| version 1.9 | | version 1.10 |
|---|
| | |
| with which to cast any spell they're not too | | with which to cast any spell they're not too |
| stupid to learn. Often, they're only able to | | stupid to learn. Often, they're only able to |
| grasp one basic fire spell. | | grasp one basic fire spell. |
| Their strongly draconic nature immures them | | |
| to fire and helps them with fire spells, but | | Their strongly draconic nature makes them |
| they are vulnerable to cold. | | immune to fire and helps them with fire |
| They can grasp weapons, but their bizarre | | spells, but they are vulnerable to cold. |
| body shape prevents them from using armour, | | They can grasp weapons, but their bizarre body |
| helmets, and other items of apparel usually | | shape prevents them from using armour, |
| intended for bipedal creatures with two arms | | helmets, and other items of apparel intended |
| and two legs and a head. Their inability to | | for bipedal creatures with two arms, two legs, |
| use armour comes back to haunt them when they | | and a head. Their inability to use armour |
| compare themselves with other races: highly | | comes back to haunt them when they compare |
| enchanted armour is usually more beneficial | | themselves with other races: highly enchanted |
| than dragonhide! The wings come in handy: | | armour is usually more beneficial than |
| they can use them to 'levitate', and their | | dragonhide! The wings come in handy: they can |
| hide gets thicker as they gain power, | | use them to levitate, and their hide gets |
| compensating them somewhat for not being able | | thicker as they gain power, compensating them |
| to use armour. | | somewhat for not being able to use armour. |
| endmsg | | endmsg |
| anim | | anim |
| quetzalcoatl.131 | | quetzalcoatl.131 |