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Login: garbled
Fullname: garbled
Revisions: 341
Lines of Code: 470
Added Lines of Code: 530
Lines of Code per Change: 1.4
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Date | Author | File/Message |
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7/14/03 5:05 PM | garbled |
New chess club image by Jan Kroken (xeno)
(1 Files changed,
0 Lines changed)
construct/house/chess_club.base.111.png 1.2
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-0)
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7/14/03 5:04 PM | garbled |
New well by Jan Kroken (xeno)
(1 Files changed,
0 Lines changed)
exit/well.base.111.png 1.2
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-0)
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2/18/03 3:27 AM | garbled |
New images for frostbolt, firebolt and mouse. Taken from
http://avrc.city.ac.uk/nethack/tiles.html. (Various variations of nethack tiles) (2 Files changed, 0 Lines changed) monster/animal/mouse.base.112.png 1.2
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-0)
monster/animal/mouse.base.111.png 1.2
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-0)
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2/13/03 10:25 PM | garbled |
Update these to by type==73. Only mithril previously had a type, which
was 60 (GEM). Changed it to 73 as I will be using 73 for raw materials in item creation. (4 Files changed, 4 Lines changed) jewel/mithril.arc 1.4
(+1
-1)
jewel/nugget_sma.arc 1.4
(+1
-0)
jewel/nugget_huge.arc 1.4
(+1
-0)
jewel/nugget_lar.arc 1.4
(+1
-0)
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2/13/03 5:51 PM | garbled |
organic->organics. Caused crash in navar museum of arms
(1 Files changed,
1 Lines changed)
armour/shield/eyeshield.arc 1.7
(+1
-1)
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2/6/03 2:13 AM | garbled |
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons. Make all the boots and shoes made of leather, so I stop seeing "pine boots". Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". Also.. change leather armour to just "armour" so the leather and other random leathertypes automatically work with it, making things like "bearskin armour". This breaks a few alchemy formulae.. which I will fix soon. (27 Files changed, 48 Lines changed) armour/shield/DShieldms.arc 1.7
(+2
-0)
armour/helmet/eyeglasses.arc 1.4
(+2
-1)
armour/mail/dragonmail.arc 1.7
(+2
-0)
armour/mail/mithril_ar.arc 1.6
(+2
-0)
armour/shield/reflector.arc 1.6
(+1
-0)
optical/crystalball.arc 1.3
(+1
-0)
weapon/artifact/UW_Sword/uw_sword.arc 1.7
(+2
-0)
armour/mail/Pdragonmail.arc 1.7
(+1
-0)
armour/cloak/serp_cloak.arc 1.6
(+2
-1)
weapon/artifact/Fhammer/frost_hammer.arc 1.7
(+2
-1)
armour/boots/low_boots.arc 1.5
(+1
-1)
armour/boots/high_boots.arc 1.5
(+1
-1)
misc/magnifier.arc 1.3
(+2
-1)
armour/mail/mithril_ar_ele.arc 1.7
(+2
-0)
armour/mail/leather_ar.arc 1.7
(+2
-3)
armour/shield/DShield.arc 1.8
(+2
-0)
weapon/artifact/Lslasher/lava_s.arc 1.8
(+2
-1)
armour/shield/uw_shield.arc 1.7
(+2
-0)
armour/shield/DShieldm.arc 1.7
(+2
-0)
armour/cloak/cloak.arc 1.4
(+1
-1)
armour/boots/sandals.arc 1.5
(+1
-1)
armour/shield/dragon_shi.arc 1.6
(+2
-0)
armour/cloak/magic_resist.arc 1.7
(+2
-1)
armour/shield/DShields.arc 1.7
(+2
-0)
weapon/artifact/Fdagger/dagger_f.arc 1.5
(+2
-1)
inorganic/mercury.arc 1.6
(+4
-1)
armour/shield/eyeshield.arc 1.6
(+1
-0)
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1/29/03 6:09 PM | garbled |
Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze". (11 Files changed, 14 Lines changed) jewel/nugget_lar.arc 1.3
(+1
-0)
inorganic/true_lead.arc 1.6
(+1
-1)
inorganic/lead.arc 1.4
(+1
-2)
jewel/nugget_sma.arc 1.3
(+1
-0)
jewel/mithril.arc 1.3
(+2
-1)
inorganic/stone.arc 1.4
(+3
-6)
jewel/nugget_huge.arc 1.3
(+1
-0)
armour/mail/leather_ar.arc 1.6
(+1
-0)
jewel/goldcoin.arc 1.4
(+1
-0)
jewel/silvercoin.arc 1.3
(+1
-0)
jewel/plt_coin.arc 1.4
(+1
-0)
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1/19/03 1:13 AM | garbled |
A TON of graphical fixups. Most of these were converted xpms that
somehow got this huge black border around them. it drove me nuts. I fixed it. Also fixed the annoying thing where slums and cathedrals had a wierd green glow to the roof. There was a missing color, and it was transparent. (133 Files changed, 15 Lines changed) construct/town/rl_house1.base.211.png 1.2
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-0)
construct/town/university.base.A11.png 1.2
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construct/Palace/palace.base.111.png 1.2
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-0)
construct/hold/stronghold.base.711.png 1.2
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-0)
construct/town/l_shop1.base.111.png 1.2
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-0)
construct/town/university.base.K11.png 1.2
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-0)
construct/Palace/palace.base.611.png 1.2
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-0)
construct/barrack/barn.base.311.png 1.2
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-0)
construct/temple/cathedral.base.111.png 1.2
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-0)
construct/town/rl_house3.base.311.png 1.2
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-0)
construct/hold/darkhold.base.C11.png 1.2
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-0)
construct/hold/darkhold.base.311.png 1.2
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-0)
connect/Hole/trapdoor_1.base.111.png 1.2
