in loader.l/loader.c and script.c. added a new setup cmd: "newanim" a client giving the newanim cmd, will enable the new animation system. The interface is open and not server controlled at this moment. First using is to enable the player moving in 8 direction. Giving this option to a server without changed arch will invoke broken player animations. This will be changed in the future. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (12:51)

Note: Modified Files: player.c loader.l loader.c init.c request.c newserver.h Log Message: Removed 2 compiler warning from Scriptfire patch in loader.l/loader.c and script.c. added a new setup cmd: "newanim" a client giving the newanim cmd, will enable the new animation system. The interface is open and not server controlled at this moment. First using is to enable the player moving in 8 direction. Giving this option to a server without changed arch will invoke broken player animations. This will be changed in the future. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (11:02)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (10:57)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (10:51)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (10:48)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (10:38)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by michtoen: 2001-06-13 (10:35)

Note: Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13

Files modified by mwedel: 2001-06-13 (06:16)

Note: Fix bug in darkness code when client is using non rectangular maps. Player was not being properly illuminated. MSW 2001-06-12

Files modified by mwedel: 2001-06-12 (04:29)

Note: common/item.c: Add boots and gloves to items which are not magical just because they have resist physical. This bug resulted in most all boots and gloves being shown as magical, even though they had no special properties. socket/request.c: remove some dead code. Memset entire map cell to zero when scrolling and the map is cells is one that was not in view. This fixes redraw problems when using large viewable maps. MSW 2001-06-11

Files modified by michtoen: 2001-06-11 (18:54)

Note: change HANDLE to CF_HANDLE

Files modified by michtoen: 2001-06-11 (18:47)

Note: change HANDLE to CF_HANDLE

Files modified by michtoen: 2001-06-11 (04:13)

Note: enable player 8 way direction

Files modified by michtoen: 2001-06-11 (03:48)

Note: update for win32

Files modified by michtoen: 2001-06-11 (03:47)

Note: add option ENABLE_PLAYER_ANIMATION_8

Files modified by michtoen: 2001-06-11 (03:47)

Note: fix it for win32 usage (exclude autoconfig.h)

Files modified by michtoen: 2001-06-11 (03:47)

Note: update VC++ make file

Files modified by mwedel: 2001-06-08 (06:21)

Note: doc/Protocol: update information for the mapcmd, add map1cmd to section of setup commands. include/newserver.h,socket/init.c: add map1cmd element to socket structure that determines which protocol (map,map1) will be used for sending the map. socket/request.c:add 'map1cmd' to list of setup options. when sending the map, use the map1cmd element to determine what protocol command to use to send it. MSW 2001-06-07

Files modified by mwedel: 2001-06-07 (06:08)

Note: server/shop.c: Fix bug that resulted in items in shop being paid, as well as not generating proper listing. MSW 2001-06-06.

Files modified by mwedel: 2001-06-04 (06:41)

Note: Checkin of code that supports larger map sizes (configurable in config.h). common/los.c: update los code since it only handled 11x11 maps. Now uses formulatic approach so any map size should be supported. This does result in a few more spaces getting blocked around corners, but it doesn't seem that bad - certainly not compared to the ability to have larger viewable maps. common/map.c, crossedit/CrEdit.c, crossedit/Edit.c, include/global.h, include/map.h,random_maps/monster.c,random_maps/special.c, random_maps/standalone.c, server/apply.c,server/c_misc.c, server/spell_effect.c,socket/info.c: change mapx,mapy to what they really point to, as it prevented using those as variable/structure element names. common/object.c: update_position - if faces for different layers are duplicate, set the duplicates to be blank to increase client update efficiency. doc/Protocol: Add map1 command description, update setup command to describe setting of mapsize. include/config.h: add MAP_CLIENT_X/Y to set maximum map size we can send to the client. include/newserver.h: add mapx, mapy values to socket structure include/player.h: Use MAP_CLIENT_X/Y for sizing arrays that hold map related information in player structure. server/player.c: As per player.h above, use appropriate sizing when initializing player stucture. server/shop.c: Update mapx,mapy like above, but re-do shop listings code as it was doing a lot more work than necessarily (I think some changes got put in for sorting, and the old object manipulation was never removed when that got done) socket/init.c: set default client map size to 11x11 in the socket. socket/item.c: LookAt - change checks for position checking (such that you can only look at things in bounds) use max viewable map size. socket/request.c: Make setup commands a little more forgiving if there are extra spaces. Add 'mapsize' command to setup command. Update old map sending code to use socket map sizes (to support even smaller than normal maps, or 13x13 or 15x15 maps). add draw_client_map1 command which implements the map1 protocol command. MSW 2001-06-03

Files modified by mwedel: 2001-06-04 (05:35)

Note: re-collect archetyps. MSW 2001-6-03

Files modified by mardahl: 2001-05-31 (22:53)

Note: Comment on Fix in random maps: no more destroyed exits by hidden walls surrounding treasures. --PeterM 5/31/2001

Files modified by mardahl: 2001-05-31 (22:46)

Note: Fix a problem in which hidden doors around treasures could destroy exits. PeterM 5/31/2001

Files modified by mwedel: 2001-05-29 (04:41)

Note: Make ALLOW_SKILLS standard part of game (remove #ifdef's for it) Files affected: common/living.c common/object.c common/treasure.c include/config.h include/player.h server/apply.c server/attack.c server/c_move.c server/c_range.c server/c_wiz.c server/commands.c server/init.c server/login.c server/monster.c server/player.c server/rune.c server/skill_util.c server/spell_util.c Make MULTIPLE_GODS standards part of game (remove #ifdefs for it) Files affected: common/readable.c include/spellist.h include/config.h server/attack.c server/gods.c server/skills.c server/spell_effect.c server/spell_util.c doc/Makefile.in, doc/Protocol: Add protocol description file here instead of in the client distribution. include/global.h: Move declaration of MAX_EXP_CAT near top of file so it is set before player.h is included. include/newclient.h: Add CS_STAT_SKILL* values for sending skill experience information to client. include/newserver.h: Add skillexp value to socket struct which determines if client wants skill experience informatiion. include/player.h: Add skill information tracking to player structure so we can easily know when to send updates to client. random_maps/expand2x.c: remove unused variable to prevent compiler warnings. random_maps/square_spiral.c: Include prototype information on all systems, not just win32 to prevent compiler warnings. server/skill_util.c: Initialize skill pointers to make it easier to find skill information when we want to update client. socket/init.c: Init socket->skillexp to 0. socket/loop.c: Fix indentation of table - whitespace change only socket/metaserver.c: Minor fix to prevent compile warnings (on the sprintf that composes the data to send to the metaserver) socket/request.c: Redo SetUp function to be more compact and IMO simpler as wll as easier to read (functionality remains the same). VersionCmd modified to warn users of on dxclients (code on MT) StatsCmd added to send skill information if client wants it. The sending of skill experience is by MT, rest of the changes by me. MSW 2001-05-28

Files modified by mwedel: 2001-05-26 (07:29)

Note: common/readable.c: When making recipe books, give the recipe that they are for in the title. Makes it more worthwhile to buy them. lib/treasures.c: Increase the chance of readables in chests some (in fact, add a chance.) MSW 2001-05-25

Files modified by mardahl: 2001-05-25 (07:23)

Note: Bugfix: the unnecessarily complicated formula for calculating speed of a weapon broke for a player on CSUA, producing a zero-speed weapon. After looking at the incomprehensible expression for calculating the speed of a weapon, I decided to put in a simpler expression. --PeterM 05/25/2001

Files modified by mwedel: 2001-05-25 (04:29)

Note: lib/artifacts: Reduce potency of Poison artifact foods. server/apply.c: When eating poison artifact foods, hit player with poison attacktype instead of just subtracting hp. This way people with poison resistance get proper benefit. MSW 2001-05-24

Files modified by mwedel: 2001-05-25 (04:08)

Note: doc/metaserver, doc/Makefile.in: Add metaserver file which describes working of metaserver and format of data fields. socket/metaserver.c: Add reporting of inbytes, output bytes, and uptime in seconds to notification of metaserver server/spell_util.c: Fix typo in polymorph code (when enabled in config.h) server/disease.c: replace disease->owner check with get_owner. MSW 2001-05-24

Files modified by mwedel: 2001-05-25 (03:59)

Note: doc/metaserver, doc/Makefile.in: Add metaserver file which describes working of metaserver and format of data fields. socket/metaserver.c: Add reporting of inbytes, output bytes, and uptime in seconds to notification of metaserver MSW 2001-05-24

Files modified by mardahl: 2001-05-25 (02:42)

Note: Implemented reduced death penalty: 20% or 3 levels, whichever is lower. --PeterM 5/24/2001

Files modified by mwedel: 2001-05-24 (20:42)

Note: server/spell_util.c: Fix typo in polymorph code (when enabled in config.h) MSW 2001-05-24

Files modified by mardahl: 2001-05-24 (17:11)

Note: Changed the material type to adamant for a lot of the higher-end things. --PeterM 5/24/2001

Files modified by mwedel: 2001-05-24 (07:15)

Note: server/disease.c: replace disease->owner check with get_owner. MSW 2001-05-24

Files modified by mwedel: 2001-05-23 (06:14)

Note: server/pets.c: pet_move - fix formatting to be 4 space indentation. if we remove the monster, free it here instead of having move_monster do it. Add check for was_destroyed after first call to move_ob - crashes have been observed in that function, and I believe that is the cause. server/monster.c: move_monster: let pet_move free the pet if necessary. server/spell_effect.c: Clear sleeping flag of monsters when casting summon pet monster (or other creatures). Some archs have this value on by default, so the monsters don't follow the player until an enemy is found. MSW 2001-05-22

Files modified by mwedel: 2001-05-23 (04:27)

Note: Minor updates for patch/stable release: socket/item.c: Don't raise player to top of stack when they look at something. I think this may be causing server crashes in some circumstances - plus its not really needed anyways. socket/loop.c: block_until_new_connections: Add call to flush_old_maps so maps are reset while waiting for a new player. MSW 2001-05-22 configure.in, configure: Fix png and Xpm library detection. Suggested patch by Yann Chackhoff, applied by MSW 2001-05-20 material.h - change name from iron to metal.

Files modified by mwedel: 2001-05-23 (04:22)

Note: socket/item.c: Don't raise player to top of stack when they look at something. I think this may be causing server crashes in some circumstances - plus its not really needed anyways. socket/loop.c: block_until_new_connections: Add call to flush_old_maps so maps are reset while waiting for a new player. MSW 2001-05-22

Files modified by mardahl: 2001-05-23 (03:01)

Note: Added Devin Watson to CREDITS file. PeterM 5/22/2001

Files modified by mwedel: 2001-05-21 (07:01)

Note: remove some spurious : after the hostnames in the ftp section - this makes those lines proper URLs. MSW 2001-05-20

Files modified by mwedel: 2001-05-21 (04:01)

Note: configure.in, configure: Fix png and Xpm library detection. Suggested patch by Yann Chackhoff, applied by MSW 2001-05-20

Files modified by quickfur: 2001-05-16 (03:50)

Note: expand2x.c: Added #include <stdlib.h> (to suppress compiler warning...) - hsteoh

Files modified by mardahl: 2001-05-15 (17:56)

Note: Fix to make snake.c not crash the server when the requested random map is less than 8 in size. --PeterM 5/15/2001

Files modified by mardahl: 2001-05-15 (09:38)

Note: Fix: make sure "surrounded" treasure chests are actually surrounded. An exit could break this surrounding. Now an exit can be underneath a locked door at times. We'll see how this works out. --PeterM 5/15/2001

Files modified by mardahl: 2001-05-15 (09:10)

Note: Improvements to the "roomify" function, so that doors dont end up in places like this: ####D#### # # --PeterM 5/15/2001

Files modified by mardahl: 2001-05-15 (08:23)

Note: Cosmetic fix: There should be fewer cases of doors being oriented in the wrong way now. --PeterM 5/15/2001

Files modified by mardahl: 2001-05-15 (06:50)

Note: Make it so that descendents of an expand2x map are also expand2x. --PeterM 5/14/2001

Files modified by mardahl: 2001-05-15 (04:56)

Note: Gloves of Havoc not what was intended. TOo much cut and paste. Removed attacktype electrical and resist_electricity. --PeterM 5/14/2001

Files modified by mardahl: 2001-05-15 (04:44)

Note: Added description of new expand2x random map option. --PeterM 5/14/2001

Files modified by quickfur: 2001-05-15 (04:41)

Note: Fixed memory leak in expand2x.c (delete original layout after we're done) - hsteoh

Files modified by mardahl: 2001-05-15 (04:35)

Note: material.h: Changed the name of the material from "iron" to "metal", which is a better description of what platinum coins are made of. --PeterM 5/14/2001

Files modified by mardahl: 2001-05-15 (04:30)

Note: Activated BehTong's expand2x code for random maps. Option "expand2x 1" in the parameter file turns it on. random_map.c random_map.h reader.c reader.l --PeterM 5/14/2001

Files modified by darth_bob: 2001-05-14 (11:42)

Note: Obvious mistake where by things for sale print out 'The It would cost you 168 platinum coins.' I welcome someone with alittle time to actually check all these, unfortunetly my time is short =(, dnh 14/05/01

Files modified by mwedel: 2001-05-14 (06:20)

Note: Remove ip address for real-time. MSW 2001-05-13

Files modified by mwedel: 2001-05-14 (03:52)

Note: Fix up the README - it has some very out of date information, as well as other that was not very useful. This really should have been done before 1.0, but oh well. MSW 2001-05-13

Files modified by mwedel: 2001-05-13 (21:51)

Note: Fix up file for 1.0 release. MSW 2001-05-12

Files modified by mwedel: 2001-05-13 (21:36)

Note: Update for 1.0 release. MSW 2001-05-13

Files modified by mwedel: 2001-05-13 (19:22)

Note: Fix link error with crossedit. MSW 2001-05-13

Files modified by mwedel: 2001-05-13 (08:21)

Note: Move free_style_maps to style.c so that crossedit will compile properly. MSW 2001-05-13

Files modified by mwedel: 2001-05-13 (00:13)

Note: add expand2x.h to list of files in Makefile.in MSW 2001-05-12

Files modified by mwedel: 2001-05-12 (23:55)

Note: anim.c, map.c, object.c: various enhancements for memory debugging/leak detection. doc/programming_guide: some updates on comments and indentation style. MSW 2001-05-12

Files modified by mwedel: 2001-05-12 (19:47)

Note: remove DONE file. Changes are getting put into CHANGES file, so DONE was hopeless out of date. MSW 2001-05-12

Files modified by mwedel: 2001-05-12 (19:17)

Note: common/living.c: Fix AC wrapping problem - now limit ac to +/- 120. MSW 2001-05-12

Files modified by mwedel: 2001-05-12 (07:57)

Note: Collect arch and other related files. MSW 2001-05-11

Files modified by mwedel: 2001-05-12 (04:04)

Note: include/config.h: Add NO_POLYMORPH feature selection include/spellist.h: If NO_POLYMORPH is set, make it so that polymorph will not show up in wands/rods server/spell_util.c: Handling for NO_POLYMORPH selection MSW 2001-05-11

Files modified by mardahl: 2001-05-12 (00:10)

Note: Disabled polymorph, for now. We'll revisit it and fix it after 1.0. PeterM

Files modified by mwedel: 2001-05-11 (06:11)

Note: server/rune.c: Make sure rune message is newline terminated. Fix map corruption problem. MSW 2001-05-10

Files modified by darth_bob: 2001-05-10 (21:42)

Note: collected archs, dnh

Files modified by mardahl: 2001-05-10 (19:22)

Note: Changed path_denied to repelled for talismans of fire and frost.

Files modified by mwedel: 2001-05-10 (06:58)

Note: write_rune: Modify to know longer use a relatively small dynamic buffer that may not be large enough. MSW 2001-05-09

Files modified by mardahl: 2001-05-09 (22:35)

Note: Fix typo.

Files modified by darth_bob: 2001-05-09 (09:39)

Note: Okay commit this time please =), dnh

Files modified by mwedel: 2001-05-09 (06:58)

Note: Various improvements to make finding memory leaks easier. common/anim.c: Add free_all_anim function common/arch.c: Modify free_all_arch to free more data common/init.c: If running under MEMORY_DEBUG, don't pre-allocate objects. common/map.c: Add free_all_maps functiion. common/object.c: Modify object allocations if using MEMORY_DEBUG to only malloc one object at a time, and not pre-allocate objects. common/readable.c: Fix memory leak. common/shstr.c: Include autoconf.h so it can pull in dmalloc.h file. include/config.h: Remove notes of what was removed a long time ago. Add MEMORY_DEBUG option. include/libproto.h, include/sockproto.h, include/sproto.h: automatic rebuild server/c_misc.c: Fix 'malloc info command so it reports right memory total for maps. Add command_style_map_info which sums up memory used by style maps. server/commands.c: Add style_info wiz command which dumps memory usage for style maps. server/init.c: Have sighup handler call cleanup function. server/main.c: Fix clean_tmp_files which could result in crash if one of the maps in memory has 0 reset time. Modify cleanup function to free more data. server/player.c: op_on_battleground: Fix compile warning about unuused variable. socket/init.c: Change name of free_all_ericserver to free_all_newserver, have it free all face data. MSW 2001-05-08

Files modified by mwedel: 2001-05-09 (05:16)

Note: Modify inventory function to call new_draw_info_format directly instead of using temp buf. May fix buffer overrun issue. MSW 2001-05-08

Files modified by mwedel: 2001-05-08 (23:10)

Note: Fix memory leak. MSW 2001-05-08

Files modified by darth_bob: 2001-05-08 (12:48)

Note: hoping to fix the bonedrake.. dnh

Files modified by mwedel: 2001-05-08 (07:11)

Note: Various memory leaks fixed: find_style: Release memory from scandir call. pick_random_map: Modified to be more efficient, and not really on fixed size temporary buffer. MSW 2001-05-07

Files modified by mardahl: 2001-05-07 (08:30)

Note: Some memory leaks removed. --PeterM

Files modified by mwedel: 2001-05-07 (07:29)

Note: Fix a few memory leaks. MSW 2001-05-06

Files modified by quickfur: 2001-05-06 (22:31)

Note: Moved some people to CVS-access list

Files modified by mardahl: 2001-05-05 (17:37)

Note: Make doors longer than 1 look nice.

Files modified by darth_bob: 2001-05-05 (14:19)

Note: rinse and repeat, dnh

Files modified by darth_bob: 2001-05-05 (14:07)

Note: 'collected archs', dnh

Files modified by darth_bob: 2001-05-05 (07:55)

Note: Revoked drain potion change at Mark's request, dnh

Files modified by darth_bob: 2001-05-05 (07:41)

Note: Change drain potions to 100%, 50% is just completely useless right now.. dnh

Files modified by mwedel: 2001-05-05 (03:30)

Note: Further refinement to not send unnecessary object updates to client, but still send necessary ones. MSW 2001-05-04

Files modified by mardahl: 2001-05-05 (01:56)

Note: Add a second revision of expand2x.c

Files modified by mardahl: 2001-05-04 (23:56)

Note: Fix: room_gen_spiral.c: remove dangling doors here also. Inactive changes: random_map.c rproto.h test.c added test code only. it is commented out.

Files modified by mardahl: 2001-05-04 (22:52)

Note: More fixes for dangling doors.

Files modified by mardahl: 2001-05-04 (22:14)

Note: Added a new contributor.

Files modified by mardahl: 2001-05-04 (22:10)

Note: PeterM: FIX: dangling doors in rogue_layout CLEANUP: don't need RP for maze_gen (touches maze_gen.c, maze_gen.h random_map.c, rproto.h ADDED BUT NOT ACTIVATED: code from H. S. Teoh to 2x size corridors in generic layouts.

Files modified by mardahl: 2001-05-03 (18:29)

Note: Memory leak pointed out by BehTong fixed. Something like 1100 random maps per 1M of wasted core. With newly improved server stability perhaps this is now an issue. PeterM

Files modified by mardahl: 2001-05-03 (09:09)

Note: Fix a bug spotted by Jan. code for moving players could fail for some directions.

Files modified by mwedel: 2001-05-02 (23:39)

Note: lib/treasures: Fix error for bracers_of_gnarg - treasurelist was improperly formed, causing crashes at server startup. common/treasure.c: Fix load_treasure so that it won't crash dump trying to de-referance a null pointer, and instead give proper error message. MSW 2001-05-02

Files modified by mwedel: 2001-05-02 (07:26)

Note: socket/item.c: Modify look_at to not stop when it finds the first invisible object. Not the changes look bigger than they actually were, as I did a lot of formatting changes to make it easier to read. server/monster.c: Modify monster_check_pickup to check to see if the next object got destroyed. I'm not sure the exact way this happens, but I've seen one crash where this did happen - I'm guess some function further down in the monster_check_apply look may call this or destroy the item. MSW 2001-05-01

Files modified by mardahl: 2001-05-01 (11:52)

Note: Remove the controversial changes. For now. :) PeterM

Files modified by mardahl: 2001-05-01 (11:50)

Note: Withdraw the change to lifesaving. Lifesaving hasn't worked in so long that more thought is needed before making it work again! PeterM

Files modified by darth_bob: 2001-04-30 (13:41)

Note: New bracers for gnarg, dnh

Files modified by mardahl: 2001-04-30 (08:27)

Note: New priest-oriented rings.

Files modified by mardahl: 2001-04-30 (08:15)

Note: Bring the player back to his savebed when he consumes an item of lifesaving.

