--- arch/armour/shield ---


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Filename: DShields.arc
Revision 1.9bbotbuilder 2006/01/08 19:42:07+1 -1
Changing more "color_fg"s
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2006/01/02 06:10:58+1 -1
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
Show difference between Revision 1.7 and 1.8
Revision 1.7garbled 2003/02/06 08:13:22+2 -0
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
Show difference between Revision 1.6 and 1.7
Revision 1.6mwedel 2002/07/15 04:38:52+2 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2002/05/31 03:52:54+2 -0
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2001/03/12 23:14:34+2 -4
Demonspawn shields had perfect immunity to
ghosthit. This is inaccepptible now that we
have nice partial resistances.
Lowered it by about 20 percent.
--AV
Show difference between Revision 1.3 and 1.4
Revision 1.3peterm 2000/12/04 07:18:44+6 -3
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.2 and 1.3
Revision 1.2damn 1999/09/17 18:07:45+1 -0
nrof 1 - so multiples don't have to stack up as seperate objects
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:47:20None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:47:20+0 -0
Initial import


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