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-0)
connect/Hole/trapdoor_3.base.111.png 1.2
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-0)
construct/hold/stronghold.base.411.png 1.2
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-0)
construct/temple/cathedral.base.311.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11D.png 1.2
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-0)
exit/magic_portal/magic_portal.base.116.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11J.png 1.2
(+0
-0)
construct/tower/out_tower.base.411.png 1.3
(+4
-6)
construct/temple/cathedral.base.B11.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11H.png 1.2
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-0)
exit/magic_portal/magic_portal.base.112.png 1.2
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-0)
construct/hold/darkhold.base.711.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11M.png 1.2
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-0)
construct/fort/fort.base.111.png 1.2
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-0)
exit/magic_portal/magic_portal.base.119.png 1.2
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-0)
construct/hold/darkhold.base.411.png 1.2
(+0
-0)
construct/town/hovels2.base.211.png 1.2
(+0
-0)
construct/Palace/palace.base.F11.png 1.2
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-0)
construct/Palace/palace.base.411.png 1.2
(+0
-0)
construct/town/rl_house2.base.211.png 1.2
(+0
-0)
construct/town/t_house1.base.411.png 1.2
(+0
-0)
construct/hold/darkhold.base.A11.png 1.2
(+0
-0)
construct/temple/cathedral.base.911.png 1.2
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-0)
construct/hold/darkhold.base.211.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11I.png 1.2
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-0)
construct/town/university.base.G11.png 1.2
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-0)
construct/house/house_larg.base.211.png 1.2
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-0)
construct/Palace/palace.base.A11.png 1.2
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-0)
construct/town/r_house2.base.111.png 1.2
(+0
-0)
construct/house/farmhouse.base.211.png 1.2
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-0)
construct/town/university.base.411.png 1.2
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-0)
construct/town/university.base.611.png 1.2
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-0)
construct/temple/cathedral.base.211.png 1.2
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-0)
construct/town/r_house1.base.111.png 1.2
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-0)
flesh/misc/dead_neko.base.111.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11K.png 1.2
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-0)
construct/Palace/palace.base.B11.png 1.2
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-0)
construct/town/prison.base.111.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11L.png 1.2
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-0)
construct/hold/stronghold.base.311.png 1.2
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-0)
construct/hold/darkhold.base.E11.png 1.2
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-0)
construct/town/t_house1.base.111.png 1.2
(+0
-0)
construct/tower/out_tower.base.111.png 1.3
(+4
-6)
construct/fort/fort.base.311.png 1.2
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-0)
construct/town/l_shop1.base.411.png 1.2
(+0
-0)
construct/town/hovels2.base.311.png 1.2
(+0
-0)
construct/town/prison.base.411.png 1.2
(+0
-0)
construct/town/t_house1.base.311.png 1.2
(+0
-0)
construct/Palace/palace.base.511.png 1.2
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-0)
construct/town/hovels2.base.411.png 1.2
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-0)
construct/hold/darkhold.base.D11.png 1.2
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-0)
construct/barrack/barn.base.411.png 1.2
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-0)
construct/hold/stronghold.base.211.png 1.2
(+0
-0)
construct/town/university.base.111.png 1.2
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-0)
construct/Palace/palace.base.D11.png 1.2
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-0)
construct/hold/stronghold.base.111.png 1.2
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-0)
construct/hold/stronghold.base.911.png 1.2
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-0)
construct/town/rl_house3.base.111.png 1.2
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-0)
exit/magic_portal/magic_portal.base.118.png 1.2
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-0)
construct/town/hovels2.base.111.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11C.png 1.2
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-0)
construct/Palace/palace.base.211.png 1.2
(+0
-0)
construct/hold/darkhold.base.911.png 1.2
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-0)
construct/hold/darkhold.base.111.png 1.2
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-0)
construct/temple/cathedral.base.811.png 1.2
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-0)
construct/town/t_house1.base.211.png 1.2
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-0)
construct/town/university.base.H11.png 1.2
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-0)
construct/barrack/barn.base.211.png 1.2
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-0)
construct/barrack/barn.base.111.png 1.2
(+0
-0)
