Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
avogl | 35 (94.6%) | 0 (0.0%) | 6 (4.2%) | 0.00 |
uid200 | 1 (2.7%) | 28 (20.3%) | 28 (19.4%) | 28.00 |
temitchell | 1 (2.7%) | 110 (79.7%) | 110 (76.4%) | 110.00 |
Date | Author | File/Message |
---|---|---|
4/9/04 10:25 PM | temitchell |
- add god treasure lists to arches
- some modifications to ixalovh - add some god treasure list info from objects doc to README (1 Files changed, 110 Lines changed) gods/README 1.2
(+110
-0)
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1/9/01 10:31 AM | avogl |
These archetypes have been checked in doubled.
After I put them into /arch/gods/, someone else put the same stuff into /arch/gods/randomitems/ recently. Since we need some order, I decided to make "/arch/gods/randomitems/" the one and only dir to contain the god_*.arc - gods' treasure arches. (16 Files changed, 0 Lines changed) gods/god_remove_damnation.arc 1.2 removed
gods/god_enchant_weapon_high.arc 1.3 removed
gods/god_enchant_weapon_medium.arc 1.3 removed
gods/god_grace_limit_high.arc 1.2 removed
gods/god_grace_limit_medium.arc 1.2 removed
gods/god_grace_limit_insane.arc 1.2 removed
gods/god_restore_hitpoints.arc 1.2 removed
gods/god_cure_blindness.arc 1.2 removed
gods/god_remove_depletion.arc 1.2 removed
gods/god_cure_poison.arc 1.2 removed
gods/god_enchant_weapon_low.arc 1.3 removed
gods/god_grace_limit_low.arc 1.2 removed
gods/god_restore_spellpoints.arc 1.2 removed
gods/god_restore_grace.arc 1.2 removed
gods/god_remove_curse.arc 1.2 removed
gods/god_cure_confusion.arc 1.2 removed
|
1/7/01 12:33 PM | avogl |
Adjusted the enchant_weapon levels:
low = level 10 medium = level 6 high = level 4 To see how these values affect the player's level requirements for enchanting, see "server/gods.c". (3 Files changed, 3 Lines changed) gods/god_enchant_weapon_high.arc 1.2
(+1
-1)
gods/god_enchant_weapon_low.arc 1.2
(+1
-1)
gods/god_enchant_weapon_medium.arc 1.2
(+1
-1)
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1/1/01 4:52 PM | avogl |
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. Explaining all the details would take too long to post it here, please read my comments on cf-devel instead. However, I tried to give every god a unique "personality" (according to the pantheon). Furthermore, I carefully adjusted every god to have both pros AND cons. So that there hopefully won't be one god that can always be considered the "best one". --AndreasV (16 Files changed, 3 Lines changed) gods/god_cure_poison.arc 1.1 added
gods/god_enchant_weapon_low.arc 1.1 added
gods/god_grace_limit_insane.arc 1.1 added
gods/god_remove_damnation.arc 1.1 added
gods/god_cure_confusion.arc 1.1 added
gods/god_cure_blindness.arc 1.1 added
gods/god_restore_grace.arc 1.1 added
gods/god_restore_spellpoints.arc 1.1 added
gods/god_remove_curse.arc 1.1 added
gods/god_remove_depletion.arc 1.1 added
gods/god_grace_limit_high.arc 1.1 added
gods/god_grace_limit_medium.arc 1.1 added
gods/god_enchant_weapon_high.arc 1.1 added
gods/god_restore_hitpoints.arc 1.1 added
gods/god_grace_limit_low.arc 1.1 added
gods/god_enchant_weapon_medium.arc 1.1 added
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3/28/99 11:05 PM | uid200 |
Initial revision
(1 Files changed,
28 Lines changed)
gods/README 1.1 added 28
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