Files modified by mwedel: 2001-04-30 (06:34)

Note: common/object.c: Add clear_owner function. include/libproto.h: rebuild. server/player.c: Modify op_on_battleground to look for battleground anyplace on space. Temp for for wall of thorns on space - as long as maps don't try to abuse the use of battlegrounds, should be OK. server/time.c: Add clear_owner call to stop_arrow. Fixes problem of thrown objects not getting saved. MSW 2001-04-28

Files modified by mwedel: 2001-04-30 (03:36)

Note: Instead of re-sending entire space when object face changes and it is not a normally animated object (ie, button), just send an update face command. MSW 2001-04-29

Files modified by mardahl: 2001-04-28 (06:19)

Note: Toss someone off of an altar if he's praying at the wrong altar. Changing religion is still possible by getting back on. PeterM

Files modified by mwedel: 2001-04-28 (05:54)

Note: common/object.c: Have update_object map the look window for redraw if the object is not something the client normally animates (like a lever). MSW 2001-04-27

Files modified by mwedel: 2001-04-28 (00:47)

Note: Added collect_images.pl to files to be part of distributions. MSW 2001-04-27

Files modified by mardahl: 2001-04-27 (10:39)

Note: Found out why speed was set to 0... made artifacts join. (I think.) PeterM

Files modified by mardahl: 2001-04-27 (07:14)

Note: Fixed a spelling error. "resist_confuse" should be "resist_confusion" Pm

Files modified by mwedel: 2001-04-27 (06:16)

Note: server/apply.c: Modify apply_id_altar check for player - had a && instead of a ||. MSW 2001-04-26

Files modified by mardahl: 2001-04-27 (05:44)

Note: New arch/images added.

Files modified by mwedel: 2001-04-27 (05:04)

Note: socket/item.c: Modify ApplyCmd so a removed player can not apply objects. Fix crashes caused by players applying savebeds after they have used the bed. MSW 2001-04-26

Files modified by mwedel: 2001-04-26 (06:10)

Note: server/spell_util.c: have put_a_monster generate random monster abilities. TODO, doc/mapguide: Various minor updates. MSW 2001-04-25

Files modified by mardahl: 2001-04-26 (05:47)

Note: Fix syntax error which caused the ban on non-player weapon-golems to fail.

Files modified by mardahl: 2001-04-26 (05:37)

Note: Some types of random maps with multiple possible exits down might have blocked exits.

Files modified by mardahl: 2001-04-26 (02:15)

Note: Treasures for fiend.

Files modified by mardahl: 2001-04-25 (07:46)

Note: Small change to treasure.c: artifacts were getting their speed set to zero for some reason. This had the effect of freezing artifact-generated monsters. Commenting this out didn't seem to break the images for other artifacts. PeterM

Files modified by mardahl: 2001-04-25 (04:58)

Note: Protect people from golems.

Files modified by mardahl: 2001-04-25 (02:32)

Note: Remove block of exit back on final maps! Bad bug. Bad.

Files modified by mardahl: 2001-04-24 (08:13)

Note: Switch the spell of peace to work on the head instead of on the parts. Experience works better this way....

Files modified by mardahl: 2001-04-24 (04:51)

Note: Fix of bug for empty message in rune. Needed a \n terminator which wasn't there. Mark identified the bug, I fixed it. PeterM

Files modified by mardahl: 2001-04-23 (20:03)

Note: Maybe a more sensible way to stop non-players from casting rune of marking.

Files modified by mardahl: 2001-04-23 (19:59)

Note: Backed out a change which seemed harmless but which may have been causing some bizarre side effect: conditional setting of ownserhip of runes with no attack or spell.

Files modified by mardahl: 2001-04-23 (09:03)

Note: Improved keyplacement routine: fixes the known failure case. PeterM

Files modified by mardahl: 2001-04-23 (08:01)

Note: Several changes: 1) Chests will no longer need keys to open under any circumstances. a) A side effect of this is that people won't be able to avoid traps in containers anymore. 2) Chests won't be placed under walls. 3) Nothing will be placed on exits anymore.

Files modified by mardahl: 2001-04-23 (07:50)

Note: Fix a spelling error.

Files modified by mwedel: 2001-04-23 (06:23)

Note: server/c_object.c: Pass right object to query_cost_string so that if you pick up an unpaid object into a container, it generates the correct price. MSW 2001-04-22

Files modified by mwedel: 2001-04-23 (06:11)

Note: server/c_wiz.c: fix shutdown and reset_map wizard commands/function so they no longer crash the server. MSW 2001-04-22

Files modified by mwedel: 2001-04-23 (03:41)

Note: Remove the substitution of _ to - in the image names. This breaks image links, and I'm not really sure why it is ever needed. MSW 2001-04-22.

Files modified by darth_bob: 2001-04-22 (11:44)

Note: -1 str on gaea cloak, dnh

Files modified by avogl: 2001-04-22 (02:11)

Note: collected arches

Files modified by darth_bob: 2001-04-22 (00:53)

Note: More small changes, added beholder leader, fixed leaders hp, fiddled with cloaks abit more, dnh

Files modified by darth_bob: 2001-04-22 (00:14)

Note: Cloak of gaea, dnh

Files modified by darth_bob: 2001-04-21 (23:18)

Note: New cloaks and randomized the face of cloak of woe and doom, dnh

Files modified by darth_bob: 2001-04-21 (13:41)

Note: Fixed the skull so it doesn't drop beholder eyes, instead it drops teeth (tooths ;)

Files modified by darth_bob: 2001-04-21 (07:32)

Note: yeah, dnh

Files modified by darth_bob: 2001-04-21 (07:20)

Note: Artifacts, fixed stupid stupid mistake (no more .pngs ;),dnh

Files modified by darth_bob: 2001-04-21 (06:55)

Note: Support for pretty colours plus new cloak (cloak of the magi), dnh

Files modified by mwedel: 2001-04-21 (04:26)

Note: server/monster.c: add check to was_destroyed when monster fires an arrow. Call was certainly missing, and appears to be responsible for crash. MSW 2001-04-20

Files modified by mardahl: 2001-04-21 (01:22)

Note: Make the faces of potions look better. Required commenting out some code is all.

Files modified by mardahl: 2001-04-21 (01:16)

Note: Performance optimization: do not place spare burnouts in maps.

Files modified by mwedel: 2001-04-21 (00:31)

Note: Fix // comment that causes compile to fail on ANSI compliant compilers. MSW 2001-04-20

Files modified by avogl: 2001-04-20 (15:05)

Note: Collected arches.

Files modified by mardahl: 2001-04-20 (12:50)

Note: Some more face fixes.

Files modified by mardahl: 2001-04-20 (11:50)

Note: More face updates for potions. Not working, but hey...

Files modified by mardahl: 2001-04-20 (11:01)

Note: Tryinig to have nice faces for artifact potions.

Files modified by mwedel: 2001-04-20 (05:39)

Note: server/player.c: Clear op->chosen_skill when we get to the play_again prompt. Otherwise, the server may try to use this later on, and it no longer points to a valid object, so it results in a crash. MSW 2001-04-19

Files modified by avogl: 2001-04-19 (15:40)

Note: Fixed a TERRIBLE bug in the god code: When a player (created under 0.96.0 code) changed gods, he lost all his experience objects. That means the character gets screwed completely and irreversible (except by editing player files). Puh, thank heavens I found that bug. --AV

Files modified by mwedel: 2001-04-19 (04:37)

Note: server/skill_util.c: Add missing call to out_of_map in skill_attack which could result in crashes if player is at edge of maps and decides to attack in direction off map. MSW 2001-04-18

Files modified by avogl: 2001-04-18 (23:25)

Note: Removed a 'printf' that served no good purpose. --AV

Files modified by mardahl: 2001-04-18 (21:24)

Note: At the suggestion of AV, divine shock's level dependence weaked 40-50% or so.

Files modified by mardahl: 2001-04-18 (21:04)

Note: Prevent monsters from casting marking rune.

Files modified by mardahl: 2001-04-18 (20:17)

Note: Prevent monsters from using Dancing Sword or Animate Weapon: they're too powerful at the moment.

Files modified by avogl: 2001-04-18 (16:59)

Note: Added some docu on how to compile Crossfire on Windows. --AV

Files modified by avogl: 2001-04-18 (14:48)

Note: The delay-function 'select()' doesn't work on windows. Hence, winservers are now put to rest with 'Sleep()'. --AV

Files modified by mwedel: 2001-04-17 (05:26)

Note: server/attack.c: Remove error message about golem without owners, also add better checking before clering the op->contr->golem field. MSW 2001-04-16

Files modified by mwedel: 2001-04-17 (05:13)

Note: common/map.c: set status flag on maps to MAP_SAVING so remove_ob does not do extra work when we are deleting a map (ie, immediate reset) from emory. server/skills.c: If someone is stolen from a player, send an esrv_delete_item to the client so the clients inventory remains correct. MSW 2001-04-16

Files modified by avogl: 2001-04-16 (20:29)

Note: Collected arches, to get the new goblin/orc/gnoll faces. Please always keep arch/ and crossfire/ cvs in sync. --AV

Files modified by darth_bob: 2001-04-16 (13:38)

Note: Added new face image support for the artifact monsters, dnh

Files modified by mardahl: 2001-04-16 (07:12)

Note: Rune without magic or attack doesn't need to be owned

Files modified by avogl: 2001-04-15 (19:04)

Note: Collected arches.

Files modified by mardahl: 2001-04-15 (06:32)

Note: Misc. tunings, etc., one more artifact.

Files modified by avogl: 2001-04-13 (16:27)

Note: collected arches

Files modified by mwedel: 2001-04-13 (05:19)

Note: common/re-cmp.c: Modify re_cmp functiion so that it properly matches strings not at the start 'ie, dude chain will now match against the chain value'. MSW 2001-04-12

Files modified by mwedel: 2001-04-13 (04:13)

Note: server/monster.c: Properly alter direction monster moves if they are feared or confused. It was properly altering direction when monsters were using range attacks, but not if they were just wanting to move. MSW 2001-04-12

Files modified by mwedel: 2001-04-12 (06:03)

Note: common/living.c: Don't use the last_heal object in experience objects as sp regen penalty. This should fix the problem of inconsistent sp regen rates - last_heal is used in experience objects if the permanent experience option is turned on. MSW 2001-04-11

Files modified by mardahl: 2001-04-11 (08:39)

Note: Fix the spell of peace (spell_effect) Change the error level from ERROR to DEBUG (button). --PeterM

Files modified by mardahl: 2001-04-10 (18:23)

Note: Couple of small fixes which *may* prevent crashing. Things should not have crashed, but here we go anyway.

Files modified by elsbernd: 2001-04-10 (17:12)

Note: sync with configure.in

Files modified by elsbernd: 2001-04-10 (15:11)

Note: new configure flags --with-ldflags, -with-includes to support extraordinary header and library files. Rearange of tests for libm (needed to test before png on some machines) Propagate CPPFLAGS and LDFLAGS from commandline to configure

Files modified by elsbernd: 2001-04-10 (15:02)

Note: Propagate CPPFLAGS and LDFLAGS down to Makefile

Files modified by mwedel: 2001-04-09 (06:59)

Note: Main thing this commit does: Undo MT's last commit, which should not have been checked it at this time. As that did not fix any bugs, it should wait until after 1.0 (at least one file also fails to compile) Fix minor bug in server/player.c which prevent keyring weight from getting updated when keys are automatically used out of the rings. move the GETTIMEOFDAY macro to include/global.h so it doesn't have to be done in both arch.c and time.c remove some ^M characters from porting.c MSW 2001-04-08

Files modified by michtoen: 2001-04-09 (00:57)

Note: add skill exp

Files modified by michtoen: 2001-04-09 (00:57)

Note: fix a small debug log bug with gettime...

Files modified by michtoen: 2001-04-09 (00:57)

Note: Add skill exp / fix version warning msg

Files modified by michtoen: 2001-04-09 (00:56)

Note: Add skill exp

Files modified by mardahl: 2001-04-08 (23:32)

Note: Fixed a wrong loop limit: caused a crash.

Files modified by mwedel: 2001-04-08 (05:53)

Note: Update for 0.98.0 - MSW 2001-04-07

Files modified by mwedel: 2001-04-08 (05:48)

Note: Update to make sure its up to date for 0.98.0 release. MSW 2001-04-07

Files modified by mwedel: 2001-04-08 (05:18)

Note: server/skills.c: Modify inscription so that when inscribing cleric spells, it reduces grace. Before, reduced mana no matter the type of spell. MSW 2001/04/07

Files modified by mwedel: 2001-04-08 (02:59)

Note: server/c_object.c: Fix bug in pick_up where it was not using the right count for picking up objects if the player did not specify one. This allowed players to put objects into containers that should not really fit. MSW 2001-04-07

Files modified by darth_bob: 2001-04-08 (02:48)

Note: Fixed my shameful bug that gave away full hp, while only eating 1/100 of a food, dnh

Files modified by mwedel: 2001-04-08 (02:37)

Note: server/player.c: Don't let players shoot arrows at themself. Also, minor changes to use new_draw_info_format. server/swap.c: If recycle temp maps, don't save out random maps to get recycled. MSW 2001/04/07

Files modified by mwedel: 2001-04-08 (02:27)

Note: Remove ' at end of file left by previous checkins - MSW 2001-04-07

Files modified by michtoen: 2001-04-07 (19:44)

Note: insert GETTIMEOFDAY macro

Files modified by mardahl: 2001-04-07 (06:26)

Note: PeterM 2001/04/06: include/libproto.h common/object.c server/apply.c server/spell_util.c Added a new function: instead of stacking many burnout or firetrail objects, only 1 per square is added. Real reduction in server overhead. No reduction in cosmetic effect.

Files modified by mardahl: 2001-04-07 (06:04)

Note: This hack prevents burnouts and firetrails from stacking themselves many deep. I've noted a huge reduction in the number of objects to be processed from this mod alone, in situatons where a lot of comets are flying. PeterM

Files modified by michtoen: 2001-04-07 (03:57)

Note: setup cmd: include proto for SetUp() direct

Files modified by michtoen: 2001-04-07 (03:57)

Note: setup cmd: change VERSION_CS to 1023

Files modified by michtoen: 2001-04-07 (03:57)

Note: include setup cmd

Files modified by darth_bob: 2001-04-07 (02:43)

Note: You can now eat food at any time, although if you eat more than you need you waste it, dnh

Files modified by mardahl: 2001-04-07 (02:09)

Note: Small mod to make created food grow lighter with level.

Files modified by avogl: 2001-04-06 (23:48)

Note: Collected images.

Files modified by michtoen: 2001-04-06 (19:07)

Note: win32: change // to /* */ and put autoconfig.h outside win32 area

Files modified by michtoen: 2001-04-06 (19:07)

Note: win32: change // to /* */

Files modified by michtoen: 2001-04-06 (18:51)

Note: make it binary

Files modified by mwedel: 2001-04-06 (06:25)

Note: common/porting.c: Fix compile warnings/bugs introduced by Win32 changes. server/time.c: Modify move_player_mover so that it determines direction of the mover and then process accordingly, as well as formatting changes. server/c_object.c: modify examine so that it properly shows info about magic bullet spell books. MSW 2001-04-05

Files modified by mwedel: 2001-04-06 (05:25)

Note: server/c_object.c: modify examine so that it properly shows info about magic bullet spell books. MSW 2001-04-05

Files modified by michtoen: 2001-04-06 (00:44)

Note: [no log message]

Files modified by michtoen: 2001-04-06 (00:41)

Note: [no log message]

Files modified by michtoen: 2001-04-06 (00:38)

Note: [no log message]

Files modified by michtoen: 2001-04-05 (23:11)

Note: [no log message]

Files modified by mwedel: 2001-04-04 (06:52)

Note: common/item.c: Modify identify function to clear the NO_SKILL_IDENT flag so objects will now merge. Also, once the object has been identified, the no_skill_ident doesn't have meaning anymore. MSW 2001-04-03

Files modified by mwedel: 2001-04-02 (05:55)

Note: server/c_object: Modify examine command to only be able to examine valid objects, and not whatever is on top of the space, which may be insivisible. MSW 2001-04-01

Files modified by mardahl: 2001-04-01 (06:20)

Note: Changed fireborn to fire elemental race.

Files modified by avogl: 2001-03-31 (16:56)

Note: Collected arches.

Files modified by mwedel: 2001-03-30 (07:52)

Note: include/sproto.h, server/c_wiz.c server/main.c server/player.c socket/loop.c: Modify leave function to take a second parameter that determines if it should print a message about the player leaving the game or not. Proper use of this prevents duplicate XXX left the game messages. MSW 2001-03-29

Files modified by mwedel: 2001-03-30 (07:27)

Note: common/image.c, include/define.h, include/global.h: Add empty_face structure and appropriate code to initialize it. This is used for the server side look selection. include/newserver.h: Add NUM_LOOK_OBJECTS to control number of look objects to send at any one time. add look_position field to the newsocket structure. server/move.c: clear look position as player moves. server/player.c: initalize look_position element in structure. socket/item.c: modify esrv_draw_look to sne NUM_LOOK_OBJECTS at any one time, and to also send pseudo objects that lets the player scroll up and down. modify ApplyCmd so that if it detects the application of one pseudo objects to adjust the look_position. MSW 2001-03-29

Files modified by mwedel: 2001-03-30 (06:14)

Note: common/readable.c: Name spellbooks based on level of spell, and not just randomly. Patch by Preston Crow, applied by Mark Wedel 2001-03-29

Files modified by avogl: 2001-03-29 (21:32)

Note: Collected arches.

Files modified by mwedel: 2001-03-29 (07:52)

Note: Add check already done by configure.h so that we do not include both sys/time.h and time.h if they are not compatible. MSW 2001-03-28

Files modified by mwedel: 2001-03-29 (07:46)

Note: configure, configure.in, include/autoconf.h, includes.h: add check for time.h and include it if we find it. socket/item.c: esrv_move_object - have it check to see if the object is already on the ground before we try to re-drop it. Likewise, check to see if it is already in players inventory before we try to pick it up. common/object.c: Don't send face updates to the client or make the space as needing to be redrawn. Client now deals with animation of the look window on its own. MSW 2001/03/28

Files modified by mwedel: 2001-03-29 (07:45)

Note: lib/(Makefie.in, checkarch.pl collect.pl xpmtopix.pl) - - deleted from CVS - '.in' versions of these files now exist and the real versions are created as part of the configure process. Update Makefile.in to reflect this change. MSW 2001/03/28

Files modified by mwedel: 2001-03-29 (07:36)

Note: utils/(metaserver.pl crossloop add_throw.perl crossloop.pl) - deleted from CVS - '.in' versions of these files now exist and the real versions are created as part of the configure process. Update utils/Makefile.in to reflect this change. MSW 2001/03/28

Files modified by mardahl: 2001-03-28 (06:37)

Note: removed an int overflow

Files modified by mwedel: 2001-03-23 (20:23)

Note: common/object.c: have update_position just update the flag that the server needs to send the look window to the client and don't send the item at this point, as sending the look will do that. server/main.c: process_players1: Remove call to draw (which updates the client map) - the handle newclient in socket/loop.c already does this and there is no reason to send multiple instances of the same map. MSW 2001/03/23

Files modified by avogl: 2001-03-23 (12:49)

Note: recollect images

Files modified by mwedel: 2001-03-23 (07:42)

Note: server/c_object.c: drop_object function: send delete item to client as item is dropped. This fixes a problem of phantom objects in the inventory. Unrelated change to not call esrv_send_item for objects that are dropped - esrv_draw_look will get called later on and will update this at that time. MSW 2001/03/16

Files modified by mwedel: 2001-03-22 (06:45)

Note: server/c_object.c: Update the return value for some matches - they function was returning immediately when it got a match, but did not give them a high match value, so searching for 'key ring' used to return a match value of 6 or so on the key ring, but a 14 on a key.

Files modified by mwedel: 2001-03-21 (07:51)

Note: Update version date. MSW

Files modified by mwedel: 2001-03-21 (07:48)

Note: common/object.c: Modify find_free_spot to call arch_out_of_map so that it properly deals with multipart objects. server/main.c: Fix enter_map so that we first use the golem (and not player) when calling find_free_spot. Also, modify code so that it properly updates coordinates of the multipart golem. MSW 2001/03/20

Files modified by mwedel: 2001-03-21 (06:14)

Note: server/skills.c: Fix orate so that we check for a positive chance (and just not nonzero chance) for successful oration. Due to adjustments, at low levels, the oratory chance can be negative. MSW 2001/03/20

Files modified by mwedel: 2001-03-21 (06:03)

Note: server/spell_effect.c: Change cast_change_attr to find an enemy (and not friend) when casting the curse spell. MSW 2001/03/20

Files modified by mwedel: 2001-03-21 (05:36)

Note: server/apply.c: Increase size of buf to be a HUGE_BUF to very long item names don't cause a stack overflow. MSW 2001/03/20

Files modified by mwedel: 2001-03-21 (05:28)

Note: common/object.c: Modify update_position so that we don't show invisible players to other players. MSW 2001/03/20

Files modified by mwedel: 2001-03-21 (05:11)

Note: Remove embedded newling from string constant - causes compile errors on some systems. MSW 2001-03-20

Files modified by mwedel: 2001-03-20 (07:07)

Note: Updates for 0.97.0 release: archetypes rebuilt (affecting most of the lib files) Makefile.in modified to include some missing files to release works properly. Most of the scripts changed because of substitution via configure. MSW 2001-03-19

Files modified by mwedel: 2001-03-20 (05:46)

Note: Fix for crashes caused by golems. Basically, mood floors would make the golems unfriendly/clear the owner value but not free the golem pointer in the player structure. MSW 2001-03-19

Files modified by mwedel: 2001-03-19 (07:58)

Note: Update date - MSW

Files modified by mwedel: 2001-03-19 (07:58)

Note: MSW 2001/03/18: common/init.c: add RESET_LOCATION_TIME initializer to settings structure. include/config.h: Add RESET_LOCATION_TIME value. If nonzero and the save was longer than the specified time in seconds, player will be returned home upon login from save. include/global.h: Add reset_loc_time field to settings structure. server/login.c: Remove some unused variables, add support to return player home as described above. server/spell_effect.c: Fix for crashes when casting control undead and your god does not have an enemy. Now properly check to make sure we are not dereferencing null pointers.

