| version 1.8 | | version 1.9 |
|---|
| | |
| grasp one basic fire spell. | | grasp one basic fire spell. |
| Their strongly draconic nature immures them | | Their strongly draconic nature immures them |
| to fire and helps them with fire spells, but | | to fire and helps them with fire spells, but |
| they are vulnerable to cold and | | they are vulnerable to cold. |
| They can grasp weapons, but their bizarre body | | They can grasp weapons, but their bizarre |
| shape prevents them from using armour, helmets, | | body shape prevents them from using armour, |
| and other items of apparel usually intended for | | helmets, and other items of apparel usually |
| bipedal creatures with two arms and two legs | | intended for bipedal creatures with two arms |
| and a head. Their inability to use armour comes | | and two legs and a head. Their inability to |
| back to haunt them when they compare themselves | | use armour comes back to haunt them when they |
| with other races: highly enchanted armour is | | compare themselves with other races: highly |
| usually more beneficial than dragonhide! The | | enchanted armour is usually more beneficial |
| wings come in handy: they can use them to | | than dragonhide! The wings come in handy: |
| 'levitate', and their hide gets thicker as they | | they can use them to 'levitate', and their |
| gain power, compensating them somewhat for not | | hide gets thicker as they gain power, |
| being able to use armour. | | compensating them somewhat for not being able |
| | | to use armour. |
| endmsg | | endmsg |
| anim | | anim |
| quetzalcoatl.131 | | quetzalcoatl.131 |