construct/town/prison.base.311.png 1.2
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-0)
construct/town/university.base.I11.png 1.2
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-0)
construct/town/university.base.J11.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11E.png 1.2
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-0)
exit/magic_portal/magic_portal.base.113.png 1.2
(+0
-0)
construct/town/rl_house2.base.411.png 1.2
(+0
-0)
construct/hold/stronghold.base.611.png 1.2
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-0)
construct/town/rl_house3.base.211.png 1.2
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-0)
construct/town/s_house1.base.111.png 1.2
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-0)
construct/Palace/palace.base.311.png 1.2
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-0)
construct/town/a_bridge1.base.111.png 1.2
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-0)
construct/town/rl_house2.base.311.png 1.2
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-0)
construct/town/rl_house1.base.111.png 1.2
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-0)
construct/town/university.base.211.png 1.2
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-0)
construct/Palace/palace.base.C11.png 1.2
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-0)
construct/Palace/palace.base.711.png 1.2
(+0
-0)
construct/tower/out_tower.base.211.png 1.3
(+3
-4)
construct/town/prison.base.211.png 1.2
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-0)
construct/town/slum2.base.111.png 1.2
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-0)
construct/town/university.base.C11.png 1.2
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-0)
construct/town/university.base.F11.png 1.2
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-0)
construct/town/rl_house2.base.111.png 1.2
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-0)
construct/town/rl_house1.base.311.png 1.2
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-0)
construct/temple/cathedral.base.C11.png 1.2
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-0)
construct/house/house_larg.base.111.png 1.2
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-0)
construct/town/university.base.511.png 1.2
(+0
-0)
construct/town/a_bridge2.base.111.png 1.2
(+0
-0)
exit/magic_portal/magic_portal.base.11F.png 1.2
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-0)
exit/magic_portal/magic_portal.base.111.png 1.2
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-0)
construct/hold/darkhold.base.611.png 1.2
(+0
-0)
construct/town/rl_house3.base.411.png 1.2
(+0
-0)
connect/Hole/trapdoor_4.base.111.png 1.2
(+0
-0)
exit/magic_portal/magic_portal.base.115.png 1.2
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-0)
construct/temple/cathedral.base.611.png 1.2
(+0
-0)
exit/magic_portal/magic_portal.base.114.png 1.2
(+0
-0)
construct/hold/stronghold.base.811.png 1.2
(+0
-0)
construct/fort/fort.base.411.png 1.2
(+0
-0)
construct/town/l_shop1.base.211.png 1.2
(+0
-0)
construct/tower/out_tower.base.311.png 1.3
(+4
-4)
exit/magic_portal/magic_portal.base.11G.png 1.2
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-0)
exit/magic_portal/magic_portal.base.11B.png 1.2
(+0
-0)
construct/temple/cathedral.base.511.png 1.2
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-0)
ground/Pstone/phole_1.base.111.png 1.2
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-0)
construct/Palace/palace.base.E11.png 1.2
(+0
-0)
construct/fort/fort.base.211.png 1.2
(+0
-0)
exit/magic_portal/magic_portal.base.11A.png 1.2
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-0)
construct/town/university.base.311.png 1.2
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-0)
construct/town/rl_house1.base.411.png 1.2
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exit/magic_portal/magic_portal.base.117.png 1.2
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-0)
construct/town/university.base.B11.png 1.2
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construct/house/farmhouse.base.111.png 1.2
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-0)
construct/hold/darkhold.base.F11.png 1.2
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-0)
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1/9/03 6:14 PM | garbled |
Missed a few. Add weapontypes
(3 Files changed,
3 Lines changed)
weapon/artifact/Fhammer/frost_hammer.arc 1.6
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-0)
weapon/artifact/Firestar/firestar.arc 1.6
(+1
-0)
weapon/artifact/Firestar/fakefirestar.arc 1.5
(+1
-0)
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1/9/03 6:12 PM | garbled |
Add weapontypes to all of these
(19 Files changed,
19 Lines changed)
weapon/club/club.arc 1.4
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-0)
weapon/other/wrench.arc 1.4
(+1
-0)
weapon/mace/mace_2.arc 1.4
(+1
-0)
weapon/chained/shootingstar.arc 1.5
(+1
-0)
weapon/hammer/stonehamme.arc 1.4
(+1
-0)
weapon/chained/nunchacu_1.arc 1.5
(+1
-0)
weapon/chained/nunchacu_2.arc 1.5
(+1
-0)
weapon/axe/stoneaxe.arc 1.4
(+1
-0)
weapon/club/quarters.arc 1.4
(+1
-0)
weapon/artifact/bonecrush.arc 1.5
(+1
-0)
weapon/artifact/mjoellnir.arc 1.6
(+1
-0)
weapon/hammer/hammer_1.arc 1.4
(+1
-0)
weapon/chained/lmornstar.arc 1.4
(+1
-0)
weapon/hammer/hammer_2.arc 1.4
(+1
-0)
weapon/artifact/magi_staff.arc 1.8
(+1
-0)
weapon/chained/mornstar.arc 1.4
(+1
-0)
weapon/other/pipe.arc 1.4
(+1
-0)
weapon/club/big_club.arc 1.4
(+1
-0)
weapon/mace/mace_1.arc 1.4
(+1
-0)
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