Files modified by mwedel: 2001-03-17 (08:07)

Note: Modified so BACKUP_SAVE_AT_HOME saves at the EMERGENCY_MAP_PATH and not the first_map_path (which is /Hallofselection). MSW 2001-03-17

Files modified by mwedel: 2001-03-17 (05:03)

Note: MSW 2001/03/16: Change code so that if player dies and loading the players savebed map does not work, return player to EMERGENCY_MAPPATH instead. New function added to server/main.c called enter_player_savebed which does the work, Files changed: include/sproto.h server/main.c server/player.c server/spell_effect.c (comment added) Unrelated change: Remove messages about multiple resist types set. Files changed: common/loader.l common/loader.c

Files modified by mwedel: 2001-03-16 (05:45)

Note: MSW 2001/03/15: server/spell_effect.c: Add physical attacktype when casting holy possession. Otherwise, characters who use karate end up not being able to damaage anything.

Files modified by avogl: 2001-03-15 (13:23)

Note: collect images

Files modified by mwedel: 2001-03-15 (07:10)

Note: Remove extra draw_info command that resulted in 'switched to spell ...' being printed twice - printing is done at the end of the function. MSW 2001/03/14

Files modified by mardahl: 2001-03-14 (20:16)

Note: Added acknowledgment of the creators of the dg_tiles, of which we've used some. Here they are: David Gervais [david_eg@mail.com] Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp] Hansjoerg Malthaner [hansjoerg.malthaner@danet.de] Mårten Woxberg [maxmc@telia.com] (The above four are responsible for much of the cooler single-tile artwork.)

Files modified by mardahl: 2001-03-14 (20:01)

Note: Added credits for the four who contributed the dg_tileset, which is used by both the standard png set and the alternate set.

Files modified by avogl: 2001-03-13 (19:03)

Note: collected images and spelling mistake --AV

Files modified by avogl: 2001-03-12 (23:10)

Note: server/attack.c: The calculation of magic resistance is seperated from other attacktypes, thus missed the "floating point simulation" on low damage values. Fixed this now so it is accurate for magic as well. This is very helpful for wizard characters: so many monsters appeared "immune" to magic because of the sloppy calculation before. It will not help monster vs. player since most monsters use abilities (= spell without magic). lib/treasures: Set an appropriate treasure list for chaos wyverns. --AV

Files modified by mwedel: 2001-03-12 (04:55)

Note: archetypes, faces: rebuilt for changes I made to the arch directory. races: Fix Arch Angel name - it got changed in the arch directory, but not this file. MSW 2001-03-11

Files modified by mardahl: 2001-03-11 (20:27)

Note: Added a facility to use alternate images.

Files modified by avogl: 2001-03-11 (03:15)

Note: Fixed a very old bug about stat potions: When a player with maxed stats applied a stack of potions, they got screwed. The result was stat potions that didn't work and didn't stack with "normal" potions. --AV

Files modified by avogl: 2001-03-10 (16:05)

Note: collected images

Files modified by mwedel: 2001-03-10 (08:27)

Note: MSW 2001/03/09: crossedit/App.c: Move the loading of images to later in the editor startup state. In this way, the client can allocate the colors it needs for its windows before the the png images use up all the colors. crossedit/png.c: New png loader implementation. New version is much faster (50 times faster). As part of this, only 8 bit displays, a private colormap will be allocated, and after that gets filled up, a color mapping routine will be used - this makes the png images loadable on an 8 bit system in addition to the speedup. crossedit/xutil.c: Adding timing information for loading of images. call init_pngx_loader before starting to load png images. Pass colormap to png_to_xpixmap by pointer and not value so that the loader can change the colormap.

Files modified by avogl: 2001-03-09 (00:42)

Note: common/button.c: I enabled a new attribute for altar_triggers: "last_sp 1". If set, the alter_trigger won't push the connected value by altar reset. If unset ("last_sp 0"), the altar_trigger will push both by sacrifice and by reset (like it used to be). --AV

Files modified by mwedel: 2001-03-07 (07:24)

Note: MSW 2001/03/06: server/spell_effect.c: Fix message when consecration fails - use the ob->name field and not the ob->title field. Also fix broken logic that checked for the floor. server/init.c: Related to 3-4 change which changed the default name of the logfile to "" so we know to use stderr. This doesn't work for daemon mode, so if the name is "", we use the default logfile instead.

Files modified by mwedel: 2001-03-05 (02:05)

Note: MSW 2001/03/04: TODO: add re-connecting player to new client if client logs in with right name/password. common/init.c: Open up the logfile with the provide filename when given the -log option. server/init.c: Make set_logfile a first pass option so the init_library has the right logfile name to work with. server/main.c: Fix crash if map has an exit path yet that file does not exist. Give proper error message.

Files modified by avogl: 2001-03-03 (15:35)

Note: Changed the motd to list the correct CF IRC server: irc.openprojects.net --AV

Files modified by mwedel: 2001-03-02 (07:36)

Note: server/main.c: Modified random_map code so the server will not crash if the exit object has no message (and thus variables to set for the random map). Update version.h just so its easier to see what OS people are running at.

Files modified by mwedel: 2001-03-02 (06:02)

Note: MSW 2001/03/01:server/main.c Modified so that golems move away from player when player changes map. Values were reversed before, causing the golem to move towards the player.

Files modified by mwedel: 2001-02-27 (03:41)

Note: MSW 2001/02/25: General player login cleanup. This should fix the crash when players re-roll stats too often. So far, it also seems to have the additional effect that calculated players on map now appears to be correct. common/player.c: No longer allocate the player object structure in get_player_ob (function is really misnamed). Callers to this function were not using the allocated function. server/login.c: Add leave_map call when player is loaded. server/main.c: Add leave_map function. server/player.c: Move get_player function to start of file - can declare it static that way. Move some initialize from add_player to get_player. Add set_first_map function. Add appropriate calls to leave_map and set_first_map when players join and leaves the game.

Files modified by mardahl: 2001-02-26 (22:56)

Note: Correct a small spelling mistake.

Files modified by avogl: 2001-02-26 (00:06)

Note: When a magic_mouth has "food <value>" set, it will be used up after being triggered <value> times. But when it is "used up" and is triggered again, the text is displayed: "there is no message". This is very annoying and makes the whole thing useless. Now I patched it so that a "used up" magic_mouth prints no message when triggered again. It's just like the magic_mouth would no longer exist. --AV

Files modified by tanner: 2001-02-24 (09:23)

Note: Added code to print out arch types.

Files modified by tanner: 2001-02-24 (09:08)

Note: The crossfire server was not being linked with -ggdb3, add LDFLAG to fix that problem.

Files modified by tanner: 2001-02-24 (09:07)

Note: Mark's tool for converting your cvs source trees.

Files modified by tanner: 2001-02-24 (09:06)

Note: Change most of the perl scripts to get edited to the magic cookie for perl is inthe right location.

Files modified by tanner: 2001-02-24 (09:04)

Note: Added Mark's HOWTO on converting your CVS tree to sourceforge.

Files modified by avogl: 2001-02-23 (21:05)

Note: My first commit to sourceforge.. :-)) Fixing a real nasty bug: When a player dies on battleground (combat arena), he used to loose 1 luck. Fixed, but: This luck-penalty still applies for killing another player with melee outside of an arena. That is not a bug, it is intended.. However, it is not really a good way to deal with potential "PKers" IMHO.

Files modified by rower: 2001-02-23 (19:54)

Note: Incorrect 'make clean/distclean' behaviour fixed

Files modified by mwedel: 2001-02-23 (07:20)

Note: MSW 2001-02-22 Changes so that character is inserted into the map properly at the roll stat stage. May also fix the crashes.

Files modified by mwedel: 2001-02-23 (06:37)

Note: Test to see if mail notification is working now - MSW

Files modified by mwedel: 2001-02-23 (06:06)

Note: MSW 2001/02/22: TODO: Add some items, remove some others, remove outline of future versions, since it was out of date. common/loader.l,loader.c: Declare msgbuf a static outside the lex_load function. lex_load was otherwise clearing it each time it was called, which resulted in empty messages for the random artifacts (since the call lex_load one line at a time). Instead, we just zero this at start of load_object. Original reason of this change was due to purify errors - as I look at the code, it appears even before these changes that it was clearing the buffer properly. common/map.c: removing pending field from map objects. common/re-cmp.c: Comment out some code which was resulting in too many false compares. include/config.h: increase default for MAX_OBJECTS. 6000 is a bit small on current systems. include/map.h: Remove pending field from map structure. random_maps/treasure.c: Increase size of doorlist. Fixes crash, in that if a random map could place 8 doors around the treasure, the list was not terminated, so the problem would eventually try to read/dereference random memory after the array. server/c_misc.c: Remove pending field from maps, so remove functions and other places that referred to it (like the maps command) server/c_wiz.c: fix up wiz map reset command. Not really tested, but old code had some definate problems just from visual inspection. server/main.c: Further fix for unique exits - relative paths to unique maps from non unique maps should now work. server/monster.c: Various fixes - one is that should get more reliable distance values for multipart monsters. Second, modify dist_att to calculate from closest part of monster, and not the head of the monster. server/pets.c: Remove code dealing with pending objects. server/player.c: Don't remove invisible objects in players inventory when playing with permadeath mode. server/spell_util.c: If you try to cast denied spell, it no longer costs any spellpoints. socket/item.c: Fix bug where it was using 'item' protocol command instead of 'item1' End of MSW 2001/02/22 checkin.

Files modified by tanner: 2001-02-15 (22:36)

Note: Smarter get_release code. Can specify version and what you want to get from the repository.

Files modified by tanner: 2001-02-15 (22:05)

Note: Create BININSTALL for several of the perl files to they get installed into ${prefix}/bin instead of ${prefix}/share. Part of making the building of a server rpm easier.

Files modified by avogl: 2001-02-15 (14:14)

Note: Rebuilt arches. New pngs, but only a few from new artists, no serious change in the general outlook. I've added a new archetype: "ten_kilo.arc". This is an arch that only has one purpose: To weight ten kilos. It is important to have for creator-button mechanisms.

Files modified by tanner: 2001-02-15 (09:47)

Note: Changed crossloop to log to a more standard location the /tmp, this is necessary so that the logrotate script for the server rpm knows where to look for the log files.

Files modified by tanner: 2001-02-15 (09:46)

Note: VERY alpha server spec file for server rpm. Couple of the associate files necessary to make a nice Linux rpm as well. get_release is a simple to that will get a cvs snapshot, tar and gzip it up so it can be used in an rpm build.

Files modified by tanner: 2001-02-15 (09:07)

Note: Building crossfire server rpm and I had to hack the perl scripts to get the "right" location of perl and gzip, so just let autoconf figure it out and make the changes for me.

Files modified by tanner: 2001-02-15 (09:05)

Note: Building crossfire server rpm and I had to hack the perl scripts to get the "right" location of perl and gzip, so just let autoconf figure it out and make the changes for me.

Files modified by cvs: 2001-02-13 (07:03)

Note: Add attack.h to list of files. MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:58)

Note: Update for 0.96.0 - MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:54)

Note: Update for 0.96.0. MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:53)

Note: add directions for setting up the settings file for metaserver support. MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:52)

Note: Turn the update of the metaserver off by default. Too many users fail to configure this properly. MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:43)

Note: Update for 0.96.0. release. MSW 2001-02-12

Files modified by cvs: 2001-02-13 (06:38)

Note: Rebuilt images. MSW 2001-02-12

Files modified by peterm: 2001-02-12 (10:23)

Note: Rebuilt the images/archetypes.

Files modified by cvs: 2001-02-12 (07:11)

Note: MSW 2001/01/11: include/rproto.h: Rebuilt for new random map code. server/player.c: remove player insert in key_roll_stat - player is already inserted. server/swap.c: When swapping out map, see if it has already reached reset time, and if so, just delete it and not save it. In flush_old_maps, now have it check for maps that have no timeout set - this sometimes happens when players save/die on maps.

Files modified by peterm: 2001-02-12 (00:49)

Note: Eased the requirements for gaea priests to get ironwood skin, insect plague, and wall of thorns

Files modified by peterm: 2001-02-11 (23:20)

Note: fixed a problem where doors were not being created in onions.

Files modified by cvs: 2001-02-11 (09:12)

Note: MSW 2001/01/11: Other than various general cleanups, the main change this code does is that style maps (for random maps) get loaded special now - they objects they contain are not put on the active list, and they use a private map list so they do not appear in the output of the 'maps command. common/arch.c, common/treasure.c,server/login.c: Update calls to load_object common/loaderl.l,loader.c: Update lex_load to take an optional flags option. This is currently only used so that the loader can decide if it should call update_ob_speedto put objects on the active list or not. Calls to lex_load updated. load_object modified to take another option common.map.c: remove PROCESS_WHILE_LOADING and CHECK_ACTIVE_MAPS ifdefs. update calls to load_object. Remove some dead code. include/config.h: Remove CHECK_ACTIVE_MAPS and PROCESS_WHILE_LOADING flags. Those options did not work, and in all likelihood, this would be done via threading now days and not what code was there. include/libproto.h, sproto.h: updated or various function changes. include/map.h: Add MAP_STYLE flag. random_maps/exit.c: Call set_map_timeout after we load the final map so it will get swapped out. random_maps/standalone.c: Add dummy set_map_timeout function so it compiles. random_maps/style.c: Add load_style_map function which does the job of actually checking to see if a style map is in memory, and if not, loads it up. Updates the pointers so it appears on a map style map list and not the general map list. server/main.c: create set_map_timeout function that deals with setting the map timeouts. Fix bug so server doesn't crash if two players kill each other on hall of selection. server/monster.c remove dead code. socket/loop.c: If realloc fails, catch it and exit with meaningful error message. End of MSW 2001/02/11 checkin.

Files modified by peterm: 2001-02-11 (08:26)

Note: Square spiral layouts added to documentation.

Files modified by peterm: 2001-02-11 (08:19)

Note: Updated the notes for the current status of random map generator.

Files modified by peterm: 2001-02-11 (08:17)

Note: Added a square spiral type of layout.

Files modified by peterm: 2001-02-10 (02:50)

Note: Lowered unrealistic expectations on grace limits for handing out special prayers. I mean, come ON, NO ONE should need 600 grace points to learn a level 5 prayer!!!!!!

Files modified by cvs: 2001-02-09 (07:30)

Note: Fix that would prevent maps from getting swapped out properly - we would try to swap out a map the player is in the process of leaving - move swap out code until after we have moved the player to the new map. MSW 2001-02-08

Files modified by peterm: 2001-02-09 (05:17)

Note: Documented the snake layout style.

Files modified by peterm: 2001-02-09 (05:00)

Note: Added a snake-like layout. With no symmetry, it's just a progression back-and-forth.

Files modified by cvs: 2001-02-07 (07:54)

Note: MSW 2001/02/06: common/porting.c: relocate clean_path from this file to server/main.c server/main.c: relocate clean_path from porting.c. Add unclean_path. Modify enter_unique_exit so it supports relative maps on unique maps. Modify enter_exit so word of recall (or other forcelike fields), work when the return point is a swapped out unique map.

Files modified by cvs: 2001-02-06 (05:56)

Note: MSW 2001/02/05: server/attack.c: Fix blind and paralyze - logic for reducing duration was broken, resulting in zero duration for most characters. It should now work properly, reducing according to the amount of protection.

Files modified by cvs: 2001-02-03 (05:30)

Note: MSW 2001/02/02: common/item.c: Don't have armour item types get returned as magical if they have an armour value - that is to be expected. This eliminates the false positives that you otherwise get on armor when you cast detect magic. include/newserver/h: and checksum field to FaceInfo struct. Update version_sc to 1026. socket/init.c: calculate image checksums as we load the images. socket/request.c: If client is at least version_Sc 1026, use face1 protocol command that includes the checksum.

Files modified by peterm: 2001-02-02 (05:06)

Note: Added a bunch of angels to the game.

Files modified by peterm: 2001-02-02 (02:16)

Note: fixed a typo

Files modified by peterm: 2001-02-02 (02:12)

Note: archangel randomitems added.

Files modified by peterm: 2001-02-02 (01:04)

Note: Turned down occurrence of other rings of fighting too

Files modified by peterm: 2001-02-02 (01:03)

Note: Turned down the occurrence of Ring of War

Files modified by cvs: 2001-02-01 (06:20)

Note: update for various fixex/changes. MSW 2001-01-31

Files modified by cvs: 2001-02-01 (06:18)

Note: common/player.c: Use skill tools first (lockpicks, talismans, etc) before using native skills. In this way, an object with bonus automatically gets used.

Files modified by cvs: 2001-02-01 (06:18)

Note: common/object.c: Fix that that spells cast on spaces with no floors get set properly after the spell expires. MSW 2001-01-31

Files modified by cvs: 2001-02-01 (05:35)

Note: Fix bug - was using wrong object when the the exit coordinates were out of the new map. IT ws using the default coordinates from the map the exit was on, and not the new map. MSW 2001-01-31

Files modified by cvs: 2001-02-01 (05:02)

Note: Fix bug that resulted in higher hp if you had a negative con penalty that was odd than you should have. Basically, if your con penalty was -3, you would have more hp than if your con penalty was -2. Now it works properly. MSW 2001-01-31

Files modified by cvs: 2001-02-01 (04:09)

Note: Fix to make word of recall and other force objects work. MSW 2001/01/31

Files modified by peterm: 2001-02-01 (02:16)

Note: Some minor tweaks on the new rings for fighters.

Files modified by peterm: 2001-02-01 (02:06)

Note: New artifact rings: Thieves: (chance 20) speed +2 Dex +2 stealth infravision Fighting: (chance 32) Str +1 Con +1 wc +2 dam +2 regen +1 Combat: (chance 16) Str +1 Con +1 Dex +1 wc +1 magic -1 resist_physical +10 dam +2 regen +1 Strife: (chance 8) Str +2 Con +2 Dex +2 Wis -1 Int -1 wc +2 dam +3 magic -1 regen +2 ac +1 resist_physical +20 War: (chance 2) Str +3 Con +3 Dex +3 Wis -1 Int -1 Pow -2 magic -5 speed +4 regen +2 wc +3 resist_physical +30 resist_magic -50

Files modified by cvs: 2001-01-31 (07:54)

Note: MSW 2001/01/30: Complete rewrite of the exit handling code. Hopefully as an effect, this will fix the player appearing in the middle of the oceans. I think the code should also work better in many other areas. Main enhancements is a 3x3 area for pets to follow player to new map, as well as golems now following players to the new maps. include/sproto.h, random_maps/rproto.h - rebuilt. random_maps/random_map.c: Change generate_random_map to take a structure with the random map paremeters. random_maps/reader.l, reader.c: Add set_random_map_variable function that reads the map parameters from a char buffer. Also, remove some leftover comments that were from the common/loader.l file. random_maps/rogue_layout.c: Change some functions to be static so make proto doesn't collect them. random_maps/standalone.c: Add opening of parms file into main function since it ws removed from the random_map.c file. server/apply.c: Don't display the message of random maps to the players as they enter them, as this message is random map parameters, and not a real message. server/login.c: #if 0 out using of the player loading element in the structure. this isn't used right now. server/main.c: Bulk of the changes. main changes are to break apart the old enter_exit function into smaller functions that more logically do the needed function (random maps, unique maps, and transferring the player to the new map). random map code now passes the parameters via structure instead of file in /tmp. Code is much more understandable now and hopefully bugfree. server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use real owner variable when print out messages. server/player.c: Remove usage of the loading variable in the player structure. End of MSW 2001/01/30 checking.

Files modified by peterm: 2001-01-31 (06:18)

Note: Test input for the standalone random map generator.

Files modified by avogl: 2001-01-31 (06:14)

Note: Rebuild of archetypes/images. --PeterM

Files modified by peterm: 2001-01-31 (06:03)

Note: small mod to gloves of sun

Files modified by peterm: 2001-01-30 (05:06)

Note: Counterspell won't wipe out your own spells.

Files modified by avogl: 2001-01-28 (02:29)

Note: rebuilt archetypes

Files modified by cvs: 2001-01-26 (07:23)

Note: Undo some previous changes - remove players from friendly list, and instead change get_nearest_player to also look at the player list. check_wakeup (in monster.c) had to be changed also since it used the friendly list. MSW 2001-01-25

Files modified by avogl: 2001-01-26 (01:53)

Note: treasures: Added glovesofsun as relict of gaea. rest: revuilt arches

Files modified by avogl: 2001-01-26 (00:59)

Note: spell_effect.c: Modified polymorph spell: It will no longer bring up items that are either value=0 or startequip 1. This shall prevent polymorph handing out the gods' relicts. spell_util.c Modified ball lightning/divine shock: When this spell is casted by a player, it will hunt monsters/generators only (just like it used to). But when the spell is casted by non-player (monster/firewall/rune), it will track players only. This will re-enable ball lightnings as anti-player weapon in certain maps.

Files modified by mids: 2001-01-25 (19:39)

Note: Fixed the PNG images of paladin and flint_and_steel

Files modified by avogl: 2001-01-24 (23:28)

Note: Fixed a whitespace problem in the treasurelists. Hey, it really caused an errormessage in crossedit.

Files modified by peterm: 2001-01-24 (07:19)

Note: Removed ironwood skin from wands and scrolls.

Files modified by cvs: 2001-01-24 (05:01)

Note: MSW 2001/01/23: Various cleanups/fixes as detected by purify: common/anim.c: animation[0] was given a null pointer as the name, but bsearch/or comparison function will try to de-reference it. Give it a unique name. common/loader.l: msgbuf was being used initialized in the main loading function. loader.c also regenerated. common/object.c: find_free functions were not checking to see if the spaces they were examining were out of the map. Added checks to do so. server/apply.c: buf was being used initialized in the function. socket/init.c: input buffer needs to be initialized as we do a strncasecmp against the buffer which may not have any data in it.

Files modified by peterm: 2001-01-23 (22:35)

Note: Made divine shock take more time to gain duration.

Files modified by peterm: 2001-01-23 (22:28)

Note: Remove divine shock from spell books

Files modified by peterm: 2001-01-23 (06:16)

Note: Improved the porting to HP-UX.

Files modified by avogl: 2001-01-21 (16:31)

Note: recollected for new pngs.

Files modified by avogl: 2001-01-20 (00:57)

Note: recollected pngs

Files modified by pjka: 2001-01-19 (22:30)

Note: wis -> pow for midnight robe per request

Files modified by cvs: 2001-01-19 (07:43)

Note: MSW 2001/01/18: server/skill_util.c: add change_skill_to_skill function to be used when we already know the skill object we want to use. This is more efficient than change_skill which takes a skill number and then searches the inventory for the object. remove extra esrv_send_item from do_skill_attack - don't need to send skills to player. do_skill_attack: remove call to hth_damage - that function does not take into account objects in the player inventory that increase damage, and since that is called each attack, it is not feasible to have it search the players inventory. Instead, we just rely on damage generated by fix_player - only think hth_damage did was adjust damage based on level difference.

Files modified by cvs: 2001-01-19 (05:43)

Note: Fix to prevent crashes when players die. Don't assume all friendly objects are golems - check for player type. MSW 2001-01-18

Files modified by avogl: 2001-01-19 (03:52)

Note: recollected pngs

Files modified by avogl: 2001-01-18 (04:30)

Note: peterm using avogl's account: updated arches for skree

Files modified by cvs: 2001-01-17 (06:15)

Note: Changes to fix monsters not attacking players. Player was not getting marked as friendly, and thus getting removed from the list. server/login.c: set FLAG_FRIENDLY when we load the player and call add_friendly_object. server/player.c: add_player: set FLAG_FRIENDLY. get_nearest_player modified to discard non friendly objects on friendly list - makes bug reprocible much more easily. MSW 2001-1-16

Files modified by peterm: 2001-01-17 (04:14)

Note: skree added.

Files modified by pjka: 2001-01-16 (22:19)

Note: passwd length atmost 16 chars

Files modified by peterm: 2001-01-16 (08:32)

Note: A little documentation about the new roguelike layout.

Files modified by peterm: 2001-01-16 (08:24)

Note: random map roguelike layout added

Files modified by peterm: 2001-01-16 (08:20)

Note: Installed nethack-style maps

Files modified by peterm: 2001-01-16 (07:46)

Note: New layout style "nethack" or "rogue" like.

Files modified by avogl: 2001-01-16 (00:23)

Note: new pngs

Files modified by cvs: 2001-01-15 (23:49)

Note: MSW 2000/01/15: Change blindness and paralyze so that duration is reduced based on protection the player has. file server/attack.c

Files modified by cvs: 2001-01-15 (22:33)

Note: MSW 2000/01/15: Various fixes for friendly object code: common/button.c: Add missing call to remove_friendly_object common/friend.c: Pretty much completely re-written. add_friendly_object now checks to make sure the object being added isn't already on the list, remove_friendly_object will remove objects whose tags don't match, and added clean_friendly_list. common/object.c: No reason to use the function pointer to remove_friendly_object since that function is in the lib. common/time.c: Make DEBUG_TIME always on (no longer compile time option). other areas use the global var pticks, so if it was turned off, compile would break anyways. common/treasuer.c: No longer print debug messages on artifacts created. Cluttered log file making it hard to see more important errors. include/config.h: Remove DEBUG_TIME define. include/libproto.h: Rebuilt for clean_friendly_list function. server/main.c: rewrote do_specials to do things based on pticks variable. This allows various specials to be spread out across multiple ticks easier. Also, added clean_friendly_function to part of what this does. server/skills.c: add missing call to remove_friendly_object. Also, removed from #if 0 .. #else .. #endif code. End of MSW 2000/01/15 checkin.

Files modified by avogl: 2001-01-15 (16:25)

Note: pngs rebuilt

Files modified by avogl: 2001-01-15 (12:05)

Note: Collected the new pngs.

Files modified by cvs: 2001-01-15 (07:11)

Note: check friendly list for freed objects and remove them when we find them. This should hopefully fix the cause of the "BUG: get_attack_mode(): freed object" error messages. This is an infrequent and not easily reprocible error message, so I can not be sure this will fix all those error messages, but the code at least looks correct. MSW 2000-1-14

Files modified by pjka: 2001-01-12 (12:32)

Note: You could crash server with an overly long name. Name can now be at max 31 chars long.

Files modified by peterm: 2001-01-12 (08:25)

Note: Fixed a lack of "break" in a switch statement.

Files modified by peterm: 2001-01-12 (07:49)

Note: A more cautious insertion of the lights.

Files modified by cvs: 2001-01-12 (07:22)

Note: Change query we send to player after each race description so popup is accurate. Plus, with long descriptions, putting in directions is probably useful in any case. MSW 2000-1-11

Files modified by peterm: 2001-01-12 (07:00)

Note: Fixed lighting bug.

Files modified by avogl: 2001-01-12 (05:39)

Note: Collected archetypes again.

Files modified by peterm: 2001-01-12 (05:38)

Note: forked lightning for sorig

Files modified by avogl: 2001-01-12 (02:28)

Note: New pics and animation for earth shield.

Files modified by avogl: 2001-01-12 (01:08)

Note: rebuild archetypes

Files modified by avogl: 2001-01-11 (23:50)

Note: New pngs by MichToen and AndreasV.

Files modified by avogl: 2001-01-11 (21:08)

Note: Testing a new png.

Files modified by pjka: 2001-01-11 (09:37)

Note: Magic ear wouldn't hear what You say, if a NPC heard You first. Fixed.

Files modified by avogl: 2001-01-11 (08:40)

Note: New arches for the light of valriel and mods to immolation added.

Files modified by peterm: 2001-01-11 (08:38)

Note: Some comments on the hacks I did.

Files modified by peterm: 2001-01-11 (08:36)

Note: Added the light of valriel to the gods randomitems.

Files modified by peterm: 2001-01-11 (06:37)

Note: Some changes allowing Ruggilli's immolation ability to be inserted on conversion and withdrawn on reconversion.

Files modified by avogl: 2001-01-11 (04:59)

Note: PeterM as "avogl": just updated the archetypes file with the new arcs for wrathful eye.

Files modified by peterm: 2001-01-11 (04:53)

Note: Implemented Wrathful Eye and gave it to Valriel.

Files modified by avogl: 2001-01-10 (16:27)

Note: New pic for elemental ring by dnh.

Files modified by avogl: 2001-01-10 (16:19)

Note: When players placed on a non-existent map (like a randommap) connected to the game, they used to be placed on the starting map (hallofselection). Terrible bug! I changed it so that players get placed on their home-savebed instead, where they belong in such a case. Still, some better modus for re-connecting to randommaps would be nice.

Files modified by avogl: 2001-01-09 (23:50)

Note: Fixed a terrible bug about special prayers: Players always lost ALL spells on god-intervention! That happened due to several bugs in the new god functions. Well, after this patch it should work as intended.

Files modified by peterm: 2001-01-09 (07:58)

Note: Synced the current state of the gods spells handing out better with dnh's plan.

Files modified by peterm: 2001-01-09 (07:55)

Note: A few new spell archetypes added.

Files modified by peterm: 2001-01-09 (07:49)

Note: Some changes having to do with the new God code.

Files modified by avogl: 2001-01-08 (21:33)

Note: Figured out that the "wraparound bug" for players attacking damage was client sided (silly me, grumble). The true living.dam - variable is of type "sint16", so I threw out my previous patch on living.c again. Soo... please someone fix this client-bug for the unix-clients.

Files modified by avogl: 2001-01-08 (20:39)

Note: Resistance to confusion used to have NO effect unless one had 100%. To improve this, I made the duration of the confusion-effect dependant on resistance. For confusion resist. 0% the old duration is in effect. Vulnerbility lenghtens duration.

Files modified by avogl: 2001-01-08 (20:33)

Note: archetypes: Some minor balancing stuff to demilich, baslic and drake. treasures: Added a treasurelist for drake, containing bodyparts.

Files modified by avogl: 2001-01-08 (20:31)

Note: Fixed the wraparound-bug for players' damage. The attacking damage will now max out at 127 and NOT go into negative values.

Files modified by avogl: 2001-01-07 (21:04)

Note: rebuild archetypes

Files modified by avogl: 2001-01-07 (18:46)

Note: Modified the gods treasurelists: - Weapon enchantment does not require any grace-limits anymore. The max. amount of wc bonus is dependant on the player's wisdom-lvl anyways. Hence, getting attacktype and slaying on weapons is now accessible for non-priest players as well. - Put a remove_curse ability to sorig, gorokh and ruggilli. Devourers remains the only god without any ability to remove curses/damnation. Lack of any remove_curse doesn't make too much sense, since players can use a second character.

Files modified by avogl: 2001-01-06 (23:33)

Note: Re-synchronized server with arch dir. Someone (author 'cvs') has messed them up a little by committing files collected from a non-up-to-date arch dir. Please always run cvs update before adding and committing changes from your local cvs-tree.

Files modified by cvs: 2001-01-03 (05:19)

Note: commit to get the fix for leprosy skin face. Looks like I may have also caught some changes for the gods (either that or some aspect of my arch directory has old data in it.) MSW 2000-1-2

Files modified by avogl: 2001-01-01 (23:09)

Note: Minor adjustments to the chance of a god-intervention to happen. It was a tick too low for low/medium-level priests.

Files modified by avogl: 2001-01-01 (23:06)

Note: This is the centerpiece of the new scheme of gods. Please read the gods' treasurelists to understand it entirely. Alternatively you can read my comments on cf-devel. I based my work on dnh's god-pantheon. I tried to provide a new god-system that works in the first place. It is not meant to be the "final" version. Discussion, modifications and enhancements are welcomed! --AndreasV

Files modified by avogl: 2001-01-01 (23:00)

Note: Fixed a bug that prevented god-properties like hp/spell/grace-regeneration and sustenance to be inherited by players joining a cult.

Files modified by avogl: 2000-12-30 (14:15)

Note: Rebuild archetypes, seems to be neccessary for new god-intervention. Anyways, arch and server should be synchronized.

Files modified by cvs: 2000-12-27 (07:53)

Note: MSW 2000/12/26: Checkin of Jan's new god intervention code. I haven't played around with it much, but I haven't seen any really obvious problems. common/living.c: remove learn_prayer_chance common/treasure.c: Various changes to treasure generation - mostly to deal with starting equipment and putting it in the inventory. doc/crossfire.doc: Update docs on god intervention. include/define.h: GT_... flags removed. include/treasure.h: GT_... flags added. Addition flags added from what was in define.h before. lib/archetypes, lib/crossfire.png, lib/treasures: Updated with new archetypes and treasures. random_maps/standalone.c,server/rune.c,server/time.c: Calls to create_treasure updated server/apply.c: New functions for god intervention added, update calls to create_treasure, other god related changes. server/c_wiz.c: Calls to create_treasure updated, various functions to allow DM's to learn/unlearn spells added. server/commands.c: Various commands added to the wiz set of commands. See commen for c_wiz.c server/disease.c: Changes to reduce_symptoms server/gods.c: Numerous updates for god intervention code. server/player.c: Modifications for starting player equipment. server/skill_util.c: Display the god the character worships when they issue the skills command. server/skills.c: Minor cosmetic change made to message when praying on altar. server/spell_effect.c: Changes related to gods, cure spells, and generation of treasures & items. End of MSW 2000/12/26 checkin.

Files modified by cvs: 2000-12-24 (21:16)

Note: MSW 2000-12-24: Same fix as was done for client - was not using return value after realloc of pixels, and continued to use small buffer. For the editor, this may not have been an issue, as the load order of images for the editor is predictable, and the first image may have allocated the largest buffer needed.

Files modified by cvs: 2000-12-24 (01:48)

Note: MSW 2000/12/23: include/define.h: Add SIZEOFFREE1 and SIZEOFFREE2 values to use instead of arbitrary constants in the code. server/monster.c: change communicate function to use above values. Before it was stopping one short of the full 2 space array, so one particular space (-1, -2 relative to player) would not hear players speech.

Files modified by cvs: 2000-12-24 (01:12)

Note: MSW 2000/12/23: server/attack.c: Don't exit hit_player function if damage is reduced to 0 in magical attacks. This was preventing face of death and probably a lot of effect only spells from working. server/spell_util.c: modify check_cone_push to use move_object to blow the objects. Before, multisquare monsters were getting sliced into their individual components - move_object deals with multisquare objects properly.

Files modified by cvs: 2000-12-24 (00:05)

Note: Update to use crossfire.real-time.com as the metaserver. MSW 2000-12-23

Files modified by avogl: 2000-12-21 (16:43)

Note: Wrong flag in save_player(), caused the saving-attempt to fail.

Files modified by avogl: 2000-12-21 (09:16)

Note: Fixed the map-bugs that recently appeared by resetting hp, sp in map.arc to 1,1.

Files modified by avogl: 2000-12-20 (20:29)

Note: I intended to clean up the character-creation process and thus changed the initial starting place from "/city/city" to "/HallOfSelection", like it should be. I hope this will not cause unwanted side-effects. I really did my best to test it and prevent any bugs caused by this change. If you still discover some weirdness that might be related to this change, please lemme know. -AV

Files modified by avogl: 2000-12-20 (20:19)

Note: rebuild archetypes for new starting map HallOfSelection.

Files modified by peterm: 2000-12-20 (18:32)

Note: [no log message]

Files modified by peterm: 2000-12-19 (06:54)

Note: Re-inserted the Spell of Conflict fixed a bug in attack.c

Files modified by avogl: 2000-12-18 (17:43)

Note: player.c: Hopefully fixed a bug related to dying on battleground. spell_effect.c: The spell "word of recall" will now point to the players's last-applied savebed. This will make players more independant from Scorn.

Files modified by cvs: 2000-12-18 (08:00)

Note: File will now compile if XPM is not installed. MSW 2000/12/17

Files modified by cvs: 2000-12-18 (07:41)

Note: Add new file. MSW

Files modified by cvs: 2000-12-18 (07:38)

Note: MSW 2000/12/17: Various changes. Note that the scope of files in this checkin make it appear that a lot was changed, but in fact it was mostly just re-orginization - very little code has actually changed. include/autoconf.h.in: Add HAVE_LIBDES to file. include/config.h: Remove comments after defines for MAP_MIN/MAX timeouts. This just removes some warnings during compile. comments are now on lines by themselves. include/player.h: remove shootstrength for player structure. It was unused. server/Makefile.in: remove input.c file, add c_range.c file. server/c_chat.c: remove command_last, add command_shout and command_tell from input.c to this file. Also fix bug in command tell which would let players crash server at will. server/c_misc.c,server/c_object.c: Relocate many functions from input.c into these files. server/c_move.c, server/c_new.c: Add standard crossfire banner comment. server/c_range.c: New file - contains range related commands, including spell casting (relocated from input.c) server/c_wiz.c: move command_invisible from input.c into this file. server/commands.c: Remove unused commands (bell, last, strength) server/input.c: removed file. server/main.c: Change HAVE_DES_H to HAVE_LIBDES server/player.c: When choosing a race, draw it facing south for best presentation of image. server/spell_util.c: Remove dead code (#if 0 shootstrength related code) socket/loop.c: remove unused variables. NOTE: Due to the addition/removal of files, you will need to do 'config.status; make depend; make' from the top level directory for everything to be compiled properly. End of MSW 2000/12/17 checkin.

Files modified by peterm: 2000-12-18 (06:58)

Note: [no log message]

Files modified by peterm: 2000-12-18 (06:15)

Note: Fixes for random maps: 1) Spirals won't dump you into walls anymore 2) endless loop bug fixed PeterM

Files modified by peterm: 2000-12-18 (02:45)

Note: Fix for the class stat-max-bug, where certain classes would exceed their racial maxima. Now an extra stat beyond the racial max is reassigned to some other non-CHA stat randomly. PM

Files modified by peterm: 2000-12-18 (01:46)

Note: Multiple skills of the same sort will now eventually join.

Files modified by avogl: 2000-12-17 (15:24)

Note: animations: archetypes: New race-description msg treasures: class alchemist has spell "alchemy" per default now. I consider this a must.

Files modified by cvs: 2000-12-17 (07:26)

Note: More fixes. I think this should fix the error on accept calls. Old code also had a problem with freeing freed data, which my test programs died on. There was also some code which had no real effect that I removed. MSW 2000/12/16

Files modified by cvs: 2000-12-17 (00:39)

Note: MSW 2000/12/16: server/player.c: If the player race archetype has a message, print that out. This allows a descriptive message about what the different races will get. The message is removed from the player once they decide on the race. common/living.c: Add some parens around some PR resistant checks - eliminates warnings from gcc. server/disease.c: have cure_disease remove all diseases a player is infected with. The code suggested it was attempting to do so, and the messages it printed out certainly suggested that the character was disease free.

Files modified by avogl: 2000-12-16 (23:32)

Note: gods.c: Fixed a problem concerning PR: The god's immunities must not always be transferred to the players joining the cult. For example: Sorig has elec +100%, but the player shall only get +30%. player.c: Small mod, to make the new mini-playguides not startequip 1. So players can keep them and even pass them around.

Files modified by avogl: 2000-12-16 (23:28)

Note: Inserted the new mini-playguides into the player classes' treasurelist.

Files modified by avogl: 2000-12-16 (23:08)

Note: rebuild arches

Files modified by cvs: 2000-12-16 (04:34)

Note: MSW 2000/12/15: Remove some file vestiges from crossedit/png.c - it does everything in memory, but a few file referances were not removed.

Files modified by peterm: 2000-12-16 (02:44)

Note: Improved tracking for poison fog.

Files modified by peterm: 2000-12-16 (02:34)

Note: Initial implementation of poison cloud.

Files modified by peterm: 2000-12-15 (21:29)

Note: Fixed an abuse of containers with too much value

Files modified by peterm: 2000-12-15 (20:23)

Note: Fixed some code which caused an unnecessary server exit. move_apply CAN recurse many times when the code is operating properly. For example, in a room full of rune_summon_water. a rune is triggerd. 5 water elementals appear and land on neighboring runes. they go off. each summons 5 more elementals, etcetera. The recursion ends naturally and correctly when all the runes are consumed. PeterM

Files modified by avogl: 2000-12-15 (15:54)

Note: rebuild archetypes

Files modified by avogl: 2000-12-15 (15:42)

Note: server/attack.c: Acid will only corrode equipment while the player has less than 50% acid resist. Note that acid corrosion makes players feel *very* unappy since there is no way to reverse the process yet. Outcommented the deathstrike-debug message. It used to spam the log like crazy. server/spell_util.c: server/time.c: Patch for spell/missile reflecting: The "reflect spell/missile" flag does no longer provide living creatures with perfect immunity to projectiles. There is a missing chance of: 10% + level of projectile / 10 This does apply for all kinds of magic bullets/missiles, arrows, bolts and thrown objects. Smite spells and bolt spells are not affected, they will always bounce off. server/spell_effect.c: Done some more cleaning and adjusting for the protection spells. E.g. it is no longer possible to have both a god's blessing and a holy possession in effect. Also removed is the ability to add holy bless/poss. effects of more than one god to a char.

Files modified by avogl: 2000-12-15 (15:38)

Note: Numerous adjustments to the random-artifacts concerning PR.

Files modified by avogl: 2000-12-15 (15:37)

Note: Patch for spell/missile reflecting: function reflwall() changed

Files modified by avogl: 2000-12-15 (15:36)

Note: Player chars that cannot wear armour (like quetzal and fireborn) gain in addition to ac a small amount of armour (= resist_physical) per level. A maxed out char (level 110) will get 80% armour. This is not too much, but at least a little help.

Files modified by peterm: 2000-12-15 (10:26)

Note: spirals for random maps

Files modified by peterm: 2000-12-15 (10:25)

Note: A few little refinements.

Files modified by peterm: 2000-12-15 (10:06)

Note: Implemented a new sort of random map: the spiral.

Files modified by peterm: 2000-12-15 (10:05)

Note: Documented a new type of layout for random maps: "spiral".

Files modified by peterm: 2000-12-15 (03:09)

Note: PeterM: Fixed up random map code. Used a lot of global variables for stuff. Always meant to fix it and just got 'round to it.

Files modified by avogl: 2000-12-14 (04:19)

Note: Rebuilt archtypes for new player-races and potions to be available.

Files modified by avogl: 2000-12-14 (03:51)

Note: PR-patch by AndreasV: Main features of this patch: o Negative resistances are calculated in a "logical" way. For example: +30 and -30 makes a total of zero. o Vulnerabilities work as "caps" for protection. E.g.: While wearing one item with fire -20, you cannot get more than fire +80 overall from equipment. If one is forced to live with high vulnerability (like wraith: fire -30), you can still use a potion to go beyond the cap. o Potions work completely different than before. The so-called "immunity-potions" grant an absolute value of 90% protection (independant from the players's equipment and properties), there are also very rare ones with 95% and cheap ones with 50%. If the player has already got more protection than the potion provides, drinking it won't have any effect. o Cursed potions are working now (have been broken before). They give a temporare vulnerability, but can be overriden by uncursed potions of the same res.-type. o Protection spells work different than potions. Their effect does add to the player's equipment. The amount of protection granted depends on the caster's skill level and path attunes (if a related spellpath exists). The maximum a player can get is currently 60% (at wisdom lvl 107 & path_attuned). o When the player's state of resistance changes, a new kind of message shows up: The percentage of the new resistance is displayed: e.g. "You resistance to fire rises to 67%". o When a player got hit by dam<1 it used to be zero. To make the calculations more accurate, for 0<dam<1 I "simulate" a floating point value-effect now. Example: If the correct damage value would be 0.4, there is 40% chance for dam=1, else dam=0. For 0.7, ther'd be 70% chance for dam=1... etc. Without that feature, there would most of the times be no difference between resistance 95 and 100.

Files modified by cvs: 2000-12-13 (07:08)

Note: Possible fix for errors if client connect/disconnect to quickly.

Files modified by peterm: 2000-12-11 (08:34)

Note: Modifed these two files to use "has_been_loaded" on map loading instead of using load_original_map. Cuts down on map clutter.

Files modified by cvs: 2000-12-11 (06:41)

Note: utils/metaserver.pl: Various improvements. Main one is that tcp connections to port 13326 of the metaserver will dump the information in a easily parsable format for the client or other applications. include/config.h: Set ARCHTABLE size to correct value.

Files modified by cvs: 2000-12-11 (03:59)

Note: MSW 2000/12/10: include/config.h: Set ARCHTABLE size to correct value. server/player.c: Have server send update item to client for players face while select class. Added esrv_new_player in Roll_Again, because without it, the client had yet to receive information on what tag the player was so could not make sense of the updated face. server/spell_effect.c: Balance issues for polymorph. Reduce maximum value for high valued objects, remove ability to polymorph generators, put maximum level on polymorphed monsters and give them saving throws against the effects.

Files modified by avogl: 2000-12-10 (01:31)

Note: Rebuilt arches to include the new Giant Worm.

Files modified by avogl: 2000-12-10 (01:24)

Note: Added treasurelist "giant worm"

Files modified by peterm: 2000-12-09 (23:56)

Note: Most forces will just refresh and not reinforce when cast multiple times, excpt armour.

Files modified by peterm: 2000-12-09 (22:39)

Note: Activated the vitriol splash spell, which was previously inactivated.

Files modified by avogl: 2000-12-09 (21:31)

Note: Set #define ARCHTABLE 5003 This should fix troubles that arose from the growing number of arches. Note that 5003 is prime as it should be.

Files modified by cvs: 2000-12-06 (07:40)

Note: MSW 2000/12/5: server/player.c: Move location of where it sets the player has_hit variable until after we have confirmed that the player has actually attacked a monster and not that the space is blocked. Fixes various problems and make behaviour more predictable.

Files modified by cvs: 2000-12-06 (06:06)

Note: MSW 2000/12/5: common/button.c: Do not set path_attuned when loading connected objects from w! the editor. This is normally done for random map code/glue logic. common/player.c: When trying to find a skill to use, use a native skill first before going off and returning a skill object like a talisman.

Files modified by cvs: 2000-12-06 (06:02)

Note: MSW 2000/12/5 Do not set path_attuned when loading connected objects from within the editor. This is normally done for random map code/glue logic.

Files modified by cvs: 2000-12-05 (04:56)

Note: MSW 2000/12/4: common/treasure.c: Make it so resistances from artifact files are absolute adjustments. Makefile.in configure configure.in: Fix check for libdes to see if des_crypt exists in libdes before setting HAVE_LIBDES crossedit/Makefile.in: Add Cnv/libCnv.a before LIBS - should fix linking error on irix systems. utils/metaserver.pl: modified so it ignores entries from hosts that report their name as put.your.hostname.here

Files modified by peterm: 2000-12-05 (04:14)

Note: [no log message]

Files modified by cvs: 2000-12-05 (02:43)

Note: Adding file that doesn't seem to have gotten committed. MSW 2000/12/4

Files modified by cvs: 2000-12-04 (07:36)

Note: MSW 2000/12/3: crossedit/Attr.c: Add the new resist names to set of variables one can set (PR change)

Files modified by cvs: 2000-12-04 (07:19)

Note: MSW 2000/12/3: Misc changes. Main one is adding PNG support to the editor. TODO: Remove outdated things to do (like partial resistance code) configure, configure.in, include/autoconf.h.in: Add check for libpng. include/global.h: Remove displaymodes - moved to crossedit/Defines.h crossedit/App.c, crossedit/App.h crossedit/CrEdit.c crossedit/CrFace.c crossedit/CrList.c crossedit/CrUtil.c crossedit/Edit.c crossedit/crossedit.c crossedit/xutil.c, crossedit/png.c (new file): Add support for png display in crossedit. crossedit/Makefile.in: Add png.c file. server/c_misc.c: Change who command to only display real players, and not players in process of connecting/unconnecting. Also, remove code to display old sockets, since those are not supported anymore.

Files modified by cvs: 2000-12-04 (00:40)

Note: Checking for partial resistance code. Various minor errors also fixed (compiler warnings, unused variables, Makefile.in changes, etc). PR code also includes support to send protections to the client.

Files modified by cvs: 2000-11-29 (07:02)

Note: Updated for version 0.95.8.

Files modified by cvs: 2000-11-29 (06:31)

Note: Remove the maps from being included in the archive release. MSW 2000-11-28

Files modified by cvs: 2000-11-26 (22:40)

Note: MSW 2000/11/26: utils/metaserver.pl (added), utils/Makefile.in: Add metaserver.pl script.

Files modified by peterm: 2000-11-26 (08:30)

Note: increased the spellpoint cost of several spells

Files modified by peterm: 2000-11-26 (07:46)

Note: Added dnh, who is doing the gods rebalancing stuff and other stuff.

Files modified by peterm: 2000-11-26 (07:20)

Note: "hunger -1" message changed to "sustenance -1"

Files modified by cvs: 2000-11-26 (04:56)

Note: MSW 2000/11/25: include/patchlevel.h (removed), doc/spell-docs/Makefile (removed), include/Makefile.in, include/version.h, server/init.c, server/main.c, socket/metaserver.c: remove patchlevel.h - include the patchlevel in the version.h file, update other files to use version as a single string.

Files modified by cvs: 2000-11-26 (03:48)

Note: MSW 2000/11/25: socket/metaserver.c: If on FreeBSD systems, do not attempt to connect to the metaserve. FreeBSD seems to have a problem using sendto on a connected soccket.

Files modified by cvs: 2000-11-26 (02:03)

Note: MSW 2000/11/25: configure.in, configure, include/autoconf.h.in, server/main.c: Update to check for libdes.a and des.h and use those for password decryption - fixes a problem on freebsd if it is using md5 crypt. Hopefully it doesn't break anything. main.c was also checking for HAVE_CRYPT_H too early. include/sproto.h: Needed updating. Unrelated to above changes.

Files modified by cvs: 2000-11-26 (01:54)

Note: MSW 2000/11/25: configure.in, configure, include/autoconf.h.in, server/main.c: Update to check for libdes.a and des.h and use those for password decryption - fixes a problem on freebsd if it is using md5 crypt. Hopefully it doesn't break anything. include/sproto.h: Needed updating. Unrelated to above changes.

Files modified by mids: 2000-11-25 (22:09)

Note: Added the option "make distclean" in all the Makefile.in

Files modified by mids: 2000-11-24 (21:18)

Note: Added defined(__FreeBSD__) || defined(__OpenBSD__) so setsockopt can use REUSEADDR on these operating systems

Files modified by avogl: 2000-11-24 (20:57)

Note: rebuilt arches for new graphics to take effect

Files modified by pjka: 2000-11-24 (16:55)

Note: lib/settings was not included into the tar in 'make archive'

Files modified by peterm: 2000-11-24 (01:16)

Note: Commented out all the FLAG_BERSERK stuff. Attempt to add FLAG_BERSERK properly failed, so do this for now.

Files modified by peterm: 2000-11-24 (00:48)

Note: Found a bug where splints would hit something and then be freed, and then another free/remove attempt would crash the server. I'm uncertain of the original cause of this bug.

Files modified by avogl: 2000-11-23 (13:35)

Note: rebuilt archetypes for new pngs to take effect

Files modified by cvs: 2000-11-23 (07:32)

Note: MSW 2000/11/22 server/main.c: Modify enter_exit so that it properly uses per player unique maps that are only in memory and not on disk. Remove unused variable from process events (unrelated change).

Files modified by peterm: 2000-11-22 (07:22)

Note: New build of archetypes.

Files modified by peterm: 2000-11-21 (21:52)

Note: Fix so that poisoning kills go into the right place. PM

Files modified by peterm: 2000-11-21 (18:58)

Note: Repaired the poison cloud spell.

Files modified by peterm: 2000-11-20 (04:24)

Note: Turn off bookchance for ironwood skin.

Files modified by avogl: 2000-11-20 (02:43)

Note: PeterM´s personal motd won`t reach the official release. I replaced it with sth reasonable.

Files modified by peterm: 2000-11-20 (01:38)

Note: Rebuilt the archetypes after updating arch.

Files modified by peterm: 2000-11-20 (01:07)

Note: Notes on new prayers added.

Files modified by peterm: 2000-11-20 (00:59)

Note: New spells added: conflict vitriol ironwood skin.

Files modified by avogl: 2000-11-19 (15:03)

Note: Updating the arches, for the new pngs and the new spell-types. --AndreasV

Files modified by peterm: 2000-11-19 (07:34)

Note: peterm: Implementation of: 1) sanctuary 2) holy rage 3) peace 4) forked lightning 5) flaming aura 6) spiderweb

Files modified by peterm: 2000-11-19 (07:33)

Note: PeterM: Implementation of: 1) sanctuary 2) holy rage 3) peace 4) forked lightning 5) flaming aura 6) spiderweb

Files modified by peterm: 2000-11-18 (23:19)

Note: PeterM: some repairs to sanctuary and flaming aura.

Files modified by cvs: 2000-11-18 (04:27)

Note: MSW 2000/11/17: socket/metaserver.c: More changes - use fcntl to set O_NONBLOCK. Don't close socket if connect fails, since with sendto it is not required that the connect works.

Files modified by peterm: 2000-11-18 (03:32)

Note: 10 new spells skeleton added to spellist.h and spells.h: SP_SANCTUARY, SP_PEACE, SP_SPIDERWEB SP_CONFLICT, SP_RAGE, SP_FORKED_LIGHTING SP_POISON_FOG, SP_FLAME_AURA, SP_VITRIOL Of these, SP_SANCTUARY and SP_FLAME_AURA are partially implemented. These two require archetypes yet.

Files modified by peterm: 2000-11-17 (18:54)

Note: Comment on windstorm spell.

Files modified by peterm: 2000-11-17 (11:16)

Note: New spell added, Windstorm. It pushes objects, mostly, and does a little damage. define.h: NROFREALSPELLS++ spellist.h spells.h: "windstorm" archetypes: new arch added for windstorm disease.c: comment on new title parameter. spell_effect.c, sproto.h spell*.c: implmenetation of windstorm.

Files modified by cvs: 2000-11-17 (05:07)

Note: MSW: 2000/11/16: socket/metaserver.c: Add #ifdef MSG_DONTWAIT into metaserver.c for systems that lack that definition. random_maps/style.c: alphasort was not properly de-referencing pointers when doing name comparisons, and thus returned garbage results, resulting in a crash when entering random maps. This only happens for systems which lack scandir in normal libraries (like Solaris). BSDs and linux have scandir built in, and did not have a problem. server/disease.c: fix infect_object - server would crash if player did not have praying skill and was infecting someone else. end of changes, MSW 2000/11/16

Files modified by peterm: 2000-11-15 (02:57)

Note: PeterM: Forked lightnig code committed. not activated yet though: requires parameters set in the archetype.

Files modified by peterm: 2000-11-15 (00:11)

Note: Rebuilt arches to reflect new immolation objects.

Files modified by avogl: 2000-11-14 (22:50)

Note: New savebed-respawn feature: After death players wake up on the last-applied bed of reality (instead of scorn center). Default for starting players (and old player-files) is scorn center, until they apply their first savebed. --AndreasV

Files modified by avogl: 2000-11-14 (22:47)

Note: New savebed-respawn feature: After death players wake up on the last-applied bed of reality (instead of scorn center). player.h: Added three variables to the player struct to hold the position of last savebed. --AndreasV

Files modified by peterm: 2000-11-14 (08:52)

Note: Message on new stuff.

Files modified by peterm: 2000-11-14 (08:37)

Note: PeterM: Made some changes so that non-disease effects may be done without being labelled as a disease. Also, fixed a bug in which we'd kill something and then try to insert something in the killed thing's map.

Files modified by cvs: 2000-11-14 (07:35)

Note: metaserver update: common/init.c: Add meta_ fields to settings structure initialization. include/global.h: Add meta_ fields to settings structure. include/sockproto.h: Updated for new meta_ functions. lib/Makefile.in: Have it install settings file. lib/settings: Default settings file with some metaserver default value.s server/init.c: Add load_settings file. Add call to metaserver_init. server/main.c: Add call to metaserver_update in do_specials. socket/Makefile.in: Add metaserver.c to list of files. socket/metaserver.c: File that deals with metaserver related data. socket/item.c: Remove some unused variables. Unrelated to metaserver changes. socket/loop.c: Add calls to metaserver_update in block_until_new)connection. Change function so that if there are no active players, it still timeouts and does metaserver update. Basically changed to do it the way the WATCHDOG code did it. End of metaserver update. MSW 2000-11-13

Files modified by avogl: 2000-11-12 (01:58)

Note: Inserted one last arch for the chess-figures, which I forgot to include in the first hunk. --AndreasV

Files modified by avogl: 2000-11-12 (01:11)

Note: Completed the set of chess-figures, so that people can play chess on crossfire. Read my logs to the arch-changes. --AndreasV

Files modified by cvs: 2000-11-09 (07:25)

Note: server/player.c: removed unused tmp2 variable from move_player_attack. modify depletion in kill_player so the maximum depletion for a stat is -50. This should preven stat wrapping from -126 to 127. MSW 2000-11-08

Files modified by cater: 2000-11-08 (21:47)

Note: [no log message]

Files modified by peterm: 2000-11-08 (21:07)

Note: A test, more than anything else.

Files modified by avogl: 2000-11-08 (20:17)

Note: The new battleground-feature: I have created a place where friendly players can battle each other without having to fear death. The defeated player will be teleported to a special location (the first-aide station). No exp nor stats loss. Moreover, exp-draining doesn't work inside the arena, acid won't harm the equipment. To make things easier, peaceful mode is ignored in the arena. --AndreasV

Files modified by avogl: 2000-11-08 (20:15)

Note: The new battleground-feature: I have created a place where friendly players can battle each other without having to fear death. The defeated player will be teleported to a special location (the first-aide station). No exp nor stats loss. Moreover, exp-draining doesn't work inside the arena, acid won't harm the equipment. To make things easier, peaceful mode is ignored in the arena. --AndreasV

Files modified by cvs: 2000-11-08 (07:19)

Note: MSW 2000-11-07 common/item.c: query_base_name was not return plural version of items with 'of' in name. Also, much of the function was not using safe_strcat, which could result in buffer overlow problems. common/object.c: Change update_position so that we always generate 3 images per space. This fixes players standing on top of dragon transports, but generally works for things like monsters standing on objects. insert_ob_in_map: change 'return' statement to 'return NULL'. Also remove unused map pointer. decrease_ob_nr: Fix bug for client updates when player drops item that is then consume. It was using op->above after object was removed to find the player. Store above pointer before we remove the object. socket/item.c: Don't terminate pointer as returned by query_base_name - instead, terminator buffer after we copy it. For simple object, query_base_name may directly return a pointer to the objects name which is only long enough to hold the name itself. socket/lowlevel.c: Abort if we are trying to send the client a packet longer than supported by the protocol. Since that buffer is static, overflowing it will just create memory corruption - easier to stop then than try and debug it later. End of MSW checkin 2000-11-7

Files modified by peterm: 2000-11-07 (00:43)

Note: Fix of crash and improvement to move_ball_lightning. --PeterM

Files modified by jec: 2000-11-06 (23:06)

Note: * stop_item() / attack fix patch 2000-11-06

Files modified by cvs: 2000-11-04 (06:40)

Note: server/time.c: Add call to esrv_update_item to update the face for the client after the player chooses a class. MSW 11/3/2000

Files modified by cvs: 2000-11-03 (05:56)

Note: urp - forgot to include this file in the checkin: server/c_object.c, socket/item.c: Fixed for long item support. pick_up_object in c_object was overwriting a fixed length string, causing server crashes. item.c was not properly terminating plural version of object name, resulting in corrupt packets being sent to the client. MSW 11/2/2000

Files modified by cvs: 2000-11-03 (05:42)

Note: server/c_object.c, socket/item.c: Fixed for long item support. pick_up_object in c_object was overwriting a fixed length string, causing server crashes. item.c was not properly terminating plural version of object name, resulting in corrupt packets being sent to the client. MSW 11/2/2000

Files modified by pjka: 2000-11-02 (12:47)

Note: Crossedit now does a graceful exit(0); if no libXpm and FONTNAME==""

Files modified by avogl: 2000-11-02 (00:28)

Note: Inserted my new sorcerer pics. --AndreasV

Files modified by peterm: 2000-10-31 (22:11)

Note: Make sure ball lightning is IN the map before we hit things with it. Bugfix on advice from jec.

Files modified by peterm: 2000-10-31 (12:04)

Note: Limit the number of log messages about "object x not having a name when it attacks" to one per object which tries to attack. Makes logs..... smaller!

Files modified by peterm: 2000-10-31 (11:43)

Note: Another fine-tuning of the ball lightning tracking. Ball lightning can randomly solve "my direct path is blocked" problems.

Files modified by peterm: 2000-10-31 (10:01)

Note: Spiked shield added.

Files modified by peterm: 2000-10-31 (08:40)

Note: Weakened divine shock until it is about as strong as small fireball at low level. It climbs in power pretty quick though.

Files modified by peterm: 2000-10-31 (05:13)

Note: Updated archetypes.

Files modified by peterm: 2000-10-31 (04:57)

Note: Comments on new spell divine shock and on ball lightning changes.

Files modified by peterm: 2000-10-31 (04:53)

Note: PeterM: Divine shock spell added.

Files modified by peterm: 2000-10-31 (04:53)

Note: PeterM: some mods to ball lightning: 1) MUCH better target tracking 2) Hits neighboring squares at 1/2 damage Divine shock spell added. Like ball lightning except has AT_GODPOWER.

Files modified by jec: 2000-10-30 (22:09)

Note: include/sproto.h: Removed prototype of obsolete make_gravestone() function. server/apply.c: Put back gravestone_text() function that was removed accidently a while ago, needed by NOT_PERMADEATH. server/player.c: Don't use the dead player as the originator of object movements. Fixed string handling for NOT_PERMADEATH.

Files modified by peterm: 2000-10-29 (22:52)

Note: Updated archetypes/images.

Files modified by peterm: 2000-10-29 (06:20)

Note: Made mithril chainmail 5x more rare.

Files modified by peterm: 2000-10-25 (06:46)

Note: new images and archetypes for bows.

Files modified by peterm: 2000-10-25 (06:44)

Note: Added the new bow types.

Files modified by mids: 2000-10-24 (23:01)

Note: dnh's god aligned weapon patch. Weapons can only get the specials of one god.

Files modified by peterm: 2000-10-23 (18:13)

Note: Fix for dumb crashing bug I made. --PeterM

Files modified by avogl: 2000-10-22 (14:27)

Note: Startequip items could be put into containers and transferred to other players that way. This is now fixed. --AndreasV

Files modified by avogl: 2000-10-22 (13:38)

Note: Humbly added my name to the developers. --AndreasV

Files modified by peterm: 2000-10-21 (20:12)

Note: Symptoms will no longer add their attacktype to the player or victim.

Files modified by peterm: 2000-10-20 (20:46)

Note: Fix from AV for crashing bug on map creation New. Also, put in player changers.

Files modified by peterm: 2000-10-20 (19:39)

Note: Moderated summoned creatures power for monsters. Players and monsters are unbalanced in HP: a player cannot cope with a fast, high-wc, high dam monster nearly so well as a monster with 32000hp.

Files modified by peterm: 2000-10-20 (19:19)

Note: Moderated instant-death for players who cast too negative a prayer.

Files modified by peterm: 2000-10-20 (08:11)

Note: Added CAUSE_COLD to spell_util.

Files modified by peterm: 2000-10-20 (07:57)

Note: Fix archname for cold_disease..

Files modified by peterm: 2000-10-20 (06:39)

Note: New spell and modified spell paramters.

Files modified by peterm: 2000-10-20 (06:34)

Note: Fixed some bugs with summoned creatures speed.

Files modified by peterm: 2000-10-19 (08:34)

Note: New images added.

Files modified by peterm: 2000-10-19 (08:20)

Note: Very broken code having to do with luck and attacking/being hit. Disabled it for now by setting luck to 0 in this code. --PeterM

Files modified by peterm: 2000-10-19 (08:06)

Note: Added a scroll of melee weapons.

Files modified by peterm: 2000-10-18 (20:00)

Note: Map.c was NOT changed. item.c was changed to use op->slaying for spellbooks.

Files modified by peterm: 2000-10-18 (01:02)

Note: Patches from A. Vogl: keycode for fire resistance potion. Recipe for making cloak of minor protection. Re-Enable serpent balm.

Files modified by peterm: 2000-10-18 (00:57)

Note: Stat potions shall no longer show up in shops.

Files modified by peterm: 2000-10-16 (19:45)

Note: Comments an all the race/class changes.

Files modified by peterm: 2000-10-16 (19:41)

Note: New stuff for classes installed.

Files modified by peterm: 2000-10-16 (19:26)

Note: define.h: defines added for playerchangers and class types base 10 numbers added for the spell paths. spellist.h: fixed up summoning spells a little sproto.h: new prototypes config.h: hate RECYCLE_TMP_MAPS, turned it off --PeterM

Files modified by peterm: 2000-10-16 (19:22)

Note: living.c: cleric fail chance array modified. map.c: bugfix for random map/recycle tmp map problem.

Files modified by peterm: 2000-10-16 (19:19)

Note: Major race/class change by PeterM: BEGIN: ***************** apply.c: new function, apply changes to player. If the change is a CLASS, player receives certain attributes from the class. login.c: make sure people using the old race/class archetypes in their player files can still use them. player.c: 1) give_initial_items modified for greater flexibility: you can pass in a treasurelist. 2) Also, initial forces are applied to the player. 3) Comment added on the stat roll function. 4) Word of recall into the new class-choice map (unfortunately hard-wired.) for newly-rolled players. 5) gen_sp and gen_hp and gen_grace now allowed to go negative to slow down player regen. skill_util.c 1) Don't give out basic skills anymore. This interferes with the class code. spell_util.c 1) Praying failures moderated in frequency. 2) Summoned creatures enhanced in wc, speed, depending on casting level. 3) Word of recall allowed to work in no-magic areas if a flag is set. time.c 1) Move player changer function added. 2) Marker object expiration added. END race/class stuff 10/16/2000 ***************************

Files modified by peterm: 2000-10-12 (18:10)

Note: Patch from AV which makes poison attack savethrows depend on the level difference between the attacker and victim. --PeterM

Files modified by peterm: 2000-10-12 (17:59)

Note: described the random map bugfix.

Files modified by peterm: 2000-10-12 (17:17)

Note: Fixes for RECYCLE_TMP_MAPS + random maps crashing interaction. --PeterM

Files modified by peterm: 2000-10-05 (23:35)

Note: PeterM: 1) Diseases moderated in power by ~1/2 and randomized. Now monsters can have a mild/moderate/serious/fatal case of a particular disease. 2) cause disease spells modified to NOT go through objects spells ordinarily couldn't go through.

Files modified by peterm: 2000-10-05 (23:25)

Note: PeterM: 1) Diseases moderated in power by ~1/2 and randomized. Now monsters can have a mild/moderate/serious/fatal case of a particular disease. 2) cause disease spells modified to NOT go through objects spells ordinarily couldn't go through.

Files modified by peterm: 2000-10-05 (18:42)

Note: Fix for crashing bug discovered by avogl. Put in a check preventing a division by zero.

Files modified by peterm: 2000-09-27 (03:56)

Note: Yet another rebuild of the archetypes. *sigh*

Files modified by peterm: 2000-09-27 (00:50)

Note: Implemented levitation skill.

Files modified by peterm: 2000-09-27 (00:50)

Note: Created a levitation skill for fireborn. They were always supposed to be flying creatures. And flying creatures should be able to control whether they levitate or not.

Files modified by peterm: 2000-09-27 (00:48)

Note: Rebuilt collected stuff.

Files modified by peterm: 2000-09-26 (23:55)

Note: No need to cp -r maps.

Files modified by peterm: 2000-09-26 (23:30)

Note: Updated archetypes to reflect diffs in arch dir.

Files modified by cvs: 2000-09-21 (06:36)

Note: README: Add crossfire.csua.berkeley.edu server. TODO: Remove entry about setable behaviour for keyrings, since that has now been done. include/patchlevel.h, Makefile.in: Update for 0.95.7 MSW 9/20/2000

Files modified by cvs: 2000-08-25 (06:23)

Note: common/living.c, server/skill_util.c: Patches by Garth Denley: Fixes divide by zero crash, sets up perm exp when a new player is loaded, seperates permanent exp code/calculations into another function. checked in by MSW, 8/24/2000

Files modified by cvs: 2000-08-24 (06:37)

Note: lib/crossfire.png: ground/sea*png - remove transperancies from png images since they should not be transparent. MSW 8/23/2000

Files modified by cvs: 2000-08-09 (05:36)

Note: doc/spoiler.html/(Makefile.in,empty.pbm, makeps.pl, spoiler.html): Modify to make gif images from png source instead of xpm images. A valid question to ask is why convert to gif at all and not just keep in PNG format. The answer right now is that png support in netscape at least still is not very good, and it displays gifs better. MSW 8/8/2000

Files modified by cvs: 2000-08-09 (05:31)

Note: doc/spoiler.html/(Makefile.in,empty.pbm, makeps.pl, spoiler.html): Modify to make gif images from png source instead of xpm images. A valid question to ask is why convert to gif at all and not just keep in PNG format. The answer right now is that png support in netscape at least still is not very good, and it displays gifs better. MSW 8/8/2000

Files modified by cvs: 2000-08-08 (06:57)

Note: Add/Remove some LOG calls: common/living.c: Remove log messages about gen_sp values on armor server/login.c, server/main.c: Add messages about player logins/logouts with IP address. Useful for tracking potentially troublesome players and where they are player from. MSW 8/7/2000

Files modified by cvs: 2000-08-07 (05:28)

Note: Replace wrong date for last checking just done. MSW

Files modified by cvs: 2000-08-07 (05:16)

Note: The following change basically does the following: When the server sends an item name to the client, this item name is now two pieces - the first piece of the name is its singular form, the second piece is the plural name. This now makes items in the inventory appear more proper in terms of pluralization and just normal English. I did notice that the server does not know how to properly make 'torch' plural - it turns it into torchs. A matching check in for the client has also been done. include/newserver.h: Update VERSION_SC to 1024 common/item.c: Change query_base_name to take a second option on whether we should generate a plural version of the name or not. socket/item.c: Modify functions to use second argument on the query_base_name function. Update item commands to send two part names (singular & plural). Modify esrv_send_look to use item1 protocol command instead of item command. server/c_object.c: Update item_matched_string to use second option to query_base_name. Modify function to check against both singular and plural versions of name. server/shop.c: Modify shop_listing command usage in query_basename to use second option. It will also generate the singular name, but that is only used on sorting, so I don't think it will generally cause any problems. include/libproto.h: rebuilt because query_base_name has an addition opt. Mark Wedel 8/13/2000

Files modified by cvs: 2000-08-02 (06:04)

Note: include/config.h, include/global.h, common/init.c, common/living.c, server/init.c, server/player.c, server/skill_util.c: Add permanent experience and balanced stat loss features (code by Garth Denley). Permanent experience make some experience in the skills permanent. Balance stat loss makes stat loss less likely/costly at low level and more costly at higher levels. These features are by default off, but can be turned on either in the config.h file or via command line options. Code checked in by MSW 8/1/2000

Files modified by cvs: 2000-07-28 (07:10)

Note: server/time.c: Update the change_object function such that if the object is in a players inventory, send a delete & send_item for the object that has changed (the delete + send_item is necessary due to the ways objects change, so we just can't sent a update_item). This fixes the 'torches go dim & then out but client inventory not updated' bug, and likely fixes some other problems - I am not sure how many other objects out there change. MSW 7/28/2000

Files modified by peterm: 2000-07-26 (18:24)

Note: Crashing bug fixed. This crash should actually not have come up; it was a result of an illegal wall style. Long ago I had fixed the archetypes to prevent this problem, but it got, uh, "unfixed." --PeterM

Files modified by cvs: 2000-07-26 (06:25)

Note: lib/adm/map_info, lib/adm/map_check: Update to use new layout of installed files (share/crossfire), know about random exits (it doesn't do any checking to make sure the values are sane, which it probably should, but at least it won't complain about them), update to use /usr/bin/perl. MSW 7/25/2000

Files modified by peterm: 2000-07-20 (06:45)

Note: Resureection spells changed.

Files modified by peterm: 2000-07-20 (03:56)

Note: Some minor corrections of unintended stuff in resurrection code.

Files modified by cvs: 2000-06-28 (06:19)

Note: lib/archetypes: Update to keep in sync with arch tree. Changes to about a dozen arch's to remove the 'a' in their name. MSW 6/27/2000

Files modified by cvs: 2000-06-28 (04:53)

Note: server/c_object.c: Fix command_drop which was doing incorrect check for invisible object - it was supposed to skip over them and only do visible objects, instead it was doing the reverse. Fixes the 'drop command. MSW 6/27/2000 server/input.c: Make the inventory command more robust for very long object names - specify a maximum number of characters we will take from the name. Without this, you could get buffer overruns that cause crashes. No normally generated items would ever likely have names long enough to exploit this bug however. MSW 6/27/2000

Files modified by cvs: 2000-06-28 (04:23)

Note: INSTALL, README: Update mailing address to real-time address. MSW 6/27/2000 server/login.c: Load and save usekeys value in player save file. MSW 6/27/2000

Files modified by cvs: 2000-06-27 (03:34)

Note: Patch by Jeffry Hantin which fixes glow objects in map. insert_ob_in_map_simple now will call the appropriate light updating code. Applied by MSW 6/26/2000

Files modified by cvs: 2000-06-27 (03:29)

Note: Updated for futt.org CVS mirror site - MSW 6/26/2000

Files modified by jec: 2000-06-23 (09:55)

Note: server/player.c: check_pick(): Rewrite of this function to consistently skip items that can't be picked up, and to only use a single loop over all items on the map square.

Files modified by cvs: 2000-06-22 (06:58)

Note: Update with new mailing list information. MSW 6/21/2000

Files modified by cvs: 2000-06-22 (05:56)

Note: server/monster.c: Patch by Neil Muller so that corrupt/bad @match entries will not cause the server to crash. Applied by MSW 6/21/2000

Files modified by cvs: 2000-06-22 (04:58)

Note: lib/archetypes: rebuilt for 0.95.6 lib/collect.pl: Modify to search the archetypes directories in alphabetical order - before I believe they were collected in basically inode order. This should make it easier to multiple people to run the collect script not have basically an entirely new archetyeps file. MSW 6/21/2000

Files modified by jec: 2000-06-21 (09:34)

Note: server/commands.c; server/c_object.c: dump_object_from_tag(): Removed broken command. Fixes server crashes very easily triggered by players. server/attack.c: deathstrike_player(): Check for def_lev == 0 very early (and print error message if we find such an invalid level). Should fix server crash in case archetypes or maps get broken again in that an alive object has level < 1.

Files modified by cvs: 2000-06-21 (05:03)

Note: Makefile.in: Update version to 0.95.6 include/patchlevel.h: Update to .6 for 0.95.6 release common/porting.c, include/config.h, include/loader.h, include/skills.h, include/spells.h, include/treasure.h, include/version.h, random_maps/style.c: Update my mail address and copyright date. Mostly committed to sync up my data with the CVS repository - MSW 6/20/2000

Files modified by peterm: 2000-06-21 (04:54)

Note: Fixed a problem in treasure.c which would cause an infinite loop. Added two new special-exit types to special.c --PeterM

Files modified by peterm: 2000-06-20 (07:33)

Note: random_maps/treasure.c server/apply.c: made containers able to have more than one treasure in them, made a fix to treasure.c, which would change the options given to it in an unintended way. --PeterM 6/20/2000

Files modified by jec: 2000-06-19 (12:23)

Note: common/living.c: fix_player(): Bugfix: Don't reset FLAG_FLYING, FLAG_REFL_SPELL, FLAG_REFL_MISSILE and FLAG_SEE_IN_DARK if the archetype has these flags.

Files modified by cvs: 2000-06-19 (01:56)

Note: Modifed the map editor so converters would be easier to edit. --PeterM

Files modified by cvs: 2000-06-19 (01:51)

Note: Log messages.

Files modified by cvs: 2000-06-19 (01:34)

Note: Lots of work done on random maps. decor.c: tiling option added. (Fill the whole map). monster.c: copy inventory exit.c: preserved connectedness random_map.c: new function for wrting map params floor.c: fix a crashing bug if there's no floor rproto.h: prototypes treasure.c: fix a crashing bug with treasurestyle map special.c: added a new type of special, an exit to a goldroom. --PeterM

Files modified by cvs: 2000-06-19 (00:42)

Note: common/button.c: I needed to use a field to store 'connected' values so I could copy sections of one map into another and have connectedness preserved. --PeterM lib/treasures: new treasure type "random_coin" for a style map. --PeterM

Files modified by cvs: 2000-06-19 (00:34)

Note: fixed a conflict.

Files modified by jec: 2000-06-18 (22:35)

Note: server/input.c: command_cast_spell(): Bugfix: Call check_skill_to_fire() even for wizards because this function has the important side effect of setting the current skill and experience objects.

Files modified by jec: 2000-06-18 (20:09)

Note: server/apply.c: apply_treasure(): Bugfix: We need to trigger runes as they are found in the treasure chest, because move_rune() will no longer trigger them for us.

Files modified by cvs: 2000-06-18 (02:24)

Note: Applied a fix from Neil Muller which makes it impossible to identify fountains using the Alch skill. --PeterM

Files modified by cvs: 2000-06-17 (21:56)

Note: Changed the naming scheme for random maps so they won't grow indefinitely.

Files modified by cvs: 2000-06-17 (04:58)

Note: Updated the INSTALL directions - change --libdir to --datadir. MSW 6/16/2000

Files modified by cvs: 2000-06-17 (00:11)

Note: [no log message]

Files modified by cvs: 2000-06-17 (00:10)

Note: A few improvements: extra fields for certain objects such as creators for easier editing.

Files modified by cvs: 2000-06-16 (06:50)

Note: Updated doc on magical walls.

Files modified by cvs: 2000-06-16 (06:48)

Note: Comment on wall change I did.

Files modified by cvs: 2000-06-16 (06:07)

Note: Modified how firewalls worked. Now they can be triggered with handles.

Files modified by cvs: 2000-06-16 (06:06)

Note: Modified how firewalls worked. Can now trigger them with handles.

Files modified by tanner: 2000-06-16 (05:57)

Note: MANSUFFIX = 6, but the Makefile wants to install into $(mandir)/man1, this causes man not to find the manpage. Change MAN1 = $(mandir)/man6 tp MAN = $(mandir)/man6.

Files modified by cvs: 2000-06-14 (07:07)

Note: exit.c: won't crash if named final_map doesn't exist room_gen_onion.c: reordered the options more sanely special.c: fixed a crash-bug: nuke_map would nuke parts of monsters, but not the whole monster.

Files modified by cvs: 2000-06-14 (04:04)

Note: server/skill_util.c: Fix type in change_skill - was doing an == operation when it should just have been an =. MSW 6/13/2000

Files modified by cvs: 2000-06-14 (03:57)

Note: common/anim.c: animation_object() - return if object does not have a valid animation after logging error. Before, we logged the error and would promptly crash. MSW 6/13/2000

Files modified by jec: 2000-06-13 (20:55)

Note: server/apply.c: apply_treasure(): Bugfix: Set FLAG_NO_APPLY before moving object to the top.

Files modified by jec: 2000-06-13 (16:58)

Note: server/time.c: move_marker(): Bugfix: Call update_ob_speed() after changing force->speed.

Files modified by jec: 2000-06-13 (13:30)

Note: server/spell_util.c: move_swarm_spell(): Improved distribution of fired objects. Fixed starting position of fired objects to be able to hit targets immediately in front the caster. - Patch by Jeffrey Hantin.

Files modified by cvs: 2000-06-09 (17:42)

Note: Stuff I done. --PeterM

Files modified by jec: 2000-06-09 (12:01)

Note: common/loader.l: Fix handling of objects with no animation. Fixes server crash if object's archetype has an animation, but object doesn't. common/loader.l: get_ob_diff(): Bugfix: Issue a "is_animated 0" line if the object has an animation, but doesn't have FLAG_ANIMATE. server/apply.c: manual_apply() and monster_apply_special(): Don't check for FLAG_UNPAID if object is applied. This should make the code more robust if an unpaid item get's applied accidently. server/apply.c: apply_special(): New optional flags AP_NO_MERGE and AP_IGNORE_CURSE. server/monster.c: find_mon_throw_ob(); server/skills.c: find_throw_ob(): Bugfix: Use AP_NO_MERGE flag to prevent unapplied object be merged with other objects. server/spell_effect.c: animate_weapon: Bugfixes: Correctly unapply weapon. Don't set FLAG_APPLIED directly on weapon in golem, but use apply_special(). Don't call esrv_send_item() when caster is not a player (fixes server crash if monster casts this spell).

Files modified by cvs: 2000-06-09 (09:28)

Note: Fix which gives monsters their treasures/abilities in "final maps" PeterM

Files modified by cvs: 2000-06-09 (00:21)

Note: Contributed code for disease fixes.

Files modified by cvs: 2000-06-09 (00:17)

Note: Various improvements from jhantin@derringer.net: * fixed reversed strstr() calls * added a 'force' argument to infect_object(): if set, skip disease wc roll * pulled disease susceptibility checking out into its own function * diseases in an immune carrier last forever * diseased needles use infect_object() with the force flag set * cast_cause_disease() sets the force flag so it always catches on the first try * NDI_UNIQUE on "You infect %s with %s!" only if you infect a player

Files modified by jec: 2000-06-08 (16:08)

Note: common/button.c: do_mood_floor(): Bugfixes: Only players can have pets. Call add_friendly_object() for friendly monsters. server/spell_effect.c and server/spell_util.c: Several functions: Only add a pet if there really is a pet's owner, and it's a player. server/spell_effect.c: cast_charm() and cast_charm_undead(): Bugfixes: Only players can cast these spells. This fixes server crash if a monster casted a charm spell, and the charmed pet was killed. Call add_friendly_object for friendly monsters. common/friend.c: remove_friendly_object(): Use llevError for error messages. common/living.c: fix_player(); server/gods.c: tailor_god_spell(); server/spell_effect.c: summon_avatar() and animate_weapon(): Bugfix: Set a string to NULL after calling free_string(). This fixes a nasty bug that caused the string's reference count drop below 0, which resulted in corruption of malloc()'s internal data structures (and possibly server crashes). server/time.c: move_creator(): Bugfix: Call free_string() to free old values of op->name and op->title before overwriting them with new values. common/object.c: insert_ob_in_map_simple() and insert_ob_in_map(): Check that we don't insert freed objects. server/attack.c: hit_player_attacktype() and hit_player(): Bugfix: Check that find_god() really found a god, and that 'god->slaying' is not NULL. Fixes crash if a monster casted turn undead and actually hit something. server/attack.c: hit_player(): Check that a pet's owner is a player. Prevents server crashes if a monster has a pet monster due to a bug somewhere. Use llevError for error message. server/time.c: move_arrow(): Use llevDebug level for "Arrow had no map" message. server/c_object.c, server/spell_effect.c, server/spell_util.c: Bugfixes: Added some missing checks for destroyed objects. Use was_destroyed() or return value of insert_ob_in_map() to check for destroyed objects, not FLAG_FREED or FLAG_REMOVED. Don't use op->count of destroyed objects. server/shop.c: get_payment2(): Type of tag is 'tag_t', not 'long'. server/spell_effect.c: animate_bomb(): Fix environment checks. server/spell_util.c: fire_bolt(): Bugfix: Set level of bolt. server/spell_util.c: explosion(): Bugfix: Set FLAG_NO_APPLY before moving the exploding object to the top. server/spell_util.c: put_a_monster(): First create the monster completely, then just insert its head. server/time.c: generate_monster(): Bugfix: Don't free generators that are used up in this function. process_object() already does this. This fixes steambolt (which is a generator but must not used up here - generate_monster() wasn't looking at FLAG_IS_USED_UP) and all generators which should really be used up (because process_object() didn't expect generate_monster() to destroy the object).

Files modified by cvs: 2000-06-08 (00:34)

Note: Fixed a problem in monster.c which would lead to crashes due to multipart objects not being done right.

Files modified by jec: 2000-06-07 (23:46)

Note: server/rune.c: trap_disarm(): Bugfix: Use SK_level() to determine disarmer's level. Fixes server crash if multisquare monster casts "disarm". server/attack.c: hit_map(): Use was_destroyed() to properly check for destroyed next object. Use llevError for error messages. Skip all objects that are (no longer) at the specified map position.

Files modified by cvs: 2000-06-07 (17:48)

Note: Added an option to do wall-only onions.

Files modified by cvs: 2000-06-06 (07:09)

Note: Minor mods to random map generator code: increases in buffer size, style == none allowed for wall.c.

Files modified by cvs: 2000-06-06 (07:08)

Note: Increased size of map path.

Files modified by cvs: 2000-06-06 (07:05)

Note: Increased buffer size for map paths.

Files modified by cvs: 2000-06-06 (07:04)

Note: Minor mod restricting race.

Files modified by cvs: 2000-06-06 (07:03)

Note: Patch to marker so that we can replace old marks.

Files modified by peterm: 2000-06-05 (19:02)

Note: New archetypes included.

Files modified by cvs: 2000-06-05 (00:26)

Note: Comments on stuff I've done.

Files modified by cvs: 2000-06-04 (23:23)

Note: Re-enabled the spells. I modified the code and the arcs to make things more reasonable.

Files modified by cvs: 2000-06-04 (22:27)

Note: Nother mod.

Files modified by cvs: 2000-06-04 (22:26)

Note: Updated disease doc.

Files modified by cvs: 2000-06-04 (22:26)

Note: Modified disease to allow self-limiting in generations. If armour > 0, wc (contageousness) is reduced by armour every time someone new is infected.

Files modified by cvs: 2000-06-04 (21:18)

Note: Fix for experience to go into the appropriate category.

Files modified by cvs: 2000-06-03 (07:01)

Note: lib/crossfire.png: Some floors modified to no longer have transperencies. include/newserver.h: Add Send_Face_Png made, also update versions of the protocol include/newclient.h: Add CF_FACE_PNG constant. socket/request.c: Add support for receiving PNG facemode request, ad final logic to send png images to the client. Changes by Mark Wedel, 6/2/2000

Files modified by cvs: 2000-06-02 (08:42)

Note: I modified spellist.h to disable the contageous deadly disease spells. Idunno what happened to reader.c?

Files modified by jec: 2000-05-29 (16:31)

Note: lib/checkarch.pl: Check for archetypes with type FIRECHEST but no level. - Jan Echternach 5/29/2000 server/apply.c: move_apply(): Added handling of THROWN_OBJ, CANCELLATION and BALL_LIGHTNING. server/spell_effect.c: cancellation(): Traverse inventory of objects with type THROWN_OBJ. - Jan Echternach 5/29/2000 server/player.c: fire_bow() and server_skills.c: do_throw(): Bugfix: Don't use op->count of freed objects. Use was_destroyed() to check for freed objects instead of QUERY_FLAG (FLAG_FREED). - Jan Echternach 5/29/2000 server/spell_util.c: fire_a_ball(): Bugfixes: Use op->other_arch as the archetype to fire, not FBULLET. (-> Firechests now cast fire balls again, not snowballs.) Set level of fired archetype. Check if object was destroyed after insert_ob_in_map(). - Jan Echternach 5/29/2000 server/time.c: move_firewall() and move_firechest(): Do nothing if object has no map. Fixes server crashes if a dm creates such a thing in the inventory. - Jan Echternach 5/29/2000

Files modified by cvs: 2000-05-29 (05:20)

Note: Update for changes that Jan has made MSW 5/28/2000

Files modified by cvs: 2000-05-29 (05:19)

Note: lib/collect.pl: Modify so that it does not complain about png files in the arch directory MSW 5/28/2000

Files modified by cvs: 2000-05-27 (07:09)

Note: Add missing name to last description.

Files modified by cvs: 2000-05-27 (07:08)

Note: common/item.c: Fix query_short_name - wasn't generating all item names properly because of changes made a few days ago - some areas manipulate the string being worked on and was not updating the length properly.

Files modified by cvs: 2000-05-27 (06:24)

Note: doc/mapguide: Fix some typos. MSW 5/26/2000

Files modified by cvs: 2000-05-27 (06:02)

Note: include/define.h: Add MIN_ACTIVE_SPEED value to determine what threshold something will be put on the active list or not instead of using varying values throughout the source code. common/item.c, common/object.c, server/monster.c, server/pets.c, server/spell_effect.c: Updated to use the MIN_ACTIVE_SPEED instead of hardcoded values. MSW 5/26/2000

Files modified by cvs: 2000-05-27 (05:42)

Note: include/define.h,include/global.h, common/image.c: Remove following old face information: INV_*_FACES, BLOCKED_FACE, STIPPLE[12]_FACE. This is just a general cleanup - the server has not used these since the X11 code was pulled from the server. MSW 5/26/2000

Files modified by cvs: 2000-05-27 (05:23)

Note: common/living.c: Add entries for the attack type AT_INTERNAL in description. include/material.h: Update to include saves against INTERNAL attacktype. include/living.h: Remove defunct objects_saves external referance. The additions of internal to the tables should not really be needed, as internal attacktypes should not be used publically, but these also act as placeholders for future attacktypes. MSW 5/26/2000

Files modified by jec: 2000-05-26 (12:36)

Note: * server/attack.c: hit_map(), hit_player(); server/spell_effect.c: move_cone(); server/rune.c: spring_trap(); server/spell_util.c: move_missile(): Bugfix: Added missing was_destroyed() calls. * server/rune.c: spring_trap(): Bugfix: Call trap_show() before the rune has a chance to be destroyed. * server/attack.c: hit_map(), hit_player(): Check for freed objects right at the beginning of the function. Removed check that hitter has a name from hit_player(). * server/spell_util.c: move_cone(): Bugfix: Remove cone objects in inventories from active list, this fixes the cone without map problem when a flower was hit with ice and put into an icecube. * server/spell_util.c: move_missile(): Bugfix: Don't call hit_map() while missile is removed from the map. * server/apply.c: manual_apply(): Handle MMISSILE.

Files modified by jec: 2000-05-26 (11:05)

Note: * server/spell_effect.c: animate_weapon() and server/spell_util.c: summon_monster(): Bugfix: Set FLAG_FRIENDLY for friendly objects.

Files modified by jec: 2000-05-26 (10:14)

Note: * server/attack.c: hit_player(): Bugfix: remove_friendly_object() was called always after an object with type GOLEM had been killed, but friendly objects are objects with FLAG_FRIENDLY, not objects with type GOLEM. This fixes some "Remove_friendly_object(): Can't find object" errors.

Files modified by jec: 2000-05-26 (09:50)

Note: * apply() cleanup patch 26/5/2000

Files modified by jec: 2000-05-26 (09:40)

Note: * apply() cleanup patch 26/5/2000

Files modified by ftj: 2000-05-24 (10:37)

Note: Fixed my email.

Files modified by cvs: 2000-05-24 (06:48)

Note: server/input.c: modify examine_monster to use the maxhp field instead of the arch hp field to determine healthiness of the monster. Also, give this information for all creatures, not just monsters or players. MSW 5/23/200

Files modified by cvs: 2000-05-24 (05:48)

Note: socket/item.c: Add MAXITEMLEN define at top of file and use that to determine at what point item commands should be broken up. Prior hard coded value was not always large enough. MSW 5/23/2000

Files modified by cvs: 2000-05-23 (07:06)

Note: include/define.h: add safe_strcat inline/static function. Add DESCRIBE_ABILITY_SAFE and DESCRIBE_PATH_SAFE which use the safe_strcat to prevent buffer overuns. common/item.c: Have query_name use HUGE_BUF for its buffer - query_short_name uses that buffer size, and we call the same thing. have quer_name and query_short_name use the safe_strcat function. Increase buffer size in ring_desc to be a VERY_BIG_BUF and also use safe_strcat along with the DESCRIBE_*_SAFE macros. server/input.c: Modify examine.c to not get buffer overruns for very long/ complicated items. Modify long_desc to also handle long names/descriptions without buffer overruns. socket/item.c: Modify the functions that prepend the length to the name of the object to handle very long (>255) object names properly - now we just truncate it and only send the first 255 bytes. add function add_stringlen_to_sockbuf to make this task easier. With the above changes, very long named items/items with very long descriptions works properly in both the server (no crashes) and the client (no crashes/protocol errors) MSW 5/22/2000

Files modified by cvs: 2000-05-23 (03:52)

Note: common/item.c: Modify query_short_name to avoid buffer overflow on long ring descriptions. Also, increased size of buffer in this function so that longer ring descriptions will not get truncated. MSW 5/22/2000 server/c_chat.c: Add standard banner to top of file. Fix say command so that it does not crash the server if something beyond 256 characters is spoken - extra data is just truncated. MSW 5/22/2000

Files modified by jec: 2000-05-22 (13:16)

Note: Fixed typo.

Files modified by jec: 2000-05-22 (13:06)

Note: common/object.c: Splitted set_owner() into set_owner_simple() and set_owner. copy_owner(): New function. server/spell_util.c: explode_object(): Use copy_owner() instead of setting skill and experience objects manually. Bugfix: Don't use op->owner directly (fixed by using the caster in call to SP_level_dam_adjust(), not the owner, which was wrong anyway). server/spell_util.c: fire_arch_from_position(): Use copy_owner() instead of set_owner() if 'op' isn't the real owner but only a spell object owned by somebody else. server/spell_util.c: move_swarm_spell(): Use the swarm spell object as the owner in call to fire_arch_from_position(), which now handles this case correctly. server/spell_util.c: fire_swarm(): Call tailor_god_spell(). server/gods.c: determine_god(): op->type==SWARM_SPELL is a spell. server/gods.c: tailor_god_spell(): op->type==SWARM_SPELL is a spell. Always abort function if we couldn't find a god. Always add god's attacktype if the spellop's attacktype has AT_GODPOWER.

Files modified by jec: 2000-05-21 (21:41)

Note: common/init.c, common/loger.c, include/logger.h, server/init.c: New log level llevInfo which is the new default log level. Many other files: Use llevInfo instead of llevError where appropriate. Use 'settings.debug >= llevDebug' instead of 'settings.debug'. server/main.c: Use a marker object to track current position in the list of active objects. Using a pointer didn't work because all objects on that list can be removed from it by process_object(). One of the things this fixes is bogus "Free object on list" errors.

Files modified by cater: 2000-05-19 (06:12)

Note: [no log message]

Files modified by cater: 2000-05-19 (06:08)

Note: 19/05/2000 John Cater Added srcdir to help/save - Fixed an installation problem

Files modified by cater: 2000-05-19 (06:05)

Note: [no log message]

Files modified by cvs: 2000-05-19 (03:55)

Note: Update for incorrectly formatted file. MSW 5/18/2000

Files modified by cvs: 2000-05-18 (03:17)

Note: rossedite/Makefile.in: Modify to use $(MAKE) instead of make when descending into subdirectories - fixes compilation on FreeBSD - MSW 5/17/2000

Files modified by cvs: 2000-05-18 (03:01)

Note: socket/init.c: Fix incorrect check on return value from fread when loading xpm images. MSW 5/17/2000

Files modified by cvs: 2000-05-18 (02:58)

Note: Add missing images from prior checkin. MSW 5/17/2000

Files modified by cvs: 2000-05-17 (04:34)

Note: Fix server/spell_effect.c - was assigning altar->other_arch to an object and not archetype MSW 5/16/2000

Files modified by cvs: 2000-05-17 (03:51)

Note: Fix server/spell_effect.c - was assigning altar->other_arch to an object and not archetype MSW 5/16/2000

Files modified by cvs: 2000-05-17 (03:27)

Note: crossedit/App.c: Call ReadImages to load images.

Files modified by jec: 2000-05-16 (17:43)

Note: See CHANGES file.

Files modified by jec: 2000-05-15 (20:57)

Note: See CHANGES file.

Files modified by cvs: 2000-05-13 (23:44)

Note: crossedit/xutil.c: Merge bitmap & pixmap load routine into one called ReadImages, function modified to use above format. crossedit/App.c: Call ReadImages to load images. include/newserver.h: Change FaceInfo structure to have arrays of data and datalength instead of explicity entries for pixmap vs bitmap data. lib/adm/make_xpm_file.pl, lib/crossfire.cfb, lib/xbmtobdf.c: Removed - either note needed or replaced by new naming scheme. lib/adm/collect_images.pl: Replacement/improvement of make_xpm_file.pl above - this handles all image formats (xbm, xpm, png). This is also more intelligent in that it will not try to rebuild the image files if there is not a valid arch directory. lib/crossfire.png, lib/crossfire.xbm (new files): .png file is for png images. xbm is to keep with the new standardized naming convention used and is for the bitmaps. lib/crossfire.xpm: New format used in file. lib/Makefile.in: Modified to collect via new script as well as new directives to collect (png files). socket/init.c: Modified to load with the new format and data structures. socket/request.c: Modified to send data with the new data structures provided.

Files modified by cvs: 2000-05-13 (23:17)

Note: configure.in, configure: Add check for perl so that we can call scripts properly - MSW 5/13/2000

Files modified by cvs: 2000-05-09 (04:55)

Note: common/re-cmp.c: Add some tolower calls in the comparisons so most regular expressions should not be case insenstive (makes matches & says work better). Note that I did not change the behaviour on range matches (Z-f for example), as I thought there may be side effects in that case. MSW 5/8/2000

Files modified by cvs: 2000-05-09 (04:08)

Note: socket/request.c: Add length checking to NewPlayerCmd so that if the client sends us a really long command, we just truncate the end of it and not overwrite our internal buffers causing crashes. MSW 5/8/2000

Files modified by cvs: 2000-05-08 (03:22)

Note: server/player.c: add out_of_map check to stand_near_hostile function. This fixes a server crash if the player uses a hiding skill near the edge of a map. MSW 5/8/2000

Files modified by cvs: 2000-04-27 (07:34)

Note: common/arch.c, common/loader.l (loader.c): Modify the load routines to strip off trailing whitespace in object names and other_arch fields - I believe this is why altars to Sorig did not generally work, and while generally that white space should not exist, doing a little extra checking for it is not a bad idea - MSW 4/26/2000 Add HOLY_ALTAR type, and use that for praying over for gods and the like. doc/crossfire.doc: Add description of HOLY_ALTAR type and meaning of fields. common/map.c: Disable consecration code for altars. include/define.h: Add type for HOLY_ALTAR include/sproto.h: Update for change of some functions below. server/c_wiz.c: Modify setgod command to call become_follower with proper second arg. server/gods.c: Change become_follower to take object pointer to god instead of name, since the holy_altar has the pointer in its other_arch. Modify pray_at_altar to use the new fields, as well as fixed what seemed to be numerous bugs in that function. sever/skills.c: Change check from ALTAR to HOLY_ALTAR, also change check to see if HOLY_ALTAR is consecrated by looking at the other_arch field. server/spell_effect.c: Update consecrate so that caster must be higher effective level than the altar, also update for differing fields. maps/thomas/sisters/shrine0, map/thomas/sisters/tower0: Remove title from altars on these maps - these were the only two maps using old style altars consecrated to a god. Since it appears the real purpose of the altars on these maps was to trigger something else, they were kept as old style altars. arch/gods/altars (relocated from arch/indoors, as I think the new location makes more logical sense): Update for new fields/format. This also affects lib/archetypes, lib/bmaps.paths, lib/crossfire.xpm, lib/crossfire.cfb lib/adm/archsearch.pl: Modified to hunt out old archetypes - some of the changes could be useful in general cases. MSW 4/26/2000

Files modified by cvs: 2000-04-27 (07:04)

Note: common/arch.c, common/loader.l (loader.c): Modify the load routines to strip off trailing whitespace in object names and other_arch fields - I believe this is why altars to Sorig did not generally work, and while generally that white space should not exist, doing a little extra checking for it is not a bad idea - MSW 4/26/2000

Files modified by cvs: 2000-04-25 (04:53)

Note: server/spell_util.c: Fix move_golem so that multi square avatars (golems) don't hit themselves. Remove will_hit_self function (only used in move_golem), since it did not work. Change structure & indenting of move_golem function so it isn't quite so nested - functionality remains the same. When we do find something to kill in move_golem, call attack_ob against it instead of hit_map - hit_map is not save for multi object hitters. MSW 4/24/2000

Files modified by cvs: 2000-04-22 (07:16)

Note: Key usage change: Add new command 'usekeys' that specify how keys are searched for. The three options are inventory, keyrings, and containers. These options apply to both standard keys and special keys. If the player has a key for the door but it is in a container that will not be used, print a friendly message of the key name and container name. Files affected: help/usekeys: Added describing options lib/Makefile.in: Addition of help/usekeys above. include/player.h: Add new enumeration and entry into player structure include/sproto.h: New function prototype server/apply.c: change of Find_Key to new function with slightly different options server/c_misc.c: add function to support 'usekeys command. server/commands.c: addition of usekeys command server/player.c: rewrite & rename of find_key command, as well as changes to move_player_attack Mark Wedel 4/21/2000

Files modified by cvs: 2000-04-22 (07:13)

Note: Update formatting to look better on standard width display - MSW 4/21/2000

Files modified by cvs: 2000-04-22 (06:06)

Note: Add help/usekeys to distribution and Makefile.in to get used. Mark Wedel 4/21/2000

Files modified by jec: 2000-04-19 (11:46)

Note: See CHANGES file.

Files modified by jec: 2000-04-17 (14:18)

Note: See CHANGES file.

Files modified by cvs: 2000-04-14 (04:51)

Note: commit for various updates I have made to the file in the last few days. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:48)

Note: Cosmetic fixes - updates to rcsid string to include right file name as well as updates to mail address and/or additions to top banner. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:41)

Note: Change to use /usr/bin/perl instead of /usr/local/bin/perl - real change is to find perl in configure.in and call the scripts with that. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:39)

Note: Fix rcsid string so it gets properly updated. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:39)

Note: Updated my mailing address to be accurate - Mark Wedel 4/12/2000

Files modified by cvs: 2000-04-14 (04:36)

Note: Change to use /usr/bin/perl instead of /usr/local/bin/perl - real change is to find perl in configure.in and call the scripts with that. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:35)

Note: doc/playbook/handbook.idx: Automatically generated file removed. This is not something normally included in packed up distributions, so no reason to have it in CVS - Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:31)

Note: Change to use /usr/bin/perl instead of /usr/local/bin/perl - real change is to find perl in configure.in and call the scripts with that. Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:29)

Note: Update my mailing address - Mark Wedel 4/13/2000

Files modified by cvs: 2000-04-14 (04:29)

Note: Recommit - apparantly I forgot to check this in. Makefile.in, doc/Makefile.in: Modified so that making the docarchive now works. The make must be done from the top level for it to work, since some values are passed, but the doc/Makefile.in was missing some declarations and had some other fixes that needed to be done. msw 3/22/2000

Files modified by cvs: 2000-04-14 (04:25)

Note: Recommit - I thought I did this before, but it was not showing up in the repository. Makefile.in, doc/Makefile.in: Modified so that making the docarchive now works. The make must be done from the top level for it to work, since some values are passed, but the doc/Makefile.in was missing some declarations and had some other fixes that needed to be done. msw 3/22/2000

Files modified by cvs: 2000-04-13 (06:30)

Note: server/skill_util.c: Fixed some log messages that were lacking a newline at the end. SK_level(): Rewrite of this function to simplify its structure. Print error message if we find an invalid level. Add top copyright/contact banner (msw) Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/12/2000

Files modified by cvs: 2000-04-13 (06:28)

Note: server/apply.c, server/monster.c: Fix in apply.c for encounter maps so that proper message is generated, and differentiate behaviour if it is a floor vs not a floor. Also, change to both files in that apply_below stops at the floor object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/12/2000

Files modified by cvs: 2000-04-12 (06:38)

Note: server/apply.c, server/monster.c: Fix in apply.c for encounter maps so that proper message is generated, and differentiate behaviour if it is a floor vs not a floor. Also, change to both files in that apply_below stops at the floor object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/11/2000

Files modified by cvs: 2000-04-12 (06:28)

Note: server/apply.c, doc/crossfire.doc: Fix to prevent server crashes when monster applies poison object. doc file is updated to include accurate information on values in poison object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/11/2000

Files modified by cvs: 2000-04-07 (03:47)

Note: Updated for people who have CVS Access. Should also be more accurate of who current developers are compares to past developers. MSW 4/6/2000

Files modified by cvs: 2000-04-07 (03:26)

Note: CREDITS, server/main.c: Add Peter Gardner to list of credits. Mark Wedel 4/4/2000

Files modified by cvs: 2000-04-05 (04:44)

Note: Updated for changes to fire_swarm() arguments. Mark wedel 4/4/2000

Files modified by cvs: 2000-04-05 (04:43)

Note: server/spell_util.c: New argument of fire_swarm() to specify whether it's a magic attack. All swarm spells except meteor swarm are now magic (just as the underlying basic spell). New function fire_arch_from_position() which doesn't use the owner's position as the starting position of the fired arch. move_swarm_spell(): Correctly set owner and magic in call to fire_arch_from_position(). (-> "cause many wounds" is working now) Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000

Files modified by cvs: 2000-04-05 (04:41)

Note: server/spell_effect.c, magic_wall(): Fix calculation of duration of darkness spell. Before, you could get huge negative speed values with high experience levels, which meant very short duration. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000

Files modified by cvs: 2000-04-05 (04:40)

Note: server/attack.c, attack_message(): More messages. "grind to dust" is more damage than "shred to pieces". Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000

Files modified by cvs: 2000-04-05 (04:38)

Note: server/apply.c, improve_armour(): Maximum armour value reduced to 90. Items can now always be improved up to this value. For armour x you need level x, not level x + 1 as before. esrv_send_item() and fix_player() also called if only magic value was improved. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000

Files modified by cvs: 2000-03-29 (07:46)

Note: common/map.c: Change calls in file to use insert_ob_in_map simple. This fixes bugs with buttons not being applied correctly when the map is loaded - the cause is that push_button is getting called for the button before all the objects the button is linked to have been loaded. Then when the map finishes loading, the call to update_button is called and they are not in sync. This change should make loading slightly faster, mostly because it does not call check_walk_on during the loading, so that buttons don't get pushed/changed around. Mark Wedel 3/28/2000

Files modified by cvs: 2000-03-27 (06:25)

Note: server/player.c: If player is using pickup mode 6, only have them pick up the item if they know it is magical. Prior to change, items would be picked up if they are magical, but not if the player knew that, so the code was giving extra knowledge to players. Bug reported by Kurt Fitzner, checked in by Mark Wedel, 3/26/2000

Files modified by cvs: 2000-03-27 (06:23)

Note: Fix typo in previous checkin - code is the same, but now it actually compiles - msw 3/26/2000

Files modified by cvs: 2000-03-27 (06:19)

Note: common/map.c: Code fix by Kurt Fitzner so that unique maps will get compressed if so needed. Fixes problem of unique maps not being able to get reloaded as they are saved with the compress suffix but not in compressed form. Code checked in by Mark Wedel, 3/26/2000

Files modified by cvs: 2000-03-27 (06:13)

Note: server/skills.c, server/spell_effect.c: Improve behaviour when identifying items - the identify routine already updates the client if it is in the players inventory, so only send update to client if the item is on the map. Also, do full item update, as many fields may change, and that is what the identify function does. Standard top of file banner also added to skills.c file. Bug and initial fix of item updates by Kurt Fitzner, implemented in a bit different way by Mark Wedel. 3/26/2000

Files modified by cvs: 2000-03-23 (07:21)

Note: Makefile.in, doc/Makefile.in: Modified so that making the docarchive now works. The make must be done from the top level for it to work, since some values are passed, but the doc/Makefile.in was missing some declarations and had some other fixes that needed to be done. msw 3/22/2000

Files modified by cvs: 2000-03-22 (07:54)

Note: Makefile.in: comment out the EXTRA_FLAGS (which contains the -Wall entry) - the presumption that everyone is going to use gcc to compile crossfire is a poor one, and -Wall is only supported on gcc. I would rather have it compile on the maximum number of systems without it needing changes than to require the end user to make the customizations. A better long term solution is to have configure.in check for gcc or if -Wall is supported it and have it add it in. msw 3/21/2000

Files modified by cvs: 2000-03-22 (07:32)

Note: server/c_object.c: Fix pick_up_object function to deal with non players picking up objects - prior to fix, program would crash when monsters pick up objects. Also, add standard banner at top of file about copyright, contact, version information. msw 3/21/2000

Files modified by cvs: 2000-03-21 (03:25)

Note: CREDITS, README: Updated to contain my new mailing address. In reality, almost all the files have an out of date address for me, but these are probably the ones people will look at most. msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:31)

Note: Updated for upcoming 0.95.5 release. msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:28)

Note: include/Makefile.in: Update files to include material.h - need when packing up new releases - msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:27)

Note: Rebuild for upcoming 0.95.5. Some changes have been made to the archetyps since the last build, and these are reflected in this file. msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:25)

Note: doc/hanbook.ps, doc/spoiler.ps: Rebuilt with latest version of crossfire - not sure if there are any content changes, as the tools to build the file have been updated on my system, causing many changes to the prologue and outputted data. - msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:23)

Note: Rebuilt with latest version of crossfire - not sure if there are any content changes, as the tools to build the file have been updated on my system, causing many changes to the prologue and outputted data. msw 3/20/2000

Files modified by cvs: 2000-03-21 (02:19)

Note: Updated for upcoming 0.95.5 release - msw.

Files modified by cvs: 2000-03-20 (04:03)

Note: Change doc/spoiler-html/Makefile.in and doc/playbook-html/Makefile.in to use $(datadir) instead of $(C_LIBDIR). Other add AWK and INCDIR lines so that it properly builds with autoconf setup. msw 3/19/2000

Files modified by cvs: 2000-03-18 (20:45)

Note: Change spoiler.tex, handbook.tex to build properly with later versions of tetex - added language specifier when using the babel package. msw 3/19/2000

Files modified by cvs: 2000-03-16 (07:06)

Note: Added comment about find_free_space only checking head of object. - msw 3/15/2000

Files modified by cvs: 2000-03-14 (05:37)

Note: Change summon_cult_monster code so that it will no longer summon big monsters on top of walls or the player. Also, if there is not space for a big monster, try to find another pet monster that will fit in the space. File affected: server/spell_effect.c - msw

Files modified by cvs: 2000-03-12 (23:07)

Note: Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash when using avatars of gorokh - msw

Files modified by cvs: 2000-03-11 (07:17)

Note: Split off kill_player function from do some living, and check for player death upon player login. This splits up an otherwise very large function, but more importantly, the second point allows NOT_PERMADEATH to work as expected when the player is dead when logged out. Previous, the if the player was dead when they logged out, it would just kill off the character permanently (without grave marker or anything), even in NOT_PERMADEATH mode. Also, cleaned up player load code to remove code that supported very old style save files. Files changed: server/login.c server/player.c include/sproto.h - msw

Files modified by cvs: 2000-03-11 (07:06)

Note: Split off kill_player function from do some living, and check for player death upon player login. This splits up an otherwise very large function, but more importantly, the second point allows NOT_PERMADEATH to work as expected when the player is dead when logged out. Previous, the if the player was dead when they logged out, it would just kill off the character permanently (without grave marker or anything), even in NOT_PERMADEATH mode. Also, cleaned up player load code to remove code that supported very old style save files. Files changed: server/login.c server/player.c include/sproto.h - msw

Files modified by cvs: 2000-03-11 (06:53)

Note: Split off kill_player function from do some living, and check for player death upon player login. This splits up an otherwise very large function, but more importantly, the second point allows NOT_PERMADEATH to work as expected when the player is dead when logged out. Previous, the if the player was dead when they logged out, it would just kill off the character permanently (without grave marker or anything), even in NOT_PERMADEATH mode. Also, cleaned up player load code to remove code that supported very old style save files. Files changed: server/login.c server/player.c include/sproto.h - msw

Files modified by cvs: 2000-03-11 (06:50)

Note: Split off kill_player function from do some living, and check for player death upon player login. This splits up an otherwise very large function, but more importantly, the second point allows NOT_PERMADEATH to work as expected when the player is dead when logged out. Previous, the if the player was dead when they logged out, it would just kill off the character permanently (without grave marker or anything), even in NOT_PERMADEATH mode. Also, cleaned up player load code to remove code that supported very old style save files. Files changed: server/login.c server/player.c include/sproto.h - msw

Files modified by cvs: 2000-02-11 (05:00)

Note: Change NO_STAT define in living.h,skillist.h,skill_util.c to NO_STAT_VAL to remove conflict on AIX systems. - msw

Files modified by cvs: 2000-02-08 (07:55)

Note: Fix error in configure.in - was referancing BZIP2, when it should have used BZIP - msw 2/7/2000

Files modified by cvs: 2000-02-08 (07:52)

Note: Updates by MSW, 2/7/2000

Files modified by cvs: 2000-02-08 (07:51)

Note: server/skill_util.c: Fixed spelling of unwield configure.in: Update -z checks to not use eval, double quote the variable. This seems to be needed on solaris and probably other systems. Both changes commited by Mark Wedel, 2/7/2000

Files modified by cater: 1999-11-05 (03:25)

Note: ---------------------------------------------------------------------- 05/11/99 John Cater Holy Word attack logic fixed Modified Files: server/attack.c CHANGES ----------------------------------------------------------------------

Files modified by cvs: 1999-11-01 (08:05)

Note: crossfire.cfb is automatically created - an old version was checked in that failed to work with other updates. spell_params and artifacts had minor typos that have been corrected. MSW 11/1/1999

Files modified by damn: 1999-09-18 (07:39)

Note: Moved everything back where it was, except materials. -- DAMN

Files modified by damn: 1999-09-18 (07:36)

Note: Moved everything back where it was, except materials. -- DAMN

Files modified by damn: 1999-09-18 (07:34)

Note: Moved things back, so spells.h doesn't need to be loaded twice any more.-- DAMN

Files modified by damn: 1999-09-18 (07:29)

Note: Moved everything back where it was, except materials. -- DAMN

Files modified by damn: 1999-09-18 (07:08)

Note: Adjusted notification text for expired snake/staff. -- DAMN

Files modified by damn: 1999-09-17 (23:54)

Note: Minor bugfix / cleanup -- DAMN

Files modified by damn: 1999-09-17 (23:53)

Note: see batch update for arch tree -- DAMN

Files modified by damn: 1999-09-17 (23:42)

Note: Removed leftover prototype for staff_to_snake -- DAMN

Files modified by damn: 1999-09-17 (23:40)

Note: Monster movement numbers moved here from defines.h -- DAMN

Files modified by damn: 1999-09-17 (23:36)

Note: Oops... typo: VERY_BIG__BUF

Files modified by damn: 1999-09-17 (23:33)

Note: DESCRIBE_ABILITY macro moved to defines.h -- DAMN

Files modified by damn: 1999-09-17 (23:30)

Note: Moved spell #defines, have to #include spells.h -- DAMN

Files modified by damn: 1999-09-17 (23:26)

Note: [no log message]

Files modified by damn: 1999-09-17 (21:09)

Note: - moved NROFSKILLS here

Files modified by damn: 1999-09-17 (21:04)

Note: - now has the #defines for object type numbers

Files modified by damn: 1999-09-17 (20:56)

Note: - #defines from spells.h and material.h loaded early -- DAMN

Files modified by damn: 1999-09-17 (20:54)

Note: - moved object type numbers to object.h - moved flag numbers to object.h - moved NROFREALSPELLS to spells.h - moved path numbers to spells.h - moved DESCRIBE_PATH macro to spells.h - moved ARMOUR_ and WEAPON_ macros to player.h - moved player state numbers to player.h - moved monster movement numbers to living.h - moved NROFSKILLS to skills.h -- DAMN

Files modified by damn: 1999-09-17 (19:52)

Note: - changed some artifacts and added others to match some weapons, armour, and bows with each god - changed some chance settings so that most items will be found more often than once per decade - minor spelling fixes -- DAMN

Files modified by damn: 1999-09-17 (19:46)

Note: - minor spelling fixes to match minor spelling fixes in artifacts -- DAMN

Files modified by damn: 1999-09-17 (19:44)

Note: - added entries for mana spells along with their fire equivalents -- DAMN

Files modified by damn: 1999-09-17 (19:41)

Note: - new file for definitions and initialization of materials -- DAMN

Files modified by damn: 1999-09-17 (19:33)

Note: - added animate_weapon and pay_from_container prototypes --DAMN

Files modified by damn: 1999-09-17 (19:31)

Note: - moved NROFREALSPELLS here and updated it - now has the #defines for spell path nummbers - added mana spells, Dancing Sword, and Animate Weapon --DAMN

Files modified by damn: 1999-09-17 (19:29)

Note: - added mana spells, Dancing Sword, and Animate Weapon --DAMN

Files modified by damn: 1999-09-17 (19:27)

Note: - now has the #defines for player state numbers - added gen_sp_armour variable --DAMN

Files modified by damn: 1999-09-17 (19:25)

Note: - minor edits -- DAMN

Files modified by damn: 1999-09-17 (19:22)

Note: - spelling fix: grimore -> grimoire --DAMN

Files modified by damn: 1999-09-17 (19:20)

Note: - minor bugfix - fix_player now calculates sp regen penalty from armour --DAMN

Files modified by damn: 1999-09-17 (19:18)

Note: - Staff to Snake, Dancing Sword, and Animate Weapon spells now all use animate_weapon function - holy golems avoid damaging their owners - raw mana spells --DAMN

Files modified by damn: 1999-09-17 (19:16)

Note: - generalized staff_to_snake to animate_weapon --DAMN

Files modified by damn: 1999-09-17 (19:13)

Note: - minor bugfix in throwing - writing in one of a stack of books seperates one book out first --DAMN

Files modified by damn: 1999-09-17 (19:11)

Note: - payment will come from open pouches if you don't have enough in your top-level inventory - money for sold items will go into open pouches until they're full, then overflow into top-level inventory --DAMN

Files modified by damn: 1999-09-17 (19:01)

Note: - sp regen penalty from armour calculated in fix_player instead of being recalculated for each spell point gained. --DAMN

Files modified by damn: 1999-09-17 (18:49)

Note: - trivial bulletproofing, probably no effect -- DAMN

Files modified by damn: 1999-09-17 (18:46)

Note: - fixed typo

Files modified by damn: 1999-09-17 (18:44)

Note: - minor bugfix/cleanup - luck slightly improves chance of divine intervention

Files modified by damn: 1999-09-17 (18:43)

Note: - vulnerability gives -4 to saving throw against non-damage attack effects - immunity to acid reduces the probability of corrosion - immunity and protection and not vulnerability to acid prevents corrosion - magic bonus improves item's saving throw against acid - vulnerability to drain doubles rate of exp loss, protection halves rate - holy word slaying is checked in hit_player, no need to double-check in hit_player_attacktype - prot:magic and vuln:magic affect all magical damage, not just raw magic - Holy Word and Turn Undead affect undead at half strength if they're not listed as an enemy race - Holy Word and Turn Undead have no effect on undead if they're listed as a friendly race - minor bugfix/cleanup

Files modified by damn: 1999-09-17 (18:39)

Note: - split multiple lighters

Files modified by damn: 1999-09-17 (18:37)

Note: - minor cleanup

Files modified by cvs: 1999-08-28 (06:06)

Note: Add develop.nmdg.com public saerver - msw

Files modified by cvs: 1999-08-23 (00:30)

Note: Update README with crossfire.oc.humbug.org.au. Update CHANGEs for compression information.

Files modified by cvs: 1999-08-23 (00:26)

Note: Change compress method definitions from being determined by checks on system type to having autoconf find the utilities for us. Also, add bzip2 support. Files affected: Makefile.in configure.in common/map.c server/init.c server/login.c include/config.h include/define.h include/autoconf.h.in - msw

Files modified by cvs: 1999-08-22 (23:39)

Note: Fix in server/rune.c - if the victim of a trap/rune is not on a map and the object has a disease, it would crash the server. Temporary fix put in to make sure there is a map, and if not, use a predefined difficult of 1. I think the real issue is how can an object not on a map be setting a trap (in this particular bug, reported by Klaus Elsbernd, the victim was a thrown object) - msw

Files modified by damn: 1999-08-18 (21:14)

Note: Bugfix in server/apply.c - apply_container()

Files modified by damn: 1999-08-18 (20:55)

Note: Cut "static" from FindKey when adding its prototype to sproto.h. FindKey is now called from apply.c to open locked containers.

Files modified by damn: 1999-08-18 (20:52)

Note: Need prototype for FindKey here so that it can be used in apply.c as well as player.c

Files modified by damn: 1999-08-18 (20:43)

Note: Use player.c's FindKey to find keys for containers --DAMN

Files modified by cvs: 1999-08-18 (03:57)

Note: update by msw

Files modified by cvs: 1999-08-18 (03:56)

Note: Change by dragonm@absolut.tegris.org - improve crossedit so that if you try to load a map you alreay have in memory, it will raise the window - it will also give you the option to forget, save changes, or just raise the window if the in memory version of that map has been modified. Checked in by msw. (crossedit, App.c, Edit.c, Edit.h)

Files modified by damn: 1999-08-14 (13:54)

Note: [no log message]

Files modified by damn: 1999-08-14 (13:35)

Note: Added a test to enter-exit() to deal with path problem when moving from one unique per-character map to another unique per-character map. When leaving a unique map, current path is derived from the map's filename, which was previously constructed from the original's path.

Files modified by cvs: 1999-08-14 (03:52)

Note: Update for xbmtobdf.man removal - msw

Files modified by cvs: 1999-08-14 (03:44)

Note: oops - this is needed after all to make the .cfb file - msw

Files modified by cvs: 1999-08-14 (03:24)

Note: Re-add after accidental deletion - msw

Files modified by cvs: 1999-08-14 (03:23)

Note: Removed xbmtobdf.c since it is no longer needed - msw

Files modified by cvs: 1999-08-14 (03:19)

Note: Remove xbmtobdf.man referances - msw

Files modified by cvs: 1999-08-14 (03:18)

Note: File removed - no longer of any use in the client/server model as the actual program souce is also removed - msw

Files modified by cvs: 1999-08-13 (05:04)

Note: Remove xbmtobdf man page & source, as it is no longer needed for any use. - msw

Files modified by cvs: 1999-08-13 (05:03)

Note: Various updates - msw

Files modified by cvs: 1999-08-13 (05:02)

Note: Change install location of man pages to section 6 instead of section 1 - msw

Files modified by cvs: 1999-08-13 (04:02)

Note: Sync between private copy and that in repository - looks to just be a whitespace change - msw

Files modified by cvs: 1999-08-13 (03:51)

Note: New man page submitted by Egbert Hinzen that is actually correct and accurate as the options now relate to crossfire. - msw

Files modified by cvs: 1999-08-12 (19:47)

Note: comments on an alchemy change

Files modified by cvs: 1999-08-06 (21:50)

Note: incorporated changes from DAMN: This one is a suggested fix for the alchemy bug that grants obscene amounts of experience for certain formulas. Those formulas are the ones that create items with a high fixed level, because those items are pretty worthless otherwise. Dust of Repelling Undead, for example, is level 30. The fix I implemented here is to base the chance of success largely on the level of the product, so it's very difficult to produce something like Dust of Repelling Undead, and therefore worth the extra experience. The chance of success is now based on the following factors: 1) level of product 2) number of ingredients in formula 3) rarity of formula as listed in "formulae" data file 4) number of batches being made 5) Alchemy skill (if present) 6) enchantment of cauldron 7) luck

Files modified by cvs: 1999-08-06 (21:29)

Note: patches from DAMN for various things: This one makes a couple things level dependent that used to be fixed: 1) time it takes Word of Recall to take effect 2) amount of energy transferred by Transferrence spell 3) percentage of energy drained by Magic Drain spell Also, the following effects have been modified: 1) Followers of a cult that considers undead enemies have a penalty to Command Undead. 2) Magic Drain gives back to the caster a small portion of the energy drained from the victim. And a bug was fixed: 1) SP_level_dam_adjust used and SP_level_strength_adjust used the player's level, where they should have used the caster's level.

Files modified by cvs: 1999-08-06 (21:08)

Note: patches from DAMN, renaming potion of strength to potion of might, adding nrof to various archetypes so they'll stack, adding weight 3 to power crystal archetype so it'll be the same as the one in the GemTunnel.

Files modified by cvs: 1999-08-06 (21:04)

Note: Patch from DAMN for a typo.

Files modified by cvs: 1999-08-03 (00:37)

Note: comment on keycode added.

Files modified by cvs: 1999-08-03 (00:33)

Note: Changes allowing for a keycode in the alchemical recipes. Now, if the formula has a field called 'keycode xxxx', the person must possess a MARK with 'slaying xxxx' in order to execute the formula successfully.

Files modified by cvs: 1999-08-03 (00:32)

Note: Updated documentation to reflect changes in the detector object, and descripton of the new marker object.

Files modified by cvs: 1999-07-30 (07:21)

Note: comment on hack to make players lose special prayers on changing diety of allegiance.

Files modified by cvs: 1999-07-30 (07:20)

Note: Hacked in a mod so that players who change religions lose any special spells they learned from their former religion. --PeterM

Files modified by cvs: 1999-07-30 (05:12)

Note: I modified server/alchemy.c and server/shop.c: the first to stop generation of cursed items at low levels, the second to stop the sale of unidentified items at significant prices.

Files modified by cvs: 1999-07-30 (05:05)

Note: Modified a comment so that it is accurate.

Files modified by cvs: 1999-07-30 (05:02)

Note: little modification so that cursed items cannot be made at low level: instead you get slag or nothing.

Files modified by cvs: 1999-07-30 (05:01)

Note: Small mod to cause unidentified stuff, which is to be sold, to sell for no more than 3x the cost of identification.

Files modified by cvs: 1999-07-30 (03:46)

Note: fix type in the scandir function which cause compilation problems for those systems that actually need it. - msw

Files modified by cvs: 1999-07-17 (04:06)

Note: Change command_cast_spell so that it preserves a return value from find_spell. This re-enables partial spell matching (ie, cast prot will show all spells that start with that.) - msw

Files modified by cvs: 1999-07-13 (06:02)

Note: Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up.

Files modified by cvs: 1999-07-13 (05:35)

Note: Updated to properly generated handbook.ps when needed - msw

Files modified by cvs: 1999-07-13 (05:34)

Note: Updated to properly generate handbook - msw

Files modified by cvs: 1999-07-13 (05:24)

Note: updated with various previously undocumented changes - msw

Files modified by cvs: 1999-07-13 (05:22)

Note: Update version to 0.95.4

Files modified by cvs: 1999-07-13 (05:19)

Note: Remove disappearing arch bug report (problem fixed). - msw

Files modified by cvs: 1999-07-13 (05:15)

Note: add header versioning information (cosmetic only) - msw

Files modified by cvs: 1999-07-13 (05:09)

Note: Updated with my generated version - msw

Files modified by cvs: 1999-07-13 (05:01)

Note: Enhance lib/collect.pl to ignore CVS directories - msw.

Files modified by cvs: 1999-07-13 (04:52)

Note: Add better comment in config.h about the DM_MAIL option - msw.

Files modified by cvs: 1999-07-13 (04:47)

Note: Sync with my automatically generated copy - msw.

Files modified by cvs: 1999-07-13 (04:30)

Note: Fixed doc/spoiler/Makefile.in so it works with autoconf setup. - msw

Files modified by cvs: 1999-07-12 (06:58)

Note: Add note about cvs repistory to file.

Files modified by cvs: 1999-07-12 (06:58)

Note: Merge conflict between my copy and CVS repository - msw

Files modified by cvs: 1999-07-10 (23:37)

Note: In apply_lighter, do more accurate check when seeing if the attempted object was actually destroyed. Also, cache the item name so that if it is destroyed, we have a proper name to print out. - msw

Files modified by cvs: 1999-07-10 (23:36)

Note: Change to save_throw_object: If object is in players inventory and is destroyed, send update to client. This can happen when trying to ignite something in the inventory with flint and steel - msw.

Files modified by cvs: 1999-06-26 (23:35)

Note: Comments on new stuff I'd done. --Peterm

Files modified by cvs: 1999-06-26 (22:48)

Note: PeterM: reader.c: just rebuilt it, reader.l, its source file, wasn't touched. special.c: I put a loop around the fountain placement code so that it won't try to stick something outside of the map. style.c: won't try to read things with CVS in them as map styles anymore.

Files modified by cvs: 1999-06-19 (20:51)

Note: Update lib/Makefile.in to create empty bookarch and temp.maps files as part of install process. - msw

Files modified by cvs: 1999-06-19 (20:45)

Note: Change configure.in script so that by default, files will be put in installdir/var/crossfire and installdir/share/crossfire instead of just installdir/var and installdir/share. This allows crossfire to be installed more cleaning without it having its own top level directory. Old installation behaviour can be gained by using --enable-old-layout when running the configure script.

Files modified by cvs: 1999-06-15 (04:06)

Note: Add note about DM_MAIL that it does not need to be defined.

Files modified by cvs: 1999-06-13 (22:08)

Note: Fix bug introduced by last checking (fix unique map problem) - one of the checks in enter_object was calling check_path with the wrong options - this would the program not to find the correct map - msw

Files modified by cvs: 1999-06-13 (06:05)

Note: Patch by Carsten Pluntke that fixes a problem with unique maps not being properly reloaded after being swapped out (main.c) - msw

Files modified by cvs: 1999-06-13 (05:24)

Note: Fix so that when picking up objects from a container, the client gets an update to remove the object display from the container (ie, if you pick up all the gold coins from a container, the total in the players inventory always got corrected, but the client still displayed some in the container even if there should not be.) The change is in c_object.c - msw

Files modified by cvs: 1999-06-13 (05:01)

Note: Check that hitter has a valid name before it attacks - fixes some crashes (attack.c) - msw

Files modified by azzie: 1999-06-09 (19:29)

Note: Fix in edit.c to ensure map objects (mainly is_floor objects) are actually removed visually as well as from a pure object standpoint.

Files modified by cvs: 1999-06-05 (06:28)

Note: Improve auto_apply functions so that it will create treasures (random_* items) inside other objects. There is still a limit in that it will only look for these objects inside other top level objects - a random potion inside a chest inside a monster will not be processed. But that should be a rare case, and nesting containers very deep has never been well supported in the code. The code affects is in the apply.c file.

Files modified by cvs: 1999-06-05 (05:34)

Note: Add Xaw to start of libraries when linking crossedit - fixes focus problem. File affected is configure.in

Files modified by cvs: 1999-05-31 (01:04)

Note: Updated my crossfire resume. :) --PeterM

Files modified by cvs: 1999-05-08 (22:52)

Note: stat depletion on death fixed. Previously, it didn't actually remove a stat. --PeterM

Files modified by uid200: 1999-05-05 (06:34)

Note: [no log message]

Files modified by uid200: 1999-05-05 (06:30)

Note: Remove berzerk code/variable from player structure. The code had no effect - whatever functionality it once had has been removed in the past.

Files modified by cvs: 1999-05-01 (20:17)

Note: Add note about nt client and where to get it from.

Files modified by cvs: 1999-05-01 (20:11)

Note: [no log message]

Files modified by cvs: 1999-05-01 (20:08)

Note: Add flag save information for FLAG_CLIENT_SENT that was otherwise missing. This fixes the disappearing archetype bug.

Files modified by azzie: 1999-04-26 (21:05)

Note: Added buffer entry... -David

Files modified by azzie: 1999-04-26 (21:00)

Note: Fixed bug that would drop the unsent parts of a packet before buffering would start. This would cause the client to get out of sync with commands. -David

Files modified by quinet: 1999-04-15 (13:32)

Note: Replaced my old e-mail address (1993) by the new one: quinet@gamers.org.

Files modified by cvs: 1999-04-15 (00:19)

Note: Makefile doesnt really belong in CVS i think config.h: I got rid of <recycle tmp maps> I hate that door.c: "none" as a door choice now causes no doors to be placed style.c: fix for compilation on Solaris contributed by a japanese guy.

Files modified by uid200: 1999-04-02 (19:10)

Note: First CVS revsion: crossfire-0.95.3

Files modified by uid200: 1999-04-02 (19:10)

Note: Initial revision